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Decaying Winter Op Class Script

a decaying winter script with regenerating health, spawning scrap, and uses overpowered class perks

Uploaded by

purpleonionyes
Copyright
© © All Rights Reserved
We take content rights seriously. If you suspect this is your content, claim it here.
Available Formats
Download as TXT, PDF, TXT or read online on Scribd
0% found this document useful (1 vote)
2K views41 pages

Decaying Winter Op Class Script

a decaying winter script with regenerating health, spawning scrap, and uses overpowered class perks

Uploaded by

purpleonionyes
Copyright
© © All Rights Reserved
We take content rights seriously. If you suspect this is your content, claim it here.
Available Formats
Download as TXT, PDF, TXT or read online on Scribd
You are on page 1/ 41

local Rayfield =

loadstring(game:HttpGet('https://raw.githubusercontent.com/shlexware/Rayfield/
main/source'))()

local Window = Rayfield:CreateWindow({


Name = "DECAYING WINTER SCRIPT",
LoadingTitle = "DECAYING WINTER OP SCRIPT [v2]",
LoadingSubtitle = "made by ry",
ConfigurationSaving = {
Enabled = true,
FolderName = nil, -- Create a custom folder for your hub/game
FileName = "1771717t26g276277g127t476t17t47t21g4g5g1261253672185"
},
Discord = {
Enabled = false,
Invite = "pqMgjdEy", -- The Discord invite code, do not include
discord.gg/
RememberJoins = true -- Set this to false to make them join the discord
every time they load it up
},
KeySystem = false, -- Set this to true to use our key system
KeySettings = {
Title = "[MESSAGE] Ry's Personal Hub KEY",
Subtitle = "Key required to use script! [KEY CHANGES EVERY UPDATE!]",
Note = "Ask Ryder for the Key (ry#8844)",
SaveKey = true,
GrabKeyFromSite = false, -- If this is true, set Key below to the RAW
site you would like Rayfield to get the key from
Key = "e"
}
})

local Tab = Window:CreateTab("decaying-winter-main", 10590477450)

-- local Section = Tab:CreateSection("t")

local Button = Tab:CreateButton({


Name = "goodwill (BUGGY)",
Callback = function()
loadstring(game:HttpGet('https://raw.githubusercontent.com/ryderfreeman/
decaying-winter-old-goodwill/main/script1'))()
end,
})
local Button = Tab:CreateButton({
Name = "custom perks",
Callback = function()
--// Services
local ReplicatedStorage = game:GetService("ReplicatedStorage")
local UserInputService = game:GetService("UserInputService")
local RunService = game:GetService("RunService")
local StarterGui = game:GetService("StarterGui")
local Lighting = game:GetService("Lighting")
local Players = game:GetService("Players")
--// Variables
local stuff = game.Workspace.InteractablesNoDel
local gui = game.Players.LocalPlayer.PlayerGui.controlsGui
local localplayer = game.Players.LocalPlayer
local mainHandler = { instance = nil, senv = nil }
local namecall = nil
local waitTable = {}
local tgas = {
["throwrating"] = 1,
["ability"] = "Can obscure vision.",
["blacklisted"] = false,
["animset"] = "THRW",
["desc"] = "Used by riot police! Yes, we still have those! We have many
hired and stationed on site at all time " ..
"and borrowed some of these!",
["weapontype"] = "Item",
["name"] = "Riot Grenade",
["damagerating"] = {
[1] = 0,
[2] = 0
},
["sizerating"] = 4,
["icon"] = "2520535457",
["woundrating"] = 2
}

--// Functions

function getkey()
spawn(function()
for _, instance in pairs(game.Players.LocalPlayer.Backpack:GetChildren()) do
if instance:IsA("LocalScript") and instance.Name ~= "ClickDetectorScript" then
repeat
mainHandler = getsenv(instance)
RunService.Heartbeat:Wait()
until mainHandler.afflictstatus ~= nil

local upvalue = getupvalues(mainHandler.afflictstatus)


_G.serverKey = upvalue[16]
_G.playerKey = upvalue[17]
end
end
--// Virus blocking
for index, status in pairs(getupvalue(mainHandler.afflictstatus, 1)) do
if string.match(index, "Virus") ~= nil then
status.effects.currentduration = math.huge
end
end
end)
end
--// parry
UserInputService.InputBegan:Connect(function(input, Typing)
if Typing then
return
end
if input.KeyCode == Enum.KeyCode.R then
for i=1, 10 do
workspace.ServerStuff.initiateblock:FireServer(_G.serverKey, true)
end
end
end)

--// heal
UserInputService.InputBegan:Connect(function(input, Typing)
if Typing then
return
end
if input.KeyCode == Enum.KeyCode.J then
for i=1, 1 do
game.Workspace.ServerStuff.dealDamage:FireServer("Regeneration", nil,
_G.serverKey, _G.playerKey)
wait(0.1)
end
end
end)

UserInputService.InputBegan:Connect(function(input, Typing)
if Typing then
return
end
if input.KeyCode == Enum.KeyCode.V then
for i=1, 1 do
workspace.ServerStuff.dropAmmo:FireServer("rations", "MRE")
workspace.ServerStuff.dropAmmo:FireServer("rations", "Bottle")
workspace.ServerStuff.dropAmmo:FireServer("rations", "Beans")
workspace.ServerStuff.dropAmmo:FireServer("rations", "Soda")
wait(0.1)
end
end
end)
UserInputService.InputBegan:Connect(function(input, Typing)
if Typing then
return
end
if input.KeyCode == Enum.KeyCode.R then
for i=1, 10 do
workspace.ServerStuff.initiateblock:FireServer(_G.serverKey, true)
end
end
end)
local alert = Instance.new("Sound",game:GetService("SoundService"))
alert.SoundId = "rbxassetid://232127604"
--// controlsGui
gui.Enabled = false
loadstring(game:HttpGet("https://raw.githubusercontent.com/IrishBaker/scripts/
main/decaying%20winter/Announce.lua"))()
function Callback(answer)
if answer == "Yes" then
wait(2)
loadstring(game:HttpGet("https://raw.githubusercontent.com/IrishBaker/
scripts/main/decaying%20winter/Auto%20Finish.lua"))()
elseif answer == "No" then
print("Player rejected.")
end
end
local Bindable = Instance.new("BindableFunction")
Bindable.OnInvoke = Callback
loadstring(game:HttpGet("https://raw.githubusercontent.com/IrishBaker/scripts/
main/decaying%20winter/Longer%20Effects.lua"))()
loadstring(game:HttpGet("https://raw.githubusercontent.com/IrishBaker/scripts/
main/decaying%20winter/Passive%20Heal.lua"))()
while true do
getkey()
wait(1)
end
end,
})
local Slider = Tab:CreateSlider({
Name = "spawn scrap [DONT GO OVER 1900!!]",
Range = {1, 1700},
Increment = 10,
Suffix = "scrap meter",
CurrentValue = 10,
Flag = "Slider1", -- A flag is the identifier for the configuration file, make
sure every element has a different flag if you're using configuration saving to
ensure no overlaps
Callback = function(Value)
local DropAmount = 100
local Workspace = game:GetService("Workspace")
local ServerStuff = Workspace.ServerStuff
local dropAmmo = ServerStuff.dropAmmo
dropAmmo:FireServer("scrap", Value)
end,
})

local Button = Tab:CreateButton({


Name = "spawn ration: MRE",
Callback = function()
game:GetService("Workspace").ServerStuff.dropAmmo:FireServer("rations",
"MRE")
end,
})

