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0% found this document useful (0 votes)
33 views41 pages

Custom Log

файл типа ворд
Copyright
© © All Rights Reserved
We take content rights seriously. If you suspect this is your content, claim it here.
Available Formats
Download as TXT, PDF, TXT or read online on Scribd
You are on page 1/ 41

Log file open, [2024.01.11-14.19.

51]
[GameThread]LogPakFile: Display: Found Pak file
../../../Client/Content/Paks/pakchunk9-WindowsNoEditor.pak attempting to mount.
[GameThread]LogPakFile: Display: Mounting pak file
../../../Client/Content/Paks/pakchunk9-WindowsNoEditor.pak.
[GameThread]LogPakFile: PakFile PrimaryIndexSize=350480
[GameThread]LogPakFile: PakFile PathHashIndexSize=195040
[GameThread]LogPakFile: PakFile FullDirectoryIndexSize=596592
[GameThread]LogPakFile: OnPakFileMounted2Time == 0.000004
[GameThread]LogPakFile: Display: Found Pak file
../../../Client/Content/Paks/pakchunk8-WindowsNoEditor.pak attempting to mount.
[GameThread]LogPakFile: Display: Mounting pak file
../../../Client/Content/Paks/pakchunk8-WindowsNoEditor.pak.
[GameThread]LogPakFile: PakFile PrimaryIndexSize=466016
[GameThread]LogPakFile: PakFile PathHashIndexSize=354128
[GameThread]LogPakFile: PakFile FullDirectoryIndexSize=1110528
[GameThread]LogPakFile: OnPakFileMounted2Time == 0.000006
[GameThread]LogPakFile: Display: Found Pak file
../../../Client/Content/Paks/pakchunk7-WindowsNoEditor.pak attempting to mount.
[GameThread]LogPakFile: Display: Mounting pak file
../../../Client/Content/Paks/pakchunk7-WindowsNoEditor.pak.
[GameThread]LogPakFile: PakFile PrimaryIndexSize=200496
[GameThread]LogPakFile: PakFile PathHashIndexSize=98128
[GameThread]LogPakFile: PakFile FullDirectoryIndexSize=287440
[GameThread]LogPakFile: OnPakFileMounted2Time == 0.000007
[GameThread]LogPakFile: Display: Found Pak file
../../../Client/Content/Paks/pakchunk6-WindowsNoEditor.pak attempting to mount.
[GameThread]LogPakFile: Display: Mounting pak file
../../../Client/Content/Paks/pakchunk6-WindowsNoEditor.pak.
[GameThread]LogPakFile: PakFile PrimaryIndexSize=859808
[GameThread]LogPakFile: PakFile PathHashIndexSize=382528
[GameThread]LogPakFile: PakFile FullDirectoryIndexSize=1064736
[GameThread]LogPakFile: OnPakFileMounted2Time == 0.000008
[GameThread]LogPakFile: Display: Found Pak file
../../../Client/Content/Paks/pakchunk5-WindowsNoEditor.pak attempting to mount.
[GameThread]LogPakFile: Display: Mounting pak file
../../../Client/Content/Paks/pakchunk5-WindowsNoEditor.pak.
[GameThread]LogPakFile: Display: Deferring mount of pak
"../../../Client/Content/Paks/pakchunk5-WindowsNoEditor.pak" until encryption key
'9A9941A63F9647DD933C73431333269B' becomes available
[GameThread]LogPakFile: Display: Found Pak file
../../../Client/Content/Paks/pakchunk4-WindowsNoEditor.pak attempting to mount.
[GameThread]LogPakFile: Display: Mounting pak file
../../../Client/Content/Paks/pakchunk4-WindowsNoEditor.pak.
[GameThread]LogPakFile: PakFile PrimaryIndexSize=35744
[GameThread]LogPakFile: PakFile PathHashIndexSize=7312
[GameThread]LogPakFile: PakFile FullDirectoryIndexSize=24096
[GameThread]LogPakFile: OnPakFileMounted2Time == 0.000009
[GameThread]LogPakFile: Display: Found Pak file
../../../Client/Content/Paks/pakchunk3-WindowsNoEditor.pak attempting to mount.
[GameThread]LogPakFile: Display: Mounting pak file
../../../Client/Content/Paks/pakchunk3-WindowsNoEditor.pak.
[GameThread]LogPakFile: PakFile PrimaryIndexSize=853840
[GameThread]LogPakFile: PakFile PathHashIndexSize=536896
[GameThread]LogPakFile: PakFile FullDirectoryIndexSize=1707408
[GameThread]LogPakFile: OnPakFileMounted2Time == 0.000011
[GameThread]LogPakFile: Display: Found Pak file
../../../Client/Content/Paks/pakchunk2-WindowsNoEditor.pak attempting to mount.
[GameThread]LogPakFile: Display: Mounting pak file
../../../Client/Content/Paks/pakchunk2-WindowsNoEditor.pak.
[GameThread]LogPakFile: PakFile PrimaryIndexSize=1360800
[GameThread]LogPakFile: PakFile PathHashIndexSize=589232
[GameThread]LogPakFile: PakFile FullDirectoryIndexSize=1723232
[GameThread]LogPakFile: OnPakFileMounted2Time == 0.000012
[GameThread]LogPakFile: Display: Found Pak file
../../../Client/Content/Paks/pakchunk15-WindowsNoEditor.pak attempting to mount.
[GameThread]LogPakFile: Display: Mounting pak file
../../../Client/Content/Paks/pakchunk15-WindowsNoEditor.pak.
[GameThread]LogPakFile: PakFile PrimaryIndexSize=112800
[GameThread]LogPakFile: PakFile PathHashIndexSize=24448
[GameThread]LogPakFile: PakFile FullDirectoryIndexSize=80096
[GameThread]LogPakFile: OnPakFileMounted2Time == 0.000013
[GameThread]LogPakFile: Display: Found Pak file
../../../Client/Content/Paks/pakchunk14-WindowsNoEditor.pak attempting to mount.
[GameThread]LogPakFile: Display: Mounting pak file
../../../Client/Content/Paks/pakchunk14-WindowsNoEditor.pak.
[GameThread]LogPakFile: PakFile PrimaryIndexSize=88176
[GameThread]LogPakFile: PakFile PathHashIndexSize=55328
[GameThread]LogPakFile: PakFile FullDirectoryIndexSize=199920
[GameThread]LogPakFile: OnPakFileMounted2Time == 0.000014
[GameThread]LogPakFile: Display: Found Pak file
../../../Client/Content/Paks/pakchunk13-WindowsNoEditor.pak attempting to mount.
[GameThread]LogPakFile: Display: Mounting pak file
../../../Client/Content/Paks/pakchunk13-WindowsNoEditor.pak.
[GameThread]LogPakFile: PakFile PrimaryIndexSize=2870912
[GameThread]LogPakFile: PakFile PathHashIndexSize=1406080
[GameThread]LogPakFile: PakFile FullDirectoryIndexSize=6449216
[GameThread]LogPakFile: OnPakFileMounted2Time == 0.000015
[GameThread]LogPakFile: Display: Found Pak file
../../../Client/Content/Paks/pakchunk11-WindowsNoEditor.pak attempting to mount.
[GameThread]LogPakFile: Display: Mounting pak file
../../../Client/Content/Paks/pakchunk11-WindowsNoEditor.pak.
[GameThread]LogPakFile: PakFile PrimaryIndexSize=94032
[GameThread]LogPakFile: PakFile PathHashIndexSize=71072
[GameThread]LogPakFile: PakFile FullDirectoryIndexSize=222240
[GameThread]LogPakFile: OnPakFileMounted2Time == 0.000016
[GameThread]LogPakFile: Display: Found Pak file
../../../Client/Content/Paks/pakchunk10-WindowsNoEditor.pak attempting to mount.
[GameThread]LogPakFile: Display: Mounting pak file
../../../Client/Content/Paks/pakchunk10-WindowsNoEditor.pak.
[GameThread]LogPakFile: PakFile PrimaryIndexSize=8720
[GameThread]LogPakFile: PakFile PathHashIndexSize=8576
[GameThread]LogPakFile: PakFile FullDirectoryIndexSize=18960
[GameThread]LogPakFile: OnPakFileMounted2Time == 0.000017
[GameThread]LogPakFile: Display: Found Pak file
../../../Client/Content/Paks/pakchunk1-WindowsNoEditor.pak attempting to mount.
[GameThread]LogPakFile: Display: Mounting pak file
../../../Client/Content/Paks/pakchunk1-WindowsNoEditor.pak.
[GameThread]LogPakFile: PakFile PrimaryIndexSize=35296
[GameThread]LogPakFile: PakFile PathHashIndexSize=17280
[GameThread]LogPakFile: PakFile FullDirectoryIndexSize=51840
[GameThread]LogPakFile: OnPakFileMounted2Time == 0.000017
[GameThread]LogPakFile: Display: Found Pak file
../../../Client/Content/Paks/pakchunk0-WindowsNoEditor.pak attempting to mount.
[GameThread]LogPakFile: Display: Mounting pak file
../../../Client/Content/Paks/pakchunk0-WindowsNoEditor.pak.
[GameThread]LogPakFile: PakFile PrimaryIndexSize=124208
[GameThread]LogPakFile: PakFile PathHashIndexSize=173744
[GameThread]LogPakFile: PakFile FullDirectoryIndexSize=221056
[GameThread]LogPakFile: OnPakFileMounted2Time == 0.000018
[GameThread]LogPlatformFile: Not using cached read wrapper
[GameThread]LogTemp: ------------>>> FKuroPakPlatform::MountPaksByType(Startup,
true).
[GameThread]LogKuroPak: Kuro App Version 0.8.0
[GameThread]LogKuroPak: kuro auto mount dir ../../../Client/Saved/Resources/0.8.0
[GameThread]LogKuroPak: read mount manifest file
../../../Client/Saved/Resources/0.8.0/LauncherMount.txt
[GameThread]LogKuroPak: The Sha1 of
file(../../../Client/Saved/Resources/0.8.0/Launcher/pakchunk1-0.8.0-0.8.3-
WindowsNoEditor_3_P.pak) is 91108DB36E1D8C2DA57E46EA9CEB49BF22B73712, Target Sha1
is 91108DB36E1D8C2DA57E46EA9CEB49BF22B73712
[GameThread]LogKuroPak: The Sha1 of
file(../../../Client/Saved/Resources/0.8.0/Launcher/pakchunk1-0.8.0-0.8.3-
WindowsNoEditor_3_P.sig) is AF374519336990306711E97FDC839CF7C812642E, Target Sha1
is AF374519336990306711E97FDC839CF7C812642E
[GameThread]LogKuroPak: read mount manifest file
../../../Client/Saved/Resources/0.8.0/ResourceMount.txt
[GameThread]LogKuroPak: The Sha1 of
file(../../../Client/Saved/Resources/0.8.0/Resource/pakchunk0-0.8.0-0.8.3-
WindowsNoEditor_3_P.pak) is 76ABA7A4E861D31B56DC07584929A2639411E47C, Target Sha1
is 76ABA7A4E861D31B56DC07584929A2639411E47C
[GameThread]LogKuroPak: The Sha1 of
file(../../../Client/Saved/Resources/0.8.0/Resource/pakchunk0-0.8.0-0.8.3-
WindowsNoEditor_3_P.sig) is 296C39F7C22426779E3429ED076610E84EC5C51F, Target Sha1
is 296C39F7C22426779E3429ED076610E84EC5C51F
[GameThread]LogKuroPak: read mount manifest file
../../../Client/Saved/Resources/0.8.0/Resource_en_Mount.txt
[GameThread]LogPakFile: PakFile PrimaryIndexSize=192
[GameThread]LogPakFile: PakFile PathHashIndexSize=32
[GameThread]LogPakFile: PakFile FullDirectoryIndexSize=48
[GameThread]LogPakFile: OnPakFileMounted2Time == 0.000019
[GameThread]LogKuroPak: mouted PAK file
(../../../Client/Saved/Resources/0.8.0/Launcher/pakchunk1-0.8.0-0.8.3-
WindowsNoEditor_3_P.pak).
[GameThread]LogPakFile: PakFile PrimaryIndexSize=240
[GameThread]LogPakFile: PakFile PathHashIndexSize=32
[GameThread]LogPakFile: PakFile FullDirectoryIndexSize=64
[GameThread]LogPakFile: OnPakFileMounted2Time == 0.000019
[GameThread]LogKuroPak: mouted PAK file
(../../../Client/Saved/Resources/0.8.0/Resource/pakchunk0-0.8.0-0.8.3-
WindowsNoEditor_3_P.pak).
[GameThread]LogKuroPak: ClearOutVersionPatchDirectories() Kuro App Version 0.8.0
[GameThread]LogTaskGraph: Started task graph with 5 named threads and 20 total
threads with 3 sets of task threads.
[GameThread]LogD3D11RHI: Loaded GFSDK_Aftermath_Lib.x64.dll
[GameThread]LogICUInternationalization: ICU TimeZone Detection - Raw Offset: +3:00,
Platform Override: ''
[GameThread]LogInit: Session CrashGUID
>====================================================
Session CrashGUID > UE4CC-Windows-B4646F12455D3FD6F580B59213154C2C
Session CrashGUID >====================================================
[GameThread]LogPluginManager: Mounting plugin InstanceTool
[GameThread]LogPluginManager: Mounting plugin ImpostorBaker
[GameThread]LogPluginManager: Mounting plugin BlueprintMaterialTextureNodes
[GameThread]LogPluginManager: Mounting plugin KuroRenderingEditorBPPlugin
[GameThread]LogPluginManager: Mounting plugin EditorScriptingUtilities
[GameThread]LogPluginManager: Mounting plugin ProceduralMeshComponent
[GameThread]LogPluginManager: Mounting plugin KuroRenderingRuntimeBPPlugin
[GameThread]LogPluginManager: Mounting plugin Niagara
[GameThread]LogPluginManager: Mounting plugin ActorSequence
[GameThread]LogPluginManager: Mounting plugin KuroCurve
[GameThread]LogPluginManager: Mounting plugin KuroData
[GameThread]LogPluginManager: Mounting plugin PropertyAccessEditor
[GameThread]LogPluginManager: Mounting plugin Puerts
[GameThread]LogPluginManager: Mounting plugin KuroEditorToolbar
[GameThread]LogPluginManager: Mounting plugin KawaiiPhysics
[GameThread]LogPluginManager: Mounting plugin GameplayAbilities
[GameThread]LogPluginManager: Mounting plugin GameplayTagsEditor
[GameThread]LogPluginManager: Mounting plugin KuroGAS
[GameThread]LogPluginManager: Mounting plugin json2struct
[GameThread]LogPluginManager: Mounting plugin KuroAnim
[GameThread]LogPluginManager: Mounting plugin ExcelTools
[GameThread]LogPluginManager: Mounting plugin LevelSequenceEditor
[GameThread]LogPluginManager: Mounting plugin KuroNetwork
[GameThread]LogPluginManager: Mounting plugin PlatformCrypto
[GameThread]LogPluginManager: Mounting plugin KuroUtility
[GameThread]LogPluginManager: Mounting plugin FieldSystemPlugin
[GameThread]LogPluginManager: Mounting plugin SQLiteCore
[GameThread]LogPluginManager: Mounting plugin SQLiteSupport
[GameThread]LogPluginManager: Mounting plugin DatabaseSupport
[GameThread]LogPluginManager: Mounting plugin KuroSqliteBpLib
[GameThread]LogPluginManager: Mounting plugin KuroConfigEd
[GameThread]LogPluginManager: Mounting plugin LGUI
[GameThread]LogPluginManager: Mounting plugin PrefabSystem
[GameThread]LogPluginManager: Mounting plugin KuroDynamicAtlas
[GameThread]LogPluginManager: Mounting plugin KuroEditorCommon
[GameThread]LogPluginManager: Mounting plugin LGUI_TexturePackerImporter
[GameThread]LogPluginManager: Mounting plugin AssetManagerEditor
[GameThread]LogPluginManager: Mounting plugin KuroInput
[GameThread]LogPluginManager: Mounting plugin TASdkPlugin
[GameThread]LogPluginManager: Mounting plugin LGUI_BMFGenImporter
[GameThread]LogPluginManager: Mounting plugin KuroResource
[GameThread]LogPluginManager: Mounting plugin KuroGI
[GameThread]LogPluginManager: Mounting plugin KuroAI
[GameThread]LogPluginManager: Mounting plugin KuroComponent
[GameThread]LogPluginManager: Mounting plugin KuroEditorUtility
[GameThread]LogPluginManager: Mounting plugin KuroResourceCheckTool
[GameThread]LogPluginManager: Mounting plugin KuroNavigation
[GameThread]LogPluginManager: Mounting plugin KuroVoxelization
[GameThread]LogPluginManager: Mounting plugin QuickEditor
[GameThread]LogPluginManager: Mounting plugin KuroMovement
[GameThread]LogPluginManager: Mounting plugin KuroWorldPartition
[GameThread]LogPluginManager: Mounting plugin KuroGameplay
[GameThread]LogPluginManager: Mounting plugin KuroGameBudgetAllocator
[GameThread]LogPluginManager: Mounting plugin KuroSDK
[GameThread]LogPluginManager: Mounting plugin rdLODtools
[GameThread]LogPluginManager: Mounting plugin KuroCommandlet
[GameThread]LogPluginManager: Mounting plugin AudioMaterialPlugin
[GameThread]LogPluginManager: Mounting plugin KuroMaid
[GameThread]LogPluginManager: Mounting plugin DLSS
[GameThread]LogPluginManager: Mounting plugin Streamline
[GameThread]LogPluginManager: Mounting plugin KuroSplines
[GameThread]LogPluginManager: Mounting plugin HoudiniEngine
[GameThread]LogPluginManager: Mounting plugin KuroHLOD
[GameThread]LogPluginManager: Mounting plugin KuroPuertsWrapper
[GameThread]LogPluginManager: Mounting plugin Wwise
[GameThread]LogPluginManager: Mounting plugin GeometryMode
[GameThread]LogPluginManager: Mounting plugin KuroHotPatch
[GameThread]LogPluginManager: Mounting plugin KuroSequence
[GameThread]LogPluginManager: Mounting plugin SequencerScripting
[GameThread]LogPluginManager: Mounting plugin PythonScriptPlugin
[GameThread]LogPluginManager: Mounting plugin KuroImposter
[GameThread]LogPluginManager: Mounting plugin KuroAutomationTool
[GameThread]LogPluginManager: Mounting plugin HoudiniNiagara
[GameThread]LogPluginManager: Mounting plugin SMSystem
[GameThread]LogPluginManager: Mounting plugin KuroEditorCompiler
[GameThread]LogPluginManager: Mounting plugin KuroEditorThumbnail
[GameThread]LogPluginManager: Mounting plugin KuroPuertsGeneratedWrapper
[GameThread]LogPluginManager: Mounting plugin AudioSynesthesia
[GameThread]LogPluginManager: Mounting plugin ControlRig
[GameThread]LogPluginManager: Mounting plugin ChaosCloth
[GameThread]LogPluginManager: Mounting plugin GeometryCache
[GameThread]LogPluginManager: Mounting plugin LightPropagationVolume
[GameThread]LogPluginManager: Mounting plugin ImgMedia
[GameThread]LogPluginManager: Mounting plugin MediaCompositing
[GameThread]LogPluginManager: Mounting plugin TemplateSequence
[GameThread]LogPluginManager: Mounting plugin Synthesis
[GameThread]LogPluginManager: Mounting plugin SequenceDialogue
[GameThread]LogPluginManager: Mounting plugin CrashSight
[GameThread]LogPluginManager: Mounting plugin ReactUMG
[GameThread]LogPluginManager: Mounting plugin T4M
[GameThread]LogPluginManager: Mounting plugin RoadNetNavigation
[GameThread]LogPluginManager: Mounting plugin KuroProgressbar
[GameThread]LogPluginManager: Mounting plugin KuroAudio
[GameThread]LogPluginManager: Mounting plugin KuroPhysics
[GameThread]LogPluginManager: Mounting plugin ApexDestruction
[GameThread]LogPluginManager: Mounting plugin GooglePAD
[GameThread]LogPluginManager: Mounting plugin RenderExporter
[GameThread]LogPluginManager: Mounting plugin EditableMesh
[GameThread]LogPluginManager: Mounting plugin MeshEditor
[GameThread]LogPluginManager: Mounting plugin BlastPlugin
[GameThread]LogPluginManager: Mounting plugin GeometryCollectionPlugin
[GameThread]LogPluginManager: Mounting plugin ChaosSolverPlugin
[GameThread]LogPluginManager: Mounting plugin ProxyLODPlugin
[GameThread]LogPluginManager: Mounting plugin DataprepEditor
[GameThread]LogPluginManager: Mounting plugin DatasmithContent
[GameThread]LogPluginManager: Mounting plugin VariantManagerContent
[GameThread]LogPluginManager: Mounting plugin KuroGameScreenshot
[GameThread]LogPluginManager: Mounting plugin KuroBatchModfiyAnimCurves
[GameThread]LogPluginManager: Mounting plugin KuroEditorPerformanceMetrics
[GameThread]LogPluginManager: Mounting plugin KuroEditorRuntime
[GameThread]LogPluginManager: Mounting plugin KuroEffectMaker
[GameThread]LogPluginManager: Mounting plugin KuroHoudini
[GameThread]LogPluginManager: Mounting plugin KuroPointCloud
[GameThread]LogPluginManager: Mounting plugin SpinePlugin
[GameThread]LogPluginManager: Mounting plugin TpSafe
[GameThread]LogPluginManager: Mounting plugin AssetChecker
[GameThread]LogPluginManager: Mounting plugin PluginUtils
[GameThread]LogPluginManager: Mounting plugin SpeedTreeImporter
[GameThread]LogPluginManager: Mounting plugin AlembicImporter
[GameThread]LogPluginManager: Mounting plugin ChaosClothEditor
[GameThread]LogPluginManager: Mounting plugin ChaosNiagara
[GameThread]LogPluginManager: Mounting plugin MagicLeapPassableWorld
[GameThread]LogPluginManager: Mounting plugin MagicLeap
[GameThread]LogPluginManager: Mounting plugin MLSDK
[GameThread]LogPluginManager: Mounting plugin MagicLeapLightEstimation
[GameThread]LogPluginManager: Mounting plugin AvfMedia
[GameThread]LogPluginManager: Mounting plugin WmfMedia
[GameThread]LogPluginManager: Mounting plugin MegascansPlugin
[GameThread]LogPluginManager: Mounting plugin MatineeToLevelSequence
[GameThread]LogPluginManager: Mounting plugin LauncherChunkInstaller
[GameThread]LogPluginManager: Mounting plugin AndroidPermission
[GameThread]LogPluginManager: Mounting plugin MIDIDevice
[GameThread]LogPluginManager: Mounting plugin MobilePatchingUtils
[GameThread]LogPluginManager: Mounting plugin RuntimePhysXCooking
[GameThread]LogPluginManager: Mounting plugin WebMMoviePlayer
[GameThread]LogPluginManager: Mounting plugin WebMMedia
[GameThread]LogPluginManager: Mounting plugin WindowsMoviePlayer
[GameThread]LogTemp: LoadModule: PlatformCryptoTypes.
