Decaying Winter Op Class Script
Decaying Winter Op Class Script
loadstring(game:HttpGet('https://raw.githubusercontent.com/shlexware/Rayfield/
main/source'))()
--// Functions
function getkey()
spawn(function()
for _, instance in pairs(game.Players.LocalPlayer.Backpack:GetChildren()) do
if instance:IsA("LocalScript") and instance.Name ~= "ClickDetectorScript" then
repeat
mainHandler = getsenv(instance)
RunService.Heartbeat:Wait()
until mainHandler.afflictstatus ~= nil
--// heal
UserInputService.InputBegan:Connect(function(input, Typing)
if Typing then
return
end
if input.KeyCode == Enum.KeyCode.J then
for i=1, 1 do
game.Workspace.ServerStuff.dealDamage:FireServer("Regeneration", nil,
_G.serverKey, _G.playerKey)
wait(0.1)
end
end
end)
UserInputService.InputBegan:Connect(function(input, Typing)
if Typing then
return
end
if input.KeyCode == Enum.KeyCode.V then
for i=1, 1 do
workspace.ServerStuff.dropAmmo:FireServer("rations", "MRE")
workspace.ServerStuff.dropAmmo:FireServer("rations", "Bottle")
workspace.ServerStuff.dropAmmo:FireServer("rations", "Beans")
workspace.ServerStuff.dropAmmo:FireServer("rations", "Soda")
wait(0.1)
end
end
end)
UserInputService.InputBegan:Connect(function(input, Typing)
if Typing then
return
end
if input.KeyCode == Enum.KeyCode.R then
for i=1, 10 do
workspace.ServerStuff.initiateblock:FireServer(_G.serverKey, true)
end
end
end)
local alert = Instance.new("Sound",game:GetService("SoundService"))
alert.SoundId = "rbxassetid://232127604"
--// controlsGui
gui.Enabled = false
loadstring(game:HttpGet("https://raw.githubusercontent.com/IrishBaker/scripts/
main/decaying%20winter/Announce.lua"))()
function Callback(answer)
if answer == "Yes" then
wait(2)
loadstring(game:HttpGet("https://raw.githubusercontent.com/IrishBaker/
scripts/main/decaying%20winter/Auto%20Finish.lua"))()
elseif answer == "No" then
print("Player rejected.")
end
end
local Bindable = Instance.new("BindableFunction")
Bindable.OnInvoke = Callback
loadstring(game:HttpGet("https://raw.githubusercontent.com/IrishBaker/scripts/
main/decaying%20winter/Longer%20Effects.lua"))()
loadstring(game:HttpGet("https://raw.githubusercontent.com/IrishBaker/scripts/
main/decaying%20winter/Passive%20Heal.lua"))()
while true do
getkey()
wait(1)
end
end,
})
local Slider = Tab:CreateSlider({
Name = "spawn scrap [DONT GO OVER 1900!!]",
Range = {1, 1700},
Increment = 10,
Suffix = "scrap meter",
CurrentValue = 10,
Flag = "Slider1", -- A flag is the identifier for the configuration file, make
sure every element has a different flag if you're using configuration saving to
ensure no overlaps
Callback = function(Value)
local DropAmount = 100
local Workspace = game:GetService("Workspace")
local ServerStuff = Workspace.ServerStuff
local dropAmmo = ServerStuff.dropAmmo
dropAmmo:FireServer("scrap", Value)
end,
})
loadstring(game:HttpGet("https://raw.githubusercontent.com/bigblackmonkeyboi/scip/
main/Sledgequeentp.lua", true))();
end,
})
local Button = Tab:CreateButton({
Name = "tp ALL Scavengers",
Callback = function()
loadstring(game:HttpGet("https://raw.githubusercontent.com/bigblackmonkeyboi/scip/
main/tp-all-enemy-to-you-in-dw.lua", true))();
end,
})
local Button = Tab:CreateButton({
Name = "SOF nametag",
Callback = function()
