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Arithmetic - Programming Basics - KS3 Computer Science Revision - BBC Bitesize

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0% found this document useful (0 votes)
14 views

Arithmetic - Programming Basics - KS3 Computer Science Revision - BBC Bitesize

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Uploaded by

Mayrin Solis
Copyright
© © All Rights Reserved
We take content rights seriously. If you suspect this is your content, claim it here.
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Download as PDF, TXT or read online on Scribd
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KS3

Programming basics
Arithmetic
Programming is writing computer code to create a
program, in order to solve a problem. To program a
computer, you need to know how programs are
constructed.

Part of Computer Science Programming

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Revise Test

Pages
Arithmetic

Variables

Naming variables

Working with variables

Input and output


Arithmetic
Programming is writing computer code to create a program, to solve a
problem. Programs are created to implement algorithms . Algorithms
can be represented as pseudocode or a flowchart , and programming is
the translation of these into a computer program.

To tell a computer to do something, a program must be written to tell it


exactly what to do and how to do it. In order to do this, you need to know how
programs are constructed.

Basic arithmetic
Arithmetic is used all the time in computer programs, so an understanding of
how computers use arithmetic is useful. This table lists the common
arithmetic processes with their programming equivalents:

Arithmetic process Programming equivalent

Addition (plus) +
Arithmetic process Programming equivalent

Subtraction (minus) -

Multiplication *

Division /

Computers can be programmed to carry out calculations – so long as the


correct formulas to use are known. Some simple mathematical examples in
Python (3.x) are:

>>> print(5 + 7)
12
>>> print(7 - 5)
2
>>> print(5 * 7)
35
>>> print(35 / 7)
5.0

More complicated calculations can be performed too:

>>> print((5 * 2) + (4 - 3))


11
>>> print((8 / 4) + (2 - 1))
3.0

Next page

Variables

More guides on this topic

Introduction to programming Selection in programming


Iteration in programming Boolean logic Arrays and lists

Procedures and functions Writing error-free code

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