[GameThread]LogTemp: LoadModule: PlatformCryptoOpenSSL.
[GameThread]LogTemp: LoadModule: StreamlineRHIPreInit.
[GameThread]LogStreamlineRHIPreInit: FStreamlineRHIPreInitModule::StartupModule
Enter
[GameThread]LogStreamlineRHIPreInit: FStreamlineRHIPreInitModule::StartupModule
GameThread
[GameThread]LogStreamlineRHIPreInit: Using Streamline / binaries from
../../../Engine/Plugins/Runtime/Nvidia/Streamline/Binaries/ThirdParty/Win64/. Can
be overriden via -slbinaries={development,debug} command line switches for non-
shipping builds
[GameThread]LogStreamlineRHIPreInit: loading core Streamline functions from
Streamline interposer at
../../../Engine/Plugins/Runtime/Nvidia/Streamline/Binaries/ThirdParty/Win64/
sl.interposer.dll
[GameThread]LogStreamlineRHIPreInit: File '..\..\..\Engine\Plugins\Runtime\Nvidia\
Streamline\Binaries\ThirdParty\Win64\sl.interposer.dll' is signed by NVIDIA and the
signature was verified.
[GameThread]LogStreamlineRHIPreInit: SLInterPoserLibrary = 00007FF8F0730000
[GameThread]LogStreamlineRHIPreInit: slInit = 00007FF8F07315D0
[GameThread]LogStreamlineRHIPreInit: slShutdown = 00007FF8F0731860
[GameThread]LogStreamlineRHIPreInit: slSetFeatureEnabled = 00007FF8F0731C40
[GameThread]LogStreamlineRHIPreInit: slIsFeatureEnabled = 00007FF8F0731B20
[GameThread]LogStreamlineRHIPreInit: slIsFeatureSupported = 00007FF8F07319E0
[GameThread]LogStreamlineRHIPreInit: slSetTag = 00007FF8F0731D60
[GameThread]LogStreamlineRHIPreInit: slSetConstants = 00007FF8F0732000
[GameThread]LogStreamlineRHIPreInit: slSetFeatureConstants = 00007FF8F0732290
[GameThread]LogStreamlineRHIPreInit: slGetFeatureSettings = 00007FF8F0732530
[GameThread]LogStreamlineRHIPreInit: slEvaluateFeature = 00007FF8F0732CD0
[GameThread]LogStreamlineRHIPreInit: slAllocateResources = 00007FF8F07327C0
[GameThread]LogStreamlineRHIPreInit: slFreeResources = 00007FF8F0732A50
[GameThread]LogStreamlineRHIPreInit: FStreamlineRHIPreInitModule::StartupModule
Leave
[GameThread]LogTemp: LoadModule: StreamlineD3D12RHIPreInit.
[GameThread]LogStreamlineD3D12RHIPreInit:
FStreamlineD3D12RHIPreInitModule::StartupModule Enter
[GameThread]LogStreamlineRHIPreInit: DLSS plugin enabled, adding DLSS plugin binary
search paths to Streamline init paths
[GameThread]LogStreamlineRHIPreInit: NVIDIA Streamline interposer plugin
sl.interposer.dll found in search path
C:/Users/xeondev/source/repos/WWDL/bin/Debug/net8.0/Engine/Plugins/Runtime/Nvidia/
Streamline/Binaries/ThirdParty/Win64
[GameThread]LogStreamlineRHIPreInit: NVIDIA NGX DLSS binary nvngx_dlss.dll not
found in search path
C:/Users/xeondev/source/repos/WWDL/bin/Debug/net8.0/Engine/Plugins/Runtime/Nvidia/
Streamline/Binaries/ThirdParty/Win64
[GameThread]LogStreamlineRHIPreInit: NVIDIA Streamline interposer plugin
sl.interposer.dll not found in search path
C:/Users/xeondev/source/repos/WWDL/bin/Debug/net8.0/Client/Binaries/ThirdParty/
NVIDIA/NGX/Win64
[GameThread]LogStreamlineRHIPreInit: NVIDIA NGX DLSS binary nvngx_dlss.dll not
found in search path
C:/Users/xeondev/source/repos/WWDL/bin/Debug/net8.0/Client/Binaries/ThirdParty/
NVIDIA/NGX/Win64
[GameThread]LogStreamlineRHIPreInit: NVIDIA Streamline interposer plugin
sl.interposer.dll not found in search path
C:/Users/xeondev/source/repos/WWDL/bin/Debug/net8.0/Client/Binaries/Win64/
Binaries/ThirdParty/NVIDIA/NGX/Win64
[GameThread]LogStreamlineRHIPreInit: NVIDIA NGX DLSS binary nvngx_dlss.dll not
found in search path
C:/Users/xeondev/source/repos/WWDL/bin/Debug/net8.0/Client/Binaries/Win64/
Binaries/ThirdParty/NVIDIA/NGX/Win64
[GameThread]LogStreamlineRHIPreInit: NVIDIA Streamline interposer plugin
sl.interposer.dll not found in search path
C:/Users/xeondev/source/repos/WWDL/bin/Debug/net8.0/Engine/Plugins/Runtime/Nvidia/
DLSS/Binaries/ThirdParty/Win64
[GameThread]LogStreamlineRHIPreInit: NVIDIA NGX DLSS binary nvngx_dlss.dll found in
search path C:/Users/xeondev/source/repos/WWDL/bin/Debug/net8.0/Engine/Plugins/
Runtime/Nvidia/DLSS/Binaries/ThirdParty/Win64
[GameThread]LogStreamlineRHIPreInit: Initializing Streamline
[GameThread]LogStreamlineRHIPreInit: sl::Preferences::logLevel = 1. Can be
overridden via -slloglevel={0,1,2} command line switches
[GameThread]LogStreamlineRHIPreInit: sl::Preferences::showConsole = 0. Can be
overridden via -sllogconsole={0,1} command line switches
[GameThread]LogStreamlineRHIPreInit: sl::Preferences::featuresToLoad =
{eFeatureReflex (3), eFeatureDLSS_G (1000)}
[GameThread]LogStreamlineAPI: [Info]: [11.01.2024 14-19-51][streamline]
[info]pluginmanager.cpp:1108[PluginManager] Streamline v1.5.0.1104d693 - built on
Mon Jan 30 13:01:45 2023
[GameThread]LogStreamlineAPI: [Info]: [11.01.2024 14-19-51][streamline]
[info]pluginmanager.cpp:410[findPlugins] Looking for plugins in
C:/Users/xeondev/source/repos/WWDL/bin/Debug/net8.0/Engine/Plugins/Runtime/Nvidia/
Streamline/Binaries/ThirdParty/Win64 ...
[GameThread]LogStreamlineAPI: [Info]: [11.01.2024 14-19-51][streamline]
[info]commoninterface.cpp:127[getGPUInfo] Enumerating up to 8 adapters but only one
of them can be used to create a device - no mGPU support in this SDK
[GameThread]LogStreamlineAPI: [Info]: [11.01.2024 14-19-51][streamline]
[info]commonentry.cpp:1221[getOSVersionAndUpdateTimerResolution] Changed high
resolution timer resolution to 5000 [100 ns units]
[GameThread]LogStreamlineAPI: [Info]: [11.01.2024 14-19-51][streamline]
[info]commonentry.cpp:1264[updateEmbeddedJSON] Detected Windows OS version
10.0.22621
[GameThread]LogStreamlineAPI: [Info]: [11.01.2024 14-19-51][streamline]
[info]pluginmanager.cpp:593[mapPlugins] Loaded plugin 'sl.common' - version
1.5.0.1104d693 - id 4294967295 - priority 0 - adapter mask 0x1 - interposer 'no'
[GameThread]LogStreamlineAPI: Error: [Error]: [11.01.2024 14-19-51][streamline]
[error]dlss_gentry.cpp:519[updateEmbeddedJSON] Hardware-accelerated GPU scheduling
in Windows OS needs to be enabled - please see
https://devblogs.microsoft.com/directx/hardware-accelerated-gpu-scheduling/
[GameThread]LogStreamlineAPI: Warning: [Warn]: [11.01.2024 14-19-51][streamline]
[warn]dlss_gentry.cpp:579[updateEmbeddedJSON] Disabling DLSS-G since it is not
supported on current hardware
[GameThread]LogStreamlineAPI: [Info]: [11.01.2024 14-19-51][streamline]
[info]pluginmanager.cpp:593[mapPlugins] Loaded plugin 'sl.dlss_g' - version
1.5.0.1104d693 - id 1000 - priority 100 - adapter mask 0x0 - interposer 'no'
[GameThread]LogStreamlineAPI: [Info]: [11.01.2024 14-19-51][streamline]
[info]pluginmanager.cpp:593[mapPlugins] Loaded plugin 'sl.reflex' - version
1.5.0.1104d693 - id 3 - priority 1 - adapter mask 0x1 - interposer 'no'
[GameThread]LogStreamlineAPI: Warning: [Warn]: [11.01.2024 14-19-51][streamline]
[warn]pluginmanager.cpp:704[loadPlugins] Ignoring plugin 'sl.dlss_g' since it is
not supported on this platform
[GameThread]LogStreamlineAPI: [Info]: [11.01.2024 14-19-51][streamline]
[info]pluginmanager.cpp:805[loadPlugins] Plugin execution order based on priority:
[GameThread]LogStreamlineAPI: [Info]: [11.01.2024 14-19-51][streamline]
[info]pluginmanager.cpp:808[loadPlugins] P0 - sl.common
[GameThread]LogStreamlineAPI: [Info]: [11.01.2024 14-19-51][streamline]
[info]pluginmanager.cpp:808[loadPlugins] P1 - sl.reflex
[GameThread]LogStreamlineD3D12RHIPreInit: Streamline not supported, skipping
registering of custom DXGI and D3D12 functions
[GameThread]LogStreamlineD3D12RHIPreInit:
FStreamlineD3D12RHIPreInitModule::StartupModule Leave
[GameThread]LogTemp: LoadModule: KuroPak.
[GameThread]LogTemp: LoadModule: PythonScriptPluginPreload.
[GameThread]LogTemp: LoadModule: CrashSight.
[GameThread]LogCsWindows: CrashSight AppVersion: 0.8.0(1036477)
[GameThread]LogCsWindows: Call TQM Function SetCrashCallback
[GameThread]LogCsWindows: SetUserValue Stream:
[GameThread]LogCsWindows: SetUserValue Changelist:
[GameThread]LogTemp: LoadModule: KuroRenderingShadingModule.
[GameThread]LogTemp: LoadModule: NiagaraShader.
[GameThread]LogTemp: LoadModule: NiagaraVertexFactories.
[GameThread]LogTemp: LoadModule: KawaiiPhysics.
[GameThread]LogTemp: LoadModule: KuroAnim.
[GameThread]LogTemp: LoadModule: LGUI.
[GameThread]LogTemp: LoadModule: VolumeGIRender.
[GameThread]LogTemp: VolumeGIRenderModule inited...
[GameThread]LogTemp: LoadModule: KuroAI.
[GameThread]LogTemp: LoadModule: KuroResourceCheckToolRuntime.
[GameThread]LogTemp: LoadModule: KuroMovement.
[GameThread]LogTemp: LoadModule: DLSSUtility.
[GameThread]LogTemp: LoadModule: DLSSBlueprint.
[GameThread]LogTemp: LoadModule: NGXVulkanRHIPreInit.
[GameThread]LogDLSSNGXVulkanRHIPreInit: FNGXVulkanRHIPreInitModule::StartupModule
Enter
[GameThread]LogDXGIBridge: calling DXGIBridge::CreateDXGIFactory1 through
FDXGIDefaultFunctions
[GameThread]LogDXGIBridge: DXGIBridge::FDXGIDefaultFunctions::CreateDXGIFactory1
[GameThread]LogD3D11RHI: D3D11 min allowed feature level: 11_0
[GameThread]LogD3D11RHI: D3D11 max allowed feature level: 11_0
[GameThread]LogD3D11RHI: D3D11 adapters:
[GameThread]LogD3D11Bridge: calling D3D11Bridge::D3D11CreateDevice via
FD3D11DefaultFunctions
[GameThread]LogD3D11Bridge: D3D11Bridge::FD3D11DefaultFunctions::D3D11CreateDevice
[GameThread]LogD3D11RHI: 0. 'Radeon RX 570 Series' (Feature Level 11_0)
[GameThread]LogD3D11RHI: 8135/0/16356 MB
DedicatedVideo/DedicatedSystem/SharedSystem, Outputs:1, VendorId:0x1002
[GameThread]LogD3D11Bridge: calling D3D11Bridge::D3D11CreateDevice via
FD3D11DefaultFunctions
[GameThread]LogD3D11Bridge: D3D11Bridge::FD3D11DefaultFunctions::D3D11CreateDevice
[GameThread]LogD3D11RHI: 1. 'Microsoft Basic Render Driver' (Feature Level 11_0)
[GameThread]LogD3D11RHI: 0/0/16356 MB
DedicatedVideo/DedicatedSystem/SharedSystem, Outputs:0, VendorId:0x1414
[GameThread]LogD3D11RHI: Chosen D3D11 Adapter: 0
[GameThread]LogDLSSNGXVulkanRHIPreInit: GetSelectedDynamicRHIModuleName = D3D11RHI
[GameThread]LogDLSSNGXVulkanRHIPreInit: VulkanRHI is not the active DynamicRHI;
skipping of pregistering the required NGX DLSS Vulkan device and instance
extensions via the VulkanRHIBridge
[GameThread]LogDLSSNGXVulkanRHIPreInit: FNGXVulkanRHIPreInitModule::StartupModule
Leave
[GameThread]LogTemp: LoadModule: StreamlineShaders.
[GameThread]LogTemp: LoadModule: KuroImposter.
[GameThread]LogTemp: LoadModule: ChaosCloth.
[GameThread]LogTemp: LoadModule: ExrReaderGpu.
[GameThread]LogTemp: LoadModule: T4MRuntime.
[GameThread]LogTemp: LoadModule: RenderingHooker.
[GameThread]LogTemp: LoadModule: DatasmithContent.
[GameThread]LogTemp: LoadModule: VariantManagerContent.
[GameThread]LogTemp: LoadModule: MagicLeap.
[GameThread]LogTemp: LoadModule: MLSDK.
[GameThread]LogLuminAPIImpl: Warning: MLSDK not found. This likely means the MLSDK
environment variable is not set.
[GameThread]LogTemp: LoadModule: WmfMedia.
[GameThread]LogTemp: LoadModule: LauncherChunkInstaller.
