EOS Lighting Console Programming Instructions
EOS Lighting Console Programming Instructions
Level 1: Essentials
Workbook
V3.2b
www.etcconnect.com/education
Released: 2023-07
Table of Contents: 3
Table of Contents:
TABLE OF CONTENTS:............................................................................................................................................. 3
PURPOSE OF THE CLASS ......................................................................................................................................... 4
HARDWARE OVERVIEW ......................................................................................................................................... 5
PATCH .................................................................................................................................................................... 8
WORKING WITH CHANNELS ................................................................................................................................. 12
GROUPS ............................................................................................................................................................... 15
SUBMASTERS ....................................................................................................................................................... 17
CUES .................................................................................................................................................................... 19
PLAYBACK ............................................................................................................................................................ 20
TRACK/CUE ONLY ................................................................................................................................................ 24
NON-INTENSITY PARAMETER CONTROL............................................................................................................... 26
ADDITIONAL CUE FEATURES ................................................................................................................................ 31
UPDATE ............................................................................................................................................................... 33
PARK .................................................................................................................................................................... 34
SETUP .................................................................................................................................................................. 35
INTRODUCTION TO EFFECTS ................................................................................................................................ 37
ADDITIONAL CUE WRITING EXERCISE................................................................................................................... 39
APPENDIX 1 – CHANNEL HOOKUP........................................................................................................................ 41
HELPFUL SUPPORT AND TRAINING LINKS ............................................................................................................ 47
ETC permits the reproduction of materials in this manual only for non-commercial purposes. All
other rights are reserved by ETC.
4 Eos Family Console Programming Level 1
THE MANUAL
The manual is available on the console, Tab #100.
Hardware Overview
EXPLORING THE BACK OF THE CONSOLES
• Hard Power Switch with IEC Receptacle – power cable included
• Motherboard – Windows7 embedded, multi-point touchscreens
• Video connections are Display Port connections. (2 or 3)
• USB ports (4 or 6)
• Two individually configurable Ethernet ports
• Four DMX/RDM ports
• Remote trigger/ contact inputs via D-Sub connector
• 3-pin XLRs for desk work lights, dimmer control through software
• USB-A & USB-C (data) (2) - ports are provided to connect any USB storage
device or connect peripherals such as an alphanumeric keyboard, pointing
device, or touchscreen control for external monitors.
• Hard power switch / IEC socket (18)
• IO garage (19) - four input / output bays for custom configuration of the
available data ports. Any ETC Gadget II or Response Show Control Gateway
can be connected internally via USB for local input / output of DMX, MIDI,
SMPTE, and other protocols.
• Display Port (20)
• SFP+ (21) - Enhanced Small Form Factor Pluggable ports are provided for
direct-to-core connection, or high-speed links between session devices,
and can take a variety of sled options. Sleds are field changeable for easy
reconfiguration.
• Ethernet ports (22) for connecting to a network switch, network gateways,
and accessory devices. Each port can be run as a separate NIC and can be
configured to directly output network-based lighting control protocols
such as sACN or Art-Net. All ports provide PoE++, with up to 100W per
port, and 120W total across all ports.
• Littlite (23) - you may connect two Littlite XLR 3-Pin task lights
• Two independently controlled work lights are available on the left and
right sides of Apex consoles for illumination of nearby work surfaces.
Hardware Overview 7
• Numeric Keypad (1) - allows you to type numbers for channel or target
selection, along with modifier keys to alter your selection.
• Level Controls (2) - provide options for altering the intensity levels of
channels, along with other non-intensity parameters / targets.
• Targets (3) - provide options for altering a variety of record targets, as well
as shortcuts to various Blind displays.
• Display & Navigation Keys (4) - provide quick access to common displays,
formatting, paging, and navigation within displays.
• Encoder Categories Keys (5) - allow navigation and paging of the encoders.
• Softkeys (6) - allow control of context-based software options that change
in response to the active display or command line syntax.
• Fader Control Buttons (7) - provide additional options for easy local control
of fader behavior.
OTHER CONTROLS
• Keypad Touchscreen - a haptic touch-enabled screen above the keypad
that can be configured to control custom direct selects or magic sheets.
Softkeys and a gear icon to access screen settings are docked at the
bottom of this display.
• Target Keys - physical buttons with built-in high-resolution displays.
− Apex 5 - 20 target keys (2 banks of 10)
− Apex 10 - 40 target keys (4 banks of 10)
− Apex 20 - 50 target keys (5 banks of 10)
− All Apex consoles also offer two target keys over the main playback
faders for load functionality, as well as local status of playback content.
• Main Playback Fader Pair - a split crossfader pair. The button or buttons
located directly above the playbacks load content to the playbacks. The
two buttons below control the [Go] and [Stop/Back] functions.
• Motorized Faders - 5, 10, or 20 configurable motorized faders may be
configured as playbacks, submasters, grandmasters, timing masters,
effects masters, targets, or target lists. 100 virtual pages of 10 faders each
are provided.
• Load Buttons - located directly above each fader, are used to load a
specified target to the fader, or to place special conditions on that fader.
• Endless Fader Wheels - Apex consoles offer 5, 10, or 20, color-changing
fader wheels, adding an endless fader and additional button to each
overall fader slot. Each fader wheel and button can be mapped to any
function for additional control before needing to expand the overall fader
slot to double or triple density.
