Custom Log
Custom Log
51]
[GameThread]LogPakFile: Display: Found Pak file
../../../Client/Content/Paks/pakchunk9-WindowsNoEditor.pak attempting to mount.
[GameThread]LogPakFile: Display: Mounting pak file
../../../Client/Content/Paks/pakchunk9-WindowsNoEditor.pak.
[GameThread]LogPakFile: PakFile PrimaryIndexSize=350480
[GameThread]LogPakFile: PakFile PathHashIndexSize=195040
[GameThread]LogPakFile: PakFile FullDirectoryIndexSize=596592
[GameThread]LogPakFile: OnPakFileMounted2Time == 0.000004
[GameThread]LogPakFile: Display: Found Pak file
../../../Client/Content/Paks/pakchunk8-WindowsNoEditor.pak attempting to mount.
[GameThread]LogPakFile: Display: Mounting pak file
../../../Client/Content/Paks/pakchunk8-WindowsNoEditor.pak.
[GameThread]LogPakFile: PakFile PrimaryIndexSize=466016
[GameThread]LogPakFile: PakFile PathHashIndexSize=354128
[GameThread]LogPakFile: PakFile FullDirectoryIndexSize=1110528
[GameThread]LogPakFile: OnPakFileMounted2Time == 0.000006
[GameThread]LogPakFile: Display: Found Pak file
../../../Client/Content/Paks/pakchunk7-WindowsNoEditor.pak attempting to mount.
[GameThread]LogPakFile: Display: Mounting pak file
../../../Client/Content/Paks/pakchunk7-WindowsNoEditor.pak.
[GameThread]LogPakFile: PakFile PrimaryIndexSize=200496
[GameThread]LogPakFile: PakFile PathHashIndexSize=98128
[GameThread]LogPakFile: PakFile FullDirectoryIndexSize=287440
[GameThread]LogPakFile: OnPakFileMounted2Time == 0.000007
[GameThread]LogPakFile: Display: Found Pak file
../../../Client/Content/Paks/pakchunk6-WindowsNoEditor.pak attempting to mount.
[GameThread]LogPakFile: Display: Mounting pak file
../../../Client/Content/Paks/pakchunk6-WindowsNoEditor.pak.
[GameThread]LogPakFile: PakFile PrimaryIndexSize=859808
[GameThread]LogPakFile: PakFile PathHashIndexSize=382528
[GameThread]LogPakFile: PakFile FullDirectoryIndexSize=1064736
[GameThread]LogPakFile: OnPakFileMounted2Time == 0.000008
[GameThread]LogPakFile: Display: Found Pak file
../../../Client/Content/Paks/pakchunk5-WindowsNoEditor.pak attempting to mount.
[GameThread]LogPakFile: Display: Mounting pak file
../../../Client/Content/Paks/pakchunk5-WindowsNoEditor.pak.
[GameThread]LogPakFile: Display: Deferring mount of pak
"../../../Client/Content/Paks/pakchunk5-WindowsNoEditor.pak" until encryption key
'9A9941A63F9647DD933C73431333269B' becomes available
[GameThread]LogPakFile: Display: Found Pak file
../../../Client/Content/Paks/pakchunk4-WindowsNoEditor.pak attempting to mount.
[GameThread]LogPakFile: Display: Mounting pak file
../../../Client/Content/Paks/pakchunk4-WindowsNoEditor.pak.
[GameThread]LogPakFile: PakFile PrimaryIndexSize=35744
[GameThread]LogPakFile: PakFile PathHashIndexSize=7312
[GameThread]LogPakFile: PakFile FullDirectoryIndexSize=24096
[GameThread]LogPakFile: OnPakFileMounted2Time == 0.000009
[GameThread]LogPakFile: Display: Found Pak file
../../../Client/Content/Paks/pakchunk3-WindowsNoEditor.pak attempting to mount.
[GameThread]LogPakFile: Display: Mounting pak file
../../../Client/Content/Paks/pakchunk3-WindowsNoEditor.pak.
[GameThread]LogPakFile: PakFile PrimaryIndexSize=853840
[GameThread]LogPakFile: PakFile PathHashIndexSize=536896
[GameThread]LogPakFile: PakFile FullDirectoryIndexSize=1707408
[GameThread]LogPakFile: OnPakFileMounted2Time == 0.000011
[GameThread]LogPakFile: Display: Found Pak file
../../../Client/Content/Paks/pakchunk2-WindowsNoEditor.pak attempting to mount.
[GameThread]LogPakFile: Display: Mounting pak file
../../../Client/Content/Paks/pakchunk2-WindowsNoEditor.pak.
[GameThread]LogPakFile: PakFile PrimaryIndexSize=1360800
[GameThread]LogPakFile: PakFile PathHashIndexSize=589232
[GameThread]LogPakFile: PakFile FullDirectoryIndexSize=1723232
[GameThread]LogPakFile: OnPakFileMounted2Time == 0.000012
[GameThread]LogPakFile: Display: Found Pak file
../../../Client/Content/Paks/pakchunk15-WindowsNoEditor.pak attempting to mount.
[GameThread]LogPakFile: Display: Mounting pak file
../../../Client/Content/Paks/pakchunk15-WindowsNoEditor.pak.
[GameThread]LogPakFile: PakFile PrimaryIndexSize=112800
[GameThread]LogPakFile: PakFile PathHashIndexSize=24448
[GameThread]LogPakFile: PakFile FullDirectoryIndexSize=80096
[GameThread]LogPakFile: OnPakFileMounted2Time == 0.000013
[GameThread]LogPakFile: Display: Found Pak file
../../../Client/Content/Paks/pakchunk14-WindowsNoEditor.pak attempting to mount.
[GameThread]LogPakFile: Display: Mounting pak file
../../../Client/Content/Paks/pakchunk14-WindowsNoEditor.pak.
[GameThread]LogPakFile: PakFile PrimaryIndexSize=88176
[GameThread]LogPakFile: PakFile PathHashIndexSize=55328
[GameThread]LogPakFile: PakFile FullDirectoryIndexSize=199920
[GameThread]LogPakFile: OnPakFileMounted2Time == 0.000014
[GameThread]LogPakFile: Display: Found Pak file
../../../Client/Content/Paks/pakchunk13-WindowsNoEditor.pak attempting to mount.
[GameThread]LogPakFile: Display: Mounting pak file
../../../Client/Content/Paks/pakchunk13-WindowsNoEditor.pak.
[GameThread]LogPakFile: PakFile PrimaryIndexSize=2870912
[GameThread]LogPakFile: PakFile PathHashIndexSize=1406080
[GameThread]LogPakFile: PakFile FullDirectoryIndexSize=6449216
[GameThread]LogPakFile: OnPakFileMounted2Time == 0.000015
[GameThread]LogPakFile: Display: Found Pak file
../../../Client/Content/Paks/pakchunk11-WindowsNoEditor.pak attempting to mount.
[GameThread]LogPakFile: Display: Mounting pak file
../../../Client/Content/Paks/pakchunk11-WindowsNoEditor.pak.
[GameThread]LogPakFile: PakFile PrimaryIndexSize=94032
[GameThread]LogPakFile: PakFile PathHashIndexSize=71072
[GameThread]LogPakFile: PakFile FullDirectoryIndexSize=222240
[GameThread]LogPakFile: OnPakFileMounted2Time == 0.000016
[GameThread]LogPakFile: Display: Found Pak file
../../../Client/Content/Paks/pakchunk10-WindowsNoEditor.pak attempting to mount.
[GameThread]LogPakFile: Display: Mounting pak file
../../../Client/Content/Paks/pakchunk10-WindowsNoEditor.pak.
[GameThread]LogPakFile: PakFile PrimaryIndexSize=8720
[GameThread]LogPakFile: PakFile PathHashIndexSize=8576
[GameThread]LogPakFile: PakFile FullDirectoryIndexSize=18960
[GameThread]LogPakFile: OnPakFileMounted2Time == 0.000017
[GameThread]LogPakFile: Display: Found Pak file
../../../Client/Content/Paks/pakchunk1-WindowsNoEditor.pak attempting to mount.
[GameThread]LogPakFile: Display: Mounting pak file
../../../Client/Content/Paks/pakchunk1-WindowsNoEditor.pak.
[GameThread]LogPakFile: PakFile PrimaryIndexSize=35296
[GameThread]LogPakFile: PakFile PathHashIndexSize=17280
[GameThread]LogPakFile: PakFile FullDirectoryIndexSize=51840
[GameThread]LogPakFile: OnPakFileMounted2Time == 0.000017
[GameThread]LogPakFile: Display: Found Pak file
../../../Client/Content/Paks/pakchunk0-WindowsNoEditor.pak attempting to mount.
[GameThread]LogPakFile: Display: Mounting pak file
../../../Client/Content/Paks/pakchunk0-WindowsNoEditor.pak.
[GameThread]LogPakFile: PakFile PrimaryIndexSize=124208
[GameThread]LogPakFile: PakFile PathHashIndexSize=173744
[GameThread]LogPakFile: PakFile FullDirectoryIndexSize=221056
[GameThread]LogPakFile: OnPakFileMounted2Time == 0.000018
[GameThread]LogPlatformFile: Not using cached read wrapper
[GameThread]LogTemp: ------------>>> FKuroPakPlatform::MountPaksByType(Startup,
true).
[GameThread]LogKuroPak: Kuro App Version 0.8.0
[GameThread]LogKuroPak: kuro auto mount dir ../../../Client/Saved/Resources/0.8.0
[GameThread]LogKuroPak: read mount manifest file
../../../Client/Saved/Resources/0.8.0/LauncherMount.txt
[GameThread]LogKuroPak: The Sha1 of
file(../../../Client/Saved/Resources/0.8.0/Launcher/pakchunk1-0.8.0-0.8.3-
WindowsNoEditor_3_P.pak) is 91108DB36E1D8C2DA57E46EA9CEB49BF22B73712, Target Sha1
is 91108DB36E1D8C2DA57E46EA9CEB49BF22B73712
[GameThread]LogKuroPak: The Sha1 of
file(../../../Client/Saved/Resources/0.8.0/Launcher/pakchunk1-0.8.0-0.8.3-
WindowsNoEditor_3_P.sig) is AF374519336990306711E97FDC839CF7C812642E, Target Sha1
is AF374519336990306711E97FDC839CF7C812642E
[GameThread]LogKuroPak: read mount manifest file
../../../Client/Saved/Resources/0.8.0/ResourceMount.txt
[GameThread]LogKuroPak: The Sha1 of
file(../../../Client/Saved/Resources/0.8.0/Resource/pakchunk0-0.8.0-0.8.3-
WindowsNoEditor_3_P.pak) is 76ABA7A4E861D31B56DC07584929A2639411E47C, Target Sha1
is 76ABA7A4E861D31B56DC07584929A2639411E47C
[GameThread]LogKuroPak: The Sha1 of
file(../../../Client/Saved/Resources/0.8.0/Resource/pakchunk0-0.8.0-0.8.3-
WindowsNoEditor_3_P.sig) is 296C39F7C22426779E3429ED076610E84EC5C51F, Target Sha1
is 296C39F7C22426779E3429ED076610E84EC5C51F
[GameThread]LogKuroPak: read mount manifest file
../../../Client/Saved/Resources/0.8.0/Resource_en_Mount.txt
[GameThread]LogPakFile: PakFile PrimaryIndexSize=192
[GameThread]LogPakFile: PakFile PathHashIndexSize=32
[GameThread]LogPakFile: PakFile FullDirectoryIndexSize=48
[GameThread]LogPakFile: OnPakFileMounted2Time == 0.000019
[GameThread]LogKuroPak: mouted PAK file
(../../../Client/Saved/Resources/0.8.0/Launcher/pakchunk1-0.8.0-0.8.3-
WindowsNoEditor_3_P.pak).
[GameThread]LogPakFile: PakFile PrimaryIndexSize=240
[GameThread]LogPakFile: PakFile PathHashIndexSize=32
[GameThread]LogPakFile: PakFile FullDirectoryIndexSize=64
[GameThread]LogPakFile: OnPakFileMounted2Time == 0.000019
[GameThread]LogKuroPak: mouted PAK file
(../../../Client/Saved/Resources/0.8.0/Resource/pakchunk0-0.8.0-0.8.3-
WindowsNoEditor_3_P.pak).
[GameThread]LogKuroPak: ClearOutVersionPatchDirectories() Kuro App Version 0.8.0
[GameThread]LogTaskGraph: Started task graph with 5 named threads and 20 total
threads with 3 sets of task threads.
[GameThread]LogD3D11RHI: Loaded GFSDK_Aftermath_Lib.x64.dll
[GameThread]LogICUInternationalization: ICU TimeZone Detection - Raw Offset: +3:00,
Platform Override: ''
[GameThread]LogInit: Session CrashGUID
>====================================================
Session CrashGUID > UE4CC-Windows-B4646F12455D3FD6F580B59213154C2C
Session CrashGUID >====================================================
[GameThread]LogPluginManager: Mounting plugin InstanceTool
[GameThread]LogPluginManager: Mounting plugin ImpostorBaker
[GameThread]LogPluginManager: Mounting plugin BlueprintMaterialTextureNodes
[GameThread]LogPluginManager: Mounting plugin KuroRenderingEditorBPPlugin
[GameThread]LogPluginManager: Mounting plugin EditorScriptingUtilities
[GameThread]LogPluginManager: Mounting plugin ProceduralMeshComponent
[GameThread]LogPluginManager: Mounting plugin KuroRenderingRuntimeBPPlugin
[GameThread]LogPluginManager: Mounting plugin Niagara
[GameThread]LogPluginManager: Mounting plugin ActorSequence
[GameThread]LogPluginManager: Mounting plugin KuroCurve
[GameThread]LogPluginManager: Mounting plugin KuroData
[GameThread]LogPluginManager: Mounting plugin PropertyAccessEditor
[GameThread]LogPluginManager: Mounting plugin Puerts
[GameThread]LogPluginManager: Mounting plugin KuroEditorToolbar
[GameThread]LogPluginManager: Mounting plugin KawaiiPhysics
[GameThread]LogPluginManager: Mounting plugin GameplayAbilities
[GameThread]LogPluginManager: Mounting plugin GameplayTagsEditor
[GameThread]LogPluginManager: Mounting plugin KuroGAS
[GameThread]LogPluginManager: Mounting plugin json2struct
[GameThread]LogPluginManager: Mounting plugin KuroAnim
[GameThread]LogPluginManager: Mounting plugin ExcelTools
[GameThread]LogPluginManager: Mounting plugin LevelSequenceEditor
[GameThread]LogPluginManager: Mounting plugin KuroNetwork
[GameThread]LogPluginManager: Mounting plugin PlatformCrypto
[GameThread]LogPluginManager: Mounting plugin KuroUtility
[GameThread]LogPluginManager: Mounting plugin FieldSystemPlugin
[GameThread]LogPluginManager: Mounting plugin SQLiteCore
[GameThread]LogPluginManager: Mounting plugin SQLiteSupport
[GameThread]LogPluginManager: Mounting plugin DatabaseSupport
[GameThread]LogPluginManager: Mounting plugin KuroSqliteBpLib
[GameThread]LogPluginManager: Mounting plugin KuroConfigEd
[GameThread]LogPluginManager: Mounting plugin LGUI
[GameThread]LogPluginManager: Mounting plugin PrefabSystem
[GameThread]LogPluginManager: Mounting plugin KuroDynamicAtlas
[GameThread]LogPluginManager: Mounting plugin KuroEditorCommon
[GameThread]LogPluginManager: Mounting plugin LGUI_TexturePackerImporter
[GameThread]LogPluginManager: Mounting plugin AssetManagerEditor
[GameThread]LogPluginManager: Mounting plugin KuroInput
[GameThread]LogPluginManager: Mounting plugin TASdkPlugin
[GameThread]LogPluginManager: Mounting plugin LGUI_BMFGenImporter
[GameThread]LogPluginManager: Mounting plugin KuroResource
[GameThread]LogPluginManager: Mounting plugin KuroGI
[GameThread]LogPluginManager: Mounting plugin KuroAI
[GameThread]LogPluginManager: Mounting plugin KuroComponent
[GameThread]LogPluginManager: Mounting plugin KuroEditorUtility
[GameThread]LogPluginManager: Mounting plugin KuroResourceCheckTool
[GameThread]LogPluginManager: Mounting plugin KuroNavigation
[GameThread]LogPluginManager: Mounting plugin KuroVoxelization
[GameThread]LogPluginManager: Mounting plugin QuickEditor
[GameThread]LogPluginManager: Mounting plugin KuroMovement
[GameThread]LogPluginManager: Mounting plugin KuroWorldPartition
[GameThread]LogPluginManager: Mounting plugin KuroGameplay
[GameThread]LogPluginManager: Mounting plugin KuroGameBudgetAllocator
[GameThread]LogPluginManager: Mounting plugin KuroSDK
[GameThread]LogPluginManager: Mounting plugin rdLODtools
[GameThread]LogPluginManager: Mounting plugin KuroCommandlet
[GameThread]LogPluginManager: Mounting plugin AudioMaterialPlugin
[GameThread]LogPluginManager: Mounting plugin KuroMaid
[GameThread]LogPluginManager: Mounting plugin DLSS
[GameThread]LogPluginManager: Mounting plugin Streamline
[GameThread]LogPluginManager: Mounting plugin KuroSplines
[GameThread]LogPluginManager: Mounting plugin HoudiniEngine
[GameThread]LogPluginManager: Mounting plugin KuroHLOD
[GameThread]LogPluginManager: Mounting plugin KuroPuertsWrapper
[GameThread]LogPluginManager: Mounting plugin Wwise
[GameThread]LogPluginManager: Mounting plugin GeometryMode
[GameThread]LogPluginManager: Mounting plugin KuroHotPatch
[GameThread]LogPluginManager: Mounting plugin KuroSequence
[GameThread]LogPluginManager: Mounting plugin SequencerScripting
[GameThread]LogPluginManager: Mounting plugin PythonScriptPlugin
[GameThread]LogPluginManager: Mounting plugin KuroImposter
[GameThread]LogPluginManager: Mounting plugin KuroAutomationTool
[GameThread]LogPluginManager: Mounting plugin HoudiniNiagara
[GameThread]LogPluginManager: Mounting plugin SMSystem
[GameThread]LogPluginManager: Mounting plugin KuroEditorCompiler
[GameThread]LogPluginManager: Mounting plugin KuroEditorThumbnail
[GameThread]LogPluginManager: Mounting plugin KuroPuertsGeneratedWrapper
[GameThread]LogPluginManager: Mounting plugin AudioSynesthesia
[GameThread]LogPluginManager: Mounting plugin ControlRig
[GameThread]LogPluginManager: Mounting plugin ChaosCloth
[GameThread]LogPluginManager: Mounting plugin GeometryCache
[GameThread]LogPluginManager: Mounting plugin LightPropagationVolume
[GameThread]LogPluginManager: Mounting plugin ImgMedia
[GameThread]LogPluginManager: Mounting plugin MediaCompositing
[GameThread]LogPluginManager: Mounting plugin TemplateSequence
[GameThread]LogPluginManager: Mounting plugin Synthesis
[GameThread]LogPluginManager: Mounting plugin SequenceDialogue
[GameThread]LogPluginManager: Mounting plugin CrashSight
[GameThread]LogPluginManager: Mounting plugin ReactUMG
[GameThread]LogPluginManager: Mounting plugin T4M
[GameThread]LogPluginManager: Mounting plugin RoadNetNavigation
[GameThread]LogPluginManager: Mounting plugin KuroProgressbar
[GameThread]LogPluginManager: Mounting plugin KuroAudio
[GameThread]LogPluginManager: Mounting plugin KuroPhysics
[GameThread]LogPluginManager: Mounting plugin ApexDestruction
[GameThread]LogPluginManager: Mounting plugin GooglePAD
[GameThread]LogPluginManager: Mounting plugin RenderExporter
[GameThread]LogPluginManager: Mounting plugin EditableMesh
[GameThread]LogPluginManager: Mounting plugin MeshEditor
[GameThread]LogPluginManager: Mounting plugin BlastPlugin
[GameThread]LogPluginManager: Mounting plugin GeometryCollectionPlugin
[GameThread]LogPluginManager: Mounting plugin ChaosSolverPlugin
[GameThread]LogPluginManager: Mounting plugin ProxyLODPlugin
[GameThread]LogPluginManager: Mounting plugin DataprepEditor
[GameThread]LogPluginManager: Mounting plugin DatasmithContent
[GameThread]LogPluginManager: Mounting plugin VariantManagerContent
[GameThread]LogPluginManager: Mounting plugin KuroGameScreenshot
[GameThread]LogPluginManager: Mounting plugin KuroBatchModfiyAnimCurves
[GameThread]LogPluginManager: Mounting plugin KuroEditorPerformanceMetrics
[GameThread]LogPluginManager: Mounting plugin KuroEditorRuntime
[GameThread]LogPluginManager: Mounting plugin KuroEffectMaker
[GameThread]LogPluginManager: Mounting plugin KuroHoudini
[GameThread]LogPluginManager: Mounting plugin KuroPointCloud
[GameThread]LogPluginManager: Mounting plugin SpinePlugin
[GameThread]LogPluginManager: Mounting plugin TpSafe
[GameThread]LogPluginManager: Mounting plugin AssetChecker
[GameThread]LogPluginManager: Mounting plugin PluginUtils
[GameThread]LogPluginManager: Mounting plugin SpeedTreeImporter
[GameThread]LogPluginManager: Mounting plugin AlembicImporter
[GameThread]LogPluginManager: Mounting plugin ChaosClothEditor
[GameThread]LogPluginManager: Mounting plugin ChaosNiagara
[GameThread]LogPluginManager: Mounting plugin MagicLeapPassableWorld
[GameThread]LogPluginManager: Mounting plugin MagicLeap
[GameThread]LogPluginManager: Mounting plugin MLSDK
[GameThread]LogPluginManager: Mounting plugin MagicLeapLightEstimation
[GameThread]LogPluginManager: Mounting plugin AvfMedia
[GameThread]LogPluginManager: Mounting plugin WmfMedia
[GameThread]LogPluginManager: Mounting plugin MegascansPlugin
[GameThread]LogPluginManager: Mounting plugin MatineeToLevelSequence
[GameThread]LogPluginManager: Mounting plugin LauncherChunkInstaller
[GameThread]LogPluginManager: Mounting plugin AndroidPermission
[GameThread]LogPluginManager: Mounting plugin MIDIDevice
[GameThread]LogPluginManager: Mounting plugin MobilePatchingUtils
[GameThread]LogPluginManager: Mounting plugin RuntimePhysXCooking
[GameThread]LogPluginManager: Mounting plugin WebMMoviePlayer
[GameThread]LogPluginManager: Mounting plugin WebMMedia
[GameThread]LogPluginManager: Mounting plugin WindowsMoviePlayer
[GameThread]LogTemp: LoadModule: PlatformCryptoTypes.
[GameThread]LogTemp: LoadModule: PlatformCryptoOpenSSL.
[GameThread]LogTemp: LoadModule: StreamlineRHIPreInit.
