Review of Mathematical Principles
Review of Mathematical Principles
Prepared By:
Ass. Prof. Dr. Younis M. Abbosh
Rahmah J. Abdulkareem
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Introduction:
Electromagnetics (EM) may be regarded as the study of the interactions between electric charges at rest and
in motion. It entails the analysis, synthesis, physical interpretation, and application of electric and magnetic
fields.
Electromagnetics (EM) is a branch of physics or electrical engineering in which electric and magnetic
phenomena are studied.
EM principles find applications in various allied disciplines such as microwaves, antennas, electric machines,
satellite communications, bio electromagnetic, plasmas, nuclear research, fiber optics, electromagnetic
interference and compatibility, electromechanical energy conversion, radar meteorology, and remote
sensing.1,2 In physical medicine, for example, EM power, in the form either of shortwaves or microwaves, is
used to heat deep tissues and to stimulate certain physiological responses in order to relieve certain
pathological conditions. EM fields are used in induction heaters for melting, forging, annealing, surface
hardening, and soldering operations. Dielectric heating equipment uses shortwaves to join or seal thin sheets
of plastic materials. EM energy offers many new and exciting possibilities in agriculture. It is used, for
example, to change vegetable taste by reducing acidity.
EM devices include transformers, electric relays, radio/TV, telephones, electric motors, transmission lines,
waveguides, antennas, optical fibers, radars, and lasers. The design of these devices requires thorough
knowledge of the laws and principles of EM.
Vectors Algebra
SCALARS AND VECTORS
Vector analysis is a mathematical tool with which electromagnetic concepts are most conveniently expressed
and best comprehended. We must learn its rules and techniques before we can confidently apply it. Since most
students taking this course have little exposure to vector analysis, considerable attention is given to it in this
lecture. A quantity can be either a scalar or a vector.
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• A field is a function that specifies a particular quantity everywhere in a region.
A field may indicate variation of a quantity throughout space and perhaps with time. If the quantity is scalar
(or vector), the field is said to be a scalar (or vector) field. Examples of scalar fields are temperature
distribution in a building, sound intensity in a theater, electric potential in a region, and refractive index of a
stratified medium. And the examples of vector fields are the gravitational force on a body in space and the
velocity of raindrops in the atmosphere.
Unit Vector
A vector A has both magnitude and direction. The magnitude of A is a scalar written as A or |A|. A unit
vector aA along A is defined as a vector whose magnitude is unity (i.e., 1) and its direction is along A; that is,
(1.1)
Figure 1.1 (a) Unit vectors ax, ay, and az, (b) components of A along ax, ay, and az.
(1.4)
(1.5)
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Vector Addition and Subtraction
Two vectors A and B can be added together to give another vector C; that is,
C=A+B (1.6)
The vector addition is carried out component by component. Thus, if A = (Ax, Ay, Az)
and B =(Bx, By, Bz).
C = (Ax + Bx )ax +(Ay + By )ay + (Az + Bz )az (1.7)
Vector subtraction is similarly carried out as
D = A - B = A + (-B)= (Ax - Bx )ax + (Ay - By )ay + (Az – Bz )az (1.8)
Solution:
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Hence,
VECTOR MULTIPLICATION
When two vectors A and B are multiplied, the result is either a scalar or a vector depending on how they are
multiplied. Thus, there are two types of vector multiplication:
1. Scalar (or dot) product: A . B
2. Vector (or cross) product: A x B
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A. Dot Product
The dot product of two vectors A and B, written as A . B, is defined geometrically as the product of the
magnitudes of A and B and the cosine of the smaller angle between them when they are drawn tail to tail.
Thus,
(1.9)
where θAB is the smaller angle between A and B. The result of A # B is called either the scalar product
because it is scalar or the dot product due to the dot sign. If A =(Ax, Ay, Az) and B =(Bx, By, Bz), then
(1.10)
which is obtained by multiplying A and B component by component. Two vectors A and B
are said to be orthogonal (or perpendicular) with each other if A . B = 0.
Note that dot product obeys the following:
(i) Commutative law: A. B =B .A (1.11)
(ii) Distributive law: A . (B + C) = A . B + A . C (1.12)
(iii) A . A = |A|2 = A2 (1.13)
Also note that
ax . ay = ay . az = az . ax = 0 (1.14a)
a x . ax = ay . ay = az . az = 1 (1.14b)
It is easy to prove the identities in eqs. (1.11) to (1.14) by applying eq. (1.9) or (1.10).
If A . B = 0, the two vectors A and B are orthogonal or perpendicular.
B. Cross Product
The cross product of two vectors A and B, written as A x B, is a vector quantity whose magnitude is the
area of the parallelogram formed by A and B (see Figure 1.7) and is in the direction of advance of a right-
handed screw as A is turned into B.
(1.15)
(1.16a)
(1.16b)
which is obtained by “crossing” terms in cyclic permutation, hence the name “cross product.”
Figure 1.8 Direction of A x B and an using (a) the right-hand rule and (b) the right-handed-screw rule.
