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UIUX IMP Module-2,3,4

Ui Ux material

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0% found this document useful (0 votes)
76 views11 pages

UIUX IMP Module-2,3,4

Ui Ux material

Uploaded by

rramyashree22
Copyright
© © All Rights Reserved
We take content rights seriously. If you suspect this is your content, claim it here.
Available Formats
Download as PDF, TXT or read online on Scribd
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Q CO

Question
No. Marks mapping K-Level
Identify Which of the following statements best describes the
relationship between usability and user experience (UX)?

A) Usability is a subset of UX, focusing primarily on how easy


and efficient it is for users to achieve their goals.
1 Applying-
B) UX is a subset of usability, focusing primarily on the
1 1 K3
technical performance of a product.
C) Usability and UX are unrelated concepts, with usability
concerning functionality and UX concerning aesthetics only.
D) Usability solely determines the emotional impact a product has
on its users, which is the essence of UX.
Identify How does emotional impact play a role in user experience
(UX)?
2 Applying
1 1
- K3
A) Emotional impact is irrelevant to UX as it only concerns the
technical aspects of a product.
B) Emotional impact is the primary factor in UX, disregarding
usability and functionality.
C) Emotional impact complements usability and
functionality by enhancing user satisfaction and
engagement.
D) Emotional impact solely defines the usability of a product.

Identify Why is it important to build a business case for user


experience (UX)?

3 A) A business case for UX is unnecessary because UX 1 1 Applying


improvements do not translate into financial gains. - K3
B) Building a business case for UX helps in securing funding and
support from stakeholders by demonstrating potential returns on
investment through improved customer satisfaction and loyalty.
C) A business case for UX should focus solely on the aesthetic
enhancements of a product.
D) The business case for UX should only be considered after the
product has failed in the market.

Identify Which of the following best describes the role of


emotional impact in user experience (UX)?
Applying
4 A) Emotional impact is the primary determinant of a product's 1 1
- K3
usability.
B) Emotional impact enhances the overall user experience by
creating positive feelings and engagement with the product.
C) Emotional impact is only relevant during the initial interaction
with a product.
D) Emotional impact is less important than technical performance
and functionality in UX.

Identify How can emotional impact influence user behavior


and perception in the context of user experience (UX)?
Applying
5 1 1
- K3
A) Emotional impact has no influence on user behavior and
perception.
B) Positive emotional impact can increase user satisfaction, loyalty,
and the likelihood of recommending the product to others.
C) Emotional impact only affects the aesthetic appreciation of a
product, not user behavior.
D) Negative emotional impact always leads to increased usability
issues.

Identify What is a key consideration when aiming to create a positive


emotional impact in user experience design?
Applying
6 1 1
- K3
A) Focus solely on the visual design elements.

B) Understand the target audience's needs, preferences, and


emotional triggers to design experiences that resonate with them.
C) Prioritize functionality over any emotional considerations.

D) Avoid any form of user feedback during the design process.


Identify What is the first step in extracting interaction design
requirements for a UI/UX project?
Applying
7 1 1
- K3
A) Developing high-fidelity prototypes.

B) Conducting user research to understand the target audience’s


needs, behaviors, and pain points.
C) Creating a detailed project timeline.

D) Writing code for the initial version of the product.

8 Identify Which method is commonly used to gather user needs and


requirements for interaction design?
Applying
1 1
- K3
A) A/B testing.

B) Usability testing.

C) User interviews and surveys.

D) Load testing.

9 Identify Why is it important to involve stakeholders in the


process of extracting interaction design requirements?
Applying
1 1
- K3
A) To ensure that the design aligns with business goals and user
needs.
B) To decrease the amount of user research needed.

C) To speed up the development process by reducing feedback loops.

D) To limit the number of design changes during development.


10 Identify What role does creating persona’s play in the process of
defining interaction design requirements?
Applying
1 1
- K3
A) Personas are used to test the technical performance of a product.

B) Personas help designers understand and visualize the target


users’ characteristics, needs, and goals, guiding design
decisions.
C) Personas are primarily used to track project timelines and
deadlines.
D) Persona’s are used to develop coding standards for the
development team.
11 Identify What is the first step in extracting interaction design
requirements for a UI/UX project?
Applying
1 2
- K3
A) Developing high-fidelity prototypes.

B) Conducting user research to understand the target audience’s


needs, behaviors, and pain points.
C) Creating a detailed project timeline.

D) Writing code for the initial version of the product.

12 Identify Which method is commonly used to gather user needs and


requirements for interaction design?
Applying
A) A/B testing. 1 2
- K3
B) Usability testing.

C) User interviews and surveys.

D) Load testing.

13 Identify Why is it important to involve stakeholders in the process of


extracting interaction design requirements?
Applying
1 2
- K3
A) To ensure that the design aligns with business goals and user needs.

B) To decrease the amount of user research needed.

C) To speed up the development process by reducing feedback loops.