[GameThread]LogStreamlineRHIPreInit: FStreamlineRHIPreInitModule::StartupModule
Enter
[GameThread]LogStreamlineRHIPreInit: FStreamlineRHIPreInitModule::StartupModule
GameThread
[GameThread]LogStreamlineRHIPreInit: Using Streamline / binaries from
../../../Engine/Plugins/Runtime/Nvidia/Streamline/Binaries/ThirdParty/Win64/. Can
be overriden via -slbinaries={development,debug} command line switches for non-
shipping builds
[GameThread]LogStreamlineRHIPreInit: loading core Streamline functions from
Streamline interposer at
../../../Engine/Plugins/Runtime/Nvidia/Streamline/Binaries/ThirdParty/Win64/
sl.interposer.dll
[GameThread]LogStreamlineRHIPreInit: File '..\..\..\Engine\Plugins\Runtime\Nvidia\
Streamline\Binaries\ThirdParty\Win64\sl.interposer.dll' is signed by NVIDIA and the
signature was verified.
[GameThread]LogStreamlineRHIPreInit: SLInterPoserLibrary = 00007FF8F0730000
[GameThread]LogStreamlineRHIPreInit: slInit = 00007FF8F07315D0
[GameThread]LogStreamlineRHIPreInit: slShutdown = 00007FF8F0731860
[GameThread]LogStreamlineRHIPreInit: slSetFeatureEnabled = 00007FF8F0731C40
[GameThread]LogStreamlineRHIPreInit: slIsFeatureEnabled = 00007FF8F0731B20
[GameThread]LogStreamlineRHIPreInit: slIsFeatureSupported = 00007FF8F07319E0
[GameThread]LogStreamlineRHIPreInit: slSetTag = 00007FF8F0731D60
[GameThread]LogStreamlineRHIPreInit: slSetConstants = 00007FF8F0732000
[GameThread]LogStreamlineRHIPreInit: slSetFeatureConstants = 00007FF8F0732290
[GameThread]LogStreamlineRHIPreInit: slGetFeatureSettings = 00007FF8F0732530
[GameThread]LogStreamlineRHIPreInit: slEvaluateFeature = 00007FF8F0732CD0
[GameThread]LogStreamlineRHIPreInit: slAllocateResources = 00007FF8F07327C0
[GameThread]LogStreamlineRHIPreInit: slFreeResources = 00007FF8F0732A50
[GameThread]LogStreamlineRHIPreInit: FStreamlineRHIPreInitModule::StartupModule
Leave
[GameThread]LogTemp: LoadModule: StreamlineD3D12RHIPreInit.
[GameThread]LogStreamlineD3D12RHIPreInit:
FStreamlineD3D12RHIPreInitModule::StartupModule Enter
[GameThread]LogStreamlineRHIPreInit: DLSS plugin enabled, adding DLSS plugin binary
search paths to Streamline init paths
[GameThread]LogStreamlineRHIPreInit: NVIDIA Streamline interposer plugin
sl.interposer.dll found in search path
C:/Users/xeondev/source/repos/WWDL/bin/Debug/net8.0/Engine/Plugins/Runtime/Nvidia/
Streamline/Binaries/ThirdParty/Win64
[GameThread]LogStreamlineRHIPreInit: NVIDIA NGX DLSS binary nvngx_dlss.dll not
found in search path
C:/Users/xeondev/source/repos/WWDL/bin/Debug/net8.0/Engine/Plugins/Runtime/Nvidia/
Streamline/Binaries/ThirdParty/Win64
[GameThread]LogStreamlineRHIPreInit: NVIDIA Streamline interposer plugin
sl.interposer.dll not found in search path
C:/Users/xeondev/source/repos/WWDL/bin/Debug/net8.0/Client/Binaries/ThirdParty/
NVIDIA/NGX/Win64
[GameThread]LogStreamlineRHIPreInit: NVIDIA NGX DLSS binary nvngx_dlss.dll not
found in search path
C:/Users/xeondev/source/repos/WWDL/bin/Debug/net8.0/Client/Binaries/ThirdParty/
NVIDIA/NGX/Win64
[GameThread]LogStreamlineRHIPreInit: NVIDIA Streamline interposer plugin
sl.interposer.dll not found in search path
C:/Users/xeondev/source/repos/WWDL/bin/Debug/net8.0/Client/Binaries/Win64/
Binaries/ThirdParty/NVIDIA/NGX/Win64
[GameThread]LogStreamlineRHIPreInit: NVIDIA NGX DLSS binary nvngx_dlss.dll not
found in search path
C:/Users/xeondev/source/repos/WWDL/bin/Debug/net8.0/Client/Binaries/Win64/
Binaries/ThirdParty/NVIDIA/NGX/Win64
[GameThread]LogStreamlineRHIPreInit: NVIDIA Streamline interposer plugin
sl.interposer.dll not found in search path
C:/Users/xeondev/source/repos/WWDL/bin/Debug/net8.0/Engine/Plugins/Runtime/Nvidia/
DLSS/Binaries/ThirdParty/Win64
[GameThread]LogStreamlineRHIPreInit: NVIDIA NGX DLSS binary nvngx_dlss.dll found in
search path C:/Users/xeondev/source/repos/WWDL/bin/Debug/net8.0/Engine/Plugins/
Runtime/Nvidia/DLSS/Binaries/ThirdParty/Win64
[GameThread]LogStreamlineRHIPreInit: Initializing Streamline
[GameThread]LogStreamlineRHIPreInit: sl::Preferences::logLevel = 1. Can be
overridden via -slloglevel={0,1,2} command line switches
[GameThread]LogStreamlineRHIPreInit: sl::Preferences::showConsole = 0. Can be
overridden via -sllogconsole={0,1} command line switches
[GameThread]LogStreamlineRHIPreInit: sl::Preferences::featuresToLoad =
{eFeatureReflex (3), eFeatureDLSS_G (1000)}
[GameThread]LogStreamlineAPI: [Info]: [11.01.2024 14-19-51][streamline]
[info]pluginmanager.cpp:1108[PluginManager] Streamline v1.5.0.1104d693 - built on
Mon Jan 30 13:01:45 2023
[GameThread]LogStreamlineAPI: [Info]: [11.01.2024 14-19-51][streamline]
[info]pluginmanager.cpp:410[findPlugins] Looking for plugins in
C:/Users/xeondev/source/repos/WWDL/bin/Debug/net8.0/Engine/Plugins/Runtime/Nvidia/
Streamline/Binaries/ThirdParty/Win64 ...
[GameThread]LogStreamlineAPI: [Info]: [11.01.2024 14-19-51][streamline]
[info]commoninterface.cpp:127[getGPUInfo] Enumerating up to 8 adapters but only one
of them can be used to create a device - no mGPU support in this SDK
[GameThread]LogStreamlineAPI: [Info]: [11.01.2024 14-19-51][streamline]
[info]commonentry.cpp:1221[getOSVersionAndUpdateTimerResolution] Changed high
resolution timer resolution to 5000 [100 ns units]
[GameThread]LogStreamlineAPI: [Info]: [11.01.2024 14-19-51][streamline]
[info]commonentry.cpp:1264[updateEmbeddedJSON] Detected Windows OS version
10.0.22621
[GameThread]LogStreamlineAPI: [Info]: [11.01.2024 14-19-51][streamline]
[info]pluginmanager.cpp:593[mapPlugins] Loaded plugin 'sl.common' - version
1.5.0.1104d693 - id 4294967295 - priority 0 - adapter mask 0x1 - interposer 'no'
[GameThread]LogStreamlineAPI: Error: [Error]: [11.01.2024 14-19-51][streamline]
[error]dlss_gentry.cpp:519[updateEmbeddedJSON] Hardware-accelerated GPU scheduling
in Windows OS needs to be enabled - please see
https://devblogs.microsoft.com/directx/hardware-accelerated-gpu-scheduling/
[GameThread]LogStreamlineAPI: Warning: [Warn]: [11.01.2024 14-19-51][streamline]
[warn]dlss_gentry.cpp:579[updateEmbeddedJSON] Disabling DLSS-G since it is not
supported on current hardware
[GameThread]LogStreamlineAPI: [Info]: [11.01.2024 14-19-51][streamline]
[info]pluginmanager.cpp:593[mapPlugins] Loaded plugin 'sl.dlss_g' - version
1.5.0.1104d693 - id 1000 - priority 100 - adapter mask 0x0 - interposer 'no'
[GameThread]LogStreamlineAPI: [Info]: [11.01.2024 14-19-51][streamline]
[info]pluginmanager.cpp:593[mapPlugins] Loaded plugin 'sl.reflex' - version
1.5.0.1104d693 - id 3 - priority 1 - adapter mask 0x1 - interposer 'no'
[GameThread]LogStreamlineAPI: Warning: [Warn]: [11.01.2024 14-19-51][streamline]
[warn]pluginmanager.cpp:704[loadPlugins] Ignoring plugin 'sl.dlss_g' since it is
not supported on this platform
[GameThread]LogStreamlineAPI: [Info]: [11.01.2024 14-19-51][streamline]
[info]pluginmanager.cpp:805[loadPlugins] Plugin execution order based on priority:
[GameThread]LogStreamlineAPI: [Info]: [11.01.2024 14-19-51][streamline]
[info]pluginmanager.cpp:808[loadPlugins] P0 - sl.common
[GameThread]LogStreamlineAPI: [Info]: [11.01.2024 14-19-51][streamline]
[info]pluginmanager.cpp:808[loadPlugins] P1 - sl.reflex
[GameThread]LogStreamlineD3D12RHIPreInit: Streamline not supported, skipping
registering of custom DXGI and D3D12 functions
[GameThread]LogStreamlineD3D12RHIPreInit:
FStreamlineD3D12RHIPreInitModule::StartupModule Leave
[GameThread]LogTemp: LoadModule: KuroPak.
[GameThread]LogTemp: LoadModule: PythonScriptPluginPreload.
[GameThread]LogTemp: LoadModule: CrashSight.
[GameThread]LogCsWindows: CrashSight AppVersion: 0.8.0(1036477)
[GameThread]LogCsWindows: Call TQM Function SetCrashCallback
[GameThread]LogCsWindows: SetUserValue Stream:
[GameThread]LogCsWindows: SetUserValue Changelist:
[GameThread]LogTemp: LoadModule: KuroRenderingShadingModule.
[GameThread]LogTemp: LoadModule: NiagaraShader.
[GameThread]LogTemp: LoadModule: NiagaraVertexFactories.
[GameThread]LogTemp: LoadModule: KawaiiPhysics.
[GameThread]LogTemp: LoadModule: KuroAnim.
[GameThread]LogTemp: LoadModule: LGUI.
[GameThread]LogTemp: LoadModule: VolumeGIRender.
[GameThread]LogTemp: VolumeGIRenderModule inited...
[GameThread]LogTemp: LoadModule: KuroAI.
[GameThread]LogTemp: LoadModule: KuroResourceCheckToolRuntime.
[GameThread]LogTemp: LoadModule: KuroMovement.
[GameThread]LogTemp: LoadModule: DLSSUtility.
[GameThread]LogTemp: LoadModule: DLSSBlueprint.
[GameThread]LogTemp: LoadModule: NGXVulkanRHIPreInit.
[GameThread]LogDLSSNGXVulkanRHIPreInit: FNGXVulkanRHIPreInitModule::StartupModule
Enter
[GameThread]LogDXGIBridge: calling DXGIBridge::CreateDXGIFactory1 through
FDXGIDefaultFunctions
[GameThread]LogDXGIBridge: DXGIBridge::FDXGIDefaultFunctions::CreateDXGIFactory1
[GameThread]LogD3D11RHI: D3D11 min allowed feature level: 11_0
[GameThread]LogD3D11RHI: D3D11 max allowed feature level: 11_0
[GameThread]LogD3D11RHI: D3D11 adapters:
[GameThread]LogD3D11Bridge: calling D3D11Bridge::D3D11CreateDevice via
FD3D11DefaultFunctions
[GameThread]LogD3D11Bridge: D3D11Bridge::FD3D11DefaultFunctions::D3D11CreateDevice
[GameThread]LogD3D11RHI: 0. 'Radeon RX 570 Series' (Feature Level 11_0)
[GameThread]LogD3D11RHI: 8135/0/16356 MB
DedicatedVideo/DedicatedSystem/SharedSystem, Outputs:1, VendorId:0x1002
[GameThread]LogD3D11Bridge: calling D3D11Bridge::D3D11CreateDevice via
FD3D11DefaultFunctions
[GameThread]LogD3D11Bridge: D3D11Bridge::FD3D11DefaultFunctions::D3D11CreateDevice
[GameThread]LogD3D11RHI: 1. 'Microsoft Basic Render Driver' (Feature Level 11_0)
[GameThread]LogD3D11RHI: 0/0/16356 MB
DedicatedVideo/DedicatedSystem/SharedSystem, Outputs:0, VendorId:0x1414
[GameThread]LogD3D11RHI: Chosen D3D11 Adapter: 0
[GameThread]LogDLSSNGXVulkanRHIPreInit: GetSelectedDynamicRHIModuleName = D3D11RHI
[GameThread]LogDLSSNGXVulkanRHIPreInit: VulkanRHI is not the active DynamicRHI;
skipping of pregistering the required NGX DLSS Vulkan device and instance
extensions via the VulkanRHIBridge
[GameThread]LogDLSSNGXVulkanRHIPreInit: FNGXVulkanRHIPreInitModule::StartupModule
Leave
[GameThread]LogTemp: LoadModule: StreamlineShaders.
[GameThread]LogTemp: LoadModule: KuroImposter.
[GameThread]LogTemp: LoadModule: ChaosCloth.
[GameThread]LogTemp: LoadModule: ExrReaderGpu.
[GameThread]LogTemp: LoadModule: T4MRuntime.
[GameThread]LogTemp: LoadModule: RenderingHooker.
[GameThread]LogTemp: LoadModule: DatasmithContent.
[GameThread]LogTemp: LoadModule: VariantManagerContent.
[GameThread]LogTemp: LoadModule: MagicLeap.
[GameThread]LogTemp: LoadModule: MLSDK.
[GameThread]LogLuminAPIImpl: Warning: MLSDK not found. This likely means the MLSDK
environment variable is not set.
[GameThread]LogTemp: LoadModule: WmfMedia.
[GameThread]LogTemp: LoadModule: LauncherChunkInstaller.
[GameThread]LogInit:
[GameThread]LogInit: -------------------Startup-------------------
[GameThread]LogInit: Build: ++UE4+Release-4.26-CL-95017327
[GameThread]LogInit: Engine Version: 4.26.2-95017327+++UE4+Release-4.26
[GameThread]LogInit: Compatible Engine Version: 4.26.0-95017327+++UE4+Release-4.26
[GameThread]LogInit: Package Engine Commit Id:
ba460242d03704f8db1b5d9fff9e93679c584db8
[GameThread]LogInit: Net CL: 95017327
[GameThread]LogInit: OS: Windows 10 (Release 2009) (), CPU: Intel(R) Core(TM) i5-
9600KF CPU @ 3.70GHz, GPU: Radeon RX 570 Series
[GameThread]LogInit: Compiled (64-bit): Jan 5 2024 18:00:24
[GameThread]LogInit: Compiled with Visual C++: 19.29.30151.00
[GameThread]LogInit: Build Configuration: Shipping
[GameThread]LogInit: Branch Name: ++UE4+Release-4.26
[GameThread]LogInit: Command Line:
[GameThread]LogInit: Base Directory:
C:/Users/xeondev/source/repos/WWDL/bin/Debug/net8.0/Client/Binaries/Win64/
[GameThread]LogInit: Allocator: binned2
[GameThread]LogInit: Installed Engine Build: 1
[GameThread]LogInit: Presizing for max 2097152 objects, including 1 objects not
considered by GC, pre-allocating 0 bytes for permanent pool.
[GameThread]LogConfig: Applying CVar settings from Section
[/Script/Engine.StreamingSettings] File
[../../../Client/Saved/Config/WindowsNoEditor/Engine.ini]
[GameThread]LogConfig: Setting CVar [[s.MinBulkDataSizeForAsyncLoading:131072]]
[GameThread]LogConfig: Setting CVar [[s.AsyncLoadingThreadEnabled:1]]
[GameThread]LogConfig: Setting CVar [[s.EventDrivenLoaderEnabled:1]]
[GameThread]LogConfig: Setting CVar [[s.WarnIfTimeLimitExceeded:0]]
[GameThread]LogConfig: Setting CVar [[s.TimeLimitExceededMultiplier:1.5]]
[GameThread]LogConfig: Setting CVar [[s.TimeLimitExceededMinTime:0.005]]
[GameThread]LogConfig: Setting CVar [[s.UseBackgroundLevelStreaming:1]]
[GameThread]LogConfig: Setting CVar [[s.PriorityAsyncLoadingExtraTime:15.0]]
[GameThread]LogConfig: Setting CVar [[s.LevelStreamingActorsUpdateTimeLimit:5.0]]
[GameThread]LogConfig: Setting CVar
[[s.PriorityLevelStreamingActorsUpdateExtraTime:5.0]]
[GameThread]LogConfig: Setting CVar
[[s.LevelStreamingComponentsRegistrationGranularity:10]]
[GameThread]LogConfig: Setting CVar [[s.UnregisterComponentsTimeLimit:1.0]]
[GameThread]LogConfig: Setting CVar
[[s.LevelStreamingComponentsUnregistrationGranularity:5]]
[GameThread]LogConfig: Setting CVar [[s.FlushStreamingOnExit:1]]
[GameThread]LogConfig: Setting CVar [[s.KuroLoadPackageKeepOrder:0]]
[GameThread]LogStreaming: Display: Async Loading initialized: Event Driven Loader:
true, Async Loading Thread: true, Async Post Load: true
[GameThread]LogInit: Object subsystem initialized
[GameThread]LogConfig: Setting CVar [[EnableNavPartition:1]]
[GameThread]LogConfig: Setting CVar [[r.setres:1280x720]]
[GameThread]LogConfig: Setting CVar [[fx.NiagaraAllowRuntimeScalabilityChanges:1]]
[2024.01.11-14.19.51:375][ 0][GameThread]LogConfig: Setting CVar
[[EnableNavPartition:1]]
[2024.01.11-14.19.51:375][ 0][GameThread]LogConfig: Setting CVar
[[r.setres:1280x720]]
[2024.01.11-14.19.51:375][ 0][GameThread]LogConfig: Setting CVar
[[fx.NiagaraAllowRuntimeScalabilityChanges:1]]
[2024.01.11-14.19.51:375][ 0][GameThread]LogConfig: Applying CVar settings from
Section [/Script/Engine.RendererSettings] File
[../../../Client/Saved/Config/WindowsNoEditor/Engine.ini]
[2024.01.11-14.19.51:375][ 0][GameThread]LogConfig: Setting CVar
[[r.GPUCrashDebugging:0]]
[2024.01.11-14.19.51:375][ 0][GameThread]LogConfig: Setting CVar
[[r.MeshDrawCommands.DynamicInstancing:0]]
[2024.01.11-14.19.51:375][ 0][GameThread]LogConfig: Setting CVar
[[r.AllowHardwareOcclusion:1]]
[2024.01.11-14.19.51:375][ 0][GameThread]LogConfig: Setting CVar
[[r.AllowSoftwareOcclusion:0]]
[2024.01.11-14.19.51:375][ 0][GameThread]LogConfig: Setting CVar
[[FX.AllowGPUParticles:0]]
[2024.01.11-14.19.51:375][ 0][GameThread]LogConfig: Setting CVar
[[r.Mobile.EnableKuroSpotlightsShadow:0]]
[2024.01.11-14.19.51:375][ 0][GameThread]LogConfig: Setting CVar
[[r.Mobile.DisableVertexFog:0]]
[2024.01.11-14.19.51:375][ 0][GameThread]LogConfig: Setting CVar
[[r.Shadow.CSM.MaxMobileCascades:4]]
[2024.01.11-14.19.51:375][ 0][GameThread]LogConfig: Setting CVar
[[r.imp.SSPcScaleLod0:0.35]]
[2024.01.11-14.19.51:375][ 0][GameThread]LogConfig: Setting CVar
[[r.imp.SSPcScaleLod1:0.3]]
[2024.01.11-14.19.51:375][ 0][GameThread]LogConfig: Setting CVar
[[r.imp.singlemesh:0]]
[2024.01.11-14.19.51:375][ 0][GameThread]LogConfig: Setting CVar
[[r.MobileMSAA:1]]
[2024.01.11-14.19.51:375][ 0][GameThread]LogConfig: Setting CVar
[[r.imp.enable:1]]
[2024.01.11-14.19.51:375][ 0][GameThread]LogConfig: Setting CVar [[r.imp.wd:0]]
[2024.01.11-14.19.51:375][ 0][GameThread]LogConfig: Setting CVar
[[r.Mobile.WaterQuality:1]]
[2024.01.11-14.19.51:375][ 0][GameThread]LogConfig: Setting CVar
[[r.Mobile.AllowDitheredLODTransition:0]]
[2024.01.11-14.19.51:375][ 0][GameThread]LogConfig: Setting CVar
[[r.Mobile.VirtualTextures:0]]
[2024.01.11-14.19.51:375][ 0][GameThread]LogConfig: Setting CVar
[[r.DiscardUnusedQuality:0]]
[2024.01.11-14.19.51:375][ 0][GameThread]LogConfig: Setting CVar
[[r.AllowOcclusionQueries:1]]
[2024.01.11-14.19.51:375][ 0][GameThread]LogConfig: Setting CVar
[[fx.Niagara.ComponentWarnAsleepCullReaction:0]]
[2024.01.11-14.19.51:375][ 0][GameThread]LogConfig: Setting CVar
[[r.Kuro.MobileISMDecideDistance:10000.00000]]
[2024.01.11-14.19.51:375][ 0][GameThread]LogConfig: Setting CVar
[[r.Kuro.MobileISMMeshRadius:400.00000]]
[2024.01.11-14.19.51:375][ 0][GameThread]LogConfig: Setting CVar
[[r.Kuro.MobileISMMeshRadiusMax:12000.00000]]
[2024.01.11-14.19.51:375][ 0][GameThread]LogConfig: Setting CVar
[[r.NGX.DLSS.Quality:1]]
[2024.01.11-14.19.51:375][ 0][GameThread]LogConfig: Setting CVar
[[r.MeshDrawCommands.DesktopBasePassDrawcallLimit:4000]]
[2024.01.11-14.19.51:375][ 0][GameThread]LogConfig: Setting CVar
[[r.ScreenSizeCullRatioFactor:3]]
[2024.01.11-14.19.51:376][ 0][GameThread]LogConfig: Setting CVar
[[r.vrs.enable:0]]
[2024.01.11-14.19.51:376][ 0][GameThread]LogConfig: Setting CVar
[[r.TemporalAA.AfterTonemapper:0]]
[2024.01.11-14.19.51:376][ 0][GameThread]LogConfig: Setting CVar
[[r.ShadowProjectionScale:0]]
[2024.01.11-14.19.51:376][ 0][GameThread]LogConfig: Setting CVar
[[r.TonemapperGamma:2.2]]
[2024.01.11-14.19.51:376][ 0][GameThread]LogConfig: Setting CVar
[[r.Mobile.CustomDepthForToonRimDrawDistance:3000]]
[2024.01.11-14.19.51:376][ 0][GameThread]LogConfig: Setting CVar
[[r.Kuro.AutoExposure:1]]
[2024.01.11-14.19.51:376][ 0][GameThread]LogConfig: Setting CVar
[[r.mobile.deferredrefactoring:0]]
[2024.01.11-14.19.51:376][ 0][GameThread]LogConfig: Setting CVar
[[r.Kuro.LightFunction:1]]
[2024.01.11-14.19.51:376][ 0][GameThread]LogConfig: Setting CVar
[[r.MinScreenRadiusForLights:0.030000]]
[2024.01.11-14.19.51:376][ 0][GameThread]LogConfig: Setting CVar
[[r.MinScreenRadiusForDepthPrepass:0.030000]]
[2024.01.11-14.19.51:376][ 0][GameThread]LogConfig: Setting CVar
[[r.MinScreenRadiusForCSMDepth:0.010000]]
[2024.01.11-14.19.51:376][ 0][GameThread]LogConfig: Setting CVar
[[r.PrecomputedVisibilityWarning:0]]
[2024.01.11-14.19.51:376][ 0][GameThread]LogConfig: Setting CVar
[[r.TextureStreaming:1]]
