local Rayfield =
loadstring(game:HttpGet('https://raw.githubusercontent.com/shlexware/Rayfield/
main/source'))()
local Window = Rayfield:CreateWindow({
Name = "DECAYING WINTER SCRIPT",
LoadingTitle = "DECAYING WINTER OP SCRIPT [v2]",
LoadingSubtitle = "made by ry",
ConfigurationSaving = {
Enabled = true,
FolderName = nil, -- Create a custom folder for your hub/game
FileName = "1771717t26g276277g127t476t17t47t21g4g5g1261253672185"
},
Discord = {
Enabled = false,
Invite = "pqMgjdEy", -- The Discord invite code, do not include
discord.gg/
RememberJoins = true -- Set this to false to make them join the discord
every time they load it up
},
KeySystem = false, -- Set this to true to use our key system
KeySettings = {
Title = "[MESSAGE] Ry's Personal Hub KEY",
Subtitle = "Key required to use script! [KEY CHANGES EVERY UPDATE!]",
Note = "Ask Ryder for the Key (ry#8844)",
SaveKey = true,
GrabKeyFromSite = false, -- If this is true, set Key below to the RAW
site you would like Rayfield to get the key from
Key = "e"
}
})
local Tab = Window:CreateTab("decaying-winter-main", 10590477450)
-- local Section = Tab:CreateSection("t")
local Button = Tab:CreateButton({
Name = "goodwill (BUGGY)",
Callback = function()
loadstring(game:HttpGet('https://raw.githubusercontent.com/ryderfreeman/
decaying-winter-old-goodwill/main/script1'))()
end,
})
local Button = Tab:CreateButton({
Name = "custom perks",
Callback = function()
--// Services
local ReplicatedStorage = game:GetService("ReplicatedStorage")
local UserInputService = game:GetService("UserInputService")
local RunService = game:GetService("RunService")
local StarterGui = game:GetService("StarterGui")
local Lighting = game:GetService("Lighting")
local Players = game:GetService("Players")
--// Variables
local stuff = game.Workspace.InteractablesNoDel
local gui = game.Players.LocalPlayer.PlayerGui.controlsGui
local localplayer = game.Players.LocalPlayer
local mainHandler = { instance = nil, senv = nil }
local namecall = nil
local waitTable = {}
local tgas = {
["throwrating"] = 1,
["ability"] = "Can obscure vision.",
["blacklisted"] = false,
["animset"] = "THRW",
["desc"] = "Used by riot police! Yes, we still have those! We have many
hired and stationed on site at all time " ..
"and borrowed some of these!",
["weapontype"] = "Item",
["name"] = "Riot Grenade",
["damagerating"] = {
[1] = 0,
[2] = 0
},
["sizerating"] = 4,
["icon"] = "2520535457",
["woundrating"] = 2
}
--// Functions
function getkey()
spawn(function()
for _, instance in pairs(game.Players.LocalPlayer.Backpack:GetChildren()) do
if instance:IsA("LocalScript") and instance.Name ~= "ClickDetectorScript" then
repeat
mainHandler = getsenv(instance)
RunService.Heartbeat:Wait()
until mainHandler.afflictstatus ~= nil
local upvalue = getupvalues(mainHandler.afflictstatus)
_G.serverKey = upvalue[16]
_G.playerKey = upvalue[17]
end
end
--// Virus blocking
for index, status in pairs(getupvalue(mainHandler.afflictstatus, 1)) do
if string.match(index, "Virus") ~= nil then
status.effects.currentduration = math.huge
end
end
end)
end
--// parry
UserInputService.InputBegan:Connect(function(input, Typing)
if Typing then
return
end
if input.KeyCode == Enum.KeyCode.R then
for i=1, 10 do
workspace.ServerStuff.initiateblock:FireServer(_G.serverKey, true)
end
end
end)
--// heal
UserInputService.InputBegan:Connect(function(input, Typing)
if Typing then
return
end
if input.KeyCode == Enum.KeyCode.J then
for i=1, 1 do
game.Workspace.ServerStuff.dealDamage:FireServer("Regeneration", nil,
_G.serverKey, _G.playerKey)
wait(0.1)
end
end
end)
UserInputService.InputBegan:Connect(function(input, Typing)
if Typing then
return
end
if input.KeyCode == Enum.KeyCode.V then
for i=1, 1 do
workspace.ServerStuff.dropAmmo:FireServer("rations", "MRE")
workspace.ServerStuff.dropAmmo:FireServer("rations", "Bottle")
workspace.ServerStuff.dropAmmo:FireServer("rations", "Beans")
workspace.ServerStuff.dropAmmo:FireServer("rations", "Soda")
wait(0.1)
end
end
end)
UserInputService.InputBegan:Connect(function(input, Typing)
if Typing then
return
end
if input.KeyCode == Enum.KeyCode.R then
for i=1, 10 do
workspace.ServerStuff.initiateblock:FireServer(_G.serverKey, true)
end
end
end)
local alert = Instance.new("Sound",game:GetService("SoundService"))
alert.SoundId = "rbxassetid://232127604"
--// controlsGui
gui.Enabled = false
loadstring(game:HttpGet("https://raw.githubusercontent.com/IrishBaker/scripts/
main/decaying%20winter/Announce.lua"))()
function Callback(answer)
if answer == "Yes" then
wait(2)
loadstring(game:HttpGet("https://raw.githubusercontent.com/IrishBaker/
scripts/main/decaying%20winter/Auto%20Finish.lua"))()
elseif answer == "No" then
print("Player rejected.")
end
end
local Bindable = Instance.new("BindableFunction")
Bindable.OnInvoke = Callback
loadstring(game:HttpGet("https://raw.githubusercontent.com/IrishBaker/scripts/
main/decaying%20winter/Longer%20Effects.lua"))()
loadstring(game:HttpGet("https://raw.githubusercontent.com/IrishBaker/scripts/
main/decaying%20winter/Passive%20Heal.lua"))()
while true do
getkey()
wait(1)
end
end,
})
local Slider = Tab:CreateSlider({
Name = "spawn scrap [DONT GO OVER 1900!!]",
Range = {1, 1700},
Increment = 10,
Suffix = "scrap meter",
CurrentValue = 10,
Flag = "Slider1", -- A flag is the identifier for the configuration file, make
sure every element has a different flag if you're using configuration saving to
ensure no overlaps
Callback = function(Value)
local DropAmount = 100
local Workspace = game:GetService("Workspace")
local ServerStuff = Workspace.ServerStuff
local dropAmmo = ServerStuff.dropAmmo
dropAmmo:FireServer("scrap", Value)
end,
})
local Button = Tab:CreateButton({
Name = "spawn ration: MRE",
Callback = function()
game:GetService("Workspace").ServerStuff.dropAmmo:FireServer("rations",
"MRE")
end,
})
local Button = Tab:CreateButton({
Name = "spawn ration: Bottle",
Callback = function()
game:GetService("Workspace").ServerStuff.dropAmmo:FireServer("rations",
"Bottle")
end,
})
local Section = Tab:CreateSection("Perk")
local Button = Tab:CreateButton({
Name = "Zealot",
Callback = function()
local perks = require(workspace.ServerStuff.Statistics["CLASS_STATISTICS"])
["shield"].basestats
local perk = require(workspace.ServerStuff.Statistics["CLASS_STATISTICS"])
["shield"]
if perks then
perk.name = "Zealot"
perk.desc = "Zealot"
perk.pros = { "Immune to bleeding","Extra M1 Damage","Higher defense" }
perk.cons = { "Explosion can kill you" }
perk.activename = "Zealot"
perks.atkmod = 55 -- 2 taps any bosses
perks.healthmod = 0
perks.defmod = 20 -- take 1 dmg per hit except explosion
perks.stammod = 175
perks.shovemod = 21
perks.lightatkspeed = 17
perks.heavyatkspeed = 100
perks.recoilmod = 400
perks.accmod = 200
perks.reloadmod = 50
perks.noaimmod = false
perks.scavmod = 5
perks.harvestmod = 6
perks.mvtmod = 16
explosive_resist = true
perks.cripple_immune = false
perks.exhaust_immune = true
perks.frac_immune = true
perks.nomorale = false
perks.explosivemod = 0
perks.grap = true
perks.backpack = false
perks.bleed_immune = false
perks.falldamagemod = true
perks.craftcostmod = -20
perks.cooldown = 0
end
end,
})
local Button = Tab:CreateButton({
Name = "Arbiter",
Callback = function()
local perks = require(workspace.ServerStuff.Statistics["CLASS_STATISTICS"])
["shotgun"].basestats
local perk = require(workspace.ServerStuff.Statistics["CLASS_STATISTICS"])
["shotgun"]
perk.name = "Arbiter"
perk.desc = "Drawn to the agency, yet still let pride take over. You believe
everyone is below"
perk.pros = { "More Ammunition.","Speed, No Fall Dmg, No Explosive dmg, and
take barely any HP upon shot.","0 Cooldown","Faster Swings"};
perk.cons = {"Pride is one of the seven sins.","Long Shot Close Range Can kill
You","Explosion Can Kill you"}
perk.activename = "Arbiter"
perks.atkmod = 900 -- 2 taps any bosses
