Interactive Volumetric Lighting Simulating Scattering and Shadowing
Interactive Volumetric Lighting Simulating Scattering and Shadowing
Figure 1: A CT scan of a mouse (360 × 270 × 550 voxels) rendered with the proposed illumination model. The closeups on the right show, that
semi-transparent, diffuse as well as specular materials are captured realistically.
Figure 4: The generated illumination volume (a) can be used to achieve different rendering effects: rendering with the attenuated light intensity
~ ) (b), with the scattering chromaticity c(~x, ω
li (~x, ω ~ ) (c) and with full shading as defined by our illumination model (d).