Motion To Sound
Motion To Sound
Average Speed – If the motion of the object is non-uniform then we calculate the average
speed to signify the rate of motion of that object.
For Example, If an object travels 10m in 3 seconds and 12m in 7 seconds. Then its average
speed would be:
Total distance travelled = 10 m + 12 m = 22m
Total Time taken = 3s + 7s = 10s
Average speed = 22/10 = 2.2 m/s
To describe the rate of motion in a direction the term velocity is used. It is defined as the
speed of an object in a particular direction.
Velocity = Displacement/Time
SI Unit: Meter (m)
Symbol of Representation: M/s or ms-1
Average Velocity (in case of uniform motion)-
Average Velocity = (Initial Velocity + Final Velocity)/2
Average Velocity (in case of non-uniform motion)-
Average Velocity = Total Displacement / Total Time taken
What are instantaneous speed and instantaneous velocity?
The magnitude of speed or velocity at a particular instance of time is called Instantaneous
Speed or Velocity.
Figure 4 - Instantaneous Speed / Velocity
Uniform Motion – In case of uniform motion the velocity of an object remains constant
with change in time. Hence, the rate of change of velocity is said to be zero.
Non-uniform Motion – In case of non-uniform motion the velocity of an object changes
with time. This rate of change of velocity per unit time is called Acceleration.
Acceleration = Change in velocity/ Time
taken
SI Unit: m/s2
Uniform Acceleration – An object is said to have a uniform acceleration if:
It travels along a straight path
Its velocity changes (increases or decreases) by equal amounts in equal time intervals
Non - Uniform Acceleration – An object is said to have a non-uniform acceleration if:
Its velocity changes (increases or decreases) by unequal amounts in unequal time intervals
Acceleration is also a vector quantity. The direction of acceleration is the same if the
velocity is increasing in the same direction. Such acceleration is called Positive
Acceleration.
The direction of acceleration becomes opposite as that of velocity if velocity is decreasing in
a direction. Such acceleration is called Negative Acceleration.
De-acceleration or Retardation – Negative acceleration is also called De-
acceleration or Retardation
Graphical Representation of Motion
1. Distance – Time Graph
It represents a change in position of the object with respect to time.
The graph in case the object is stationary (means the distance is constant at all time
intervals) – Straight line graph parallel to x = axis
Figure 5 - Distance-time Graph in case of Stationary object
The graph in case of uniform motion – Straight line graph
Equations of Motion
The equations of motion represent the relationship between an object's acceleration, velocity
and distance covered if and only if,
The object is moving on a straight path
The object has a uniform acceleration
Three Equations of Motion
1. The Equation for Velocity – Time Relation
v = u + at
2. The Equation for Position – Time Relation
s = ut + 1/2 at2
3. The Equation for the Position – Velocity Relation
2a s = v2 – u2
Where,
u: initial velocity
a: uniform acceleration
t: time
v: final velocity
s: distance traveled in time t
Deriving the Equations of Motion Graphically
Figure 12
Study the graph above. The line segment PN shows the relation between velocity and time.
Initial velocity, u can be derived from velocity at point P or by the line segment OP
Final velocity, v can be derived from velocity at point N or by the line segment NR
Also, NQ = NR – PO = v – u
Time interval, t is represented by OR, where OR = PQ = MN
1. Deriving the Equation for Velocity – Time Relation
Acceleration = Change in velocity / time taken
Acceleration = (final velocity – initial velocity) / time
a = (v – u)/t
so, at = v – u
v = u + at
2. Deriving Equation for Position – Time Relation
We know that, distance travelled by an object = Area under the graph
So, Distance travelled = Area of OPNR = Area of rectangle OPQR + Area of triangle PQN
s = (OP * OR) + (PQ * QN) / 2
s = (u * t) + (t * (v – u) / 2)
s = ut + 1/2 at2 [because at = v – u]
3. Deriving the Equation for Position – Velocity Relation
We know that, distance travelled by an object = area under the graph
So, s = Area of OPNR = (Sum of parallel sides * height) / 2
s = ((PO + NR)* PQ)/ 2 = ( (v+u) * t)/ 2
2s / (v+u) = t [equation 1]
Also, we know that, (v – u)/ a = t [equation 2]
On equating equations 1 and 2, we get,
2s / (v + u) = (v – u)/ a
2as = (v + u) (v – u)
2 a s = v2 – u2
Uniform Circular Motion
If an object moves in a constant velocity along a circular path, the change in velocity occurs
due to the change in direction. Therefore, this is an accelerated motion. Consider the figure
given below and observe how directions of an object vary at different locations on a circular
path.