8 Eos Family Console Programming Level 1
Patch
START IN THE LEVEL 1 COMPLETE SHOW FILE
Double hit [Address/Patch] to get to the Patch display.
Or press [Displays], then {S3 Patch}. Can also Add-a-Tab (the {+} sign) or
hold [Tab] and type [12].
By default, patch is displayed in a channel view. You can change the display
to sort by address by pressing [Format].
PATCH BY CHANNEL
selects channel 601 and patches address
[601] [At] [250] [Enter] 250 to it
selects channel 602 and patches the address
[602] [At] [657] [Enter] 657 to it
selects channel 603 and patches the 2nd
[603] [At] [2] [/] [146] [Enter] universe address 146 to it
displays channels in output address style,
Press [Data] note blue text in upper left corner
displays channels in port/offset style, note
Press [Data] again blue text in upper left corner
RANGE PATCHING
selects a range of channels and patches
[604] [Thru] [610] [At] [101] [Enter] addresses sequentially from first one
selects channel, patches a range of
[611] [At] [108] [Thru] [111] [Enter] addresses to it, creating parts
[612] [Thru] [620] [At] [201] {Offset} [3] [Enter] allows for a three-cell cyclight patch
[601] [At] [Enter] [Enter] removes the address, leaves type, etc.
restores to default properties – removes
[602] {Unpatch} [Enter] [Enter] address, type, label, etc.
[Delete] [603] [Enter] [Enter] deletes the whole channel from show
UNDO
From an empty command line, [Undo] opens a command history display in
the CIA. The most recent completed command is highlighted in gold. Use the
page arrow keys or a mouse to select multiple commands.
[Undo] , select last three commands, [Enter] [Enter] to restore channels 601 - 603
Not all commands can be undone including playback actions and manual attributes (in
gray) placed on channels or encoder actions.
Patch 9
PATCH BY ADDRESS
Back in {Patch} and press [Format] to switch to ‘By Address’ Addresses are on the left
selects one address and patches it to a
[481] [At] [625] [Enter] channel – note command line
selects a range of addresses and patches
[482] [Thru] [485] [At] [630] [Enter] them to one channel (parts)
CHANNEL/ADDRESS CHECK
SAVE SHOW
To save the current show data, navigate within the browser to: File > Save >
and press [Select]. A green "Success" message should appear when the file
has finished saving.
SAVE SHOW FILE WARNING
If there is unsaved data in the current show file, a save warning will display when
you attempt to open a new or existing show file.
The following options will be available:
− Save - saves the current show file and opens a new or existing show
file.
− Save As - saves the current show file to a different location or with a
different name and opens a new or existing show file.
− Continue without Saving - opens the new or existing show file without
saving any changes to the current show file. Changes will be lost.
− Cancel - returns to the current show file without saving changes or
opening a different file.
SAVE AS
To save an existing Eos Family show file to a different location or with a
different name:
[Displays], {Browser}, File > Save As > Show File Archive > and press [Select]
starts the process to store as a new file
or double-click.
You have several formats in which you can save a show file.
• esf3d includes your show data and your Augment3d model and is only
compatible withEos versions 3.0.0 and higher.
• esf2 excludes Augment3d model and is only compatible with Eos versions
2.9.0 and higher.
• esf is a legacy format for compatibility with Eos versions prior to 2.9.0.
If (untitled), “Enter new show name: Show File” appears above the virtual
keyboard.
Type a show name, then [Enter] on either the console or the keyboard.
When console saves the show, it makes a new copy of the file. Each show file has a
date and time stamp in the show file name. Always have backup copies!
[2] [+] [3] [At] [5] [Enter] sets level of 50% (use [05] for 5%)
Red data means modified, but not yet stored. Notice “Manual Channels” in upper left
corner
[31] [Thru] [50] [-] [34] [-] [35] [At] [65] [Enter] using minus for individual channels
[51] [Thru] [54] [Level] (no Enter req’d.) can also do [At] [At] user-definable Level – change in Setup
[8] [At] [50] [Enter] then [+%], [-%] also [Shift]&[+], [Shift]&[-] up a point, down a point (10% default)
[5] [At] [50] [Enter] then [At] [+] [3] [Enter], [At] [-] [4] [Enter] add 30% more, subtracts 40%
[At] [/] [50] [Enter] [At] [/] [400] [Enter] takes 50% of level, multiplies by 400%
[301] [Thru] [312] [At] [10] [Thru] [Full] [Enter] on cyc, called fanning intensity
and roll the level wheel to full and then all the way out notice proportional control
OFFSET
Offset is a soft key to make custom selections. When pressed, additional
options are accessible on the display and on the softkeys.
[301] [Thru] [312] {Offset} [3] [At] [75] [Enter] selects an offset of every third channel
Working with Channels 13
SNEAK
Sneak removes manual data and allows the channels to sneak back to their
background states, if any. A default Sneak Time can be set.
restores selected channel to background state
[34] [Sneak] [Enter] using default sneak fade time
[1] [Thru] [5] [At] [5] [Sneak] [Enter] brings channels to level in default time
[6] [At] [75] [Sneak] [3] [Enter] brings channel to level in 3 secs
[7] [At] [75] [Sneak] [3] [Delay] [2] [Enter] waits 2 seconds then fades to level in 3 secs
• Hold [Data] and roll levels up to expose real values with decimals
‼ When in Blind, Record is not required – changes are stored when you hit
[Enter] and the command line is terminated.