function Respawn()
workspace.ServerStuff.spawnPlayer:FireServer("respawncharacter")
end
function Hub()
workspace.ServerStuff.spawnPlayer:FireServer("hubbing")
end
function Start(arg)
if arg == "Normal" then
game.Players.LocalPlayer:FindFirstChild("start").Value = "normal"
elseif arg == "Ray" then
game.Players.LocalPlayer:FindFirstChild("start").Value = "normal"
end
end
function Spawn(Cords)
Respawn()
repeat task.wait() until not
game.Players.LocalPlayer.Character:FindFirstChild("Outfit")
Hub()
Start("Normal")
repeat task.wait() until
game.Players.LocalPlayer.Character:FindFirstChild("Outfit")
if Cords == "Match" then
game.Players.LocalPlayer.start.Value = "normal"
game.Players.LocalPlayer.Character:FindFirstChild("HumanoidRootPart").CFrame =
CFrame.new(18.777990341186523, -2.5860984325408936, -9.264251708984375)
elseif Cords == "HubA" then
game.Players.LocalPlayer.start.Value = "hubbing"
game.Players.LocalPlayer.Character:FindFirstChild("HumanoidRootPart").CFrame =
CFrame.new(-118.72508239746094, -22.03114128112793, 1088.935546875)
elseif Cords == "Respawn" then
game.Players.LocalPlayer.start.Value = "hubbing"
Respawn()
elseif Cords == "HubB" then
game.Players.LocalPlayer.start.Value = ""
game.Players.LocalPlayer.Character:FindFirstChild("HumanoidRootPart").CFrame =
CFrame.new(-118.72508239746094, -22.03114128112793, 1088.935546875)
end
end
Spawn("Match") --- Match (puts you in match with pvp), HubB (hub with pvp),
HubA (hub without pvp), Respawn (puts you back into menu)
end,
})
local Button = Tab:CreateButton({
Name = "dupe loot [KILLS YOU] (spam click this to make server lag)",
Callback = function()
for i = 1,10 do
task.wait()
workspace.ServerStuff.deathPlay:FireServer()
task.wait()
end
end,
})
local Button = Tab:CreateButton({
Name = "inf yield",
Callback = function()
loadstring(game:HttpGet('https://raw.githubusercontent.com/EdgeIY/
infiniteyield/master/source'))()
end,
})
local Button = Tab:CreateButton({
Name = "hanger thoughts",
Callback = function()
local uis = game:GetService("UserInputService")
uis.InputBegan:Connect(function(input,gameprocess)
if gameprocess == true then return end
local Library =
loadstring(game:HttpGet("https://raw.githubusercontent.com/xHeptc/Kavo-UI-Library/
main/source.lua"))()
-- Tabs --
-- Local --
-- Holdout --
-- Theme --
-- Gamemode --
local Mode = Gamemode:NewSection("Random Themes")
-- Events --
-- Traps --
-- Boss --
-- Emperor --
-- Ilija --
-- AGENT --
-- Shadow --
Shadow:NewLabel("Skinner")
Shadow:NewLabel("Hanger")
Shadow:NewLabel("Hidden")
-- Settings --
local func
local script = GrabMainScript()
for i, v in pairs(getreg()) do
if type(v) == "function" and getfenv(v).script then
if getfenv(v).script == script then
local upvalues = getupvalues(v)
if
tostring(upvalues[3]) ==
tostring(game.Players.LocalPlayer.PlayerGui.mainHUD.StaminaFrame:FindFirstChild("Te
xtLabel").Text)
then
func = v
end
end
end
end
spawn(
function()
repeat
setupvalue(func, 3, math.huge)
task.wait()
until
game.Players.LocalPlayer.Character:FindFirstChildOfClass("Humanoid").Health <= 0
end
)
end,
})
local Section = Tab:CreateSection("Guns")
local Button = Tab:CreateButton({
Name = "spawn craft item UMP",
Callback = function()