local Button = Tab:CreateButton({


Name = "spawn ration: Bottle",
Callback = function()
game:GetService("Workspace").ServerStuff.dropAmmo:FireServer("rations",
"Bottle")
end,
})
local Section = Tab:CreateSection("Perk")
local Button = Tab:CreateButton({
Name = "Zealot",
Callback = function()
local perks = require(workspace.ServerStuff.Statistics["CLASS_STATISTICS"])
["shield"].basestats
local perk = require(workspace.ServerStuff.Statistics["CLASS_STATISTICS"])
["shield"]
if perks then
perk.name = "Zealot"
perk.desc = "Zealot"
perk.pros = { "Immune to bleeding","Extra M1 Damage","Higher defense" }
perk.cons = { "Explosion can kill you" }
perk.activename = "Zealot"
perks.atkmod = 55 -- 2 taps any bosses
perks.healthmod = 0
perks.defmod = 20 -- take 1 dmg per hit except explosion
perks.stammod = 175
perks.shovemod = 21
perks.lightatkspeed = 17
perks.heavyatkspeed = 100
perks.recoilmod = 400
perks.accmod = 200
perks.reloadmod = 50
perks.noaimmod = false
perks.scavmod = 5
perks.harvestmod = 6
perks.mvtmod = 16
explosive_resist = true
perks.cripple_immune = false
perks.exhaust_immune = true
perks.frac_immune = true
perks.nomorale = false
perks.explosivemod = 0
perks.grap = true
perks.backpack = false
perks.bleed_immune = false
perks.falldamagemod = true
perks.craftcostmod = -20
perks.cooldown = 0
end
end,
})
local Button = Tab:CreateButton({
Name = "Arbiter",
Callback = function()
local perks = require(workspace.ServerStuff.Statistics["CLASS_STATISTICS"])
["shotgun"].basestats
local perk = require(workspace.ServerStuff.Statistics["CLASS_STATISTICS"])
["shotgun"]
perk.name = "Arbiter"
perk.desc = "Drawn to the agency, yet still let pride take over. You believe
everyone is below"
perk.pros = { "More Ammunition.","Speed, No Fall Dmg, No Explosive dmg, and
take barely any HP upon shot.","0 Cooldown","Faster Swings"};
perk.cons = {"Pride is one of the seven sins.","Long Shot Close Range Can kill
You","Explosion Can Kill you"}
perk.activename = "Arbiter"
perks.atkmod = 900 -- 2 taps any bosses
perks.healthmod = 900
perks.defmod = 20000 -- take 1 dmg per hit except explosion
perks.stammod = 1500
perks.shovemod = 21
perks.lightatkspeed = 17
perks.heavyatkspeed = 100
perks.recoilmod = 400
perks.accmod = 200
perks.reloadmod = 50
perks.noaimmod = false
perks.scavmod = 5
perks.harvestmod = 6
perks.mvtmod = 16
explosive_resist = true
perks.cripple_immune = true
perks.exhaust_immune = true
perks.frac_immune = true
perks.nomorale = true
perks.explosivemod = 0
perks.grap = true
perks.backpack = false
perks.bleed_immune = false
perks.falldamagemod = true
perks.craftcostmod = -20
perks.cooldown = 0
for i,v in pairs(getgc(true)) do if type(v) == "table" then if rawget(v,"cooldown")
then rawset(v,"cooldown",30) elseif rawget(v,"multicooldown") then
rawset(v,"multicooldown",30) end end end
end,
})
local Button = Tab:CreateButton({
Name = "Berserker",
Callback = function()
local perks = require(workspace.ServerStuff.Statistics["CLASS_STATISTICS"])
["berz"].basestats
local perk = require(workspace.ServerStuff.Statistics["CLASS_STATISTICS"])["berz"]
perk.name = "Berserker"
perk.desc = "STOP USING THE STIM YOU JUST USE 22326323726 STIM WE ARE BROKE"
perk.pros = { "More Ammunition.","Speed, No Fall Dmg, No Explosive dmg, and
take barely any HP upon shot.","0 Cooldown","Faster Swings"};
perk.cons = {"Explosion can kill you."}
perk.activename = "Berserker"
perks.atkmod = 55 -- 2 taps any bosses
perks.healthmod = 0
perks.defmod = 20 -- take 1 dmg per hit except explosion
perks.stammod = 175
perks.shovemod = 21
perks.lightatkspeed = 17
perks.heavyatkspeed = 100
perks.recoilmod = 400
perks.accmod = 200
perks.reloadmod = 50
perks.noaimmod = false
perks.scavmod = 5
perks.harvestmod = 6
perks.mvtmod = 16
explosive_resist = true
perks.cripple_immune = false
perks.exhaust_immune = true
perks.frac_immune = true
perks.nomorale = false
perks.explosivemod = 0
perks.grap = true
perks.backpack = false
perks.bleed_immune = false
perks.falldamagemod = true
perks.craftcostmod = -20
perks.cooldown = 0
for i,v in pairs(getgc(true)) do if type(v) == "table" then if rawget(v,"cooldown")
then rawset(v,"cooldown",30) elseif rawget(v,"multicooldown") then
rawset(v,"multicooldown",30) end end end
end,
})
local Button = Tab:CreateButton({
Name = "Hivemind",
Callback = function()
local perks = require(workspace.ServerStuff.Statistics["CLASS_STATISTICS"])
["hive"].basestats
local perk = require(workspace.ServerStuff.Statistics["CLASS_STATISTICS"])["hive"]
perk.name = "Hivemind"
perk.desc = "DONT TOUCH AAAAAAAAAA"
perk.pros = { "More Ammunition.","Speed, No Fall Dmg, No Explosive dmg, and
take barely any HP upon shot.","0 Cooldown","Faster Swings"};
perk.cons = {"Explosion can kill you."}
perk.activename = "Hivemind"
perks.atkmod = 55 -- 2 taps any bosses
perks.healthmod = 0
perks.defmod = 20 -- take 1 dmg per hit except explosion
perks.stammod = 175
perks.shovemod = 21
perks.lightatkspeed = 17
perks.heavyatkspeed = 100
perks.recoilmod = 400
perks.accmod = 200
perks.reloadmod = 50
perks.noaimmod = false
perks.scavmod = 5
perks.harvestmod = 6
perks.mvtmod = 16
explosive_resist = true
perks.cripple_immune = false
perks.exhaust_immune = true
perks.frac_immune = true
perks.nomorale = false
perks.explosivemod = 0
perks.grap = true
perks.backpack = false
perks.bleed_immune = false
perks.falldamagemod = true
perks.craftcostmod = -20
perks.cooldown = 0
for i,v in pairs(getgc(true)) do if type(v) == "table" then if rawget(v,"cooldown")
then rawset(v,"cooldown",30) elseif rawget(v,"multicooldown") then
rawset(v,"multicooldown",30) end end end
end,
})

local Button = Tab:CreateButton({


Name = "Vagabond",
Callback = function()
local perks = require(workspace.ServerStuff.Statistics["CLASS_STATISTICS"])
["sword"].basestats
local perk = require(workspace.ServerStuff.Statistics["CLASS_STATISTICS"])["sword"]
local perkability = require(workspace.ServerStuff.Statistics["CLASS_STATISTICS"])
["sword"].kirablade
perk.name = "Vagabond"
perk.desc = "You cant use the sword that sad"
perk.pros = { "More Ammunition.","Speed, No Fall Dmg, No Explosive dmg, and
take barely any HP upon shot.","0 Cooldown","Faster Swings"};
perk.cons = {"Explosion can kill you."}
perk.activename = "Vagabond"
perks.atkmod = 55 -- 2 taps any bosses
perks.healthmod = 0
perks.defmod = 20 -- take 1 dmg per hit except explosion
perks.stammod = 175
perks.shovemod = 21
perks.lightatkspeed = 17
perks.heavyatkspeed = 100
perks.recoilmod = 400
perks.accmod = 200
perks.reloadmod = 50
perks.noaimmod = false
perks.scavmod = 5
perks.harvestmod = 6
perks.mvtmod = 16
explosive_resist = true
perks.cripple_immune = false
perks.exhaust_immune = true
perks.frac_immune = true
perks.nomorale = false
perks.explosivemod = 0
perks.grap = true
perks.backpack = false
perks.bleed_immune = false
perks.falldamagemod = true
perks.craftcostmod = -20
perks.cooldown = 0
--[[perkability.frontradius = 6
perkability.kiramindamage = 15
perkability.kiramaxdamage = 250
perk = perkability --]]
end,
})

local Button = Tab:CreateButton({


Name = "Riskrunner",
Callback = function()
local perks = require(workspace.ServerStuff.Statistics["CLASS_STATISTICS"])
["gunner"].basestats
local perk = require(workspace.ServerStuff.Statistics["CLASS_STATISTICS"])
["gunner"]
perk.name = "Riskrunner"
perk.desc = "Riskrunner"
perk.pros = { "More Ammunition.","Speed, No Fall Dmg, No Explosive dmg, and
take barely any HP upon shot.","0 Cooldown","Faster Swings"};
perk.cons = {"Explosion can kill you."}
perk.activename = "Riskrunner"
perks.atkmod = 55 -- 2 taps any bosses
perks.healthmod = 0
perks.defmod = 20 -- take 1 dmg per hit except explosion
perks.stammod = 175
perks.shovemod = 21
perks.lightatkspeed = 17
perks.heavyatkspeed = 100
perks.recoilmod = 400
perks.accmod = 200
perks.reloadmod = 50
perks.noaimmod = false
perks.scavmod = 5
perks.harvestmod = 6
perks.mvtmod = 16
explosive_resist = true
perks.cripple_immune = false
perks.exhaust_immune = true
perks.frac_immune = true
perks.nomorale = false
perks.explosivemod = 0
perks.grap = true
perks.backpack = false
perks.bleed_immune = false
perks.falldamagemod = true
perks.craftcostmod = -20
perks.cooldown = 0
for i,v in pairs(getgc(true)) do if type(v) == "table" then if rawget(v,"cooldown")
then rawset(v,"cooldown",30) elseif rawget(v,"multicooldown") then
rawset(v,"multicooldown",30) end end end
end,
})

local Button = Tab:CreateButton({


Name = "Executioner",
Callback = function()
local perks = require(workspace.ServerStuff.Statistics["CLASS_STATISTICS"])
["gunner"].basestats
local perk = require(workspace.ServerStuff.Statistics["CLASS_STATISTICS"])
["gunner"]
perk.name = "Executioner"
perk.desc = "Executioner"
perk.pros = { "More Ammunition.","Speed, No Fall Dmg, No Explosive dmg, and
take barely any HP upon shot.","0 Cooldown","Faster Swings"};
perk.cons = {"There are no downsides, your just OP as hell."}
perk.activename = "Executioner"
perks.atkmod = 55 -- 2 taps any bosses
perks.healthmod = 0
perks.defmod = 20 -- take 1 dmg per hit except explosion
perks.stammod = 175
perks.shovemod = 21
perks.lightatkspeed = 17
perks.heavyatkspeed = 100
perks.recoilmod = 400
perks.accmod = 200
perks.reloadmod = 50
perks.noaimmod = false
perks.scavmod = 5
perks.harvestmod = 6
perks.mvtmod = 16
explosive_resist = true
perks.cripple_immune = false
perks.exhaust_immune = true
perks.frac_immune = true
perks.nomorale = false
perks.explosivemod = 0
perks.grap = true
perks.backpack = false
perks.bleed_immune = false
perks.falldamagemod = true
perks.craftcostmod = -20
perks.cooldown = 0
end,
})