Note: In Live and Blind Table views the columns can be resized and reset.
These settings can be stored in snapshots.
14 Eos Family Console Programming Level 1
TAB NAVIGATION
Tabs are broken down into two categories: Display tabs show information,
such as Live, Blind, and the Playback Status Display (PSD) and Control tabs
are the virtual control options, such as the color picker, and ML Controls.
TAB NAVIGATION
Be aware of where focus is on the displays (tab highlighted in gold).
Live/Blind display is Tab 1. Playback Status display is Tab 2. Neither can be
closed and you can have multiple instances of either (Tab 1.2 or Tab 2.2).
TO OPEN DISPLAYS
to either open the associated display or
Press [Sub] [Sub] … [Group] [Group] … [Effect] [Effect] select it if it is already open
opens the home screen or display and
Press Add-a-Tab (the {+} sign) to the right of the tabs control options
Press X in upper right corner of display (under console time) to exit Add-a-Tab display
TO MOVE DISPLAYS
to move the active display from one
Hold [Tab] and use [Page►] and [Page◄] keys monitor to another
TO CLOSE DISPLAYS
Press [Tab] until desired display is highlighted, then [Escape] to close any tab display
Right click or double tap on the Live tab to see configuration settings
You can also click on the Gear tab for the same options. These options vary
depending on the tab in focus.
− {Close Tab}
− {Replace Tab} – replace tab with a different tab
− {Close All Tabs but This}
− {Close All Tabs}
− {Reset Columns}
− {Lock Frame} – prevents other tabs from being moved to the current
frame
− {Open New Tabs in this Frame}
− {Zoom Out} and {Zoom In}
Click or touch off the menu to close the configuration settings
Groups
Groups are a channel selection tool used for fast recall of specific channels.
Up to 1000 groups can be recorded.
Note that groups are only a selection and do not contain any intensity or
non-intensity information.
When recording groups, channels are stored in the original selection order.
RECORDING GROUPS IN LIVE
[1] [Thru] [10] [Record] [Group] [1] [Enter] records channels to the target group
[31] [+] [33] [+] [35] [+] [37] [Record] [Group] [2] [Enter] records the selected channels to group 2
[31] [Thru] [38] {Offset} {Even} [Record] [Group] [3] [Enter] using offset to achieve the opposite
[34] [+] [31] [+] [33] [+] [35] [+] [32] [Record] [Group] [30] [Label] Effect 1 records the channels in a specific order and
[Enter] gives the group a label
After you press [Label], you can press [Effect] or any target button to put that target
word on the command line.
[Group] [1] [At] [20] [Thru] [Full] [Enter] fanned intensity but in order this time
[Group] [Group] or Add-a-Tab (the {+} sign) opens a list of all groups recorded
[Group] [2] [Enter] [+] [39] [Enter] [-] [39] [Enter] adds or deletes channel to a group
[Group] [1] [Enter] [11] {Insert Before} [7] [Enter] watch softkeys for additional options
DELETING GROUPS
[Delete] [Group] [1] [Enter] [Enter] deletes group 1 (2nd enter to confirm)
[Delete] [Group] [2] [Thru] [3] [Enter] [Enter] deletes groups 2 and 3
1 Frontlight 1 thru 10
2 Downlight 31 thru 50
Submasters
Submasters are a type of playback data that can be mapped to a fader. Subs
can store any parameter from any channel. Current stage content can also
be recorded directly to a Submaster.
RECORD SUBMASTER IN LIVE
[Record], then [Load] the next fader, [Enter] loads the fader with the submaster; note
that we did not specify Sub
Can also press [Record] and double hit [Load]
[Sub] [31] [Out] [Enter] takes sub out regardless of fader position
18 Eos Family Console Programming Level 1
[Sub] [31] [Load] to the first fader on page 3 and bring up the fader loads sub 31 on a fader on page 3
Press and hold [Shift] and tap [Fader Page] reverses one page at a time
Press and hold [Fader Page] and press [17] jumps to a specific page*
increases or decreases pages with content
Press and hold [Fader Page] and scroll the rate wheel only
UNLOAD FADERS
If a submaster (or a cue list) already occupies the fader, that fader must be
cleared before another submaster or cue can be loaded.
Press and hold [Fader Page] and scroll to page 3 (sub 31)
to clear a sub of contents, does not delete
Press and hold [Shift] and press [Load] of the fader the sub
DELETE SUBMASTERS
[Delete] [Sub] [1] [Thru] [Enter] Do not hit [Enter] again. deletes all subs
If you delete the subs, you will need to recreate subs for the next exercises. Or use
[Undo] [Enter].
APEX
On the Apex consoles, 5, 10, or 20 motorized faders are provided.
You will use the [+] [-] buttons to the left of the Master Fader Pair to change
fader pages:
advances to page 3 - the only way to get to a
Hold [+] & press [3] and then release [+] blank page
Hold [-] & press [1] and then release [+] reverts to page 1
Remember the faders are motorized so they will move automatically as you change
pages.
Cues 19
Cues
Cues are single lighting looks that are stored in a list and often played back
in order. There are various timing and transition options that affect how
cues are played back.
