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Vray Rendering

Learn how to set up vray rendering

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0% found this document useful (0 votes)
100 views5 pages

Vray Rendering

Learn how to set up vray rendering

Uploaded by

dreka design
Copyright
© © All Rights Reserved
We take content rights seriously. If you suspect this is your content, claim it here.
Available Formats
Download as PDF, TXT or read online on Scribd
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Still Image Render Settings

Step 1. First Render

1.1. Open the scene.

1.2. Assign V-Ray as the current renderer.

The default V-Ray settings generally work very well for still images. They require very
little tweaking for most of the scenes and are a very good starting point.

1.3. Check the Override mtl option in the Global switches rollout, click the button
next to it, and select a default VRayMtl material. This way, you can start with a fast
preview render.

1.4. Keep the resolution small (640x480) at this first step in order to save render time,
while making changes to the scene.

1.5. Render the scene.

The first render is quite dark. Let's see how to brighten it up, while aiming at a quick
preview render.
Step 2: Quick Preview

2.1. Since the scene looks too dark, let's brighten it a bit. There are several ways to
do this. One is to increase the power of the lights. However, this will make the directly
lit areas of the image, like the patch of sunlight, too bright, while indirectly lit regions
will remain relatively dark. Once the materials are applied to the scene, it will
brighten it up considerably.

2.2. In this case, you can make the override material brighter. Go to the Material
Editor and put the default VRayMtl in one of the slots (it shows up as being used in
the "Environment" in the Material/Maps browser). Make the Diffuse color of the
material RGB (200, 200, 200).

2.3. Let's also explore the balance between noise and render time. For starters, set
the Render time (min) to 0.0, that is, no limit in time. This way V-Ray will continue
rendering until either the Noise threshold is reached or until the Max. subdivs are
reached. Now, let's start with a high value for the Noise Threshold, something like 0.1.

You still have the same amount of light entering the scene, but it is bounced around
more and this increases the overall brightness of the scene.

At this point, you can adjust the ratio, color, etc of the lights, while getting a fast
feedback on the lighting. The render is very quick, but the image is grainy.
Step 3: Reducing Noise

3.1. To reduce the amount of noise in the image, let's set the Noise threshold to 0.05.

3.2. Re-render the scene

The render time has increased (although it is still very fast), but the image remains
noisy. This is a good trade-off for quick render previews.

3.3. Let's try to lower the Noise threshold even more and see how this will affect the
render time. We can try with two different values: 0.01 (the default V-Ray 6 value)
and 0.005.

Noise Threshold: 0.01- noise reduced. Noise Threshold: 0.005- Noise is not visible
anymore, but the render time has also
increased.
Step 4: Rendering with materials

4.1. Turn the Override mtl option in the Global switches rollout off. Leave the Noise
threshold value to 0.01 here in order to preview the scene.

4.2. Render.

Render time increases because V-Ray now goes through each material in the scene
and samples it. There is some noise in the image, but overall the result is good.

The scene is ready for the final render.

Step 5. Final Adjustments for a Production Image

The default V-Ray settings work quite well for this interior scene.

5.1. The only thing you need to do is to set the Noise threshold to 0.005 for even less
visible noise.

5.2. For the final render, set the resolution to 1280x720 pixels.

5.3. Render.
The final render

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