10th Boarding Patrol Mechanicus (HTML)
10th Boarding Patrol Mechanicus (HTML)
Configuration
Battle Size
Selections: 4. Boarding Patrol (500 Point Limit)
Categories: Configuration
Detachment
Categories: Configuration
Show/Hide Options
Selections: Agents of the Imperium are visible, Imperial Knights are visible, Legends are visible, Titans are visible, Unaligned Forces
are visible, Unaligned Fortifications are visible
Categories: Configuration
Character [170pts]
While this model is leading a unit, each time a model in that unit makes an attack, you can re-roll the Hit
Control Edict
roll.
Invulnerable
5+
Save
Servo-skull Once per battle, at the start of any phase, you can select one friendly Skitarii unit that is Battle-shocked
Uplink and within 6" of this model. That unit is no longer Battle-shocked.
Unit M T SV W LD OC Ref
At the start of the Fight phase, you can select one enemy Vehicle unit within Engagement Range of this
model’s unit and roll one D6: on a 4+, that enemy unit suffers D6 mortal wounds and, until the end of the
Data-spike
phase, the Weapon Skill characteristic of melee weapons equipped by that enemy unit is worsened by
1.
Invulnerable
5+
Save
Lord of the While this model is leading a unit, models in that unit have the Feel No Pain 5+ ability. If that unit has the
Machine Cult Electro-Priests keyword, models in that unit have the Feel No Pain 4+ ability instead
Unit M T SV W LD OC Ref
While this model is within 3" of one or more friendly Adeptus Mechanicus Vehicle units, unless it is
Enginseer
leading a unit, this model has the Lone Operative ability.
Invulnerable
5+
Save
In your Command phase, select one friendly Adeptus Mechanicus model within 3" of this model. That
Omnissiah's model regains up to D3 lost wounds and, if it is a Vehicle model, until the start of your next Command
Blessing phase, that model has the Feel No Pain 5+ ability. Each model can only be selected for this ability once
per Command phase
Vengeance for If a friendly Adeptus Mechanicus Vehicle model is destroyed within 12" of this model, until the end of
the Omnissiah the battle, this model’s Omnissian axe has an Attacks characteristic of 6.
Unit M T SV W LD OC Ref
Battleline [170pts]
Skitarii Rangers [85pts]
Categories: Rangers, Imperium, Faction: Adeptus Mechanicus, Infantry, Skitarii, Battleline
Rules: Doctrina Imperatives, Scouts 6"
Invulnerable
5+
Save
At the end of your Command phase, if this unit is within range of an objective marker you control, that
Objective
objective marker remains under your control, even if you have no models within range of it, until your
Scouted
opponent controls it at the start or end of any turn.
Unit M T SV W LD OC Ref
Invulnerable
5+
Save
At the end of your Command phase, if this unit is within range of an objective marker you control, that
Objective
objective marker remains under your control, even if you have no models within range of it, until your
Scouted
opponent controls it at the start or end of any turn.
Unit M T SV W LD OC Ref
Infantry [160pts]
Kataphron Breachers [160pts]
Categories: Breachers, Kataphron, Infantry, Faction: Adeptus Mechanicus, Imperium, Cult Mechanicus
Rules: Doctrina Imperatives
Breaching Each time a model in this unit makes an attack, re-roll a Hit roll of 1. While this unit is within 6” of one
Command or more friendly Adeptus Mechanicus Battleline units, you can re-roll the Hit roll instead.
Invulnerable
6+
Save
Unit M T SV W LD OC Ref
Selection Rules
Anti-: Weapons with [ANTI-KEYWORD X+] in their profile are known as Anti weapons. Each time an attack is made with such a weapon against a
target with the keyword after the word ‘Anti-’, an unmodified Wound roll of ‘x+’ scores a Critical Wound. (10th Edition Core Rules p28)
Devastating Wounds: Weapons with [DEVASTATING WOUNDS] in their profile are known as Devastating Wounds weapons. Each time an attack is
made with such a weapon, if that attack scores a Critical Wound, no saving throw of any kind can be made against that attack (including invulnerable
saving throws). Such attacks are only allocated to models after all other attacks made by the attacking unit have been allocated and resolved (10th
Edition Core Rules p28)
Doctrina Imperatives: At the start of the battle round, you can select one of the Doctrina Imperatives below. Until the end of the battle round, that
Doctrina Imperative is active for your army, and all units from your army that have the Doctrina Imperatives ability gain the relevant abilities shown
below.