perks.healthmod = 900
perks.defmod = 20000 -- take 1 dmg per hit except explosion
perks.stammod = 1500
perks.shovemod = 21
perks.lightatkspeed = 17
perks.heavyatkspeed = 100
perks.recoilmod = 400
perks.accmod = 200
perks.reloadmod = 50
perks.noaimmod = false
perks.scavmod = 5
perks.harvestmod = 6
perks.mvtmod = 16
explosive_resist = true
perks.cripple_immune = true
perks.exhaust_immune = true
perks.frac_immune = true
perks.nomorale = true
perks.explosivemod = 0
perks.grap = true
perks.backpack = false
perks.bleed_immune = false
perks.falldamagemod = true
perks.craftcostmod = -20
perks.cooldown = 0
for i,v in pairs(getgc(true)) do if type(v) == "table" then if rawget(v,"cooldown")
then rawset(v,"cooldown",30) elseif rawget(v,"multicooldown") then
rawset(v,"multicooldown",30) end end end
end,
})
local Button = Tab:CreateButton({
Name = "Berserker",
Callback = function()
local perks = require(workspace.ServerStuff.Statistics["CLASS_STATISTICS"])
["berz"].basestats
local perk = require(workspace.ServerStuff.Statistics["CLASS_STATISTICS"])["berz"]
perk.name = "Berserker"
perk.desc = "STOP USING THE STIM YOU JUST USE 22326323726 STIM WE ARE BROKE"
perk.pros = { "More Ammunition.","Speed, No Fall Dmg, No Explosive dmg, and
take barely any HP upon shot.","0 Cooldown","Faster Swings"};
perk.cons = {"Explosion can kill you."}
perk.activename = "Berserker"
perks.atkmod = 55 -- 2 taps any bosses
perks.healthmod = 0
perks.defmod = 20 -- take 1 dmg per hit except explosion
perks.stammod = 175
perks.shovemod = 21
perks.lightatkspeed = 17
perks.heavyatkspeed = 100
perks.recoilmod = 400
perks.accmod = 200
perks.reloadmod = 50
perks.noaimmod = false
perks.scavmod = 5
perks.harvestmod = 6
perks.mvtmod = 16
explosive_resist = true
perks.cripple_immune = false
perks.exhaust_immune = true
perks.frac_immune = true
perks.nomorale = false
perks.explosivemod = 0
perks.grap = true
perks.backpack = false
perks.bleed_immune = false
perks.falldamagemod = true
perks.craftcostmod = -20
perks.cooldown = 0
for i,v in pairs(getgc(true)) do if type(v) == "table" then if rawget(v,"cooldown")
then rawset(v,"cooldown",30) elseif rawget(v,"multicooldown") then
rawset(v,"multicooldown",30) end end end
end,
})
local Button = Tab:CreateButton({
Name = "Hivemind",
Callback = function()
local perks = require(workspace.ServerStuff.Statistics["CLASS_STATISTICS"])
["hive"].basestats
local perk = require(workspace.ServerStuff.Statistics["CLASS_STATISTICS"])["hive"]
perk.name = "Hivemind"
perk.desc = "DONT TOUCH AAAAAAAAAA"
perk.pros = { "More Ammunition.","Speed, No Fall Dmg, No Explosive dmg, and
take barely any HP upon shot.","0 Cooldown","Faster Swings"};
perk.cons = {"Explosion can kill you."}
perk.activename = "Hivemind"
perks.atkmod = 55 -- 2 taps any bosses
perks.healthmod = 0
perks.defmod = 20 -- take 1 dmg per hit except explosion
perks.stammod = 175
perks.shovemod = 21
perks.lightatkspeed = 17
perks.heavyatkspeed = 100
perks.recoilmod = 400
perks.accmod = 200
perks.reloadmod = 50
perks.noaimmod = false
perks.scavmod = 5
perks.harvestmod = 6
perks.mvtmod = 16
explosive_resist = true
perks.cripple_immune = false
perks.exhaust_immune = true
perks.frac_immune = true
perks.nomorale = false
perks.explosivemod = 0
perks.grap = true
perks.backpack = false
perks.bleed_immune = false
perks.falldamagemod = true
perks.craftcostmod = -20
perks.cooldown = 0
for i,v in pairs(getgc(true)) do if type(v) == "table" then if rawget(v,"cooldown")
then rawset(v,"cooldown",30) elseif rawget(v,"multicooldown") then
rawset(v,"multicooldown",30) end end end
end,
})
local Button = Tab:CreateButton({
Name = "Vagabond",
Callback = function()
local perks = require(workspace.ServerStuff.Statistics["CLASS_STATISTICS"])
["sword"].basestats
local perk = require(workspace.ServerStuff.Statistics["CLASS_STATISTICS"])["sword"]
local perkability = require(workspace.ServerStuff.Statistics["CLASS_STATISTICS"])
["sword"].kirablade
perk.name = "Vagabond"
perk.desc = "You cant use the sword that sad"
perk.pros = { "More Ammunition.","Speed, No Fall Dmg, No Explosive dmg, and
take barely any HP upon shot.","0 Cooldown","Faster Swings"};
perk.cons = {"Explosion can kill you."}
perk.activename = "Vagabond"
perks.atkmod = 55 -- 2 taps any bosses
perks.healthmod = 0
perks.defmod = 20 -- take 1 dmg per hit except explosion
perks.stammod = 175
perks.shovemod = 21
perks.lightatkspeed = 17
perks.heavyatkspeed = 100
perks.recoilmod = 400
perks.accmod = 200
perks.reloadmod = 50
perks.noaimmod = false
perks.scavmod = 5
perks.harvestmod = 6
perks.mvtmod = 16
explosive_resist = true
perks.cripple_immune = false
perks.exhaust_immune = true
perks.frac_immune = true
perks.nomorale = false
perks.explosivemod = 0
perks.grap = true
perks.backpack = false
perks.bleed_immune = false
perks.falldamagemod = true
perks.craftcostmod = -20
perks.cooldown = 0
--[[perkability.frontradius = 6
perkability.kiramindamage = 15
perkability.kiramaxdamage = 250
perk = perkability --]]
end,
})
local Button = Tab:CreateButton({
Name = "Riskrunner",
Callback = function()
local perks = require(workspace.ServerStuff.Statistics["CLASS_STATISTICS"])
["gunner"].basestats
local perk = require(workspace.ServerStuff.Statistics["CLASS_STATISTICS"])
["gunner"]
perk.name = "Riskrunner"
perk.desc = "Riskrunner"
perk.pros = { "More Ammunition.","Speed, No Fall Dmg, No Explosive dmg, and
take barely any HP upon shot.","0 Cooldown","Faster Swings"};
perk.cons = {"Explosion can kill you."}
perk.activename = "Riskrunner"
perks.atkmod = 55 -- 2 taps any bosses
perks.healthmod = 0
perks.defmod = 20 -- take 1 dmg per hit except explosion
perks.stammod = 175
perks.shovemod = 21
perks.lightatkspeed = 17
perks.heavyatkspeed = 100
perks.recoilmod = 400
perks.accmod = 200
perks.reloadmod = 50
perks.noaimmod = false
perks.scavmod = 5
perks.harvestmod = 6
perks.mvtmod = 16
explosive_resist = true
perks.cripple_immune = false
perks.exhaust_immune = true
perks.frac_immune = true
perks.nomorale = false
perks.explosivemod = 0
perks.grap = true
perks.backpack = false
perks.bleed_immune = false
perks.falldamagemod = true
perks.craftcostmod = -20
perks.cooldown = 0
for i,v in pairs(getgc(true)) do if type(v) == "table" then if rawget(v,"cooldown")
then rawset(v,"cooldown",30) elseif rawget(v,"multicooldown") then
rawset(v,"multicooldown",30) end end end
end,
})
local Button = Tab:CreateButton({
Name = "Executioner",
Callback = function()
local perks = require(workspace.ServerStuff.Statistics["CLASS_STATISTICS"])
["gunner"].basestats
local perk = require(workspace.ServerStuff.Statistics["CLASS_STATISTICS"])
["gunner"]
perk.name = "Executioner"
perk.desc = "Executioner"
perk.pros = { "More Ammunition.","Speed, No Fall Dmg, No Explosive dmg, and
take barely any HP upon shot.","0 Cooldown","Faster Swings"};
perk.cons = {"There are no downsides, your just OP as hell."}
perk.activename = "Executioner"
perks.atkmod = 55 -- 2 taps any bosses
perks.healthmod = 0
perks.defmod = 20 -- take 1 dmg per hit except explosion
perks.stammod = 175
perks.shovemod = 21
perks.lightatkspeed = 17
perks.heavyatkspeed = 100
perks.recoilmod = 400
perks.accmod = 200
perks.reloadmod = 50
perks.noaimmod = false
perks.scavmod = 5
perks.harvestmod = 6
perks.mvtmod = 16
explosive_resist = true
perks.cripple_immune = false
perks.exhaust_immune = true
perks.frac_immune = true
perks.nomorale = false
perks.explosivemod = 0
perks.grap = true
perks.backpack = false
perks.bleed_immune = false
perks.falldamagemod = true
perks.craftcostmod = -20
perks.cooldown = 0
end,
})
local Button = Tab:CreateButton({
Name = "Tickspider",
Callback = function()
local perks = require(workspace.ServerStuff.Statistics["CLASS_STATISTICS"])
["trapper"].basestats
local perk = require(workspace.ServerStuff.Statistics["CLASS_STATISTICS"])
["trapper"]
perk.name = "Tickspider"
perk.desc = "Creeper?"