RECORD A CUE
[Group] [2] [At] [30] [Enter], [8] [At] [35] [Enter] set levels for specials
[Record] [Cue] [1] [Enter] stores cue 1 – note channels turn blue
[2] [+] [5] [+] [6] [At] [35] [Enter] adds additional lights to look
stores cue 2 – note channels colors; note we
[Record] [2] [Enter] did not specify cue
[2] [+] [6] [Out], [Group] [2] [At] [60] [Enter]
levels going up and down in cue
[31] [+] [32] [+] [36] [+] [37] [+] [41] [+] [42] [+] [46] [+] [47] [Out]
[Record] [6] [Time] [3] [Enter] stores cue 6 with 3 second up/down time
[151] [Thru] [154] [Full] [Rem Dim] [Enter] set levels using [Remainder Dim]
[Record] [Next] [Time] [2] [Time] [7] [Enter] specifies split up and down times (7)
[36] [Thru] [50] [At] [50] [Rem Dim] [Enter] set levels
[Record] [8] [Time] [6] [/] [2] [Enter] specifies split up/down time with slash (8)
20 Eos Family Console Programming Level 1
[32] [Thru] [34] [At] [50] [Enter], [33] [+%] [+%] [+%]
set levels
[41] [Thru] [50] [At] [25] [Enter], [3] [Full] [Full]
[Record] [Next] [Time] [3] [/] [5] [Label] Speech [Enter] stores cue, timing, and label (9)
[Record] [10] [Time] [0] [Label] Blackout [Enter] stores cue, timing, and label (10)
[1] [+] [3] [+] [6] [Full] [Enter], [Group] [2] [At] [25] [Enter] sets levels for new cue after blackout
[Record] [11] [Time] [2] [Label] Entrance [Enter] stores cue, timing, and label (11)
[Record] [11] [.] [5] [Label] Follow up [Enter] stores a point cue
DELETE CUES
[Delete] [Cue] [11] [.] [5] [Enter] [Enter] deletes a cue, does not renumber
Notice Cue 11.5 is still on stage although it was just deleted. The console is still
outputting the last DMX levels.
Playback
PLAYBACK STATUS DISPLAY (PSD OR CUE LIST)
PSD is a tab that displays a list of the cues, their timing and additional
information associated with the cues.
Use the triangle (▽) far right to collapse the CIA for more room
Touch/click the screen or press [Tab] until it is selected. to make sure the PSD Tab is highlighted.
While a cue is running, both the cue line and the current cue display is red;
when it is complete, both turn gold.
Press [] (Go) again to go into cue 2… executes the next cue (2)
fader activity is instantly paused mid-
Then press [] (Stop/Back) while the cue is running transition
Press [] (Go) to continue into cue 2 resumes the current cue
Press [] (Go) again to go into cue 3… executes the next cue (3)
fader activity is instantly paused mid-
Then press [] (Stop/Back) while the cue is running transition
if cue paused or already complete, will play
Press [] (Stop/Back) again to back up into cue 2 the previous cue
[] (Back) uses default Back time established in Setup. It does not use the
timing of the cue.
When in a completed cue, (Cue 2), press [] (Stop/Back) goes back to cue 1 in the Back time
Hold [Shift] and press [] (Go), [] (Go), [] (Go) QuickTime - easily cue to cue with no timing
Hold [Shift] and press [] (Stop/Back), [] (Stop/Back)… reverse cue to cue with no timing
GO TO CUE
[Go To Cue] uses Go-To-Cue timing established in Setup.
sets all values to home and resets all cue
[Go To Cue] [Out] [Enter] lists active on faders to top of the list
sets all current intensity values to zero and
resets the current cue list to the top of the
[Go To Cue] [0] [Enter] list, without affecting non-intensity
parameters
OTHER GO TO CUE FUNCTIONS
[Go To Cue] [Enter] refreshes current cue
takes you to the next or previous cue in the
[Go To Cue] [Next] or [Last] [Enter] active list (like Back)
all parameters with values in cue 5 faded to
[Go To Cue] [5] [Enter] those values, even if they are tracked in the
Go To Cue time
[Go To Cue] [6] [Time] [Enter] fades to cue in the timing of the cue
[1] [Thru] [5] [Full] [Full], [39] [Thru] [42] [At] [80] [Enter] Adds manual values
• All channels
• Patched channels – channels with an address patched to them
• Manual channels – selected channels and any channels with manual data
(red data)
• Show channels – any channels currently active and channels with data
stored in a record target (cue, groups, subs, palettes…)
• Active channels – any channels with intensity above 0 or fading to 0,
running effects, or with non-intensity moves
• In Use channels – exactly like Flexi Active, but also includes dark channels
that are marking for a future cue
• Selected channels – the channels selected on the command line
Hold [Flexi] and use the softkeys and options in the CIA 8 states and 2 modes appear in the CIA
Keep in mind that you can have multiple Live tabs opened (Tab 1.2, 1.3,…)
each in a different Flexi mode.
When editing in Flexi, use [Thru] [Thru] to include channels not in the current
flexi mode.