[GameThread]LogInit:
[GameThread]LogInit: -------------------Startup-------------------
[GameThread]LogInit: Build: ++UE4+Release-4.26-CL-95017327
[GameThread]LogInit: Engine Version: 4.26.2-95017327+++UE4+Release-4.26
[GameThread]LogInit: Compatible Engine Version: 4.26.0-95017327+++UE4+Release-4.26
[GameThread]LogInit: Package Engine Commit Id:
ba460242d03704f8db1b5d9fff9e93679c584db8
[GameThread]LogInit: Net CL: 95017327
[GameThread]LogInit: OS: Windows 10 (Release 2009) (), CPU: Intel(R) Core(TM) i5-
9600KF CPU @ 3.70GHz, GPU: Radeon RX 570 Series
[GameThread]LogInit: Compiled (64-bit): Jan 5 2024 18:00:24
[GameThread]LogInit: Compiled with Visual C++: 19.29.30151.00
[GameThread]LogInit: Build Configuration: Shipping
[GameThread]LogInit: Branch Name: ++UE4+Release-4.26
[GameThread]LogInit: Command Line:
[GameThread]LogInit: Base Directory:
C:/Users/xeondev/source/repos/WWDL/bin/Debug/net8.0/Client/Binaries/Win64/
[GameThread]LogInit: Allocator: binned2
[GameThread]LogInit: Installed Engine Build: 1
[GameThread]LogInit: Presizing for max 2097152 objects, including 1 objects not
considered by GC, pre-allocating 0 bytes for permanent pool.
[GameThread]LogConfig: Applying CVar settings from Section
[/Script/Engine.StreamingSettings] File
[../../../Client/Saved/Config/WindowsNoEditor/Engine.ini]
[GameThread]LogConfig: Setting CVar [[s.MinBulkDataSizeForAsyncLoading:131072]]
[GameThread]LogConfig: Setting CVar [[s.AsyncLoadingThreadEnabled:1]]
[GameThread]LogConfig: Setting CVar [[s.EventDrivenLoaderEnabled:1]]
[GameThread]LogConfig: Setting CVar [[s.WarnIfTimeLimitExceeded:0]]
[GameThread]LogConfig: Setting CVar [[s.TimeLimitExceededMultiplier:1.5]]
[GameThread]LogConfig: Setting CVar [[s.TimeLimitExceededMinTime:0.005]]
[GameThread]LogConfig: Setting CVar [[s.UseBackgroundLevelStreaming:1]]
[GameThread]LogConfig: Setting CVar [[s.PriorityAsyncLoadingExtraTime:15.0]]
[GameThread]LogConfig: Setting CVar [[s.LevelStreamingActorsUpdateTimeLimit:5.0]]
[GameThread]LogConfig: Setting CVar
[[s.PriorityLevelStreamingActorsUpdateExtraTime:5.0]]
[GameThread]LogConfig: Setting CVar
[[s.LevelStreamingComponentsRegistrationGranularity:10]]
[GameThread]LogConfig: Setting CVar [[s.UnregisterComponentsTimeLimit:1.0]]
[GameThread]LogConfig: Setting CVar
[[s.LevelStreamingComponentsUnregistrationGranularity:5]]
[GameThread]LogConfig: Setting CVar [[s.FlushStreamingOnExit:1]]
[GameThread]LogConfig: Setting CVar [[s.KuroLoadPackageKeepOrder:0]]
[GameThread]LogStreaming: Display: Async Loading initialized: Event Driven Loader:
true, Async Loading Thread: true, Async Post Load: true
[GameThread]LogInit: Object subsystem initialized
[GameThread]LogConfig: Setting CVar [[EnableNavPartition:1]]
[GameThread]LogConfig: Setting CVar [[r.setres:1280x720]]
[GameThread]LogConfig: Setting CVar [[fx.NiagaraAllowRuntimeScalabilityChanges:1]]
[2024.01.11-14.19.51:375][ 0][GameThread]LogConfig: Setting CVar
[[EnableNavPartition:1]]
[2024.01.11-14.19.51:375][ 0][GameThread]LogConfig: Setting CVar
[[r.setres:1280x720]]
[2024.01.11-14.19.51:375][ 0][GameThread]LogConfig: Setting CVar
[[fx.NiagaraAllowRuntimeScalabilityChanges:1]]
[2024.01.11-14.19.51:375][ 0][GameThread]LogConfig: Applying CVar settings from
Section [/Script/Engine.RendererSettings] File
[../../../Client/Saved/Config/WindowsNoEditor/Engine.ini]
[2024.01.11-14.19.51:375][ 0][GameThread]LogConfig: Setting CVar
[[r.GPUCrashDebugging:0]]
[2024.01.11-14.19.51:375][ 0][GameThread]LogConfig: Setting CVar
[[r.MeshDrawCommands.DynamicInstancing:0]]
[2024.01.11-14.19.51:375][ 0][GameThread]LogConfig: Setting CVar
[[r.AllowHardwareOcclusion:1]]
[2024.01.11-14.19.51:375][ 0][GameThread]LogConfig: Setting CVar
[[r.AllowSoftwareOcclusion:0]]
[2024.01.11-14.19.51:375][ 0][GameThread]LogConfig: Setting CVar
[[FX.AllowGPUParticles:0]]
[2024.01.11-14.19.51:375][ 0][GameThread]LogConfig: Setting CVar
[[r.Mobile.EnableKuroSpotlightsShadow:0]]
[2024.01.11-14.19.51:375][ 0][GameThread]LogConfig: Setting CVar
[[r.Mobile.DisableVertexFog:0]]
[2024.01.11-14.19.51:375][ 0][GameThread]LogConfig: Setting CVar
[[r.Shadow.CSM.MaxMobileCascades:4]]
[2024.01.11-14.19.51:375][ 0][GameThread]LogConfig: Setting CVar
[[r.imp.SSPcScaleLod0:0.35]]
[2024.01.11-14.19.51:375][ 0][GameThread]LogConfig: Setting CVar
[[r.imp.SSPcScaleLod1:0.3]]
[2024.01.11-14.19.51:375][ 0][GameThread]LogConfig: Setting CVar
[[r.imp.singlemesh:0]]
[2024.01.11-14.19.51:375][ 0][GameThread]LogConfig: Setting CVar
[[r.MobileMSAA:1]]
[2024.01.11-14.19.51:375][ 0][GameThread]LogConfig: Setting CVar
[[r.imp.enable:1]]
[2024.01.11-14.19.51:375][ 0][GameThread]LogConfig: Setting CVar [[r.imp.wd:0]]
[2024.01.11-14.19.51:375][ 0][GameThread]LogConfig: Setting CVar
[[r.Mobile.WaterQuality:1]]
[2024.01.11-14.19.51:375][ 0][GameThread]LogConfig: Setting CVar
[[r.Mobile.AllowDitheredLODTransition:0]]
[2024.01.11-14.19.51:375][ 0][GameThread]LogConfig: Setting CVar
[[r.Mobile.VirtualTextures:0]]
[2024.01.11-14.19.51:375][ 0][GameThread]LogConfig: Setting CVar
[[r.DiscardUnusedQuality:0]]
[2024.01.11-14.19.51:375][ 0][GameThread]LogConfig: Setting CVar
[[r.AllowOcclusionQueries:1]]
[2024.01.11-14.19.51:375][ 0][GameThread]LogConfig: Setting CVar
[[fx.Niagara.ComponentWarnAsleepCullReaction:0]]
[2024.01.11-14.19.51:375][ 0][GameThread]LogConfig: Setting CVar
[[r.Kuro.MobileISMDecideDistance:10000.00000]]
[2024.01.11-14.19.51:375][ 0][GameThread]LogConfig: Setting CVar
[[r.Kuro.MobileISMMeshRadius:400.00000]]
[2024.01.11-14.19.51:375][ 0][GameThread]LogConfig: Setting CVar
[[r.Kuro.MobileISMMeshRadiusMax:12000.00000]]
[2024.01.11-14.19.51:375][ 0][GameThread]LogConfig: Setting CVar
[[r.NGX.DLSS.Quality:1]]
[2024.01.11-14.19.51:375][ 0][GameThread]LogConfig: Setting CVar
[[r.MeshDrawCommands.DesktopBasePassDrawcallLimit:4000]]
[2024.01.11-14.19.51:375][ 0][GameThread]LogConfig: Setting CVar
[[r.ScreenSizeCullRatioFactor:3]]
[2024.01.11-14.19.51:376][ 0][GameThread]LogConfig: Setting CVar
[[r.vrs.enable:0]]
[2024.01.11-14.19.51:376][ 0][GameThread]LogConfig: Setting CVar
[[r.TemporalAA.AfterTonemapper:0]]
[2024.01.11-14.19.51:376][ 0][GameThread]LogConfig: Setting CVar
[[r.ShadowProjectionScale:0]]
[2024.01.11-14.19.51:376][ 0][GameThread]LogConfig: Setting CVar
[[r.TonemapperGamma:2.2]]
[2024.01.11-14.19.51:376][ 0][GameThread]LogConfig: Setting CVar
[[r.Mobile.CustomDepthForToonRimDrawDistance:3000]]
[2024.01.11-14.19.51:376][ 0][GameThread]LogConfig: Setting CVar
[[r.Kuro.AutoExposure:1]]
[2024.01.11-14.19.51:376][ 0][GameThread]LogConfig: Setting CVar
[[r.mobile.deferredrefactoring:0]]
[2024.01.11-14.19.51:376][ 0][GameThread]LogConfig: Setting CVar
[[r.Kuro.LightFunction:1]]
[2024.01.11-14.19.51:376][ 0][GameThread]LogConfig: Setting CVar
[[r.MinScreenRadiusForLights:0.030000]]
[2024.01.11-14.19.51:376][ 0][GameThread]LogConfig: Setting CVar
[[r.MinScreenRadiusForDepthPrepass:0.030000]]
[2024.01.11-14.19.51:376][ 0][GameThread]LogConfig: Setting CVar
[[r.MinScreenRadiusForCSMDepth:0.010000]]
[2024.01.11-14.19.51:376][ 0][GameThread]LogConfig: Setting CVar
[[r.PrecomputedVisibilityWarning:0]]
[2024.01.11-14.19.51:376][ 0][GameThread]LogConfig: Setting CVar
[[r.TextureStreaming:1]]
[2024.01.11-14.19.51:376][ 0][GameThread]LogConfig: Setting CVar
[[Compat.UseDXT5NormalMaps:0]]
[2024.01.11-14.19.51:376][ 0][GameThread]LogConfig: Setting CVar
[[r.VirtualTextures:0]]
[2024.01.11-14.19.51:376][ 0][GameThread]LogConfig: Setting CVar
[[r.VirtualTexturedLightmaps:0]]
[2024.01.11-14.19.51:376][ 0][GameThread]LogConfig: Setting CVar
[[r.VT.TileSize:128]]
[2024.01.11-14.19.51:376][ 0][GameThread]LogConfig: Setting CVar
[[r.VT.TileBorderSize:4]]
[2024.01.11-14.19.51:376][ 0][GameThread]LogConfig: Setting CVar
[[r.vt.FeedbackFactor:16]]
[2024.01.11-14.19.51:376][ 0][GameThread]LogConfig: Setting CVar
[[r.VT.EnableCompressZlib:1]]
[2024.01.11-14.19.51:376][ 0][GameThread]LogConfig: Setting CVar
[[r.VT.EnableCompressCrunch:0]]
[2024.01.11-14.19.51:376][ 0][GameThread]LogConfig: Setting CVar
[[r.ClearCoatNormal:0]]
[2024.01.11-14.19.51:376][ 0][GameThread]LogConfig: Setting CVar
[[r.ReflectionCaptureResolution:64]]
[2024.01.11-14.19.51:376][ 0][GameThread]LogConfig: Setting CVar
[[r.ReflectionEnvironmentLightmapMixBasedOnRoughness:1]]
[2024.01.11-14.19.51:376][ 0][GameThread]LogConfig: Setting CVar
[[r.ForwardShading:0]]
[2024.01.11-14.19.51:376][ 0][GameThread]LogConfig: Setting CVar
[[r.VertexFoggingForOpaque:1]]
[2024.01.11-14.19.51:376][ 0][GameThread]LogConfig: Setting CVar
[[r.AllowStaticLighting:0]]
[2024.01.11-14.19.51:376][ 0][GameThread]LogConfig: Setting CVar
[[r.NormalMapsForStaticLighting:0]]
[2024.01.11-14.19.51:376][ 0][GameThread]LogConfig: Setting CVar
[[r.GenerateMeshDistanceFields:0]]
[2024.01.11-14.19.51:376][ 0][GameThread]LogConfig: Setting CVar
[[r.DistanceFieldBuild.EightBit:0]]
[2024.01.11-14.19.51:376][ 0][GameThread]LogConfig: Setting CVar
[[r.GenerateLandscapeGIData:0]]
[2024.01.11-14.19.51:376][ 0][GameThread]LogConfig: Setting CVar
[[r.DistanceFieldBuild.Compress:0]]
[2024.01.11-14.19.51:376][ 0][GameThread]LogConfig: Setting CVar
[[r.TessellationAdaptivePixelsPerTriangle:48.000000]]
[2024.01.11-14.19.51:376][ 0][GameThread]LogConfig: Setting CVar
[[r.SeparateTranslucency:1]]
[2024.01.11-14.19.51:376][ 0][GameThread]LogConfig: Setting CVar
[[r.TranslucentSortPolicy:0]]
[2024.01.11-14.19.51:376][ 0][GameThread]LogConfig: Setting CVar
[[r.CustomDepth:1]]
[2024.01.11-14.19.51:376][ 0][GameThread]LogConfig: Setting CVar
[[r.PostProcessing.PropagateAlpha:0]]
[2024.01.11-14.19.51:376][ 0][GameThread]LogConfig: Setting CVar
[[r.DefaultFeature.Bloom:1]]
[2024.01.11-14.19.51:376][ 0][GameThread]LogConfig: Setting CVar
[[r.DefaultFeature.AmbientOcclusion:1]]
[2024.01.11-14.19.51:376][ 0][GameThread]LogConfig: Setting CVar
[[r.DefaultFeature.AmbientOcclusionStaticFraction:0]]
[2024.01.11-14.19.51:376][ 0][GameThread]LogConfig: Setting CVar
[[r.DefaultFeature.AutoExposure:0]]
[2024.01.11-14.19.51:376][ 0][GameThread]LogConfig: Setting CVar
[[r.DefaultFeature.AutoExposure.Method:0]]
[2024.01.11-14.19.51:376][ 0][GameThread]LogConfig: Setting CVar
[[r.DefaultFeature.AutoExposure.Bias:0.000000]]
[2024.01.11-14.19.51:376][ 0][GameThread]LogConfig: Setting CVar
[[r.DefaultFeature.AutoExposure.ExtendDefaultLuminanceRange:0]]
[2024.01.11-14.19.51:376][ 0][GameThread]LogConfig: Setting CVar
[[r.UsePreExposure:1]]
[2024.01.11-14.19.51:376][ 0][GameThread]LogConfig: Setting CVar
[[r.EyeAdaptation.EditorOnly:0]]
[2024.01.11-14.19.51:376][ 0][GameThread]LogConfig: Setting CVar
[[r.DefaultFeature.MotionBlur:1]]
[2024.01.11-14.19.51:376][ 0][GameThread]LogConfig: Setting CVar
[[r.DefaultFeature.LensFlare:0]]
[2024.01.11-14.19.51:376][ 0][GameThread]LogConfig: Setting CVar
[[r.SSGI.Enable:0]]
[2024.01.11-14.19.51:376][ 0][GameThread]LogConfig: Setting CVar
[[r.DefaultFeature.AntiAliasing:2]]
[2024.01.11-14.19.51:376][ 0][GameThread]LogConfig: Setting CVar
[[r.DefaultFeature.LightUnits:1]]
[2024.01.11-14.19.51:376][ 0][GameThread]LogConfig: Setting CVar
[[r.DefaultBackBufferPixelFormat:4]]
[2024.01.11-14.19.51:376][ 0][GameThread]LogConfig: Setting CVar
[[r.Shadow.UnbuiltPreviewInGame:1]]
[2024.01.11-14.19.51:376][ 0][GameThread]LogConfig: Setting CVar
[[r.StencilForLODDither:0]]
[2024.01.11-14.19.51:376][ 0][GameThread]LogConfig: Setting CVar
[[r.EarlyZPass:0]]
[2024.01.11-14.19.51:376][ 0][GameThread]LogConfig: Setting CVar
[[r.EarlyZPassOnlyMaterialMasking:0]]
[2024.01.11-14.19.51:376][ 0][GameThread]LogConfig: Setting CVar [[r.DBuffer:0]]
[2024.01.11-14.19.51:376][ 0][GameThread]LogConfig: Setting CVar
[[r.ClearSceneMethod:1]]
[2024.01.11-14.19.51:376][ 0][GameThread]LogConfig: Setting CVar
[[r.BasePassOutputsVelocity:0]]
[2024.01.11-14.19.51:376][ 0][GameThread]LogConfig: Setting CVar
[[r.VertexDeformationOutputsVelocity:0]]
[2024.01.11-14.19.51:376][ 0][GameThread]LogConfig: Setting CVar
[[r.SelectiveBasePassOutputs:0]]
[2024.01.11-14.19.51:376][ 0][GameThread]LogConfig: Setting CVar
[[r.AllowGlobalClipPlane:0]]
[2024.01.11-14.19.51:376][ 0][GameThread]LogConfig: Setting CVar
[[r.GBufferFormat:1]]
[2024.01.11-14.19.51:376][ 0][GameThread]LogConfig: Setting CVar
[[r.MorphTarget.Mode:1]]
[2024.01.11-14.19.51:376][ 0][GameThread]LogConfig: Setting CVar
[[vr.InstancedStereo:0]]
[2024.01.11-14.19.51:376][ 0][GameThread]LogConfig: Setting CVar [[r.MobileHDR:1]]
[2024.01.11-14.19.51:376][ 0][GameThread]LogConfig: Setting CVar [[r.AllowHDR:1]]
[2024.01.11-14.19.51:376][ 0][GameThread]LogConfig: Setting CVar
[[vr.MobileMultiView:0]]
[2024.01.11-14.19.51:376][ 0][GameThread]LogConfig: Setting CVar
[[r.Mobile.UseHWsRGBEncoding:0]]
[2024.01.11-14.19.51:376][ 0][GameThread]LogConfig: Setting CVar
[[vr.RoundRobinOcclusion:0]]
[2024.01.11-14.19.51:376][ 0][GameThread]LogConfig: Setting CVar
[[vr.ODSCapture:0]]
[2024.01.11-14.19.51:376][ 0][GameThread]LogConfig: Setting CVar
[[r.MeshStreaming:1]]
[2024.01.11-14.19.51:376][ 0][GameThread]LogConfig: Setting CVar
[[r.WireframeCullThreshold:5.000000]]
[2024.01.11-14.19.51:376][ 0][GameThread]LogConfig: Setting CVar
[[r.RayTracing:0]]
[2024.01.11-14.19.51:376][ 0][GameThread]LogConfig: Setting CVar
[[r.RayTracing.UseTextureLod:0]]
[2024.01.11-14.19.51:376][ 0][GameThread]LogConfig: Setting CVar
[[r.SupportStationarySkylight:0]]
[2024.01.11-14.19.51:376][ 0][GameThread]LogConfig: Setting CVar
[[r.SupportLowQualityLightmaps:0]]
[2024.01.11-14.19.51:376][ 0][GameThread]LogConfig: Setting CVar
[[r.SupportPointLightWholeSceneShadows:0]]
[2024.01.11-14.19.51:376][ 0][GameThread]LogConfig: Setting CVar
[[r.SkinCache.CompileShaders:1]]
[2024.01.11-14.19.51:376][ 0][GameThread]LogConfig: Setting CVar
[[r.SkinCache.Mode:1]]
[2024.01.11-14.19.51:376][ 0][GameThread]LogConfig: Setting CVar
[[r.SkinCache.DefaultBehavior:1]]
[2024.01.11-14.19.51:376][ 0][GameThread]LogConfig: Setting CVar
[[r.SkinCache.SceneMemoryLimitInMB:128.000000]]
[2024.01.11-14.19.51:376][ 0][GameThread]LogConfig: Setting CVar
[[r.Mobile.EnableStaticAndCSMShadowReceivers:0]]
[2024.01.11-14.19.51:376][ 0][GameThread]LogConfig: Setting CVar
[[r.Mobile.EnableMovableLightCSMShaderCulling:1]]
[2024.01.11-14.19.51:376][ 0][GameThread]LogConfig: Setting CVar
[[r.Mobile.AllowDistanceFieldShadows:0]]
[2024.01.11-14.19.51:376][ 0][GameThread]LogConfig: Setting CVar