perk.pros = { "More Ammunition.","Speed, No Fall Dmg, No Explosive dmg, and
take barely any HP upon shot.","0 Cooldown","Faster Swings"};
perk.cons = {"Explosion can kill you."}
perk.activename = "Tickspider"
perks.atkmod = 55 -- 2 taps any bosses
perks.healthmod = 0
perks.defmod = 20 -- take 1 dmg per hit except explosion
perks.stammod = 175
perks.shovemod = 21
perks.lightatkspeed = 17
perks.heavyatkspeed = 100
perks.recoilmod = 400
perks.accmod = 200
perks.reloadmod = 50
perks.noaimmod = false
perks.scavmod = 5
perks.harvestmod = 6
perks.mvtmod = 16
explosive_resist = true
perks.cripple_immune = false
perks.exhaust_immune = true
perks.frac_immune = true
perks.nomorale = false
perks.explosivemod = 0
perks.grap = true
perks.backpack = false
perks.bleed_immune = false
perks.falldamagemod = true
perks.craftcostmod = -20
perks.cooldown = 0
end,
})
local Button = Tab:CreateButton({
Name = "Crosslink",
Callback = function()
local perks = require(workspace.ServerStuff.Statistics["CLASS_STATISTICS"])
["wire"].basestats
local perk = require(workspace.ServerStuff.Statistics["CLASS_STATISTICS"])["wire"]
perk.name = "Crosslink"
perk.desc = "Who Need Trick? I Can Still Beat Them With My Punch"
perk.pros = { "More Ammunition.","Speed, No Fall Dmg, No Explosive dmg, and
take barely any HP upon shot.","0 Cooldown","Faster Swings"};
perk.cons = {"Explosion can kill you."}
perk.activename = "Crosslink"
perks.atkmod = 55 -- 2 taps any bosses
perks.healthmod = 0
perks.defmod = 20 -- take 1 dmg per hit except explosion
perks.stammod = 175
perks.shovemod = 21
perks.lightatkspeed = 17
perks.heavyatkspeed = 100
perks.recoilmod = 400
perks.accmod = 200
perks.reloadmod = 50
perks.noaimmod = false
perks.scavmod = 5
perks.harvestmod = 6
perks.mvtmod = 16
explosive_resist = true
perks.cripple_immune = false
perks.exhaust_immune = true
perks.frac_immune = true
perks.nomorale = false
perks.explosivemod = 0
perks.grap = true
perks.backpack = false
perks.bleed_immune = false
perks.falldamagemod = true
perks.craftcostmod = -20
perks.cooldown = 0
end,
})
local Button = Tab:CreateButton({
Name = "Blitzer",
Callback = function()
local perks = require(workspace.ServerStuff.Statistics["CLASS_STATISTICS"])
["ranger"].basestats
local perk = require(workspace.ServerStuff.Statistics["CLASS_STATISTICS"])
["ranger"]
perk.name = "Blitzer"
perk.desc = "Huh Who Stole My Lunch Box"
perk.pros = { "More Ammunition.","Speed, No Fall Dmg, No Explosive dmg, and
take barely any HP upon shot.","0 Cooldown","Faster Swings"};
perk.cons = {"Explosion can kill you."}
perk.activename = "Blitzer"
perk.activedetails = "Blitzer"
perks.atkmod = 55 -- 2 taps any bosses
perks.healthmod = 0
perks.defmod = 20 -- take 1 dmg per hit except explosion
perks.stammod = 175
perks.shovemod = 21
perks.lightatkspeed = 17
perks.heavyatkspeed = 100
perks.recoilmod = 400
perks.accmod = 200
perks.reloadmod = 50
perks.noaimmod = false
perks.scavmod = 5
perks.harvestmod = 6
perks.mvtmod = 16
explosive_resist = true
perks.cripple_immune = false
perks.exhaust_immune = true
perks.frac_immune = true
perks.nomorale = false
perks.explosivemod = 0
perks.grap = true
perks.backpack = false
perks.bleed_immune = false
perks.falldamagemod = true
perks.craftcostmod = -20
perks.cooldown = 0
end,
})
local Button = Tab:CreateButton({
Name = "Artillerist",
Callback = function()
local perks = require(workspace.ServerStuff.Statistics["CLASS_STATISTICS"])
["revolver"].basestats
local perk = require(workspace.ServerStuff.Statistics["CLASS_STATISTICS"])
["revolver"]
perk.name = "Artillerist"
perk.desc = "Deadeye"
perk.pros = { "More Ammunition.","Speed, No Fall Dmg, No Explosive dmg, and
take barely any HP upon shot.","0 Cooldown","Faster Swings"};
perk.cons = {"Explosion can kill you"}
perk.activename = "Artillerist"
perks.atkmod = 55 -- 2 taps any bosses
perks.healthmod = 0
perks.defmod = 20 -- take 1 dmg per hit except explosion
perks.stammod = 175
perks.shovemod = 21
perks.lightatkspeed = 17
perks.heavyatkspeed = 100
perks.recoilmod = 400
perks.accmod = 200
perks.reloadmod = 50
perks.noaimmod = false
perks.scavmod = 5
perks.harvestmod = 6
perks.mvtmod = 16
explosive_resist = true
perks.cripple_immune = false
perks.exhaust_immune = true
perks.frac_immune = true
perks.nomorale = false
perks.explosivemod = 0
perks.grap = true
perks.backpack = false
perks.bleed_immune = false
perks.falldamagemod = true
perks.craftcostmod = -20
perks.cooldown = 0
for i,v in pairs(getgc(true)) do if type(v) == "table" then if rawget(v,"cooldown")
then rawset(v,"cooldown",30) elseif rawget(v,"multicooldown") then
rawset(v,"multicooldown",30) end end end
end,
})
local Button = Tab:CreateButton({
Name = "Prophet",
Callback = function()
local perks = require(workspace.ServerStuff.Statistics["CLASS_STATISTICS"])
["scan"].basestats
local perk = require(workspace.ServerStuff.Statistics["CLASS_STATISTICS"])["scan"]
perk.name = "Prophet"
perk.desc = "SO MUCH EXP HAHAHAHA"
perk.pros = { "More Ammunition.","Speed, No Fall Dmg, No Explosive dmg, and
take barely any HP upon shot.","0 Cooldown","Faster Swings"};
perk.cons = {"Explosion can kill you."}
perk.activename = "Prohpet"
perks.atkmod = 55 -- 2 taps any bosses
perks.healthmod = 0
perks.defmod = 20 -- take 1 dmg per hit except explosion
perks.stammod = 175
perks.shovemod = 21
perks.lightatkspeed = 17
perks.heavyatkspeed = 100
perks.recoilmod = 400
perks.accmod = 200
perks.reloadmod = 50
perks.noaimmod = false
perks.scavmod = 5
perks.harvestmod = 6
perks.mvtmod = 16
explosive_resist = true
perks.cripple_immune = false
perks.exhaust_immune = true
perks.frac_immune = true
perks.nomorale = false
perks.explosivemod = 0
perks.grap = true
perks.backpack = false
perks.bleed_immune = false
perks.falldamagemod = true
perks.craftcostmod = -20
perks.cooldown = 0
for i,v in pairs(getgc(true)) do if type(v) == "table" then if rawget(v,"cooldown")
then rawset(v,"cooldown",30) elseif rawget(v,"multicooldown") then
rawset(v,"multicooldown",30) end end end
end,
})
local Button = Tab:CreateButton({
Name = "Drifter",
Callback = function()
local perks = require(workspace.ServerStuff.Statistics["CLASS_STATISTICS"])
["drift"].basestats
local perk = require(workspace.ServerStuff.Statistics["CLASS_STATISTICS"])["drift"]
perk.name = "Drifter"
perk.desc = "Just Drifler But Something Wrong"
perk.pros = { "More Ammunition.","Speed, No Fall Dmg, No Explosive dmg, and
take barely any HP upon shot.","0 Cooldown","Faster Swings"};
perk.cons = {"Explosion."}
perk.activename = "Drifter"
perks.atkmod = 55 -- 2 taps any bosses
perks.healthmod = 0
perks.defmod = 20 -- take 1 dmg per hit except explosion
perks.stammod = 175
perks.shovemod = 21
perks.lightatkspeed = 17
perks.heavyatkspeed = 100
perks.recoilmod = 30
perks.accmod = 200
perks.reloadmod = 50
perks.noaimmod = false
perks.scavmod = 5
perks.harvestmod = 6
perks.mvtmod = 16
explosive_resist = true
perks.cripple_immune = false
perks.exhaust_immune = true
perks.frac_immune = true
perks.nomorale = false
perks.explosivemod = 0
perks.grap = true
perks.backpack = false
perks.bleed_immune = false
perks.falldamagemod = true
perks.craftcostmod = -20
perks.cooldown = 0
for i,v in pairs(getgc(true)) do if type(v) == "table" then if rawget(v,"cooldown")
then rawset(v,"cooldown",30) elseif rawget(v,"multicooldown") then
rawset(v,"multicooldown",30) end end end
end,
})
local Button = Tab:CreateButton({
Name = "Apostle",
Callback = function()
local perks = require(workspace.ServerStuff.Statistics["CLASS_STATISTICS"])
["shadow"].basestats
local perk = require(workspace.ServerStuff.Statistics["CLASS_STATISTICS"])
["shadow"]
perk.name = "Apostle"
perk.desc = "Stoog Kalkul"
perk.pros = { "More Ammunition.","Speed, No Fall Dmg, No Explosive dmg, and
take barely any HP upon shot.","0 Cooldown","Faster Swings"};
perk.cons = {"Explosion can kill you."}
perk.activename = "Apostle"
perks.atkmod = 55 -- 2 taps any bosses
perks.healthmod = 0
perks.defmod = 20 -- take 1 dmg per hit except explosion
perks.stammod = 175
perks.shovemod = 21
perks.lightatkspeed = 17
perks.heavyatkspeed = 82
perks.recoilmod = 400
perks.accmod = 200
perks.reloadmod = 50
perks.noaimmod = false