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(1.17)
(1.18)
(1.19)
(1.20)
(1.21)
(1.22)
(1.23)
which are obtained in cyclic permutation and illustrated in Figure 1.9. The identities in eqs. (1.17) to (1.23)
are easily verified by using eq. (1.15) or (1.16). It should be noted that in obtaining an, we have used the right-
hand or right-handed-screw rule because we want to be consistent with our coordinate system illustrated in
Figure 1.1, which is right-handed.
A right-handed coordinate system is one in which the right-hand rule is satisfied: that is, (ax x ay = az) is
obeyed. In a left-handed system, we follow the left-hand or left-handed screw rule and (ax x ay =-az) is
satisfied. Throughout this book, we shall stick to righthanded coordinate systems.
Note: Just as multiplication of two vectors gives a scalar or vector result, multiplication of three vectors A, B,
and C gives a scalar or vector result, depending on how the vectors are multiplied. Thus, we have a scalar or
vector triple product.
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FIGURE 1.9 Cross product using cyclic permutation. (a) Moving clockwise leads to positive results. (b)
Moving counterclockwise leads to negative results.
Solution:
Alternatively:
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Coordinate Systems and Transformation
In general, the physical quantities we shall be dealing with in EM are functions of space and time. In order to
describe the spatial variations of the quantities, we must be able to define all points uniquely in space in a
suitable manner. This requires using an appropriate coordinate system.
A point or vector can be represented in any curvilinear coordinate system, which may be orthogonal or
nonorthogonal.
An orthogonal system is one in which the coordinate surfaces are mutually perpendicular
Nonorthogonal systems are hard to work with, and they are of little or no practical use.
Examples of orthogonal coordinate systems include the Cartesian (or rectangular), the circular cylindrical,
the spherical, the elliptic cylindrical, the parabolic cylindrical, the conical, the prolate spheroidal, the oblate
spheroidal, and the ellipsoidal.4 A considerable amount of work and time may be saved by choosing a
coordinate system that best fits a given problem.
A hard problem in one coordinate system may turn out to be easy in another system.
In this Lecture, we shall restrict ourselves to the three best-known coordinate systems: the Cartesian, the
circular cylindrical, and the spherical.
Sometimes, it is necessary to transform points and vectors from one coordinate system to another. The
techniques for doing this will be presented and illustrated with examples.
1. Cartesian Coordinates (x, y, z)
point P can be represented as (x, y, z) as illustrated in Figure below.
Figure 1.1 (a) Unit vectors ax, ay, and az, (b) components of A along ax, ay, and az.
(2.1)
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where ax, ay, and az are unit vectors along the x-, y-, and z-directions as shown in Figure 1.1 above.
The coordinate system may be either right-handed or left-handed. See Figure 1.13. It is customary to use the right-
handed system.
Figure 1.13 Of the rectangular coordinate systems shown in Figure above, which are not right-handed?
2. Circular Cylindrical Coordinates (ρ, φ, z)
The circular cylindrical coordinate system is very convenient whenever we are dealing with problems
having cylindrical symmetry, such as dealing with a coaxial transmission line.
A point P in cylindrical coordinates is represented (ρ, φ, z)and is as shown in
Figure 2.1. Observe Figure 2.1 closely and note how we define each space variable: ρ is the
FIGURE 2.1 Point P and unit vectors in the cylindrical coordinate system.
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3. Spherical Coordinates (r, θ, φ)
Although cylindrical coordinates are covered in calculus texts, the spherical coordinates are rarely covered.
The spherical coordinate system is most appropriate when one is dealing with problems having a degree of
spherical symmetry. A point P can be represented
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For the sake of completeness, it may be instructive to obtain the point or vector transformation
relationships between cylindrical and spherical coordinates. We shall use Figures 2.5 and 2.6 (where
ϕ is held constant, since it is common to both systems). Note that in a point or vector transformation,
the point or vector has not changed; it is only expressed differently. Thus, for example, the magnitude
of a vector will remain the same after the transformation, and this may serve as a way of checking the
result of the transformation. The distance between two points is usually necessary in EM theory. The
distance d between two points with position vectors r1 and r2 is generally given by
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Solution:
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Vector Calculus
❖ DEL OPERATOR
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❖ GRADIENT OF A SCALAR
The gradient of a scalar field at any point is the maximum rate of change of the field at that point
The gradient of a scalar field V is a vector that represents both the magnitude and the direction of the
maximum space rate of increase of V.
A mathematical expression for the gradient can be obtained by evaluating the difference in
the field dV between points P1 and P2 of Figure 3.13, where V1, V2, and V3 are contours on
which V is constant. From calculus,
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or
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The following computation formulas on gradient, which are easily proved, should be noted:
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❖ Divergence of A Vector and Divergence Theorem
The divergence of A at a given point P is the outward flux per unit volume as the volume shrinks
about P. Hence,
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The divergence of A at point P (xo, yo, zo) in a Cartesian system is given by
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❖ CURL OF A VECTOR
The curl of A is an axial (or rotational) vector whose magnitude is the maximum circulation of A per unit area
as the area tends to zero and whose direction is the normal direction of the area when the area is oriented to
make the circulation maximum. Because of its rotational nature, some authors use rot A instead of curl A.
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