Storytelling Frameworks
Storytelling Frameworks
Ordinary Call to Refusal of Meeting the Crossing Tests, Allies, Approach to Ordeal, Death, Reward
The Road Back Resurrection Return with the Elixir
'S JOURNEY
World Adventure The Call Mentor Threshold and Enemies Innermost Cave and Rebirth (Seizing the Sword)
CHRIS VOGLER
Supernatural Aid with the Apotheosis the Return Master of Two Worlds
MONOMYTH
Adventure Call Threshold the Whale Trials the Goddess Temptress Boon the Return Flight Without to Live
Father Threshold
Stasis Trigger The Quest Surprise Critical Choice Climax Reversal Resolution
HARMON
Inciting incident Plot Point 1 Pinch 1 Midpoint Pinch 2 Plot Point 2 Climax
SYD FIELD
LUCAS
Response To I ncident; L arger Probability Of Actual New Characters or Final Solution Triggered by
P resent A P uzzle, A rouse the Problem : Main Tension : Stakes, F renzied Pace,
P roblem I ntroduced Resolution Subplots Ma or j Twist
A udience’s C uriosity F irst Attempt Calm Before the Storm “A ll Is Lost ” Moment
Posse peccare, posse non peccare Non posse non peccare Posse non peccare Non posse peccare
BIBLE OF HIPPO
THE AUGUSTINE
(POSSIBLE TO SIN, POSSIBLE TO NOT SIN) (NOT ABLE TO NOT SIN) (POSSIBLE TO NOT SIN) (NOT POSSIBLE TO SIN)
BEFORE THE LAW UNDER THE LAW UNDER GRACE FULL AND PERFECT PEACE
BOSTON
. fire. .
BILLY
Put a character up in a tree Set the tree on Get the character down from the tree
KIN
AARON
It’s okay if they die in the tree as long as they die trying Assuming the method of getting down has been established
K HITCHCOC
ALFRED
METHOD
Premise Deliberation Brave New World Gaining New Skills Pushed to the Limit On T he Run Epiphany Final Confrontation
DUNCAN
STEVE
Goals and Obstacles Questioning Resisting Change Harder Obstacles Seeking Truth O ff - Balance Realization Denouement
Inciting Incident Turning Point Fish out of Water Overcoming Failure Urgency Recommitment Glimpse of the Future
WELLS
DAN
HOO K PLOT TURN 1 PINCH POINT 1 MIDPOINT PINCH POINT 2 PLOT TURN 2 RESOLUTION
MAN IN
KE ANY
BOY MEETS
LOSES EVERYTHING
CINDERELLA
MA XIMUM GRIEF A STRING OF GOOD FORTUNE ULTIMATE FORTUNE LIFE GOES ON, HAPPIER THAN THE START OFF SCALE HAPPINESS
Clock strikes 12,
Evil stepsisters in charge Fairy Godmother visits The prince falls in love with Cinderella She’ll always remember the ball The glass slipper fits, she gets her prince
magic undone
WORSE
BAD TO
EVERYTHING IS
IT GETS WORSE AND WORSE AND WORSE AND WORSE AND WORSE
AWFUL
KISHŌTENKETSU
Ki Sh ō Ten Ketsu
Introduction Development Twist, Complication Conclusion, Reconciliation
FREYTAG
GUSTAV
The High
Opening Theme Gathering Executing Dig Deep Execution
Break Break
Tower
SNYDER
KE
Image Stated
All is Dark Night the Team the Plan Down of New Plan Final
Catalyst Debate Into B - Story Fun and Games Midpoint Bad Guys Close In Into Surprise
BLA
Image
Lost of the Soul
Two Three
Setup Finale
INNER CONFLICT
INCITING PROTAGONIST FIGHTS FOR CONSCIOUS DESIRE, REALISATION OF CONSCIOUS AND
PUSH AND PULL OF CONFLICT PERSONAL CONFLICT
INCIDENT UNCONSCIOUS DESIRE PULLS THEM UNCONSCIOUS OBJECTS OF DESIRE
E XTRA PERSONAL CONFLICT
FIRST SECOND
SEGER
LINDA
st
1
Audience
&
nd
rd
JOHN
j
OUTER JOURNEY
Change of Point of No Ma or
Setup Opportunity New Situation Progress Complications & Higher Stakes Final Push Climax Aftermath
HAUGE
Fully Glimpsing, Longing, or Destiny; Moving Towards Essence Living One’s Truth with Everything to Complete,
Identity Achieved
Awakening Acceptance Experimenting Post - Knowledge Regression and Weakness Total Mastery
FICHTEAN
INCITING FALLING
CURVE
just
TRAGEDY
Up to the point before the hero ’s change in fortune From the be ginning of the change to the end
A RISTOTLE
END
BEGINNING MIDDLE
ON
Ac tions and e ffo rts be gin slowly Ac tion speeds up Action ends quickl y
N
AC T 1 ACT 2
MUSICAL
EUROPEA
Normal Wo rld Inciting I ncident The Point of No Re turn INTERMISSI ON Midpo int Continues The Big Gloom C lima x into Resolution New Normal
HERO ’S RETURN
INTRODUCTION BODY DONOR SEQUENCE
/ Hero is Chased / Pursuit Ends / Her /F
VLADIMIR
Absentation Warning Villainy and Lack, Villain Identi D iscovery of L ack n Testing Hero Hero Acquire s Item ves
M akes C laims / Task is Resolved / Recogni tion / Expo sure of False Hero / He ro is
Villain Reco n / Villain Delivery / Villain Trickery /C ompli city Depart ure Villai n Battle / Her o is Brande d / Villain is Defea ted / Resolution of Lack
Change d / Villain is Punished / Her o Marries and As cen ds the Throne
Not every element is necessa ry to be p resent, but events will lar gely occu r in this sequence