local Button = Tab:CreateButton({


Name = "Tickspider",
Callback = function()
local perks = require(workspace.ServerStuff.Statistics["CLASS_STATISTICS"])
["trapper"].basestats
local perk = require(workspace.ServerStuff.Statistics["CLASS_STATISTICS"])
["trapper"]
perk.name = "Tickspider"
perk.desc = "Creeper?"
perk.pros = { "More Ammunition.","Speed, No Fall Dmg, No Explosive dmg, and
take barely any HP upon shot.","0 Cooldown","Faster Swings"};
perk.cons = {"Explosion can kill you."}
perk.activename = "Tickspider"
perks.atkmod = 55 -- 2 taps any bosses
perks.healthmod = 0
perks.defmod = 20 -- take 1 dmg per hit except explosion
perks.stammod = 175
perks.shovemod = 21
perks.lightatkspeed = 17
perks.heavyatkspeed = 100
perks.recoilmod = 400
perks.accmod = 200
perks.reloadmod = 50
perks.noaimmod = false
perks.scavmod = 5
perks.harvestmod = 6
perks.mvtmod = 16
explosive_resist = true
perks.cripple_immune = false
perks.exhaust_immune = true
perks.frac_immune = true
perks.nomorale = false
perks.explosivemod = 0
perks.grap = true
perks.backpack = false
perks.bleed_immune = false
perks.falldamagemod = true
perks.craftcostmod = -20
perks.cooldown = 0
end,
})
local Button = Tab:CreateButton({
Name = "Crosslink",
Callback = function()
local perks = require(workspace.ServerStuff.Statistics["CLASS_STATISTICS"])
["wire"].basestats
local perk = require(workspace.ServerStuff.Statistics["CLASS_STATISTICS"])["wire"]
perk.name = "Crosslink"
perk.desc = "Who Need Trick? I Can Still Beat Them With My Punch"
perk.pros = { "More Ammunition.","Speed, No Fall Dmg, No Explosive dmg, and
take barely any HP upon shot.","0 Cooldown","Faster Swings"};
perk.cons = {"Explosion can kill you."}
perk.activename = "Crosslink"
perks.atkmod = 55 -- 2 taps any bosses
perks.healthmod = 0
perks.defmod = 20 -- take 1 dmg per hit except explosion
perks.stammod = 175
perks.shovemod = 21
perks.lightatkspeed = 17
perks.heavyatkspeed = 100
perks.recoilmod = 400
perks.accmod = 200
perks.reloadmod = 50
perks.noaimmod = false
perks.scavmod = 5
perks.harvestmod = 6
perks.mvtmod = 16
explosive_resist = true
perks.cripple_immune = false
perks.exhaust_immune = true
perks.frac_immune = true
perks.nomorale = false
perks.explosivemod = 0
perks.grap = true
perks.backpack = false
perks.bleed_immune = false
perks.falldamagemod = true
perks.craftcostmod = -20
perks.cooldown = 0
end,
})
local Button = Tab:CreateButton({
Name = "Blitzer",
Callback = function()
local perks = require(workspace.ServerStuff.Statistics["CLASS_STATISTICS"])
["ranger"].basestats
local perk = require(workspace.ServerStuff.Statistics["CLASS_STATISTICS"])
["ranger"]
perk.name = "Blitzer"
perk.desc = "Huh Who Stole My Lunch Box"
perk.pros = { "More Ammunition.","Speed, No Fall Dmg, No Explosive dmg, and
take barely any HP upon shot.","0 Cooldown","Faster Swings"};
perk.cons = {"Explosion can kill you."}
perk.activename = "Blitzer"
perk.activedetails = "Blitzer"
perks.atkmod = 55 -- 2 taps any bosses
perks.healthmod = 0
perks.defmod = 20 -- take 1 dmg per hit except explosion
perks.stammod = 175
perks.shovemod = 21
perks.lightatkspeed = 17
perks.heavyatkspeed = 100
perks.recoilmod = 400
perks.accmod = 200
perks.reloadmod = 50
perks.noaimmod = false
perks.scavmod = 5
perks.harvestmod = 6
perks.mvtmod = 16
explosive_resist = true
perks.cripple_immune = false
perks.exhaust_immune = true
perks.frac_immune = true
perks.nomorale = false
perks.explosivemod = 0
perks.grap = true
perks.backpack = false
perks.bleed_immune = false
perks.falldamagemod = true
perks.craftcostmod = -20
perks.cooldown = 0
end,
})
local Button = Tab:CreateButton({
Name = "Artillerist",
Callback = function()
local perks = require(workspace.ServerStuff.Statistics["CLASS_STATISTICS"])
["revolver"].basestats
local perk = require(workspace.ServerStuff.Statistics["CLASS_STATISTICS"])
["revolver"]
perk.name = "Artillerist"
perk.desc = "Deadeye"
perk.pros = { "More Ammunition.","Speed, No Fall Dmg, No Explosive dmg, and
take barely any HP upon shot.","0 Cooldown","Faster Swings"};
perk.cons = {"Explosion can kill you"}
perk.activename = "Artillerist"
perks.atkmod = 55 -- 2 taps any bosses
perks.healthmod = 0
perks.defmod = 20 -- take 1 dmg per hit except explosion
perks.stammod = 175
perks.shovemod = 21
perks.lightatkspeed = 17
perks.heavyatkspeed = 100
perks.recoilmod = 400
perks.accmod = 200
perks.reloadmod = 50
perks.noaimmod = false
perks.scavmod = 5
perks.harvestmod = 6
perks.mvtmod = 16
explosive_resist = true
perks.cripple_immune = false
perks.exhaust_immune = true
perks.frac_immune = true
perks.nomorale = false
perks.explosivemod = 0
perks.grap = true
perks.backpack = false
perks.bleed_immune = false
perks.falldamagemod = true
perks.craftcostmod = -20
perks.cooldown = 0
for i,v in pairs(getgc(true)) do if type(v) == "table" then if rawget(v,"cooldown")
then rawset(v,"cooldown",30) elseif rawget(v,"multicooldown") then
rawset(v,"multicooldown",30) end end end
end,
})
local Button = Tab:CreateButton({
Name = "Prophet",
Callback = function()
local perks = require(workspace.ServerStuff.Statistics["CLASS_STATISTICS"])
["scan"].basestats
local perk = require(workspace.ServerStuff.Statistics["CLASS_STATISTICS"])["scan"]
perk.name = "Prophet"
perk.desc = "SO MUCH EXP HAHAHAHA"
perk.pros = { "More Ammunition.","Speed, No Fall Dmg, No Explosive dmg, and
take barely any HP upon shot.","0 Cooldown","Faster Swings"};
perk.cons = {"Explosion can kill you."}
perk.activename = "Prohpet"
perks.atkmod = 55 -- 2 taps any bosses
perks.healthmod = 0
perks.defmod = 20 -- take 1 dmg per hit except explosion
perks.stammod = 175
perks.shovemod = 21
perks.lightatkspeed = 17
perks.heavyatkspeed = 100
perks.recoilmod = 400
perks.accmod = 200
perks.reloadmod = 50
perks.noaimmod = false
perks.scavmod = 5
perks.harvestmod = 6
perks.mvtmod = 16
explosive_resist = true
perks.cripple_immune = false
perks.exhaust_immune = true
perks.frac_immune = true
perks.nomorale = false
perks.explosivemod = 0
perks.grap = true
perks.backpack = false
perks.bleed_immune = false
perks.falldamagemod = true
perks.craftcostmod = -20
perks.cooldown = 0
for i,v in pairs(getgc(true)) do if type(v) == "table" then if rawget(v,"cooldown")
then rawset(v,"cooldown",30) elseif rawget(v,"multicooldown") then
rawset(v,"multicooldown",30) end end end
end,
})

local Button = Tab:CreateButton({


Name = "Drifter",
Callback = function()
local perks = require(workspace.ServerStuff.Statistics["CLASS_STATISTICS"])
["drift"].basestats
local perk = require(workspace.ServerStuff.Statistics["CLASS_STATISTICS"])["drift"]
perk.name = "Drifter"
perk.desc = "Just Drifler But Something Wrong"
perk.pros = { "More Ammunition.","Speed, No Fall Dmg, No Explosive dmg, and
take barely any HP upon shot.","0 Cooldown","Faster Swings"};
perk.cons = {"Explosion."}
perk.activename = "Drifter"
perks.atkmod = 55 -- 2 taps any bosses
perks.healthmod = 0
perks.defmod = 20 -- take 1 dmg per hit except explosion
perks.stammod = 175
perks.shovemod = 21
perks.lightatkspeed = 17
perks.heavyatkspeed = 100
perks.recoilmod = 30
perks.accmod = 200
perks.reloadmod = 50
perks.noaimmod = false
perks.scavmod = 5
perks.harvestmod = 6
perks.mvtmod = 16
explosive_resist = true
perks.cripple_immune = false
perks.exhaust_immune = true
perks.frac_immune = true
perks.nomorale = false
perks.explosivemod = 0
perks.grap = true
perks.backpack = false
perks.bleed_immune = false
perks.falldamagemod = true
perks.craftcostmod = -20
perks.cooldown = 0
for i,v in pairs(getgc(true)) do if type(v) == "table" then if rawget(v,"cooldown")
then rawset(v,"cooldown",30) elseif rawget(v,"multicooldown") then
rawset(v,"multicooldown",30) end end end
end,
})
local Button = Tab:CreateButton({
Name = "Apostle",
Callback = function()
local perks = require(workspace.ServerStuff.Statistics["CLASS_STATISTICS"])
["shadow"].basestats
local perk = require(workspace.ServerStuff.Statistics["CLASS_STATISTICS"])
["shadow"]
perk.name = "Apostle"
perk.desc = "Stoog Kalkul"
perk.pros = { "More Ammunition.","Speed, No Fall Dmg, No Explosive dmg, and
take barely any HP upon shot.","0 Cooldown","Faster Swings"};
perk.cons = {"Explosion can kill you."}
perk.activename = "Apostle"
perks.atkmod = 55 -- 2 taps any bosses
perks.healthmod = 0
perks.defmod = 20 -- take 1 dmg per hit except explosion
perks.stammod = 175
perks.shovemod = 21
perks.lightatkspeed = 17
perks.heavyatkspeed = 82
perks.recoilmod = 400
perks.accmod = 200
perks.reloadmod = 50
perks.noaimmod = false
perks.scavmod = 8
perks.harvestmod = 5
perks.mvtmod = 14
explosive_resist = true
perks.cripple_immune = true
perks.exhaust_immune = true
perks.frac_immune = true
perks.nomorale = false
perks.explosivemod = 0
perks.grap = true
perks.bleed_immune = true
perks.falldamagemod = true
perks.craftcostmod = 0
perks.cooldown = 0
for i,v in pairs(getgc(true)) do if type(v) == "table" then if rawget(v,"cooldown")
then rawset(v,"cooldown",24) elseif rawget(v,"multicooldown") then
rawset(v,"multicooldown",24) end end end
end,
})

