The Witch Hunter
Overview on Creating
Witch Hunter
LevelProficiencyBonusFeatures
3rd+2Unsettling Strike, ProfessionalPreparation7th+3Prepared Mind10th+4Trained against the Unknown15th+5Leeching Strike18th+6Magical Sink
Guardians of the Arcanaeand Supernatural
The training and determination for those whoseek to curb the expansion of the arcane artsand their influence in the world ultimatelymakes people whose relation to magic is awary and distant one.Monarchs around the world balance theinfluence and power their court magicianshave through the subtle reminder of theseindividuals whose martial training and studieshave lent them a unique and antitheticalperspective to weave that permeates magicacross the world.When litches go into hiding from those theyhave wronged to achieve their immortality it isa country that seeks out professionals whowill permanently deal with the situation.Across all planes touched by magic the mightof the arcane drifts uncontrolled save forthose who Drift against it.
Unsettling Strike
you know how and where to strike to unsettle theconcentrations of magic of a spell. Whenever you hit acreature that is concentrating on a spell you raise theirconcentration dc by your proficiency modifier.
Professional Preparation
you gain proficiency in religion and arcana. If alreadyproficient in one of these or both choose one to adddouble your proficiency bonus to.
Prepared Mind
illusions and magical effects have a hard time settling onyour mind. You have advantage on investigation andinsight checks against illusions and charmed creatures
Trained Against the Unknown
Training is relentless to ensure you have the bestopportunity to avoid or survive the effects set against you.You have advantage on saving throws against savingthrows caused by spells.
Leeching Strike
The minions of your enemies struggle to maintain theirform while under your assault. When attacking a creaturecontrolled or summoned by a spell, on a successful hitthey have disadvantage on attacks and saving throws untilthe start of your turn. This ability can be used a number of times equal to twice your proficiency mod per short rest.
Magical Sink
Through effort and study you have made it so magic isunstable and unreliable around you. Whenever a spell iscast within 60 ft of you , as a reaction you can force thecaster to have to spend a higher level slot than the onebeing actively used to cast the spell . This spell slot has tobe at least 1 level higher than the one currently being usedor the caster can make a spell casting ability check againsttheir own spell save dc . If they fail this check their spellslot is consumed but no spell is cast. You can use thisability a number of times equal to your proficiencymodifier per short rest.