perks.scavmod = 8
perks.harvestmod = 5
perks.mvtmod = 14
explosive_resist = true
perks.cripple_immune = true
perks.exhaust_immune = true
perks.frac_immune = true
perks.nomorale = false
perks.explosivemod = 0
perks.grap = true
perks.bleed_immune = true
perks.falldamagemod = true
perks.craftcostmod = 0
perks.cooldown = 0
for i,v in pairs(getgc(true)) do if type(v) == "table" then if rawget(v,"cooldown")
then rawset(v,"cooldown",24) elseif rawget(v,"multicooldown") then
rawset(v,"multicooldown",24) end end end
end,
})
local Button = Tab:CreateButton({
Name = "Lazarus",
Callback = function()
local perks = require(workspace.ServerStuff.Statistics["CLASS_STATISTICS"])
["lazarus"].basestats
local perk = require(workspace.ServerStuff.Statistics["CLASS_STATISTICS"])
["lazarus"]
perk.name = "Lazarus Angel"
perk.desc = "Lazarus"
perk.pros = { "More Ammunition.","Speed, No Fall Dmg, No Explosive dmg, and
take barely any HP upon shot.","0 Cooldown","Faster Swings"};
perk.cons = {"Explosion can kill you."}
perk.activename = "Lazarus"
perks.atkmod = 55 -- 2 taps any bosses
perks.healthmod = 0
perks.defmod = 20 -- take 1 dmg per hit except explosion
perks.stammod = 175
perks.shovemod = 21
perks.lightatkspeed = 17
perks.heavyatkspeed = 100
perks.recoilmod = 400
perks.accmod = 200
perks.reloadmod = 50
perks.noaimmod = false
perks.scavmod = 5
perks.harvestmod = 6
perks.mvtmod = 16
explosive_resist = true
perks.cripple_immune = false
perks.exhaust_immune = true
perks.frac_immune = true
perks.nomorale = false
perks.explosivemod = 0
perks.grap = true
perks.backpack = false
perks.bleed_immune = false
perks.falldamagemod = true
perks.craftcostmod = -20
perks.cooldown = 0
for i,v in pairs(getgc(true)) do if type(v) == "table" then if rawget(v,"cooldown")
then rawset(v,"cooldown",30) elseif rawget(v,"multicooldown") then
rawset(v,"multicooldown",30) end end end
end,
})
local Button = Tab:CreateButton({
Name = "Immolator",
Callback = function()
local perks = require(workspace.ServerStuff.Statistics["CLASS_STATISTICS"])
["fire"].basestats
local perk = require(workspace.ServerStuff.Statistics["CLASS_STATISTICS"])["fire"]
perk.name = "Immolator"
perk.desc = "FIRE"
perk.pros = { "More Ammunition.","Speed, No Fall Dmg, No Explosive dmg, and
take barely any HP upon shot.","Faster Swings"};
perk.cons = {"Explosion can kill you.","You can die from overheat"}
perk.activename = "Immolator"
perks.atkmod = 55 -- 2 taps any bosses
perks.healthmod = 0
perks.defmod = 20 -- take 1 dmg per hit except explosion
perks.stammod = 175
perks.shovemod = 21
perks.lightatkspeed = 17
perks.heavyatkspeed = 100
perks.recoilmod = 400
perks.accmod = 200
perks.reloadmod = 50
perks.noaimmod = false
perks.scavmod = 5
perks.harvestmod = 6
perks.mvtmod = 16
explosive_resist = true
perks.cripple_immune = false
perks.exhaust_immune = true
perks.frac_immune = true
perks.nomorale = false
perks.explosivemod = 0
perks.grap = true
perks.backpack = false
perks.bleed_immune = false
perks.falldamagemod = true
perks.craftcostmod = -20
perks.cooldown = 0
end,
})
local Button = Tab:CreateButton({
Name = "Sovereign",
Callback = function()
local perks = require(workspace.ServerStuff.Statistics["CLASS_STATISTICS"])
["dagger"].basestats
local perk = require(workspace.ServerStuff.Statistics["CLASS_STATISTICS"])
["dagger"]
perk.name = "Sovereign"
perk.desc = "Kalkul Elite"
perk.pros = { "More Ammunition.","Speed, No Fall Dmg, No Explosive dmg, and
take barely any HP upon shot.","0 Cooldown","Faster Swings"};
perk.cons = {"Exposion can kill you"}
perk.activename = "Sovereign"
perks.atkmod = 55 -- 2 taps any bosses
perks.healthmod = 0
perks.defmod = 20 -- take 1 dmg per hit except explosion
perks.stammod = 175
perks.shovemod = 21
perks.lightatkspeed = 17
perks.heavyatkspeed = 100
perks.recoilmod = 400
perks.accmod = 200
perks.reloadmod = 50
perks.noaimmod = false
perks.scavmod = 5
perks.harvestmod = 6
perks.mvtmod = 16
explosive_resist = true
perks.cripple_immune = false
perks.exhaust_immune = true
perks.frac_immune = true
perks.nomorale = false
perks.explosivemod = 0
perks.grap = true
perks.backpack = false
perks.bleed_immune = false
perks.falldamagemod = true
perks.craftcostmod = -20
perks.cooldown = 0
end,
})
local Button = Tab:CreateButton({
Name = "Mindflayer",
Callback = function()
local perks = require(workspace.ServerStuff.Statistics["CLASS_STATISTICS"])
["mind"].basestats
local perk = require(workspace.ServerStuff.Statistics["CLASS_STATISTICS"])["mind"]
perk.name = "Mindflayer"
perk.desc = "Iwma bweak youw mwind owo"
perk.pros = { "More Ammunition.","Speed, No Fall Dmg, No Explosive dmg, and
take barely any HP upon shot.","0 Cooldown","Faster Swings"};
perk.cons = {"Explosion can kill you"}
perk.activename = "Mindflayer"
perks.atkmod = 55 -- 2 taps any bosses
perks.healthmod = 0
perks.defmod = 20 -- take 1 dmg per hit except explosion
perks.stammod = 175
perks.shovemod = 21
perks.lightatkspeed = 17
perks.heavyatkspeed = 100
perks.recoilmod = 400
perks.accmod = 200
perks.reloadmod = 50
perks.noaimmod = false
perks.scavmod = 5
perks.harvestmod = 6
perks.mvtmod = 8
explosive_resist = true
perks.cripple_immune = false
perks.exhaust_immune = true
perks.frac_immune = true
perks.nomorale = false
perks.explosivemod = 0
perks.grap = true
perks.backpack = true
perks.bleed_immune = false
perks.falldamagemod = true
perks.craftcostmod = -20
perks.cooldown = 0
for i,v in pairs(getgc(true)) do if type(v) == "table" then if rawget(v,"cooldown")
then rawset(v,"cooldown",500) elseif rawget(v,"multicooldown") then
rawset(v,"multicooldown",70) end end end
end,
})
local Button = Tab:CreateButton({
Name = "Damned",
Callback = function()
local perks = require(workspace.ServerStuff.Statistics["CLASS_STATISTICS"])
["damn"].basestats
local perk = require(workspace.ServerStuff.Statistics["CLASS_STATISTICS"])["damn"]
perk.name = "Damned"
perk.desc = "Damned"
perk.pros = { "More Ammunition.","Speed, No Fall Dmg, No Explosive dmg, and
take barely any HP upon shot.","0 Cooldown","Faster Swings"};
perk.cons = {"Explosion can kill you"}
perk.activename = "Damned"
perk.activedetails = "i dunno"
perks.atkmod = 55 -- 2 taps any bosses
perks.healthmod = 0
perks.defmod = 20 -- take 1 dmg per hit except explosion
perks.stammod = 175
perks.shovemod = 21
perks.lightatkspeed = 17
perks.heavyatkspeed = 100
perks.recoilmod = 400
perks.accmod = 200
perks.reloadmod = 50
perks.noaimmod = false
perks.scavmod = 5
perks.harvestmod = 6
perks.mvtmod = 16
explosive_resist = true
perks.cripple_immune = false
perks.exhaust_immune = true
perks.frac_immune = true
perks.nomorale = false
perks.explosivemod = 0
perks.grap = true
perks.backpack = false
perks.bleed_immune = false
perks.falldamagemod = true
perks.craftcostmod = -20
perks.cooldown = 0
end,
})
local Button = Tab:CreateButton({
Name = "tp SledgeQueen",
Callback = function()
loadstring(game:HttpGet("https://raw.githubusercontent.com/bigblackmonkeyboi/scip/
main/Sledgequeentp.lua", true))();
end,
})
local Button = Tab:CreateButton({
Name = "tp ALL Scavengers",
Callback = function()
loadstring(game:HttpGet("https://raw.githubusercontent.com/bigblackmonkeyboi/scip/
main/tp-all-enemy-to-you-in-dw.lua", true))();
end,
})
local Button = Tab:CreateButton({
Name = "SOF nametag",
Callback = function()
function Respawn()
workspace.ServerStuff.spawnPlayer:FireServer("respawncharacter")
end
function Hub()
workspace.ServerStuff.spawnPlayer:FireServer("hubbing")
end
function Start(arg)
if arg == "Normal" then
game.Players.LocalPlayer:FindFirstChild("start").Value = "normal"
elseif arg == "Ray" then
game.Players.LocalPlayer:FindFirstChild("start").Value = "normal"
end
end
function Spawn(Cords)
Respawn()
repeat task.wait() until not
game.Players.LocalPlayer.Character:FindFirstChild("Outfit")
Hub()
Start("Normal")
repeat task.wait() until
game.Players.LocalPlayer.Character:FindFirstChild("Outfit")
if Cords == "Match" then
game.Players.LocalPlayer.start.Value = "normal"
game.Players.LocalPlayer.Character:FindFirstChild("HumanoidRootPart").CFrame =
CFrame.new(18.777990341186523, -2.5860984325408936, -9.264251708984375)
elseif Cords == "HubA" then
game.Players.LocalPlayer.start.Value = "hubbing"