[[r.Mobile.AllowMovableDirectionalLights:1]]
[2024.01.11-14.19.51:376][ 0][GameThread]LogConfig: Setting CVar
[[r.MobileNumDynamicPointLights:1]]
[2024.01.11-14.19.51:376][ 0][GameThread]LogConfig: Setting CVar
[[r.MobileDynamicPointLightsUseStaticBranch:0]]
[2024.01.11-14.19.51:376][ 0][GameThread]LogConfig: Setting CVar
[[r.Mobile.EnableMovableSpotlights:1]]
[2024.01.11-14.19.51:376][ 0][GameThread]LogConfig: Setting CVar
[[r.GPUSkin.Support16BitBoneIndex:0]]
[2024.01.11-14.19.51:376][ 0][GameThread]LogConfig: Setting CVar
[[r.GPUSkin.Limit2BoneInfluences:0]]
[2024.01.11-14.19.51:376][ 0][GameThread]LogConfig: Setting CVar
[[r.SupportDepthOnlyIndexBuffers:1]]
[2024.01.11-14.19.51:377][ 0][GameThread]LogConfig: Setting CVar
[[r.SupportReversedIndexBuffers:1]]
[2024.01.11-14.19.51:377][ 0][GameThread]LogConfig: Setting CVar
[[r.LightPropagationVolume:0]]
[2024.01.11-14.19.51:377][ 0][GameThread]LogConfig: Setting CVar
[[r.UseClusteredDeferredShading:1]]
[2024.01.11-14.19.51:377][ 0][GameThread]LogConfig: Setting CVar
[[r.Mobile.ShadingPath:1]]
[2024.01.11-14.19.51:377][ 0][GameThread]LogConfig: Setting CVar
[[r.Mobile.UseClusteredDeferredShading:2]]
[2024.01.11-14.19.51:377][ 0][GameThread]LogConfig: Setting CVar
[[r.Mobile.KuroPostprocess:0]]
[2024.01.11-14.19.51:377][ 0][GameThread]LogConfig: Setting CVar
[[r.Android.DisableVulkanSupport:0]]
[2024.01.11-14.19.51:377][ 0][GameThread]LogConfig: Setting CVar
[[r.KuroTonemapping:3]]
[2024.01.11-14.19.51:377][ 0][GameThread]LogConfig: Setting CVar
[[r.VolumetricCloud.SkyAO:0]]
[2024.01.11-14.19.51:377][ 0][GameThread]LogConfig: Setting CVar
[[r.VolumetricCloud.ShadowMap:0]]
[2024.01.11-14.19.51:377][ 0][GameThread]LogConfig: Setting CVar
[[r.VolumetricCloud.EnableAerialPerspectiveSampling:1]]
[2024.01.11-14.19.51:377][ 0][GameThread]LogConfig: Setting CVar
[[r.Kuro.PrefabVersion:3]]
[2024.01.11-14.19.51:377][ 0][GameThread]LogConfig: Setting CVar
[[r.Kuro.LandscapeCaptureSize:0]]
[2024.01.11-14.19.51:377][ 0][GameThread]LogConfig: Setting CVar
[[Niagara.GPUCulling:0]]
[2024.01.11-14.19.51:377][ 0][GameThread]LogConfig: Setting CVar
[[fx.NiagaraAllowGPUParticles:1]]
[2024.01.11-14.19.51:377][ 0][GameThread]LogConfig: Setting CVar
[[fx.NiagaraAllowComputeShaders:1]]
[2024.01.11-14.19.51:377][ 0][GameThread]LogConfig: Setting CVar
[[fx.KuroUseGPUParticles:0]]
[2024.01.11-14.19.51:377][ 0][GameThread]LogConfig: Setting CVar
[[r.PostProcessAAQuality:6]]
[2024.01.11-14.19.51:377][ 0][GameThread]LogConfig: Setting CVar
[[r.TemporalAASamples:4]]
[2024.01.11-14.19.51:377][ 0][GameThread]LogConfig: Setting CVar
[[r.TemporalAACurrentFrameWeight:0.25]]
[2024.01.11-14.19.51:377][ 0][GameThread]LogConfig: Setting CVar
[[r.TemporalAAFilterSize:0.1]]
[2024.01.11-14.19.51:377][ 0][GameThread]LogConfig: Setting CVar
[[r.Tonemapper.Sharpen:0.5]]
[2024.01.11-14.19.51:377][ 0][GameThread]LogConfig: Setting CVar
[[r.Kuro.Foliage.EnableFoliageCulling:1]]
[2024.01.11-14.19.51:377][ 0][GameThread]LogConfig: Setting CVar
[[wp.Runtime.KuroRuntimeStreamingRangeOverallScale:1.0]]
[2024.01.11-14.19.51:377][ 0][GameThread]LogConfig: Setting CVar
[[r.Kuro.Movie.EnableCGMovieRendering:0.0]]
[2024.01.11-14.19.51:377][ 0][GameThread]LogConfig: Setting CVar
[[wp.Runtime.KuroPcRangeOverallScale:1.0]]
[2024.01.11-14.19.51:377][ 0][GameThread]LogConfig: Setting CVar
[[wp.Runtime.KuroRuntimeUseCustomLoadingRangeSetting:0]]
[2024.01.11-14.19.51:377][ 0][GameThread]LogConfig: Setting CVar
[[r.Kuro.Foliage.FarCullDistanceMin:20001.000000]]
[2024.01.11-14.19.51:377][ 0][GameThread]LogConfig: Setting CVar
[[r.Kuro.Foliage.FarCullDistanceMax:20500.000000]]
[2024.01.11-14.19.51:377][ 0][GameThread]LogConfig: Setting CVar
[[r.Mobile.HBAO.SmallAOFactor:2]]
[2024.01.11-14.19.51:377][ 0][GameThread]LogConfig: Setting CVar
[[r.Mobile.HBAO.LargeAOFactor:2]]
[2024.01.11-14.19.51:377][ 0][GameThread]LogConfig: Setting CVar
[[r.Mobile.HBAO.BlurType:2]]
[2024.01.11-14.19.51:377][ 0][GameThread]LogConfig: Setting CVar
[[r.Shadow.RadiusThreshold:0.02]]
[2024.01.11-14.19.51:377][ 0][GameThread]LogConfig: Setting CVar
[[r.Shadow.RadiusThresholdFar:0.15]]
[2024.01.11-14.19.51:377][ 0][GameThread]LogConfig: Setting CVar
[[r.Shadow.RadiusThresholdScale:1.5]]
[2024.01.11-14.19.51:377][ 0][GameThread]LogConfig: Setting CVar
[[r.Shadow.RadiusThresholdScaleEnable:0]]
[2024.01.11-14.19.51:377][ 0][GameThread]LogConfig: Setting CVar
[[r.Shadow.CSMSlopeScaleDepthBias:10.0]]
[2024.01.11-14.19.51:377][ 0][GameThread]LogConfig: Setting CVar
[[r.Kuro.Foliage.NearCullDistanceMin:6000.000000]]
[2024.01.11-14.19.51:377][ 0][GameThread]LogConfig: Setting CVar
[[r.Kuro.Foliage.NearCullDistanceMax:6500.000000]]
[2024.01.11-14.19.51:377][ 0][GameThread]LogConfig: Setting CVar
[[r.Kuro.Foliage.MiddleCullDistanceMin:10000.000000]]
[2024.01.11-14.19.51:377][ 0][GameThread]LogConfig: Setting CVar
[[r.Kuro.Foliage.MiddleCullDistanceMax:10500.000000]]
[2024.01.11-14.19.51:377][ 0][GameThread]LogConfig: Setting CVar
[[r.Kuro.Foliage.SuperFarCullDistanceMin:84000.000000]]
[2024.01.11-14.19.51:377][ 0][GameThread]LogConfig: Setting CVar
[[r.Kuro.Foliage.SuperFarCullDistanceMax:85000.000000]]
[2024.01.11-14.19.51:377][ 0][GameThread]LogConfig: Setting CVar
[[r.Kuro.Foliage.ImpostorFarCullDistanceMin:200000.000000]]
[2024.01.11-14.19.51:377][ 0][GameThread]LogConfig: Setting CVar
[[r.Kuro.Foliage.ImpostorFarCullDistanceMax:205000.000000]]
[2024.01.11-14.19.51:377][ 0][GameThread]LogConfig: Setting CVar
[[r.ShaderPipelineCache.Enabled:1]]
[2024.01.11-14.19.51:378][ 0][GameThread]LogConfig: Setting CVar
[[r.Mobile.AllowFrameBufferFetch:1]]
[2024.01.11-14.19.51:378][ 0][GameThread]LogConfig: Setting CVar
[[r.Kuro.LandscapeCaptureMoveRender:0]]
[2024.01.11-14.19.51:378][ 0][GameThread]LogConfig: Setting CVar
[[r.Kuro.ToonOutlineDrawDistancePc:2000]]
[2024.01.11-14.19.51:378][ 0][GameThread]LogConfig: Setting CVar
[[r.Kuro.ToonOutlineDrawDistanceMobile:500]]
[2024.01.11-14.19.51:378][ 0][GameThread]LogConfig: Setting CVar
[[r.Kuro.ToonEyeTransparentDrawDistancePc:800]]
[2024.01.11-14.19.51:378][ 0][GameThread]LogConfig: Setting CVar
[[r.Kuro.ToonEyeTransparentDrawDistanceMobile:200]]
[2024.01.11-14.19.51:378][ 0][GameThread]LogConfig: Setting CVar
[[r.Kuro.ToonFaceShadowMeshDrawDistancePc:800]]
[2024.01.11-14.19.51:378][ 0][GameThread]LogConfig: Setting CVar
[[r.Kuro.ToonFaceShadowMeshDrawDistanceMobile:200]]
[2024.01.11-14.19.51:378][ 0][GameThread]LogConfig: Setting CVar
[[r.Kuro.Foliage.PcgCullDistanceMin:500000.000000]]
[2024.01.11-14.19.51:378][ 0][GameThread]LogConfig: Setting CVar
[[r.Kuro.Foliage.PcgCullDistanceMax:520000.000000]]
[2024.01.11-14.19.51:378][ 0][GameThread]LogConfig: Setting CVar
[[r.Kuro.Foliage.MobilePcgCullDistanceMin:500000.000000]]
[2024.01.11-14.19.51:378][ 0][GameThread]LogConfig: Setting CVar
[[r.Kuro.Foliage.MobilePcgCullDistanceMax:520000.000000]]
[2024.01.11-14.19.51:378][ 0][GameThread]LogConfig: Setting CVar
[[r.Kuro.RadialBlur.MobileIntensityScalar:0.6]]
[2024.01.11-14.19.51:378][ 0][GameThread]LogConfig: Setting CVar
[[r.imp.ImpBelowHorizonZ:-0.5]]
[2024.01.11-14.19.51:378][ 0][GameThread]LogConfig: Setting CVar
[[r.DebugDisableUiSceneRendering:1]]
[2024.01.11-14.19.51:378][ 0][GameThread]LogConfig: Setting CVar
[[r.Kuro.LightFadeTime:2.0]]
[2024.01.11-14.19.51:378][ 0][GameThread]LogConfig: Setting CVar
[[r.TemporalAA.MobileStaticFrameWeight:0.05]]
[2024.01.11-14.19.51:378][ 0][GameThread]LogConfig: Setting CVar
[[r.TemporalAA.MobileFrameWeight:0.13]]
[2024.01.11-14.19.51:378][ 0][GameThread]LogConfig: Setting CVar
[[r.TemporalAA.Sharpness:1.0]]
[2024.01.11-14.19.51:378][ 0][GameThread]LogConfig: Setting CVar
[[r.Metal.IOSUseUB16bitStorage:1]]
[2024.01.11-14.19.51:378][ 0][GameThread]LogConfig: Setting CVar
[[r.Desktop.SupportGPUScene:0]]
[2024.01.11-14.19.51:378][ 0][GameThread]LogConfig: Setting CVar
[[r.Mobile.SupportGPUScene:0]]
[2024.01.11-14.19.51:378][ 0][GameThread]LogConfig: Setting CVar
[[r.GPUScene2.SupportShaders:0]]
[2024.01.11-14.19.51:378][ 0][GameThread]LogConfig: Setting CVar
[[r.kuro.LGUIBlurTextureSizeScale:4]]
[2024.01.11-14.19.51:378][ 0][GameThread]LogConfig: Setting CVar
[[r.SupportSkyAtmosphere:0]]
[2024.01.11-14.19.51:378][ 0][GameThread]LogConfig: Setting CVar
[[r.SupportAtmosphericFog:0]]
[2024.01.11-14.19.51:378][ 0][GameThread]LogConfig: Setting CVar
[[fx.ForceExecVMPath:1]]
[2024.01.11-14.19.51:378][ 0][GameThread]LogConfig: Setting CVar
[[fx.NiagaraScript.StripByteCodeOnLoad:1]]
[2024.01.11-14.19.51:378][ 0][GameThread]LogConfig: Setting CVar
[[fx.Niagara.PerEmitterCull:0]]
[2024.01.11-14.19.51:378][ 0][GameThread]LogConfig: Setting CVar
[[r.StaticMeshLODDistanceScale:0.7]]
[2024.01.11-14.19.51:378][ 0][GameThread]LogConfig: Setting CVar
[[UBInstancing.EnabledShaders:1]]
[2024.01.11-14.19.51:378][ 0][GameThread]LogConfig: Setting CVar
[[lod.TemporalLag:1]]
[2024.01.11-14.19.51:378][ 0][GameThread]LogConfig: Setting CVar
[[r.Mobile.SkyLightPermutation:1]]
[2024.01.11-14.19.51:378][ 0][GameThread]LogConfig: Setting CVar
[[r.Mobile.StripTranslucentVelocityShaders:1]]
[2024.01.11-14.19.51:378][ 0][GameThread]LogConfig: Setting CVar
[[r.Mobile.StripDepthOnlyShaders:1]]
[2024.01.11-14.19.51:378][ 0][GameThread]LogConfig: Setting CVar
[[r.Mobile.StripUBInstancingShadowShaders:1]]
[2024.01.11-14.19.51:378][ 0][GameThread]LogConfig: Setting CVar
[[r.OpenGL.NumToUpdateProgramCache:50]]
[2024.01.11-14.19.51:378][ 0][GameThread]LogConfig: Setting CVar
[[r.OpenGL.FramesToUpdateProgramCache:600]]
[2024.01.11-14.19.51:378][ 0][GameThread]LogConfig: Setting CVar
[[r.Mobile.DoFPreDownsamplerFactor:2]]
[2024.01.11-14.19.51:378][ 0][GameThread]LogConfig: Setting CVar
[[r.FidelityFX.FSR.Debug.ForcePS:1]]
[2024.01.11-14.19.51:378][ 0][GameThread]LogConfig: Setting CVar
[[r.CSMUpdatePreTranslationScale:0.35]]
[2024.01.11-14.19.51:378][ 0][GameThread]LogConfig: Setting CVar
[[r.Mobile.SSAO:1]]
[2024.01.11-14.19.51:378][ 0][GameThread]LogConfig: Setting CVar
[[UBInstancing.Enabled:1]]
[2024.01.11-14.19.51:378][ 0][GameThread]LogConfig: Setting CVar
[[UBInstancing.EnabledShadow:1]]
[2024.01.11-14.19.51:378][ 0][GameThread]LogConfig: Setting CVar
[[UBInstancing.MaxPoolSize:4096]]
[2024.01.11-14.19.51:378][ 0][GameThread]LogConfig: Setting CVar
[[UBInstancing.LRUCleanupMinSize:4096]]
[2024.01.11-14.19.51:378][ 0][GameThread]LogConfig: Applying CVar settings from
Section [/Script/Engine.RendererOverrideSettings] File
[../../../Client/Saved/Config/WindowsNoEditor/Engine.ini]
[2024.01.11-14.19.51:378][ 0][GameThread]LogConfig: Applying CVar settings from
Section [/Script/Engine.StreamingSettings] File
[../../../Client/Saved/Config/WindowsNoEditor/Engine.ini]
[2024.01.11-14.19.51:378][ 0][GameThread]LogConfig: Setting CVar
[[s.MinBulkDataSizeForAsyncLoading:131072]]
[2024.01.11-14.19.51:378][ 0][GameThread]LogConfig: Setting CVar
[[s.AsyncLoadingThreadEnabled:1]]
[2024.01.11-14.19.51:378][ 0][GameThread]LogConfig: Setting CVar
[[s.EventDrivenLoaderEnabled:1]]
[2024.01.11-14.19.51:378][ 0][GameThread]LogConfig: Setting CVar
[[s.WarnIfTimeLimitExceeded:0]]
[2024.01.11-14.19.51:378][ 0][GameThread]LogConfig: Setting CVar
[[s.TimeLimitExceededMultiplier:1.5]]
[2024.01.11-14.19.51:378][ 0][GameThread]LogConfig: Setting CVar
[[s.TimeLimitExceededMinTime:0.005]]
[2024.01.11-14.19.51:378][ 0][GameThread]LogConfig: Setting CVar
[[s.UseBackgroundLevelStreaming:1]]
[2024.01.11-14.19.51:378][ 0][GameThread]LogConfig: Setting CVar
[[s.PriorityAsyncLoadingExtraTime:15.0]]
[2024.01.11-14.19.51:378][ 0][GameThread]LogConfig: Setting CVar
[[s.LevelStreamingActorsUpdateTimeLimit:5.0]]
[2024.01.11-14.19.51:378][ 0][GameThread]LogConfig: Setting CVar
[[s.PriorityLevelStreamingActorsUpdateExtraTime:5.0]]
[2024.01.11-14.19.51:378][ 0][GameThread]LogConfig: Setting CVar
[[s.LevelStreamingComponentsRegistrationGranularity:10]]
[2024.01.11-14.19.51:378][ 0][GameThread]LogConfig: Setting CVar
[[s.UnregisterComponentsTimeLimit:1.0]]
[2024.01.11-14.19.51:378][ 0][GameThread]LogConfig: Setting CVar
[[s.LevelStreamingComponentsUnregistrationGranularity:5]]
[2024.01.11-14.19.51:378][ 0][GameThread]LogConfig: Setting CVar
[[s.FlushStreamingOnExit:1]]
[2024.01.11-14.19.51:378][ 0][GameThread]LogConfig: Setting CVar
[[s.KuroLoadPackageKeepOrder:0]]
[2024.01.11-14.19.51:378][ 0][GameThread]LogConfig: Applying CVar settings from
Section [/Script/Engine.GarbageCollectionSettings] File
[../../../Client/Saved/Config/WindowsNoEditor/Engine.ini]
[2024.01.11-14.19.51:378][ 0][GameThread]LogConfig: Setting CVar
[[gc.MaxObjectsNotConsideredByGC:1]]
[2024.01.11-14.19.51:378][ 0][GameThread]LogConfig: Setting CVar
[[gc.SizeOfPermanentObjectPool:0]]
[2024.01.11-14.19.51:378][ 0][GameThread]LogConfig: Setting CVar
[[gc.FlushStreamingOnGC:0]]
[2024.01.11-14.19.51:378][ 0][GameThread]LogConfig: Setting CVar
[[gc.NumRetriesBeforeForcingGC:10]]
[2024.01.11-14.19.51:378][ 0][GameThread]LogConfig: Setting CVar
[[gc.AllowParallelGC:1]]
[2024.01.11-14.19.51:378][ 0][GameThread]LogConfig: Setting CVar
[[gc.TimeBetweenPurgingPendingKillObjects:61.1]]
[2024.01.11-14.19.51:378][ 0][GameThread]LogConfig: Setting CVar
[[gc.MaxObjectsInEditor:2047483647]]
[2024.01.11-14.19.51:378][ 0][GameThread]LogConfig: Setting CVar
[[gc.IncrementalBeginDestroyEnabled:1]]
[2024.01.11-14.19.51:378][ 0][GameThread]LogConfig: Setting CVar
[[gc.CreateGCClusters:1]]
[2024.01.11-14.19.51:378][ 0][GameThread]LogConfig: Setting CVar
[[gc.MinGCClusterSize:5]]
[2024.01.11-14.19.51:378][ 0][GameThread]LogConfig: Setting CVar
[[gc.ActorClusteringEnabled:1]]
[2024.01.11-14.19.51:378][ 0][GameThread]LogConfig: Setting CVar
[[gc.BlueprintClusteringEnabled:0]]
[2024.01.11-14.19.51:378][ 0][GameThread]LogConfig: Setting CVar
[[gc.UseDisregardForGCOnDedicatedServers:0]]
[2024.01.11-14.19.51:378][ 0][GameThread]LogConfig: Setting CVar
[[gc.MultithreadedDestructionEnabled:1]]
[2024.01.11-14.19.51:378][ 0][GameThread]LogConfig: Setting CVar
[[gc.LowObjects.NumThreshold:180000]]
[2024.01.11-14.19.51:378][ 0][GameThread]LogConfig: Setting CVar
[[gc.LowObjects.EnableByTime:1]]
[2024.01.11-14.19.51:378][ 0][GameThread]LogConfig: Applying CVar settings from
Section [/Script/Engine.NetworkSettings] File
[../../../Client/Saved/Config/WindowsNoEditor/Engine.ini]