PROTECTOR IMPERATIVE
■ Ranged weapons equipped by models in this unit have the [HEAVY] ability.
■ Improve the Ballistic Skill characteristic of ranged weapons equipped by models in this unit by 1.
■ Each time a melee attack targets this unit, if this unit has the Battleline keyword and/or it is within 6" of one or more friendly Adeptus Mechanicus
Battleline units, subtract 1 from the Hit roll.
CONQUEROR IMPERATIVE
■ Ranged weapons equipped by models in this unit have the [ASSAULT] ability.
■ Improve the Weapon Skill characteristic of melee weapons equipped by models in this unit by 1.
■ Each time a model in this unit makes an attack, if this unit has the Battleline keyword and/or it is within 6" of one or more friendly Adeptus
Mechanicus Battleline units, improve the Armour Penetration characteristic of that attack by 1. ()
Extra Attacks: Weapons with [EXTRA ATTACKS] in their profile are known as Extra Attacks weapons. Each time the bearer of such a weapon fights, it
can make attacks with that weapon in addition to the one it chooses to fight with. The number of attacks made with an Extra Attacks weapon cannot
be modified by other rules. (10th Edition Core Rules p28)
Leader: While a Bodyguard unit contains a Leader, it is known as an Attached unit and, with the exception of rules that are triggered when units are
destroyed (pg 12), it is treated as a single unit for all rules purposes. Each time an attack targets an Attached unit, until the attacking unit has
resolved all of its attacks, you must use the Toughness characteristic of the Bodyguard models in that unit, even if a Leader in that unit has a different
Toughness characteristic. Each time an attack sucessfully wounds an Attached unit, that attack cannot be allocated to a Character model in that unit,
even if that Character model has lost one or more wounds or has already had attacks allocated to it this phase. As soon as the last Bodyguard model
in an Attached unit has been destroyed, any attacks made against that unit that have yet to be allocated can then be allocated to Character models in
that unit. (10th Edition Core Rules p39)
Pistol: Weapons with [PISTOL] in their profile are known as Pistols. If a unit contains any models equipped with Pistols, that unit is eligible to shoot in
its controlling player’s Shooting phase even while it is within Engagement Range of one or more enemy units. When such a unit is selected to shoot, it
can only resolve attacks using its Pistols and can only target one of the enemy units it is within Engagement Range of. In such circumstances, a
Pistol can target an enemy unit even if other friendly units are within Engagement Range of the same enemy unit.
If a model is equipped with one or more Pistols, unless it is a MONSTER or VEHICLE model, it can either shoot with its Pistols or with all of its other
ranged weapons. Declare whether such a model will shoot with its Pistols or its other ranged weapons before selecting targets. (10th Edition Core
Rules p25)
Rapid Fire: Weapons with [RAPID FIRE X] in their profile are known as Rapid Fire weapons. Each time such a weapon targets a unit within half that
weapon’s range, the Attacks characteristic of that weapon is increased by the amount denoted by ‘x’. (10th Edition Core Rules p25)
Scouts 6": Some units have ‘Scouts x’ listed in their abilities. If every model in a unit has this ability, then at the start of the first battle round, before
the first turn begins, it can make a Normal move of up to x" as if it were your Movement phase – as can any DEDICATED TRANSPORT model such a
unit starts the battle embarked within (provided only models with this ability are embarked within that DEDICATED TRANSPORT model). A unit that
moves using this ability must end that move more than 9\" horizontally away from all enemy models. If both players have units that can do this, the
player who is taking the first turn moves their units first. (10th Edition Core Rules p39)