Uniform Circular Motion – When an object travels in a circular path at a uniform speed the
object is said to have a uniform circular motion.
Non-Uniform Circular Motion – When an object travels in a circular path at a non-uniform
speed the object is said to have a non-uniform circular motion
Examples of uniform circular motion:
The motion of a satellite in its orbit
The motion of planets around the sun
Velocity of Uniform Circular Motion
Velocity = Distance/ Time = Circumference of circle / Time
v = 2πr/ t
where,
v: velocity of the object
r: radius of the circular path
t: time taken by the object
Force and Laws of Motion
How does an object start moving?
We need to put some effort to make a stationary object move, For Example, a push, a hit or a pull.
If the inclination of planes is equal – The marble would travel equal distances while climbing up as travelled
while rolling down.
If we decrease the angle of inclination of the right plane – The marble would travel further until it reaches its
original height.
If the right side plane is made flat – Marble would travel forever to achieve the same height.
Galileo's Inference
We need an unbalanced force to change the motion of the marble but no force is required when the marble is
moving uniformly. In other words, objects move at a constant speed if no force acts upon them.
Hence, we can say that objects oppose a change in their state of motion or rest. This tendency of objects to
remain in the state of rest or to keep moving uniformly is called Inertia.
Examples of Inertia
We fall back when a vehicle starts moving in the forward direction because our body is in the rest state and it
opposes the motion of the vehicle.
We fall forward when brakes are applied in a car because our body opposite the change of state of motion to
rest
Consider the image given below; it is easier for a person to push the bucket that is empty rather than the one
that is filled with sand. This is because the mass of an empty bucket is less than that of the bucket filled with
sand.
We know that the velocity of an object can be changed by applying an unbalanced force on to it. Similarly,
the momentum of an object can change by applying an unbalanced force.
According to the second law of motion –
The rate of change of momentum of an object is directly proportional to the
applied unbalanced force on the object in the direction of the force.
For Example –
A cricketer when catches a ball pulls his hands in the backward direction to give some time to decrease the
velocity of the ball. As the acceleration of the ball decreases the force exerted on catching the moving ball also
decreases. If the cricketer would try to stop a moving ball suddenly he would have to apply larger force.
Force = ma
SI Unit: kg-ms-2 or N (Newton)
The Third Law of Motion
Action and Reaction Forces
Two forces acting from opposite directions are called Action and Reaction Forces.
For Example, a ball when hits the ground (action) bounces back with a certain force reaction.
The magnitudes of forces acting upon the objects are same but the acceleration produced in them may or may
not be the same because the objects can differ in masses.
For Example, when a bullet is fired from a gun, the gun only moves a little backwards (recoils) while the bullet
can travel a large distance. This is because of the difference in the mass of the bullet and the gun.
Conservation of Momentum
As per the law of conservation of momentum, the sum of momenta of two objects before the collision and after
collision remains the same given that no external unbalanced force acts upon them. In another way, collision
conserves the total momentum of two objects.
Consider the figure given above. Two balls A and B having a certain initial velocities collide with each other.
Conditions before the collision-
The figure below explains how the momentum of the balls is conserved after the collision.
Gravitation
What is the Centripetal Force?
We know that an object in circular motion keeps on changing its direction.
A force called Centripetal Force acts upon the object that keeps it moving in a circular path.
The centripetal force is exerted from the centre of the path.
Without the Centripetal Force objects cannot move in circular paths, they would always travel straight.
For Example, The rotation of Moon around the Earth is possible because of the centripetal force exerted by
Earth.
Can Apple attract the earth? - Yes. It also attracts the earth as per Newton's third law (every action has an
equal and opposite reaction). But the mass of the earth is much larger than Apple's mass thus the force
applied by Apple appears negligible and Earth never moves towards it.
Newton thus suggested that all objects in this universe attract each other. This force of attraction is
called Gravitational Force.
The figure below describes how the universal law of gravitation is derived mathematically.
Hence, G = Fr2/ m1 m2
SI Unit: Nm2 kg-2
Value of G = 6.673 × 10-11 Nm2 kg-2 (was found out by Henry Cavendish (1731-
1810))
The proportionality constant G is also known as the Universal Gravitational Constant
Why we study the universal law of gravitation?
It explains many important phenomena of the universe –
Why the moon always moves in a circular motion around the earth and the sun
Free Fall
Acceleration due to gravity – Whenever an object falls towards the Earth there is an acceleration
associated with the movement of the object. This acceleration is called acceleration due to gravity.