In Flexi Patched Channels: [6] [Thru] [35] [Enter] see only patched channels in range
overrides flexi state and shows all channels
[6] [Thru] [Thru] [35] [Enter] in range
Track/Cue Only
Eos is a move-fade console, meaning that only changes to channel levels are
recorded. Another way to say this is that channels will stay at a given level Check out the Bobblehead Fred video
that helps to explain the difference in
until they are given another move instruction. Unchanged levels will be style of operation between tracking and
tracked through cues until given a new level. When playing cues out of preset consoles and their origins.
sequence, Eos will play back moves and tracked levels guaranteeing the
correct stage look.
It is important to learn the rules of tracking when editing cues and recording
cues out of sequence. When editing cues with tracking, changes to a level
will propagate forward through a cue list until a move instruction or a block
is encountered. When editing cues with cue only, only the level changes in
the specific cue will change. The console may add move instructions into the
next cue to preserve the intended look.
TRACK
adds channel to cue 1 and tracks it
[Cue] [1] [Enter] [11] [At] [80] [Enter] through the entire cue list, including the
blackout cue
CUE ONLY
adds channel to cue and inserts a move to
[12] [At] [40] [Q Only/Track] [Enter] restore it to zero in next cue
creates a move in first cue, tracks through
[Cue] [1] [Thru] [5] [Enter] [12] [At] [40] [Q Only/Track] [Enter] and adds a move to zero after last cue
selected
creates a new cue, all channels track
[Cue] [11] [.] [5] [Enter] [Enter] through, note chan. 11 tracks through
BLOCK
A block is an editing tool that prevents changes from tracking into or beyond a
block. Blocks can be applied at a cue level, a channel level or a parameter
level. It will not affect the contents of the cue.
[Cue] [10] [Block] [Enter] Channel 11 is white (channel blocked) applies a block to the blackout cue
adds channel to cue 1 and tracks it till it
[Cue] [1] [Enter] [13] [At] [80] [Enter] reaches the block in cue 10
assures any lights on are set to zero as this
[Cue] [10] [Enter] [Select Active] [Out] is our blackout cue – this change will track
forward
“B” is displayed in the flags field of the PSD, indicating a cue level block.
Track/Cue Only 25
AUTOBLOCK
Autoblock protects your cue data in the case of a redundant level change.
[Cue] [1] [Enter] [2] [At] [35] [Enter] Autoblock created in cue 2
Now in Cue 2, the intensity level for channel 2 is displayed in white, with an
underscore. This is the Autoblock, where the console is preserving the idea
that this channel already has a move instruction.
Autoblock turns back into a move
[2] [At] [55] [Enter] instruction
ASSERT
Assert is a playback condition that collects unfinished fades and puts the
entire look of the cue on stage. Assert is a way to regain ownership of a
channel, or to force a new move command using the timing of that cue.
Asserts can be placed at a cue level, channel or parameter level.
[Record] [9.5] [Time] [20] [Enter] stores cue with long fade time
[] (Go) on cue 10 before cue 9.5 has completed… discuss what happens
Assert plays back all values as move instructions. It collects unfinished fades
and executes them in the time of the cue.
IT IS GOOD PRACTICE TO HAVE BLOCK AND ASSERT ON ALL BLACKOUTS, FADE TO BLACKS AND
CRITICAL CUES
26 Eos Family Console Programming Level 1
LAMP CONTROLS
Lamp controls allow you to execute control functions of selected fixtures such
as calibrate, douse lamp, strike lamp, and reset. Each fixture type has its own
set of lamp control options which are available to you when you select the
fixture from Live.
[Clear] [Sneak] [Enter] [Group] [5] [Enter] [About] channel selection on command line
COLOR CONTROLS
COLOR CONTROL WITH SCROLLERS
[Encoder Display]
[Clear] [Sneak] [Enter] [Group] [3] [+] [Group] [4] [Full] [Enter] notice all colors at 100%
Notice the miniature color picker. Use the double arrow to make it bigger or
collapse it.
Non-Intensity Parameter Control 27
Dial the encoders easy to use two hands for color mixing
In Red, press {Min}; Lime {Min}, Green {Min}, Blue, press {Max} leaves just blue
Press [Displays], then tap ‘Red’ tile in CIA, [50] [Enter] now magenta wash
The Parameter tiles in the CIA remap are based on the channel or fixture type selected.
Tap the ‘Red’ label on the touchscreen, then [Full] [Enter] adds 100% of red
Press the button in the center of ‘Red’ encoder, [75] [Enter] back to 75% red
Keep in mind if you have the flatter encoders, the entire encoder is the button.
COLOR PICKER
When first opened, the color picker breaks down into three areas: the CIE XY
color space, the gel library, and then, when you select a gel library, it shows all
of the gel swatches.
• The console will put fixture in the color as close as possible.
• A ‘G’ will appear in the channel display that means gel match
• Gel matches can be set from the command line also
[Group] [3] [+] [Group] [4] [Home] [Enter] notice all colors at 100%
Tap {5 Legacy Common Color}, then find {CC021} – an orange watch change color
first # being the Gel library and second #
[Select Last] {Color} [5] [/] [381] [Enter] – a blue being the gel number
use “At” instead of “Color” – works
[At] [3] [/] [345] [Enter] – magenta anywhere in Live
Tap {3500K}*
* K stands for Kelvin – measurement of Color Temperature – low Kelvin values are
warmer whites, higher Kelvin values are cooler whites
28 Eos Family Console Programming Level 1
CONTROLLING A MOVER
FOCUS
[Group] [5] [Full] [Enter] , then [Focus] and play with encoders notice all five fixtures move as a group
Hold [Shift] while using the encoders puts the encoder in Fine mode
Press [Next], Tilt, [Next], Tilt, [Next], Tilt, aiming on Singer CS able to work with each light individually
[Select Last] to reselect group and then Pan now back as a group
FLIP
To access {Flip}, press on the 3 vertical dots. Flip is used to spin the unit into its
exact same position, but from the other orientation (long path versus short path).