[2024.01.11-14.19.51:386][ 0][GameThread]LogConfig: Applying CVar settings from
Section [ViewDistanceQuality@3] File
[../../../Client/Saved/Config/WindowsNoEditor/Scalability.ini]
[2024.01.11-14.19.51:387][ 0][GameThread]LogConfig: Setting CVar
[[r.SkeletalMeshLODBias:0]]
[2024.01.11-14.19.51:387][ 0][GameThread]LogConfig: Setting CVar
[[r.ViewDistanceScale:1.0]]
[2024.01.11-14.19.51:387][ 0][GameThread]LogConfig: Applying CVar settings from
Section [AntiAliasingQuality@3] File
[../../../Client/Saved/Config/WindowsNoEditor/Scalability.ini]
[2024.01.11-14.19.51:387][ 0][GameThread]LogConfig: Setting CVar
[[r.PostProcessAAQuality:4]]
[2024.01.11-14.19.51:387][ 0][GameThread]LogConsoleManager: Warning: Setting the
console variable 'r.PostProcessAAQuality' with 'SetByScalability' was ignored as it
is lower priority than the previous 'SetByProjectSetting'. Value remains '6'
[2024.01.11-14.19.51:387][ 0][GameThread]LogConfig: Applying CVar settings from
Section [ShadowQuality@3] File
[../../../Client/Saved/Config/WindowsNoEditor/Scalability.ini]
[2024.01.11-14.19.51:387][ 0][GameThread]LogConfig: Setting CVar
[[r.LightFunctionQuality:1]]
[2024.01.11-14.19.51:387][ 0][GameThread]LogConfig: Setting CVar
[[r.ShadowQuality:5]]
[2024.01.11-14.19.51:387][ 0][GameThread]LogConfig: Setting CVar
[[r.Shadow.CacheDirectLightShadow:3]]
[2024.01.11-14.19.51:387][ 0][GameThread]LogConfig: Setting CVar
[[r.Shadow.CSM.MaxCascades:10]]
[2024.01.11-14.19.51:387][ 0][GameThread]LogConfig: Setting CVar
[[r.Shadow.DirectCSMStableMaxIndex:0]]
[2024.01.11-14.19.51:387][ 0][GameThread]LogConfig: Setting CVar
[[r.Shadow.MobileDistributionOverride:2.0]]
[2024.01.11-14.19.51:387][ 0][GameThread]LogConfig: Setting CVar
[[r.Shadow.MaxResolution:2048]]
[2024.01.11-14.19.51:387][ 0][GameThread]LogConfig: Setting CVar
[[r.Shadow.MaxCSMResolution:2048]]
[2024.01.11-14.19.51:387][ 0][GameThread]LogConfig: Setting CVar
[[r.Shadow.RadiusThreshold:0.01]]
[2024.01.11-14.19.51:387][ 0][GameThread]LogConsoleManager: Warning: Setting the
console variable 'r.Shadow.RadiusThreshold' with 'SetByScalability' was ignored as
it is lower priority than the previous 'SetByProjectSetting'. Value remains '0.02'
[2024.01.11-14.19.51:387][ 0][GameThread]LogConfig: Setting CVar
[[r.Shadow.DistanceScale:1.0]]
[2024.01.11-14.19.51:387][ 0][GameThread]LogConfig: Setting CVar
[[r.Shadow.CSM.TransitionScale:1.0]]
[2024.01.11-14.19.51:387][ 0][GameThread]LogConfig: Setting CVar
[[r.Shadow.PreShadowResolutionFactor:1.0]]
[2024.01.11-14.19.51:387][ 0][GameThread]LogConfig: Setting CVar
[[r.DistanceFieldShadowing:1]]
[2024.01.11-14.19.51:387][ 0][GameThread]LogConfig: Setting CVar
[[r.DistanceFieldAO:1]]
[2024.01.11-14.19.51:387][ 0][GameThread]LogConfig: Setting CVar [[r.AOQuality:2]]
[2024.01.11-14.19.51:387][ 0][GameThread]LogConfig: Setting CVar
[[r.LightMaxDrawDistanceScale:1]]
[2024.01.11-14.19.51:387][ 0][GameThread]LogConfig: Setting CVar
[[r.CapsuleShadows:1]]
[2024.01.11-14.19.51:387][ 0][GameThread]LogConfig: Setting CVar
[[r.Shadow.ToonShadowCascadeIndex:2]]
[2024.01.11-14.19.51:387][ 0][GameThread]LogConfig: Setting CVar
[[r.Shadow.EnableParallaxCorrection:1]]
[2024.01.11-14.19.51:387][ 0][GameThread]LogConfig: Setting CVar
[[r.Shadow.EnableParallaxCorrectionCrossFade:1]]
[2024.01.11-14.19.51:387][ 0][GameThread]LogConfig: Setting CVar
[[r.Shadow.CSMCacheModifyMeshPositionStartIndex:2]]
[2024.01.11-14.19.51:387][ 0][GameThread]LogConfig: Setting CVar
[[r.Shadow.CacheMode3CacheUpdateIntervals:0,2,7,17,59,139]]
[2024.01.11-14.19.51:387][ 0][GameThread]LogConfig: Setting CVar
[[r.Shadow.SkeletalMeshLODBias:0]]
[2024.01.11-14.19.51:387][ 0][GameThread]LogConfig: Setting CVar
[[r.Shadow.PerObjectShadowMapResolution:2048]]
[2024.01.11-14.19.51:387][ 0][GameThread]LogConfig: Setting CVar
[[r.Shadow.PerObjectResolutionMax:512]]
[2024.01.11-14.19.51:387][ 0][GameThread]LogConfig: Setting CVar
[[r.Shadow.PerObjectResolutionMin:256]]
[2024.01.11-14.19.51:387][ 0][GameThread]LogConfig: Setting CVar
[[r.Shadow.CSM0ShadowPCFQuality:5]]
[2024.01.11-14.19.51:387][ 0][GameThread]LogConfig: Setting CVar
[[r.Shadow.CSM1ShadowPCFQuality:5]]
[2024.01.11-14.19.51:387][ 0][GameThread]LogConfig: Setting CVar
[[r.Shadow.CSM2ShadowPCFQuality:5]]
[2024.01.11-14.19.51:387][ 0][GameThread]LogConfig: Setting CVar
[[r.Shadow.CSM3ShadowPCFQuality:2]]
[2024.01.11-14.19.51:387][ 0][GameThread]LogConfig: Setting CVar
[[r.Shadow.CSMEnableFixedDistance:1]]
[2024.01.11-14.19.51:387][ 0][GameThread]LogConfig: Setting CVar
[[r.Shadow.CSM0Distance:1100]]
[2024.01.11-14.19.51:387][ 0][GameThread]LogConfig: Setting CVar
[[r.Shadow.CSM1Distance:5000]]
[2024.01.11-14.19.51:387][ 0][GameThread]LogConfig: Setting CVar
[[r.Shadow.CSM2Distance:15000]]
[2024.01.11-14.19.51:387][ 0][GameThread]LogConfig: Setting CVar
[[r.Shadow.CSM3Distance:40000]]
[2024.01.11-14.19.51:387][ 0][GameThread]LogConfig: Setting CVar
[[r.Shadow.CSM0FixedDepthBias:10]]
[2024.01.11-14.19.51:387][ 0][GameThread]LogConfig: Setting CVar
[[r.ShadowMask.Scale:1.0]]
[2024.01.11-14.19.51:387][ 0][GameThread]LogConfig: Setting CVar
[[r.Shadow.AllShadowDrawcallMax:1500]]
[2024.01.11-14.19.51:387][ 0][GameThread]LogConfig: Setting CVar
[[r.MeshDrawCommands.ShadowPerBatchDrawcallMax:2000]]
[2024.01.11-14.19.51:387][ 0][GameThread]LogConfig: Applying CVar settings from
Section [PostProcessQuality@3] File
[../../../Client/Saved/Config/WindowsNoEditor/Scalability.ini]
[2024.01.11-14.19.51:387][ 0][GameThread]LogConfig: Setting CVar
[[r.MotionBlurQuality:4]]
[2024.01.11-14.19.51:387][ 0][GameThread]LogConfig: Setting CVar
[[r.AmbientOcclusionMipLevelFactor:0.4]]
[2024.01.11-14.19.51:387][ 0][GameThread]LogConfig: Setting CVar
[[r.AmbientOcclusionMaxQuality:100]]
[2024.01.11-14.19.51:387][ 0][GameThread]LogConfig: Setting CVar
[[r.AmbientOcclusionLevels:-1]]
[2024.01.11-14.19.51:387][ 0][GameThread]LogConfig: Setting CVar
[[r.AmbientOcclusionRadiusScale:1.0]]
[2024.01.11-14.19.51:387][ 0][GameThread]LogConfig: Setting CVar
[[r.DepthOfFieldQuality:2]]
[2024.01.11-14.19.51:387][ 0][GameThread]LogConfig: Setting CVar
[[r.RenderTargetPoolMin:400]]
[2024.01.11-14.19.51:387][ 0][GameThread]LogConfig: Setting CVar
[[r.LensFlareQuality:2]]
[2024.01.11-14.19.51:387][ 0][GameThread]LogConfig: Setting CVar
[[r.SceneColorFringeQuality:1]]
[2024.01.11-14.19.51:387][ 0][GameThread]LogConfig: Setting CVar
[[r.EyeAdaptationQuality:2]]
[2024.01.11-14.19.51:387][ 0][GameThread]LogConfig: Setting CVar
[[r.BloomQuality:5]]
[2024.01.11-14.19.51:387][ 0][GameThread]LogConfig: Setting CVar
[[r.FastBlurThreshold:100]]
[2024.01.11-14.19.51:387][ 0][GameThread]LogConfig: Setting CVar
[[r.Upscale.Quality:3]]
[2024.01.11-14.19.51:387][ 0][GameThread]LogConfig: Setting CVar
[[r.Tonemapper.GrainQuantization:1]]
[2024.01.11-14.19.51:387][ 0][GameThread]LogConfig: Setting CVar
[[r.LightShaftQuality:1]]
[2024.01.11-14.19.51:387][ 0][GameThread]LogConfig: Setting CVar
[[r.Filter.SizeScale:1]]
[2024.01.11-14.19.51:387][ 0][GameThread]LogConfig: Setting CVar
[[r.Tonemapper.Quality:5]]
[2024.01.11-14.19.51:387][ 0][GameThread]LogConfig: Setting CVar
[[r.DOF.Gather.AccumulatorQuality:1 ; higher gathering accumulator quality]]
[2024.01.11-14.19.51:387][ 0][GameThread]LogConfig: Setting CVar
[[r.DOF.Gather.PostfilterMethod:1 ; Median3x3 postfilering method]]
[2024.01.11-14.19.51:387][ 0][GameThread]LogConfig: Setting CVar
[[r.DOF.Gather.EnableBokehSettings:0 ; no bokeh simulation when gathering]]
[2024.01.11-14.19.51:387][ 0][GameThread]LogConfig: Setting CVar
[[r.DOF.Gather.RingCount:4 ; medium number of samples when
gathering]]
[2024.01.11-14.19.51:387][ 0][GameThread]LogConfig: Setting CVar
[[r.DOF.Scatter.ForegroundCompositing:1 ; additive foreground scattering]]
[2024.01.11-14.19.51:387][ 0][GameThread]LogConfig: Setting CVar
[[r.DOF.Scatter.BackgroundCompositing:2 ; additive background scattering]]
[2024.01.11-14.19.51:387][ 0][GameThread]LogConfig: Setting CVar
[[r.DOF.Scatter.EnableBokehSettings:1 ; bokeh simulation when scattering]]
[2024.01.11-14.19.51:387][ 0][GameThread]LogConfig: Setting CVar
[[r.DOF.Scatter.MaxSpriteRatio:0.1 ; only a maximum of 10% of scattered
bokeh]]
[2024.01.11-14.19.51:387][ 0][GameThread]LogConfig: Setting CVar
[[r.DOF.Recombine.Quality:1 ; cheap slight out of focus]]
[2024.01.11-14.19.51:387][ 0][GameThread]LogConfig: Setting CVar
[[r.DOF.Recombine.EnableBokehSettings:0 ; no bokeh simulation on slight out of
focus]]
[2024.01.11-14.19.51:387][ 0][GameThread]LogConfig: Setting CVar
[[r.DOF.TemporalAAQuality:1 ; more stable temporal accumulation]]
[2024.01.11-14.19.51:387][ 0][GameThread]LogConfig: Setting CVar
[[r.DOF.Kernel.MaxForegroundRadius:0.025]]
[2024.01.11-14.19.51:387][ 0][GameThread]LogConfig: Setting CVar
[[r.DOF.Kernel.MaxBackgroundRadius:0.025]]
[2024.01.11-14.19.51:387][ 0][GameThread]LogConfig: Applying CVar settings from
Section [TextureQuality@3] File
[../../../Client/Saved/Config/WindowsNoEditor/Scalability.ini]
[2024.01.11-14.19.51:387][ 0][GameThread]LogConfig: Setting CVar
[[r.Streaming.MipBias:0]]
[2024.01.11-14.19.51:387][ 0][GameThread]LogConfig: Setting CVar
[[r.Streaming.AmortizeCPUToGPUCopy:0]]
[2024.01.11-14.19.51:387][ 0][GameThread]LogConfig: Setting CVar
[[r.Streaming.MaxNumTexturesToStreamPerFrame:0]]
[2024.01.11-14.19.51:387][ 0][GameThread]LogConfig: Setting CVar
[[r.Streaming.Boost:1]]
[2024.01.11-14.19.51:387][ 0][GameThread]LogConfig: Setting CVar
[[r.MaxAnisotropy:8]]
[2024.01.11-14.19.51:388][ 0][GameThread]LogConfig: Setting CVar
[[r.VT.MaxAnisotropy:8]]
[2024.01.11-14.19.51:388][ 0][GameThread]LogConfig: Setting CVar
[[r.Streaming.LimitPoolSizeToVRAM:0]]
[2024.01.11-14.19.51:388][ 0][GameThread]LogConfig: Setting CVar
[[r.Streaming.PoolSize:1000]]
[2024.01.11-14.19.51:388][ 0][GameThread]LogConfig: Setting CVar
[[r.Streaming.PoolSizeForMeshes:1000]]
[2024.01.11-14.19.51:388][ 0][GameThread]LogConfig: Setting CVar
[[r.Streaming.MaxEffectiveScreenSize:0]]
[2024.01.11-14.19.51:388][ 0][GameThread]LogConfig: Applying CVar settings from
Section [EffectsQuality@3] File
[../../../Client/Saved/Config/WindowsNoEditor/Scalability.ini]
[2024.01.11-14.19.51:388][ 0][GameThread]LogConfig: Setting CVar
[[r.TranslucencyLightingVolumeDim:64]]
[2024.01.11-14.19.51:388][ 0][GameThread]LogConfig: Setting CVar
[[r.RefractionQuality:2]]
[2024.01.11-14.19.51:388][ 0][GameThread]LogConfig: Setting CVar
[[r.SSR.Quality:3]]
[2024.01.11-14.19.51:388][ 0][GameThread]LogConfig: Setting CVar
[[r.SSR.HalfResSceneColor:0]]
[2024.01.11-14.19.51:388][ 0][GameThread]LogConfig: Setting CVar
[[r.SceneColorFormat:2]]
[2024.01.11-14.19.51:388][ 0][GameThread]LogConfig: Setting CVar
[[r.DetailMode:2]]
[2024.01.11-14.19.51:388][ 0][GameThread]LogConfig: Setting CVar
[[r.TranslucencyVolumeBlur:1]]
[2024.01.11-14.19.51:388][ 0][GameThread]LogConfig: Setting CVar
[[r.MaterialQualityLevel:1 ; High quality]]
[2024.01.11-14.19.51:388][ 0][GameThread]LogConfig: Setting CVar
[[r.AnisotropicMaterials:0]]
[2024.01.11-14.19.51:388][ 0][GameThread]LogConfig: Setting CVar [[r.SSS.Scale:1]]
[2024.01.11-14.19.51:388][ 0][GameThread]LogConfig: Setting CVar
[[r.SSS.SampleSet:2]]
[2024.01.11-14.19.51:388][ 0][GameThread]LogConfig: Setting CVar
[[r.SSS.Quality:1]]
[2024.01.11-14.19.51:388][ 0][GameThread]LogConfig: Setting CVar
[[r.SSS.HalfRes:0]]
[2024.01.11-14.19.51:388][ 0][GameThread]LogConfig: Setting CVar
[[r.SSGI.Quality:3]]
[2024.01.11-14.19.51:388][ 0][GameThread]LogConfig: Setting CVar
[[r.EmitterSpawnRateScale:1.0]]
[2024.01.11-14.19.51:388][ 0][GameThread]LogConfig: Setting CVar
[[r.ParticleLightQuality:2]]
[2024.01.11-14.19.51:388][ 0][GameThread]LogConfig: Setting CVar
[[r.SkyAtmosphere.AerialPerspectiveLUT.FastApplyOnOpaque:1 ; Always have FastSkyLUT
1 in this case to avoid wrong sky]]
[2024.01.11-14.19.51:388][ 0][GameThread]LogConfig: Setting CVar
[[r.SkyAtmosphere.AerialPerspectiveLUT.SampleCountMaxPerSlice:4]]
[2024.01.11-14.19.51:388][ 0][GameThread]LogConfig: Setting CVar
[[r.SkyAtmosphere.AerialPerspectiveLUT.DepthResolution:16.0]]
[2024.01.11-14.19.51:388][ 0][GameThread]LogConfig: Setting CVar
[[r.SkyAtmosphere.FastSkyLUT:1]]
[2024.01.11-14.19.51:388][ 0][GameThread]LogConfig: Setting CVar
[[r.SkyAtmosphere.FastSkyLUT.SampleCountMin:4.0]]
[2024.01.11-14.19.51:388][ 0][GameThread]LogConfig: Setting CVar
[[r.SkyAtmosphere.FastSkyLUT.SampleCountMax:128.0]]
[2024.01.11-14.19.51:388][ 0][GameThread]LogConfig: Setting CVar
[[r.SkyAtmosphere.SampleCountMin:4.0]]
[2024.01.11-14.19.51:388][ 0][GameThread]LogConfig: Setting CVar
[[r.SkyAtmosphere.SampleCountMax:128.0]]
[2024.01.11-14.19.51:388][ 0][GameThread]LogConfig: Setting CVar
[[r.SkyAtmosphere.TransmittanceLUT.UseSmallFormat:0]]
[2024.01.11-14.19.51:388][ 0][GameThread]LogConfig: Setting CVar
[[r.SkyAtmosphere.TransmittanceLUT.SampleCount:10.0]]
[2024.01.11-14.19.51:388][ 0][GameThread]LogConfig: Setting CVar
[[r.SkyAtmosphere.MultiScatteringLUT.SampleCount:15.0]]
[2024.01.11-14.19.51:388][ 0][GameThread]LogConfig: Setting CVar
[[fx.Niagara.QualityLevel:3]]
[2024.01.11-14.19.51:388][ 0][GameThread]LogConfig: Applying CVar settings from
Section [FoliageQuality@3] File
[../../../Client/Saved/Config/WindowsNoEditor/Scalability.ini]
[2024.01.11-14.19.51:388][ 0][GameThread]LogConfig: Setting CVar
[[grass.DensityScale:1.0]]
[2024.01.11-14.19.51:388][ 0][GameThread]LogConfig: Setting CVar
[[grass.CullDistanceScale:1]]
[2024.01.11-14.19.51:388][ 0][GameThread]LogConfig: Setting CVar
[[foliage.DensityScale:1.0]]
[2024.01.11-14.19.51:388][ 0][GameThread]LogConfig: Setting CVar
[[foliage.DensityType:2]]
[2024.01.11-14.19.51:388][ 0][GameThread]LogConfig: Applying CVar settings from
Section [ShadingQuality@3] File
[../../../Client/Saved/Config/WindowsNoEditor/Scalability.ini]
[2024.01.11-14.19.51:388][ 0][GameThread]LogConfig: Setting CVar
[[r.HairStrands.SkyLighting.IntegrationType:2]]
[2024.01.11-14.19.51:388][ 0][GameThread]LogConfig: Setting CVar
[[r.HairStrands.SkyAO.SampleCount:4]]
[2024.01.11-14.19.51:388][ 0][GameThread]LogConfig: Setting CVar
[[r.HairStrands.Visibility.MSAA.SamplePerPixel:4]]
[2024.01.11-14.19.51:388][ 0][GameThread]LogModuleManager: Warning: ModuleManager:
Module 'ExampleDeviceProfileSelector' not found - its
StaticallyLinkedModuleInitializers function is null.