local Button = Tab:CreateButton({


Name = "Lazarus",
Callback = function()
local perks = require(workspace.ServerStuff.Statistics["CLASS_STATISTICS"])
["lazarus"].basestats
local perk = require(workspace.ServerStuff.Statistics["CLASS_STATISTICS"])
["lazarus"]
perk.name = "Lazarus Angel"
perk.desc = "Lazarus"
perk.pros = { "More Ammunition.","Speed, No Fall Dmg, No Explosive dmg, and
take barely any HP upon shot.","0 Cooldown","Faster Swings"};
perk.cons = {"Explosion can kill you."}
perk.activename = "Lazarus"
perks.atkmod = 55 -- 2 taps any bosses
perks.healthmod = 0
perks.defmod = 20 -- take 1 dmg per hit except explosion
perks.stammod = 175
perks.shovemod = 21
perks.lightatkspeed = 17
perks.heavyatkspeed = 100
perks.recoilmod = 400
perks.accmod = 200
perks.reloadmod = 50
perks.noaimmod = false
perks.scavmod = 5
perks.harvestmod = 6
perks.mvtmod = 16
explosive_resist = true
perks.cripple_immune = false
perks.exhaust_immune = true
perks.frac_immune = true
perks.nomorale = false
perks.explosivemod = 0
perks.grap = true
perks.backpack = false
perks.bleed_immune = false
perks.falldamagemod = true
perks.craftcostmod = -20
perks.cooldown = 0
for i,v in pairs(getgc(true)) do if type(v) == "table" then if rawget(v,"cooldown")
then rawset(v,"cooldown",30) elseif rawget(v,"multicooldown") then
rawset(v,"multicooldown",30) end end end
end,
})
local Button = Tab:CreateButton({
Name = "Immolator",
Callback = function()
local perks = require(workspace.ServerStuff.Statistics["CLASS_STATISTICS"])
["fire"].basestats
local perk = require(workspace.ServerStuff.Statistics["CLASS_STATISTICS"])["fire"]
perk.name = "Immolator"
perk.desc = "FIRE"
perk.pros = { "More Ammunition.","Speed, No Fall Dmg, No Explosive dmg, and
take barely any HP upon shot.","Faster Swings"};
perk.cons = {"Explosion can kill you.","You can die from overheat"}
perk.activename = "Immolator"
perks.atkmod = 55 -- 2 taps any bosses
perks.healthmod = 0
perks.defmod = 20 -- take 1 dmg per hit except explosion
perks.stammod = 175
perks.shovemod = 21
perks.lightatkspeed = 17
perks.heavyatkspeed = 100
perks.recoilmod = 400
perks.accmod = 200
perks.reloadmod = 50
perks.noaimmod = false
perks.scavmod = 5
perks.harvestmod = 6
perks.mvtmod = 16
explosive_resist = true
perks.cripple_immune = false
perks.exhaust_immune = true
perks.frac_immune = true
perks.nomorale = false
perks.explosivemod = 0
perks.grap = true
perks.backpack = false
perks.bleed_immune = false
perks.falldamagemod = true
perks.craftcostmod = -20
perks.cooldown = 0
end,
})
local Button = Tab:CreateButton({
Name = "Sovereign",
Callback = function()
local perks = require(workspace.ServerStuff.Statistics["CLASS_STATISTICS"])
["dagger"].basestats
local perk = require(workspace.ServerStuff.Statistics["CLASS_STATISTICS"])
["dagger"]
perk.name = "Sovereign"
perk.desc = "Kalkul Elite"
perk.pros = { "More Ammunition.","Speed, No Fall Dmg, No Explosive dmg, and
take barely any HP upon shot.","0 Cooldown","Faster Swings"};
perk.cons = {"Exposion can kill you"}
perk.activename = "Sovereign"
perks.atkmod = 55 -- 2 taps any bosses
perks.healthmod = 0
perks.defmod = 20 -- take 1 dmg per hit except explosion
perks.stammod = 175
perks.shovemod = 21
perks.lightatkspeed = 17
perks.heavyatkspeed = 100
perks.recoilmod = 400
perks.accmod = 200
perks.reloadmod = 50
perks.noaimmod = false
perks.scavmod = 5
perks.harvestmod = 6
perks.mvtmod = 16
explosive_resist = true
perks.cripple_immune = false
perks.exhaust_immune = true
perks.frac_immune = true
perks.nomorale = false
perks.explosivemod = 0
perks.grap = true
perks.backpack = false
perks.bleed_immune = false
perks.falldamagemod = true
perks.craftcostmod = -20
perks.cooldown = 0
end,
})
local Button = Tab:CreateButton({
Name = "Mindflayer",
Callback = function()
local perks = require(workspace.ServerStuff.Statistics["CLASS_STATISTICS"])
["mind"].basestats
local perk = require(workspace.ServerStuff.Statistics["CLASS_STATISTICS"])["mind"]
perk.name = "Mindflayer"
perk.desc = "Iwma bweak youw mwind owo"
perk.pros = { "More Ammunition.","Speed, No Fall Dmg, No Explosive dmg, and
take barely any HP upon shot.","0 Cooldown","Faster Swings"};
perk.cons = {"Explosion can kill you"}
perk.activename = "Mindflayer"
perks.atkmod = 55 -- 2 taps any bosses
perks.healthmod = 0
perks.defmod = 20 -- take 1 dmg per hit except explosion
perks.stammod = 175
perks.shovemod = 21
perks.lightatkspeed = 17
perks.heavyatkspeed = 100
perks.recoilmod = 400
perks.accmod = 200
perks.reloadmod = 50
perks.noaimmod = false
perks.scavmod = 5
perks.harvestmod = 6
perks.mvtmod = 8
explosive_resist = true
perks.cripple_immune = false
perks.exhaust_immune = true
perks.frac_immune = true
perks.nomorale = false
perks.explosivemod = 0
perks.grap = true
perks.backpack = true
perks.bleed_immune = false
perks.falldamagemod = true
perks.craftcostmod = -20
perks.cooldown = 0
for i,v in pairs(getgc(true)) do if type(v) == "table" then if rawget(v,"cooldown")
then rawset(v,"cooldown",500) elseif rawget(v,"multicooldown") then
rawset(v,"multicooldown",70) end end end
end,
})
local Button = Tab:CreateButton({
Name = "Damned",
Callback = function()
local perks = require(workspace.ServerStuff.Statistics["CLASS_STATISTICS"])
["damn"].basestats
local perk = require(workspace.ServerStuff.Statistics["CLASS_STATISTICS"])["damn"]
perk.name = "Damned"
perk.desc = "Damned"
perk.pros = { "More Ammunition.","Speed, No Fall Dmg, No Explosive dmg, and
take barely any HP upon shot.","0 Cooldown","Faster Swings"};
perk.cons = {"Explosion can kill you"}
perk.activename = "Damned"
perk.activedetails = "i dunno"
perks.atkmod = 55 -- 2 taps any bosses
perks.healthmod = 0
perks.defmod = 20 -- take 1 dmg per hit except explosion
perks.stammod = 175
perks.shovemod = 21
perks.lightatkspeed = 17
perks.heavyatkspeed = 100
perks.recoilmod = 400
perks.accmod = 200
perks.reloadmod = 50
perks.noaimmod = false
perks.scavmod = 5
perks.harvestmod = 6
perks.mvtmod = 16
explosive_resist = true
perks.cripple_immune = false
perks.exhaust_immune = true
perks.frac_immune = true
perks.nomorale = false
perks.explosivemod = 0
perks.grap = true
perks.backpack = false
perks.bleed_immune = false
perks.falldamagemod = true
perks.craftcostmod = -20
perks.cooldown = 0
end,
})
local Button = Tab:CreateButton({
Name = "tp SledgeQueen",
Callback = function()

loadstring(game:HttpGet("https://raw.githubusercontent.com/bigblackmonkeyboi/scip/
main/Sledgequeentp.lua", true))();

end,
})
local Button = Tab:CreateButton({
Name = "tp ALL Scavengers",
Callback = function()

loadstring(game:HttpGet("https://raw.githubusercontent.com/bigblackmonkeyboi/scip/
main/tp-all-enemy-to-you-in-dw.lua", true))();

end,
})
local Button = Tab:CreateButton({
Name = "SOF nametag",
Callback = function()
function Respawn()
workspace.ServerStuff.spawnPlayer:FireServer("respawncharacter")
end

function Hub()
workspace.ServerStuff.spawnPlayer:FireServer("hubbing")
end

function Start(arg)
if arg == "Normal" then
game.Players.LocalPlayer:FindFirstChild("start").Value = "normal"
elseif arg == "Ray" then
game.Players.LocalPlayer:FindFirstChild("start").Value = "normal"
end
end

function Spawn(Cords)
Respawn()
repeat task.wait() until not
game.Players.LocalPlayer.Character:FindFirstChild("Outfit")
Hub()
Start("Normal")
repeat task.wait() until
game.Players.LocalPlayer.Character:FindFirstChild("Outfit")
if Cords == "Match" then
game.Players.LocalPlayer.start.Value = "normal"

game.Players.LocalPlayer.Character:FindFirstChild("HumanoidRootPart").CFrame =
CFrame.new(18.777990341186523, -2.5860984325408936, -9.264251708984375)
elseif Cords == "HubA" then
game.Players.LocalPlayer.start.Value = "hubbing"

game.Players.LocalPlayer.Character:FindFirstChild("HumanoidRootPart").CFrame =
CFrame.new(-118.72508239746094, -22.03114128112793, 1088.935546875)
elseif Cords == "Respawn" then
game.Players.LocalPlayer.start.Value = "hubbing"
Respawn()
elseif Cords == "HubB" then
game.Players.LocalPlayer.start.Value = ""

game.Players.LocalPlayer.Character:FindFirstChild("HumanoidRootPart").CFrame =
CFrame.new(-118.72508239746094, -22.03114128112793, 1088.935546875)
end
end

