Super Vectors Part 2
Super Vectors Part 2
Super Vectors Part 2
More on Vectors
In the 3D case,
The scalar product is used to find the angle between any two vectors.
That is, the angle between them when they are moved so that their tails
are on the same point) Divide the scalar product of the two vectors by the
product of their magnitudes, and take arccosine of the result. That is, for
vectors s, t, the angle between them will be
Visually, we can judge that this is about right; it’s certainly an acute
angle.
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In three dimensions,
Visually;
If the angle between u and v is , then the dot product uv is also given by
|u||v|cos. This will be handy to know when we tackle geometry with
vectors.
1. a) , b) , c) d)
2. Find the angle between each of the above vectors.
Unit Vectors
To find the Cross Product and the Triple Product, we first need to
understand unit vectors.
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Recall that rectangular coordinates just measure distances from a central
point, the origin. We have seen that vectors contain the idea of motion in
a straight line from some point, and that if this point is the origin of a set
of coordinates, the vector is a position vector. So why not measure the
distances in vectors one unit long along x, y, and z (or however many axes
you have)?
With the unit vectors giving our rectangular coordinates, we can write
vectors in a new way. If a vector is in our usual notation, we can now
call it 6i +4j +0k. Read this as “6 unit vectors along the x direction, 4
along the y direction and zero along the z direction”. It’s important to put
in that k because the cross product brings in another dimension- we’ll
1. a) , b) , c) d)
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,
simply divide u throughout by its magnitude. That is,
Exercise 3. Find the unit vector in the same direction as the following.
1. a) , b) , c) d)
Components
Because the values in i, j and k make up a given vector, we say that these
values are the components of the vector. For instance, 6i, 4j and 9k are
Cross Product
The cross product multiplies two vectors to get a third vector. As usual
this is a lot more complicated than multiplying two numbers. The
technique is to set the two vectors into a matrix underneath the unit
vectors, and work out the determinant of the vector.
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Think about that. We started with two vectors that lay in the xy plane (that
only had i and j components), and ended up with a vector that lay along
the z direction (that had only a k component). The cross product of the
two vectors is at right angles to the plane in which the original two
vectors lay; the cross product operation brings in another dimension.
This new vector -2i +16j -8k is again at right angles to the plane in which
the first couple lies. It’s easier to see if we rotate the axes.
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know when we tackle geometry with vectors).
1. a) , b) , c) d)
Triple Product
The triple product is the dot product of a vector with the vector formed
by a cross product. That is, the triple product takes three vectors and
obtains a scalar from them.
Handedness
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The triple product w(uv) is always positive in a right-handed system.
1. a) , b)