Denoted by: g
SI Unit: m s-2
We know that, F= ma
Therefore, F = mg
The force (F) of gravitational attraction on a body of mass m due to earth of mass M and radius R is given by
We know from Newton’s second law of motion that the force is the product of mass and acceleration.
∴ F = ma
But the acceleration due to gravity is represented by the symbol g. Therefore, we can write
F = mg ….. (2)
When body is at a distance ‘r’ from the centre of the earth then
Hence, the value of ‘g' is greater at the poles and lesser at the equator. However, for our convenience, we
take a constant value of ‘g' throughout.
v = u + gt
s = ut + (1/2) gt2
2 g s = v 2 – u2
Consider the equations of motion given in different scenarios:
When an object at rest falls towards earth – its initial velocity is zero
v = gt
s = t + (1/2) gt2
2 g s = v2
When an object with some initial velocity (u) falls towards earth –
v = u + gt
s = ut + (1/2) gt2
2 g s = v 2 – u2
When an object is thrown upwards from earth – the gravitational force acts in opposite direction, hence g is negative
v = u - gt
s = ut - (1/2) gt2
-2 g s = v2 – u2
Difference between Universal gravitational Constant and
Acceleration due to Gravity
Mass Weight
Mass is defined as the quantity of matter in an The weight of an object is the force by which the gravitational pull
object. of earth attracts the object.
The mass of an object is always constant as it The weight of an object can vary at different locations because of
depends upon the inertia of the object change in gravitational force of the earth
Mass can never be zero Weight can be zero at places there is no gravitational force
Denoted as W
F = mg
Similarly, W is force, so
W = mg
SI Unit: kg SI unit: N
It is a vector quantity.
Pressure
The force that acts per unit area of the object is pressure.
Figure 4 Pressure
Therefore an object is able to float in water when the gravitational force is less than the buoyant force.
Similarly, an object sinks into the water when the gravitational force is larger than the buoyant force.
Figure 5 Buoyancy
Why does an object sink or float on water?
An object can sink or float on water based on its density with respect to water. The density is defined as
mass per unit volume.
Objects having a density less than water float in it. For Example, Cork flows in water because its density is
lower than that of water.
Objects that have a density higher than water sink in it. For Example, Iron nail sinks in water because the
density of iron is more than water's density.
Thus, we can conclude that buoyancy depends upon:
o The volume of the object (as the volume of object increases, its density decreases and vice-versa)
Archimedes Principle
According to the Archimedes principle, whenever an object is immersed in a liquid (fully or partially), the liquid
exerts an upward force upon the object. The amount of that force is equivalent to the weight of the liquid
displaced by the object.
This means that if the weight of an object is greater than the amount of liquid it displaces, the object will sink into
the liquid. However, if the weight of an object is less than the amount of water it displaces, the object will sink.
Submarines have a tank called Buoyancy Tank. Whenever the submarine needs to be taken inside water
the tank is filled which thus increases the weight of the submarine. Similarly, when the submarine is to
appear above water the tank is emptied and the weight of the submarine becomes lighter and it rises above
the water.
Ships are heavier than water but their unique shape gives them a large volume. Their volume is larger than
their weight and hence the water displaced by a ship provides it with the right upthrust so that it can float on
water.
Applications of Archimedes Principle
In evaluating relative density
In designing ships and submarines
How relative density can be used as a measure to determine in an object will sink or float in water?
In all these situations we are applying a force on an object which is then changing the state of rest or motion of
the object.
W=F*d
Definition of Work Done: Work is defined as the product of the force applied on an object and displacement
caused due to the applied force in the direction of the force. Work is a scalar quantity. It has no direction of its
own but a magnitude.
SI unit of Work: N-m or J (Joule)
Depending upon the direction of displacement and force applied the nature of work done may vary. Consider
the table given below:
Nature
The direction of
Work Done of Work Angle between Force applied and Displacement occurred
Displacement
Done
Opposite as direction of
W = -F * d Negative 180o
Force
Energy
Any object that is capable of doing work processes some energy. The object can gain or lose energy depending
upon the work done. If an object does some work it loses its energy and if some work is done on an object it
gains energy.
Different forms of energies
Kinetic Energy
Every moving object possesses some energy called Kinetic Energy. As the speed of the object increases so is
its kinetic energy.