Spawn("Match") --- Match (puts you in match with pvp), HubB (hub with pvp),
HubA (hub without pvp), Respawn (puts you back into menu)
end,
})
local Button = Tab:CreateButton({
Name = "dupe loot [KILLS YOU] (spam click this to make server lag)",
Callback = function()
for i = 1,10 do
task.wait()
workspace.ServerStuff.deathPlay:FireServer()
task.wait()
end

end,
})
local Button = Tab:CreateButton({
Name = "inf yield",
Callback = function()
loadstring(game:HttpGet('https://raw.githubusercontent.com/EdgeIY/
infiniteyield/master/source'))()
end,
})
local Button = Tab:CreateButton({
Name = "hanger thoughts",
Callback = function()
local uis = game:GetService("UserInputService")

uis.InputBegan:Connect(function(input,gameprocess)
if gameprocess == true then return end

if input.KeyCode == Enum.KeyCode.B then


workspace.ServerStuff.applyGore:FireServer("hangerPopup",
game.Players.LocalPlayer.Character.PrimaryPart, nil)
workspace.ServerStuff.applyGore:FireServer("hangerPopup",
game.Players.LocalPlayer.Character.PrimaryPart, nil)
workspace.ServerStuff.applyGore:FireServer("hangerPopup",
game.Players.LocalPlayer.Character.PrimaryPart, nil)
workspace.ServerStuff.applyGore:FireServer("hangerPopup",
game.Players.LocalPlayer.Character.PrimaryPart, nil)
workspace.ServerStuff.applyGore:FireServer("hangerPopup",
game.Players.LocalPlayer.Character.PrimaryPart, nil)
workspace.ServerStuff.applyGore:FireServer("hangerPopup",
game.Players.LocalPlayer.Character.PrimaryPart, nil)
end
end)
end,
})
local Button = Tab:CreateButton({
Name = "funny sound troll",
Callback = function()

local Library =
loadstring(game:HttpGet("https://raw.githubusercontent.com/xHeptc/Kavo-UI-Library/
main/source.lua"))()

local Window = Library.CreateLib("Sounds", "Serpent")

-- Tabs --

local Songs = Window:NewTab("Holdout")


local Gamemode = Window:NewTab("Gamemode")
local Theme = Window:NewTab("Theme")
local Events = Window:NewTab("Events")
local Traps = Window:NewTab("Trigger")
local Boss = Window:NewTab("Gabriel")
local Emperor = Window:NewTab("Emperor")
local Ilija = Window:NewTab("Ilija")
local AGENT = Window:NewTab("AGENT")
local Shadow = Window:NewTab("Reikgon")
local Settings = Window:NewTab("Settings")

-- Local --

local Play = game:GetService("Workspace").ServerStuff.playAudio

-- Holdout --

local Holdpot = Songs:NewSection("Boss Themes")

Holdpot:NewButton("Medieval", "Knights Theme", function()


Play:FireServer({"songs", "holdout_bosses"}, "medieval", workspace)
game.StarterGui:SetCore("SendNotification", {
Title = "Boss Themes";
Text = "Playing - Knights Theme";
Icon = "rbxassetid://6833114846";
Duration = 4;
})
end)

Holdpot:NewButton("Zealot", "Zealot Theme", function()


Play:FireServer({"songs", "holdout_bosses"}, "zealot", workspace)
game.StarterGui:SetCore("SendNotification", {
Title = "Boss Themes";
Text = "Playing - Zealot Theme";
Icon = "rbxassetid://6833114846";
Duration = 4;
})
end)
Holdpot:NewButton("Sickler", "Sickler Theme", function()
Play:FireServer({"songs", "holdout_bosses"}, "sickler", workspace)
game.StarterGui:SetCore("SendNotification", {
Title = "Boss Themes";
Text = "Playing - Sickler Theme";
Icon = "rbxassetid://6833114846";
Duration = 4;
})
end)
Holdpot:NewButton("Sledge", "Sledge Queen Theme", function()
Play:FireServer({"songs", "holdout_bosses"}, "sledge", workspace)
game.StarterGui:SetCore("SendNotification", {
Title = "Boss Themes";
Text = "Playing - Sledge Theme";
Icon = "rbxassetid://6833114846";
Duration = 4;
})
end)
Holdpot:NewButton("Yosef", "Yosef Theme", function()
Play:FireServer({"songs", "holdout_bosses"}, "yosef", workspace)
game.StarterGui:SetCore("SendNotification", {
Title = "Boss Themes";
Text = "Playing - Yosef Theme";
Icon = "rbxassetid://6833114846";
Duration = 4;
})
end)
Holdpot:NewButton("Rhyer", "Rhyer Theme", function()
Play:FireServer({"songs", "holdout_bosses"}, "rhyer", workspace)
game.StarterGui:SetCore("SendNotification", {
Title = "Boss Themes";
Text = "Playing - Rhyer Theme";
Icon = "rbxassetid://6833114846";
Duration = 4;
})
end)
Holdpot:NewButton("Bad", "Bad Business Theme", function()
Play:FireServer({"songs", "holdout_bosses"}, "bad", workspace)
game.StarterGui:SetCore("SendNotification", {
Title = "Boss Themes";
Text = "Playing - Bad Theme";
Icon = "rbxassetid://6833114846";
Duration = 4;
})
end)

-- Theme --

local Theme = Theme:NewSection("Theme")

Theme:NewButton("Scavfinal", "ScavFinal Theme", function()


Play:FireServer({"songs"}, "scavfinal", workspace)
game.StarterGui:SetCore("SendNotification", {
Title = "Theme";
Text = "Playing - Scavfinal Theme";
Icon = "rbxassetid://6833114846";
Duration = 4;
})
end)

Theme:NewButton("Scavwars", "Scavwars Theme", function()


Play:FireServer({"songs"}, "scavwar", workspace)
game.StarterGui:SetCore("SendNotification", {
Title = "Theme";
Text = "Playing - Scavwars Theme";
Icon = "rbxassetid://6833114846";
Duration = 4;
})
end)

Theme:NewButton("Final", "This shit Dope", function()


Play:FireServer({"songs"}, "final", workspace)
game.StarterGui:SetCore("SendNotification", {
Title = "Theme";
Text = "Playing - Final Theme";
Icon = "rbxassetid://6833114846";
Duration = 4;
})
end)

Theme:NewButton("End Credits", "Ending Credits Theme", function()


Play:FireServer({"songs"}, "unused2", workspace)
game.StarterGui:SetCore("SendNotification", {
Title = "Theme";
Text = "Playing - End Theme";
Icon = "rbxassetid://6833114846";
Duration = 4;
})
end)

Theme:NewButton("Unused", "Unused Theme", function()


Play:FireServer({"songs"}, "unused1", workspace)
game.StarterGui:SetCore("SendNotification", {
Title = "Theme";
Text = "Playing - Unused Theme";
Icon = "rbxassetid://6833114846";
Duration = 4;
})
end)

-- Gamemode --
local Mode = Gamemode:NewSection("Random Themes")

Mode:NewButton("Juggernaut", "Juggernaut", function()


Play:FireServer({"gamemode"}, "juggernaut", workspace)
game.StarterGui:SetCore("SendNotification", {
Title = "Random";
Text = "Playing - Juggernaut";
Icon = "rbxassetid://6833114846";
Duration = 4;
})
end)

Mode:NewButton("Bloodrush", "Bloodrush", function()


Play:FireServer({"gamemode"}, "bloodrush", workspace)
game.StarterGui:SetCore("SendNotification", {
Title = "Random";
Text = "Playing - Bloodrush";
Icon = "rbxassetid://6833114846";
Duration = 4;
})
end)

Mode:NewButton("GamemodeA", "GamemodeA", function()


Play:FireServer({"gamemode"}, "gamemodeA", workspace)
game.StarterGui:SetCore("SendNotification", {
Title = "Random";
Text = "Playing - GamemodeA";
Icon = "rbxassetid://6833114846";
Duration = 4;
})
end)

Mode:NewButton("GamemodeB", "GamemodeB", function()


Play:FireServer({"gamemode"}, "gamemodeB", workspace)
game.StarterGui:SetCore("SendNotification", {
Title = "Random";
Text = "Playing - GamemodeB";
Icon = "rbxassetid://6833114846";
Duration = 4;
})
end)

Mode:NewButton("GamemodeC", "GamemodeC", function()


Play:FireServer({"gamemode"}, "gamemodeC", workspace)
game.StarterGui:SetCore("SendNotification", {
Title = "Random";
Text = "Playing - GamemodeC";
Icon = "rbxassetid://6833114846";
Duration = 4;
})
end)

Mode:NewButton("Horn", "Horn", function()


Play:FireServer({"gamemode"}, "horn", workspace)
game.StarterGui:SetCore("SendNotification", {
Title = "Random";
Text = "Playing - Horn";
Icon = "rbxassetid://6833114846";
Duration = 4;
})
end)

-- Events --

local Event = Events:NewSection("Events Sounds")

Event:NewButton("KillSwitch", "KillSwitch", function()


Play:FireServer({"events", "survevents"}, "killswitch", workspace)
game.StarterGui:SetCore("SendNotification", {
Title = "Events";
Text = "Playing - KillSwitch";
Icon = "rbxassetid://6833114846";
Duration = 4;
})
end)

Event:NewButton("Flareraid", "Flareraid", function()


