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Computer Ch3

A chapter for computer darpan

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0% found this document useful (0 votes)
129 views9 pages

Computer Ch3

A chapter for computer darpan

Uploaded by

sonishagun818
Copyright
© © All Rights Reserved
We take content rights seriously. If you suspect this is your content, claim it here.
Available Formats
Download as PDF or read online on Scribd
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L enreniea Question from Darpan | 1) +. makes the picture lively. (A) Presentation (B) Internet (D) Audio, video is a visual change over time wherein the digital images are played one after the other to create a moving effect. (A) Multimedia (©) key frame In. =(C) Animation 2) ~B) Animation (D) Framming the digital images are played one after the other to create a moving effect. 3) « (A) animation (C) multimedia (B) framming () viewing are used to make the picture or image lively. 4) (A) Natural Images (B) Artificial Images + (C) Digital Images (D) None of these 5) 6) 2D 8) The images used in animation can be created > (A) first (B) while making animation (C) later on (D) any one of these In animation, images are displayed in ...... (A) as per the size (B) in alphabetical order +(C) sequence (D) any one of these is the type of animation, Frame by frame / tweening / cel Kinematics Morphing “ ®) © ° (D) All of these In type of animation images are displayed in sequence. (A)_ morphing «(B) frame by frame (©) kinematics (D) all of these gift St¢.= 11: Computer Darpan ~ ‘Kumar’ 8 Fm 9) Frames are defined as © (A) the length of time (B) the length of object (C) the length of frames (D) the length of animation in the document, 10) sss are defined as the length of time in the document. (A) Form (B) Object > (C) Frames (D) Cel 1 consists of some objects to be displayed over a period of time. (a) Cel (C) Gorm >(B) Frame (D) Work area 12) . term defines the length of time in a document. (A) Layer ®) Keyframe (© Timeline *(D) Frame 13) sae Suggests to display object using a period of time. (A) Panel B) Object *(©) Frame () Keyframe 14) In....... animation small change in the image is created and then displayed in sequence. (A) morphing *(B) frame by frame (©) kinematics (D) all of these 15) What type of animation is frame by frame ? +(A) Slow and tedious (B) Fast and easy (©) Slow but easy (D) Fast but tedious animation is slow and tedious. Morphing ~(B) Frame by frame Kinematics (D) All of these animation can be made easily. (B) form © (D) keyframes frame in which we define a change to an object's properties. “(A) Keyframe (B) Form (©) Property panel (D) Parameter panel changes are made in key frames. Properties of frames 16) «@) © 17) Using (A) object (C) image 18) 19) (A) (B) (c) *(D) Properties of time Properties of cel Properties of object 20) is the frame having changes in object's Properties. * (A) Keyframe (B) Panel (C) Timeline (D) Layer 21) Using keyframes we need to specify the 1. position of the object. (A) beginning B) last (C) in-between «(D)_both (A) and (B) 22) Using keyframes we need not to specify the position of the object. (A)_ beginning (8) last +(C) in-between (D) both (A) and () The series of frames in between are drawn automatically is known as (A) morphing *(B) tweening (C) kinematics (D) all of these ss iS an action which calculates the number of frames between keyframes. * (A) Tweening (B) Kinematics (C) Frame by frame (D) Morphing ‘Tweening type of animation is also known as sve animation (A) source animation (B) tutor animation *(©) cel animation (D) multiple animation 23) 24) 25) 26) The computers generally employ ...... type animation. (A) morphing —* @) cel (©) kinematics (D) all of these 27) The real difference between varieties of animation software is... . *(A) how much to be drawn by the user and how much is automatically generated by the computer how much not to be drawn by user and how much is generated automatically by