Operating System
Operating System
Chapter 1: Introduction
Operating System Concepts – 10h Edition Silberschatz, Galvin and Gagne ©2018
Chapter 1: Introduction
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Objectives
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What Does the Term Operating System Mean?
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What is an Operating System?
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Computer System Structure
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Abstract View of Components of Computer
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What Operating Systems Do
▪ Depends on the point of view
▪ Users want convenience, ease of use and good performance
• Don’t care about resource utilization
▪ But shared computer such as mainframe or minicomputer must keep
all users happy
• Operating system is a resource allocator and control program
making efficient use of HW and managing execution of user
programs
▪ Users of dedicate systems such as workstations have dedicated
resources but frequently use shared resources from servers
▪ Mobile devices like smartphones and tables are resource poor,
optimized for usability and battery life
• Mobile user interfaces such as touch screens, voice recognition
▪ Some computers have little or no user interface, such as embedded
computers in devices and automobiles
• Run primarily without user intervention
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Defining Operating Systems
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Operating System Definition
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Overview of Computer System Structure
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Computer System Organization
▪ Computer-system operation
• One or more CPUs, device controllers connect through common
bus providing access to shared memory
• Concurrent execution of CPUs and devices competing for memory
cycles
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Computer-System Operation
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Common Functions of Interrupts
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Interrupt Timeline
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Interrupt Handling
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Interrupt-drive I/O Cycle
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Storage Structure
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Storage Structure
▪ Main memory – only large storage media that the CPU can
access directly
• Random access
• Typically volatile
• General-purpose computers run most of their programs
from rewritable memory, called main memory (also called
random-access memory,or RAM)
• Main memory is commonly implemented in a
semiconductor technology called dynamic random-
access memory (DRAM).
▪ Secondary storage – an extension of main memory that provides
large nonvolatile storage capacity
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Storage Structure (Cont.)
▪ Hard Disk Drives (HDD) – rigid metal or glass platters covered
with magnetic recording material
• Disk surface is logically divided into tracks, which are subdivided
into sectors
• The disk controller determines the logical interaction between
the device and the computer
▪ Non-volatile memory (NVM) devices– faster than hard disks,
nonvolatile
• Various technologies
• Becoming more popular as capacity and performance increases,
price drops
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Storage Definitions and Notation Review
The basic unit of computer storage is the bit. A bit can contain one of two
values, 0 and 1. All other storage in a computer is based on collections of bits.
Given enough bits, it is amazing how many things a computer can represent:
numbers, letters, images, movies, sounds, documents, and programs, to name
a few. A byte is 8 bits, and on most computers it is the smallest convenient
chunk of storage. For example, most computers don’t have an instruction to
move a bit but do have one to move a byte. A less common term is word,
which is a given computer architecture’s native unit of data. A word is made
up of one or more bytes. For example, a computer that has 64-bit registers and
64-bit memory addressing typically has 64-bit (8-byte) words. A computer
executes many operations in its native word size rather than a byte at a time.
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Storage Hierarchy
▪ Storage systems organized in hierarchy
• Speed
• Cost
• Volatility
▪ Caching – copying information into faster storage system; main
memory can be viewed as a cache for secondary storage
▪ Device Driver for each device controller to manage I/O
• Provides uniform interface between controller and kernel
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Storage-Device Hierarchy
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How a Modern Computer Works
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Direct Memory Access Structure
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Operating-System Operations
▪ Bootstrap program – simple code to initialize the
system, load the kernel
▪ The bootstrap program must locate the operating
system kernel and load it into memory.
▪ Some services are provided outside of the kernel
by system programs that are loaded into memory
at boot time to become system daemons, which
run the entire time the kernel is running
▪ Kernel interrupt-driven (hardware and software)
• Hardware interrupt by one of the devices
• Software interrupt (exception or trap):
Software error (e.g., division by zero)
Request for operating system service –
system call
Other process problems include infinite
loop, processes modifying each other or
the operating system
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Multiprogramming (Batch system)
▪ Single user cannot always keep CPU and I/O devices busy
▪ Multiprogramming organizes jobs (code and data) so CPU
always has one to execute
▪ A subset of total jobs in system is kept in memory
▪ One job selected and run via job scheduling
▪ When job has to wait (for I/O for example), OS switches to
another job
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Multitasking (Timesharing)
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Memory Layout for Multiprogrammed System
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Dual-mode Operation
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Transition from User to Kernel Mode
At system boot time, the hardware starts in kernel mode. The operating
system is then loaded and starts user applications in user mode. Whenever a
trap or interrupt occurs, the hardware switches from user mode to kernel mode
(that is, changes the state of the mode bit to 0). Thus, whenever the operating
system gains control of the computer, it is in kernel mode. The system always
switches to user mode (by setting the mode bit to 1) before passing control to
a user program.
The dual mode of operation provides us with the means for protecting the
operating system from errant users—and errant users from one another. We
accomplish this protection by designating some machine instructions
that may cause harm as privileged instructions. The hardware allows privileged
instructions to be executed only in kernel mode. Suppose an attempt is made to
execute a privileged instruction in user mode. In that case, the hardware does not
execute the instruction but rather treats it as illegal and traps it to the operating
system.
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Timer
We must ensure that the operating system maintains control over the CPU.
We cannot allow a user program to get stuck in an infinite loop or to fail to
call system services and never return control to the operating system. To
accomplish this goal, we can use a timer
▪ Timer to prevent infinite loop (or process hogging resources)
• Timer is set to interrupt the computer after some time period
• Keep a counter that is decremented by the physical clock
• Operating system set the counter (privileged instruction)
• When counter zero generate an interrupt
• Set up before scheduling process to regain control or terminate
program that exceeds allotted time
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Cloud Computing
◼ Delivers computing, storage, even apps as a service across a network
◼ Logical extension of virtualization as based on virtualization
⚫Amazon EC2 has thousands of servers, millions of VMs, PBs
of storage available across the Internet, pay based on usage
◼ Many types
⚫Public cloud – available via Internet to anyone willing to pay
⚫Private cloud – run by a company for the company’s own use
⚫Hybrid cloud – includes both public and private cloud components
⚫Software as a Service (SaaS) – one or more applications
available via the Internet (i.e. word processor)
⚫Platform as a Service (PaaS) – software stack ready for application
use via the Internet (i.e a database server)
⚫Infrastructure as a Service (IaaS) – servers or storage available
over Internet (i.e. storage available for backup use)
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Cloud Computing
Cloud compute environments composed of traditional OSes, plus VMMs,
◼
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Computing Environments – Real-Time Embedded Systems
There are two types of real-time operating systems.
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Distributed operating System
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Distributed operating System
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Network operating System
Network Operating System runs on a server and provides server the capability to
manage data, users, groups, security, applications, and other networking functions.
The primary purpose of the network operating system is to allow shared file
and printer access among multiple
computers in a network, typically a local area network (LAN), a private network or to oth
networks. Examples of network operating systems are Microsoft Windows Server 2003
Microsoft Windows Server 2008, UNIX, Linux, Mac OS X, Novell NetWare, and BSD.
▪ binary closed-source
Started by Free Software Foundation (FSF), which has “copyleft” GNU Public
◼
License (GPL)
Examples include GNU/Linux and BSD UNIX (including core of Mac OS X), and
◼
many more
◼ Can use VMM like VMware Player (Free on Windows), Virtualbox (open
▪ source and free on many platforms - http://www.virtualbox.com)
⚫ Use to run guest operating systems for exploration
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