local workbench = workspace.Interactables:FindFirstChild("Workbench")
game.Players.LocalPlayer.Character:PivotTo(workbench:GetPivot() +
Vector3.new(0, 5, 0))
local args = {
[1] = workspace.Interactables.Workbench,
[2] = "workbenchblueprintUMP",
}
game:GetService("ReplicatedStorage").Interactables.interaction:FireServer(unpack(ar
gs))
wait(1.7)
local args = {
[1] = workspace.Interactables.Workbench,
[2] = "workbench",
}
game:GetService("ReplicatedStorage").Interactables.interaction:FireServer(unpack(ar
gs))
end,
})
game:GetService("ReplicatedStorage").Interactables.interaction:FireServer(unpack(ar
gs))
wait(1.7)
local args = {
[1] = workspace.Interactables.Workbench,
[2] = "workbench",
}
game:GetService("ReplicatedStorage").Interactables.interaction:FireServer(unpack(ar
gs))
end,
})
game:GetService("ReplicatedStorage").Interactables.interaction:FireServer(unpack(ar
gs))
wait(1.7)
local args = {
[1] = workspace.Interactables.Workbench,
[2] = "workbench",
}
game:GetService("ReplicatedStorage").Interactables.interaction:FireServer(unpack(ar
gs))
end,
})
game:GetService("ReplicatedStorage").Interactables.interaction:FireServer(unpack(ar
gs))
wait(1.7)
local args = {
[1] = workspace.Interactables.Workbench,
[2] = "workbench",
}
game:GetService("ReplicatedStorage").Interactables.interaction:FireServer(unpack(ar
gs))
end,
})
game:GetService("ReplicatedStorage").Interactables.interaction:FireServer(unpack(ar
gs))
wait(1.7)
local args = {
[1] = workspace.Interactables.Workbench,
[2] = "workbench",
}
game:GetService("ReplicatedStorage").Interactables.interaction:FireServer(unpack(ar
gs))
end,
})
local Button = Tab:CreateButton({
Name = "spawn crafted item AKM",
Callback = function()
local workbench = workspace.Interactables:FindFirstChild("Workbench")
game.Players.LocalPlayer.Character:PivotTo(workbench:GetPivot() +
Vector3.new(0, 5, 0))
local args = {
[1] = workspace.Interactables.Workbench,
[2] = "workbenchblueprintSUPAK",
}
game:GetService("ReplicatedStorage").Interactables.interaction:FireServer(unpack(ar
gs))
wait(1.7)
local args = {
[1] = workspace.Interactables.Workbench,
[2] = "workbench",
}
game:GetService("ReplicatedStorage").Interactables.interaction:FireServer(unpack(ar
gs))
end,
})
local Button = Tab:CreateButton({
Name = "spawn crafted item A.J.M. 9",
Callback = function()
local workbench = workspace.Interactables:FindFirstChild("Workbench")
game.Players.LocalPlayer.Character:PivotTo(workbench:GetPivot() +
Vector3.new(0, 5, 0))
local args = {
[1] = workspace.Interactables.Workbench,
[2] = "workbenchblueprintAJM",
}
game:GetService("ReplicatedStorage").Interactables.interaction:FireServer(unpack(ar
gs))
wait(1.7)
local args = {
[1] = workspace.Interactables.Workbench,
[2] = "workbench",
}
game:GetService("ReplicatedStorage").Interactables.interaction:FireServer(unpack(ar
gs))
end,
})
local Button = Tab:CreateButton({
Name = "spawn crafted item KSG",
Callback = function()
local workbench = workspace.Interactables:FindFirstChild("Workbench")
game.Players.LocalPlayer.Character:PivotTo(workbench:GetPivot() +
Vector3.new(0, 5, 0))
local args = {
[1] = workspace.Interactables.Workbench,
[2] = "workbenchblueprintKSG",
}
game:GetService("ReplicatedStorage").Interactables.interaction:FireServer(unpack(ar
gs))
wait(1.7)