D) To limit the number of design changes during development.

14 Identify What role does creating personas play in the process of


defining interaction design requirements?
Applying
A) Personas are used to test the technical performance of a product. 1 2
- K3
B) Personas help designers understand and visualize the target
users’ characteristics, needs, and goals, guiding design
decisions.
C) Personas are primarily used to track project timelines and deadlines.

D) Personas are used to develop coding standards for the


development team.
15 Identify How do usability tests contribute to refining interaction
design requirements?
Applying
A) They eliminate the need for user feedback in the design process. 1 2
- K3
B) They provide direct insights into how real users interact with the
design, highlighting areas that need improvement.
C) They focus exclusively on the visual aspects of the design.

D) They are used only after the final product has been developed.

16 Identify Which of the following is a key outcome of properly defined


interaction design requirements?
Applying
1 2
- K3
A) A visually appealing user interface with minimal functionality.

B) An efficient development process with no need for revisions.

C) A user-centered design that effectively meets user needs and


enhances the overall user experience.
D) A decrease in overall project costs.

17 Identify Which of the following is a common method used for formal


requirement extraction in UI/UX?
Applying
1 2
- K3
A) Random sampling.

B) Stakeholder interviews and workshops.

C) Creating high-fidelity prototypes before gathering any user input.

D) Implementing the first idea that comes to mind.

18 Which of the following tools is often used to gather user requirements


in a structured manner?
Applying
1 2
- K3
A) Wireframes.

B) User personas.

C) Requirements management software like JIRA or Trello.

D) CSS frameworks like Bootstrap.


19 Identify What happens if the user has a different mental model than
the designer?
Applying
A The user will have no impact on the system’s usability. 1 2
- K3
B The designer must redesign the system immediately.
C The system will automatically adapt to the user's mental model.
D The user may misunderstand how to use the system effectively..

20 Identify What is a designer's mental model?


A physical model of the system's hardware.
B conceptualization of the envisioned system by the designer.
C list of tasks the system should perform.
D user's understanding of how the system works. Applying-
1 2 K3

Identify What is the main role of a visual designer during the visual
design and visual comps phase?

21 A To create wireframe sequences representing key workflows 1 Applying


3
B To annotate wireframes with call-out text and data elements - K3
C To write detailed documentation language for the design
D To produce pixel-perfect mockups of the graphical look and feel of
the user interface
Identify In the context of intermediate design, what are information
objects primarily meant to do?
Applying
22 A) Store user interface layouts and graphics 1 3
- K3
B) Provide a visual representation of system data
C )Be accessed and manipulated by users in their work roles
D )Define the system's color scheme
Identify During intermediate design iteration, high-fidelity mockups
can serve to:

23 A) Test the final design before launch 1 Applying


3
B) Create visual compositions for marketing purposes - K3
C) Enhance the system's performance
D) Demonstrate leading conceptual design candidates to upper
management
Identify What is a key advantage of using illustrated scenarios in
intermediate interaction design documents?
1 Applying
24 A) They are suitable only for initial design stages. 3
- K3
B) They eliminate the need for textual descriptions.
C) They focus only on visual elements without textual support.
D) They combine visual and textual communication to share details.
Identify What is meant by 'visual comps' in the context of visual
design?
1 Applying
25 A) Early wireframes defining user workflows. 3
- K3
B) Conceptual sketches without precise details.
C) Pixel-perfect mockups of the graphical interface.
D) Annotated wireframes for iteration and evaluation.
26 Identify What are wireframes primarily used for in the field of
interaction design?
Applying
A) Creating high-fidelity visual representations 3
1 - K3
B) Documenting, communicating, and prototyping interaction designs
C) Developing complex algorithms for software
D) Implementing final website designs

Identify Which type of prototype is commonly used during the detailed


design iteration?
Applying
27 A) Low-fidelity wireframes 1 3
- K3
B) Paper prototypes
C) High-fidelity interactive mockups
D) Conceptual sketches
Identify What does the term 'information object' refer to, based on the
context provided?
A) A wireframe element used for screen layouts 1 Applying
28 3
B)A visual representation of design concepts - K3
C )A navigation element for back and forth movements
D )An internally stored work object shared by users and the system
29 Identify What is one of the most important aspects to remember about
wireframing?
1 Applying
A) Detailing 3
- K3
B )Modularity
C)Complexity
D) Consistency
30 Identify Which user experience goal example is specifically mentioned
for a life-critical system?
1 Applying
A Ease-of-use 3
- K3
B) Safety
C )Walk-up-and-use learnability
D )Avoiding errors for intermittent users

Identify What is the main purpose of a horizontal prototype?


