Behaviour. D. Ahmed L1 Learning Theory
Behaviour. D. Ahmed L1 Learning Theory
learning theory
All behaviors and personality development represent the acquisition and
organization (i.e.. the learning) of reactions , responses , and patterns . These
originate in and are governed by principles of learning and are subject
primarily to environmental influences
Learning theory is particularly associated with the work of Pavlov (the conditioned
reflex or classical conditioning) , Watson (behaviorism) , and Thorndike and
Skinner (reward and punishment paradigms , or operant conditioning)
Maladaptive behaviors such as phobias and aggression are "learned" in the same way
as adaptive , or "normal" , behavior
Basic concepts
1. Learning is the acquisition , modification , and elimination of behaviors
and response patterns occurring in association with environmental conditions .
It is the establishment of a connection between a stimulus and a response
where no connection existed before .
2. Stimulus is a cue . Literally anything—any internal or external –may act as
a stimulus .
3. Response is the behavior occurring in association with a stimulus .
Responses may be motoric , cognitive , affective , or imaginal
a. Reward •
(1) Primary rewards satisfy the primary needs of hunger , thirst , and •
warmth . The classification of sexuality and human contact is not as clear-
cut , but they are considered to be primary needs .
(2) Learned rewards gratify a motive rather than a primary need . The •
rewards may include dependency , power , control , or praise .
b. Reinforcement is a concept similar to that of reward . An •
association will be established between a stimulus and a response when a
primary need or learned motive is gratified . For example , when a child is
hungry , he is given food (a primary need is met by a primary reward) .
The reward reinforces the behavior used to include or communicate the
need . If the child is also given praise for eating , the praise becomes a
learned reward and secondary reinforcer .
(1) Continuous reinforcement (presented after every response) eventually loses its •
reward value , and the behavior is extinguished .
(2) Fixed ratio reinforcement (presented after every second or every third response) •
is better than continuous reinforcement .
(3) Variable , intermittent , and unpredictable reinforcement establishes the •
strongest most persistent learning (i.e.. the reaption of the behavior) . The Las Vegas
slot machine is the classic example .
c. Punishment is an aversive , painful , or frustrating event as defined by the •
subject and involves withholding a positive response or reward . Disapproval or
criticism may be painful or it may be reinforcing by providing attention .
Punishment may eliminate a behavior or simply suppers the behavior .
Classical conditioning