[Displays], press the {Tilt} parameter tile, [Home] [Enter] … or homes the tilt parameter
BEAM
Remember: Beam divided into sub-categories: Form, Image, and Shutter
[SHUTTER]
− Use the shutter encoders for Thrust and Angle Shutters are mapped based on Shutter
Order in Patch Attributes, first page: A & C
o Roll Thrust A in a bit opposite pairs, second page: B & D
o Tap the label and specify specific angle, {Angle} [30] [Enter]
o Use the touchscreen buttons: {Home}, {Min}, {Max}
− Touch the shutter graphic to open a tool to use touchscreen controls
o Angle Home – sets the angle of all shutters to their home position
o Thrust Home – sets the thrust of all shutters to their home position
o Pair AC – pairs the A and C shutters together so they move together*
* These pairings work with the encoders,
o Pair BD – pairs the B and D shutters together so they move together* not with graphic controls on the display
o Pair All – pairs all the shutters together so they move together*
o Inverse AC – pairs A and C so they move in opposite directions
o Exceed Limits – ignores the limits angle and thrust place on each other,
prioritizing the selected, regardless of the impact on the other
o Inverse BD – pairs B and D so they move in opposite directions
o A>D – switches to custom encoder pages - thrust all on one page, angle on
one page
− Frame Assembly (3rd page) allows for rotation of the whole shutter
assembly
PAGING ENCODERS
takes you to third page of shutter category –
[Shutter], [Shutter], [Shutter] or [Shutter] & [3] see Frame Assembly Encoder
Page number is displayed using dots in the category on the left side of the
display
HOME
[Home] or {Home} returns the selected target or its individual parameters to
their default position.
[Group] [5] [Full] [Enter], tilt up on cyc, in orange, with gobo, zoom out,
set levels
and make it sharp
[102] [Shift]&[Focus] [Home] [Enter] homes just the focus data for channel
[103] [Shift]&[Form] [Home] [Enter] homes just the sub-category form (zoom)
[104] {Gobo Select} [Home] [Enter] homes just the gobo for channel
`
30 Eos Family Console Programming Level 1
ML CONTROLS
There is always another way of doing things!
ML CONTROL POPUP
Click on the shortcut in the upper right hand side of the monitor. to open the ML popup window
Scroll bar along the bottom or use the category shortcut keys.
To close, simply touch or click anywhere off of the popup.
Additional Cue Features 31
[Record] [21] [Label] Pink Cyc [Enter] records the cue (21)
[Group] [1] [-] [4] [Out], [Group] [10] [Out] set levels
[Record] [Next] [Delay] [3] [Enter] records cue with a delay (22)
In the PSD, on cue 22, notice the small 3 in front of the cue time. Also notice the
duration is 8 - the total of the delay and the cue time.
[Group] [10] [At] [50] [Enter] [Group] [1] [Out] set levels
records cue with a delay on both the up and
[Record] [22] [.] [5] [Time] [2] [Delay] [3] [/] [5] [Enter] down times (22.5)
Again, notice in the PSD, the small 3 and 5 in front of the cue up and down times. Also
notice the duration is 7.
[Group] [10] [Out], [8] [At] [50] [Enter], [Group] [2] [At] [8] [Enter] set levels
[Group] [20] [Enter], make them blue select the cyc and make them blue
records cue with an overall time and a color
[Record] [23] [Time] [3] [/] [1] {Color} [Delay] [4] [Enter] delay (23)
Press [] (Go) to go into Cue 23 watch the delay on just the color
32 Eos Family Console Programming Level 1
[Cue] [4] [Thru] [6] [Time] [2] [Enter] changes timing for faster playback
[Cue] [4] {Follow/Hang} [3] [Enter] records cue with a follow time of 3 seconds
Notice the F3 in the PSD to show you follow/hang cues, as well as the > in front of cue
5.
[Go To Cue] [3] [Enter] and press [] (Go) watch the cue
[Cue] [5] [Shift]&[Delay] [5] [Enter] records cue with a follow time of 5 seconds
[Cue] [6] [Shift]&[Delay] [Delay] [3] [Enter] records cue with a hang time of 3 seconds
[Go To Cue] [3] [Enter] and press [] (Go) watch the cues play
To remove follow and hang times, simply type [Cue] [#] {Fw/Hg] [Enter]
CUE LINK
Link allows cues to be run out-of-sequence.
[Go To Cue] [1] [Enter] and press [] (Go) go into Cue 2
Update
Update is a ‘save changes’ tool. It only pertains to values that are red or
modified – values that have been changed. Update saves manual changes
back to targets such as cues, palettes, presets and submasters.
UPDATE DEFAULT
[Update] Notice default Make Absolute style [Enter] change is now stored in cue
See how channel 10 turns on in cue 2 and is tracked till the block
[Group] [2] [Enter] notice color values track just like intensities
To see Color Information, hold [Data] and press [{Color}] – a toggle.