computer how much is drawn automatically by user and how much is drawn automatically by computer (D) none of these Kinematics is a type of ... (A) video (8) multimedia «(C) animation. (D) presenation is the study of movement and motion of objects that have joints. (A) Frame by frame animation (B) Tweening (©) Morphing + (D) Kinematics @) (c) 28) 29) ako 8, Creating Animation Using Synfig 2 2 es pass in 5 second — 80) Kinemattes ts the statdly Of sss + 42) Lae nS seconds, what yy (WY movement (8) motion stay fs laf (B) Sf 125 © (©) dott (A) and (BY (D) none of these 1 (c) 1265s (D) 12s 5f ay Walking Ean running leopard Is the] ie the correct value in the timebar, example ol . 5t » 5s 2) St A) frante by fame animation (A) SF ate (B) Be 20F (CV St 0s (Dy Sta (A) frame by 44) How many buttons are there on the right sig (W)_oweoning of the timebar 7 a (C) morphing (Ay) 2 8(B) 3 (Cc) 4 (D) 5 + (D) Kinematics 45) button is there on the side of the timeba, 82) The image transforms Into another known as (A) frame by frame (B)aveening + (C) morphing (D) kinematics You must have seen that a person's face transforms into another face and so on is (A) frame by frame animation (B)tweening < (©) morphing (D)_ kinematic What does timebar display 7 > (A) Position of time (8) Position of work (C) Position of abject (D) Position of mode indicator showing the 33) 34) 35) We can see the .. position in time. (a) red + (B) orange (©) green (D) blue Clicking at various points in timebar, we can see values like wn in the entry field. (a) of (8) Is (©) 1s 10f + (D) any one of these We can type the position in the entry field in time bar and press sm Key. = (A) Enter (B) Tab (C) Home (D) End What does ‘s’ suggest in timebar ? (A) Source (B) Section = (©) Second (D) Solution 39) What does ‘f’ suggest in timebar ? (A) Form > (B) Frame (©) Font (D) File indicate a specific point on the timeline in terms of seconds (s) and frames. +(A) Second, frame (8) Minute, frame (C) Second, object (D) Minute, object By default each second is divided into .. frames. (ay 2 36) 37) 38) 40) 41) *(B) 24 (C) 36 (D) 48 (A)_ Unlock past keyframe (B)_ Unlock future keyframe (C) Turn on animate editing mode »(D) All of these 46) Turn on animate editing mode button is of color. (A) red (B) orange (@) green (D) blue 47) When "Turn on animate editing mode’ button is displayed ? * (A) If the end time is not zero (B) If the end time is zero (C) If the beginning time is not zero (D) If the begining time is zero What docs[i] suggest 7 (A) Tum off animate editing mode (B) Turn on animate editing mode (©) Unlock past keyframe (D) Unlock future keyframe 49) When we click/g] button, it changes to . color. (A) red (©) green When we click[% button, tum off animate editing mode turn on animate editing mode unlock past keyframe unlock future keyframe 48) (B) orange (D) blue button it is converted to 50) a) () (c) (D) 51) [x] button suggest tum off animate editing mode tum on animate editing mode unlock past keyframe unlock future keyframe -@ ®) © ©) 52) Turn off animation editing mode[g] is of color. + (A) red (B) orange (C) green (D) blue [gli 816.11 -Compoter Darpan = kumar 68) When we click{ button, displayed around canvas. (A) red (B) orange (C) green (D) blue Red color line around canvas suggests status of animate editing mode. (A) close (B) off (D) inactive . color line is ctive 5 When animated editing mode gets active, changes are affected to .. 