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5 LARS/SBR/WRESEE24, 20229985813 snd2022 Werkshop on Robots in Edeation (WRG) | 978-6654 6280-8/22/53.00 ©2022 EE | OO 2022 Latin American Robots Simposum (ARS), 2022 Br AstroBot: A robotic platform to enhance the teaching-learning process in basic education Jaqueliny S. S. Teixeira, Laryssa O. Caneschi, Celso O. Barcelos, Leonardo A. Fagundes-Jénior, Hiago O. B. Batista, Werikson FO. Alves, Beatriz M. Silva, Silvana C. dos Santos, and Alexandre $. Brandio Niicleo de Especializagao em Robstica (NERo), Departamento de Engenharia Elétrica Grupo de Atengio as Tecnologias na Educagio (GAN Departamento de Educagio, Universidade Federal de Vigoss, 36570-900, Vigosa - MG, Brasil Abstract—The present work aims to analyze the implemens tation of Educational Robotics in the teaching and learning of subjects considered as complex in elementary schoo, in order to ‘evaluate the limitations and possibilities of its use in the education of children. Considering that education is a fertile field for the use of technology, the application of technological methods can ‘become an excellent tool to help in the teaching of several areas, inereasing the students” understanding of the subjects, becoming ‘an instrument that will support teaching. Throughout this work, the robots and their functionalities are explained: interactions by buttons, line follower, and obstacle avoidance. For the initial validation, the robotic prototype is presented to the children of the first cycle of basic edueation, in a municipal school in Vigosa- (MG. From the results, itis possible to identify the enthusiasm of the children when interacting with the robots developed by the Roboties Specialization Center of the Federal University of Vigosa. Therefore, this demonstrates how Educational Robotics ‘can promote didactic and pedagogical conditions that are more attractive and motivating, making learning more attractive and interesting for children. Index Terms—Baucational Robotics, Button Interact Following, Obstacle Avoidance. I. INTRODUCTION It is well known that education is a crucial instrument in the life of every citizen. Moreover, it is a right provided for in the Brazilian Federal Constitution and must be carried out efficiently and effectively. However, as the years go by, we notice a difficulty for children and teenagers to access this subjective right, To reverse this scenario, there are several ‘methods and inventions that aim to leverage knowledge and contribute to learning: but, even so, these methods alone have rot been enough. ‘Common sense highlights that many students have difficulty learning subjects such as Portuguese language, mathematics, physics, and chemistry. This group of subjects is considered to be complex. According to a survey by the Anisio Teixeira National Institute for Educational Studies and Reseazch [1], approximately 13.1% of Brazilian students in Basic Education ae lagging behind. This number is quite high, from the point sistance inthe development of the projet. Coresponding asthr: Alexa 5 Brandio (email alexanve brandao@utt bo 978-1 -6651-6280-822/831.00 ©2022 TREE. of view of those who propose this project. Therefore, this is a situation that needs attention, even though we are aware of the decrease in this number over the past few years. Nowadays, still aiming to solve learning difficulties, Fiduca. tional Robotics bas been used as a multidisciplinary platform, involving math, physics, and logical reasoning concepts t0 solve everyday problems. As education is a fertile field for the ‘use of technology, as stated in [2], technological methods and Innovations can corroborate a new way of teaching, making it more dynamic and more attractive to students, and thus contributing to the understanding and apprehension of subjects from several areas. Educational Robotics is a field of study focused on the research, discovery, and construction of logic programming, Knowledge, and materilization of basic concepts in the robotics field. Specifically, technologies that make up robotics provide opportunities, for children and youth, for understand- ing of the practice of building and programming, in relation to devices and situations that they encounter daily but do not fully understand them [3]-[5]. Examples ofthese are proximity sensors, motion detectors, and light sensors, logic failures (oftware errors) and connection problems (Wi-Fi, Bluetooth disconnection, electrical connections) ate also examples of such concepts. Such an area of study uses educational methods to bring the methodological principles of robotics to students at the clementary and high school levels, and can also be extended to early childhood education, In this context, the present work aims to develop a didactic platform for teaching and learning robotics in elementary schools. To this end, the following sections will explain the step-by-step development of the prototype, as well as the functions to be explored with, this robot, TI. RELATED Works Around the world, there are alzeady consolidated proposals for the use of robots in early childhood education. In the context of Educational Robotics, children’s learning activities involve the construction and programming of robots using sensors, motors, controllers, electric power, among others, rough games, group challenges, and hands-on activities. Some examples of these commercial products ate available in the international online market. Universidade Federale Viooes, Downloaded on August 26,2023 at 14:52:04 UTC tem EEE xp, Resttons sop. 407Cubetto, by Primotoys, is a cube-shaped robot, made with ‘wooden boards that can be assembled and programmed on the robot itself. This product also has a programmable table and directional blocks for planning the robot's movement on a playful board by allocating the directional blocks in sequential ‘command lines on the programmable table (6), [7]. The LEGO ‘group developed the LEGO-WeDo robot with a set of LEGO parts and geared motors