[2024.01.11-14.19.51:376][ 0][GameThread]LogConfig: Setting CVar
[[Compat.UseDXT5NormalMaps:0]]
[2024.01.11-14.19.51:376][ 0][GameThread]LogConfig: Setting CVar
[[r.VirtualTextures:0]]
[2024.01.11-14.19.51:376][ 0][GameThread]LogConfig: Setting CVar
[[r.VirtualTexturedLightmaps:0]]
[2024.01.11-14.19.51:376][ 0][GameThread]LogConfig: Setting CVar
[[r.VT.TileSize:128]]
[2024.01.11-14.19.51:376][ 0][GameThread]LogConfig: Setting CVar
[[r.VT.TileBorderSize:4]]
[2024.01.11-14.19.51:376][ 0][GameThread]LogConfig: Setting CVar
[[r.vt.FeedbackFactor:16]]
[2024.01.11-14.19.51:376][ 0][GameThread]LogConfig: Setting CVar
[[r.VT.EnableCompressZlib:1]]
[2024.01.11-14.19.51:376][ 0][GameThread]LogConfig: Setting CVar
[[r.VT.EnableCompressCrunch:0]]
[2024.01.11-14.19.51:376][ 0][GameThread]LogConfig: Setting CVar
[[r.ClearCoatNormal:0]]
[2024.01.11-14.19.51:376][ 0][GameThread]LogConfig: Setting CVar
[[r.ReflectionCaptureResolution:64]]
[2024.01.11-14.19.51:376][ 0][GameThread]LogConfig: Setting CVar
[[r.ReflectionEnvironmentLightmapMixBasedOnRoughness:1]]
[2024.01.11-14.19.51:376][ 0][GameThread]LogConfig: Setting CVar
[[r.ForwardShading:0]]
[2024.01.11-14.19.51:376][ 0][GameThread]LogConfig: Setting CVar
[[r.VertexFoggingForOpaque:1]]
[2024.01.11-14.19.51:376][ 0][GameThread]LogConfig: Setting CVar
[[r.AllowStaticLighting:0]]
[2024.01.11-14.19.51:376][ 0][GameThread]LogConfig: Setting CVar
[[r.NormalMapsForStaticLighting:0]]
[2024.01.11-14.19.51:376][ 0][GameThread]LogConfig: Setting CVar
[[r.GenerateMeshDistanceFields:0]]
[2024.01.11-14.19.51:376][ 0][GameThread]LogConfig: Setting CVar
[[r.DistanceFieldBuild.EightBit:0]]
[2024.01.11-14.19.51:376][ 0][GameThread]LogConfig: Setting CVar
[[r.GenerateLandscapeGIData:0]]
[2024.01.11-14.19.51:376][ 0][GameThread]LogConfig: Setting CVar
[[r.DistanceFieldBuild.Compress:0]]
[2024.01.11-14.19.51:376][ 0][GameThread]LogConfig: Setting CVar
[[r.TessellationAdaptivePixelsPerTriangle:48.000000]]
[2024.01.11-14.19.51:376][ 0][GameThread]LogConfig: Setting CVar
[[r.SeparateTranslucency:1]]
[2024.01.11-14.19.51:376][ 0][GameThread]LogConfig: Setting CVar
[[r.TranslucentSortPolicy:0]]
[2024.01.11-14.19.51:376][ 0][GameThread]LogConfig: Setting CVar
[[r.CustomDepth:1]]
[2024.01.11-14.19.51:376][ 0][GameThread]LogConfig: Setting CVar
[[r.PostProcessing.PropagateAlpha:0]]
[2024.01.11-14.19.51:376][ 0][GameThread]LogConfig: Setting CVar
[[r.DefaultFeature.Bloom:1]]
[2024.01.11-14.19.51:376][ 0][GameThread]LogConfig: Setting CVar
[[r.DefaultFeature.AmbientOcclusion:1]]
[2024.01.11-14.19.51:376][ 0][GameThread]LogConfig: Setting CVar
[[r.DefaultFeature.AmbientOcclusionStaticFraction:0]]
[2024.01.11-14.19.51:376][ 0][GameThread]LogConfig: Setting CVar
[[r.DefaultFeature.AutoExposure:0]]
[2024.01.11-14.19.51:376][ 0][GameThread]LogConfig: Setting CVar
[[r.DefaultFeature.AutoExposure.Method:0]]
[2024.01.11-14.19.51:376][ 0][GameThread]LogConfig: Setting CVar
[[r.DefaultFeature.AutoExposure.Bias:0.000000]]
[2024.01.11-14.19.51:376][ 0][GameThread]LogConfig: Setting CVar
[[r.DefaultFeature.AutoExposure.ExtendDefaultLuminanceRange:0]]
[2024.01.11-14.19.51:376][ 0][GameThread]LogConfig: Setting CVar
[[r.UsePreExposure:1]]
[2024.01.11-14.19.51:376][ 0][GameThread]LogConfig: Setting CVar
[[r.EyeAdaptation.EditorOnly:0]]
[2024.01.11-14.19.51:376][ 0][GameThread]LogConfig: Setting CVar
[[r.DefaultFeature.MotionBlur:1]]
[2024.01.11-14.19.51:376][ 0][GameThread]LogConfig: Setting CVar
[[r.DefaultFeature.LensFlare:0]]
[2024.01.11-14.19.51:376][ 0][GameThread]LogConfig: Setting CVar
[[r.SSGI.Enable:0]]
[2024.01.11-14.19.51:376][ 0][GameThread]LogConfig: Setting CVar
[[r.DefaultFeature.AntiAliasing:2]]
[2024.01.11-14.19.51:376][ 0][GameThread]LogConfig: Setting CVar
[[r.DefaultFeature.LightUnits:1]]
[2024.01.11-14.19.51:376][ 0][GameThread]LogConfig: Setting CVar
[[r.DefaultBackBufferPixelFormat:4]]
[2024.01.11-14.19.51:376][ 0][GameThread]LogConfig: Setting CVar
[[r.Shadow.UnbuiltPreviewInGame:1]]
[2024.01.11-14.19.51:376][ 0][GameThread]LogConfig: Setting CVar
[[r.StencilForLODDither:0]]
[2024.01.11-14.19.51:376][ 0][GameThread]LogConfig: Setting CVar
[[r.EarlyZPass:0]]
[2024.01.11-14.19.51:376][ 0][GameThread]LogConfig: Setting CVar
[[r.EarlyZPassOnlyMaterialMasking:0]]
[2024.01.11-14.19.51:376][ 0][GameThread]LogConfig: Setting CVar [[r.DBuffer:0]]
[2024.01.11-14.19.51:376][ 0][GameThread]LogConfig: Setting CVar
[[r.ClearSceneMethod:1]]
[2024.01.11-14.19.51:376][ 0][GameThread]LogConfig: Setting CVar
[[r.BasePassOutputsVelocity:0]]
[2024.01.11-14.19.51:376][ 0][GameThread]LogConfig: Setting CVar
[[r.VertexDeformationOutputsVelocity:0]]
[2024.01.11-14.19.51:376][ 0][GameThread]LogConfig: Setting CVar
[[r.SelectiveBasePassOutputs:0]]
[2024.01.11-14.19.51:376][ 0][GameThread]LogConfig: Setting CVar
[[r.AllowGlobalClipPlane:0]]
[2024.01.11-14.19.51:376][ 0][GameThread]LogConfig: Setting CVar
[[r.GBufferFormat:1]]
[2024.01.11-14.19.51:376][ 0][GameThread]LogConfig: Setting CVar
[[r.MorphTarget.Mode:1]]
[2024.01.11-14.19.51:376][ 0][GameThread]LogConfig: Setting CVar
[[vr.InstancedStereo:0]]
[2024.01.11-14.19.51:376][ 0][GameThread]LogConfig: Setting CVar [[r.MobileHDR:1]]
[2024.01.11-14.19.51:376][ 0][GameThread]LogConfig: Setting CVar [[r.AllowHDR:1]]
[2024.01.11-14.19.51:376][ 0][GameThread]LogConfig: Setting CVar
[[vr.MobileMultiView:0]]
[2024.01.11-14.19.51:376][ 0][GameThread]LogConfig: Setting CVar
[[r.Mobile.UseHWsRGBEncoding:0]]
[2024.01.11-14.19.51:376][ 0][GameThread]LogConfig: Setting CVar
[[vr.RoundRobinOcclusion:0]]
[2024.01.11-14.19.51:376][ 0][GameThread]LogConfig: Setting CVar
[[vr.ODSCapture:0]]
[2024.01.11-14.19.51:376][ 0][GameThread]LogConfig: Setting CVar
[[r.MeshStreaming:1]]
[2024.01.11-14.19.51:376][ 0][GameThread]LogConfig: Setting CVar
[[r.WireframeCullThreshold:5.000000]]
[2024.01.11-14.19.51:376][ 0][GameThread]LogConfig: Setting CVar
[[r.RayTracing:0]]
[2024.01.11-14.19.51:376][ 0][GameThread]LogConfig: Setting CVar
[[r.RayTracing.UseTextureLod:0]]
[2024.01.11-14.19.51:376][ 0][GameThread]LogConfig: Setting CVar
[[r.SupportStationarySkylight:0]]
[2024.01.11-14.19.51:376][ 0][GameThread]LogConfig: Setting CVar
[[r.SupportLowQualityLightmaps:0]]
[2024.01.11-14.19.51:376][ 0][GameThread]LogConfig: Setting CVar
[[r.SupportPointLightWholeSceneShadows:0]]
[2024.01.11-14.19.51:376][ 0][GameThread]LogConfig: Setting CVar
[[r.SkinCache.CompileShaders:1]]
[2024.01.11-14.19.51:376][ 0][GameThread]LogConfig: Setting CVar
[[r.SkinCache.Mode:1]]
[2024.01.11-14.19.51:376][ 0][GameThread]LogConfig: Setting CVar
[[r.SkinCache.DefaultBehavior:1]]
[2024.01.11-14.19.51:376][ 0][GameThread]LogConfig: Setting CVar
[[r.SkinCache.SceneMemoryLimitInMB:128.000000]]
[2024.01.11-14.19.51:376][ 0][GameThread]LogConfig: Setting CVar
[[r.Mobile.EnableStaticAndCSMShadowReceivers:0]]
[2024.01.11-14.19.51:376][ 0][GameThread]LogConfig: Setting CVar
[[r.Mobile.EnableMovableLightCSMShaderCulling:1]]
[2024.01.11-14.19.51:376][ 0][GameThread]LogConfig: Setting CVar
[[r.Mobile.AllowDistanceFieldShadows:0]]
[2024.01.11-14.19.51:376][ 0][GameThread]LogConfig: Setting CVar
[[r.Mobile.AllowMovableDirectionalLights:1]]
[2024.01.11-14.19.51:376][ 0][GameThread]LogConfig: Setting CVar
[[r.MobileNumDynamicPointLights:1]]
[2024.01.11-14.19.51:376][ 0][GameThread]LogConfig: Setting CVar
[[r.MobileDynamicPointLightsUseStaticBranch:0]]
[2024.01.11-14.19.51:376][ 0][GameThread]LogConfig: Setting CVar
[[r.Mobile.EnableMovableSpotlights:1]]
[2024.01.11-14.19.51:376][ 0][GameThread]LogConfig: Setting CVar
[[r.GPUSkin.Support16BitBoneIndex:0]]
[2024.01.11-14.19.51:376][ 0][GameThread]LogConfig: Setting CVar
[[r.GPUSkin.Limit2BoneInfluences:0]]
[2024.01.11-14.19.51:376][ 0][GameThread]LogConfig: Setting CVar
[[r.SupportDepthOnlyIndexBuffers:1]]
[2024.01.11-14.19.51:377][ 0][GameThread]LogConfig: Setting CVar
[[r.SupportReversedIndexBuffers:1]]
[2024.01.11-14.19.51:377][ 0][GameThread]LogConfig: Setting CVar
[[r.LightPropagationVolume:0]]
[2024.01.11-14.19.51:377][ 0][GameThread]LogConfig: Setting CVar
[[r.UseClusteredDeferredShading:1]]
[2024.01.11-14.19.51:377][ 0][GameThread]LogConfig: Setting CVar
[[r.Mobile.ShadingPath:1]]
[2024.01.11-14.19.51:377][ 0][GameThread]LogConfig: Setting CVar
[[r.Mobile.UseClusteredDeferredShading:2]]
[2024.01.11-14.19.51:377][ 0][GameThread]LogConfig: Setting CVar
[[r.Mobile.KuroPostprocess:0]]
[2024.01.11-14.19.51:377][ 0][GameThread]LogConfig: Setting CVar
[[r.Android.DisableVulkanSupport:0]]
[2024.01.11-14.19.51:377][ 0][GameThread]LogConfig: Setting CVar
[[r.KuroTonemapping:3]]
[2024.01.11-14.19.51:377][ 0][GameThread]LogConfig: Setting CVar
[[r.VolumetricCloud.SkyAO:0]]
[2024.01.11-14.19.51:377][ 0][GameThread]LogConfig: Setting CVar
[[r.VolumetricCloud.ShadowMap:0]]
[2024.01.11-14.19.51:377][ 0][GameThread]LogConfig: Setting CVar
[[r.VolumetricCloud.EnableAerialPerspectiveSampling:1]]
[2024.01.11-14.19.51:377][ 0][GameThread]LogConfig: Setting CVar
[[r.Kuro.PrefabVersion:3]]
[2024.01.11-14.19.51:377][ 0][GameThread]LogConfig: Setting CVar
[[r.Kuro.LandscapeCaptureSize:0]]
[2024.01.11-14.19.51:377][ 0][GameThread]LogConfig: Setting CVar
[[Niagara.GPUCulling:0]]
[2024.01.11-14.19.51:377][ 0][GameThread]LogConfig: Setting CVar
[[fx.NiagaraAllowGPUParticles:1]]
[2024.01.11-14.19.51:377][ 0][GameThread]LogConfig: Setting CVar
[[fx.NiagaraAllowComputeShaders:1]]
[2024.01.11-14.19.51:377][ 0][GameThread]LogConfig: Setting CVar
[[fx.KuroUseGPUParticles:0]]
[2024.01.11-14.19.51:377][ 0][GameThread]LogConfig: Setting CVar
[[r.PostProcessAAQuality:6]]
[2024.01.11-14.19.51:377][ 0][GameThread]LogConfig: Setting CVar
[[r.TemporalAASamples:4]]
[2024.01.11-14.19.51:377][ 0][GameThread]LogConfig: Setting CVar
[[r.TemporalAACurrentFrameWeight:0.25]]
[2024.01.11-14.19.51:377][ 0][GameThread]LogConfig: Setting CVar
[[r.TemporalAAFilterSize:0.1]]
[2024.01.11-14.19.51:377][ 0][GameThread]LogConfig: Setting CVar
[[r.Tonemapper.Sharpen:0.5]]
[2024.01.11-14.19.51:377][ 0][GameThread]LogConfig: Setting CVar
[[r.Kuro.Foliage.EnableFoliageCulling:1]]
[2024.01.11-14.19.51:377][ 0][GameThread]LogConfig: Setting CVar
[[wp.Runtime.KuroRuntimeStreamingRangeOverallScale:1.0]]
[2024.01.11-14.19.51:377][ 0][GameThread]LogConfig: Setting CVar
[[r.Kuro.Movie.EnableCGMovieRendering:0.0]]
[2024.01.11-14.19.51:377][ 0][GameThread]LogConfig: Setting CVar
[[wp.Runtime.KuroPcRangeOverallScale:1.0]]
[2024.01.11-14.19.51:377][ 0][GameThread]LogConfig: Setting CVar
[[wp.Runtime.KuroRuntimeUseCustomLoadingRangeSetting:0]]
[2024.01.11-14.19.51:377][ 0][GameThread]LogConfig: Setting CVar
[[r.Kuro.Foliage.FarCullDistanceMin:20001.000000]]
[2024.01.11-14.19.51:377][ 0][GameThread]LogConfig: Setting CVar
[[r.Kuro.Foliage.FarCullDistanceMax:20500.000000]]
[2024.01.11-14.19.51:377][ 0][GameThread]LogConfig: Setting CVar
[[r.Mobile.HBAO.SmallAOFactor:2]]
[2024.01.11-14.19.51:377][ 0][GameThread]LogConfig: Setting CVar
[[r.Mobile.HBAO.LargeAOFactor:2]]
[2024.01.11-14.19.51:377][ 0][GameThread]LogConfig: Setting CVar
[[r.Mobile.HBAO.BlurType:2]]
[2024.01.11-14.19.51:377][ 0][GameThread]LogConfig: Setting CVar
[[r.Shadow.RadiusThreshold:0.02]]
[2024.01.11-14.19.51:377][ 0][GameThread]LogConfig: Setting CVar
[[r.Shadow.RadiusThresholdFar:0.15]]
[2024.01.11-14.19.51:377][ 0][GameThread]LogConfig: Setting CVar
[[r.Shadow.RadiusThresholdScale:1.5]]
[2024.01.11-14.19.51:377][ 0][GameThread]LogConfig: Setting CVar
[[r.Shadow.RadiusThresholdScaleEnable:0]]
[2024.01.11-14.19.51:377][ 0][GameThread]LogConfig: Setting CVar
[[r.Shadow.CSMSlopeScaleDepthBias:10.0]]
[2024.01.11-14.19.51:377][ 0][GameThread]LogConfig: Setting CVar
[[r.Kuro.Foliage.NearCullDistanceMin:6000.000000]]
[2024.01.11-14.19.51:377][ 0][GameThread]LogConfig: Setting CVar
[[r.Kuro.Foliage.NearCullDistanceMax:6500.000000]]
[2024.01.11-14.19.51:377][ 0][GameThread]LogConfig: Setting CVar
[[r.Kuro.Foliage.MiddleCullDistanceMin:10000.000000]]
[2024.01.11-14.19.51:377][ 0][GameThread]LogConfig: Setting CVar
[[r.Kuro.Foliage.MiddleCullDistanceMax:10500.000000]]
[2024.01.11-14.19.51:377][ 0][GameThread]LogConfig: Setting CVar
[[r.Kuro.Foliage.SuperFarCullDistanceMin:84000.000000]]
[2024.01.11-14.19.51:377][ 0][GameThread]LogConfig: Setting CVar
[[r.Kuro.Foliage.SuperFarCullDistanceMax:85000.000000]]
[2024.01.11-14.19.51:377][ 0][GameThread]LogConfig: Setting CVar
[[r.Kuro.Foliage.ImpostorFarCullDistanceMin:200000.000000]]
[2024.01.11-14.19.51:377][ 0][GameThread]LogConfig: Setting CVar
[[r.Kuro.Foliage.ImpostorFarCullDistanceMax:205000.000000]]
[2024.01.11-14.19.51:377][ 0][GameThread]LogConfig: Setting CVar
[[r.ShaderPipelineCache.Enabled:1]]
[2024.01.11-14.19.51:378][ 0][GameThread]LogConfig: Setting CVar
[[r.Mobile.AllowFrameBufferFetch:1]]
[2024.01.11-14.19.51:378][ 0][GameThread]LogConfig: Setting CVar
[[r.Kuro.LandscapeCaptureMoveRender:0]]
[2024.01.11-14.19.51:378][ 0][GameThread]LogConfig: Setting CVar
[[r.Kuro.ToonOutlineDrawDistancePc:2000]]
[2024.01.11-14.19.51:378][ 0][GameThread]LogConfig: Setting CVar
[[r.Kuro.ToonOutlineDrawDistanceMobile:500]]
[2024.01.11-14.19.51:378][ 0][GameThread]LogConfig: Setting CVar
[[r.Kuro.ToonEyeTransparentDrawDistancePc:800]]
[2024.01.11-14.19.51:378][ 0][GameThread]LogConfig: Setting CVar
[[r.Kuro.ToonEyeTransparentDrawDistanceMobile:200]]
[2024.01.11-14.19.51:378][ 0][GameThread]LogConfig: Setting CVar
[[r.Kuro.ToonFaceShadowMeshDrawDistancePc:800]]
[2024.01.11-14.19.51:378][ 0][GameThread]LogConfig: Setting CVar
[[r.Kuro.ToonFaceShadowMeshDrawDistanceMobile:200]]
[2024.01.11-14.19.51:378][ 0][GameThread]LogConfig: Setting CVar
[[r.Kuro.Foliage.PcgCullDistanceMin:500000.000000]]
[2024.01.11-14.19.51:378][ 0][GameThread]LogConfig: Setting CVar
[[r.Kuro.Foliage.PcgCullDistanceMax:520000.000000]]
[2024.01.11-14.19.51:378][ 0][GameThread]LogConfig: Setting CVar
[[r.Kuro.Foliage.MobilePcgCullDistanceMin:500000.000000]]
[2024.01.11-14.19.51:378][ 0][GameThread]LogConfig: Setting CVar
[[r.Kuro.Foliage.MobilePcgCullDistanceMax:520000.000000]]
[2024.01.11-14.19.51:378][ 0][GameThread]LogConfig: Setting CVar
[[r.Kuro.RadialBlur.MobileIntensityScalar:0.6]]
[2024.01.11-14.19.51:378][ 0][GameThread]LogConfig: Setting CVar
[[r.imp.ImpBelowHorizonZ:-0.5]]
[2024.01.11-14.19.51:378][ 0][GameThread]LogConfig: Setting CVar
[[r.DebugDisableUiSceneRendering:1]]
[2024.01.11-14.19.51:378][ 0][GameThread]LogConfig: Setting CVar
[[r.Kuro.LightFadeTime:2.0]]
[2024.01.11-14.19.51:378][ 0][GameThread]LogConfig: Setting CVar
[[r.TemporalAA.MobileStaticFrameWeight:0.05]]
[2024.01.11-14.19.51:378][ 0][GameThread]LogConfig: Setting CVar
[[r.TemporalAA.MobileFrameWeight:0.13]]
[2024.01.11-14.19.51:378][ 0][GameThread]LogConfig: Setting CVar
[[r.TemporalAA.Sharpness:1.0]]
[2024.01.11-14.19.51:378][ 0][GameThread]LogConfig: Setting CVar
[[r.Metal.IOSUseUB16bitStorage:1]]
[2024.01.11-14.19.51:378][ 0][GameThread]LogConfig: Setting CVar
[[r.Desktop.SupportGPUScene:0]]
[2024.01.11-14.19.51:378][ 0][GameThread]LogConfig: Setting CVar
[[r.Mobile.SupportGPUScene:0]]
[2024.01.11-14.19.51:378][ 0][GameThread]LogConfig: Setting CVar
[[r.GPUScene2.SupportShaders:0]]
[2024.01.11-14.19.51:378][ 0][GameThread]LogConfig: Setting CVar
[[r.kuro.LGUIBlurTextureSizeScale:4]]
[2024.01.11-14.19.51:378][ 0][GameThread]LogConfig: Setting CVar
[[r.SupportSkyAtmosphere:0]]
[2024.01.11-14.19.51:378][ 0][GameThread]LogConfig: Setting CVar
[[r.SupportAtmosphericFog:0]]
[2024.01.11-14.19.51:378][ 0][GameThread]LogConfig: Setting CVar
[[fx.ForceExecVMPath:1]]
[2024.01.11-14.19.51:378][ 0][GameThread]LogConfig: Setting CVar
[[fx.NiagaraScript.StripByteCodeOnLoad:1]]
[2024.01.11-14.19.51:378][ 0][GameThread]LogConfig: Setting CVar
[[fx.Niagara.PerEmitterCull:0]]
[2024.01.11-14.19.51:378][ 0][GameThread]LogConfig: Setting CVar
[[r.StaticMeshLODDistanceScale:0.7]]
[2024.01.11-14.19.51:378][ 0][GameThread]LogConfig: Setting CVar
[[UBInstancing.EnabledShaders:1]]
[2024.01.11-14.19.51:378][ 0][GameThread]LogConfig: Setting CVar
[[lod.TemporalLag:1]]
[2024.01.11-14.19.51:378][ 0][GameThread]LogConfig: Setting CVar
[[r.Mobile.SkyLightPermutation:1]]
[2024.01.11-14.19.51:378][ 0][GameThread]LogConfig: Setting CVar
[[r.Mobile.StripTranslucentVelocityShaders:1]]
[2024.01.11-14.19.51:378][ 0][GameThread]LogConfig: Setting CVar
[[r.Mobile.StripDepthOnlyShaders:1]]
[2024.01.11-14.19.51:378][ 0][GameThread]LogConfig: Setting CVar
[[r.Mobile.StripUBInstancingShadowShaders:1]]
[2024.01.11-14.19.51:378][ 0][GameThread]LogConfig: Setting CVar
[[r.OpenGL.NumToUpdateProgramCache:50]]
[2024.01.11-14.19.51:378][ 0][GameThread]LogConfig: Setting CVar
[[r.OpenGL.FramesToUpdateProgramCache:600]]
[2024.01.11-14.19.51:378][ 0][GameThread]LogConfig: Setting CVar
[[r.Mobile.DoFPreDownsamplerFactor:2]]
[2024.01.11-14.19.51:378][ 0][GameThread]LogConfig: Setting CVar
[[r.FidelityFX.FSR.Debug.ForcePS:1]]
[2024.01.11-14.19.51:378][ 0][GameThread]LogConfig: Setting CVar
[[r.CSMUpdatePreTranslationScale:0.35]]
[2024.01.11-14.19.51:378][ 0][GameThread]LogConfig: Setting CVar
[[r.Mobile.SSAO:1]]
[2024.01.11-14.19.51:378][ 0][GameThread]LogConfig: Setting CVar
[[UBInstancing.Enabled:1]]
[2024.01.11-14.19.51:378][ 0][GameThread]LogConfig: Setting CVar
[[UBInstancing.EnabledShadow:1]]
[2024.01.11-14.19.51:378][ 0][GameThread]LogConfig: Setting CVar
[[UBInstancing.MaxPoolSize:4096]]
[2024.01.11-14.19.51:378][ 0][GameThread]LogConfig: Setting CVar
[[UBInstancing.LRUCleanupMinSize:4096]]
[2024.01.11-14.19.51:378][ 0][GameThread]LogConfig: Applying CVar settings from
Section [/Script/Engine.RendererOverrideSettings] File
[../../../Client/Saved/Config/WindowsNoEditor/Engine.ini]
[2024.01.11-14.19.51:378][ 0][GameThread]LogConfig: Applying CVar settings from
Section [/Script/Engine.StreamingSettings] File
[../../../Client/Saved/Config/WindowsNoEditor/Engine.ini]
[2024.01.11-14.19.51:378][ 0][GameThread]LogConfig: Setting CVar