[Live] [51] [At] [75] [Enter] makes another change in the cue
[51] [Enter]
MOVE INSTRUCTIONS
Other move instructions will stop values from tracking through.
See how channels 3 and 4 turn on to 75% in cue 4 note the move instruction in cue 4
[Live], still in Cue 2, [3] [+] [4] [At] [40] [Enter] makes another change in the cue
See how 3 & 4 turn on in cue 2 and move to 75% in cue 4 where 75 is still a move instruction
Park
Park locks the value of a channel or address.
• It cannot be changed by any console operation, including subs,
playbacks, Grandmaster or Blackout key.
• Parked values will not be recorded.
• You can park channels, addresses, categories, and parameters
PARK IN LIVE
[Live]
[4] [+] [6] [At] [50] [Park] [Enter] parks channel at 50%
Any parked channel has a small “P” visible on the channel icon.
Notice in the upper right corner of the display “Parked Channels.”
still shows cue values even though the
[Go To Cue] [9] [Enter] park value is being output
Setup
[Displays] {Setup} or click in Browser > Setup. The three areas are:
• System – effects all users and devices and how the show functions
• User – specific to a user
• Device – specific to a device or piece of hardware
CLOCK FUNCTIONS
Click on the Time in the upper right corner of either monitor can reset time without going out to shell
Introduction to Effects 37
Introduction to Effects
CREATING A STEP-BASED EFFECT
[Effect] [Effect] or Add-a-Tab (the {+} sign) opens the effects list
{Step} [1] [Thru] [5] [Enter] [Enter] defines the number of steps
[Live] [Group] [30] [Effect] [1] [Enter] runs the effect created on group 30
If in Live Summary, press and hold [Data] to view levels as effect is running
EFFECT ATTRIBUTES
Play with various attributes of the effect to see how they alter your effect.
{Cycle Time} [2] [Enter] or dial the encoder to adjust cycle time resets overall effect time/speed
The basic behavior of the effect can include Forward, Reverse, Bounce, Build,
Positive, Negative, and Random Group or Random Rate.
each cycle plays at a different rate within
{Random Rate} [100] [Thru] [200] [Enter] the range, slower or faster
{Random Rate} [Enter] to clear the random rate attribute
lights are on and turn off on a step-by-step
{Negative} basis
sets effect back to a positive effect
{Positive}
STEP EDITING
Remember you can edit steps individually. Just select the steps that you wish to
change then press [Page►] to access Step Time, In Time, Dwell Time, Decay Time,
as well as the On State and Off State columns.
38 Eos Family Console Programming Level 1
[Live], [Go To Cue] [23] [Enter], [Group] [30] [Effect] [1] [Enter] reapply the effect
[Record] [Cue] [24] [Enter] records the effect into the cue
Notice the FX column on the Playback Status Display now shows Effect 1 in cue 24.
[Go to Cue] [23] [Enter] and press [] (Go)… and [] (Go) again watch how the effect starts and stops
Remember, this effect does not work on other channels, just Group 30.
[Select Last] [Effect] [917] [Enter] applies existing effect to selected channels
In the Encoder Display, take Amber to 0 see the more saturated colors
[Displays] {S2 -Color Picker} or [Tab] [27] opens the color picker
Click on various colors in the color picker watch cyc change colors
[Record] [Cue] [26] [Enter] records the effect into a cue (26)
STOPPING AN EFFECT
stops effect from running on specified
[Select Last] [Stop Effect] [Enter] channels
On Apex consoles, [Shift]&[Effect] is the Stop Effect Command. Also [Effect] [#]
[At] will post Stop Effect on the command line.
[Record] [Cue] [Next] [Enter] records the stop into a cue (27)
[Stop Effect] [1] [Enter] will stop the specified running effect
[Go To Cue] [Out] [Enter] [Cue] [21] [Block] [Enter] start with a clean stage
[Group] [9] [Full] [Enter], make them green also choose colors
[Record] [Next] [Time] [2] [Label] Color Change [Enter] records cue with a 2 second fade (14)
[Focus], use encoder to tilt them on stage pan just off proscenium
[Image], use Gobo Index/Speed Mode encoder to select {Rot+} watch the command line
[Select Last] [Select Last] [Enter], make yellow using Std Colors cycles through the last 5 command lines