that can be assembled to build the robot and program it intuitively via USB connection to a ‘computer with Scratch or Lego WeDo programs. From Meet, Edison, the Edison Robot is a unicycle-type educational robot that can be easily expandable using LEGO parts and can be programmed on an external computer using Scratch or Python, Bce-Bot is a bec-like robot designed to be a friendly toy producing sounds and lights, making it an attractive device for children of different ages. Its programming is limited to the use of push-button instructions. A similar device has been developed by Génération Robots, the Colby Mouse, which looks like a mouse, but is considered functionally equivalent to the Bee-Bot. Botley Mouse robot toy from Learning Resources, is a robot programmed via a remote ccontrol with support for conditional and loop programming logic, Nevertheless, in the toy there is @ push-button control interface [8]. A similar mechanism is presented by KUBO robot, from KUBO Robotics. This robot features no contzol interface for the user; instead, its programming is done to follow predetermined functions by means of descriptive cards allocated on a flat surface in a sequential manner, CozmoNAOt is an educational project developed by Jacobs University, in which commercial robots Cozmo and NAO are used in an autonomous learning platform in the development ‘of computational skills and thinking. A playful board provides the student with the possibility to solve real problems and encourage the use of programming logic to make the robots reach certain locations on the map, which are referred to as planets of the solar system [9]. In general, two main types of contexts can be distinguished from children in early childhood and early school years: (@) robot building kits, which enable ‘construction by means of specific blocks and programming of the robot; and (6) programmable robots, usually by graphical interfaces mounted on the robots or from an external computer. Il]. AstROBor - THE EDUCATIONAL ROBOT Astrobot is a robot developed with the purpose of enhancing the teaching and learning of subjects considered as complex. Mathematics, physics and chemistry are subjects that require a high degree of ability to perceive and apply relationships between phenomena and abstract symbols [10]. One of its objectives is to assist teachers in the application of activities and the dissemination of knowledge, making the learning process more qualitative and inclusive, According to [11], the lack of contextualization and in- terdisciplinarity is one of the reasons why students are not motivated by exact sciences, If the content is not properly contextualized, it becomes aseptic and difficult to understand, not arousing the students" interest. Therefore, seeking to solve soralde Voss, Downloaded on August 26,2023 at 145204 UTC om this problem, having as motivation to facilitate understanding, AstroBot arrives as an auxiliary tool for learning, making the process more enjoyable and interactive, ‘To make Astrobot more attractive and inclusive for children, the prototype includes leds, in order to attract the attention of deaf children. Another feature is the buzzer, designed to produce a sound signal every time a button is pressed. This way, by associating a sound signal to an action, the robot becomes accessible to visually impaired people. Furthermore, Astrobot is composed of parts that fit into each other, which enables it to be (unassembled extremely easily. Thus, the robot parts work in different ways while sharing the same mechanical structure, allowing the child the opportunity to explore his creativity and mix the parts of different robots. In general terms, the robot is formed by four subsystems: 8) Programming: which aims to define the way it should interact with the user or the environment through the signals from its sensors and actuators. In general, it is the way in which the robot is capable of performing a specific task using logical concepts. b) Control Unit: which is the one responsible for performing calculations in realtime and transforming its input data into output signals for the robot's actuators. ¢) Electron- ies: which is composed of motors and sensors, essential to make navigation maneuvers possible, d) Mechanics: which involves gears, chassis, axes, buttons, and other mechanical components. All these components are integrated in a way to ascemble a mobile physical structure so that the child can interact with it Figure 1 shows AstroBot, with its cuboid shape. In its fist version, its main functionality is programmed through a button interface. Depending on the colors, the green buttons indicate movements (0 the left, forward and right; the red button on the left side is responsible for initiating the movement, according to the programmed instructions, and the red button on the right is used for recording functions and movement instructions. In the following subsections the other functionalities of the robot will be described, according to its other modules In a simplified way, AstoBot is a unicycle-like ground, robot that composes an educational robotics kit divided into structural modules (robot mechanics) containing embedded navigation control (sensors and actuator structure, command devices, and Arduino Nano programming), Fig, L. Protoype of the baton interaction sob = Xplor. Restctons ely. 408A, Button Interaction One of the most generic features in children’s toys is the presence of buttons, this type of component is highly employed given its simple construction combined with low production costs. Basically, a bution when pressed has the function of allowing the change of logic state from low to high, or vice- versa, Given this characteristic, one can perform the most varied types of actions, such as turning something on or off, tuming a lamp on or off, blowing & horn, ete. Based on this functionality, we propose a model of an ‘educational robot that can be controlled by pressing buttons, In other words, the robot