[2024.01.11-14.19.51:388][ 0][GameThread]LogInit: Applying CVar settings loaded
from the selected device profile: [WindowsNoEditor]
[2024.01.11-14.19.51:388][ 0][GameThread]LogHAL: Display: Platform has ~ 32 GB
[34301235200 / 34359738368 / 32], which maps to Largest [LargestMinGB=32,
LargerMinGB=12, DefaultMinGB=8, SmallerMinGB=6, SmallestMinGB=0)
[2024.01.11-14.19.51:388][ 0][GameThread]LogInit: Going up to parent DeviceProfile
[Windows]
[2024.01.11-14.19.51:388][ 0][GameThread]LogConfig: Setting CVar
[[r.MaxAnisotropy:4]]
[2024.01.11-14.19.51:388][ 0][GameThread]LogConfig: Setting CVar
[[r.FrustumCullNumWordsPerTask:16]]
[2024.01.11-14.19.51:388][ 0][GameThread]LogInit: Warning: Creating unregistered
Device Profile CVar: [[KuroLod.SetScreenSize:0]]
[2024.01.11-14.19.51:388][ 0][GameThread]LogInit: Going up to parent DeviceProfile
[]
[2024.01.11-14.19.51:388][ 0][GameThread]LogConfig: Applying CVar settings from
Section [ViewDistanceQuality@3] File
[../../../Client/Saved/Config/WindowsNoEditor/Scalability.ini]
[2024.01.11-14.19.51:388][ 0][GameThread]LogConfig: Setting CVar
[[r.SkeletalMeshLODBias:0]]
[2024.01.11-14.19.51:388][ 0][GameThread]LogConfig: Setting CVar
[[r.ViewDistanceScale:1.0]]
[2024.01.11-14.19.51:388][ 0][GameThread]LogConfig: Applying CVar settings from
Section [AntiAliasingQuality@3] File
[../../../Client/Saved/Config/WindowsNoEditor/Scalability.ini]
[2024.01.11-14.19.51:388][ 0][GameThread]LogConfig: Setting CVar
[[r.PostProcessAAQuality:4]]
[2024.01.11-14.19.51:388][ 0][GameThread]LogConsoleManager: Warning: Setting the
console variable 'r.PostProcessAAQuality' with 'SetByScalability' was ignored as it
is lower priority than the previous 'SetByProjectSetting'. Value remains '6'
[2024.01.11-14.19.51:388][ 0][GameThread]LogConfig: Applying CVar settings from
Section [ShadowQuality@3] File
[../../../Client/Saved/Config/WindowsNoEditor/Scalability.ini]
[2024.01.11-14.19.51:388][ 0][GameThread]LogConfig: Setting CVar
[[r.LightFunctionQuality:1]]
[2024.01.11-14.19.51:388][ 0][GameThread]LogConfig: Setting CVar
[[r.ShadowQuality:5]]
[2024.01.11-14.19.51:388][ 0][GameThread]LogConfig: Setting CVar
[[r.Shadow.CacheDirectLightShadow:3]]
[2024.01.11-14.19.51:388][ 0][GameThread]LogConfig: Setting CVar
[[r.Shadow.CSM.MaxCascades:10]]
[2024.01.11-14.19.51:388][ 0][GameThread]LogConfig: Setting CVar
[[r.Shadow.DirectCSMStableMaxIndex:0]]
[2024.01.11-14.19.51:388][ 0][GameThread]LogConfig: Setting CVar
[[r.Shadow.MobileDistributionOverride:2.0]]
[2024.01.11-14.19.51:388][ 0][GameThread]LogConfig: Setting CVar
[[r.Shadow.MaxResolution:2048]]
[2024.01.11-14.19.51:388][ 0][GameThread]LogConfig: Setting CVar
[[r.Shadow.MaxCSMResolution:2048]]
[2024.01.11-14.19.51:388][ 0][GameThread]LogConfig: Setting CVar
[[r.Shadow.RadiusThreshold:0.01]]
[2024.01.11-14.19.51:388][ 0][GameThread]LogConsoleManager: Warning: Setting the
console variable 'r.Shadow.RadiusThreshold' with 'SetByScalability' was ignored as
it is lower priority than the previous 'SetByProjectSetting'. Value remains '0.02'
[2024.01.11-14.19.51:388][ 0][GameThread]LogConfig: Setting CVar
[[r.Shadow.DistanceScale:1.0]]
[2024.01.11-14.19.51:388][ 0][GameThread]LogConfig: Setting CVar
[[r.Shadow.CSM.TransitionScale:1.0]]
[2024.01.11-14.19.51:388][ 0][GameThread]LogConfig: Setting CVar
[[r.Shadow.PreShadowResolutionFactor:1.0]]
[2024.01.11-14.19.51:388][ 0][GameThread]LogConfig: Setting CVar
[[r.DistanceFieldShadowing:1]]
[2024.01.11-14.19.51:388][ 0][GameThread]LogConfig: Setting CVar
[[r.DistanceFieldAO:1]]
[2024.01.11-14.19.51:388][ 0][GameThread]LogConfig: Setting CVar [[r.AOQuality:2]]
[2024.01.11-14.19.51:388][ 0][GameThread]LogConfig: Setting CVar
[[r.LightMaxDrawDistanceScale:1]]
[2024.01.11-14.19.51:388][ 0][GameThread]LogConfig: Setting CVar
[[r.CapsuleShadows:1]]
[2024.01.11-14.19.51:388][ 0][GameThread]LogConfig: Setting CVar
[[r.Shadow.ToonShadowCascadeIndex:2]]
[2024.01.11-14.19.51:389][ 0][GameThread]LogConfig: Setting CVar
[[r.Shadow.EnableParallaxCorrection:1]]
[2024.01.11-14.19.51:389][ 0][GameThread]LogConfig: Setting CVar
[[r.Shadow.EnableParallaxCorrectionCrossFade:1]]
[2024.01.11-14.19.51:389][ 0][GameThread]LogConfig: Setting CVar
[[r.Shadow.CSMCacheModifyMeshPositionStartIndex:2]]
[2024.01.11-14.19.51:389][ 0][GameThread]LogConfig: Setting CVar
[[r.Shadow.CacheMode3CacheUpdateIntervals:0,2,7,17,59,139]]
[2024.01.11-14.19.51:389][ 0][GameThread]LogConfig: Setting CVar
[[r.Shadow.SkeletalMeshLODBias:0]]
[2024.01.11-14.19.51:389][ 0][GameThread]LogConfig: Setting CVar
[[r.Shadow.PerObjectShadowMapResolution:2048]]
[2024.01.11-14.19.51:389][ 0][GameThread]LogConfig: Setting CVar
[[r.Shadow.PerObjectResolutionMax:512]]
[2024.01.11-14.19.51:389][ 0][GameThread]LogConfig: Setting CVar
[[r.Shadow.PerObjectResolutionMin:256]]
[2024.01.11-14.19.51:389][ 0][GameThread]LogConfig: Setting CVar
[[r.Shadow.CSM0ShadowPCFQuality:5]]
[2024.01.11-14.19.51:389][ 0][GameThread]LogConfig: Setting CVar
[[r.Shadow.CSM1ShadowPCFQuality:5]]
[2024.01.11-14.19.51:389][ 0][GameThread]LogConfig: Setting CVar
[[r.Shadow.CSM2ShadowPCFQuality:5]]
[2024.01.11-14.19.51:389][ 0][GameThread]LogConfig: Setting CVar
[[r.Shadow.CSM3ShadowPCFQuality:2]]
[2024.01.11-14.19.51:389][ 0][GameThread]LogConfig: Setting CVar
[[r.Shadow.CSMEnableFixedDistance:1]]
[2024.01.11-14.19.51:389][ 0][GameThread]LogConfig: Setting CVar
[[r.Shadow.CSM0Distance:1100]]
[2024.01.11-14.19.51:389][ 0][GameThread]LogConfig: Setting CVar
[[r.Shadow.CSM1Distance:5000]]
[2024.01.11-14.19.51:389][ 0][GameThread]LogConfig: Setting CVar
[[r.Shadow.CSM2Distance:15000]]
[2024.01.11-14.19.51:389][ 0][GameThread]LogConfig: Setting CVar
[[r.Shadow.CSM3Distance:40000]]
[2024.01.11-14.19.51:389][ 0][GameThread]LogConfig: Setting CVar
[[r.Shadow.CSM0FixedDepthBias:10]]
[2024.01.11-14.19.51:389][ 0][GameThread]LogConfig: Setting CVar
[[r.ShadowMask.Scale:1.0]]
[2024.01.11-14.19.51:389][ 0][GameThread]LogConfig: Setting CVar
[[r.Shadow.AllShadowDrawcallMax:1500]]
[2024.01.11-14.19.51:389][ 0][GameThread]LogConfig: Setting CVar
[[r.MeshDrawCommands.ShadowPerBatchDrawcallMax:2000]]
[2024.01.11-14.19.51:389][ 0][GameThread]LogConfig: Applying CVar settings from
Section [PostProcessQuality@3] File
[../../../Client/Saved/Config/WindowsNoEditor/Scalability.ini]
[2024.01.11-14.19.51:389][ 0][GameThread]LogConfig: Setting CVar
[[r.MotionBlurQuality:4]]
[2024.01.11-14.19.51:389][ 0][GameThread]LogConfig: Setting CVar
[[r.AmbientOcclusionMipLevelFactor:0.4]]
[2024.01.11-14.19.51:389][ 0][GameThread]LogConfig: Setting CVar
[[r.AmbientOcclusionMaxQuality:100]]
[2024.01.11-14.19.51:389][ 0][GameThread]LogConfig: Setting CVar
[[r.AmbientOcclusionLevels:-1]]
[2024.01.11-14.19.51:389][ 0][GameThread]LogConfig: Setting CVar
[[r.AmbientOcclusionRadiusScale:1.0]]
[2024.01.11-14.19.51:389][ 0][GameThread]LogConfig: Setting CVar
[[r.DepthOfFieldQuality:2]]
[2024.01.11-14.19.51:389][ 0][GameThread]LogConfig: Setting CVar
[[r.RenderTargetPoolMin:400]]
[2024.01.11-14.19.51:389][ 0][GameThread]LogConfig: Setting CVar
[[r.LensFlareQuality:2]]
[2024.01.11-14.19.51:389][ 0][GameThread]LogConfig: Setting CVar
[[r.SceneColorFringeQuality:1]]
[2024.01.11-14.19.51:389][ 0][GameThread]LogConfig: Setting CVar
[[r.EyeAdaptationQuality:2]]
[2024.01.11-14.19.51:389][ 0][GameThread]LogConfig: Setting CVar
[[r.BloomQuality:5]]
[2024.01.11-14.19.51:389][ 0][GameThread]LogConfig: Setting CVar
[[r.FastBlurThreshold:100]]
[2024.01.11-14.19.51:389][ 0][GameThread]LogConfig: Setting CVar
[[r.Upscale.Quality:3]]
[2024.01.11-14.19.51:389][ 0][GameThread]LogConfig: Setting CVar
[[r.Tonemapper.GrainQuantization:1]]
[2024.01.11-14.19.51:389][ 0][GameThread]LogConfig: Setting CVar
[[r.LightShaftQuality:1]]
[2024.01.11-14.19.51:389][ 0][GameThread]LogConfig: Setting CVar
[[r.Filter.SizeScale:1]]
[2024.01.11-14.19.51:389][ 0][GameThread]LogConfig: Setting CVar
[[r.Tonemapper.Quality:5]]
[2024.01.11-14.19.51:389][ 0][GameThread]LogConfig: Setting CVar
[[r.DOF.Gather.AccumulatorQuality:1 ; higher gathering accumulator quality]]
[2024.01.11-14.19.51:389][ 0][GameThread]LogConfig: Setting CVar
[[r.DOF.Gather.PostfilterMethod:1 ; Median3x3 postfilering method]]
[2024.01.11-14.19.51:389][ 0][GameThread]LogConfig: Setting CVar
[[r.DOF.Gather.EnableBokehSettings:0 ; no bokeh simulation when gathering]]
[2024.01.11-14.19.51:389][ 0][GameThread]LogConfig: Setting CVar
[[r.DOF.Gather.RingCount:4 ; medium number of samples when
gathering]]
[2024.01.11-14.19.51:389][ 0][GameThread]LogConfig: Setting CVar
[[r.DOF.Scatter.ForegroundCompositing:1 ; additive foreground scattering]]
[2024.01.11-14.19.51:389][ 0][GameThread]LogConfig: Setting CVar
[[r.DOF.Scatter.BackgroundCompositing:2 ; additive background scattering]]
[2024.01.11-14.19.51:389][ 0][GameThread]LogConfig: Setting CVar
[[r.DOF.Scatter.EnableBokehSettings:1 ; bokeh simulation when scattering]]
[2024.01.11-14.19.51:389][ 0][GameThread]LogConfig: Setting CVar
[[r.DOF.Scatter.MaxSpriteRatio:0.1 ; only a maximum of 10% of scattered
bokeh]]
[2024.01.11-14.19.51:389][ 0][GameThread]LogConfig: Setting CVar
[[r.DOF.Recombine.Quality:1 ; cheap slight out of focus]]
[2024.01.11-14.19.51:389][ 0][GameThread]LogConfig: Setting CVar
[[r.DOF.Recombine.EnableBokehSettings:0 ; no bokeh simulation on slight out of
focus]]
[2024.01.11-14.19.51:389][ 0][GameThread]LogConfig: Setting CVar
[[r.DOF.TemporalAAQuality:1 ; more stable temporal accumulation]]
[2024.01.11-14.19.51:389][ 0][GameThread]LogConfig: Setting CVar
[[r.DOF.Kernel.MaxForegroundRadius:0.025]]
[2024.01.11-14.19.51:389][ 0][GameThread]LogConfig: Setting CVar
[[r.DOF.Kernel.MaxBackgroundRadius:0.025]]
[2024.01.11-14.19.51:389][ 0][GameThread]LogConfig: Applying CVar settings from
Section [TextureQuality@3] File
[../../../Client/Saved/Config/WindowsNoEditor/Scalability.ini]
[2024.01.11-14.19.51:389][ 0][GameThread]LogConfig: Setting CVar
[[r.Streaming.MipBias:0]]
[2024.01.11-14.19.51:389][ 0][GameThread]LogConfig: Setting CVar
[[r.Streaming.AmortizeCPUToGPUCopy:0]]
[2024.01.11-14.19.51:389][ 0][GameThread]LogConfig: Setting CVar
[[r.Streaming.MaxNumTexturesToStreamPerFrame:0]]
[2024.01.11-14.19.51:389][ 0][GameThread]LogConfig: Setting CVar
[[r.Streaming.Boost:1]]
[2024.01.11-14.19.51:389][ 0][GameThread]LogConfig: Setting CVar
[[r.MaxAnisotropy:8]]
[2024.01.11-14.19.51:389][ 0][GameThread]LogConsoleManager: Setting the console
variable 'r.MaxAnisotropy' with 'SetByScalability' was ignored as it is lower
priority than the previous 'SetByDeviceProfile'. Value remains '4'
[2024.01.11-14.19.51:389][ 0][GameThread]LogConfig: Setting CVar
[[r.VT.MaxAnisotropy:8]]
[2024.01.11-14.19.51:389][ 0][GameThread]LogConfig: Setting CVar
[[r.Streaming.LimitPoolSizeToVRAM:0]]
[2024.01.11-14.19.51:389][ 0][GameThread]LogConfig: Setting CVar
[[r.Streaming.PoolSize:1000]]
[2024.01.11-14.19.51:389][ 0][GameThread]LogConfig: Setting CVar
[[r.Streaming.PoolSizeForMeshes:1000]]
[2024.01.11-14.19.51:389][ 0][GameThread]LogConfig: Setting CVar
[[r.Streaming.MaxEffectiveScreenSize:0]]
[2024.01.11-14.19.51:389][ 0][GameThread]LogConfig: Applying CVar settings from
Section [EffectsQuality@3] File
[../../../Client/Saved/Config/WindowsNoEditor/Scalability.ini]
[2024.01.11-14.19.51:389][ 0][GameThread]LogConfig: Setting CVar
[[r.TranslucencyLightingVolumeDim:64]]
[2024.01.11-14.19.51:389][ 0][GameThread]LogConfig: Setting CVar
[[r.RefractionQuality:2]]
[2024.01.11-14.19.51:389][ 0][GameThread]LogConfig: Setting CVar
[[r.SSR.Quality:3]]
[2024.01.11-14.19.51:389][ 0][GameThread]LogConfig: Setting CVar
[[r.SSR.HalfResSceneColor:0]]
[2024.01.11-14.19.51:389][ 0][GameThread]LogConfig: Setting CVar
[[r.SceneColorFormat:2]]
[2024.01.11-14.19.51:389][ 0][GameThread]LogConfig: Setting CVar
[[r.DetailMode:2]]
[2024.01.11-14.19.51:389][ 0][GameThread]LogConfig: Setting CVar
[[r.TranslucencyVolumeBlur:1]]