game.Players.LocalPlayer.Character:FindFirstChild("HumanoidRootPart").CFrame =
CFrame.new(-118.72508239746094, -22.03114128112793, 1088.935546875)
elseif Cords == "Respawn" then
game.Players.LocalPlayer.start.Value = "hubbing"
Respawn()
elseif Cords == "HubB" then
game.Players.LocalPlayer.start.Value = ""
game.Players.LocalPlayer.Character:FindFirstChild("HumanoidRootPart").CFrame =
CFrame.new(-118.72508239746094, -22.03114128112793, 1088.935546875)
end
end
Spawn("Match") --- Match (puts you in match with pvp), HubB (hub with pvp),
HubA (hub without pvp), Respawn (puts you back into menu)
end,
})
local Button = Tab:CreateButton({
Name = "dupe loot [KILLS YOU] (spam click this to make server lag)",
Callback = function()
for i = 1,10 do
task.wait()
workspace.ServerStuff.deathPlay:FireServer()
task.wait()
end
end,
})
local Button = Tab:CreateButton({
Name = "inf yield",
Callback = function()
loadstring(game:HttpGet('https://raw.githubusercontent.com/EdgeIY/
infiniteyield/master/source'))()
end,
})
local Button = Tab:CreateButton({
Name = "hanger thoughts",
Callback = function()
local uis = game:GetService("UserInputService")
uis.InputBegan:Connect(function(input,gameprocess)
if gameprocess == true then return end
if input.KeyCode == Enum.KeyCode.B then
workspace.ServerStuff.applyGore:FireServer("hangerPopup",
game.Players.LocalPlayer.Character.PrimaryPart, nil)
workspace.ServerStuff.applyGore:FireServer("hangerPopup",
game.Players.LocalPlayer.Character.PrimaryPart, nil)
workspace.ServerStuff.applyGore:FireServer("hangerPopup",
game.Players.LocalPlayer.Character.PrimaryPart, nil)
workspace.ServerStuff.applyGore:FireServer("hangerPopup",
game.Players.LocalPlayer.Character.PrimaryPart, nil)
workspace.ServerStuff.applyGore:FireServer("hangerPopup",
game.Players.LocalPlayer.Character.PrimaryPart, nil)
workspace.ServerStuff.applyGore:FireServer("hangerPopup",
game.Players.LocalPlayer.Character.PrimaryPart, nil)
end
end)
end,
})
local Button = Tab:CreateButton({
Name = "funny sound troll",
Callback = function()
local Library =
loadstring(game:HttpGet("https://raw.githubusercontent.com/xHeptc/Kavo-UI-Library/
main/source.lua"))()
local Window = Library.CreateLib("Sounds", "Serpent")
-- Tabs --
local Songs = Window:NewTab("Holdout")
local Gamemode = Window:NewTab("Gamemode")
local Theme = Window:NewTab("Theme")
local Events = Window:NewTab("Events")
local Traps = Window:NewTab("Trigger")
local Boss = Window:NewTab("Gabriel")
local Emperor = Window:NewTab("Emperor")
local Ilija = Window:NewTab("Ilija")
local AGENT = Window:NewTab("AGENT")
local Shadow = Window:NewTab("Reikgon")
local Settings = Window:NewTab("Settings")
-- Local --
local Play = game:GetService("Workspace").ServerStuff.playAudio
-- Holdout --
local Holdpot = Songs:NewSection("Boss Themes")
Holdpot:NewButton("Medieval", "Knights Theme", function()
Play:FireServer({"songs", "holdout_bosses"}, "medieval", workspace)
game.StarterGui:SetCore("SendNotification", {
Title = "Boss Themes";
Text = "Playing - Knights Theme";
Icon = "rbxassetid://6833114846";
Duration = 4;
})
end)
Holdpot:NewButton("Zealot", "Zealot Theme", function()
Play:FireServer({"songs", "holdout_bosses"}, "zealot", workspace)
game.StarterGui:SetCore("SendNotification", {
Title = "Boss Themes";
Text = "Playing - Zealot Theme";
Icon = "rbxassetid://6833114846";
Duration = 4;
})
end)
Holdpot:NewButton("Sickler", "Sickler Theme", function()
Play:FireServer({"songs", "holdout_bosses"}, "sickler", workspace)
game.StarterGui:SetCore("SendNotification", {
Title = "Boss Themes";
Text = "Playing - Sickler Theme";
Icon = "rbxassetid://6833114846";
Duration = 4;
})
end)
Holdpot:NewButton("Sledge", "Sledge Queen Theme", function()
Play:FireServer({"songs", "holdout_bosses"}, "sledge", workspace)
game.StarterGui:SetCore("SendNotification", {
Title = "Boss Themes";
Text = "Playing - Sledge Theme";
Icon = "rbxassetid://6833114846";
Duration = 4;
})
end)
Holdpot:NewButton("Yosef", "Yosef Theme", function()
Play:FireServer({"songs", "holdout_bosses"}, "yosef", workspace)
game.StarterGui:SetCore("SendNotification", {
Title = "Boss Themes";
Text = "Playing - Yosef Theme";
Icon = "rbxassetid://6833114846";
Duration = 4;
})
end)
Holdpot:NewButton("Rhyer", "Rhyer Theme", function()
Play:FireServer({"songs", "holdout_bosses"}, "rhyer", workspace)
game.StarterGui:SetCore("SendNotification", {
Title = "Boss Themes";
Text = "Playing - Rhyer Theme";
Icon = "rbxassetid://6833114846";
Duration = 4;
})
end)
Holdpot:NewButton("Bad", "Bad Business Theme", function()
Play:FireServer({"songs", "holdout_bosses"}, "bad", workspace)
game.StarterGui:SetCore("SendNotification", {
Title = "Boss Themes";
Text = "Playing - Bad Theme";
Icon = "rbxassetid://6833114846";
Duration = 4;
})
end)
-- Theme --
local Theme = Theme:NewSection("Theme")
Theme:NewButton("Scavfinal", "ScavFinal Theme", function()
Play:FireServer({"songs"}, "scavfinal", workspace)
game.StarterGui:SetCore("SendNotification", {
Title = "Theme";
Text = "Playing - Scavfinal Theme";
Icon = "rbxassetid://6833114846";
Duration = 4;
})
end)
Theme:NewButton("Scavwars", "Scavwars Theme", function()
Play:FireServer({"songs"}, "scavwar", workspace)
game.StarterGui:SetCore("SendNotification", {
Title = "Theme";
Text = "Playing - Scavwars Theme";
Icon = "rbxassetid://6833114846";
Duration = 4;
})
end)
Theme:NewButton("Final", "This shit Dope", function()
Play:FireServer({"songs"}, "final", workspace)
game.StarterGui:SetCore("SendNotification", {
Title = "Theme";
Text = "Playing - Final Theme";
Icon = "rbxassetid://6833114846";
Duration = 4;
})
end)
Theme:NewButton("End Credits", "Ending Credits Theme", function()
Play:FireServer({"songs"}, "unused2", workspace)
game.StarterGui:SetCore("SendNotification", {
Title = "Theme";
Text = "Playing - End Theme";
Icon = "rbxassetid://6833114846";
Duration = 4;
})
end)
Theme:NewButton("Unused", "Unused Theme", function()
Play:FireServer({"songs"}, "unused1", workspace)
game.StarterGui:SetCore("SendNotification", {
Title = "Theme";
Text = "Playing - Unused Theme";
Icon = "rbxassetid://6833114846";
Duration = 4;
})
end)
-- Gamemode --
local Mode = Gamemode:NewSection("Random Themes")
Mode:NewButton("Juggernaut", "Juggernaut", function()
Play:FireServer({"gamemode"}, "juggernaut", workspace)
game.StarterGui:SetCore("SendNotification", {
Title = "Random";
Text = "Playing - Juggernaut";
Icon = "rbxassetid://6833114846";
Duration = 4;
})
end)
Mode:NewButton("Bloodrush", "Bloodrush", function()
Play:FireServer({"gamemode"}, "bloodrush", workspace)
game.StarterGui:SetCore("SendNotification", {
Title = "Random";
Text = "Playing - Bloodrush";
Icon = "rbxassetid://6833114846";
Duration = 4;
})
end)
Mode:NewButton("GamemodeA", "GamemodeA", function()
Play:FireServer({"gamemode"}, "gamemodeA", workspace)
game.StarterGui:SetCore("SendNotification", {
Title = "Random";
Text = "Playing - GamemodeA";
Icon = "rbxassetid://6833114846";
Duration = 4;
})
end)
Mode:NewButton("GamemodeB", "GamemodeB", function()
Play:FireServer({"gamemode"}, "gamemodeB", workspace)
game.StarterGui:SetCore("SendNotification", {
Title = "Random";
Text = "Playing - GamemodeB";
Icon = "rbxassetid://6833114846";
Duration = 4;
})
end)
Mode:NewButton("GamemodeC", "GamemodeC", function()
Play:FireServer({"gamemode"}, "gamemodeC", workspace)
game.StarterGui:SetCore("SendNotification", {
Title = "Random";
Text = "Playing - GamemodeC";
Icon = "rbxassetid://6833114846";
Duration = 4;
})
end)
Mode:NewButton("Horn", "Horn", function()
Play:FireServer({"gamemode"}, "horn", workspace)
game.StarterGui:SetCore("SendNotification", {
Title = "Random";
Text = "Playing - Horn";
Icon = "rbxassetid://6833114846";
Duration = 4;
})
end)
-- Events --
local Event = Events:NewSection("Events Sounds")
Event:NewButton("KillSwitch", "KillSwitch", function()
Play:FireServer({"events", "survevents"}, "killswitch", workspace)
game.StarterGui:SetCore("SendNotification", {
Title = "Events";
Text = "Playing - KillSwitch";
Icon = "rbxassetid://6833114846";
Duration = 4;
})
end)
Event:NewButton("Flareraid", "Flareraid", function()
Play:FireServer({"events", "survevents"}, "flareraid", workspace)