56) “(A)_ timeline () time slider (C) time manager (D) time icon 57) In whenever a parameter of an object is changed, a waypoint is created to remember the change in the position and the time on the time slider 55) When animated editing mode gets active, (A) animation mode changes are affected in .. part. (B) animate editor mode (A) timeline *(@) time slider (©) animation editor mode (© time manager (D) time icon + @) animate editing mode a-c (2-B) (3- A) (4- C) (5— A) (-C) (7-D) (-B) @-A) o- ¢C) | GiB G2~D) @3-C) G4-B) @S-A) G6-B) 7-D) GaBs—A) G9-D) @0-A) GID) @2-C) @3-B) @4-A) @5-C) @6-B) (7-A) @8-C) @I-D) @O-O lsd) G2-C) @3-C) G4-A) G5-B) BE-D) G7-A) GB-O GI-B) 0A) | 7B) 2-8) 43-B) 4B) 45-D) M6-C) (47-A) (4B—B) 49—A) GOA) . (S1-A) (62-A) (53-A) (54-C) (55-B) (S6-A) (57-D) ame ‘Kumar’ Mn 58) menu option is used to start the synfig software, *(A) Application > Graphies > Synfig (B) Application + Image (©) Application + Picture ~» Synfig (D) Application + synfig 59) How to open the canvas properties dialog box in Synfig ? (A) Caret — Properties (B) Caret + File — Properties °(C) Caret > Edit > Properties (D) Caret — Format - Properties Which type of information can be added in canvas info of the canvas property dialog box? (A) File, Description * (B) Name, Description (C) File, Name (D) Name, Image How many tabs are there in the canvas property dialog box ? °A3 B84 Os Me 62) tab is displayed in the canvas property dialog box. (A) Image ) Time (©) Other *(D) All of these s the value of Frames Per Second in the Time tab of canvas property dialog box. (A) 12.0000 %B) 24.0000 (C) 36.00000 (D) 48.00000 s the value of Start Time in the Time tab of canvas property dialog box. “A) Of (By If (Cc) af (D) 3f is the value of End Time in the Time tab of canvas property dialog box. () 2s (B) 3s (C) 4s. 3 (D) 5s 66) What is the default animation time ? “{A)_ 5 seconds (B) 10 seconds (C) 15 seconds (D) 20 seconds - button is used to save the changes and close the window in the canvas property dialog box. (A) Apply *(C) OK 60) 61) 63) 64) 65) 67) (B) Close (D) Finish 69 Og is used for the color of circle, (A) Foreground color (B) Palet (©) Parameter panel > (D) All of these i) 69) tool is used change the color of the circle. 1 (A) Transform tool (B) Edit tool (C) Scale move tool (1D) Property tool 70) When we open a new file in Synfig .. displayed in entry field of the timeline. (A) 0s *(B) Of (C) Is (D) If sua key is pressed to move the circle in the left or right direction in the work area. (A) Alt (B) Ctrl (C) Tab +(D) Shift button is used to to see how the animation will look in synfig. MA) Play (B) Start (©) Begin (D) Launch ss button is used to see the animation frame by frame in the synfig. (A) Previous Frame (B) Next Frame e(C) (A) or (B) (D) None of these ss Means the computer uses various algorithms to apply the final effects you have specified on the objects created. (A) Ranchoring ——_«(B)_ Rendering (©) Kandering (D) Wandering Before rendering, click on the ....... button to leave. *(A) animate editing mode. (B) animator editing mode. (C) animation editing mode (D) animation edit mode 71) 72) 73) 74) 78) 76) button is used to exit animate editing mode. [R]@ fz] © B of 77) ss menu-option is used to save file in Synfig., (A) Caret — Save As (B) Caret > Save (©) Caret + File > Save As »(D) Caret — File — Save 78) is the default extension of file in synfig. (A) syn (B) sin «(C) sife (D) sif we” 8. Creating Animation Using Synfig "Figg 79) smn menu-option is used for file rendering in | 81) tab is available in the Render Setting Synfig . dialog box. (A) Caret + Render fa Image (B) Time +) - ) Other *(D) All of these Sere a ee een 82) What is the default file format in file (C) Caret + Edit + Render rendering ? (D) Caret — Format — Render “a auto (B) gf (©) bmp) png 80)... options are available in the Target tab of | °°) ene eine) fle pauo ot nar Seni ee (A) sife 4B) gf (©) bmp (D) png (A) Filename, Quality (B) Name, Description | g4) + (C) Filename, Target (D) Name, Target (58- A) (68- D) (78- ©) (59- C) (69- A) (79- B) (60- B) (70- B) (80- C) (61 =A) (71- D) (81- D) (@2-D) (72-A) (82- A) . software can be used to view animation after rendering the file. (A) Web browser (B)_ Image viewer *(C) Both (A) and (B) (D) None of these (63-8) (64-A) 5-D) @6-A) G7-C) (73-C) (74-B) (75-A) (76-B) (77-D) (83-B) (84-0) Std, - 11: Computer Darpan = ‘Kumar’ ORI is used to SO WO 85) eate background in Synfig. (A) Line tool “(B) Rectangle Tool (©) Transform toot (Dd) BLine Too! Key frame panel is opened using insert a keyframe. = (A) parameter