A) To provide in-depth detail of a specific feature.
31 B) To optimize the front-end and back-end integration. 4 Applying
1
C) To test the physical interaction of the design. - K3
D) To provide an overview of many features with limited functionality.
Identify Which of the following best describes a 'T' prototype?
A) It offers a shallow overview with detailed development in a few
32 areas. 4 Applying
1
B) It represents the full system but in a low-fidelity format. - K3
C) It focuses exclusively on the depth of a single feature.
D) It includes a 3D physical mockup for tangible interaction.
Identify Why might a team use a local prototype?
A) To evaluate specific isolated design details.
33 B) To simulate the entire system workflow in high fidelity. 4 Applying
1
C) To provide a fully functional back-end system. - K3
D) To combine physical and software elements of a design.
Identify What is a significant benefit of using physical prototypes over
graphical representations on a screen?
34 A) Users can access more detailed information. 4 Applying
1
B) Users experience less usage interference. - K3
C) Users find it faster to visualize ideas.
D) Users can hold and feel the product as a real object.
Identify Why are low-fidelity prototypes often kept private within the
project team?
35 A) They require too much time to update frequently. 4 Applying
1
B) They do not provide any useful feedback. - K3
C) They can be misinterpreted by users and customers if not carefully
explained.
D) They are too expensive to produce for public use.
Identify What is the main difference between horizontal and vertical
prototypes?
36 A) Vertical prototypes offer a shallow design overview, while 1 4 Applying

horizontal prototypes provide in-depth feature details. - K3


B) Horizontal prototypes cover a broad range of features with less
depth, while vertical prototypes focus extensively on a narrow range of
features.
C) Horizontal prototypes are fully functional, while vertical prototypes
are not.
D) Horizontal prototypes are used for localized design issues, while
vertical prototypes include full system functionality.
Identify What is the primary benefit of using a T prototype?
A) It provides the lowest possible fidelity for initial designs.
37 B) It entirely replaces the need for horizontal and vertical prototypes. 1 4 Applying

C) It combines both horizontal and vertical prototyping advantages by - K3


providing a broad overview with detailed functionality in some areas.
D) It is only useful for isolated design issues like a local prototype.
Identify Why might a design team choose to use a low-fidelity
prototype?
38 A) Low-fidelity prototypes look exactly like the final system, providing 1 4 Applying

realistic evaluations. - K3
B) Low-fidelity prototypes are used exclusively when producing
advance sales demos.
C) Low-fidelity prototypes allow quick construction and iteration,
making them cost-effective and fast to produce.
D) Low-fidelity prototypes are required whenever final implementation
is imminent.
Identify Which advantage is described for placing paper prototypes
inside mobile devices?
39 A) It eliminates the need for any user input. 4 Applying
1
B) Users can interact with the device physically. - K3
C) The device will function without any power source.
D) It guarantees the prototype is free from any errors..
Identify Why low-fidelity prototypes should be explained carefully to
non-team members?
1 Applying
40 A) They require special equipment to understand. 4
- K3
B) They are too advanced for the early stages of design.
C) They contain highly sensitive information.
D) They can be misinterpreted by those not familiar with their use.
41 Identify What are the UX Design Guidelines used for?
A) Interpreting design guidelines
1 Applying
B) Planning 5
- K3
C) Translation
D) All of the above
42 Identify What is a crucial factor to consider when designing a UX
environment?
1 Applying
A) The color of the interface 5
- K3
B) The length of the content
C)Human memory limitations
D) Who the intended audience is
43 Identify In the context of UX design, what does the term 'Physical
Action' refer to?
1 Applying
A) Incorporating interactive elements into the design 5
- K3
B) How the user interacts with the Interface
C) The orientation of the device
D) The physical action the user needs to take to use the product
44 Identify What comes under the assessment in UX Design Guidelines?
A) Assessing the design guidelines
1 Applying
B) Assessing the outcomes 5
- K3
C)Assessing the plan
D) All of the above
45 Identify What does the term 'Translation' refer to in UX Design?
A) Translating the design into different languages
1 Applying
B) Transferring the inputs to outputs 5
- K3
C) The conversion of users' actions and requirements into design
elements
D) Altering the design based on user location
46 Identify What is the function of 'Outcomes' in UX design?
A)To plan the next steps
1 Applying
B)To measure the success of the design 5
- K3
C) To analyze user interaction
D) To interpret design guidelines
47 Identify What do UX design guidelines help with?
A) Improve usability and accessibility
1 Applying
B) Increase interface complexity 5
- K3
C) Limit design creativity
D) Increase the time users spend on the site
48 Identify An example of translation in UX design could be?
A) Storyboarding
1 Applying
B) User flow diagrams 5
- K3
C) Wireframing
D) Prototyping
49 Identify What does planning in UX design involve?
A) Brainstorming sessions
1 Applying
B) Scoping the project 5
- K3
C) Deciding the user interface design
D) All of the above
50 Identify Why are human memory limitations considered while
designing a UX environment?
1 Applying
A) To plan the spacing on the page 5
- K3
B) To limit the use of multimedia
C)To design the interface in a way that doesn’t overload the user's
memory capacity
D) To decide the colors used in the design

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