[[s.MinBulkDataSizeForAsyncLoading:131072]]
[2024.01.11-14.19.51:378][ 0][GameThread]LogConfig: Setting CVar
[[s.AsyncLoadingThreadEnabled:1]]
[2024.01.11-14.19.51:378][ 0][GameThread]LogConfig: Setting CVar
[[s.EventDrivenLoaderEnabled:1]]
[2024.01.11-14.19.51:378][ 0][GameThread]LogConfig: Setting CVar
[[s.WarnIfTimeLimitExceeded:0]]
[2024.01.11-14.19.51:378][ 0][GameThread]LogConfig: Setting CVar
[[s.TimeLimitExceededMultiplier:1.5]]
[2024.01.11-14.19.51:378][ 0][GameThread]LogConfig: Setting CVar
[[s.TimeLimitExceededMinTime:0.005]]
[2024.01.11-14.19.51:378][ 0][GameThread]LogConfig: Setting CVar
[[s.UseBackgroundLevelStreaming:1]]
[2024.01.11-14.19.51:378][ 0][GameThread]LogConfig: Setting CVar
[[s.PriorityAsyncLoadingExtraTime:15.0]]
[2024.01.11-14.19.51:378][ 0][GameThread]LogConfig: Setting CVar
[[s.LevelStreamingActorsUpdateTimeLimit:5.0]]
[2024.01.11-14.19.51:378][ 0][GameThread]LogConfig: Setting CVar
[[s.PriorityLevelStreamingActorsUpdateExtraTime:5.0]]
[2024.01.11-14.19.51:378][ 0][GameThread]LogConfig: Setting CVar
[[s.LevelStreamingComponentsRegistrationGranularity:10]]
[2024.01.11-14.19.51:378][ 0][GameThread]LogConfig: Setting CVar
[[s.UnregisterComponentsTimeLimit:1.0]]
[2024.01.11-14.19.51:378][ 0][GameThread]LogConfig: Setting CVar
[[s.LevelStreamingComponentsUnregistrationGranularity:5]]
[2024.01.11-14.19.51:378][ 0][GameThread]LogConfig: Setting CVar
[[s.FlushStreamingOnExit:1]]
[2024.01.11-14.19.51:378][ 0][GameThread]LogConfig: Setting CVar
[[s.KuroLoadPackageKeepOrder:0]]
[2024.01.11-14.19.51:378][ 0][GameThread]LogConfig: Applying CVar settings from
Section [/Script/Engine.GarbageCollectionSettings] File
[../../../Client/Saved/Config/WindowsNoEditor/Engine.ini]
[2024.01.11-14.19.51:378][ 0][GameThread]LogConfig: Setting CVar
[[gc.MaxObjectsNotConsideredByGC:1]]
[2024.01.11-14.19.51:378][ 0][GameThread]LogConfig: Setting CVar
[[gc.SizeOfPermanentObjectPool:0]]
[2024.01.11-14.19.51:378][ 0][GameThread]LogConfig: Setting CVar
[[gc.FlushStreamingOnGC:0]]
[2024.01.11-14.19.51:378][ 0][GameThread]LogConfig: Setting CVar
[[gc.NumRetriesBeforeForcingGC:10]]
[2024.01.11-14.19.51:378][ 0][GameThread]LogConfig: Setting CVar
[[gc.AllowParallelGC:1]]
[2024.01.11-14.19.51:378][ 0][GameThread]LogConfig: Setting CVar
[[gc.TimeBetweenPurgingPendingKillObjects:61.1]]
[2024.01.11-14.19.51:378][ 0][GameThread]LogConfig: Setting CVar
[[gc.MaxObjectsInEditor:2047483647]]
[2024.01.11-14.19.51:378][ 0][GameThread]LogConfig: Setting CVar
[[gc.IncrementalBeginDestroyEnabled:1]]
[2024.01.11-14.19.51:378][ 0][GameThread]LogConfig: Setting CVar
[[gc.CreateGCClusters:1]]
[2024.01.11-14.19.51:378][ 0][GameThread]LogConfig: Setting CVar
[[gc.MinGCClusterSize:5]]
[2024.01.11-14.19.51:378][ 0][GameThread]LogConfig: Setting CVar
[[gc.ActorClusteringEnabled:1]]
[2024.01.11-14.19.51:378][ 0][GameThread]LogConfig: Setting CVar
[[gc.BlueprintClusteringEnabled:0]]
[2024.01.11-14.19.51:378][ 0][GameThread]LogConfig: Setting CVar
[[gc.UseDisregardForGCOnDedicatedServers:0]]
[2024.01.11-14.19.51:378][ 0][GameThread]LogConfig: Setting CVar
[[gc.MultithreadedDestructionEnabled:1]]
[2024.01.11-14.19.51:378][ 0][GameThread]LogConfig: Setting CVar
[[gc.LowObjects.NumThreshold:180000]]
[2024.01.11-14.19.51:378][ 0][GameThread]LogConfig: Setting CVar
[[gc.LowObjects.EnableByTime:1]]
[2024.01.11-14.19.51:378][ 0][GameThread]LogConfig: Applying CVar settings from
Section [/Script/Engine.NetworkSettings] File
[../../../Client/Saved/Config/WindowsNoEditor/Engine.ini]
[2024.01.11-14.19.51:386][ 0][GameThread]LogConfig: Applying CVar settings from
Section [ViewDistanceQuality@3] File
[../../../Client/Saved/Config/WindowsNoEditor/Scalability.ini]
[2024.01.11-14.19.51:387][ 0][GameThread]LogConfig: Setting CVar
[[r.SkeletalMeshLODBias:0]]
[2024.01.11-14.19.51:387][ 0][GameThread]LogConfig: Setting CVar
[[r.ViewDistanceScale:1.0]]
[2024.01.11-14.19.51:387][ 0][GameThread]LogConfig: Applying CVar settings from
Section [AntiAliasingQuality@3] File
[../../../Client/Saved/Config/WindowsNoEditor/Scalability.ini]
[2024.01.11-14.19.51:387][ 0][GameThread]LogConfig: Setting CVar
[[r.PostProcessAAQuality:4]]
[2024.01.11-14.19.51:387][ 0][GameThread]LogConsoleManager: Warning: Setting the
console variable 'r.PostProcessAAQuality' with 'SetByScalability' was ignored as it
is lower priority than the previous 'SetByProjectSetting'. Value remains '6'
[2024.01.11-14.19.51:387][ 0][GameThread]LogConfig: Applying CVar settings from
Section [ShadowQuality@3] File
[../../../Client/Saved/Config/WindowsNoEditor/Scalability.ini]
[2024.01.11-14.19.51:387][ 0][GameThread]LogConfig: Setting CVar
[[r.LightFunctionQuality:1]]
[2024.01.11-14.19.51:387][ 0][GameThread]LogConfig: Setting CVar
[[r.ShadowQuality:5]]
[2024.01.11-14.19.51:387][ 0][GameThread]LogConfig: Setting CVar
[[r.Shadow.CacheDirectLightShadow:3]]
[2024.01.11-14.19.51:387][ 0][GameThread]LogConfig: Setting CVar
[[r.Shadow.CSM.MaxCascades:10]]
[2024.01.11-14.19.51:387][ 0][GameThread]LogConfig: Setting CVar
[[r.Shadow.DirectCSMStableMaxIndex:0]]
[2024.01.11-14.19.51:387][ 0][GameThread]LogConfig: Setting CVar
[[r.Shadow.MobileDistributionOverride:2.0]]
[2024.01.11-14.19.51:387][ 0][GameThread]LogConfig: Setting CVar
[[r.Shadow.MaxResolution:2048]]
[2024.01.11-14.19.51:387][ 0][GameThread]LogConfig: Setting CVar
[[r.Shadow.MaxCSMResolution:2048]]
[2024.01.11-14.19.51:387][ 0][GameThread]LogConfig: Setting CVar
[[r.Shadow.RadiusThreshold:0.01]]
[2024.01.11-14.19.51:387][ 0][GameThread]LogConsoleManager: Warning: Setting the
console variable 'r.Shadow.RadiusThreshold' with 'SetByScalability' was ignored as
it is lower priority than the previous 'SetByProjectSetting'. Value remains '0.02'
[2024.01.11-14.19.51:387][ 0][GameThread]LogConfig: Setting CVar
[[r.Shadow.DistanceScale:1.0]]
[2024.01.11-14.19.51:387][ 0][GameThread]LogConfig: Setting CVar
[[r.Shadow.CSM.TransitionScale:1.0]]
[2024.01.11-14.19.51:387][ 0][GameThread]LogConfig: Setting CVar
[[r.Shadow.PreShadowResolutionFactor:1.0]]
[2024.01.11-14.19.51:387][ 0][GameThread]LogConfig: Setting CVar
[[r.DistanceFieldShadowing:1]]
[2024.01.11-14.19.51:387][ 0][GameThread]LogConfig: Setting CVar
[[r.DistanceFieldAO:1]]
[2024.01.11-14.19.51:387][ 0][GameThread]LogConfig: Setting CVar [[r.AOQuality:2]]
[2024.01.11-14.19.51:387][ 0][GameThread]LogConfig: Setting CVar
[[r.LightMaxDrawDistanceScale:1]]
[2024.01.11-14.19.51:387][ 0][GameThread]LogConfig: Setting CVar
[[r.CapsuleShadows:1]]
[2024.01.11-14.19.51:387][ 0][GameThread]LogConfig: Setting CVar
[[r.Shadow.ToonShadowCascadeIndex:2]]
[2024.01.11-14.19.51:387][ 0][GameThread]LogConfig: Setting CVar
[[r.Shadow.EnableParallaxCorrection:1]]
[2024.01.11-14.19.51:387][ 0][GameThread]LogConfig: Setting CVar
[[r.Shadow.EnableParallaxCorrectionCrossFade:1]]
[2024.01.11-14.19.51:387][ 0][GameThread]LogConfig: Setting CVar
[[r.Shadow.CSMCacheModifyMeshPositionStartIndex:2]]
[2024.01.11-14.19.51:387][ 0][GameThread]LogConfig: Setting CVar
[[r.Shadow.CacheMode3CacheUpdateIntervals:0,2,7,17,59,139]]
[2024.01.11-14.19.51:387][ 0][GameThread]LogConfig: Setting CVar
[[r.Shadow.SkeletalMeshLODBias:0]]
[2024.01.11-14.19.51:387][ 0][GameThread]LogConfig: Setting CVar
[[r.Shadow.PerObjectShadowMapResolution:2048]]
[2024.01.11-14.19.51:387][ 0][GameThread]LogConfig: Setting CVar
[[r.Shadow.PerObjectResolutionMax:512]]
[2024.01.11-14.19.51:387][ 0][GameThread]LogConfig: Setting CVar
[[r.Shadow.PerObjectResolutionMin:256]]
[2024.01.11-14.19.51:387][ 0][GameThread]LogConfig: Setting CVar
[[r.Shadow.CSM0ShadowPCFQuality:5]]
[2024.01.11-14.19.51:387][ 0][GameThread]LogConfig: Setting CVar
[[r.Shadow.CSM1ShadowPCFQuality:5]]
[2024.01.11-14.19.51:387][ 0][GameThread]LogConfig: Setting CVar
[[r.Shadow.CSM2ShadowPCFQuality:5]]
[2024.01.11-14.19.51:387][ 0][GameThread]LogConfig: Setting CVar
[[r.Shadow.CSM3ShadowPCFQuality:2]]
[2024.01.11-14.19.51:387][ 0][GameThread]LogConfig: Setting CVar
[[r.Shadow.CSMEnableFixedDistance:1]]
[2024.01.11-14.19.51:387][ 0][GameThread]LogConfig: Setting CVar
[[r.Shadow.CSM0Distance:1100]]
[2024.01.11-14.19.51:387][ 0][GameThread]LogConfig: Setting CVar
[[r.Shadow.CSM1Distance:5000]]
[2024.01.11-14.19.51:387][ 0][GameThread]LogConfig: Setting CVar
[[r.Shadow.CSM2Distance:15000]]
[2024.01.11-14.19.51:387][ 0][GameThread]LogConfig: Setting CVar
[[r.Shadow.CSM3Distance:40000]]
[2024.01.11-14.19.51:387][ 0][GameThread]LogConfig: Setting CVar
[[r.Shadow.CSM0FixedDepthBias:10]]
[2024.01.11-14.19.51:387][ 0][GameThread]LogConfig: Setting CVar
[[r.ShadowMask.Scale:1.0]]
[2024.01.11-14.19.51:387][ 0][GameThread]LogConfig: Setting CVar
[[r.Shadow.AllShadowDrawcallMax:1500]]
[2024.01.11-14.19.51:387][ 0][GameThread]LogConfig: Setting CVar
[[r.MeshDrawCommands.ShadowPerBatchDrawcallMax:2000]]
[2024.01.11-14.19.51:387][ 0][GameThread]LogConfig: Applying CVar settings from
Section [PostProcessQuality@3] File
[../../../Client/Saved/Config/WindowsNoEditor/Scalability.ini]
[2024.01.11-14.19.51:387][ 0][GameThread]LogConfig: Setting CVar
[[r.MotionBlurQuality:4]]
[2024.01.11-14.19.51:387][ 0][GameThread]LogConfig: Setting CVar
[[r.AmbientOcclusionMipLevelFactor:0.4]]
[2024.01.11-14.19.51:387][ 0][GameThread]LogConfig: Setting CVar
[[r.AmbientOcclusionMaxQuality:100]]
[2024.01.11-14.19.51:387][ 0][GameThread]LogConfig: Setting CVar
[[r.AmbientOcclusionLevels:-1]]
[2024.01.11-14.19.51:387][ 0][GameThread]LogConfig: Setting CVar
[[r.AmbientOcclusionRadiusScale:1.0]]
[2024.01.11-14.19.51:387][ 0][GameThread]LogConfig: Setting CVar
[[r.DepthOfFieldQuality:2]]
[2024.01.11-14.19.51:387][ 0][GameThread]LogConfig: Setting CVar
[[r.RenderTargetPoolMin:400]]
[2024.01.11-14.19.51:387][ 0][GameThread]LogConfig: Setting CVar
[[r.LensFlareQuality:2]]
[2024.01.11-14.19.51:387][ 0][GameThread]LogConfig: Setting CVar
[[r.SceneColorFringeQuality:1]]
[2024.01.11-14.19.51:387][ 0][GameThread]LogConfig: Setting CVar
[[r.EyeAdaptationQuality:2]]
[2024.01.11-14.19.51:387][ 0][GameThread]LogConfig: Setting CVar
[[r.BloomQuality:5]]
[2024.01.11-14.19.51:387][ 0][GameThread]LogConfig: Setting CVar
[[r.FastBlurThreshold:100]]
[2024.01.11-14.19.51:387][ 0][GameThread]LogConfig: Setting CVar
[[r.Upscale.Quality:3]]
[2024.01.11-14.19.51:387][ 0][GameThread]LogConfig: Setting CVar
[[r.Tonemapper.GrainQuantization:1]]
[2024.01.11-14.19.51:387][ 0][GameThread]LogConfig: Setting CVar
[[r.LightShaftQuality:1]]
[2024.01.11-14.19.51:387][ 0][GameThread]LogConfig: Setting CVar
[[r.Filter.SizeScale:1]]
[2024.01.11-14.19.51:387][ 0][GameThread]LogConfig: Setting CVar
[[r.Tonemapper.Quality:5]]
[2024.01.11-14.19.51:387][ 0][GameThread]LogConfig: Setting CVar
[[r.DOF.Gather.AccumulatorQuality:1 ; higher gathering accumulator quality]]
[2024.01.11-14.19.51:387][ 0][GameThread]LogConfig: Setting CVar
[[r.DOF.Gather.PostfilterMethod:1 ; Median3x3 postfilering method]]
[2024.01.11-14.19.51:387][ 0][GameThread]LogConfig: Setting CVar
[[r.DOF.Gather.EnableBokehSettings:0 ; no bokeh simulation when gathering]]
[2024.01.11-14.19.51:387][ 0][GameThread]LogConfig: Setting CVar
[[r.DOF.Gather.RingCount:4 ; medium number of samples when
gathering]]
[2024.01.11-14.19.51:387][ 0][GameThread]LogConfig: Setting CVar
[[r.DOF.Scatter.ForegroundCompositing:1 ; additive foreground scattering]]
[2024.01.11-14.19.51:387][ 0][GameThread]LogConfig: Setting CVar
[[r.DOF.Scatter.BackgroundCompositing:2 ; additive background scattering]]
[2024.01.11-14.19.51:387][ 0][GameThread]LogConfig: Setting CVar
[[r.DOF.Scatter.EnableBokehSettings:1 ; bokeh simulation when scattering]]
[2024.01.11-14.19.51:387][ 0][GameThread]LogConfig: Setting CVar
[[r.DOF.Scatter.MaxSpriteRatio:0.1 ; only a maximum of 10% of scattered
bokeh]]
[2024.01.11-14.19.51:387][ 0][GameThread]LogConfig: Setting CVar
[[r.DOF.Recombine.Quality:1 ; cheap slight out of focus]]
[2024.01.11-14.19.51:387][ 0][GameThread]LogConfig: Setting CVar
[[r.DOF.Recombine.EnableBokehSettings:0 ; no bokeh simulation on slight out of
focus]]
[2024.01.11-14.19.51:387][ 0][GameThread]LogConfig: Setting CVar
[[r.DOF.TemporalAAQuality:1 ; more stable temporal accumulation]]
[2024.01.11-14.19.51:387][ 0][GameThread]LogConfig: Setting CVar
[[r.DOF.Kernel.MaxForegroundRadius:0.025]]
[2024.01.11-14.19.51:387][ 0][GameThread]LogConfig: Setting CVar
[[r.DOF.Kernel.MaxBackgroundRadius:0.025]]
[2024.01.11-14.19.51:387][ 0][GameThread]LogConfig: Applying CVar settings from
Section [TextureQuality@3] File
[../../../Client/Saved/Config/WindowsNoEditor/Scalability.ini]
[2024.01.11-14.19.51:387][ 0][GameThread]LogConfig: Setting CVar
[[r.Streaming.MipBias:0]]
[2024.01.11-14.19.51:387][ 0][GameThread]LogConfig: Setting CVar
[[r.Streaming.AmortizeCPUToGPUCopy:0]]
[2024.01.11-14.19.51:387][ 0][GameThread]LogConfig: Setting CVar
[[r.Streaming.MaxNumTexturesToStreamPerFrame:0]]
[2024.01.11-14.19.51:387][ 0][GameThread]LogConfig: Setting CVar
[[r.Streaming.Boost:1]]
[2024.01.11-14.19.51:387][ 0][GameThread]LogConfig: Setting CVar
[[r.MaxAnisotropy:8]]
[2024.01.11-14.19.51:388][ 0][GameThread]LogConfig: Setting CVar
[[r.VT.MaxAnisotropy:8]]
[2024.01.11-14.19.51:388][ 0][GameThread]LogConfig: Setting CVar
[[r.Streaming.LimitPoolSizeToVRAM:0]]
[2024.01.11-14.19.51:388][ 0][GameThread]LogConfig: Setting CVar
[[r.Streaming.PoolSize:1000]]
[2024.01.11-14.19.51:388][ 0][GameThread]LogConfig: Setting CVar
[[r.Streaming.PoolSizeForMeshes:1000]]
[2024.01.11-14.19.51:388][ 0][GameThread]LogConfig: Setting CVar
[[r.Streaming.MaxEffectiveScreenSize:0]]
[2024.01.11-14.19.51:388][ 0][GameThread]LogConfig: Applying CVar settings from
Section [EffectsQuality@3] File
[../../../Client/Saved/Config/WindowsNoEditor/Scalability.ini]
[2024.01.11-14.19.51:388][ 0][GameThread]LogConfig: Setting CVar
[[r.TranslucencyLightingVolumeDim:64]]
[2024.01.11-14.19.51:388][ 0][GameThread]LogConfig: Setting CVar
[[r.RefractionQuality:2]]
[2024.01.11-14.19.51:388][ 0][GameThread]LogConfig: Setting CVar
[[r.SSR.Quality:3]]
[2024.01.11-14.19.51:388][ 0][GameThread]LogConfig: Setting CVar
[[r.SSR.HalfResSceneColor:0]]
[2024.01.11-14.19.51:388][ 0][GameThread]LogConfig: Setting CVar
[[r.SceneColorFormat:2]]
[2024.01.11-14.19.51:388][ 0][GameThread]LogConfig: Setting CVar
[[r.DetailMode:2]]
[2024.01.11-14.19.51:388][ 0][GameThread]LogConfig: Setting CVar
[[r.TranslucencyVolumeBlur:1]]
[2024.01.11-14.19.51:388][ 0][GameThread]LogConfig: Setting CVar
[[r.MaterialQualityLevel:1 ; High quality]]
[2024.01.11-14.19.51:388][ 0][GameThread]LogConfig: Setting CVar
[[r.AnisotropicMaterials:0]]
[2024.01.11-14.19.51:388][ 0][GameThread]LogConfig: Setting CVar [[r.SSS.Scale:1]]
[2024.01.11-14.19.51:388][ 0][GameThread]LogConfig: Setting CVar
[[r.SSS.SampleSet:2]]
[2024.01.11-14.19.51:388][ 0][GameThread]LogConfig: Setting CVar
[[r.SSS.Quality:1]]
[2024.01.11-14.19.51:388][ 0][GameThread]LogConfig: Setting CVar
[[r.SSS.HalfRes:0]]
[2024.01.11-14.19.51:388][ 0][GameThread]LogConfig: Setting CVar
[[r.SSGI.Quality:3]]
[2024.01.11-14.19.51:388][ 0][GameThread]LogConfig: Setting CVar
[[r.EmitterSpawnRateScale:1.0]]
[2024.01.11-14.19.51:388][ 0][GameThread]LogConfig: Setting CVar
[[r.ParticleLightQuality:2]]
[2024.01.11-14.19.51:388][ 0][GameThread]LogConfig: Setting CVar
[[r.SkyAtmosphere.AerialPerspectiveLUT.FastApplyOnOpaque:1 ; Always have FastSkyLUT
1 in this case to avoid wrong sky]]
[2024.01.11-14.19.51:388][ 0][GameThread]LogConfig: Setting CVar
[[r.SkyAtmosphere.AerialPerspectiveLUT.SampleCountMaxPerSlice:4]]
[2024.01.11-14.19.51:388][ 0][GameThread]LogConfig: Setting CVar
[[r.SkyAtmosphere.AerialPerspectiveLUT.DepthResolution:16.0]]
[2024.01.11-14.19.51:388][ 0][GameThread]LogConfig: Setting CVar
[[r.SkyAtmosphere.FastSkyLUT:1]]
[2024.01.11-14.19.51:388][ 0][GameThread]LogConfig: Setting CVar
[[r.SkyAtmosphere.FastSkyLUT.SampleCountMin:4.0]]
[2024.01.11-14.19.51:388][ 0][GameThread]LogConfig: Setting CVar
[[r.SkyAtmosphere.FastSkyLUT.SampleCountMax:128.0]]
[2024.01.11-14.19.51:388][ 0][GameThread]LogConfig: Setting CVar
[[r.SkyAtmosphere.SampleCountMin:4.0]]
[2024.01.11-14.19.51:388][ 0][GameThread]LogConfig: Setting CVar
[[r.SkyAtmosphere.SampleCountMax:128.0]]
[2024.01.11-14.19.51:388][ 0][GameThread]LogConfig: Setting CVar
[[r.SkyAtmosphere.TransmittanceLUT.UseSmallFormat:0]]
[2024.01.11-14.19.51:388][ 0][GameThread]LogConfig: Setting CVar
[[r.SkyAtmosphere.TransmittanceLUT.SampleCount:10.0]]
[2024.01.11-14.19.51:388][ 0][GameThread]LogConfig: Setting CVar
[[r.SkyAtmosphere.MultiScatteringLUT.SampleCount:15.0]]
[2024.01.11-14.19.51:388][ 0][GameThread]LogConfig: Setting CVar
[[fx.Niagara.QualityLevel:3]]
[2024.01.11-14.19.51:388][ 0][GameThread]LogConfig: Applying CVar settings from
Section [FoliageQuality@3] File
[../../../Client/Saved/Config/WindowsNoEditor/Scalability.ini]
[2024.01.11-14.19.51:388][ 0][GameThread]LogConfig: Setting CVar
[[grass.DensityScale:1.0]]
[2024.01.11-14.19.51:388][ 0][GameThread]LogConfig: Setting CVar
[[grass.CullDistanceScale:1]]
[2024.01.11-14.19.51:388][ 0][GameThread]LogConfig: Setting CVar
[[foliage.DensityScale:1.0]]
[2024.01.11-14.19.51:388][ 0][GameThread]LogConfig: Setting CVar
[[foliage.DensityType:2]]
[2024.01.11-14.19.51:388][ 0][GameThread]LogConfig: Applying CVar settings from
Section [ShadingQuality@3] File
[../../../Client/Saved/Config/WindowsNoEditor/Scalability.ini]
[2024.01.11-14.19.51:388][ 0][GameThread]LogConfig: Setting CVar
[[r.HairStrands.SkyLighting.IntegrationType:2]]
[2024.01.11-14.19.51:388][ 0][GameThread]LogConfig: Setting CVar
[[r.HairStrands.SkyAO.SampleCount:4]]
[2024.01.11-14.19.51:388][ 0][GameThread]LogConfig: Setting CVar
[[r.HairStrands.Visibility.MSAA.SamplePerPixel:4]]
[2024.01.11-14.19.51:388][ 0][GameThread]LogModuleManager: Warning: ModuleManager:
Module 'ExampleDeviceProfileSelector' not found - its
StaticallyLinkedModuleInitializers function is null.