local args = {
[1] = workspace.Interactables.Workbench,
[2] = "workbench",
}
game:GetService("ReplicatedStorage").Interactables.interaction:FireServer(unpack(ar
gs))
end,
})
local Section = Tab:CreateSection("Melee")
local Button = Tab:CreateButton({
Name = "spawn crafted item Fireier Axe",
Callback = function()
local workbench = workspace.Interactables:FindFirstChild("Workbench")
game.Players.LocalPlayer.Character:PivotTo(workbench:GetPivot() +
Vector3.new(0, 5, 0))
local args = {
[1] = workspace.Interactables.Workbench,
[2] = "workbenchblueprintFAxe",
}
game:GetService("ReplicatedStorage").Interactables.interaction:FireServer(unpack(ar
gs))
wait(1.7)
local args = {
[1] = workspace.Interactables.Workbench,
[2] = "workbench",
}
game:GetService("ReplicatedStorage").Interactables.interaction:FireServer(unpack(ar
gs))
end,
})
local Button = Tab:CreateButton({
Name = "spawn crafted item The 'Decimator'",
Callback = function()
local workbench = workspace.Interactables:FindFirstChild("Workbench")
game.Players.LocalPlayer.Character:PivotTo(workbench:GetPivot() +
Vector3.new(0, 5, 0))
local args = {
[1] = workspace.Interactables.Workbench,
[2] = "workbenchblueprintRBHammer",
}
game:GetService("ReplicatedStorage").Interactables.interaction:FireServer(unpack(ar
gs))
wait(1.7)
local args = {
[1] = workspace.Interactables.Workbench,
[2] = "workbench",
}
game:GetService("ReplicatedStorage").Interactables.interaction:FireServer(unpack(ar
gs))
end,
})
local Button = Tab:CreateButton({
Name = "spawn crafted item 'Maria''",
Callback = function()
local workbench = workspace.Interactables:FindFirstChild("Workbench")
game.Players.LocalPlayer.Character:PivotTo(workbench:GetPivot() +
Vector3.new(0, 5, 0))
local args = {
[1] = workspace.Interactables.Workbench,
[2] = "workbenchblueprintNailedB",
}
game:GetService("ReplicatedStorage").Interactables.interaction:FireServer(unpack(ar
gs))
wait(1.7)
local args = {
[1] = workspace.Interactables.Workbench,
[2] = "workbench",
}
game:GetService("ReplicatedStorage").Interactables.interaction:FireServer(unpack(ar
gs))
end,
})
game:GetService("ReplicatedStorage").Interactables.interaction:FireServer(unpack(ar
gs))
wait(1.7)
local args = {
[1] = workspace.Interactables.Workbench,
[2] = "workbench",
}
game:GetService("ReplicatedStorage").Interactables.interaction:FireServer(unpack(ar
gs))
end,
})
local Section = Tab:CreateSection("Stim")
game:GetService("ReplicatedStorage").Interactables.interaction:FireServer(unpack(ar
gs))
wait(1.7)
local args = {
[1] = workspace.Interactables.Workbench,
[2] = "workbench",
}
game:GetService("ReplicatedStorage").Interactables.interaction:FireServer(unpack(ar
gs))
end,
})
game:GetService("ReplicatedStorage").Interactables.interaction:FireServer(unpack(ar
gs))
wait(1.7)
local args = {
[1] = workspace.Interactables.Workbench,
[2] = "workbench",
}
game:GetService("ReplicatedStorage").Interactables.interaction:FireServer(unpack(ar
gs))
end,
})
local Button = Tab:CreateButton({
Name = "spawn craft item BlueStim",
Callback = function()
local workbench = workspace.Interactables:FindFirstChild("Workbench")
game.Players.LocalPlayer.Character:PivotTo(workbench:GetPivot() +
Vector3.new(0, 5, 0))
local args = {
[1] = workspace.Interactables.Workbench,