Play:FireServer({"events", "survevents"}, "flareraid", workspace)
game.StarterGui:SetCore("SendNotification", {
Title = "Events";
Text = "Playing - Flareraid";
Icon = "rbxassetid://6833114846";
Duration = 4;
})
end)

Event:NewButton("Bloodrush", "Bloodrush", function()


Play:FireServer({"events", "survevents"}, "bloodrush", workspace)
game.StarterGui:SetCore("SendNotification", {
Title = "Events";
Text = "Playing - Bloodrush";
Icon = "rbxassetid://6833114846";
Duration = 4;
})
end)

Event:NewButton("Thunder", "Thunder", function()


Play:FireServer({"events", "survevents"}, "thunder", workspace)
game.StarterGui:SetCore("SendNotification", {
Title = "Events";
Text = "Playing - Thunder";
Icon = "rbxassetid://6833114846";
Duration = 4;
})
end)

Event:NewButton("Exotic", "Exotic", function()


Play:FireServer({"events", "survevents"}, "exotic", workspace)
game.StarterGui:SetCore("SendNotification", {
Title = "Events";
Text = "Playing - Exotic";
Icon = "rbxassetid://6833114846";
Duration = 4;
})
end)

Event:NewButton("Monte", "Monte", function()


Play:FireServer({"events", "survevents"}, "monte", workspace)
game.StarterGui:SetCore("SendNotification", {
Title = "Events";
Text = "Playing - Monte";
Icon = "rbxassetid://6833114846";
Duration = 4;
})
end)

-- Traps --

local Tr = Traps:NewSection("Trigger Sounds")

Tr:NewButton("Flare", "Flare Trap", function()


Play:FireServer({"world_item"}, "trap_flare1", workspace)
game.StarterGui:SetCore("SendNotification", {
Title = "Trigger";
Text = "Triggering - Flare";
Icon = "rbxassetid://6833114846";
Duration = 1;
})
end)

Tr:NewButton("Flare2", "Flare Trap2", function()


Play:FireServer({"world_item"}, "trap_flare2", workspace)
game.StarterGui:SetCore("SendNotification", {
Title = "Trigger";
Text = "Triggering - Flare2";
Icon = "rbxassetid://6833114846";
Duration = 1;
})
end)

Tr:NewButton("Dynamite", "Dynamite Trap", function()


Play:FireServer({"world_item"}, "trap_fuse", workspace)
game.StarterGui:SetCore("SendNotification", {
Title = "Trigger";
Text = "Triggering - Flare";
Icon = "rbxassetid://6833114846";
Duration = 1;
})
end)

Tr:NewButton("Firebomb", "Firebomb", function()


Play:FireServer({"world_item"}, "firebomb", workspace)
game.StarterGui:SetCore("SendNotification", {
Title = "Trigger";
Text = "Triggering - Firebomb";
Icon = "rbxassetid://6833114846";
Duration = 1;
})
end)

-- Boss --

local Boss = Boss:NewSection("Voicelines")

Boss:NewDropdown("Taunt", "Taunt", {"taunt_1", "taunt_2", "taunt_3",


"taunt_4", "taunt_5", "taunt_6", "taunt_7", "taunt_8", "taunt_9"}, function(Select)
Play:FireServer({"ai", "boss"}, Select, workspace)
end)

Boss:NewDropdown("Hurt", "Hurt", {"hurt_1", "hurt_2", "hurt_3", "hurt_4"},


function(Hurt)
Play:FireServer({"ai", "boss"}, Hurt, workspace)
end)

Boss:NewButton("Big Hurt", "Totally Moaning", function()


Play:FireServer({"ai", "boss"}, "big_hurt", workspace)
end)

Boss:NewButton("Intro", "Introduction", function()


Play:FireServer({"ai", "boss"}, "intro_1", workspace)
end)

Boss:NewButton("Intro2", "Introduction2", function()


Play:FireServer({"ai", "boss"}, "intro_2", workspace)
end)

Boss:NewButton("Gameover", "Gameover", function()


Play:FireServer({"ai", "boss"}, "game_over1", workspace)
end)

Boss:NewButton("Gameover2", "Gameover2", function()


Play:FireServer({"ai", "boss"}, "game_over2", workspace)
end)

Boss:NewButton("Behold", "Behold Power of An Angels", function()


Play:FireServer({"ai", "boss"}, "behold", workspace)
end)

Boss:NewButton("Enough", "Enough", function()


Play:FireServer({"ai", "boss"}, "enough", workspace)
end)

Boss:NewButton("Woes", "Woes", function()


Play:FireServer({"ai", "boss"}, "woes", workspace)
end)

-- Emperor --

local Emp = Emperor:NewSection("Voicelines")

Emp:NewDropdown("Begin", "Begin", {"begin1", "begin2", "begin3"},


function(begin)
Play:FireServer({"events", "emperor"}, begin, workspace)
end)

Emp:NewDropdown("Blocked", "Blocked", {"blocked1", "blocked2", "blocked3",


"blocked4", "blocked5"}, function(blocked)
Play:FireServer({"events", "emperor"}, blocked, workspace)
end)

Emp:NewDropdown("Chatter", "Chatter", {"chatter1", "chatter2", "chatter3",


"chatter4", "chatter5"}, function(chat)
Play:FireServer({"events", "emperor"}, chat, workspace)
end)
Emp:NewDropdown("Confirm", "Confirm", {"confirm1", "confirm2", "confirm3",
"confirm4", "confirm5"}, function(confirm)
Play:FireServer({"events", "emperor"}, confirm, workspace)
end)

Emp:NewDropdown("Lowhealth", "Lowhealth", {"lowhealth1", "lowhealth2",


"lowhealth3"}, function(low)
Play:FireServer({"events", "emperor"}, low, workspace)
end)

-- Ilija --

local Ilija = Ilija:NewSection("Voicelines")

Ilija:NewDropdown("Arrive", "Arrive", {"arrive1", "arrive2", "arrive3"},


function(Arrive)
Play:FireServer({"voices", "ilija", "arrive"}, Arrive, workspace)
end)

Ilija:NewDropdown("Quip", "Quip", {"quip1", "quip2", "quip3", "quip4",


"quip5"}, function(Quip)
Play:FireServer({"voices", "ilija", "quip"}, Quip, workspace)
end)

Ilija:NewDropdown("End", "End", {"end1", "end2", "end3"}, function(End)


Play:FireServer({"voices", "ilija", "end"}, End, workspace)
end)

Ilija:NewDropdown("Reload", "Reload", {"reload1", "reload2", "reload3",


"reload4", "reload5", "reload6", "reload7", "reload8", "reload9"}, function(Reload)
Play:FireServer({"voices", "ilija", "reload"}, Reload, workspace)
end)

Ilija:NewDropdown("Shot", "Shot", {"shot1", "shot2", "shot3", "shot4",


"shot5", "shot6", "shot7", "shot8", "shot9", "shot10", "shot11"}, function(Shot)
Play:FireServer({"voices", "ilija", "shot"}, Shot, workspace)
end)

-- AGENT --

local Agen = AGENT:NewSection("AGENT Voicelines")

Agen:NewDropdown("Stormenter", "Stormenter", {"storm1", "storm2"},


function(storm)
Play:FireServer({"AGENT", "stormenter"}, storm, workspace)
end)

Agen:NewDropdown("Stormleave", "Stormleave", {"storm1", "storm2"},


function(storm2)
Play:FireServer({"AGENT", "stormleave"}, storm2, workspace)
end)

Agen:NewDropdown("hostile", "hostile", {"hostile1", "hostile2", "hostile3",


"hostile4", "hostile5", "hostile6", "hostile7", "hostile8"}, function(hostile)
Play:FireServer({"AGENT", "hostile"}, hostile, workspace)
end)

Agen:NewDropdown("Heavy", "Heavy", {"heavy1", "heavy2"}, function(heavy)


Play:FireServer({"AGENT", "heavy"}, heavy, workspace)
end)

Agen:NewDropdown("Join", "Join", {"join1", "join2", "join3"},


function(join)
Play:FireServer({"AGENT", "join"}, join, workspace)
end)

Agen:NewDropdown("Left", "Left", {"left1", "left2", "left3"},


function(left)
Play:FireServer({"AGENT", "left"}, left, workspace)
end)

Agen:NewDropdown("Down", "Down", {"down1", "down2"}, function(down)


Play:FireServer({"AGENT", "down"}, down, workspace)
end)

Agen:NewDropdown("Hvt", "Hvt", {"hvt1", "hvt2", "hvt3"}, function(hvt)


Play:FireServer({"AGENT", "hvt"}, hvt, workspace)
end)

Agen:NewDropdown("Lowhealth", "Lowhealth", {"lowhealth1", "lowhealth2",


"lowhealth3"}, function(low)
Play:FireServer({"AGENT", "lowhealth"}, low, workspace)
end)

Agen:NewDropdown("Echo Start", "Echo Start", {"start1", "start2"},


function(storm)
Play:FireServer({"AGENT", "echo_start"}, storm, workspace)
end)

-- Shadow --

local Shadow = Shadow:NewSection("Reikgon Voices")

Shadow:NewButton("Sickler Scream", "Alert", function()


Play:FireServer({"shadow"}, "alert", workspace)
end)

Shadow:NewButton("Chainbreak", "Chainbreak", function()


Play:FireServer({"shadow"}, "chainbreak", workspace)
end)

Shadow:NewButton("Sickler Theme", "Sickler Provoked Theme", function()


Play:FireServer({"shadow"}, "sickler_song", workspace)
end)

Shadow:NewButton("Sickler Crying", "Sickler Idle", function()


Play:FireServer({"shadow"}, "sickler_idle", workspace)
end)

Shadow:NewDropdown("Sickler", "Sickler Voice", {"sickler_noise1",


"sickler_noise2", "sickler_noise3"}, function(sickler)
Play:FireServer({"shadow"}, sickler, workspace)
end)

Shadow:NewLabel("Skinner")