[2024.01.11-14.19.51:389][ 0][GameThread]LogConfig: Setting CVar
[[r.MaterialQualityLevel:1 ; High quality]]
[2024.01.11-14.19.51:389][ 0][GameThread]LogConfig: Setting CVar
[[r.AnisotropicMaterials:0]]
[2024.01.11-14.19.51:389][ 0][GameThread]LogConfig: Setting CVar [[r.SSS.Scale:1]]
[2024.01.11-14.19.51:389][ 0][GameThread]LogConfig: Setting CVar
[[r.SSS.SampleSet:2]]
[2024.01.11-14.19.51:389][ 0][GameThread]LogConfig: Setting CVar
[[r.SSS.Quality:1]]
[2024.01.11-14.19.51:389][ 0][GameThread]LogConfig: Setting CVar
[[r.SSS.HalfRes:0]]
[2024.01.11-14.19.51:389][ 0][GameThread]LogConfig: Setting CVar
[[r.SSGI.Quality:3]]
[2024.01.11-14.19.51:389][ 0][GameThread]LogConfig: Setting CVar
[[r.EmitterSpawnRateScale:1.0]]
[2024.01.11-14.19.51:389][ 0][GameThread]LogConfig: Setting CVar
[[r.ParticleLightQuality:2]]
[2024.01.11-14.19.51:389][ 0][GameThread]LogConfig: Setting CVar
[[r.SkyAtmosphere.AerialPerspectiveLUT.FastApplyOnOpaque:1 ; Always have FastSkyLUT
1 in this case to avoid wrong sky]]
[2024.01.11-14.19.51:389][ 0][GameThread]LogConfig: Setting CVar
[[r.SkyAtmosphere.AerialPerspectiveLUT.SampleCountMaxPerSlice:4]]
[2024.01.11-14.19.51:389][ 0][GameThread]LogConfig: Setting CVar
[[r.SkyAtmosphere.AerialPerspectiveLUT.DepthResolution:16.0]]
[2024.01.11-14.19.51:389][ 0][GameThread]LogConfig: Setting CVar
[[r.SkyAtmosphere.FastSkyLUT:1]]
[2024.01.11-14.19.51:389][ 0][GameThread]LogConfig: Setting CVar
[[r.SkyAtmosphere.FastSkyLUT.SampleCountMin:4.0]]
[2024.01.11-14.19.51:389][ 0][GameThread]LogConfig: Setting CVar
[[r.SkyAtmosphere.FastSkyLUT.SampleCountMax:128.0]]
[2024.01.11-14.19.51:389][ 0][GameThread]LogConfig: Setting CVar
[[r.SkyAtmosphere.SampleCountMin:4.0]]
[2024.01.11-14.19.51:389][ 0][GameThread]LogConfig: Setting CVar
[[r.SkyAtmosphere.SampleCountMax:128.0]]
[2024.01.11-14.19.51:389][ 0][GameThread]LogConfig: Setting CVar
[[r.SkyAtmosphere.TransmittanceLUT.UseSmallFormat:0]]
[2024.01.11-14.19.51:389][ 0][GameThread]LogConfig: Setting CVar
[[r.SkyAtmosphere.TransmittanceLUT.SampleCount:10.0]]
[2024.01.11-14.19.51:389][ 0][GameThread]LogConfig: Setting CVar
[[r.SkyAtmosphere.MultiScatteringLUT.SampleCount:15.0]]
[2024.01.11-14.19.51:389][ 0][GameThread]LogConfig: Setting CVar
[[fx.Niagara.QualityLevel:3]]
[2024.01.11-14.19.51:389][ 0][GameThread]LogConfig: Applying CVar settings from
Section [FoliageQuality@3] File
[../../../Client/Saved/Config/WindowsNoEditor/Scalability.ini]
[2024.01.11-14.19.51:390][ 0][GameThread]LogConfig: Setting CVar
[[grass.DensityScale:1.0]]
[2024.01.11-14.19.51:390][ 0][GameThread]LogConfig: Setting CVar
[[grass.CullDistanceScale:1]]
[2024.01.11-14.19.51:390][ 0][GameThread]LogConfig: Setting CVar
[[foliage.DensityScale:1.0]]
[2024.01.11-14.19.51:390][ 0][GameThread]LogConfig: Setting CVar
[[foliage.DensityType:2]]
[2024.01.11-14.19.51:390][ 0][GameThread]LogConfig: Applying CVar settings from
Section [ShadingQuality@3] File
[../../../Client/Saved/Config/WindowsNoEditor/Scalability.ini]
[2024.01.11-14.19.51:390][ 0][GameThread]LogConfig: Setting CVar
[[r.HairStrands.SkyLighting.IntegrationType:2]]
[2024.01.11-14.19.51:390][ 0][GameThread]LogConfig: Setting CVar
[[r.HairStrands.SkyAO.SampleCount:4]]
[2024.01.11-14.19.51:390][ 0][GameThread]LogConfig: Setting CVar
[[r.HairStrands.Visibility.MSAA.SamplePerPixel:4]]
[2024.01.11-14.19.51:390][ 0][GameThread]LogConfig: Applying CVar settings from
Section [ConsoleVariables] File
[../../../Client/Saved/Config/WindowsNoEditor/Engine.ini]
[2024.01.11-14.19.51:390][ 0][GameThread]LogConfig: Setting CVar
[[r.StaticMesh.StripMinLodDataDuringCooking:1]]
[2024.01.11-14.19.51:390][ 0][GameThread]LogConfig: Setting CVar
[[r.SkeletalMesh.StripMinLodDataDuringCooking:1]]
[2024.01.11-14.19.51:390][ 0][GameThread]LogConfig: Setting CVar
[[r.EnableGetDynElemsCache:1]]
[2024.01.11-14.19.51:390][ 0][GameThread]LogConfig: Setting CVar
[[r.FASTBuildShaderCompile:1]]
[2024.01.11-14.19.51:390][ 0][GameThread]LogConfig: Setting CVar
[[Sequencer.EnableOldLGUIBindings:1]]
[2024.01.11-14.19.51:390][ 0][GameThread]LogInit: Computer: REVISION-PC
[2024.01.11-14.19.51:390][ 0][GameThread]LogInit: User: xeondev
[2024.01.11-14.19.51:390][ 0][GameThread]LogInit: CPU Page size=4096, Cores=6
[2024.01.11-14.19.51:390][ 0][GameThread]LogInit: High frequency timer resolution
=10.000000 MHz
[2024.01.11-14.19.51:390][ 0][GameThread]LogMemory: Memory total: Physical=31.9GB
(32GB approx)
[2024.01.11-14.19.51:390][ 0][GameThread]LogMemory: Platform Memory Stats for
WindowsNoEditor
[2024.01.11-14.19.51:390][ 0][GameThread]LogMemory: Process Physical Memory:
158.06 MB used, 295.50 MB peak
[2024.01.11-14.19.51:390][ 0][GameThread]LogMemory: Process Virtual Memory: 299.29
MB used, 299.29 MB peak
[2024.01.11-14.19.51:390][ 0][GameThread]LogMemory: Physical Memory: 26475.72 MB
used, 6236.49 MB free, 32712.21 MB total
[2024.01.11-14.19.51:390][ 0][GameThread]LogMemory: Virtual Memory: 134198960.00
MB used, 18768.93 MB free, 134217728.00 MB total
[2024.01.11-14.19.51:391][ 0][GameThread]LogWindows: WindowsPlatformFeatures
enabled
[2024.01.11-14.19.51:400][ 0][GameThread]LogInit: Physics initialised using
underlying interface: PhysX
[2024.01.11-14.19.51:400][ 0][GameThread]LogInit: Overriding language with game
user settings language configuration option (en).
[2024.01.11-14.19.51:400][ 0][GameThread]LogInit: Overriding language with game
user settings locale configuration option (en).
[2024.01.11-14.19.51:408][ 0][GameThread]LogInit: Setting process to per monitor
DPI aware
[2024.01.11-14.19.51:414][ 0][GameThread]LogWindowsTextInputMethodSystem: Display:
IME system deactivated.
[2024.01.11-14.19.51:424][ 0][GameThread]LogSlate: New Slate User Created. User
Index 0, Is Virtual User: 0
[2024.01.11-14.19.51:424][ 0][GameThread]LogSlate: Slate User Registered. User
Index 0, Is Virtual User: 0
[2024.01.11-14.19.51:447][ 0][GameThread]LogDXGIBridge: calling
DXGIBridge::CreateDXGIFactory1 through FDXGIDefaultFunctions
[2024.01.11-14.19.51:447][ 0][GameThread]LogDXGIBridge:
DXGIBridge::FDXGIDefaultFunctions::CreateDXGIFactory1
[2024.01.11-14.19.51:448][ 0][GameThread]LogD3D11RHI: Creating new Direct3DDevice
[2024.01.11-14.19.51:448][ 0][GameThread]LogD3D11RHI: GPU DeviceId: 0x67df
(for the marketing name, search the web for "GPU Device Id")
[2024.01.11-14.19.51:448][ 0][GameThread]LogWindows: EnumDisplayDevices:
[2024.01.11-14.19.51:448][ 0][GameThread]LogWindows: 0. 'Radeon RX 570 Series'
(P:1 D:1)
[2024.01.11-14.19.51:448][ 0][GameThread]LogWindows: 1. 'Radeon RX 570 Series'
(P:0 D:0)
[2024.01.11-14.19.51:448][ 0][GameThread]LogWindows: 2. 'Radeon RX 570 Series'
(P:0 D:0)
[2024.01.11-14.19.51:449][ 0][GameThread]LogWindows: 3. 'Radeon RX 570 Series'
(P:0 D:0)
[2024.01.11-14.19.51:449][ 0][GameThread]LogWindows: 4. 'Radeon RX 570 Series'
(P:0 D:0)
[2024.01.11-14.19.51:449][ 0][GameThread]LogWindows: 5. 'Radeon RX 570 Series'
(P:0 D:0)
[2024.01.11-14.19.51:449][ 0][GameThread]LogWindows: 6. 'Radeon RX 570 Series'
(P:0 D:0)
[2024.01.11-14.19.51:450][ 0][GameThread]LogWindows: DebugString:
FoundDriverCount:7
[2024.01.11-14.19.51:450][ 0][GameThread]LogD3D11RHI: Adapter Name: Radeon RX
570 Series
[2024.01.11-14.19.51:450][ 0][GameThread]LogD3D11RHI: Driver Version: AMD
Software: Adrenalin Edition 23.9.1 (internal:31.0.21031.1005,
unified:31.0.21031.1005)
[2024.01.11-14.19.51:450][ 0][GameThread]LogD3D11RHI: Driver Date: 8-24-2023
[2024.01.11-14.19.51:450][ 0][GameThread]LogRHI: Texture pool is 5157 MB (70% of
7367 MB)
[2024.01.11-14.19.51:507][ 0][GameThread]LogD3D11RHI: RHI has support for 64 bit
atomics
[2024.01.11-14.19.51:508][ 0][GameThread]LogD3D11RHI: Async texture creation
enabled
[2024.01.11-14.19.51:508][ 0][GameThread]LogD3D11RHI: Array index from any shader
is supported
[2024.01.11-14.19.51:520][ 0][GameThread]LogD3D11RHI: GPU Timing Frequency:
25.000000 (Debug: 2 1)
[2024.01.11-14.19.51:521][ 0][GameThread]LogRendererCore: Ray tracing is disabled.
Reason: r.RayTracing=0.
[2024.01.11-14.19.51:521][ 0][GameThread]LogShaderLibrary: Display:
Using ../../../Client/Content/ShaderArchive-Global-PCD3D_SM5.ushaderbytecode for
material shader code. Total 2649 unique shaders.
[2024.01.11-14.19.51:521][ 0][GameThread]LogShaderLibrary: Display: Cooked
Context: Using Shared Shader Library Global
[2024.01.11-14.19.51:523][ 0][GameThread]LogTemp: Warning: Clearing the OS Cache
[2024.01.11-14.19.51:529][ 0][GameThread]LogSlate: Using FreeType 2.10.0
[2024.01.11-14.19.51:531][ 0][GameThread]LogSlate: SlateFontServices -
WITH_FREETYPE: 1, WITH_HARFBUZZ: 1
[2024.01.11-14.19.51:579][ 0][GameThread]LogShaderLibrary: Display:
Using ../../../Client/Content/ShaderArchive-Client-PCD3D_SM5.ushaderbytecode for
material shader code. Total 36428 unique shaders.
[2024.01.11-14.19.51:579][ 0][GameThread]LogShaderLibrary: Display: Cooked
Context: Using Shared Shader Library Client
[2024.01.11-14.19.51:581][ 0][GameThread]LogRHI: Display: Opened pipeline cache
after state change and enqueued 0 of 0 tasks for precompile.
[2024.01.11-14.19.51:581][ 0][GameThread]LogRHI: Base name for record PSOs
is ../../../Client/Saved/CollectedPSOs/++UE4+Release-4.26-CL-95017327-
Client_PCD3D_SM5_925A4601494AF87961F76E95C3E6E361.rec.upipelinecache
[2024.01.11-14.19.51:581][ 0][GameThread]LogRHI: Could not open
FPipelineCacheFile:
../../../Client/Content/PipelineCaches/Windows/Client_PCD3D_SM5.upipelinecache
[2024.01.11-14.19.51:581][ 0][GameThread]LogRHI: Display: Failed to open default
shader pipeline cache for Client using shader platform 0.
[2024.01.11-14.19.51:581][ 0][GameThread]LogRHI: Display: Failed to open default
shader pipeline cache for Client using shader platform 0.
[2024.01.11-14.19.51:581][ 0][GameThread]LogInit: Overriding language with game
user settings language configuration option (en).
[2024.01.11-14.19.51:581][ 0][GameThread]LogInit: Overriding language with game
user settings locale configuration option (en).
[2024.01.11-14.19.51:582][ 0][GameThread]LogTextLocalizationManager: Compacting
localization data took 0.21ms
[2024.01.11-14.19.51:583][ 0][GameThread]LogAssetRegistry: FAssetRegistry took
0.0012 seconds to start up
[2024.01.11-14.19.51:657][ 0][GameThread]LogCollisionProfile: Warning: Profile
(Trigger) - Custom Channel Name = '交互物体' hasn't been found
[2024.01.11-14.19.51:658][ 0][GameThread]LogStreaming: Display: FlushAsyncLoading:
1 QueuedPackages, 0 AsyncPackages
[2024.01.11-14.19.51:658][ 0][GameThread]LogPackageLocalizationCache: Processed 76
localized package path(s) for 1 prioritized culture(s) in 0.000108 seconds
[2024.01.11-14.19.51:664][ 0][GameThread]LogSerialization: Display:
AllowBulkDataInIoStore: 'true'
[2024.01.11-14.19.51:664][ 0][GameThread]LogModuleManager: Warning: ModuleManager:
Module 'ExampleDeviceProfileSelector' not found - its
StaticallyLinkedModuleInitializers function is null.
[2024.01.11-14.19.51:664][ 0][GameThread]LogInit: Active device profile:
[00000000154782C0][00000000284E0040 49] WindowsNoEditor
[2024.01.11-14.19.51:664][ 0][GameThread]LogInit: Profiles: [0000000015478140]
[0000000028830010 49] Windows, [00000000154782C0][00000000284E0040 49]
WindowsNoEditor,
[2024.01.11-14.19.51:706][ 0][GameThread]LogSkeletalMesh: Display: Init some CVars
of SkeletalMeshComponent
[2024.01.11-14.19.51:706][ 0][GameThread]LogSkeletalMesh: Display: Init from
Engine.ini, a.EnableShearAnim = 1
[2024.01.11-14.19.51:706][ 0][GameThread]LogSkeletalMesh: Display: Init from
Engine.ini, a.ForceEnableShearAnim = 0
[2024.01.11-14.19.51:715][ 0][GameThread]LogNetVersion: Client 1.0.0, NetCL:
95017327, EngineNetVer: 16, GameNetVer: 0 (Checksum: 2196513091)
[2024.01.11-14.19.51:798][ 0][GameThread]LogInit: WinSock: version 1.1 (2.2),
MaxSocks=32767, MaxUdp=65467
[2024.01.11-14.19.51:798][ 0][GameThread]LogTemp: ------------>>
[UKuroNetworkChange] Constructor.