game.StarterGui:SetCore("SendNotification", {
Title = "Events";
Text = "Playing - Flareraid";
Icon = "rbxassetid://6833114846";
Duration = 4;
})
end)
Event:NewButton("Bloodrush", "Bloodrush", function()
Play:FireServer({"events", "survevents"}, "bloodrush", workspace)
game.StarterGui:SetCore("SendNotification", {
Title = "Events";
Text = "Playing - Bloodrush";
Icon = "rbxassetid://6833114846";
Duration = 4;
})
end)
Event:NewButton("Thunder", "Thunder", function()
Play:FireServer({"events", "survevents"}, "thunder", workspace)
game.StarterGui:SetCore("SendNotification", {
Title = "Events";
Text = "Playing - Thunder";
Icon = "rbxassetid://6833114846";
Duration = 4;
})
end)
Event:NewButton("Exotic", "Exotic", function()
Play:FireServer({"events", "survevents"}, "exotic", workspace)
game.StarterGui:SetCore("SendNotification", {
Title = "Events";
Text = "Playing - Exotic";
Icon = "rbxassetid://6833114846";
Duration = 4;
})
end)
Event:NewButton("Monte", "Monte", function()
Play:FireServer({"events", "survevents"}, "monte", workspace)
game.StarterGui:SetCore("SendNotification", {
Title = "Events";
Text = "Playing - Monte";
Icon = "rbxassetid://6833114846";
Duration = 4;
})
end)
-- Traps --
local Tr = Traps:NewSection("Trigger Sounds")
Tr:NewButton("Flare", "Flare Trap", function()
Play:FireServer({"world_item"}, "trap_flare1", workspace)
game.StarterGui:SetCore("SendNotification", {
Title = "Trigger";
Text = "Triggering - Flare";
Icon = "rbxassetid://6833114846";
Duration = 1;
})
end)
Tr:NewButton("Flare2", "Flare Trap2", function()
Play:FireServer({"world_item"}, "trap_flare2", workspace)
game.StarterGui:SetCore("SendNotification", {
Title = "Trigger";
Text = "Triggering - Flare2";
Icon = "rbxassetid://6833114846";
Duration = 1;
})
end)
Tr:NewButton("Dynamite", "Dynamite Trap", function()
Play:FireServer({"world_item"}, "trap_fuse", workspace)
game.StarterGui:SetCore("SendNotification", {
Title = "Trigger";
Text = "Triggering - Flare";
Icon = "rbxassetid://6833114846";
Duration = 1;
})
end)
Tr:NewButton("Firebomb", "Firebomb", function()
Play:FireServer({"world_item"}, "firebomb", workspace)
game.StarterGui:SetCore("SendNotification", {
Title = "Trigger";
Text = "Triggering - Firebomb";
Icon = "rbxassetid://6833114846";
Duration = 1;
})
end)
-- Boss --
local Boss = Boss:NewSection("Voicelines")
Boss:NewDropdown("Taunt", "Taunt", {"taunt_1", "taunt_2", "taunt_3",
"taunt_4", "taunt_5", "taunt_6", "taunt_7", "taunt_8", "taunt_9"}, function(Select)
Play:FireServer({"ai", "boss"}, Select, workspace)
end)
Boss:NewDropdown("Hurt", "Hurt", {"hurt_1", "hurt_2", "hurt_3", "hurt_4"},
function(Hurt)
Play:FireServer({"ai", "boss"}, Hurt, workspace)
end)
Boss:NewButton("Big Hurt", "Totally Moaning", function()
Play:FireServer({"ai", "boss"}, "big_hurt", workspace)
end)
Boss:NewButton("Intro", "Introduction", function()
Play:FireServer({"ai", "boss"}, "intro_1", workspace)
end)
Boss:NewButton("Intro2", "Introduction2", function()
Play:FireServer({"ai", "boss"}, "intro_2", workspace)
end)
Boss:NewButton("Gameover", "Gameover", function()
Play:FireServer({"ai", "boss"}, "game_over1", workspace)
end)
Boss:NewButton("Gameover2", "Gameover2", function()
Play:FireServer({"ai", "boss"}, "game_over2", workspace)
end)
Boss:NewButton("Behold", "Behold Power of An Angels", function()
Play:FireServer({"ai", "boss"}, "behold", workspace)
end)
Boss:NewButton("Enough", "Enough", function()
Play:FireServer({"ai", "boss"}, "enough", workspace)
end)
Boss:NewButton("Woes", "Woes", function()
Play:FireServer({"ai", "boss"}, "woes", workspace)
end)
-- Emperor --
local Emp = Emperor:NewSection("Voicelines")
Emp:NewDropdown("Begin", "Begin", {"begin1", "begin2", "begin3"},
function(begin)
Play:FireServer({"events", "emperor"}, begin, workspace)
end)
Emp:NewDropdown("Blocked", "Blocked", {"blocked1", "blocked2", "blocked3",
"blocked4", "blocked5"}, function(blocked)
Play:FireServer({"events", "emperor"}, blocked, workspace)
end)
Emp:NewDropdown("Chatter", "Chatter", {"chatter1", "chatter2", "chatter3",
"chatter4", "chatter5"}, function(chat)
Play:FireServer({"events", "emperor"}, chat, workspace)
end)
Emp:NewDropdown("Confirm", "Confirm", {"confirm1", "confirm2", "confirm3",
"confirm4", "confirm5"}, function(confirm)
Play:FireServer({"events", "emperor"}, confirm, workspace)
end)
Emp:NewDropdown("Lowhealth", "Lowhealth", {"lowhealth1", "lowhealth2",
"lowhealth3"}, function(low)
Play:FireServer({"events", "emperor"}, low, workspace)
end)
-- Ilija --
local Ilija = Ilija:NewSection("Voicelines")
Ilija:NewDropdown("Arrive", "Arrive", {"arrive1", "arrive2", "arrive3"},
function(Arrive)
Play:FireServer({"voices", "ilija", "arrive"}, Arrive, workspace)
end)
Ilija:NewDropdown("Quip", "Quip", {"quip1", "quip2", "quip3", "quip4",
"quip5"}, function(Quip)
Play:FireServer({"voices", "ilija", "quip"}, Quip, workspace)
end)
Ilija:NewDropdown("End", "End", {"end1", "end2", "end3"}, function(End)
Play:FireServer({"voices", "ilija", "end"}, End, workspace)
end)
Ilija:NewDropdown("Reload", "Reload", {"reload1", "reload2", "reload3",
"reload4", "reload5", "reload6", "reload7", "reload8", "reload9"}, function(Reload)
Play:FireServer({"voices", "ilija", "reload"}, Reload, workspace)
end)
Ilija:NewDropdown("Shot", "Shot", {"shot1", "shot2", "shot3", "shot4",
"shot5", "shot6", "shot7", "shot8", "shot9", "shot10", "shot11"}, function(Shot)
Play:FireServer({"voices", "ilija", "shot"}, Shot, workspace)
end)
-- AGENT --
local Agen = AGENT:NewSection("AGENT Voicelines")
Agen:NewDropdown("Stormenter", "Stormenter", {"storm1", "storm2"},
function(storm)
Play:FireServer({"AGENT", "stormenter"}, storm, workspace)
end)
Agen:NewDropdown("Stormleave", "Stormleave", {"storm1", "storm2"},
function(storm2)
Play:FireServer({"AGENT", "stormleave"}, storm2, workspace)
end)
Agen:NewDropdown("hostile", "hostile", {"hostile1", "hostile2", "hostile3",
"hostile4", "hostile5", "hostile6", "hostile7", "hostile8"}, function(hostile)
Play:FireServer({"AGENT", "hostile"}, hostile, workspace)
end)
Agen:NewDropdown("Heavy", "Heavy", {"heavy1", "heavy2"}, function(heavy)
Play:FireServer({"AGENT", "heavy"}, heavy, workspace)
end)
Agen:NewDropdown("Join", "Join", {"join1", "join2", "join3"},
function(join)
Play:FireServer({"AGENT", "join"}, join, workspace)
end)
Agen:NewDropdown("Left", "Left", {"left1", "left2", "left3"},
function(left)
Play:FireServer({"AGENT", "left"}, left, workspace)
end)
Agen:NewDropdown("Down", "Down", {"down1", "down2"}, function(down)
Play:FireServer({"AGENT", "down"}, down, workspace)
end)
Agen:NewDropdown("Hvt", "Hvt", {"hvt1", "hvt2", "hvt3"}, function(hvt)
Play:FireServer({"AGENT", "hvt"}, hvt, workspace)
end)
Agen:NewDropdown("Lowhealth", "Lowhealth", {"lowhealth1", "lowhealth2",
"lowhealth3"}, function(low)
Play:FireServer({"AGENT", "lowhealth"}, low, workspace)
end)
Agen:NewDropdown("Echo Start", "Echo Start", {"start1", "start2"},
function(storm)
Play:FireServer({"AGENT", "echo_start"}, storm, workspace)
end)
-- Shadow --
local Shadow = Shadow:NewSection("Reikgon Voices")
Shadow:NewButton("Sickler Scream", "Alert", function()
Play:FireServer({"shadow"}, "alert", workspace)
end)
Shadow:NewButton("Chainbreak", "Chainbreak", function()
Play:FireServer({"shadow"}, "chainbreak", workspace)
end)
Shadow:NewButton("Sickler Theme", "Sickler Provoked Theme", function()
Play:FireServer({"shadow"}, "sickler_song", workspace)
end)
Shadow:NewButton("Sickler Crying", "Sickler Idle", function()
Play:FireServer({"shadow"}, "sickler_idle", workspace)
end)
Shadow:NewDropdown("Sickler", "Sickler Voice", {"sickler_noise1",
"sickler_noise2", "sickler_noise3"}, function(sickler)
Play:FireServer({"shadow"}, sickler, workspace)
end)
Shadow:NewLabel("Skinner")
Shadow:NewDropdown("Skinner", "Skinner Voice", {"skinner_noise1",
"skinner_noise2", "skinner_noise3", "skinner_noise4", "skinner_noise5"},
function(skinner)
Play:FireServer({"shadow"}, skinner, workspace)
end)
Shadow:NewLabel("Hanger")
Shadow:NewDropdown("Hanger Alert", "Hanger Alert", {"alert1", "alert2",
"alert3"}, function(hanger)
Play:FireServer({"shadow", "hang"}, hanger, workspace)
end)