panel (B) timeline panel (©) property panel (1D) layer pane! panel is used to insert a keyframe, (A) Parameter panel (B) panel (©) Keyframe panel (D) Layer panel 86) annel to 87) Timeline 88) button shows the keyframe panel. cw [&} @ |B} « [Ba] wm |e 89) button is used insert a new keyframe. @ [&} ®& [&} © |B] wm [FF 90) How many options are there in the keyframe panel ? “2 B83 e@4 ws 91) option is available in the keyframe panel. (A) Time and Length (B) Jump (©) Description —* (D) All of these $2)... Shows the beginning time of the keyframe panel. * (A) Time (B) Length (C) Jump (D) Description 93) shows the duration of the time in keyframe panel. (A) Time *(B) Length (© Jump (D) Description 94) shows the links to move to the correct time. (A) Time (B) Length *(C) Jump 7(D) Description 95) has nothing displayed within it. (A) Time (B) Length (C) Jump « (D) Description 96)... line is added in the list while inserting a new keyframe. © (A) of,0f UMP) (B) 1f,1f UMP) (© 2f,2f UMP) (D) 3f,3f UMP) 97) What is the meaning of JMP ? (A) Jumping = (B) Jumg (© Jamping (D) Jamp 85 Om What Is the diamond called in the time track panel 7 *(A) Way-point (8) Day-point (C) Lay-point (D) None of these 99) What Is the color of diamond in way point 7 (A) Red (B) Green AC) Orange (D) Black Is the shape displayed in the waypoint in time track panel. (A) ‘Triangle + (B) Diamond (©) Rectangle (D) Octal 101) What does the diamond shape suggest in the time track panel ? +(A) Way-point (B) Timeline (C) Timebar (D) Time slider 102) What does way point represent ? (A) Time of changing color (B) Time of changing location (©) Various factors of object »(D) All of these . button is clicked to leave animate editing ’) © [2] © B] oF . message is given when rendering done successfully. + (A) File rendered successfully (B) File rendering successfully (C) File render successfully (D) File successfully rendered bar displays the message for rendering done successfully. (A) Task bar (B) Property bar *(C) Status bar (D) Window bar 106) is used for repetition of animation, (A) Timeline °(B) Time loop (C) Time track (D) Time slider 107) What is loop ? (A) Circulating (B) Continuing (C) Repeating 2(D) All of these 108) Repeating data for some time is known as 90) 100) 103) mode. (a) 104) 105) (B) repeating loop (D) regular loop © (A)_ time loop (C) definite loop as 209) Using * .ntMation can be generated {lees (&_ copy keyframe principle B®) double keyframe principle H duplicate keyframe principle (D) creative keyframe principle 120) 20)... button is pressed to insert a duplicate layers. X~ (®) xc) wo) VD wo option ts available in circle tool. (A) Create Outline BLine {B) Create Region Bline {C) Bline Origins at Center <(D) All of these 122) wun menu option is used to preview the animation. (A) Synfig > Preview « &) File > Preview (C) Edit > Preview (D) Format > Preview (98- A) A) (108 (e8-B) (89-D) (g9- C) (100-B) (101- A) 8. Creatlng Animation Using Symp THa) soo bs tse 0 Inset te op gee in) Add new layer Other “Time (i) Add layer > Other > Timetoop lo (©) Add new layer > Timeloop (p) Add layer > ‘Timeloop 114) What does elements of time loop sugges (A). Preview time (B) Element of time o(C) Duration of time {D) Time format 118) wom shows that loop will run for how n frames or second. (A) Time line +(B) Time loop (©) Time track (D) Time tracker (@0-C) @1-D) (92- A) (93-B) (@- (102 - D) (103- B) (10- (ui3- A) (MH: ) (0-C) (11 D) (112-B) ee ————_.. <== (@-1D o-on W-6 (@-3) (-2 0-9) Surusamy (9) Surydioyy (a) sopewaury (g)+ uoneumuy (¥) @ paedoa] Suruuni Jo ueur Supyem se yons spurof aavy yyy syalqo yo uopow pue jusweaoul yo Apms ayy quasaidas suse) Surmoyjoy ayy Jo YOTYAL (TT ez (@) #% (D)> oc (@) st (Vv) § puosas sed sawey 10} Sunes qyorjap ey St Supmoypoy aya JO YY (OL eWay (9) Burydioy (¥), g aeypour OU! aureydsy (a) Bursa (8) sunzopsuen aeuy ayy Upsayas ays ue 4) suzy Bupaoyoy 8ya JO YSTUM seac im) quasaida 6 (Qo Ons) so) Wack. 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