Internet of Things 1.1x
Internet of Things 1.1x
Module-1.1
What Is IoT?
• IoT is a technology transition in which devices will allow us to sense and control the
physical world by making objects smarter and connecting them through an intelligent
network.
• GOAL: The basic premise and goal of IoT is to “connect the unconnected.” This means
that objects that are not currently joined to a computer network, namely the Internet, will be
connected so that they can communicate and interact with people and other objects.
• When objects and machines can be sensed and controlled remotely across a network, a
tighter integration between the physical world and computers is enabled.
• This allows for improvements in the areas of efficiency, accuracy, automation, and the
enablement of advanced applications.
Emergence of IoT
• The age of IoT is often said to have started between the years 2008 and
2009. During this time period, the number of devices connected to the
Internet eclipsed the world’s population.
• The person credited with the creation of the term “Internet of Things” is
Kevin Ashton. While working for Procter & Gamble in 1999, Kevin used
this phrase to explain a new idea related to linking the company’s supply
chain to the Internet.
• Kevin has subsequently explained that IoT now involves the addition of
senses to computers. He was quoted as saying: “In the twentieth century,
computers were brains without senses—they only knew what we told them.”
Emergence of IoT
• The evolution of the Internet can be categorized into four phases. Each of
these phases has had a profound impact on our society and our lives.
Emergence of IoT
a. Connectivity (Digitize access): This phase connected people to email, web services, and
search so that information is easily accessed.
b. Networked Economy (Digitize business): This phase enabled e-commerce and supply
chain enhancements along with collaborative engagement to drive increased efficiency in
business processes.
c. Immersive Experiences (Digitize interactions): This phase extended the Internet
experience to encompass widespread video and social media while always being connected
through mobility. More and more applications are moved into the cloud.
d. Internet of Things (Digitize the world): This phase is adding connectivity to objects and
machines in the world around us to enable new services and experiences. It is connecting the
unconnected.
Emergence of IoT
• Each of these evolutionary phases builds on the previous one. With each
subsequent phase, more value becomes available for businesses,
governments, and society in general.
• The original Internet intended for sending simple messages is now
connected with all sorts of “Things”. These things can be legacy devices,
modern-day computers, sensors, actuators, household appliances,
toys, clothes, shoes, vehicles, cameras, and anything which may benefit
a product by increasing its scientific value, accuracy, or even its cosmetic
value.
Emergence of IoT
• Each second, the present-day Internet allows massively heterogeneous traffic
through it. This network traffic consists of images, videos, music, speech,
text, numbers, binary codes, machine status, banking messages, data from
sensors and actuators, healthcare data, data from vehicles, home automation
system status and control messages, military communications, and many
more.
• This huge variety of data is generated from a massive number of connected
devices, which may be directly connected to the Internet or connected
through gateway devices
IoT and Digitization
• IoT and digitization are terms that are often used interchangeably, but there are key
differences to be aware of.
• At a high level, IoT focuses on connecting “things,” such as objects and machines, to a
computer network, such as the Internet
• Digitization, as defined in its simplest form, is the conversion of information into a digital
format. Digitization has been happening in one form or another for several decades.
• For example, the whole photography industry has been digitized. Pretty much everyone has
digital cameras these days, either standalone devices or built into their mobile phones.
Almost no one buys film and takes it to a retailer to get it developed. The digitization of
photography has completely changed our experience when it comes to capturing images.
Emergence of IoT
• Fig: shows the global trend and projection for connected devices worldwide.
Emergence of IoT
• IoT is an anytime, anywhere, and anything ( Figure) network of Internet-
connected physical devices or systems capable of sensing an environment
and affecting the sensed environment intelligently.
• IoT may be considered to be made up of connecting devices, machines, and
tools; these things are made up of sensors/actuators and processors, which
connect to the Internet through wireless technologies.
• Figure The three characteristic features—anytime, anywhere, and anything—highlight the robustness and
dynamic nature of IoT
IoT systems can be characterized by the following features :
• Associated architectures, which are also efficient and scalable.
• No ambiguity in naming and addressing.
• Massive number of constrained devices, sleeping nodes, mobile devices, and non-IP
devices.
• Intermittent and often unstable connectivity
The global IoT spending across various organizations and
industries and its subsequent projection until the year 2029
and The compound annual growth rate (CAGR) of the IoT
The IoT market share across various industries
market
Data is shared between other applications that Data is shared with only the communicating
Data Sharing
are used to improve the end-user experience. parties.
Open API support Supports Open API integrations. There is no support for Open APIs
The CPS system is to monitor and controls physical IoT is create a network of interconnected devices to collect
processes in a seamless manner. and exchange data.
It is an integration of physics with cyber Components It contains all physical devices primarily created terms that
networked which is interconnected. are connected to the controls Sensors internet.
CPS systems are more complex compared then IoT devices. IoT systems are relatively simple.
CPS devices are designed to interact with physical processes IoT devices are primarily created compared to interact with
and control them. data-centric.
Cyber + Physics(Physical devices(world) = CPS (Cyber Internet (connectivity) + Things (IoT devices) = IoT
Physical System) (internet of things)