[2024.01.11-14.19.51:388][ 0][GameThread]LogInit: Applying CVar settings loaded
from the selected device profile: [WindowsNoEditor]
[2024.01.11-14.19.51:388][ 0][GameThread]LogHAL: Display: Platform has ~ 32 GB
[34301235200 / 34359738368 / 32], which maps to Largest [LargestMinGB=32,
LargerMinGB=12, DefaultMinGB=8, SmallerMinGB=6, SmallestMinGB=0)
[2024.01.11-14.19.51:388][ 0][GameThread]LogInit: Going up to parent DeviceProfile
[Windows]
[2024.01.11-14.19.51:388][ 0][GameThread]LogConfig: Setting CVar
[[r.MaxAnisotropy:4]]
[2024.01.11-14.19.51:388][ 0][GameThread]LogConfig: Setting CVar
[[r.FrustumCullNumWordsPerTask:16]]
[2024.01.11-14.19.51:388][ 0][GameThread]LogInit: Warning: Creating unregistered
Device Profile CVar: [[KuroLod.SetScreenSize:0]]
[2024.01.11-14.19.51:388][ 0][GameThread]LogInit: Going up to parent DeviceProfile
[]
[2024.01.11-14.19.51:388][ 0][GameThread]LogConfig: Applying CVar settings from
Section [ViewDistanceQuality@3] File
[../../../Client/Saved/Config/WindowsNoEditor/Scalability.ini]
[2024.01.11-14.19.51:388][ 0][GameThread]LogConfig: Setting CVar
[[r.SkeletalMeshLODBias:0]]
[2024.01.11-14.19.51:388][ 0][GameThread]LogConfig: Setting CVar
[[r.ViewDistanceScale:1.0]]
[2024.01.11-14.19.51:388][ 0][GameThread]LogConfig: Applying CVar settings from
Section [AntiAliasingQuality@3] File
[../../../Client/Saved/Config/WindowsNoEditor/Scalability.ini]
[2024.01.11-14.19.51:388][ 0][GameThread]LogConfig: Setting CVar
[[r.PostProcessAAQuality:4]]
[2024.01.11-14.19.51:388][ 0][GameThread]LogConsoleManager: Warning: Setting the
console variable 'r.PostProcessAAQuality' with 'SetByScalability' was ignored as it
is lower priority than the previous 'SetByProjectSetting'. Value remains '6'
[2024.01.11-14.19.51:388][ 0][GameThread]LogConfig: Applying CVar settings from
Section [ShadowQuality@3] File
[../../../Client/Saved/Config/WindowsNoEditor/Scalability.ini]
[2024.01.11-14.19.51:388][ 0][GameThread]LogConfig: Setting CVar
[[r.LightFunctionQuality:1]]
[2024.01.11-14.19.51:388][ 0][GameThread]LogConfig: Setting CVar
[[r.ShadowQuality:5]]
[2024.01.11-14.19.51:388][ 0][GameThread]LogConfig: Setting CVar
[[r.Shadow.CacheDirectLightShadow:3]]
[2024.01.11-14.19.51:388][ 0][GameThread]LogConfig: Setting CVar
[[r.Shadow.CSM.MaxCascades:10]]
[2024.01.11-14.19.51:388][ 0][GameThread]LogConfig: Setting CVar
[[r.Shadow.DirectCSMStableMaxIndex:0]]
[2024.01.11-14.19.51:388][ 0][GameThread]LogConfig: Setting CVar
[[r.Shadow.MobileDistributionOverride:2.0]]
[2024.01.11-14.19.51:388][ 0][GameThread]LogConfig: Setting CVar
[[r.Shadow.MaxResolution:2048]]
[2024.01.11-14.19.51:388][ 0][GameThread]LogConfig: Setting CVar
[[r.Shadow.MaxCSMResolution:2048]]
[2024.01.11-14.19.51:388][ 0][GameThread]LogConfig: Setting CVar
[[r.Shadow.RadiusThreshold:0.01]]
[2024.01.11-14.19.51:388][ 0][GameThread]LogConsoleManager: Warning: Setting the
console variable 'r.Shadow.RadiusThreshold' with 'SetByScalability' was ignored as
it is lower priority than the previous 'SetByProjectSetting'. Value remains '0.02'
[2024.01.11-14.19.51:388][ 0][GameThread]LogConfig: Setting CVar
[[r.Shadow.DistanceScale:1.0]]
[2024.01.11-14.19.51:388][ 0][GameThread]LogConfig: Setting CVar
[[r.Shadow.CSM.TransitionScale:1.0]]
[2024.01.11-14.19.51:388][ 0][GameThread]LogConfig: Setting CVar
[[r.Shadow.PreShadowResolutionFactor:1.0]]
[2024.01.11-14.19.51:388][ 0][GameThread]LogConfig: Setting CVar
[[r.DistanceFieldShadowing:1]]
[2024.01.11-14.19.51:388][ 0][GameThread]LogConfig: Setting CVar
[[r.DistanceFieldAO:1]]
[2024.01.11-14.19.51:388][ 0][GameThread]LogConfig: Setting CVar [[r.AOQuality:2]]
[2024.01.11-14.19.51:388][ 0][GameThread]LogConfig: Setting CVar
[[r.LightMaxDrawDistanceScale:1]]
[2024.01.11-14.19.51:388][ 0][GameThread]LogConfig: Setting CVar
[[r.CapsuleShadows:1]]
[2024.01.11-14.19.51:388][ 0][GameThread]LogConfig: Setting CVar
[[r.Shadow.ToonShadowCascadeIndex:2]]
[2024.01.11-14.19.51:389][ 0][GameThread]LogConfig: Setting CVar
[[r.Shadow.EnableParallaxCorrection:1]]
[2024.01.11-14.19.51:389][ 0][GameThread]LogConfig: Setting CVar
[[r.Shadow.EnableParallaxCorrectionCrossFade:1]]
[2024.01.11-14.19.51:389][ 0][GameThread]LogConfig: Setting CVar
[[r.Shadow.CSMCacheModifyMeshPositionStartIndex:2]]
[2024.01.11-14.19.51:389][ 0][GameThread]LogConfig: Setting CVar
[[r.Shadow.CacheMode3CacheUpdateIntervals:0,2,7,17,59,139]]
[2024.01.11-14.19.51:389][ 0][GameThread]LogConfig: Setting CVar
[[r.Shadow.SkeletalMeshLODBias:0]]
[2024.01.11-14.19.51:389][ 0][GameThread]LogConfig: Setting CVar
[[r.Shadow.PerObjectShadowMapResolution:2048]]
[2024.01.11-14.19.51:389][ 0][GameThread]LogConfig: Setting CVar
[[r.Shadow.PerObjectResolutionMax:512]]
[2024.01.11-14.19.51:389][ 0][GameThread]LogConfig: Setting CVar
[[r.Shadow.PerObjectResolutionMin:256]]
[2024.01.11-14.19.51:389][ 0][GameThread]LogConfig: Setting CVar
[[r.Shadow.CSM0ShadowPCFQuality:5]]
[2024.01.11-14.19.51:389][ 0][GameThread]LogConfig: Setting CVar
[[r.Shadow.CSM1ShadowPCFQuality:5]]
[2024.01.11-14.19.51:389][ 0][GameThread]LogConfig: Setting CVar
[[r.Shadow.CSM2ShadowPCFQuality:5]]
[2024.01.11-14.19.51:389][ 0][GameThread]LogConfig: Setting CVar
[[r.Shadow.CSM3ShadowPCFQuality:2]]
[2024.01.11-14.19.51:389][ 0][GameThread]LogConfig: Setting CVar
[[r.Shadow.CSMEnableFixedDistance:1]]
[2024.01.11-14.19.51:389][ 0][GameThread]LogConfig: Setting CVar
[[r.Shadow.CSM0Distance:1100]]
[2024.01.11-14.19.51:389][ 0][GameThread]LogConfig: Setting CVar
[[r.Shadow.CSM1Distance:5000]]
[2024.01.11-14.19.51:389][ 0][GameThread]LogConfig: Setting CVar
[[r.Shadow.CSM2Distance:15000]]
[2024.01.11-14.19.51:389][ 0][GameThread]LogConfig: Setting CVar
[[r.Shadow.CSM3Distance:40000]]
[2024.01.11-14.19.51:389][ 0][GameThread]LogConfig: Setting CVar
[[r.Shadow.CSM0FixedDepthBias:10]]
[2024.01.11-14.19.51:389][ 0][GameThread]LogConfig: Setting CVar
[[r.ShadowMask.Scale:1.0]]
[2024.01.11-14.19.51:389][ 0][GameThread]LogConfig: Setting CVar
[[r.Shadow.AllShadowDrawcallMax:1500]]
[2024.01.11-14.19.51:389][ 0][GameThread]LogConfig: Setting CVar
[[r.MeshDrawCommands.ShadowPerBatchDrawcallMax:2000]]
[2024.01.11-14.19.51:389][ 0][GameThread]LogConfig: Applying CVar settings from
Section [PostProcessQuality@3] File
[../../../Client/Saved/Config/WindowsNoEditor/Scalability.ini]
[2024.01.11-14.19.51:389][ 0][GameThread]LogConfig: Setting CVar
[[r.MotionBlurQuality:4]]
[2024.01.11-14.19.51:389][ 0][GameThread]LogConfig: Setting CVar
[[r.AmbientOcclusionMipLevelFactor:0.4]]
[2024.01.11-14.19.51:389][ 0][GameThread]LogConfig: Setting CVar
[[r.AmbientOcclusionMaxQuality:100]]
[2024.01.11-14.19.51:389][ 0][GameThread]LogConfig: Setting CVar
[[r.AmbientOcclusionLevels:-1]]
[2024.01.11-14.19.51:389][ 0][GameThread]LogConfig: Setting CVar
[[r.AmbientOcclusionRadiusScale:1.0]]
[2024.01.11-14.19.51:389][ 0][GameThread]LogConfig: Setting CVar
[[r.DepthOfFieldQuality:2]]
[2024.01.11-14.19.51:389][ 0][GameThread]LogConfig: Setting CVar
[[r.RenderTargetPoolMin:400]]
[2024.01.11-14.19.51:389][ 0][GameThread]LogConfig: Setting CVar
[[r.LensFlareQuality:2]]
[2024.01.11-14.19.51:389][ 0][GameThread]LogConfig: Setting CVar
[[r.SceneColorFringeQuality:1]]
[2024.01.11-14.19.51:389][ 0][GameThread]LogConfig: Setting CVar
[[r.EyeAdaptationQuality:2]]
[2024.01.11-14.19.51:389][ 0][GameThread]LogConfig: Setting CVar
[[r.BloomQuality:5]]
[2024.01.11-14.19.51:389][ 0][GameThread]LogConfig: Setting CVar
[[r.FastBlurThreshold:100]]
[2024.01.11-14.19.51:389][ 0][GameThread]LogConfig: Setting CVar
[[r.Upscale.Quality:3]]
[2024.01.11-14.19.51:389][ 0][GameThread]LogConfig: Setting CVar
[[r.Tonemapper.GrainQuantization:1]]
[2024.01.11-14.19.51:389][ 0][GameThread]LogConfig: Setting CVar
[[r.LightShaftQuality:1]]
[2024.01.11-14.19.51:389][ 0][GameThread]LogConfig: Setting CVar
[[r.Filter.SizeScale:1]]
[2024.01.11-14.19.51:389][ 0][GameThread]LogConfig: Setting CVar
[[r.Tonemapper.Quality:5]]
[2024.01.11-14.19.51:389][ 0][GameThread]LogConfig: Setting CVar
[[r.DOF.Gather.AccumulatorQuality:1 ; higher gathering accumulator quality]]
[2024.01.11-14.19.51:389][ 0][GameThread]LogConfig: Setting CVar
[[r.DOF.Gather.PostfilterMethod:1 ; Median3x3 postfilering method]]
[2024.01.11-14.19.51:389][ 0][GameThread]LogConfig: Setting CVar
[[r.DOF.Gather.EnableBokehSettings:0 ; no bokeh simulation when gathering]]
[2024.01.11-14.19.51:389][ 0][GameThread]LogConfig: Setting CVar
[[r.DOF.Gather.RingCount:4 ; medium number of samples when
gathering]]
[2024.01.11-14.19.51:389][ 0][GameThread]LogConfig: Setting CVar
[[r.DOF.Scatter.ForegroundCompositing:1 ; additive foreground scattering]]
[2024.01.11-14.19.51:389][ 0][GameThread]LogConfig: Setting CVar
[[r.DOF.Scatter.BackgroundCompositing:2 ; additive background scattering]]
[2024.01.11-14.19.51:389][ 0][GameThread]LogConfig: Setting CVar
[[r.DOF.Scatter.EnableBokehSettings:1 ; bokeh simulation when scattering]]
[2024.01.11-14.19.51:389][ 0][GameThread]LogConfig: Setting CVar
[[r.DOF.Scatter.MaxSpriteRatio:0.1 ; only a maximum of 10% of scattered
bokeh]]
[2024.01.11-14.19.51:389][ 0][GameThread]LogConfig: Setting CVar
[[r.DOF.Recombine.Quality:1 ; cheap slight out of focus]]
[2024.01.11-14.19.51:389][ 0][GameThread]LogConfig: Setting CVar
[[r.DOF.Recombine.EnableBokehSettings:0 ; no bokeh simulation on slight out of
focus]]
[2024.01.11-14.19.51:389][ 0][GameThread]LogConfig: Setting CVar
[[r.DOF.TemporalAAQuality:1 ; more stable temporal accumulation]]
[2024.01.11-14.19.51:389][ 0][GameThread]LogConfig: Setting CVar
[[r.DOF.Kernel.MaxForegroundRadius:0.025]]
[2024.01.11-14.19.51:389][ 0][GameThread]LogConfig: Setting CVar
[[r.DOF.Kernel.MaxBackgroundRadius:0.025]]
[2024.01.11-14.19.51:389][ 0][GameThread]LogConfig: Applying CVar settings from
Section [TextureQuality@3] File
[../../../Client/Saved/Config/WindowsNoEditor/Scalability.ini]
[2024.01.11-14.19.51:389][ 0][GameThread]LogConfig: Setting CVar
[[r.Streaming.MipBias:0]]
[2024.01.11-14.19.51:389][ 0][GameThread]LogConfig: Setting CVar
[[r.Streaming.AmortizeCPUToGPUCopy:0]]
[2024.01.11-14.19.51:389][ 0][GameThread]LogConfig: Setting CVar
[[r.Streaming.MaxNumTexturesToStreamPerFrame:0]]
[2024.01.11-14.19.51:389][ 0][GameThread]LogConfig: Setting CVar
[[r.Streaming.Boost:1]]
[2024.01.11-14.19.51:389][ 0][GameThread]LogConfig: Setting CVar
[[r.MaxAnisotropy:8]]
[2024.01.11-14.19.51:389][ 0][GameThread]LogConsoleManager: Setting the console
variable 'r.MaxAnisotropy' with 'SetByScalability' was ignored as it is lower
priority than the previous 'SetByDeviceProfile'. Value remains '4'
[2024.01.11-14.19.51:389][ 0][GameThread]LogConfig: Setting CVar
[[r.VT.MaxAnisotropy:8]]
[2024.01.11-14.19.51:389][ 0][GameThread]LogConfig: Setting CVar
[[r.Streaming.LimitPoolSizeToVRAM:0]]
[2024.01.11-14.19.51:389][ 0][GameThread]LogConfig: Setting CVar
[[r.Streaming.PoolSize:1000]]
[2024.01.11-14.19.51:389][ 0][GameThread]LogConfig: Setting CVar
[[r.Streaming.PoolSizeForMeshes:1000]]
[2024.01.11-14.19.51:389][ 0][GameThread]LogConfig: Setting CVar
[[r.Streaming.MaxEffectiveScreenSize:0]]
[2024.01.11-14.19.51:389][ 0][GameThread]LogConfig: Applying CVar settings from
Section [EffectsQuality@3] File
[../../../Client/Saved/Config/WindowsNoEditor/Scalability.ini]
[2024.01.11-14.19.51:389][ 0][GameThread]LogConfig: Setting CVar
[[r.TranslucencyLightingVolumeDim:64]]
[2024.01.11-14.19.51:389][ 0][GameThread]LogConfig: Setting CVar
[[r.RefractionQuality:2]]
[2024.01.11-14.19.51:389][ 0][GameThread]LogConfig: Setting CVar
[[r.SSR.Quality:3]]
[2024.01.11-14.19.51:389][ 0][GameThread]LogConfig: Setting CVar
[[r.SSR.HalfResSceneColor:0]]
[2024.01.11-14.19.51:389][ 0][GameThread]LogConfig: Setting CVar
[[r.SceneColorFormat:2]]
[2024.01.11-14.19.51:389][ 0][GameThread]LogConfig: Setting CVar
[[r.DetailMode:2]]
[2024.01.11-14.19.51:389][ 0][GameThread]LogConfig: Setting CVar
[[r.TranslucencyVolumeBlur:1]]
[2024.01.11-14.19.51:389][ 0][GameThread]LogConfig: Setting CVar
[[r.MaterialQualityLevel:1 ; High quality]]
[2024.01.11-14.19.51:389][ 0][GameThread]LogConfig: Setting CVar
[[r.AnisotropicMaterials:0]]
[2024.01.11-14.19.51:389][ 0][GameThread]LogConfig: Setting CVar [[r.SSS.Scale:1]]
[2024.01.11-14.19.51:389][ 0][GameThread]LogConfig: Setting CVar
[[r.SSS.SampleSet:2]]
[2024.01.11-14.19.51:389][ 0][GameThread]LogConfig: Setting CVar
[[r.SSS.Quality:1]]
[2024.01.11-14.19.51:389][ 0][GameThread]LogConfig: Setting CVar
[[r.SSS.HalfRes:0]]
[2024.01.11-14.19.51:389][ 0][GameThread]LogConfig: Setting CVar
[[r.SSGI.Quality:3]]
[2024.01.11-14.19.51:389][ 0][GameThread]LogConfig: Setting CVar
[[r.EmitterSpawnRateScale:1.0]]
[2024.01.11-14.19.51:389][ 0][GameThread]LogConfig: Setting CVar
[[r.ParticleLightQuality:2]]
[2024.01.11-14.19.51:389][ 0][GameThread]LogConfig: Setting CVar
[[r.SkyAtmosphere.AerialPerspectiveLUT.FastApplyOnOpaque:1 ; Always have FastSkyLUT
1 in this case to avoid wrong sky]]
[2024.01.11-14.19.51:389][ 0][GameThread]LogConfig: Setting CVar
[[r.SkyAtmosphere.AerialPerspectiveLUT.SampleCountMaxPerSlice:4]]
[2024.01.11-14.19.51:389][ 0][GameThread]LogConfig: Setting CVar
[[r.SkyAtmosphere.AerialPerspectiveLUT.DepthResolution:16.0]]
[2024.01.11-14.19.51:389][ 0][GameThread]LogConfig: Setting CVar
[[r.SkyAtmosphere.FastSkyLUT:1]]
[2024.01.11-14.19.51:389][ 0][GameThread]LogConfig: Setting CVar
[[r.SkyAtmosphere.FastSkyLUT.SampleCountMin:4.0]]
[2024.01.11-14.19.51:389][ 0][GameThread]LogConfig: Setting CVar
[[r.SkyAtmosphere.FastSkyLUT.SampleCountMax:128.0]]
[2024.01.11-14.19.51:389][ 0][GameThread]LogConfig: Setting CVar
[[r.SkyAtmosphere.SampleCountMin:4.0]]
[2024.01.11-14.19.51:389][ 0][GameThread]LogConfig: Setting CVar
[[r.SkyAtmosphere.SampleCountMax:128.0]]
[2024.01.11-14.19.51:389][ 0][GameThread]LogConfig: Setting CVar
[[r.SkyAtmosphere.TransmittanceLUT.UseSmallFormat:0]]
[2024.01.11-14.19.51:389][ 0][GameThread]LogConfig: Setting CVar
[[r.SkyAtmosphere.TransmittanceLUT.SampleCount:10.0]]
[2024.01.11-14.19.51:389][ 0][GameThread]LogConfig: Setting CVar
[[r.SkyAtmosphere.MultiScatteringLUT.SampleCount:15.0]]
[2024.01.11-14.19.51:389][ 0][GameThread]LogConfig: Setting CVar
[[fx.Niagara.QualityLevel:3]]
[2024.01.11-14.19.51:389][ 0][GameThread]LogConfig: Applying CVar settings from
Section [FoliageQuality@3] File
[../../../Client/Saved/Config/WindowsNoEditor/Scalability.ini]
[2024.01.11-14.19.51:390][ 0][GameThread]LogConfig: Setting CVar
