Infernal Deals
Infernal Deals
Infernal Deals
Demands:
Tier 1: Uncommon magic item, 1 – 5 soul coins / 100 – 500 gp, Charm (1)
Tier 2: Uncommon and common magic item (1 each) , 5 – 10 soul coins / 500 – 1000 gp, Charm (1-2)
Tier 3: Common and uncommon magic items (2), 10 – 25 soul coins / 1000 – 2500 gp, Boon (1) or C
harm (1-3), info
Tier 4: Rare magic item, 25 – 100 soul coins / 2500 – 10.000 gp , Boon (1-2), info, aid from devil
Tier 5: Rare and very rare magic item, 100+ soul coins / 10.000 gp +, Feat or boon (1-3), information,
Charms:
Boon:
2: Permanent increase of AC + 1
Feat:
Artificer: After dealing the extra lightning damage with node. Expend 1 use and make target roll
Constitution saving throw to avoid being stunned till end fo your turn. Uses equal to prof. bonus. Per
longrest
Paladin: Channel divinity champion challenge: Creature failed saving throw has disadvantage on any
creature other than you. Turn the tide: 1d8+char modifier to any creature within 30 feet
Warlock: Hexblades curses can be transferred to another target with bonus action after target dies.
Must be within 1 min.