Shadow:NewDropdown("Skinner", "Skinner Voice", {"skinner_noise1",


"skinner_noise2", "skinner_noise3", "skinner_noise4", "skinner_noise5"},
function(skinner)
Play:FireServer({"shadow"}, skinner, workspace)
end)

Shadow:NewLabel("Hanger")

Shadow:NewDropdown("Hanger Alert", "Hanger Alert", {"alert1", "alert2",


"alert3"}, function(hanger)
Play:FireServer({"shadow", "hang"}, hanger, workspace)
end)

Shadow:NewButton("Influence", "influence", function()


Play:FireServer({"shadow", "hang"}, "influence1", workspace)
end)

Shadow:NewButton("Influence2", "influence2", function()


Play:FireServer({"shadow", "hang"}, "influence2", workspace)
end)

Shadow:NewButton("Cast", "Possessed Sound", function()


Play:FireServer({"shadow", "hang"}, "cast", workspace)
end)

Shadow:NewButton("Resist", "Out of Possessed", function()


Play:FireServer({"shadow", "hang"}, "resist", workspace)
end)

Shadow:NewLabel("Hidden")

Shadow:NewButton("Attack", "Hidden Attack Sound", function()


Play:FireServer({"events", "hiddenB"}, "attack", workspace)
end)

Shadow:NewDropdown("Voicelines", "Taunt", {"taunt1", "taunt2", "taunt3",


"taunt4"}, function(hidden)
Play:FireServer({"events", "hiddenB"}, hidden, workspace)
end)

-- Settings --

local Set = Settings:NewSection("Settings")

Set:NewKeybind("UI", "UI Keybind", Enum.KeyCode.RightShift, function()


Library:ToggleUI()
end)
end,
})
local Button = Tab:CreateButton({
Name = "inf stamina",
Callback = function()
repeat
task.wait()
until
game.Players.LocalPlayer.PlayerGui.mainHUD.StaminaFrame:FindFirstChild("TextLabel")
~= nil

if game.Players.LocalPlayer.PlayerGui.mainHUD.StaminaFrame == nil then


return
end
function GrabMainScript()
for _, instance in
pairs(game.Players.LocalPlayer.Backpack:GetChildren()) do
if instance:IsA("LocalScript") and instance.Name ~=
"ClickDetectorScript" then
return instance
end
end
end

local func
local script = GrabMainScript()
for i, v in pairs(getreg()) do
if type(v) == "function" and getfenv(v).script then
if getfenv(v).script == script then
local upvalues = getupvalues(v)
if
tostring(upvalues[3]) ==

tostring(game.Players.LocalPlayer.PlayerGui.mainHUD.StaminaFrame:FindFirstChild("Te
xtLabel").Text)
then
func = v
end
end
end
end
spawn(
function()
repeat
setupvalue(func, 3, math.huge)
task.wait()
until
game.Players.LocalPlayer.Character:FindFirstChildOfClass("Humanoid").Health <= 0
end
)
end,
})
local Section = Tab:CreateSection("Guns")
local Button = Tab:CreateButton({
Name = "spawn craft item UMP",
Callback = function()
local workbench = workspace.Interactables:FindFirstChild("Workbench")
game.Players.LocalPlayer.Character:PivotTo(workbench:GetPivot() +
Vector3.new(0, 5, 0))
local args = {
[1] = workspace.Interactables.Workbench,
[2] = "workbenchblueprintUMP",
}

game:GetService("ReplicatedStorage").Interactables.interaction:FireServer(unpack(ar
gs))
wait(1.7)
local args = {
[1] = workspace.Interactables.Workbench,
[2] = "workbench",
}
game:GetService("ReplicatedStorage").Interactables.interaction:FireServer(unpack(ar
gs))

end,
})

local Button = Tab:CreateButton({


Name = "spawn craft item M60",
Callback = function()
local workbench = workspace.Interactables:FindFirstChild("Workbench")
game.Players.LocalPlayer.Character:PivotTo(workbench:GetPivot() +
Vector3.new(0, 5, 0))
local args = {
[1] = workspace.Interactables.Workbench,
[2] = "workbenchblueprintSubLMG",
}

game:GetService("ReplicatedStorage").Interactables.interaction:FireServer(unpack(ar
gs))
wait(1.7)
local args = {
[1] = workspace.Interactables.Workbench,
[2] = "workbench",
}

game:GetService("ReplicatedStorage").Interactables.interaction:FireServer(unpack(ar
gs))

end,
})

local Button = Tab:CreateButton({


Name = "spawn craft item REDEEMER",
Callback = function()
local workbench = workspace.Interactables:FindFirstChild("Workbench")
game.Players.LocalPlayer.Character:PivotTo(workbench:GetPivot() +
Vector3.new(0, 5, 0))
local args = {
[1] = workspace.Interactables.Workbench,
[2] = "workbenchblueprintMRVolver",
}

game:GetService("ReplicatedStorage").Interactables.interaction:FireServer(unpack(ar
gs))
wait(1.7)
local args = {
[1] = workspace.Interactables.Workbench,
[2] = "workbench",
}

game:GetService("ReplicatedStorage").Interactables.interaction:FireServer(unpack(ar
gs))
end,
})

local Button = Tab:CreateButton({


Name = "spawn craft item Intervention",
Callback = function()
local workbench = workspace.Interactables:FindFirstChild("Workbench")
game.Players.LocalPlayer.Character:PivotTo(workbench:GetPivot() +
Vector3.new(0, 5, 0))
local args = {
[1] = workspace.Interactables.Workbench,
[2] = "workbenchblueprintIntSniper",
}

game:GetService("ReplicatedStorage").Interactables.interaction:FireServer(unpack(ar
gs))
wait(1.7)
local args = {
[1] = workspace.Interactables.Workbench,
[2] = "workbench",
}

game:GetService("ReplicatedStorage").Interactables.interaction:FireServer(unpack(ar
gs))

end,
})

local Button = Tab:CreateButton({


Name = "spawn craft item M249",
Callback = function()
local workbench = workspace.Interactables:FindFirstChild("Workbench")
game.Players.LocalPlayer.Character:PivotTo(workbench:GetPivot() +
Vector3.new(0, 5, 0))
local args = {
[1] = workspace.Interactables.Workbench,
[2] = "workbenchblueprintFNLMG",
}

game:GetService("ReplicatedStorage").Interactables.interaction:FireServer(unpack(ar
gs))
wait(1.7)
local args = {
[1] = workspace.Interactables.Workbench,
[2] = "workbench",
}

game:GetService("ReplicatedStorage").Interactables.interaction:FireServer(unpack(ar
gs))

end,
})
local Button = Tab:CreateButton({
Name = "spawn crafted item AKM",
Callback = function()
local workbench = workspace.Interactables:FindFirstChild("Workbench")
game.Players.LocalPlayer.Character:PivotTo(workbench:GetPivot() +
Vector3.new(0, 5, 0))
local args = {
[1] = workspace.Interactables.Workbench,
[2] = "workbenchblueprintSUPAK",
}

game:GetService("ReplicatedStorage").Interactables.interaction:FireServer(unpack(ar
gs))
wait(1.7)
local args = {
[1] = workspace.Interactables.Workbench,
[2] = "workbench",
}

game:GetService("ReplicatedStorage").Interactables.interaction:FireServer(unpack(ar
gs))

end,
})
local Button = Tab:CreateButton({
Name = "spawn crafted item A.J.M. 9",
Callback = function()
local workbench = workspace.Interactables:FindFirstChild("Workbench")
game.Players.LocalPlayer.Character:PivotTo(workbench:GetPivot() +
Vector3.new(0, 5, 0))
local args = {
[1] = workspace.Interactables.Workbench,
[2] = "workbenchblueprintAJM",
}

game:GetService("ReplicatedStorage").Interactables.interaction:FireServer(unpack(ar
gs))
wait(1.7)
local args = {
[1] = workspace.Interactables.Workbench,
[2] = "workbench",
}

game:GetService("ReplicatedStorage").Interactables.interaction:FireServer(unpack(ar
gs))

end,
})
local Button = Tab:CreateButton({
Name = "spawn crafted item KSG",
Callback = function()
local workbench = workspace.Interactables:FindFirstChild("Workbench")
game.Players.LocalPlayer.Character:PivotTo(workbench:GetPivot() +
Vector3.new(0, 5, 0))
local args = {
[1] = workspace.Interactables.Workbench,
[2] = "workbenchblueprintKSG",
}
game:GetService("ReplicatedStorage").Interactables.interaction:FireServer(unpack(ar
gs))
wait(1.7)
local args = {
[1] = workspace.Interactables.Workbench,
[2] = "workbench",
}

game:GetService("ReplicatedStorage").Interactables.interaction:FireServer(unpack(ar
gs))

end,
})
local Section = Tab:CreateSection("Melee")
local Button = Tab:CreateButton({
Name = "spawn crafted item Fireier Axe",
Callback = function()
local workbench = workspace.Interactables:FindFirstChild("Workbench")
game.Players.LocalPlayer.Character:PivotTo(workbench:GetPivot() +
Vector3.new(0, 5, 0))
local args = {
[1] = workspace.Interactables.Workbench,
[2] = "workbenchblueprintFAxe",
}

game:GetService("ReplicatedStorage").Interactables.interaction:FireServer(unpack(ar
gs))
wait(1.7)
local args = {
[1] = workspace.Interactables.Workbench,
[2] = "workbench",
}

game:GetService("ReplicatedStorage").Interactables.interaction:FireServer(unpack(ar
gs))

end,
})
local Button = Tab:CreateButton({
Name = "spawn crafted item The 'Decimator'",
Callback = function()
local workbench = workspace.Interactables:FindFirstChild("Workbench")
game.Players.LocalPlayer.Character:PivotTo(workbench:GetPivot() +
Vector3.new(0, 5, 0))
local args = {
[1] = workspace.Interactables.Workbench,
[2] = "workbenchblueprintRBHammer",
}