[[grass.DensityScale:1.0]]
[2024.01.11-14.19.51:390][ 0][GameThread]LogConfig: Setting CVar
[[grass.CullDistanceScale:1]]
[2024.01.11-14.19.51:390][ 0][GameThread]LogConfig: Setting CVar
[[foliage.DensityScale:1.0]]
[2024.01.11-14.19.51:390][ 0][GameThread]LogConfig: Setting CVar
[[foliage.DensityType:2]]
[2024.01.11-14.19.51:390][ 0][GameThread]LogConfig: Applying CVar settings from
Section [ShadingQuality@3] File
[../../../Client/Saved/Config/WindowsNoEditor/Scalability.ini]
[2024.01.11-14.19.51:390][ 0][GameThread]LogConfig: Setting CVar
[[r.HairStrands.SkyLighting.IntegrationType:2]]
[2024.01.11-14.19.51:390][ 0][GameThread]LogConfig: Setting CVar
[[r.HairStrands.SkyAO.SampleCount:4]]
[2024.01.11-14.19.51:390][ 0][GameThread]LogConfig: Setting CVar
[[r.HairStrands.Visibility.MSAA.SamplePerPixel:4]]
[2024.01.11-14.19.51:390][ 0][GameThread]LogConfig: Applying CVar settings from
Section [ConsoleVariables] File
[../../../Client/Saved/Config/WindowsNoEditor/Engine.ini]
[2024.01.11-14.19.51:390][ 0][GameThread]LogConfig: Setting CVar
[[r.StaticMesh.StripMinLodDataDuringCooking:1]]
[2024.01.11-14.19.51:390][ 0][GameThread]LogConfig: Setting CVar
[[r.SkeletalMesh.StripMinLodDataDuringCooking:1]]
[2024.01.11-14.19.51:390][ 0][GameThread]LogConfig: Setting CVar
[[r.EnableGetDynElemsCache:1]]
[2024.01.11-14.19.51:390][ 0][GameThread]LogConfig: Setting CVar
[[r.FASTBuildShaderCompile:1]]
[2024.01.11-14.19.51:390][ 0][GameThread]LogConfig: Setting CVar
[[Sequencer.EnableOldLGUIBindings:1]]
[2024.01.11-14.19.51:390][ 0][GameThread]LogInit: Computer: REVISION-PC
[2024.01.11-14.19.51:390][ 0][GameThread]LogInit: User: xeondev
[2024.01.11-14.19.51:390][ 0][GameThread]LogInit: CPU Page size=4096, Cores=6
[2024.01.11-14.19.51:390][ 0][GameThread]LogInit: High frequency timer resolution
=10.000000 MHz
[2024.01.11-14.19.51:390][ 0][GameThread]LogMemory: Memory total: Physical=31.9GB
(32GB approx)
[2024.01.11-14.19.51:390][ 0][GameThread]LogMemory: Platform Memory Stats for
WindowsNoEditor
[2024.01.11-14.19.51:390][ 0][GameThread]LogMemory: Process Physical Memory:
158.06 MB used, 295.50 MB peak
[2024.01.11-14.19.51:390][ 0][GameThread]LogMemory: Process Virtual Memory: 299.29
MB used, 299.29 MB peak
[2024.01.11-14.19.51:390][ 0][GameThread]LogMemory: Physical Memory: 26475.72 MB
used, 6236.49 MB free, 32712.21 MB total
[2024.01.11-14.19.51:390][ 0][GameThread]LogMemory: Virtual Memory: 134198960.00
MB used, 18768.93 MB free, 134217728.00 MB total
[2024.01.11-14.19.51:391][ 0][GameThread]LogWindows: WindowsPlatformFeatures
enabled
[2024.01.11-14.19.51:400][ 0][GameThread]LogInit: Physics initialised using
underlying interface: PhysX
[2024.01.11-14.19.51:400][ 0][GameThread]LogInit: Overriding language with game
user settings language configuration option (en).
[2024.01.11-14.19.51:400][ 0][GameThread]LogInit: Overriding language with game
user settings locale configuration option (en).
[2024.01.11-14.19.51:408][ 0][GameThread]LogInit: Setting process to per monitor
DPI aware
[2024.01.11-14.19.51:414][ 0][GameThread]LogWindowsTextInputMethodSystem: Display:
IME system deactivated.
[2024.01.11-14.19.51:424][ 0][GameThread]LogSlate: New Slate User Created. User
Index 0, Is Virtual User: 0
[2024.01.11-14.19.51:424][ 0][GameThread]LogSlate: Slate User Registered. User
Index 0, Is Virtual User: 0
[2024.01.11-14.19.51:447][ 0][GameThread]LogDXGIBridge: calling
DXGIBridge::CreateDXGIFactory1 through FDXGIDefaultFunctions
[2024.01.11-14.19.51:447][ 0][GameThread]LogDXGIBridge:
DXGIBridge::FDXGIDefaultFunctions::CreateDXGIFactory1
[2024.01.11-14.19.51:448][ 0][GameThread]LogD3D11RHI: Creating new Direct3DDevice
[2024.01.11-14.19.51:448][ 0][GameThread]LogD3D11RHI: GPU DeviceId: 0x67df
(for the marketing name, search the web for "GPU Device Id")
[2024.01.11-14.19.51:448][ 0][GameThread]LogWindows: EnumDisplayDevices:
[2024.01.11-14.19.51:448][ 0][GameThread]LogWindows: 0. 'Radeon RX 570 Series'
(P:1 D:1)
[2024.01.11-14.19.51:448][ 0][GameThread]LogWindows: 1. 'Radeon RX 570 Series'
(P:0 D:0)
[2024.01.11-14.19.51:448][ 0][GameThread]LogWindows: 2. 'Radeon RX 570 Series'
(P:0 D:0)
[2024.01.11-14.19.51:449][ 0][GameThread]LogWindows: 3. 'Radeon RX 570 Series'
(P:0 D:0)
[2024.01.11-14.19.51:449][ 0][GameThread]LogWindows: 4. 'Radeon RX 570 Series'
(P:0 D:0)
[2024.01.11-14.19.51:449][ 0][GameThread]LogWindows: 5. 'Radeon RX 570 Series'
(P:0 D:0)
[2024.01.11-14.19.51:449][ 0][GameThread]LogWindows: 6. 'Radeon RX 570 Series'
(P:0 D:0)
[2024.01.11-14.19.51:450][ 0][GameThread]LogWindows: DebugString:
FoundDriverCount:7
[2024.01.11-14.19.51:450][ 0][GameThread]LogD3D11RHI: Adapter Name: Radeon RX
570 Series
[2024.01.11-14.19.51:450][ 0][GameThread]LogD3D11RHI: Driver Version: AMD
Software: Adrenalin Edition 23.9.1 (internal:31.0.21031.1005,
unified:31.0.21031.1005)
[2024.01.11-14.19.51:450][ 0][GameThread]LogD3D11RHI: Driver Date: 8-24-2023
[2024.01.11-14.19.51:450][ 0][GameThread]LogRHI: Texture pool is 5157 MB (70% of
7367 MB)
[2024.01.11-14.19.51:507][ 0][GameThread]LogD3D11RHI: RHI has support for 64 bit
atomics
[2024.01.11-14.19.51:508][ 0][GameThread]LogD3D11RHI: Async texture creation
enabled
[2024.01.11-14.19.51:508][ 0][GameThread]LogD3D11RHI: Array index from any shader
is supported
[2024.01.11-14.19.51:520][ 0][GameThread]LogD3D11RHI: GPU Timing Frequency:
25.000000 (Debug: 2 1)
[2024.01.11-14.19.51:521][ 0][GameThread]LogRendererCore: Ray tracing is disabled.
Reason: r.RayTracing=0.
[2024.01.11-14.19.51:521][ 0][GameThread]LogShaderLibrary: Display:
Using ../../../Client/Content/ShaderArchive-Global-PCD3D_SM5.ushaderbytecode for
material shader code. Total 2649 unique shaders.
[2024.01.11-14.19.51:521][ 0][GameThread]LogShaderLibrary: Display: Cooked
Context: Using Shared Shader Library Global
[2024.01.11-14.19.51:523][ 0][GameThread]LogTemp: Warning: Clearing the OS Cache
[2024.01.11-14.19.51:529][ 0][GameThread]LogSlate: Using FreeType 2.10.0
[2024.01.11-14.19.51:531][ 0][GameThread]LogSlate: SlateFontServices -
WITH_FREETYPE: 1, WITH_HARFBUZZ: 1
[2024.01.11-14.19.51:579][ 0][GameThread]LogShaderLibrary: Display:
Using ../../../Client/Content/ShaderArchive-Client-PCD3D_SM5.ushaderbytecode for
material shader code. Total 36428 unique shaders.
[2024.01.11-14.19.51:579][ 0][GameThread]LogShaderLibrary: Display: Cooked
Context: Using Shared Shader Library Client
[2024.01.11-14.19.51:581][ 0][GameThread]LogRHI: Display: Opened pipeline cache
after state change and enqueued 0 of 0 tasks for precompile.
[2024.01.11-14.19.51:581][ 0][GameThread]LogRHI: Base name for record PSOs
is ../../../Client/Saved/CollectedPSOs/++UE4+Release-4.26-CL-95017327-
Client_PCD3D_SM5_925A4601494AF87961F76E95C3E6E361.rec.upipelinecache
[2024.01.11-14.19.51:581][ 0][GameThread]LogRHI: Could not open
FPipelineCacheFile:
../../../Client/Content/PipelineCaches/Windows/Client_PCD3D_SM5.upipelinecache
[2024.01.11-14.19.51:581][ 0][GameThread]LogRHI: Display: Failed to open default
shader pipeline cache for Client using shader platform 0.
[2024.01.11-14.19.51:581][ 0][GameThread]LogRHI: Display: Failed to open default
shader pipeline cache for Client using shader platform 0.
[2024.01.11-14.19.51:581][ 0][GameThread]LogInit: Overriding language with game
user settings language configuration option (en).
[2024.01.11-14.19.51:581][ 0][GameThread]LogInit: Overriding language with game
user settings locale configuration option (en).
[2024.01.11-14.19.51:582][ 0][GameThread]LogTextLocalizationManager: Compacting
localization data took 0.21ms
[2024.01.11-14.19.51:583][ 0][GameThread]LogAssetRegistry: FAssetRegistry took
0.0012 seconds to start up
[2024.01.11-14.19.51:657][ 0][GameThread]LogCollisionProfile: Warning: Profile
(Trigger) - Custom Channel Name = '交互物体' hasn't been found
[2024.01.11-14.19.51:658][ 0][GameThread]LogStreaming: Display: FlushAsyncLoading:
1 QueuedPackages, 0 AsyncPackages
[2024.01.11-14.19.51:658][ 0][GameThread]LogPackageLocalizationCache: Processed 76
localized package path(s) for 1 prioritized culture(s) in 0.000108 seconds
[2024.01.11-14.19.51:664][ 0][GameThread]LogSerialization: Display:
AllowBulkDataInIoStore: 'true'
[2024.01.11-14.19.51:664][ 0][GameThread]LogModuleManager: Warning: ModuleManager:
Module 'ExampleDeviceProfileSelector' not found - its
StaticallyLinkedModuleInitializers function is null.
[2024.01.11-14.19.51:664][ 0][GameThread]LogInit: Active device profile:
[00000000154782C0][00000000284E0040 49] WindowsNoEditor
[2024.01.11-14.19.51:664][ 0][GameThread]LogInit: Profiles: [0000000015478140]
[0000000028830010 49] Windows, [00000000154782C0][00000000284E0040 49]
WindowsNoEditor,
[2024.01.11-14.19.51:706][ 0][GameThread]LogSkeletalMesh: Display: Init some CVars
of SkeletalMeshComponent
[2024.01.11-14.19.51:706][ 0][GameThread]LogSkeletalMesh: Display: Init from
Engine.ini, a.EnableShearAnim = 1
[2024.01.11-14.19.51:706][ 0][GameThread]LogSkeletalMesh: Display: Init from
Engine.ini, a.ForceEnableShearAnim = 0
[2024.01.11-14.19.51:715][ 0][GameThread]LogNetVersion: Client 1.0.0, NetCL:
95017327, EngineNetVer: 16, GameNetVer: 0 (Checksum: 2196513091)
[2024.01.11-14.19.51:798][ 0][GameThread]LogInit: WinSock: version 1.1 (2.2),
MaxSocks=32767, MaxUdp=65467
[2024.01.11-14.19.51:798][ 0][GameThread]LogTemp: ------------>>
[UKuroNetworkChange] Constructor.
[2024.01.11-14.19.51:798][ 0][GameThread]LogTemp: ------------>>
[UKuroNetworkChange] 当前网络状态 Unknown.
[2024.01.11-14.19.51:817][ 0][GameThread]LogRoadNetActor: Display:
ARoadNetActor::Construct
[2024.01.11-14.19.51:865][ 0][GameThread]LogTemp: LoadModule:
KuroRenderingRuntimeBPPlugin.
[2024.01.11-14.19.51:866][ 0][GameThread]LogTemp: LoadModule: KuroData.
[2024.01.11-14.19.51:866][ 0][GameThread]LogTemp: LoadModule: json2struct.
[2024.01.11-14.19.51:866][ 0][GameThread]LogTemp: LoadModule: KuroNetwork.
[2024.01.11-14.19.51:866][ 0][GameThread]LogTemp: LoadModule: KuroInput.
[2024.01.11-14.19.51:866][ 0][GameThread]LogTemp: LoadModule: Wwise.
[2024.01.11-14.19.51:866][ 0][GameThread]LogWwise: WwiseModule: Loading AkAudio
[2024.01.11-14.19.51:866][ 0][GameThread]LogWwiseSoundEngine: Display: Loading
Wwise Sound Engine version 2022.1
[2024.01.11-14.19.51:866][ 0][GameThread]LogAkAudio:
FAkAudioModule::UpdateWwiseResourceLoaderSettings : Updating Resource Loader
settings.
[2024.01.11-14.19.51:866][ 0][GameThread]LogLoad: Loading WwiseResourceLoaderImpl
module: WwiseResourceLoader
[2024.01.11-14.19.51:866][ 0][GameThread]LogWwiseResourceLoader: Display:
Initializing default Resource Loader.
[2024.01.11-14.19.51:866][ 0][GameThread]LogLoad: Loading WwiseConcurrency module:
WwiseConcurrency
[2024.01.11-14.19.51:866][ 0][GameThread]LogWwiseConcurrency: Display:
Initializing default Concurrency.
[2024.01.11-14.19.51:866][ 0][GameThread]LogWwiseConcurrency: Initialize
ExecutionQueueThreadPool With 2 Threads.
[2024.01.11-14.19.51:866][ 0][GameThread]LogAkAudio: Wwise(R) SDK Version 2022.1.6
Build 8263. Copyright (c) 2006-2022 Audiokinetic Inc.
[2024.01.11-14.19.51:866][ 0][GameThread]LogLoad: Loading WwiseFileHandler module:
WwiseSimpleExternalSource
[2024.01.11-14.19.51:867][ 0][GameThread]LogWwiseFileHandler: Display:
Initializing default External Source Manager.
[2024.01.11-14.19.51:867][ 0][GameThread]LogWwiseFileHandler: Display:
Initializing default Media Manager.
[2024.01.11-14.19.51:867][ 0][GameThread]LogWwiseFileHandler: Display:
Initializing default SoundBank Manager.
[2024.01.11-14.19.51:867][ 0][GameThread]LogAkAudio: Wwise plug-in DLL path:
C:/Users/xeondev/source/repos/WWDL/bin/Debug/net8.0/Client/Plugins/Wwise/
ThirdParty/x64_vc160/Release/bin/
[2024.01.11-14.19.51:867][ 0][GameThread]LogAkAudio: Wwise SoundEngine
successfully initialized.
[2024.01.11-14.19.51:868][ 0][GameThread]LogWwiseResourceLoader: [SetLanguage]
from English(US) to zh
[2024.01.11-14.19.51:868][ 0][Wwise ExecutionQueue Pool Thread-
12]LogWwiseResourceLoader: SetLanguage: Switching languages. Unloading old language
English(US).
[2024.01.11-14.19.51:868][ 0][Wwise ExecutionQueue Pool Thread-
12]LogWwiseResourceLoader: SetLanguage: Loading new language zh.
[2024.01.11-14.19.51:868][ 0][Wwise ExecutionQueue Pool Thread-
12]LogWwiseResourceLoader: SetLanguage: Done switching assets from language
English(US) to language zh.
[2024.01.11-14.19.51:868][ 0][GameThread]LogAkAudio: Initialization complete.
[2024.01.11-14.19.51:868][ 0][GameThread]LogAkAudio: Audiokinetic Audio Device
initialized.
[2024.01.11-14.19.51:872][ 0][GameThread]LogTemp: LoadModule:
KuroGameScreenshot.
[2024.01.11-14.19.51:872][ 0][GameThread]LogTemp: LoadModule: WebMMoviePlayer.
[2024.01.11-14.19.51:872][ 0][GameThread]LogTemp: LoadModule:
WindowsMoviePlayer.
[2024.01.11-14.19.51:872][ 0][GameThread]LogMoviePlayer: Initializing movie player
[2024.01.11-14.19.51:872][ 0][GameThread]LogTemp: LoadModule: NiagaraCore.
[2024.01.11-14.19.51:872][ 0][GameThread]LogTemp: LoadModule: Niagara.
[2024.01.11-14.19.51:873][ 0][GameThread]LogTemp: LoadModule:
NiagaraAnimNotifies.
[2024.01.11-14.19.51:873][ 0][GameThread]LogTemp: LoadModule: ActorSequence.
[2024.01.11-14.19.51:873][ 0][GameThread]LogTemp: LoadModule: JsEnv.
[2024.01.11-14.19.51:873][ 0][GameThread]PuertsJsEnv: Display:
JsEnvModule::StartupModule. v8 version: header-11.8.172.15, lib-11.8.172.15
[2024.01.11-14.19.51:873][ 0][GameThread]LogTemp: LoadModule: Puerts.
[2024.01.11-14.19.51:874][ 0][GameThread]LogTemp: Warning: jsbc.conf not exist
[2024.01.11-14.19.51:878][ 0][GameThread]LogTemp: Display: New TsDynamicInvoker
with 00000000338A4FF0, 618153423, JsEnv: 000000001A4D21C0
[2024.01.11-14.19.51:878][ 0][GameThread]LogTemp: Display: Set
UTypeScriptGeneratedClass::S_DynamicInvoker with 00000000338A4FF0, 618153423,
NullPtrHash: 3175731469
[2024.01.11-14.19.51:880][ 0][GameThread]LogTemp: Warning: v8Sourcemap enable=0
[2024.01.11-14.19.51:880][ 0][GameThread]LogTemp: Warning: v8gc EnableForceGC=1,
TriggerGCNewStructCountIdle=300, TriggerGCNewStructCountForce=500
[2024.01.11-14.19.51:880][ 0][GameThread]LogTemp: Warning: v8gc
EnableMajorGCCheck=0, MajorGCCheckInternal=60, MajorGCTriggerSize=162529280
[2024.01.11-14.19.51:880][ 0][GameThread]LogJson: Warning: PuertsHasUsedUeCodeJson
Don't Exist ../../../Client/Content/Aki/JavaScript/RunTimeLibs/UsedInfo.json
[2024.01.11-14.19.51:880][ 0][GameThread]PuertsModule: Normal Mode started!