Shadow:NewButton("Influence", "influence", function()
Play:FireServer({"shadow", "hang"}, "influence1", workspace)
end)
Shadow:NewButton("Influence2", "influence2", function()
Play:FireServer({"shadow", "hang"}, "influence2", workspace)
end)
Shadow:NewButton("Cast", "Possessed Sound", function()
Play:FireServer({"shadow", "hang"}, "cast", workspace)
end)
Shadow:NewButton("Resist", "Out of Possessed", function()
Play:FireServer({"shadow", "hang"}, "resist", workspace)
end)
Shadow:NewLabel("Hidden")
Shadow:NewButton("Attack", "Hidden Attack Sound", function()
Play:FireServer({"events", "hiddenB"}, "attack", workspace)
end)
Shadow:NewDropdown("Voicelines", "Taunt", {"taunt1", "taunt2", "taunt3",
"taunt4"}, function(hidden)
Play:FireServer({"events", "hiddenB"}, hidden, workspace)
end)
-- Settings --
local Set = Settings:NewSection("Settings")
Set:NewKeybind("UI", "UI Keybind", Enum.KeyCode.RightShift, function()
Library:ToggleUI()
end)
end,
})
local Button = Tab:CreateButton({
Name = "inf stamina",
Callback = function()
repeat
task.wait()
until
game.Players.LocalPlayer.PlayerGui.mainHUD.StaminaFrame:FindFirstChild("TextLabel")
~= nil
if game.Players.LocalPlayer.PlayerGui.mainHUD.StaminaFrame == nil then
return
end
function GrabMainScript()
for _, instance in
pairs(game.Players.LocalPlayer.Backpack:GetChildren()) do
if instance:IsA("LocalScript") and instance.Name ~=
"ClickDetectorScript" then
return instance
end
end
end
local func
local script = GrabMainScript()
for i, v in pairs(getreg()) do
if type(v) == "function" and getfenv(v).script then
if getfenv(v).script == script then
local upvalues = getupvalues(v)
if
tostring(upvalues[3]) ==
tostring(game.Players.LocalPlayer.PlayerGui.mainHUD.StaminaFrame:FindFirstChild("Te
xtLabel").Text)
then
func = v
end
end
end
end
spawn(
function()
repeat
setupvalue(func, 3, math.huge)
task.wait()
until
game.Players.LocalPlayer.Character:FindFirstChildOfClass("Humanoid").Health <= 0
end
)
end,
})
local Section = Tab:CreateSection("Guns")
local Button = Tab:CreateButton({
Name = "spawn craft item UMP",
Callback = function()
local workbench = workspace.Interactables:FindFirstChild("Workbench")
game.Players.LocalPlayer.Character:PivotTo(workbench:GetPivot() +
Vector3.new(0, 5, 0))
local args = {
[1] = workspace.Interactables.Workbench,
[2] = "workbenchblueprintUMP",
}
game:GetService("ReplicatedStorage").Interactables.interaction:FireServer(unpack(ar
gs))
wait(1.7)
local args = {
[1] = workspace.Interactables.Workbench,
[2] = "workbench",
}
game:GetService("ReplicatedStorage").Interactables.interaction:FireServer(unpack(ar
gs))
end,
})
local Button = Tab:CreateButton({
Name = "spawn craft item M60",
Callback = function()
local workbench = workspace.Interactables:FindFirstChild("Workbench")
game.Players.LocalPlayer.Character:PivotTo(workbench:GetPivot() +
Vector3.new(0, 5, 0))
local args = {
[1] = workspace.Interactables.Workbench,
[2] = "workbenchblueprintSubLMG",
}
game:GetService("ReplicatedStorage").Interactables.interaction:FireServer(unpack(ar
gs))
wait(1.7)
local args = {
[1] = workspace.Interactables.Workbench,
[2] = "workbench",
}
game:GetService("ReplicatedStorage").Interactables.interaction:FireServer(unpack(ar
gs))
end,
})
local Button = Tab:CreateButton({
Name = "spawn craft item REDEEMER",
Callback = function()
local workbench = workspace.Interactables:FindFirstChild("Workbench")
game.Players.LocalPlayer.Character:PivotTo(workbench:GetPivot() +
Vector3.new(0, 5, 0))
local args = {
[1] = workspace.Interactables.Workbench,
[2] = "workbenchblueprintMRVolver",
}
game:GetService("ReplicatedStorage").Interactables.interaction:FireServer(unpack(ar
gs))
wait(1.7)
local args = {
[1] = workspace.Interactables.Workbench,
[2] = "workbench",
}
game:GetService("ReplicatedStorage").Interactables.interaction:FireServer(unpack(ar
gs))
end,
})
local Button = Tab:CreateButton({
Name = "spawn craft item Intervention",
Callback = function()
local workbench = workspace.Interactables:FindFirstChild("Workbench")
game.Players.LocalPlayer.Character:PivotTo(workbench:GetPivot() +
Vector3.new(0, 5, 0))
local args = {
[1] = workspace.Interactables.Workbench,
[2] = "workbenchblueprintIntSniper",
}
game:GetService("ReplicatedStorage").Interactables.interaction:FireServer(unpack(ar
gs))
wait(1.7)
local args = {
[1] = workspace.Interactables.Workbench,
[2] = "workbench",
}
game:GetService("ReplicatedStorage").Interactables.interaction:FireServer(unpack(ar
gs))
end,
})
local Button = Tab:CreateButton({
Name = "spawn craft item M249",
Callback = function()
local workbench = workspace.Interactables:FindFirstChild("Workbench")
game.Players.LocalPlayer.Character:PivotTo(workbench:GetPivot() +
Vector3.new(0, 5, 0))
local args = {
[1] = workspace.Interactables.Workbench,
[2] = "workbenchblueprintFNLMG",
}
game:GetService("ReplicatedStorage").Interactables.interaction:FireServer(unpack(ar
gs))
wait(1.7)
local args = {
[1] = workspace.Interactables.Workbench,
[2] = "workbench",
}
game:GetService("ReplicatedStorage").Interactables.interaction:FireServer(unpack(ar
gs))
end,
})
local Button = Tab:CreateButton({
Name = "spawn crafted item AKM",
Callback = function()
local workbench = workspace.Interactables:FindFirstChild("Workbench")
game.Players.LocalPlayer.Character:PivotTo(workbench:GetPivot() +
Vector3.new(0, 5, 0))
local args = {
[1] = workspace.Interactables.Workbench,
[2] = "workbenchblueprintSUPAK",
}
game:GetService("ReplicatedStorage").Interactables.interaction:FireServer(unpack(ar
gs))
wait(1.7)
local args = {
[1] = workspace.Interactables.Workbench,
[2] = "workbench",
}
game:GetService("ReplicatedStorage").Interactables.interaction:FireServer(unpack(ar
gs))
end,
})
local Button = Tab:CreateButton({
Name = "spawn crafted item A.J.M. 9",
Callback = function()
local workbench = workspace.Interactables:FindFirstChild("Workbench")
game.Players.LocalPlayer.Character:PivotTo(workbench:GetPivot() +
Vector3.new(0, 5, 0))
local args = {
[1] = workspace.Interactables.Workbench,
[2] = "workbenchblueprintAJM",
}
game:GetService("ReplicatedStorage").Interactables.interaction:FireServer(unpack(ar
gs))
wait(1.7)
local args = {
[1] = workspace.Interactables.Workbench,
[2] = "workbench",
}
game:GetService("ReplicatedStorage").Interactables.interaction:FireServer(unpack(ar
gs))
end,
})
local Button = Tab:CreateButton({
Name = "spawn crafted item KSG",
Callback = function()
local workbench = workspace.Interactables:FindFirstChild("Workbench")
game.Players.LocalPlayer.Character:PivotTo(workbench:GetPivot() +
Vector3.new(0, 5, 0))
local args = {
[1] = workspace.Interactables.Workbench,
[2] = "workbenchblueprintKSG",
}
game:GetService("ReplicatedStorage").Interactables.interaction:FireServer(unpack(ar
gs))
wait(1.7)
local args = {
[1] = workspace.Interactables.Workbench,
[2] = "workbench",
}
game:GetService("ReplicatedStorage").Interactables.interaction:FireServer(unpack(ar
gs))
end,
})
local Section = Tab:CreateSection("Melee")
local Button = Tab:CreateButton({
Name = "spawn crafted item Fireier Axe",
Callback = function()
local workbench = workspace.Interactables:FindFirstChild("Workbench")
game.Players.LocalPlayer.Character:PivotTo(workbench:GetPivot() +
Vector3.new(0, 5, 0))
local args = {
[1] = workspace.Interactables.Workbench,
[2] = "workbenchblueprintFAxe",
}
game:GetService("ReplicatedStorage").Interactables.interaction:FireServer(unpack(ar
gs))
wait(1.7)
local args = {
[1] = workspace.Interactables.Workbench,
[2] = "workbench",
}
game:GetService("ReplicatedStorage").Interactables.interaction:FireServer(unpack(ar
gs))
end,
})
local Button = Tab:CreateButton({
Name = "spawn crafted item The 'Decimator'",
Callback = function()
local workbench = workspace.Interactables:FindFirstChild("Workbench")
game.Players.LocalPlayer.Character:PivotTo(workbench:GetPivot() +
Vector3.new(0, 5, 0))
local args = {
[1] = workspace.Interactables.Workbench,
[2] = "workbenchblueprintRBHammer",
}
game:GetService("ReplicatedStorage").Interactables.interaction:FireServer(unpack(ar
gs))
wait(1.7)
local args = {
[1] = workspace.Interactables.Workbench,
[2] = "workbench",
}
game:GetService("ReplicatedStorage").Interactables.interaction:FireServer(unpack(ar