must move in space by inserting a logical sequence that involves walking forward, turing right, and turing left. Thus, it was thought to use a board where the main objective of the game consists in positioning the cart in a defined starting point, and the user must inform the robot hhow it must walk to reach the desized square/cell on the board, ‘To do this, there are five buttons with the following functions: play, forward, left right, and function. Then, once the cart is tumed off, when the robot is turned on, it starts up and gets ready to receive new commands, To exemplify, suppose that to reach the desired point on the board, it is necessary to make the cart move 2 spaces forward, tum tight, move 3 spaces forward, turn left, and finally, move 1 space forward again, the user just has to press the buttons in the following sequence: play to start the sequence recording, forward (2 times). right (1 time), forward @ times), left (1 time), forward (1 time), and play to close the sequence and store it in the memory. By following the above sequence, the robot will successfully reach its goal, Furthermore, if the user wants to repeat the same ‘movement again, it is enough for him/her to simply press the function button and the last set of commands entered is stored in memory and can be repeated without having to enter the ‘command sequence again, Tn the educational context, this feature aims at teaching the concept of laterality, ie., which side is the right and which side is the left. Although we understand that this concept is directly related to the fact that the child is right-handed or left-handed, the button robot helps positively in this concept. Afterall, the child realizes in practice which button turns right and which one turns left, and can even do the opposite way, so that the changes in the path can be observed Besides working on laterality, this rbot provides interaction with the student when performing maze activities, for example, in which it is necessary for the student to demonstrate con- centration and logical reasoning, for navigating using only the forward, left, and right buttons, For older students (participants of the final years of elementary school) the robot is great to ‘work the notion of function, in wich the student must think ‘of an entire trajectory that will be performed and which is the reverse path to return to the origin, but without actually executing, only programming through the function button and then analyzing which errors and which successes ate observed, when the robot is put into action, sderalde Vines, Downloaded on August 28 409 In the mathematics subject, for example, the button interac- tion robot can stil be used in the concept of measures, so that students estimate the size of a certain path only by visualizing the robot's trajectory and, later, performing the calculations to transform the measures found by the robot into real measures. B. Line following ‘The line-following robot uses two Light Dependent Resistor LDR) modules as main components. This module is based fon a photo resistor that measures the intensity of the ambient light through the variation of its internal resistance, that is, converting light into resistance values and thus detecting the light intensity in the environment. In short, when the light intensity is below the reference value, the sensor output remains in a high state, and when it exceeds the range, the output remains in a low state, As shown in Figure 2, the intensity sensors are close to the robot's Wheels, so that the line to be traveled is between them, ‘Once again, this robot ean easily be inserted in the teaching oof mathematics in the elementary school - final years, when the teaching of geometry is being addressed. Mote specifically, the follower robot can travel along a line, a cycloid, and other types of routes that ate present in the student's everyday life, and all these paths can be clucidated by the educator. Obstacle avoidance ‘The obstacle avoidance robot has as its main component the ultrasonic module, which is used to calculate the distance to the nearest object, operating in a range of 40 to 2000 mum, The gyroscope/accelerometer module is also used in this feature in order to verify that the robot is following a straight line. Generally speaking. this module indirectly coordinates the wheel rotations. Figure 3 highlights the ultrasound sensor, In the Arduino programming, it checks for obstacles that arc at a distance of 200 mm, If the robot is at @ distance shorter than this, a search for new routes is performed by rotating 90° clockwise and 90° counterclockwise. If the robot runs into a concave obstacle, it turns completely around itself, and returns from where it eame from. 2. AcoBot and ite line following module Restore apy,‘Thinking of applications in the area of geography, the obstacle avoidance robot can navigate in environments, which require the avoidance of rocky chains, lakes, tees, and even wild animals, just by inserting them in a playful and very decorative environment. IV. AstRoBor IN PracticE, “To get a proof of concept, AstroBot was taken to a muni ipal public elementary school and was presented to childzen between the ages of 8 and 10. The visits took place in all classrooms from 3rd to Sth grade and lasted 20 minutes each, In order to verify the relationship between the robots and their audience, « two-step dynamic was carried out, The first consisted in briefly describing the robot, presenting its utility, and showing it working. The second aimed to arouse the children’s curiosity with the following questions: How do you imagine this robot in the future? What will these robots be used for? After questioning them, they had to illustrate their ideas, their thoughts, ‘The illustrations pointed out possible directions for the project. Among the aspects observed, some were highlighted, such as the use of brighter colors, in order to make them more eye-catching and attractive, and the association with humanoid robots, {o