31 1 301 ETC Fixtures D60 Lustr+ +3D Direct Str [9] +3D Downlight - A
32 1 310 ETC Fixtures D60 Lustr+ +3D Direct Str [9] +3D Downlight - B
33 1 319 ETC Fixtures D60 Lustr+ +3D Direct Str [9] +3D Downlight - C
34 1 328 ETC Fixtures D60 Lustr+ +3D Direct Str [9] +3D Downlight - D
35 1 337 ETC Fixtures D60 Lustr+ +3D Direct Str [9] +3D Downlight - E
36 1 346 ETC Fixtures D60 Lustr+ +3D Direct Str [9] +3D Downlight - F
37 1 355 ETC Fixtures D60 Lustr+ +3D Direct Str [9] +3D Downlight - G
38 1 364 ETC Fixtures D60 Lustr+ +3D Direct Str [9] +3D Downlight - H
39 1 373 ETC Fixtures D60 Lustr+ +3D Direct Str [9] +3D Downlight - I (eye)
40 1 382 ETC Fixtures D60 Lustr+ +3D Direct Str [9] +3D Downlight - J
41 1 391 ETC Fixtures D60 Lustr+ +3D Direct Str [9] +3D Downlight - K
42 1 400 ETC Fixtures D60 Lustr+ +3D Direct Str [9] +3D Downlight - L (ell)
43 1 409 ETC Fixtures D60 Lustr+ +3D Direct Str [9] +3D Downlight - M
44 1 418 ETC Fixtures D60 Lustr+ +3D Direct Str [9] +3D Downlight - N
45 1 427 ETC Fixtures D60 Lustr+ +3D Direct Str [9] +3D Downlight - O (oh)
46 1 436 ETC Fixtures D60 Lustr+ +3D Direct Str [9] +3D Downlight - P
47 1 445 ETC Fixtures D60 Lustr+ +3D Direct Str [9] +3D Downlight - Q
48 1 454 ETC Fixtures D60 Lustr+ +3D Direct Str [9] +3D Downlight – R
49 1 463 ETC Fixtures D60 Lustr+ +3D Direct Str [9] +3D Downlight – S
50 1 472 ETC Fixtures D60 Lustr+ +3D Direct Str [9] +3D Downlight - T
51 2 1 ETC Fixtures ColorSource SPOT +3D Direct [6] +3D Hi Side Tx - Ln 1 Left
52 2 7 ETC Fixtures ColorSource SPOT +3D Direct [6] +3D Hi Side Tx - Ln 1 Mid
53 2 13 ETC Fixtures ColorSource SPOT +3D Direct [6] +3D Hi Side Tx - Ln 1 Right
54 2 19 ETC Fixtures ColorSource SPOT +3D Direct [6] +3D Hi Side Tx - Ln 2 Left
55 2 25 ETC Fixtures ColorSource SPOT +3D Direct [6] +3D Hi Side Tx - Ln 2 Mid
56 2 31 ETC Fixtures ColorSource SPOT +3D Direct [6] +3D Hi Side Tx - Ln 2 Right
57 2 37 ETC Fixtures ColorSource SPOT +3D Direct [6] +3D Hi Side Tx - Ln 3 Left
58 2 43 ETC Fixtures ColorSource SPOT +3D Direct [6] +3D Hi Side Tx - Ln 3 Mid
59 2 49 ETC Fixtures ColorSource SPOT +3D Direct [6] +3D Hi Side Tx - Ln 3 Right
60 2 55 ETC Fixtures ColorSource SPOT +3D Direct [6] +3D Hi Side Tx - Ln 4 Left
61 2 61 ETC Fixtures ColorSource SPOT +3D Direct [6] +3D Hi Side Tx - Ln 4 Mid
62 2 67 ETC Fixtures ColorSource SPOT +3D Direct [6] +3D Hi Side Tx - Ln 4 Right
+ End of range +
42 Eos Family Console Programming Level 1
101 2 201* High End Systems SolaFrame Theatre +3D SolaFrame Theatre [47] FOH Mover - Spot
102 2 251 High End Systems SolaFrame Theatre +3D SolaFrame Theatre [47] FOH Mover - Spot
103 2 301 High End Systems SolaFrame Theatre +3D SolaFrame Theatre [47] FOH Mover - Spot
104 2 351 High End Systems SolaFrame Theatre +3D SolaFrame Theatre [47] FOH Mover - Spot
105 2 401 High End Systems SolaFrame Theatre +3D SolaFrame Theatre [47] FOH Mover - Spot
* Think Offset!
121 4 1 High End Systems SolaWash 2000 {36] +3D -- Overstage Mover - Wash
122 4 37 High End Systems SolaWash 2000 {36] +3D -- Overstage Mover - Wash
123 4 73 High End Systems SolaWash 2000 {36] +3D -- Overstage Mover - Wash
124 4 109 High End Systems SolaWash 2000 {36] +3D -- Overstage Mover - Wash
125 4 145 High End Systems SolaWash 2000 {36] +3D -- Overstage Mover - Wash
126 4 181 High End Systems SolaWash 2000 {36] +3D -- Overstage Mover - Wash
127 4 217 High End Systems SolaWash 2000 {36] +3D -- Overstage Mover - Wash
128 4 253 High End Systems SolaWash 2000 {36] +3D -- Overstage Mover - Wash
141 5 73 ETC Fixtures S4 LED S2 Lustr +3D Direct Str [9] +3D Side - Mid
142 5 82 ETC Fixtures S4 LED S2 Lustr +3D Direct Str [9] +3D Side - Mid
143 5 91 ETC Fixtures S4 LED S2 Lustr +3D Direct Str [9] +3D Side - Mid
144 5 100 ETC Fixtures S4 LED S2 Lustr +3D Direct Str [9] +3D Side - Mid
145 5 109 ETC Fixtures S4 LED S2 Lustr +3D Direct Str [9] +3D Side - Mid
146 5 118 ETC Fixtures S4 LED S2 Lustr +3D Direct Str [9] +3D Side - Mid
147 5 127 ETC Fixtures S4 LED S2 Lustr +3D Direct Str [9] +3D Side - Mid
148 5 136 ETC Fixtures S4 LED S2 Lustr +3D Direct Str [9] +3D Side - Mid
+ End of range +
Appendix 1 – Channel Hookup 43