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MIL Lesson 6 Media and Information Language 1

MIL LESSON 6 FOR GRADE 11 STUDENTS at their school

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0% found this document useful (0 votes)
14 views31 pages

MIL Lesson 6 Media and Information Language 1

MIL LESSON 6 FOR GRADE 11 STUDENTS at their school

Uploaded by

a81081954
Copyright
© © All Rights Reserved
We take content rights seriously. If you suspect this is your content, claim it here.
Available Formats
Download as PDF, TXT or read online on Scribd
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Language

• the system of words or signs that people


use to express thoughts and feelings to
each other
• the technical and symbolic ingredients or
codes and conventions that media and
information professionals may select and
use in an effort to communicate ideas,
information, and knowledge
Media Language
• The instrument on how the media communicates to
their audience, or the receiver. Media used different
languages which include written, verbal, non-verbal,
visual, and aural
A print-based media, such as news articles, and
WRITTEN photographs caption.

VERBAL These are in media areas such as television, radio, and


film

NON - VERBAL Is in terms of body language: gestures and actions

is seen on television and film. What is on the screen has


VISUAL been chosen specifically to generate series of effects and
meanings

AURAL Is the sound that can help create a scene and construct the
environment, atmosphere, and mood.
Codes and Conventions
Language codes and conventions are the most important
things to consider in creating an effective
communication using any type of media.
Code
It is the system of signs, which creates
meaning. It can be divided into two
categories – technical and
symbolic
Convention
A custom or a way of acting or doing
things that is widely accepted and
followed
Technical Symbolic
Codes Codes
include sound, camera include the language, dress or actions
angles, types of shots, of characters, or iconic
and lighting. symbols that are easily understood.
For example, a red rose may be used
symbolically to convey romance,
or a clenched fist may be used to
communicate anger
Technical Codes (Basic Camera Techniques)
used to demonstrate different aspects of setting,
Camera Shots themes, and characters:

1. Extreme Long Shot contains a large amount of


landscape. It is often used at the beginning of a scene
or a film to establish general location (setting). This is
also known as an establishing shot.
Technical Codes (Basic Camera Techniques)

2. Long Shot contains landscape but gives the viewer a


more specific idea of setting. A long shot may
show the viewers the building where the action will
take place.

3. Full Shot contains a complete view of the


characters. From this shot, viewers can take in the
costumes of characters and may also help to
demonstrate the relationships between characters.
Technical Codes (Basic Camera Techniques)
4. Mid Shot contains the characters or a character from
the waist up. From this shot, viewers can see
the characters' faces more clearly as well as their
interaction with other characters. This is also known
as a social shot.
5. Close-up contains just one character's face. This
enables viewers to understand the actor's emotions
and also allows them to feel empathy for the
character. This is also known as a personal shot.
Technical Codes (Basic Camera Techniques)

5. Extreme Close-up contains one part of a character's


face or other object. This technique is quite common in
horror films. This type of shot creates an intense mood
and provides interaction between the audience and the
viewer
Technical Codes (Basic Camera Techniques)
used to position the viewer so that they can
Camera Angles understand the relationships between the
characters.

1. Bird's Eye View is an angle that looks directly down


upon a scene. This angle is often used as an
establishing angle, along with an extreme long shot, to
establish setting.
Technical Codes (Basic Camera Techniques)
2. High Angle is a camera angle that looks down upon
a subject. A character shot with a high angle will look
vulnerable or small. These angles are often used to
demonstrate to the audience a perspective of a
particular character.

Camera Angles
Technical Codes (Basic Camera Techniques)
3. Eye – Level Angle puts the audience on an equal
footing with the character/s. This is the most
commonly used angle in most films as it allows the
viewers to feel comfortable with the characters.

Camera Angles
Technical Codes (Basic Camera Techniques)
4. Low - Level/ Worm's Eye View is a camera angle that
looks up at a character. This is the opposite of a high
angle and makes a character look more powerful. This
can make the audience feel vulnerable and small by
looking up at the character. This can help the
responder feel empathy if they are viewing the frame
from another character's point of view.

Camera Angles
Technical Codes (Basic Camera Techniques)

Camera Movements
According to idigitalphoto.com, camera movement means
motion of the camera during exposure and also
feature of camera controls that allow more or less precise
adjustments in the relative positions of lens and
film, apart from that required for focusing.
Technical Codes (Basic Camera Techniques)
Types of Camera Movements

1. Pan is the horizontal movement of the camera, from


left to right or right to left. This type of
movement aims to establish the location of the story.
2. Tilt is the vertical movement of the camera; it could
be downward or upward movement. This type
of camera movement is used often when you are trying
to introduce a character to your movie.
Technical Codes (Basic Camera Techniques)
Types of Camera Movements

1. Pan is the horizontal movement of the camera, from


left to right or right to left. This type of
movement aims to establish the location of the story.
2. Tilt is the vertical movement of the camera; it could
be downward or upward movement. This type
of camera movement is used often when you are trying
to introduce a character to your movie.
Technical Codes (Basic Camera Techniques)
Types of Camera Movements

3. Dolly is the forward and backward movement of the


camera, which is often used when following
a character or an object.
4. Zoom is the camera movement can be performed by
pressing the lever of the camera to zoom in
or out the subject. This aim to expose the subject
without moving forward or backward.
Technical Codes (Basic Camera Techniques)
Types of Camera Movements

5. Rack focus is s not necessarily camera movement


but a technique. It is the adjustment of the lens
to start a blurry image then, slowly making it clearer. It
could also be changing focus while
recording from one subject to another. This aims to
establish emphasis from one subject to other.
Technical Codes (Basic Camera Techniques)
Types of Camera Movements

6. Crane/Broom is the movement of camera that often


used to show low and high angle shot but this
needs to be planned in advance since it will take time
on setting-up the instruments.
Technical Codes (Basic Camera Techniques)
Types of Camera Movements

7. Pedestal is like the tilt movement but the difference


is that this one remains to its axis.
8. Sled and Vest is the movement of camera which
uses a material that should be worn by the
cameramen. This captures the natural body movement
of the characters.
Media Stakeholder
Audience refers to the group of people who consumed media message,
both directly and indirectly.

Producers are the persons who are involved in the process of creating
media content such as the writers,
cameramen, advertisers, editors, director, etc.

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