game:GetService("ReplicatedStorage").Interactables.interaction:FireServer(unpack(ar
gs))
wait(1.7)
local args = {
[1] = workspace.Interactables.Workbench,
[2] = "workbench",
}

game:GetService("ReplicatedStorage").Interactables.interaction:FireServer(unpack(ar
gs))

end,
})
local Button = Tab:CreateButton({
Name = "spawn crafted item 'Maria''",
Callback = function()
local workbench = workspace.Interactables:FindFirstChild("Workbench")
game.Players.LocalPlayer.Character:PivotTo(workbench:GetPivot() +
Vector3.new(0, 5, 0))
local args = {
[1] = workspace.Interactables.Workbench,
[2] = "workbenchblueprintNailedB",
}

game:GetService("ReplicatedStorage").Interactables.interaction:FireServer(unpack(ar
gs))
wait(1.7)
local args = {
[1] = workspace.Interactables.Workbench,
[2] = "workbench",
}

game:GetService("ReplicatedStorage").Interactables.interaction:FireServer(unpack(ar
gs))

end,
})

local Button = Tab:CreateButton({


Name = "spawn crafted item Executioner",
Callback = function()
local workbench = workspace.Interactables:FindFirstChild("Workbench")
game.Players.LocalPlayer.Character:PivotTo(workbench:GetPivot() +
Vector3.new(0, 5, 0))
local args = {
[1] = workspace.Interactables.Workbench,
[2] = "workbenchblueprintExec",
}

game:GetService("ReplicatedStorage").Interactables.interaction:FireServer(unpack(ar
gs))
wait(1.7)
local args = {
[1] = workspace.Interactables.Workbench,
[2] = "workbench",
}

game:GetService("ReplicatedStorage").Interactables.interaction:FireServer(unpack(ar
gs))

end,
})
local Section = Tab:CreateSection("Stim")

local Button = Tab:CreateButton({


Name = "spawn craft item Hemostatic stim",
Callback = function()
local workbench = workspace.Interactables:FindFirstChild("Workbench")
game.Players.LocalPlayer.Character:PivotTo(workbench:GetPivot() +
Vector3.new(0, 5, 0))
local args = {
[1] = workspace.Interactables.Workbench,
[2] = "workbenchblueprintAdrStim",
}

game:GetService("ReplicatedStorage").Interactables.interaction:FireServer(unpack(ar
gs))
wait(1.7)
local args = {
[1] = workspace.Interactables.Workbench,
[2] = "workbench",
}

game:GetService("ReplicatedStorage").Interactables.interaction:FireServer(unpack(ar
gs))

end,
})

local Button = Tab:CreateButton({


Name = "spawn craft item BL1",
Callback = function()
local workbench = workspace.Interactables:FindFirstChild("Workbench")
game.Players.LocalPlayer.Character:PivotTo(workbench:GetPivot() +
Vector3.new(0, 5, 0))
local args = {
[1] = workspace.Interactables.Workbench,
[2] = "workbenchblueprintSStim",
}

game:GetService("ReplicatedStorage").Interactables.interaction:FireServer(unpack(ar
gs))
wait(1.7)
local args = {
[1] = workspace.Interactables.Workbench,
[2] = "workbench",
}

game:GetService("ReplicatedStorage").Interactables.interaction:FireServer(unpack(ar
gs))

end,
})
local Button = Tab:CreateButton({
Name = "spawn craft item BlueStim",
Callback = function()
local workbench = workspace.Interactables:FindFirstChild("Workbench")
game.Players.LocalPlayer.Character:PivotTo(workbench:GetPivot() +
Vector3.new(0, 5, 0))
local args = {
[1] = workspace.Interactables.Workbench,
[2] = "workbenchblueprintSPDStim",
}

game:GetService("ReplicatedStorage").Interactables.interaction:FireServer(unpack(ar
gs))
wait(1.7)
local args = {
[1] = workspace.Interactables.Workbench,
[2] = "workbench",
}

game:GetService("ReplicatedStorage").Interactables.interaction:FireServer(unpack(ar
gs))

end,
})

local Button = Tab:CreateButton({


Name = "spawn craft item i4s",
Callback = function()
local workbench = workspace.Interactables:FindFirstChild("Workbench")
game.Players.LocalPlayer.Character:PivotTo(workbench:GetPivot() +
Vector3.new(0, 5, 0))
local args = {
[1] = workspace.Interactables.Workbench,
[2] = "workbenchblueprintDEFStim",
}

game:GetService("ReplicatedStorage").Interactables.interaction:FireServer(unpack(ar
gs))
wait(1.7)
local args = {
[1] = workspace.Interactables.Workbench,
[2] = "workbench",
}

game:GetService("ReplicatedStorage").Interactables.interaction:FireServer(unpack(ar
gs))

end,
})
local Section = Tab:CreateSection("misc")
local Button = Tab:CreateButton({
Name = "spawn craft item IFAK",
Callback = function()
local workbench = workspace.Interactables:FindFirstChild("Workbench")
game.Players.LocalPlayer.Character:PivotTo(workbench:GetPivot() +
Vector3.new(0, 5, 0))
local args = {
[1] = workspace.Interactables.Workbench,
[2] = "workbenchblueprintFAid",
}

game:GetService("ReplicatedStorage").Interactables.interaction:FireServer(unpack(ar
gs))
wait(1.7)
local args = {
[1] = workspace.Interactables.Workbench,
[2] = "workbench",
}

game:GetService("ReplicatedStorage").Interactables.interaction:FireServer(unpack(ar
gs))

end,
})

local Button = Tab:CreateButton({


Name = "spawn craft item Tab",
Callback = function()
local workbench = workspace.Interactables:FindFirstChild("Workbench")
game.Players.LocalPlayer.Character:PivotTo(workbench:GetPivot() +
Vector3.new(0, 5, 0))
local args = {
[1] = workspace.Interactables.Workbench,
[2] = "workbenchblueprintPKillers",
}

game:GetService("ReplicatedStorage").Interactables.interaction:FireServer(unpack(ar
gs))
wait(1.7)
local args = {
[1] = workspace.Interactables.Workbench,
[2] = "workbench",
}

game:GetService("ReplicatedStorage").Interactables.interaction:FireServer(unpack(ar
gs))

end,
})

local Button = Tab:CreateButton({


Name = "spawn craft item Crude Bandage",
Callback = function()
local workbench = workspace.Interactables:FindFirstChild("Workbench")
game.Players.LocalPlayer.Character:PivotTo(workbench:GetPivot() +
Vector3.new(0, 5, 0))
local args = {
[1] = workspace.Interactables.Workbench,
[2] = "workbenchblueprintCRBandage",
}

game:GetService("ReplicatedStorage").Interactables.interaction:FireServer(unpack(ar
gs))
wait(1.7)
local args = {
[1] = workspace.Interactables.Workbench,
[2] = "workbench",
}

game:GetService("ReplicatedStorage").Interactables.interaction:FireServer(unpack(ar
gs))

end,
})

local Button = Tab:CreateButton({


Name = "spawn craft item Armor",
Callback = function()
local workbench = workspace.Interactables:FindFirstChild("Workbench")
game.Players.LocalPlayer.Character:PivotTo(workbench:GetPivot() +
Vector3.new(0, 5, 0))
local args = {
[1] = workspace.Interactables.Workbench,
[2] = "workbenchblueprintAPack",
}

game:GetService("ReplicatedStorage").Interactables.interaction:FireServer(unpack(ar
gs))
wait(1.7)
local args = {
[1] = workspace.Interactables.Workbench,
[2] = "workbench",
}

game:GetService("ReplicatedStorage").Interactables.interaction:FireServer(unpack(ar
gs))

end,
})

local Button = Tab:CreateButton({


Name = "spawn craft item Backpack",
Callback = function()
local workbench = workspace.Interactables:FindFirstChild("Workbench")
game.Players.LocalPlayer.Character:PivotTo(workbench:GetPivot() +
Vector3.new(0, 5, 0))
local args = {
[1] = workspace.Interactables.Workbench,
[2] = "workbenchblueprintBPack",
}

game:GetService("ReplicatedStorage").Interactables.interaction:FireServer(unpack(ar
gs))
wait(1.7)
local args = {
[1] = workspace.Interactables.Workbench,
[2] = "workbench",
}

game:GetService("ReplicatedStorage").Interactables.interaction:FireServer(unpack(ar
gs))

end,
})

local Button = Tab:CreateButton({


Name = "spawn craft item Augment",
Callback = function()
local workbench = workspace.Interactables:FindFirstChild("Workbench")
game.Players.LocalPlayer.Character:PivotTo(workbench:GetPivot() +
Vector3.new(0, 5, 0))
local args = {
[1] = workspace.Interactables.Workbench,
[2] = "workbenchblueprintIbuP",
}

game:GetService("ReplicatedStorage").Interactables.interaction:FireServer(unpack(ar
gs))
wait(1.7)
local args = {
[1] = workspace.Interactables.Workbench,
[2] = "workbench",
}

game:GetService("ReplicatedStorage").Interactables.interaction:FireServer(unpack(ar
gs))

end,
})
local Button = Tab:CreateButton({
Name = "spawn craft item SQ lunchbox(fake)",
Callback = function()
local workbench = workspace.Interactables:FindFirstChild("Workbench")
game.Players.LocalPlayer.Character:PivotTo(workbench:GetPivot() +
Vector3.new(0, 5, 0))
local args = {
[1] = workspace.Interactables.Workbench,
[2] = "workbenchblueprintAgentCD",
}

game:GetService("ReplicatedStorage").Interactables.interaction:FireServer(unpack(ar
gs))
wait(1.7)
local args = {
[1] = workspace.Interactables.Workbench,
[2] = "workbench",
}

game:GetService("ReplicatedStorage").Interactables.interaction:FireServer(unpack(ar
gs))

end,
})

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