[2024.01.11-14.19.51:880][ 0][GameThread]LogTemp: LoadModule: GameplayAbilities.
[2024.01.11-14.19.51:880][ 0][GameThread]LogTemp: LoadModule: SQLiteCore.
[2024.01.11-14.19.51:880][ 0][GameThread]LogTemp: LoadModule: KuroSqliteBpLib.
[2024.01.11-14.19.51:880][ 0][GameThread]LogTemp: LoadModule: TASdkPlugin.
[2024.01.11-14.19.51:880][ 0][GameThread]LogTemp: LoadModule: KuroSDK.
[2024.01.11-14.19.51:880][ 0][GameThread]LogTemp: LoadModule:
AudioMaterialPlugin.
[2024.01.11-14.19.51:880][ 0][GameThread]LogTemp: LoadModule: SMSystem.
[2024.01.11-14.19.51:880][ 0][GameThread]LogTemp: LoadModule:
AudioSynesthesiaCore.
[2024.01.11-14.19.51:880][ 0][GameThread]LogTemp: LoadModule: AudioSynesthesia.
[2024.01.11-14.19.51:880][ 0][GameThread]LogTemp: LoadModule: ControlRig.
[2024.01.11-14.19.51:882][ 0][GameThread]LogTemp: LoadModule:
LightPropagationVolumeRuntime.
[2024.01.11-14.19.51:882][ 0][GameThread]LogTemp: LoadModule: SequenceDialogue.
[2024.01.11-14.19.51:882][ 0][GameThread]LogTemp: LoadModule: ReactUMG.
[2024.01.11-14.19.51:882][ 0][GameThread]LogTemp: LoadModule: ApexDestruction.
[2024.01.11-14.19.51:883][ 0][GameThread]LogTemp: LoadModule: SpinePlugin.
[2024.01.11-14.19.51:883][ 0][GameThread]LogTemp: LoadModule: MagicLeapARPin.
[2024.01.11-14.19.51:883][ 0][GameThread]LogTemp: LoadModule: MagicLeapAR.
[2024.01.11-14.19.51:883][ 0][GameThread]LogTemp: LoadModule:
MagicLeapARPinImpl.
[2024.01.11-14.19.51:883][ 0][GameThread]LogTemp: LoadModule:
MagicLeapController.
[2024.01.11-14.19.51:883][ 0][GameThread]LogTemp: LoadModule:
MagicLeapEyeTracker.
[2024.01.11-14.19.51:883][ 0][GameThread]LogTemp: LoadModule:
MagicLeapHandTracking.
[2024.01.11-14.19.51:884][ 0][GameThread]LogTemp: LoadModule: MagicLeapIdentity.
[2024.01.11-14.19.51:884][ 0][GameThread]LogTemp: LoadModule:
MagicLeapImageTracker.
[2024.01.11-14.19.51:884][ 0][GameThread]LogTemp: LoadModule: MagicLeapPlanes.
[2024.01.11-14.19.51:884][ 0][GameThread]LogTemp: LoadModule:
MagicLeapPrivileges.
[2024.01.11-14.19.51:884][ 0][GameThread]LogTemp: LoadModule:
MagicLeapSecureStorage.
[2024.01.11-14.19.51:884][ 0][GameThread]LogTemp: LoadModule:
MagicLeapHandMeshing.
[2024.01.11-14.19.51:884][ 0][GameThread]LogTemp: LoadModule:
RuntimePhysXCooking.
[2024.01.11-14.19.51:884][ 0][GameThread]LogTemp: LoadModule: Client.
[2024.01.11-14.19.51:884][ 0][GameThread]LogTemp: LoadModule:
ProceduralMeshComponent.
[2024.01.11-14.19.51:884][ 0][GameThread]LogTemp: LoadModule: KuroCurve.
[2024.01.11-14.19.51:884][ 0][GameThread]LogTemp: LoadModule: KuroGAS.
[2024.01.11-14.19.51:884][ 0][GameThread]LogTemp: LoadModule: KuroUtility.
[2024.01.11-14.19.51:884][ 0][GameThread]LogTemp: LoadModule: SQLiteSupport.
[2024.01.11-14.19.51:884][ 0][GameThread]LogTemp: LoadModule: DatabaseSupport.
[2024.01.11-14.19.51:884][ 0][GameThread]LogTemp: LoadModule: LTween.
[2024.01.11-14.19.51:884][ 0][GameThread]LogTemp: LoadModule: KuroDynamicAtlas.
[2024.01.11-14.19.51:884][ 0][GameThread]LogTemp: LoadModule:
LGUI_TexturePackerImporter.
[2024.01.11-14.19.51:884][ 0][GameThread]LogTemp: LoadModule:
LGUI_BMFGenImporter.
[2024.01.11-14.19.51:884][ 0][GameThread]LogTemp: LoadModule: KuroResource.
[2024.01.11-14.19.51:884][ 0][GameThread]LogTemp: LoadModule: KuroComponent.
[2024.01.11-14.19.51:884][ 0][GameThread]LogTemp: LoadModule: RecastNavmesh.
[2024.01.11-14.19.51:884][ 0][GameThread]LogTemp: LoadModule: CommonMath3D.
[2024.01.11-14.19.51:884][ 0][GameThread]LogTemp: LoadModule: NavmeshPartition.
[2024.01.11-14.19.51:884][ 0][GameThread]LogTemp: LoadModule:
NavmeshImporterModule.
[2024.01.11-14.19.51:884][ 0][GameThread]LogTemp: LoadModule: KuroVoxelRuntime.
[2024.01.11-14.19.51:884][ 0][GameThread]LogTemp: LoadModule: QuickEditor.
[2024.01.11-14.19.51:884][ 0][GameThread]LogTemp: LoadModule:
KuroWorldPartition.
[2024.01.11-14.19.51:884][ 0][GameThread]LogTemp: LoadModule:
KuroGameBudgetAllocator.
[2024.01.11-14.19.51:884][ 0][GameThread]LogTemp: LoadModule: KuroSplines.
[2024.01.11-14.19.51:884][ 0][GameThread]LogTemp: LoadModule:
HoudiniEngineRuntime.
[2024.01.11-14.19.51:884][ 0][GameThread]LogTemp: LoadModule: KuroHotPatch.
[2024.01.11-14.19.51:884][ 0][GameThread]LogTemp: LoadModule: KuroPakKey.
[2024.01.11-14.19.51:884][ 0][GameThread]LogTemp: LoadModule:
KuroBackgroundDownload.
[2024.01.11-14.19.51:884][ 0][GameThread]LogTemp: LoadModule:
KuroSequenceRuntime.
[2024.01.11-14.19.51:884][ 0][GameThread]LogTemp: LoadModule: HoudiniNiagara.
[2024.01.11-14.19.51:884][ 0][GameThread]LogTemp: LoadModule: GeometryCache.
[2024.01.11-14.19.51:884][ 0][GameThread]LogTemp: LoadModule:
GeometryCacheTracks.
[2024.01.11-14.19.51:884][ 0][GameThread]LogTemp: LoadModule: ImgMedia.
[2024.01.11-14.19.51:884][ 0][GameThread]LogTemp: LoadModule: MediaCompositing.
[2024.01.11-14.19.51:884][ 0][GameThread]LogTemp: LoadModule: TemplateSequence.
[2024.01.11-14.19.51:884][ 0][GameThread]LogTemp: LoadModule: Synthesis.
[2024.01.11-14.19.51:884][ 0][GameThread]LogTemp: LoadModule: RoadNetRuntime.
[2024.01.11-14.19.51:884][ 0][GameThread]LogTemp: LoadModule:
RoadNetNavigationRuntime.
[2024.01.11-14.19.51:884][ 0][GameThread]LogTemp: LoadModule: KuroProgressbar.
[2024.01.11-14.19.51:884][ 0][GameThread]LogTemp: LoadModule: KuroAudio.
[2024.01.11-14.19.51:884][ 0][GameThread]LogTemp: LoadModule: KuroPhysicsSplit.
[2024.01.11-14.19.51:884][ 0][GameThread]LogTemp: LoadModule: GooglePAD.
[2024.01.11-14.19.51:884][ 0][GameThread]LogTemp: LoadModule: EditableMesh.
[2024.01.11-14.19.51:884][ 0][GameThread]LogTemp: LoadModule: BlastCore.
[2024.01.11-14.19.51:884][ 0][GameThread]LogTemp: LoadModule:
GeometryCollectionTracks.
[2024.01.11-14.19.51:884][ 0][GameThread]LogTemp: LoadModule: KuroEditorRuntime.
[2024.01.11-14.19.51:884][ 0][GameThread]LogTemp: LoadModule: KuroPointCloud.
[2024.01.11-14.19.51:884][ 0][GameThread]LogTemp: LoadModule: TpSafe.
[2024.01.11-14.19.51:884][ 0][GameThread]LogTpSafe: UTpSafeProxy Initialize ...
[2024.01.11-14.19.53:058][ 0][GameThread]LogTemp: LoadModule: ChaosNiagara.
[2024.01.11-14.19.53:058][ 0][GameThread]LogTemp: LoadModule:
MagicLeapSharedWorld.
[2024.01.11-14.19.53:058][ 0][GameThread]LogTemp: LoadModule: MagicLeapAudio.
[2024.01.11-14.19.53:058][ 0][GameThread]LogTemp: LoadModule:
MagicLeapHelperOpenGL.
[2024.01.11-14.19.53:058][ 0][GameThread]LogTemp: LoadModule:
MagicLeapHelperVulkan.
[2024.01.11-14.19.53:058][ 0][GameThread]LogTemp: LoadModule:
MagicLeapLightEstimation.
[2024.01.11-14.19.53:058][ 0][GameThread]LogTemp: LoadModule: AndroidPermission.
[2024.01.11-14.19.53:058][ 0][GameThread]LogAndroidPermission:
UAndroidPermissionCallbackProxy::GetInstance
[2024.01.11-14.19.53:058][ 0][GameThread]LogTemp: LoadModule: MIDIDevice.
[2024.01.11-14.19.53:068][ 0][GameThread]LogTemp: LoadModule:
MobilePatchingUtils.
[2024.01.11-14.19.53:068][ 0][GameThread]LogTemp: LoadModule:
KuroEffectMakerRuntime.
[2024.01.11-14.19.53:072][ 0][GameThread]LogUObjectArray: 22183 objects as part of
root set at end of initial load.
[2024.01.11-14.19.53:072][ 0][GameThread]LogUObjectArray: 2 objects are not in the
root set, but can never be destroyed because they are in the DisregardForGC set.
[2024.01.11-14.19.53:072][ 0][GameThread]LogUObjectAllocator: 5040576 out of 0
bytes used by permanent object pool.
[2024.01.11-14.19.53:072][ 0][GameThread]LogUObjectArray: CloseDisregardForGC:
22183/22183 objects in disregard for GC pool
[2024.01.11-14.19.53:075][ 0][FAsyncLoadingThread]LogStreaming: Error: Couldn't
find file for package /Script/OnlineSubsystemUtils requested by async loading code.
NameToLoad: /Script/OnlineSubsystemUtils
[2024.01.11-14.19.53:075][ 0][FAsyncLoadingThread]LogStreaming: Error: This will
hitch streaming because it ends up searching the disk instead of finding the file
in the pak file.
[2024.01.11-14.19.53:075][ 0][FAsyncLoadingThread]LogStreaming: Error: Found 0
dependent packages...
[2024.01.11-14.19.53:075][ 0][GameThread]LogEngine: Initializing Engine...
[2024.01.11-14.19.53:075][ 0][GameThread]LogStreaming: Warning: LoadPackageAsync
failed to begin to load a package because the supplied package name was neither a
valid long package name nor a filename of a map within a content folder: '' ()
[2024.01.11-14.19.53:075][ 0][GameThread]LogUObjectGlobals: Warning: Failed to
find object 'DataTable None.'
[2024.01.11-14.19.53:101][ 0][GameThread]LogGameplayTags:
NetworkGameplayTagNodeIndexHash is 81e74911
[2024.01.11-14.19.53:102][ 0][GameThread]LogStats:
UGameplayTagsManager::InitializeManager - 0.026 s
[2024.01.11-14.19.53:120][ 0][GameThread]LogInit: Initializing FReadOnlyCVARCache
[2024.01.11-14.19.53:120][ 0][GameThread]LogAudio: Display: Initializing Audio
Device Manager...
[2024.01.11-14.19.53:120][ 0][GameThread]LogAudio: Display: Audio Device Manager
Initialized
[2024.01.11-14.19.53:120][ 0][GameThread]LogAudio: Display: Creating Audio Device:
Id: 1, Scope: Shared, Realtime: True
[2024.01.11-14.19.53:120][ 0][GameThread]LogAudioMixer: Display: Audio Mixer
Platform Settings:
[2024.01.11-14.19.53:120][ 0][GameThread]LogAudioMixer: Display: Sample Rate:
48000
[2024.01.11-14.19.53:120][ 0][GameThread]LogAudioMixer: Display: Callback
Buffer Frame Size Requested: 1024
[2024.01.11-14.19.53:120][ 0][GameThread]LogAudioMixer: Display: Callback
Buffer Frame Size To Use: 1024
[2024.01.11-14.19.53:120][ 0][GameThread]LogAudioMixer: Display: Number of
buffers to queue: 2
[2024.01.11-14.19.53:120][ 0][GameThread]LogAudioMixer: Display: Max Channels
(voices): 32
[2024.01.11-14.19.53:120][ 0][GameThread]LogAudioMixer: Display: Number of
Async Source Workers: 0
[2024.01.11-14.19.53:120][ 0][GameThread]LogAudio: Display: AudioDevice
MaxSources: 32
[2024.01.11-14.19.53:120][ 0][GameThread]LogAudio: Display: Using built-in audio
occlusion.
[2024.01.11-14.19.53:120][ 0][GameThread]LogAudioMixer: Display: Initializing
audio mixer.
[2024.01.11-14.19.53:122][ 0][GameThread]LogAudioDebug: Display: Lib vorbis DLL
was dynamically loaded.
[2024.01.11-14.19.53:124][ 0][GameThread]LogAudioMixer: Display: 0: FrontLeft
[2024.01.11-14.19.53:124][ 0][GameThread]LogAudioMixer: Display: 1: FrontRight
[2024.01.11-14.19.53:139][ 0][GameThread]LogAudioMixer: Display: Using Audio
Device Speakers (High Definition Audio Device)
[2024.01.11-14.19.53:139][ 0][GameThread]LogAudioMixer: Display: Initializing
Sound Submixes...
[2024.01.11-14.19.53:140][ 0][GameThread]LogAudioMixer: Display: Creating Master
Submix 'MasterSubmixDefault'
[2024.01.11-14.19.53:140][ 0][GameThread]LogAudioMixer: Display: Creating Master
Submix 'MasterReverbSubmixDefault'
[2024.01.11-14.19.53:141][ 0][GameThread]LogAudioMixer: Display: Creating Master
Submix 'MasterEQSubmixDefault'
[2024.01.11-14.19.53:141][ 0][GameThread]LogAudioMixer:
FMixerPlatformXAudio2::StartAudioStream() called
[2024.01.11-14.19.53:141][ 0][GameThread]LogAudioMixer: Display: Output buffers
initialized: Frames=1024, Channels=2, Samples=2048
[2024.01.11-14.19.53:141][ 0][AudioMixerRenderThread(1)]LogAudioMixer: Display:
Starting AudioMixerPlatformInterface::RunInternal()
[2024.01.11-14.19.53:141][ 0][AudioMixerRenderThread(1)]LogAudioMixer: Display:
FMixerPlatformXAudio2::SubmitBuffer() called for the first time
[2024.01.11-14.19.53:141][ 0][GameThread]LogInit: FAudioDevice initialized.
[2024.01.11-14.19.53:142][ 0][GameThread]LogNetVersion: Set ProjectVersion to
1.0.0.0. Version Checksum will be recalculated on next use.
[2024.01.11-14.19.53:142][ 0][GameThread]LogInit: Texture streaming: Enabled
[2024.01.11-14.19.53:143][ 0][GameThread]LogKuroAudio: Warning: [AudioEnvironment]
Not found default state event settings for Untitled.
[2024.01.11-14.19.53:152][ 0][GameThread]LogScene: Display: Construct FScene for
World Untitled
[2024.01.11-14.19.53:153][ 0][GameThread]LogKuroPak: 文件不存
在.../../../Client/Saved/0.8.0/LauncherMount.txt.
[2024.01.11-14.19.53:153][ 0][GameThread]LogAudio: Display: Audio Device (ID: 1)
registered with world 'Untitled'.
[2024.01.11-14.19.53:153][ 0][GameThread]LogSlate: Updating window title bar
state: overlay mode, drag disabled, window buttons hidden, title bar hidden
[2024.01.11-14.19.53:153][ 0][GameThread]LogInit: Display: Game Engine
Initialized.
[2024.01.11-14.19.53:168][ 0][GameThread]LogGameplayTags:
NetworkGameplayTagNodeIndexHash is 81e74911
[2024.01.11-14.19.53:169][ 0][GameThread]LogTemp: LoadModule: PrefabSystem.
[2024.01.11-14.19.53:169][ 0][GameThread]LogTemp: LoadModule: PathFindModule.
[2024.01.11-14.19.53:169][ 0][GameThread]LogTemp: LoadModule: KuroGameplay.
[2024.01.11-14.19.53:169][ 0][GameThread]LogTemp: LoadModule: DLSS.
[2024.01.11-14.19.53:169][ 0][GameThread]LogDLSS: FDLSSModule::StartupModule Enter
[2024.01.11-14.19.53:169][ 0][GameThread]LogDLSS: PluginBaseDir
../../../Engine/Plugins/Runtime/Nvidia/DLSS
[2024.01.11-14.19.53:169][ 0][GameThread]LogDLSS: NGXBinariesDir
../../../Engine/Plugins/Runtime/Nvidia/DLSS/Binaries/ThirdParty/Win64/
[2024.01.11-14.19.53:169][ 0][GameThread]LogDLSS: GDynamicRHIName AMD D3D11
[2024.01.11-14.19.53:169][ 0][GameThread]LogDLSS: NVIDIA NGX DLSS requires an
NVIDIA RTX series graphics card
[2024.01.11-14.19.53:169][ 0][GameThread]LogDLSS: NVIDIA NGX DLSS supported 0
[2024.01.11-14.19.53:169][ 0][GameThread]LogDLSS: FDLSSModule::StartupModule Leave
[2024.01.11-14.19.53:169][ 0][GameThread]LogTemp: LoadModule: NGXRHI.
[2024.01.11-14.19.53:169][ 0][GameThread]LogDLSSNGXRHI:
FNGXRHIModule::StartupModule Enter
[2024.01.11-14.19.53:169][ 0][GameThread]LogDLSSNGXRHI:
FNGXRHIModule::StartupModule Leave
[2024.01.11-14.19.53:169][ 0][GameThread]LogTemp: LoadModule: NGXD3D11RHI.
[2024.01.11-14.19.53:169][ 0][GameThread]LogTemp: LoadModule: NGXD3D12RHI.
[2024.01.11-14.19.53:169][ 0][GameThread]LogTemp: LoadModule: NGXVulkanRHI.
[2024.01.11-14.19.53:169][ 0][GameThread]LogTemp: LoadModule: StreamlineCore.
[2024.01.11-14.19.53:169][ 0][GameThread]LogStreamline:
FStreamlineCoreModule::StartupModule Enter
[2024.01.11-14.19.53:169][ 0][GameThread]LogStreamline: PluginBaseDir
../../../Engine/Plugins/Runtime/Nvidia/Streamline
[2024.01.11-14.19.53:169][ 0][GameThread]LogStreamline: NGXBinariesDir
../../../Engine/Plugins/Runtime/Nvidia/Streamline/Binaries/ThirdParty/Win64/
[2024.01.11-14.19.53:169][ 0][GameThread]LogStreamline: GDynamicRHIName AMD D3D11
[2024.01.11-14.19.53:169][ 0][GameThread]LogStreamline: Streamline not implemented
for the D3D11 RHI
[2024.01.11-14.19.53:169][ 0][GameThread]LogStreamline:
RegisterNativeReflexStatsHooks Enter
[2024.01.11-14.19.53:169][ 0][GameThread]LogStreamline: As there is no native
Reflex plugin, native Reflex Stats markers will be set up
[2024.01.11-14.19.53:169][ 0][GameThread]LogStreamline:
RegisterNativeReflexStatsHooks Leave
[2024.01.11-14.19.53:169][ 0][GameThread]LogStreamline: NVIDIA Streamline
supported 0
[2024.01.11-14.19.53:169][ 0][GameThread]LogStreamline:
FStreamlineCoreModule::StartupModule Leave
[2024.01.11-14.19.53:169][ 0][GameThread]LogTemp: LoadModule:
StreamlineBlueprint.
[2024.01.11-14.19.53:169][ 0][GameThread]LogTemp: LoadModule: StreamlineRHI.
[2024.01.11-14.19.53:169][ 0][GameThread]LogStreamlineRHI:
FStreamlineRHIModule::StartupModule Enter
[2024.01.11-14.19.53:169][ 0][GameThread]LogStreamlineRHI:
FStreamlineRHIModule::StartupModule Leave
[2024.01.11-14.19.53:169][ 0][GameThread]LogTemp: LoadModule: KuroPuertsWrapper.
[2024.01.11-14.19.53:169][ 0][GameThread]LogTemp: LoadModule:
KuroPuertsGeneratedWrapper.
[2024.01.11-14.19.53:169][ 0][GameThread]LogJson: Warning: PuertsWrapperDefine
Don't Exist ../../../Client/Content/Aki/JavaScript/RunTimeLibs/PuertsWrapper.json
[2024.01.11-14.19.53:169][ 0][GameThread]LogTemp: KuroPuertsWrapper Launch,
NativeClassConfigNum : 0, RefectionClassConfigNum: 0, WrapperNum : 824
[2024.01.11-14.19.53:169][ 0][GameThread]LogTemp: LoadModule: ImgMediaFactory.
[2024.01.11-14.19.53:169][ 0][GameThread]LogTemp: LoadModule: OpenExrWrapper.
[2024.01.11-14.19.53:169][ 0][GameThread]LogTemp: LoadModule: AvfMediaFactory.
[2024.01.11-14.19.53:169][ 0][GameThread]LogTemp: LoadModule: WmfMediaFactory.
[2024.01.11-14.19.53:170][ 0][GameThread]LogTemp: LoadModule: WebMMedia.
[2024.01.11-14.19.53:170][ 0][GameThread]LogTemp: LoadModule: WebMMediaFactory.
[2024.01.11-14.19.53:170][ 0][GameThread]LogInit: Display: Starting Game.
[2024.01.11-14.19.53:170][ 0][GameThread]LogNet: Browse: /Game/Aki/Map/Splash?