accomplish the proposed missions. Among the scenarios illustrated, most were related to carrying out space missions. Figure 4 illustrates some of these robots. Also, some applications had a sustainability bias. with applications focused on garbage collection and navigation using renewable energy sources, ‘Making an association with the previous section, the line following robots were mostly drawn in the same way they were introduced to the children. Figure 5 highlights the three line- follower designs that were selected as a sample, corroborating the observation regarding the use of colors and the spatial theme. Furthermore, the illustrations also emphasized the in- clusion of some functional accessories, such as video cameras, robotic arms, and devices to display facial expressions. In ‘our understanding, these items aim at humanizing the robotic, platform, in order to make the interaction with the robot more iansparent, -Aumaraedleensed use ines to Univer Of all the drawings, two of them were the ones that most ‘caught our group's attention. Figure 6 highlights the idea of robot bumanization, as the children used the ultrasonic sensor to associate with the eyes of a living being, and especially in the one on the right, where the child also added ears. mouth, and emotions to the obstacle-avoidance robot, During the school intervention, it was possible to observe that many children believe that an ideal robot would be in humanoid form, representing even their facial and body ‘expressions and endowed with speech, Although the AstroBot does not directly meet this expectation, the experience of taking it to the school environment was extremely important, given the numerous ideas that emerged during the presen- tations and dynamics and that will be used to improve its behavior and appearance. Considering our observation, during the presentation of the robots at school, associated with the analysis of the drawings produced by the children, we noticed that having mentioned the robots would visit the solar system induced all drawings to hhave some planetary or stellar representation. Thus, knowledge produced during science classes and in their daily lives, for ‘example, was mobilized and related to the robot exploration experience. Moreover, while the children were drawing, they wore asking questions about outer space and how the robots ‘were built, showing how that moment aroused their interest in Teaming more about the theme presented From a didactic-pedagogical point of view, we highlight ‘three important elements for the development of skills during the exploration of robots by the children: the object, the Fig. 4 Drawings of colorful sobot that willbe weed in space missions. Lune-Follower Explorer Robot Fig. 5. Selcted Utusrtion of inefllowersobote working the fae, Fedora de Viose. uacaded on August 25 2023 at 1452.04 UTC fm IEE Xplore, Restctons apy 410Fig. 6. Humanizing the robot, with lis “eyes” conceived by ulrasonie proximity sensors, ‘concept. the drawing, and the mental image. When manipu- lating the robot (the object), from our mediation, the children directed their focus on the concrete, that is, on the model, However, this manipulation, although playful, was mediated by our team, since we asked questions and made comments that dizected the children's gaze. In this manipulative process the concepts were being produced. Drawing, in turn, can be seen as a didactic strategy that required a cognitive effort from the children to represent their ideas. Finally, the mental image involves the child's need to think in a systematized way to describe their elaborations in the absence of the concrete model. In view of this, we believe that the manipulation of the robots and the drawings made by the children, brought in this article, illustrate the development of skills related to ways of thinking, analytical capacity, and production of ideas, in addition to highlighting the promotion of creativity, imagination, curiosity, and critical sense provided by the ‘experience they bad with the robots at school. V. ConcLUDING REMARKS Robotics, for being innovative, attracts and arouses the interest of all kinds of age groups, and articulated with schools, it can innovate the teaching strategies and methods. In such 4 context, this work presented the proposal of a modular educational robot, aiming to enhance the teaching-learning mission. The robot las, so far, three functionalities that can bbe used in daily school tasks, in several knowledge areas. ‘The result experienced during the exhibition of the AstroBot project at the elementary school, in the city of Vigosa - MG, signaled the potential of this didactic platform, with respect to attractiveness and dynamism. In view of this signaling, this project aims to improve the performance of students from public schools, who commonly do not have access t0 such technology. -Aumaraedleensed use ines to Univer For continuity ofthe project, the team intends to present new aspects in the future, bringing versatility applied through new navigation technologies. In other words, using a sound sensor module, we aim to build a robotic structure capable of moving by the clapping of hands, and furthermore to produce an application to interact with the robots through the user’s own cell phone via Bluetooth communication. Once consolidated, the focus will be on the insertion of AstroBot in the school en- vironment, taining teachers, students and, whenever possible, their parents, thus favoring the strengthening of institutional ties and the popularization of science. ACKNOWLEDGMENT ‘The authors Would like to thank Escola Municipal Anita Chequer and Centro Municipal de Edueagio Infantil Profes- sora Maria José Santana, for opening their doors so we could [present the project to their students and collect their feedback. REFERENCES LINER, "Mapa da distor idadeséne: Sinopse esata - 2021; 2028 [Online| Avalable: tpseww gov bsinepptbeaceso-einfrmacao!
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