[2] = "workbenchblueprintSPDStim",
}
game:GetService("ReplicatedStorage").Interactables.interaction:FireServer(unpack(ar
gs))
wait(1.7)
local args = {
[1] = workspace.Interactables.Workbench,
[2] = "workbench",
}
game:GetService("ReplicatedStorage").Interactables.interaction:FireServer(unpack(ar
gs))
end,
})
game:GetService("ReplicatedStorage").Interactables.interaction:FireServer(unpack(ar
gs))
wait(1.7)
local args = {
[1] = workspace.Interactables.Workbench,
[2] = "workbench",
}
game:GetService("ReplicatedStorage").Interactables.interaction:FireServer(unpack(ar
gs))
end,
})
local Section = Tab:CreateSection("misc")
local Button = Tab:CreateButton({
Name = "spawn craft item IFAK",
Callback = function()
local workbench = workspace.Interactables:FindFirstChild("Workbench")
game.Players.LocalPlayer.Character:PivotTo(workbench:GetPivot() +
Vector3.new(0, 5, 0))
local args = {
[1] = workspace.Interactables.Workbench,
[2] = "workbenchblueprintFAid",
}
game:GetService("ReplicatedStorage").Interactables.interaction:FireServer(unpack(ar
gs))
wait(1.7)
local args = {
[1] = workspace.Interactables.Workbench,
[2] = "workbench",
}
game:GetService("ReplicatedStorage").Interactables.interaction:FireServer(unpack(ar
gs))
end,
})
game:GetService("ReplicatedStorage").Interactables.interaction:FireServer(unpack(ar
gs))
wait(1.7)
local args = {
[1] = workspace.Interactables.Workbench,
[2] = "workbench",
}
game:GetService("ReplicatedStorage").Interactables.interaction:FireServer(unpack(ar
gs))
end,
})
game:GetService("ReplicatedStorage").Interactables.interaction:FireServer(unpack(ar
gs))
wait(1.7)
local args = {
[1] = workspace.Interactables.Workbench,
[2] = "workbench",
}
game:GetService("ReplicatedStorage").Interactables.interaction:FireServer(unpack(ar
gs))
end,
})
game:GetService("ReplicatedStorage").Interactables.interaction:FireServer(unpack(ar
gs))
wait(1.7)
local args = {
[1] = workspace.Interactables.Workbench,
[2] = "workbench",
}
game:GetService("ReplicatedStorage").Interactables.interaction:FireServer(unpack(ar
gs))
end,
})
game:GetService("ReplicatedStorage").Interactables.interaction:FireServer(unpack(ar
gs))
wait(1.7)
local args = {
[1] = workspace.Interactables.Workbench,
[2] = "workbench",
}
game:GetService("ReplicatedStorage").Interactables.interaction:FireServer(unpack(ar
gs))
end,
})
game:GetService("ReplicatedStorage").Interactables.interaction:FireServer(unpack(ar
gs))
wait(1.7)
local args = {
[1] = workspace.Interactables.Workbench,
[2] = "workbench",
}
game:GetService("ReplicatedStorage").Interactables.interaction:FireServer(unpack(ar
gs))
end,
})
local Button = Tab:CreateButton({
Name = "spawn craft item SQ lunchbox(fake)",
Callback = function()
local workbench = workspace.Interactables:FindFirstChild("Workbench")
game.Players.LocalPlayer.Character:PivotTo(workbench:GetPivot() +
Vector3.new(0, 5, 0))
local args = {
[1] = workspace.Interactables.Workbench,
[2] = "workbenchblueprintAgentCD",
}
game:GetService("ReplicatedStorage").Interactables.interaction:FireServer(unpack(ar
gs))
wait(1.7)
local args = {
[1] = workspace.Interactables.Workbench,
[2] = "workbench",
}
game:GetService("ReplicatedStorage").Interactables.interaction:FireServer(unpack(ar
gs))
end,
})