We know that when an object rises above the ground some work is done against gravity. Since work is done on
the object, the object would gain some energy. The energy that the object gains at a height is
called Gravitational Potential Energy. It is defined as the amount of work done required in raising an object
above the ground up to a certain point against the gravity
Consider the example given below,
An object ‘A’ having mass ‘m’ is raised by height ‘h’ above the ground. Let us calculate the potential energy of
object A at height ‘h’:
We know that,
W = F * d = F * h (height)
So, W = m * g * h
Consider the following example where an object of mass ‘m’ is made to fall freely from a height ‘h’.
We can see that the sum of kinetic energy and potential energy at every instant is constant. Hence, we can say
the energy is conserved during transformation.
Power – The rate of doing work is defined as Power.
Power = Work Done / Time
P = W/ t
1 kW = 1000 W
1 W = 1000 J s-1
Average Power = Total Energy Consumed / Total Time taken
Sound
Sound energy is a form of energy because of which our ears are able to hear something.
One cannot create sound or destroy it. But one can transform one form of energy into sound energy. For
instance, when a cell phone rings, the sound is produced by converting electrical energy into sound energy.
When we strike a tuning fork or a stretched rubber band, it vibrates and produces sound.
The human voice is produced because of the vibration of the vocal cords.
A flute produces sound because the air column of the flute vibrates as air passes through it.
For instance, while you talk to a friend, as you speak, the particles in the air get displaced due to the pressure
caused by the sound you produce. They then displace the adjacent particles and so on. In this way, sound
travels from your place to your friend’s ears.
Therefore, we can say that the particles of a medium do not travel from one point one another in order to
propagate sound. Sound propagates because of the disturbance caused by a source of sound in the
medium.
If the medium is dense the pressure exerted on the particles will be more in order to propagate the sound and
vice versa.
Therefore, we can also say that propagation of sound is all about change in the pressure of the medium.
Sound cannot travel through the vacuum as it always needs a medium to propagate. The vacuum contains
no air hence no particles can propagate sound.
Longitudinal waves - Any wave that vibrates in the direction of the motion is called a Longitudinal Wave.
Sound waves are longitudinal because the particles of the medium vibrate in the direction which is parallel to the
direction of the propagation of the sound waves.The particles in the medium oscillate to and fro in the case of
longitudinal waves.
Transverse Waves - A transverse wave is produced when the particles of the medium oscillate in a direction
which is perpendicular to the direction of the propagation of the wave. The particles in a transverse wave
oscillate in an up and down motion. For Example, light waves are transverse in nature.
o Amplitude
o Frequency
o Speed
Characteristics of Sound
The compression region is represented by the upper part of the wave curve.
The number of oscillations per unit time is called the Frequency of a Wave (Number of
Frequency (f) compressions + the number of refractions per unit time)
SI unit: Hertz (Hz)
Time Period (T) The time taken between two consecutive compressions or refractions to cross a fixed point is
called Time Period of the Wave.
In other words, the time taken for one complete oscillation through a medium is called a Time
Period.
SI unit: second (s)
The relationship
between frequency and f = 1/T
time period
Pitch of a sound depends upon:
1. the frequency of the sound
2. size of the object producing the sound
3. type of the object producing the sound
Pitch
The value of the maximum or minimum disturbance caused in the medium is called
the Amplitude of the Sound.
Amplitude defines if the sound is loud or soft.
Amplitude
The timbre or quality of sound is a characteristic with which we can differentiate between differen
Timber
sounds even if they have same pitch and amplitude.
Tone The sound which has single frequency throughout is called a Tone.
Note A sound with more than one frequency is called a Note. It is pleasant to listen
Noise
It is an unpleasant sound.
Music It is a sound which is pleasant and has rich quality
The distance by which a compression or refraction of a wave travels per unit time is called
as Sound’s Speed.
Intensity The amount of sound energy that passes through a unit area per second is called its intensity
Sound cannot travel at the same speed in different mediums. The speed of sound in a medium is affected by
three things:
o The density of the medium. For instance, speed of sound is the maximum through solids
o The temperature of the medium. As the temperature increases, the sound propagates easily.
o Humidity in the air also affects the travel of sound. As the humidity increases, so does the propagation of
sound.
These objects exert a large amount of pressure on the air which causes the production of shock waves in the air.
These shock waves produce extremely large and loud sound waves which are called Sonic booms.
Sonic Boom
Speed of light in air = 3 * 108 m/s
Speed of sound in air = 333 m/s
This clearly states that sound travels a lower speed than that of light in air. This is a reason why at the time of
lightening, the light is visible instantly while the sound of the thunder reaches our ears after a few seconds.
