Lecture Slide - Week 3
Lecture Slide - Week 3
1
Before we begin:
• Source
Zone 1 – operational optimization i.e “Exploit”
Innovation that pushes the frontiers into new, unknown direction within
the frame (i.e the business of the company)
• Typically are new product innovations that borrow untested/new
potentials from other fields, rather than adapting tried-and-true
methods
• Risky, but can be mitigated by looking for “extreme users” and/or
“lead users”
• Often done by big companies acquiring smaller start-ups that have
developed tech but not scale
Examples:
Microsoft Xbox Kinect came when a senior executive challenged the
team to “find a way to get rid of the gaming controller” (Satell, 2017,
ch.5)
Rise of skateboarding culture into mainstream acceptance is due to the
innovation of a small, passionate crowd.
Innovations that reconfigure what the business sees itself as (i.e its
“identity”)
• Typically positioning or paradigm innovation
• Involves re-examination of market needs and willingness to re-
invent the company
• Typically results in either a change of company structure or opening
up new divisions
• Inspirations are often drawn from forgotten and/or niche “extreme”
users
Examples:
Micro-finances like Grameen Bank revolutionized banking by lending
money to the poorest people.
Pickup trucks was based on users modifying their Ford Model-T in crazy
ways
There are many ways this can be done, but in this unit we will
look at two, and use one:
- Amazon’s “six-page” style
- Osterwalder’s Business Model Canvas (BMC)
For what value are our customers really willing to pay? For what
do they currently pay? How are they currently paying? How
would they prefer to pay?
Types of revenue:
• Asset sales: income from selling physical goods
• Usage fee: income from performance of services
• Subscription: income from providing access to services
• Lending/renting: income from granting use of physical
assets
• Licensing: income by giving permission to use
brand/intellectual/patented elements
• Brokerage: income from enabling intermediation, most often
in terms of percentage (ex: Afterpay)
• Advertising: income from letting other businesses present in
your offering (ex: mobile games)
Challenge: What is revenue for a non-profit/government? i.e
what is the ROI for Metro’s “dumb ways to die”?
Innovation Concept Statement conclusion
VS