Name=Player
[2024.01.11-14.19.53:170][ 0][GameThread]LogLoad: LoadMap: /Game/Aki/Map/Splash?
Name=Player
[2024.01.11-14.19.53:170][ 0][GameThread]LogWorld: BeginTearingDown for
/Temp/Untitled_3
[2024.01.11-14.19.53:170][ 0][GameThread]LogWorld: UWorld::CleanupWorld for
Untitled, bSessionEnded=true, bCleanupResources=true
[2024.01.11-14.19.53:170][ 0][GameThread]LogSlate: InvalidateAllWidgets triggered.
All widgets were invalidated
[2024.01.11-14.19.53:171][ 0][GameThread]LogAudio: Display: Audio Device
unregistered from world 'None'.
[2024.01.11-14.19.53:172][ 0][GameThread]LogScene: Display: Release
Scene(Untitled)
[2024.01.11-14.19.53:172][ 0][GameThread]LogScene: Display: Release FScene for
World None
[2024.01.11-14.19.53:172][ 0][RenderThread 0]LogScene: Display: Destruct FScene
[2024.01.11-14.19.53:172][ 0][GameThread]LogUObjectHash: Compacting
FUObjectHashTables data took 0.63ms
[2024.01.11-14.19.53:177][ 0][GameThread]Puerts: Display: (0x00000000338A6B90)
Bind module [Launcher/TsSplash]
[2024.01.11-14.19.53:181][ 0][GameThread]LogTemp: Warning: v8StructConf
DisableBindUEStruct=1
[2024.01.11-14.19.53:182][ 0][GameThread]LogAudio: Display: Audio Device (ID: 1)
registered with world 'Splash'.
[2024.01.11-14.19.53:182][ 0][GameThread]LogKuroAudio: Warning: [AudioEnvironment]
Not found default state event settings for Splash.
[2024.01.11-14.19.53:192][ 0][GameThread]LogScene: Display: Construct FScene for
World Splash
[2024.01.11-14.19.53:192][ 0][GameThread]LogPathFind: Display:
OnNavigationSystemAddToWorld, IsNetMode [1] IsClient [1], bEditor [0] ENetMode [0]
[2024.01.11-14.19.53:192][ 0][GameThread]LogAIModule: Creating AISystem for world
Splash
[2024.01.11-14.19.53:192][ 0][GameThread]LogUObjectGlobals: Warning: Failed to
find object 'Class None.'
[2024.01.11-14.19.53:192][ 0][GameThread]LogLoad: Game class is 'GameModeBase'
[2024.01.11-14.19.53:193][ 0][GameThread]LogWorld: Bringing World
/Game/Aki/Map/Splash.Splash up for play (max tick rate 60) at 2024.01.11-14.19.53
[2024.01.11-14.19.53:193][ 0][GameThread]LogWorld: Bringing up level for play
took: 0.000265
[2024.01.11-14.19.53:193][ 0][GameThread]LogGameMode: FindPlayerStart: PATHS NOT
DEFINED or NO PLAYERSTART with positive rating
[2024.01.11-14.19.53:198][ 0][GameThread]LogLoad: Took 0.028430 seconds to
LoadMap(/Game/Aki/Map/Splash)
[2024.01.11-14.19.53:198][ 0][GameThread]LogStreaming: Display: Suspending async
loading (1)
[2024.01.11-14.19.53:203][ 0][GameThread]LogStreaming: Display: Resuming async
loading (0)
[2024.01.11-14.19.53:221][ 0][RenderThread 1]LogRenderer: Reallocating scene
render targets to support 1920x1080 Format 26 NumSamples 1 (Frame:1).
[2024.01.11-14.19.53:221][ 0][GameThread]LogRHI: Display: ShaderPipelineCache:
Paused Batching. 1
[2024.01.11-14.19.53:221][ 0][GameThread]LogRHI: Display: ShaderPipelineCache:
Resumed Batching. 0
[2024.01.11-14.19.53:221][ 0][GameThread]LogRHI: Display: ShaderPipelineCache:
Batching Resumed.
[2024.01.11-14.19.53:221][ 0][GameThread]LogInit: Display: Engine is initialized.
Leaving FEngineLoop::Init()
[2024.01.11-14.19.53:221][ 0][GameThread]LogLoad: (Engine Initialization) Total
time: 2.39 seconds
[2024.01.11-14.19.53:246][ 0][GameThread]LGUI: Load static assets Success
[2024.01.11-14.19.53:246][ 0][GameThread]LGUI: [ALGUIManagerActor::GetInstance]No
Instance for LGUIManagerActor, create!
[2024.01.11-14.19.53:247][ 0][GameThread]LogContentStreaming: Texture pool size
now 1000 MB
[2024.01.11-14.19.53:248][ 1][FAsyncLoadingThread]LogStreaming: Error: Couldn't
find file for package /Script/LGUIEditor requested by async loading code.
NameToLoad: /Script/LGUIEditor
[2024.01.11-14.19.53:248][ 1][FAsyncLoadingThread]LogStreaming: Error: This will
hitch streaming because it ends up searching the disk instead of finding the file
in the pak file.
[2024.01.11-14.19.53:248][ 1][FAsyncLoadingThread]LogStreaming: Error: Found 1
dependent packages...
[2024.01.11-14.19.53:248][ 1][FAsyncLoadingThread]LogStreaming: Error:
/Game/Aki/UI/Module/HotFix/Prefab/UiView_LoginLogo
[2024.01.11-14.19.53:256][ 1][GameThread]LogPrefabSystemDebug: Warning:
PrefabDeserilizer::PrebuiltInstanceComponentsRecursively, Deserialize
InstanceComponent Fail, Class Index 3
[2024.01.11-14.19.53:256][ 1][GameThread]LogPrefabSystem: Warning:
/Game/Aki/UI/Module/HotFix/Prefab/UiView_LoginLogo.UiView_LoginLogo
prefab(ActorComponent) loss -1
[2024.01.11-14.19.53:256][ 1][GameThread]LGUI: [InitFreeType]success,
font:FontMedium
[2024.01.11-14.19.53:256][ 1][GameThread]LGUI: Create Font Texture: FLGUIFont-
FontMedium-512-0
[2024.01.11-14.19.53:271][ 2][GameThread]LogTemp: UUISafeZone ViewportSize
1920.000000, 1080.000000 Resolution 1920, 1080
[2024.01.11-14.19.53:277][ 2][GameThread]LogSlate: Took 0.005968 seconds to
synchronously load lazily loaded font
'../../../Client/Content/Aki/UI/Framework/LGUI/Font/H7GBKHeavy.ufont' (5508K)
[2024.01.11-14.19.56:273][175][GameThread]LGUI: Warning:
ClearInvalidBind:LogoAnimation
[2024.01.11-14.19.59:513][367][GameThread]LGUI: Warning:
ClearInvalidBind:WutheringWaveAnimation
[2024.01.11-14.20.02:515][547][GameThread]LGUI: Warning:
ClearInvalidBind:CautionAnimation
[2024.01.11-14.20.03:049][579][GameThread]LGUI: Warning:
ClearInvalidBind:LoadingAnimation
[2024.01.11-14.20.04:048][639][GameThread]LogNet: Browse:
/Game/Aki/Map/Launch/Bootstrap
[2024.01.11-14.20.04:048][639][GameThread]LogLoad: LoadMap:
/Game/Aki/Map/Launch/Bootstrap
[2024.01.11-14.20.04:048][639][GameThread]LogWorld: BeginTearingDown for
/Game/Aki/Map/Splash
[2024.01.11-14.20.04:048][639][GameThread]LogWorld: UWorld::CleanupWorld for
Splash, bSessionEnded=true, bCleanupResources=true
[2024.01.11-14.20.04:048][639][GameThread]LogRoadNetNavigationSystem:
UNavigationPartitionSystem::CleanUp
[2024.01.11-14.20.04:048][639][GameThread]LogSlate: InvalidateAllWidgets triggered.
All widgets were invalidated
[2024.01.11-14.20.04:084][639][GameThread]LogAudio: Display: Waited 35.186501 ms
for audio thread.
[2024.01.11-14.20.04:088][639][GameThread]LogAudio: Display: Waited 39.209900 ms
for audio thread.
[2024.01.11-14.20.04:089][639][GameThread]LogAudio: Display: Audio Device
unregistered from world 'None'.
[2024.01.11-14.20.04:089][639][GameThread]LGUI:
[ALGUIManagerActor::BeginDestroy]All instance removed.
[2024.01.11-14.20.04:090][639][GameThread]LogScene: Display: Release Scene(Splash)
[2024.01.11-14.20.04:090][639][GameThread]LogScene: Display: Release FScene for
World None
[2024.01.11-14.20.04:091][639][RenderThread 1]LogScene: Display: Destruct FScene
[2024.01.11-14.20.04:091][639][GameThread]LogUObjectHash: Compacting
FUObjectHashTables data took 0.69ms
[2024.01.11-14.20.04:092][639][GameThread]LogStreaming: Display: FlushAsyncLoading:
1 QueuedPackages, 0 AsyncPackages
[2024.01.11-14.20.04:093][639][GameThread]LogAudio: Display: Audio Device (ID: 1)
registered with world 'Bootstrap'.
[2024.01.11-14.20.04:093][639][GameThread]LogKuroAudio: Warning: [AudioEnvironment]
Not found default state event settings for Bootstrap.
[2024.01.11-14.20.04:102][639][GameThread]LogScene: Display: Construct FScene for
World Bootstrap
[2024.01.11-14.20.04:102][639][GameThread]LogAIModule: Creating AISystem for world
Bootstrap
[2024.01.11-14.20.04:102][639][GameThread]LogUObjectGlobals: Warning: Failed to
find object 'Class None.'
[2024.01.11-14.20.04:102][639][GameThread]LogLoad: Game class is 'GameModeBase'
[2024.01.11-14.20.04:103][639][GameThread]LogWorld: Bringing World
/Game/Aki/Map/Launch/Bootstrap.Bootstrap up for play (max tick rate 60) at
2024.01.11-14.20.04
[2024.01.11-14.20.04:103][639][GameThread]LogWorld: Bringing up level for play
took: 0.000171
[2024.01.11-14.20.04:103][639][GameThread]LogGameMode: FindPlayerStart: PATHS NOT
DEFINED or NO PLAYERSTART with positive rating
[2024.01.11-14.20.04:103][639][GameThread]LogKuroPak: 文件不存
在.../../../Client/Saved/0.8.0/LauncherMount.txt.
[2024.01.11-14.20.04:103][639][GameThread]LogSlate: Updating window title bar
state: overlay mode, drag disabled, window buttons hidden, title bar hidden
[2024.01.11-14.20.04:103][639][GameThread]Puerts: Display: FJsEnvImpl finalization
[2024.01.11-14.20.04:103][639][GameThread]LogTemp: Display: FJsEnvImpl finalization
reset TsDynamicInvoker with 00000000338A4FF0, 618153423, 618153423, JsEnv:
000000001A4D21C0, IsEditorEnv: false
[2024.01.11-14.20.04:104][639][GameThread]LogTemp: Warning: jsbc.conf not exist
[2024.01.11-14.20.04:105][639][GameThread]LogTemp: Display: New TsDynamicInvoker
with 0000000029E05870, 1425437840, JsEnv: 000000001A4D21C0
[2024.01.11-14.20.04:105][639][GameThread]LogTemp: Display: Set
UTypeScriptGeneratedClass::S_DynamicInvoker with 0000000029E05870, 1425437840,
NullPtrHash: 3175731469
[2024.01.11-14.20.04:108][639][GameThread]LogTemp: Warning: v8Sourcemap enable=0
[2024.01.11-14.20.04:108][639][GameThread]LogTemp: Warning: v8gc EnableForceGC=1,
TriggerGCNewStructCountIdle=300, TriggerGCNewStructCountForce=500
[2024.01.11-14.20.04:108][639][GameThread]LogTemp: Warning: v8gc
EnableMajorGCCheck=0, MajorGCCheckInternal=60, MajorGCTriggerSize=162529280
[2024.01.11-14.20.04:108][639][GameThread]LogJson: Warning: PuertsHasUsedUeCodeJson
Don't Exist ../../../Client/Content/Aki/JavaScript/RunTimeLibs/UsedInfo.json
[2024.01.11-14.20.04:108][639][GameThread]PuertsModule: Normal Mode started!
[2024.01.11-14.20.04:108][639][GameThread]LogLoad: Took 0.059598 seconds to
LoadMap(/Game/Aki/Map/Launch/Bootstrap)
[2024.01.11-14.20.04:112][639][GameThread]LogUObjectHash: Compacting
FUObjectHashTables data took 0.47ms
[2024.01.11-14.20.04:112][640][GameThread]LogNet: Browse:
/Game/Aki/Map/Launch/LaunchScene
[2024.01.11-14.20.04:113][640][GameThread]LogLoad: LoadMap:
/Game/Aki/Map/Launch/LaunchScene
[2024.01.11-14.20.04:113][640][GameThread]LogWorld: BeginTearingDown for
/Game/Aki/Map/Launch/Bootstrap
[2024.01.11-14.20.04:113][640][GameThread]LogWorld: UWorld::CleanupWorld for
Bootstrap, bSessionEnded=true, bCleanupResources=true
[2024.01.11-14.20.04:113][640][GameThread]LogRoadNetNavigationSystem:
UNavigationPartitionSystem::CleanUp
[2024.01.11-14.20.04:113][640][GameThread]LogSlate: InvalidateAllWidgets triggered.
All widgets were invalidated
[2024.01.11-14.20.04:149][640][GameThread]LogAudio: Display: Audio Device
unregistered from world 'None'.
[2024.01.11-14.20.04:149][640][GameThread]LogScene: Display: Release
Scene(Bootstrap)
[2024.01.11-14.20.04:149][640][GameThread]LogScene: Display: Release FScene for
World None
[2024.01.11-14.20.04:150][640][RenderThread 1]LogScene: Display: Destruct FScene
[2024.01.11-14.20.04:150][640][GameThread]LogUObjectHash: Compacting
FUObjectHashTables data took 0.43ms
[2024.01.11-14.20.04:150][640][GameThread]LogStreaming: Display: FlushAsyncLoading:
1 QueuedPackages, 0 AsyncPackages
[2024.01.11-14.20.04:297][640][FAsyncLoadingThread]LogStaticMesh:
[Mod_Denglu_Nanzhu_001] Mesh is marked for CPU read.
[2024.01.11-14.20.04:297][640][FAsyncLoadingThread]LogStaticMesh:
[Mod_Denglu_Nanzhu_002] Mesh is marked for CPU read.
[2024.01.11-14.20.04:300][640][GameThread]LogAudio: Display: Audio Device (ID: 1)
registered with world 'LaunchScene'.
[2024.01.11-14.20.04:300][640][GameThread]LogKuroAudio: Warning: [AudioEnvironment]
Not found default state event settings for LaunchScene.
[2024.01.11-14.20.04:309][640][GameThread]LogScene: Display: Construct FScene for
World LaunchScene
[2024.01.11-14.20.04:309][640][GameThread]LogAIModule: Creating AISystem for world
LaunchScene
[2024.01.11-14.20.04:309][640][GameThread]LogUObjectGlobals: Warning: Failed to
find object 'Class None.'
[2024.01.11-14.20.04:309][640][GameThread]LogLoad: Game class is 'GameModeBase'
[2024.01.11-14.20.04:310][640][GameThread]LogWorld: Bringing World
/Game/Aki/Map/Launch/LaunchScene.LaunchScene up for play (max tick rate 60) at
2024.01.11-14.20.04
[2024.01.11-14.20.04:311][640][GameThread]LogWorld: Bringing up level for play
took: 0.001224
[2024.01.11-14.20.04:311][640][GameThread]LogGameMode: FindPlayerStart: PATHS NOT
DEFINED or NO PLAYERSTART with positive rating
[2024.01.11-14.20.04:311][640][GameThread]LogBlueprintUserMessages: Warning:
SetTimer passed a bad function (None) or object (BP_Cloud_Loading_C_292)
[2024.01.11-14.20.04:312][640][GameThread]LogTemp: UPuertsBlueprintLibrary::Start
Launcher/Launch
[2024.01.11-14.20.04:339][640][GameThread]Puerts: (0x00000000338A7390) [Launcher]
launch called, starting HotPatch
[2024.01.11-14.20.04:340][640][GameThread]LogKuroRendering: [KuroPlayerPrefs] Save
to Player Prefs Successful..
[2024.01.11-14.20.04:341][640][GameThread]Puerts: Display: (0x00000000338A7390)
[Launcher] 无法解析数据 [param: [/Script/Package.Args]]
[2024.01.11-14.20.04:347][640][GameThread]Puerts: (0x00000000338A7390) [Launcher] 播
放启动进入镜头(睁开眼睛)
[2024.01.11-14.20.04:349][640][GameThread]Puerts: Display: (0x00000000338A7390)
[Launcher] 热更场景循环 Sequence 播放
[2024.01.11-14.20.04:350][640][GameThread]Puerts: Display: (0x00000000338A7390)
[Launcher] 热更场景开幕黑屏 Sequence 播放
[2024.01.11-14.20.04:350][640][GameThread]LogLoad: Took 0.238194 seconds to
LoadMap(/Game/Aki/Map/Launch/LaunchScene)
[2024.01.11-14.20.04:351][640][GameThread]LogBlueprintUserMessages: Warning:
SetTimer passed a bad function (None) or object (BP_Cloud_Loading_C_2147482300)
[2024.01.11-14.20.04:352][640][GameThread]Puerts: Display: (0x00000000338A7390)
[Launcher] 播放背景音乐 [path: /Game/Aki/WwiseAudio/Events/play_login_bgm.play_login_bgm]
[2024.01.11-14.20.04:355][642][Wwise ExecutionQueue Pool Thread-
12]LogWwiseFileHandler: Display: Initializing default File Cache.
[2024.01.11-14.20.08:057][860][GameThread]Puerts: (0x00000000338A7390) [Launcher] 热
更开始
[2024.01.11-14.20.08:057][860][GameThread]Puerts: Display: (0x00000000338A7390)
[Launcher] 包的构建类型是否需要执行热更流程 [needHotPatch: true]
[2024.01.11-14.20.08:057][860][GameThread]LGUI: [ALGUIManagerActor::GetInstance]No
Instance for LGUIManagerActor, create!
[2024.01.11-14.20.08:092][862][GameThread]LogPrefabSystemDebug: Warning:
PrefabDeserilizer::PrebuiltInstanceComponentsRecursively, Deserialize
InstanceComponent Fail, Class Index 3
[2024.01.11-14.20.08:092][862][GameThread]LogPrefabSystem: Warning:
/Game/Aki/UI/Module/HotFix/Prefab/UiView_HotFix.UiView_HotFix
prefab(ActorComponent) loss -1
[2024.01.11-14.20.08:107][863][GameThread]LogPrefabSystemDebug: Warning:
PrefabDeserilizer::PrebuiltInstanceComponentsRecursively, Deserialize
InstanceComponent Fail, Class Index 5
[2024.01.11-14.20.08:107][863][GameThread]LogPrefabSystemDebug: Warning:
PrefabDeserilizer::PrebuiltInstanceComponentsRecursively, Deserialize
InstanceComponent Fail, Class Index 5
[2024.01.11-14.20.08:107][863][GameThread]LogPrefabSystemDebug: Warning:
PrefabDeserilizer::PrebuiltInstanceComponentsRecursively, Deserialize
InstanceComponent Fail, Class Index 5
[2024.01.11-14.20.08:107][863][GameThread]LogPrefabSystemDebug: Warning:
PrefabDeserilizer::PrebuiltInstanceComponentsRecursively, Deserialize
InstanceComponent Fail, Class Index 5
[2024.01.11-14.20.08:107][863][GameThread]LogPrefabSystemDebug: Warning:
PrefabDeserilizer::PrebuiltInstanceComponentsRecursively, Deserialize
InstanceComponent Fail, Class Index 5
[2024.01.11-14.20.08:107][863][GameThread]LogPrefabSystem: Warning:
/Game/Aki/UI/Module/HotFix/Prefab/UiView_HotFixPopup.UiView_HotFixPopup
prefab(ActorComponent) loss -1
[2024.01.11-14.20.08:108][863][GameThread]LogPrefabSystem: Warning:
/Game/Aki/UI/Module/HotFix/Prefab/UiView_HotFixPopup.UiView_HotFixPopup
prefab(ActorComponent) loss -1
[2024.01.11-14.20.08:108][863][GameThread]LogPrefabSystem: Warning:
/Game/Aki/UI/Module/HotFix/Prefab/UiView_HotFixPopup.UiView_HotFixPopup
prefab(ActorComponent) loss -1
[2024.01.11-14.20.08:108][863][GameThread]LogPrefabSystem: Warning:
/Game/Aki/UI/Module/HotFix/Prefab/UiView_HotFixPopup.UiView_HotFixPopup
prefab(ActorComponent) loss -1
[2024.01.11-14.20.08:108][863][GameThread]LogPrefabSystem: Warning:
/Game/Aki/UI/Module/HotFix/Prefab/UiView_HotFixPopup.UiView_HotFixPopup
prefab(ActorComponent) loss -1
[2024.01.11-14.20.08:124][864][GameThread]LogTemp: UUISafeZone ViewportSize
1920.000000, 1080.000000 Resolution 1920, 1080
[2024.01.11-14.20.08:126][864][GameThread]Puerts: Display: (0x00000000338A7390)
[Launcher] 包类型: [type: Product]
[2024.01.11-14.20.08:126][864][GameThread]Puerts: Display: (0x00000000338A7390)
[Launcher] 包构建参数 [branch: final_branch_0.9][platform: pack][edition: Product][sdk:
sdkon][internalUseType: Development][version: 0.8.0]
[2024.01.11-14.20.08:126][864][GameThread]Puerts: (0x00000000338A7390) [Launcher] 创
建的 cdn1 地址 [newHttp:
https://aki-config-qcloud.aki-game.com/7cyFLmtLJlUauZ1hM8DsL5Sj7cXxSNQD/index.json]
[2024.01.11-14.20.10:485][864][GameThread]LogCsWindows: Error:
at ..\..\..\Client\Content\Aki\JavaScript\Launcher\Download\
UrlPrefixHttpRequest.js:1:483
at httpRequest(..\..\..\Client\Content\Aki\JavaScript\Launcher\Download\
UrlPrefixHttpRequest.js:1:370)
at ..\..\..\Client\Content\Aki\JavaScript\Launcher\BaseConfig\
BaseConfigController.js:1:1897
at whetherRepeatDoOnFailedAsync(..\..\..\Client\Content\Aki\JavaScript\
Launcher\Util\ProcedureUtil.js:1:313)
at DoRequest(..\..\..\Client\Content\Aki\JavaScript\Launcher\BaseConfig\
BaseConfigController.js:1:1773)
at RequestBaseData(..\..\..\Client\Content\Aki\JavaScript\Launcher\BaseConfig\
BaseConfigController.js:1:852)
at ..\..\..\Client\Content\Aki\JavaScript\Launcher\HotPatch.js:1:3000
at whetherRepeatDoOnFailedAsync(..\..\..\Client\Content\Aki\JavaScript\
Launcher\Util\ProcedureUtil.js:1:313)
at ProcessLine(..\..\..\Client\Content\Aki\JavaScript\Launcher\
HotPatch.js:1:2924)