Sound can bounce off a solid or a liquid. Some materials like metals and walls
are called Good Reflectors of Sound as they do not absorb the sound while others
like clothes and sponge are called Bad Reflectors of Sound as they absorb the
sound easily.
Laws of Reflection of Sound
The incident sound wave, the reflected sound wave and the normal, all lie in the same plane.
The angle of incident of incident sound wave is equal to the angle of reflection formed by the reflected sound
wave, that is, i = r
Echo
When we hear the same sound again and again in a medium it is called Echo. The sound or echo persists in our
brain for 0.1 seconds. This means that the difference between sound and its echo should be at least 0.1
seconds. It is produced as a result of reflection of sound through a medium. If sound reflects more than once we
may hear multiple echoes.
Echo
Reverberation
It is the persistence of a sound after a sound is produced. A reverberation is created when a sound signal is
reflected multiple of times until it reaches a sound wave that cannot be heard by human ears. Auditoriums and
big halls often have to deal with reverberation. That is why the roofs are made up of soundproof materials like
Flipboard and the chairs in the halls are also made up of fabrics that can absorb sound.
Reverberation
Advantages of Multiple Reflection of Sound
Horns, trumpets, loudhailers or megaphones are designed in such a way that sound can travel in a particular
direction only without spreading out everywhere. This makes it easier for the audience to listen to the
speaker. All these instruments work on the phenomena of multiple reflections of sound.
Multiple Reflections through a horn and megaphone
The multiple reflections in a stethoscope tube make it possible for the doctors to listen to a patient’s
heartbeat.
Concert halls are generally covered so that sound can reflect through it and reach the wider audience.
The range of sound – on the basis of the range of frequency of a sound, it is categorized
into ultrasound and infrasound.
Human auditory range is between 20 Hz and 20000 Hz.
Infrasound Ultrasound
Infrasound refers to the sound with frequency lower than 20 Hz Ultrasound refers to the sound with frequency higher than
which can’t be heard by humans. the upper limit (20 kHz) of frequencies audible to normal
human ears.
Infrasound is influenced by the atmosphere so it can be used to Ultrasound is not influenced by any such factors.
monitor the activities of the atmosphere.
In particular, natural disasters such as volcanic eruptions, In particular, ultrasound is also used in micro welding. The
earthquakes etc can be forecasted by monitoring the infrasonic weld is produced by the application of higher frequency
waves. vibratory energy as the parts are held together with force.
The ultrasound waves are used in clearing parts of objects that are hard to reach such as a spiral tube or
electronic components. In order to clean the objects, they are put in a solution, then the ultrasonic waves are
passed through the solution. As a result, the dust particles on the object get detached and fall off them.
Ultrasound waves can recognize tiny cracks in metallic objects that are used in the manufacture of large
structures, buildings and scientific equipment. The presence of such cracks can lower the strength of these
structures and machines. Hence, the ultrasound waves are passed through the metallic objects and detectors
are used to detect the waves that pass through the cracks. If a crack is present the ultrasound waves would
reflect back.
This device is used to find the distance, direction and speed of objects that are present under the water. It
uses Ultrasonic waves to do so.
The Sonar consists of two main devices – The transmitter and the detector (or receiver). The main function of
the transmitter is the production and transmission of the Ultrasonic waves in water.
As these waves travel underwater, they, when hit by an object, reflect back to the detector. The detector then
converts these sound waves into electrical signals which are then interpreted.
The distance of the object is calculated with the help of the speed of sound in water and time taken by the
way to reach the detector. This process is called Echo Ranging.
Uses of Sonar
o Detecting the presence of underwater objects like submarines, hills, icebergs and ships
Our ears allow us to receive audible frequencies in our surroundings. They then convert these sounds into
electrical signals which are then passed through a special nerve called the auditory nerve to our brain. The brain
that interprets these signals and responds accordingly.
Pinna – The outer part of the ear that gathers sound from the environment.
Auditory Canal – Sound collected from the surroundings passes through the Auditory Canal.
Eardrum or Tympanic Membrane – It is located at the end of the auditory canal. The eardrum when
receives a compression moves inwards because of increased pressure. Similarly, when it receives refraction
it moves outwards due to a decrease in pressure. As a result, it starts to vibrate inwards and outwards on
receiving a sound wave.
The Middle Ear – It consists of three bones (hammer, anvil and stirrup). These bones amplify the vibrations
produced by the eardrum. These vibrations are then passed onto the inner ear by the middle ear.
Cochlea – It is located in the inner ear. It converts the vibrations into electrical signals which are then carried
to the brain by the auditory nerve.