gs))
end,
})
local Button = Tab:CreateButton({
Name = "spawn crafted item 'Maria''",
Callback = function()
local workbench = workspace.Interactables:FindFirstChild("Workbench")
game.Players.LocalPlayer.Character:PivotTo(workbench:GetPivot() +
Vector3.new(0, 5, 0))
local args = {
[1] = workspace.Interactables.Workbench,
[2] = "workbenchblueprintNailedB",
}
game:GetService("ReplicatedStorage").Interactables.interaction:FireServer(unpack(ar
gs))
wait(1.7)
local args = {
[1] = workspace.Interactables.Workbench,
[2] = "workbench",
}
game:GetService("ReplicatedStorage").Interactables.interaction:FireServer(unpack(ar
gs))
end,
})
local Button = Tab:CreateButton({
Name = "spawn crafted item Executioner",
Callback = function()
local workbench = workspace.Interactables:FindFirstChild("Workbench")
game.Players.LocalPlayer.Character:PivotTo(workbench:GetPivot() +
Vector3.new(0, 5, 0))
local args = {
[1] = workspace.Interactables.Workbench,
[2] = "workbenchblueprintExec",
}
game:GetService("ReplicatedStorage").Interactables.interaction:FireServer(unpack(ar
gs))
wait(1.7)
local args = {
[1] = workspace.Interactables.Workbench,
[2] = "workbench",
}
game:GetService("ReplicatedStorage").Interactables.interaction:FireServer(unpack(ar
gs))
end,
})
local Section = Tab:CreateSection("Stim")
local Button = Tab:CreateButton({
Name = "spawn craft item Hemostatic stim",
Callback = function()
local workbench = workspace.Interactables:FindFirstChild("Workbench")
game.Players.LocalPlayer.Character:PivotTo(workbench:GetPivot() +
Vector3.new(0, 5, 0))
local args = {
[1] = workspace.Interactables.Workbench,
[2] = "workbenchblueprintAdrStim",
}
game:GetService("ReplicatedStorage").Interactables.interaction:FireServer(unpack(ar
gs))
wait(1.7)
local args = {
[1] = workspace.Interactables.Workbench,
[2] = "workbench",
}
game:GetService("ReplicatedStorage").Interactables.interaction:FireServer(unpack(ar
gs))
end,
})
local Button = Tab:CreateButton({
Name = "spawn craft item BL1",
Callback = function()
local workbench = workspace.Interactables:FindFirstChild("Workbench")
game.Players.LocalPlayer.Character:PivotTo(workbench:GetPivot() +
Vector3.new(0, 5, 0))
local args = {
[1] = workspace.Interactables.Workbench,
[2] = "workbenchblueprintSStim",
}
game:GetService("ReplicatedStorage").Interactables.interaction:FireServer(unpack(ar
gs))
wait(1.7)
local args = {
[1] = workspace.Interactables.Workbench,
[2] = "workbench",
}
game:GetService("ReplicatedStorage").Interactables.interaction:FireServer(unpack(ar
gs))
end,
})
local Button = Tab:CreateButton({
Name = "spawn craft item BlueStim",
Callback = function()
local workbench = workspace.Interactables:FindFirstChild("Workbench")
game.Players.LocalPlayer.Character:PivotTo(workbench:GetPivot() +
Vector3.new(0, 5, 0))
local args = {
[1] = workspace.Interactables.Workbench,
[2] = "workbenchblueprintSPDStim",
}
game:GetService("ReplicatedStorage").Interactables.interaction:FireServer(unpack(ar
gs))
wait(1.7)
local args = {
[1] = workspace.Interactables.Workbench,
[2] = "workbench",
}
game:GetService("ReplicatedStorage").Interactables.interaction:FireServer(unpack(ar
gs))
end,
})
local Button = Tab:CreateButton({
Name = "spawn craft item i4s",
Callback = function()
local workbench = workspace.Interactables:FindFirstChild("Workbench")
game.Players.LocalPlayer.Character:PivotTo(workbench:GetPivot() +
Vector3.new(0, 5, 0))
local args = {
[1] = workspace.Interactables.Workbench,
[2] = "workbenchblueprintDEFStim",
}
game:GetService("ReplicatedStorage").Interactables.interaction:FireServer(unpack(ar
gs))
wait(1.7)
local args = {
[1] = workspace.Interactables.Workbench,
[2] = "workbench",
}
game:GetService("ReplicatedStorage").Interactables.interaction:FireServer(unpack(ar
gs))
end,
})
local Section = Tab:CreateSection("misc")
local Button = Tab:CreateButton({
Name = "spawn craft item IFAK",
Callback = function()
local workbench = workspace.Interactables:FindFirstChild("Workbench")
game.Players.LocalPlayer.Character:PivotTo(workbench:GetPivot() +
Vector3.new(0, 5, 0))
local args = {
[1] = workspace.Interactables.Workbench,
[2] = "workbenchblueprintFAid",
}
game:GetService("ReplicatedStorage").Interactables.interaction:FireServer(unpack(ar
gs))
wait(1.7)
local args = {
[1] = workspace.Interactables.Workbench,
[2] = "workbench",
}
game:GetService("ReplicatedStorage").Interactables.interaction:FireServer(unpack(ar
gs))
end,
})
local Button = Tab:CreateButton({
Name = "spawn craft item Tab",
Callback = function()
local workbench = workspace.Interactables:FindFirstChild("Workbench")
game.Players.LocalPlayer.Character:PivotTo(workbench:GetPivot() +
Vector3.new(0, 5, 0))
local args = {
[1] = workspace.Interactables.Workbench,
[2] = "workbenchblueprintPKillers",
}
game:GetService("ReplicatedStorage").Interactables.interaction:FireServer(unpack(ar
gs))
wait(1.7)
local args = {
[1] = workspace.Interactables.Workbench,
[2] = "workbench",
}
game:GetService("ReplicatedStorage").Interactables.interaction:FireServer(unpack(ar
gs))
end,
})
local Button = Tab:CreateButton({
Name = "spawn craft item Crude Bandage",
Callback = function()
local workbench = workspace.Interactables:FindFirstChild("Workbench")
game.Players.LocalPlayer.Character:PivotTo(workbench:GetPivot() +
Vector3.new(0, 5, 0))
local args = {
[1] = workspace.Interactables.Workbench,
[2] = "workbenchblueprintCRBandage",
}
game:GetService("ReplicatedStorage").Interactables.interaction:FireServer(unpack(ar
gs))
wait(1.7)
local args = {
[1] = workspace.Interactables.Workbench,
[2] = "workbench",
}
game:GetService("ReplicatedStorage").Interactables.interaction:FireServer(unpack(ar
gs))
end,
})
local Button = Tab:CreateButton({
Name = "spawn craft item Armor",
Callback = function()
local workbench = workspace.Interactables:FindFirstChild("Workbench")
game.Players.LocalPlayer.Character:PivotTo(workbench:GetPivot() +
Vector3.new(0, 5, 0))
local args = {
[1] = workspace.Interactables.Workbench,
[2] = "workbenchblueprintAPack",
}
game:GetService("ReplicatedStorage").Interactables.interaction:FireServer(unpack(ar
gs))
wait(1.7)
local args = {
[1] = workspace.Interactables.Workbench,
[2] = "workbench",
}
game:GetService("ReplicatedStorage").Interactables.interaction:FireServer(unpack(ar
gs))
end,
})
local Button = Tab:CreateButton({
Name = "spawn craft item Backpack",
Callback = function()
local workbench = workspace.Interactables:FindFirstChild("Workbench")
game.Players.LocalPlayer.Character:PivotTo(workbench:GetPivot() +
Vector3.new(0, 5, 0))
local args = {
[1] = workspace.Interactables.Workbench,
[2] = "workbenchblueprintBPack",
}
game:GetService("ReplicatedStorage").Interactables.interaction:FireServer(unpack(ar
gs))
wait(1.7)
local args = {
[1] = workspace.Interactables.Workbench,
[2] = "workbench",
}
game:GetService("ReplicatedStorage").Interactables.interaction:FireServer(unpack(ar
gs))
end,
})
local Button = Tab:CreateButton({
Name = "spawn craft item Augment",
Callback = function()
local workbench = workspace.Interactables:FindFirstChild("Workbench")
game.Players.LocalPlayer.Character:PivotTo(workbench:GetPivot() +
Vector3.new(0, 5, 0))
local args = {
[1] = workspace.Interactables.Workbench,
[2] = "workbenchblueprintIbuP",
}
game:GetService("ReplicatedStorage").Interactables.interaction:FireServer(unpack(ar
gs))
wait(1.7)
local args = {
[1] = workspace.Interactables.Workbench,
[2] = "workbench",
}
game:GetService("ReplicatedStorage").Interactables.interaction:FireServer(unpack(ar
gs))
end,
})
local Button = Tab:CreateButton({
Name = "spawn craft item SQ lunchbox(fake)",
Callback = function()
local workbench = workspace.Interactables:FindFirstChild("Workbench")
game.Players.LocalPlayer.Character:PivotTo(workbench:GetPivot() +
Vector3.new(0, 5, 0))
local args = {
[1] = workspace.Interactables.Workbench,
[2] = "workbenchblueprintAgentCD",
}
game:GetService("ReplicatedStorage").Interactables.interaction:FireServer(unpack(ar
gs))
wait(1.7)
local args = {
[1] = workspace.Interactables.Workbench,
[2] = "workbench",
}
game:GetService("ReplicatedStorage").Interactables.interaction:FireServer(unpack(ar
gs))
end,
})