[2024.01.11-14.19.51:798][ 0][GameThread]LogTemp: ------------>>
[UKuroNetworkChange] 当前网络状态 Unknown.
[2024.01.11-14.19.51:817][ 0][GameThread]LogRoadNetActor: Display:
ARoadNetActor::Construct
[2024.01.11-14.19.51:865][ 0][GameThread]LogTemp: LoadModule:
KuroRenderingRuntimeBPPlugin.
[2024.01.11-14.19.51:866][ 0][GameThread]LogTemp: LoadModule: KuroData.
[2024.01.11-14.19.51:866][ 0][GameThread]LogTemp: LoadModule: json2struct.
[2024.01.11-14.19.51:866][ 0][GameThread]LogTemp: LoadModule: KuroNetwork.
[2024.01.11-14.19.51:866][ 0][GameThread]LogTemp: LoadModule: KuroInput.
[2024.01.11-14.19.51:866][ 0][GameThread]LogTemp: LoadModule: Wwise.
[2024.01.11-14.19.51:866][ 0][GameThread]LogWwise: WwiseModule: Loading AkAudio
[2024.01.11-14.19.51:866][ 0][GameThread]LogWwiseSoundEngine: Display: Loading
Wwise Sound Engine version 2022.1
[2024.01.11-14.19.51:866][ 0][GameThread]LogAkAudio:
FAkAudioModule::UpdateWwiseResourceLoaderSettings : Updating Resource Loader
settings.
[2024.01.11-14.19.51:866][ 0][GameThread]LogLoad: Loading WwiseResourceLoaderImpl
module: WwiseResourceLoader
[2024.01.11-14.19.51:866][ 0][GameThread]LogWwiseResourceLoader: Display:
Initializing default Resource Loader.
[2024.01.11-14.19.51:866][ 0][GameThread]LogLoad: Loading WwiseConcurrency module:
WwiseConcurrency
[2024.01.11-14.19.51:866][ 0][GameThread]LogWwiseConcurrency: Display:
Initializing default Concurrency.
[2024.01.11-14.19.51:866][ 0][GameThread]LogWwiseConcurrency: Initialize
ExecutionQueueThreadPool With 2 Threads.
[2024.01.11-14.19.51:866][ 0][GameThread]LogAkAudio: Wwise(R) SDK Version 2022.1.6
Build 8263. Copyright (c) 2006-2022 Audiokinetic Inc.
[2024.01.11-14.19.51:866][ 0][GameThread]LogLoad: Loading WwiseFileHandler module:
WwiseSimpleExternalSource
[2024.01.11-14.19.51:867][ 0][GameThread]LogWwiseFileHandler: Display:
Initializing default External Source Manager.
[2024.01.11-14.19.51:867][ 0][GameThread]LogWwiseFileHandler: Display:
Initializing default Media Manager.
[2024.01.11-14.19.51:867][ 0][GameThread]LogWwiseFileHandler: Display:
Initializing default SoundBank Manager.
[2024.01.11-14.19.51:867][ 0][GameThread]LogAkAudio: Wwise plug-in DLL path:
C:/Users/xeondev/source/repos/WWDL/bin/Debug/net8.0/Client/Plugins/Wwise/
ThirdParty/x64_vc160/Release/bin/
[2024.01.11-14.19.51:867][ 0][GameThread]LogAkAudio: Wwise SoundEngine
successfully initialized.
[2024.01.11-14.19.51:868][ 0][GameThread]LogWwiseResourceLoader: [SetLanguage]
from English(US) to zh
[2024.01.11-14.19.51:868][ 0][Wwise ExecutionQueue Pool Thread-
12]LogWwiseResourceLoader: SetLanguage: Switching languages. Unloading old language
English(US).
[2024.01.11-14.19.51:868][ 0][Wwise ExecutionQueue Pool Thread-
12]LogWwiseResourceLoader: SetLanguage: Loading new language zh.
[2024.01.11-14.19.51:868][ 0][Wwise ExecutionQueue Pool Thread-
12]LogWwiseResourceLoader: SetLanguage: Done switching assets from language
English(US) to language zh.
[2024.01.11-14.19.51:868][ 0][GameThread]LogAkAudio: Initialization complete.
[2024.01.11-14.19.51:868][ 0][GameThread]LogAkAudio: Audiokinetic Audio Device
initialized.
[2024.01.11-14.19.51:872][ 0][GameThread]LogTemp: LoadModule:
KuroGameScreenshot.
[2024.01.11-14.19.51:872][ 0][GameThread]LogTemp: LoadModule: WebMMoviePlayer.
[2024.01.11-14.19.51:872][ 0][GameThread]LogTemp: LoadModule:
WindowsMoviePlayer.
[2024.01.11-14.19.51:872][ 0][GameThread]LogMoviePlayer: Initializing movie player
[2024.01.11-14.19.51:872][ 0][GameThread]LogTemp: LoadModule: NiagaraCore.
[2024.01.11-14.19.51:872][ 0][GameThread]LogTemp: LoadModule: Niagara.
[2024.01.11-14.19.51:873][ 0][GameThread]LogTemp: LoadModule:
NiagaraAnimNotifies.
[2024.01.11-14.19.51:873][ 0][GameThread]LogTemp: LoadModule: ActorSequence.
[2024.01.11-14.19.51:873][ 0][GameThread]LogTemp: LoadModule: JsEnv.
[2024.01.11-14.19.51:873][ 0][GameThread]PuertsJsEnv: Display:
JsEnvModule::StartupModule. v8 version: header-11.8.172.15, lib-11.8.172.15
[2024.01.11-14.19.51:873][ 0][GameThread]LogTemp: LoadModule: Puerts.
[2024.01.11-14.19.51:874][ 0][GameThread]LogTemp: Warning: jsbc.conf not exist
[2024.01.11-14.19.51:878][ 0][GameThread]LogTemp: Display: New TsDynamicInvoker
with 00000000338A4FF0, 618153423, JsEnv: 000000001A4D21C0
[2024.01.11-14.19.51:878][ 0][GameThread]LogTemp: Display: Set
UTypeScriptGeneratedClass::S_DynamicInvoker with 00000000338A4FF0, 618153423,
NullPtrHash: 3175731469
[2024.01.11-14.19.51:880][ 0][GameThread]LogTemp: Warning: v8Sourcemap enable=0
[2024.01.11-14.19.51:880][ 0][GameThread]LogTemp: Warning: v8gc EnableForceGC=1,
TriggerGCNewStructCountIdle=300, TriggerGCNewStructCountForce=500
[2024.01.11-14.19.51:880][ 0][GameThread]LogTemp: Warning: v8gc
EnableMajorGCCheck=0, MajorGCCheckInternal=60, MajorGCTriggerSize=162529280
[2024.01.11-14.19.51:880][ 0][GameThread]LogJson: Warning: PuertsHasUsedUeCodeJson
Don't Exist ../../../Client/Content/Aki/JavaScript/RunTimeLibs/UsedInfo.json
[2024.01.11-14.19.51:880][ 0][GameThread]PuertsModule: Normal Mode started!
[2024.01.11-14.19.51:880][ 0][GameThread]LogTemp: LoadModule: GameplayAbilities.
[2024.01.11-14.19.51:880][ 0][GameThread]LogTemp: LoadModule: SQLiteCore.
[2024.01.11-14.19.51:880][ 0][GameThread]LogTemp: LoadModule: KuroSqliteBpLib.
[2024.01.11-14.19.51:880][ 0][GameThread]LogTemp: LoadModule: TASdkPlugin.
[2024.01.11-14.19.51:880][ 0][GameThread]LogTemp: LoadModule: KuroSDK.
[2024.01.11-14.19.51:880][ 0][GameThread]LogTemp: LoadModule:
AudioMaterialPlugin.
[2024.01.11-14.19.51:880][ 0][GameThread]LogTemp: LoadModule: SMSystem.
[2024.01.11-14.19.51:880][ 0][GameThread]LogTemp: LoadModule:
AudioSynesthesiaCore.
[2024.01.11-14.19.51:880][ 0][GameThread]LogTemp: LoadModule: AudioSynesthesia.
[2024.01.11-14.19.51:880][ 0][GameThread]LogTemp: LoadModule: ControlRig.
[2024.01.11-14.19.51:882][ 0][GameThread]LogTemp: LoadModule:
LightPropagationVolumeRuntime.
[2024.01.11-14.19.51:882][ 0][GameThread]LogTemp: LoadModule: SequenceDialogue.
[2024.01.11-14.19.51:882][ 0][GameThread]LogTemp: LoadModule: ReactUMG.
[2024.01.11-14.19.51:882][ 0][GameThread]LogTemp: LoadModule: ApexDestruction.
[2024.01.11-14.19.51:883][ 0][GameThread]LogTemp: LoadModule: SpinePlugin.
[2024.01.11-14.19.51:883][ 0][GameThread]LogTemp: LoadModule: MagicLeapARPin.
[2024.01.11-14.19.51:883][ 0][GameThread]LogTemp: LoadModule: MagicLeapAR.
[2024.01.11-14.19.51:883][ 0][GameThread]LogTemp: LoadModule:
MagicLeapARPinImpl.
[2024.01.11-14.19.51:883][ 0][GameThread]LogTemp: LoadModule:
MagicLeapController.
[2024.01.11-14.19.51:883][ 0][GameThread]LogTemp: LoadModule:
MagicLeapEyeTracker.
[2024.01.11-14.19.51:883][ 0][GameThread]LogTemp: LoadModule:
MagicLeapHandTracking.
[2024.01.11-14.19.51:884][ 0][GameThread]LogTemp: LoadModule: MagicLeapIdentity.
[2024.01.11-14.19.51:884][ 0][GameThread]LogTemp: LoadModule:
MagicLeapImageTracker.
[2024.01.11-14.19.51:884][ 0][GameThread]LogTemp: LoadModule: MagicLeapPlanes.
[2024.01.11-14.19.51:884][ 0][GameThread]LogTemp: LoadModule:
MagicLeapPrivileges.
[2024.01.11-14.19.51:884][ 0][GameThread]LogTemp: LoadModule:
MagicLeapSecureStorage.
[2024.01.11-14.19.51:884][ 0][GameThread]LogTemp: LoadModule:
MagicLeapHandMeshing.
[2024.01.11-14.19.51:884][ 0][GameThread]LogTemp: LoadModule:
RuntimePhysXCooking.
[2024.01.11-14.19.51:884][ 0][GameThread]LogTemp: LoadModule: Client.
[2024.01.11-14.19.51:884][ 0][GameThread]LogTemp: LoadModule:
ProceduralMeshComponent.
[2024.01.11-14.19.51:884][ 0][GameThread]LogTemp: LoadModule: KuroCurve.
[2024.01.11-14.19.51:884][ 0][GameThread]LogTemp: LoadModule: KuroGAS.
[2024.01.11-14.19.51:884][ 0][GameThread]LogTemp: LoadModule: KuroUtility.
[2024.01.11-14.19.51:884][ 0][GameThread]LogTemp: LoadModule: SQLiteSupport.
[2024.01.11-14.19.51:884][ 0][GameThread]LogTemp: LoadModule: DatabaseSupport.
[2024.01.11-14.19.51:884][ 0][GameThread]LogTemp: LoadModule: LTween.
[2024.01.11-14.19.51:884][ 0][GameThread]LogTemp: LoadModule: KuroDynamicAtlas.
[2024.01.11-14.19.51:884][ 0][GameThread]LogTemp: LoadModule:
LGUI_TexturePackerImporter.
[2024.01.11-14.19.51:884][ 0][GameThread]LogTemp: LoadModule:
LGUI_BMFGenImporter.
[2024.01.11-14.19.51:884][ 0][GameThread]LogTemp: LoadModule: KuroResource.
[2024.01.11-14.19.51:884][ 0][GameThread]LogTemp: LoadModule: KuroComponent.
[2024.01.11-14.19.51:884][ 0][GameThread]LogTemp: LoadModule: RecastNavmesh.
[2024.01.11-14.19.51:884][ 0][GameThread]LogTemp: LoadModule: CommonMath3D.
[2024.01.11-14.19.51:884][ 0][GameThread]LogTemp: LoadModule: NavmeshPartition.
[2024.01.11-14.19.51:884][ 0][GameThread]LogTemp: LoadModule:
NavmeshImporterModule.
[2024.01.11-14.19.51:884][ 0][GameThread]LogTemp: LoadModule: KuroVoxelRuntime.
[2024.01.11-14.19.51:884][ 0][GameThread]LogTemp: LoadModule: QuickEditor.
[2024.01.11-14.19.51:884][ 0][GameThread]LogTemp: LoadModule:
KuroWorldPartition.
[2024.01.11-14.19.51:884][ 0][GameThread]LogTemp: LoadModule:
KuroGameBudgetAllocator.
[2024.01.11-14.19.51:884][ 0][GameThread]LogTemp: LoadModule: KuroSplines.
[2024.01.11-14.19.51:884][ 0][GameThread]LogTemp: LoadModule:
HoudiniEngineRuntime.
[2024.01.11-14.19.51:884][ 0][GameThread]LogTemp: LoadModule: KuroHotPatch.
[2024.01.11-14.19.51:884][ 0][GameThread]LogTemp: LoadModule: KuroPakKey.
[2024.01.11-14.19.51:884][ 0][GameThread]LogTemp: LoadModule:
KuroBackgroundDownload.
[2024.01.11-14.19.51:884][ 0][GameThread]LogTemp: LoadModule:
KuroSequenceRuntime.
[2024.01.11-14.19.51:884][ 0][GameThread]LogTemp: LoadModule: HoudiniNiagara.
[2024.01.11-14.19.51:884][ 0][GameThread]LogTemp: LoadModule: GeometryCache.
[2024.01.11-14.19.51:884][ 0][GameThread]LogTemp: LoadModule:
GeometryCacheTracks.
[2024.01.11-14.19.51:884][ 0][GameThread]LogTemp: LoadModule: ImgMedia.
[2024.01.11-14.19.51:884][ 0][GameThread]LogTemp: LoadModule: MediaCompositing.
[2024.01.11-14.19.51:884][ 0][GameThread]LogTemp: LoadModule: TemplateSequence.
[2024.01.11-14.19.51:884][ 0][GameThread]LogTemp: LoadModule: Synthesis.
[2024.01.11-14.19.51:884][ 0][GameThread]LogTemp: LoadModule: RoadNetRuntime.
[2024.01.11-14.19.51:884][ 0][GameThread]LogTemp: LoadModule:
RoadNetNavigationRuntime.
[2024.01.11-14.19.51:884][ 0][GameThread]LogTemp: LoadModule: KuroProgressbar.
[2024.01.11-14.19.51:884][ 0][GameThread]LogTemp: LoadModule: KuroAudio.
[2024.01.11-14.19.51:884][ 0][GameThread]LogTemp: LoadModule: KuroPhysicsSplit.
[2024.01.11-14.19.51:884][ 0][GameThread]LogTemp: LoadModule: GooglePAD.
[2024.01.11-14.19.51:884][ 0][GameThread]LogTemp: LoadModule: EditableMesh.
[2024.01.11-14.19.51:884][ 0][GameThread]LogTemp: LoadModule: BlastCore.
[2024.01.11-14.19.51:884][ 0][GameThread]LogTemp: LoadModule:
GeometryCollectionTracks.
[2024.01.11-14.19.51:884][ 0][GameThread]LogTemp: LoadModule: KuroEditorRuntime.
[2024.01.11-14.19.51:884][ 0][GameThread]LogTemp: LoadModule: KuroPointCloud.
[2024.01.11-14.19.51:884][ 0][GameThread]LogTemp: LoadModule: TpSafe.
[2024.01.11-14.19.51:884][ 0][GameThread]LogTpSafe: UTpSafeProxy Initialize ...
[2024.01.11-14.19.53:058][ 0][GameThread]LogTemp: LoadModule: ChaosNiagara.
[2024.01.11-14.19.53:058][ 0][GameThread]LogTemp: LoadModule:
MagicLeapSharedWorld.
[2024.01.11-14.19.53:058][ 0][GameThread]LogTemp: LoadModule: MagicLeapAudio.
[2024.01.11-14.19.53:058][ 0][GameThread]LogTemp: LoadModule:
MagicLeapHelperOpenGL.
[2024.01.11-14.19.53:058][ 0][GameThread]LogTemp: LoadModule:
MagicLeapHelperVulkan.
[2024.01.11-14.19.53:058][ 0][GameThread]LogTemp: LoadModule:
MagicLeapLightEstimation.
[2024.01.11-14.19.53:058][ 0][GameThread]LogTemp: LoadModule: AndroidPermission.
[2024.01.11-14.19.53:058][ 0][GameThread]LogAndroidPermission:
UAndroidPermissionCallbackProxy::GetInstance
[2024.01.11-14.19.53:058][ 0][GameThread]LogTemp: LoadModule: MIDIDevice.
[2024.01.11-14.19.53:068][ 0][GameThread]LogTemp: LoadModule:
MobilePatchingUtils.
[2024.01.11-14.19.53:068][ 0][GameThread]LogTemp: LoadModule:
KuroEffectMakerRuntime.
[2024.01.11-14.19.53:072][ 0][GameThread]LogUObjectArray: 22183 objects as part of
root set at end of initial load.
[2024.01.11-14.19.53:072][ 0][GameThread]LogUObjectArray: 2 objects are not in the
root set, but can never be destroyed because they are in the DisregardForGC set.
[2024.01.11-14.19.53:072][ 0][GameThread]LogUObjectAllocator: 5040576 out of 0
bytes used by permanent object pool.
[2024.01.11-14.19.53:072][ 0][GameThread]LogUObjectArray: CloseDisregardForGC:
22183/22183 objects in disregard for GC pool
[2024.01.11-14.19.53:075][ 0][FAsyncLoadingThread]LogStreaming: Error: Couldn't
find file for package /Script/OnlineSubsystemUtils requested by async loading code.
NameToLoad: /Script/OnlineSubsystemUtils
[2024.01.11-14.19.53:075][ 0][FAsyncLoadingThread]LogStreaming: Error: This will
hitch streaming because it ends up searching the disk instead of finding the file
in the pak file.
[2024.01.11-14.19.53:075][ 0][FAsyncLoadingThread]LogStreaming: Error: Found 0
dependent packages...
[2024.01.11-14.19.53:075][ 0][GameThread]LogEngine: Initializing Engine...
[2024.01.11-14.19.53:075][ 0][GameThread]LogStreaming: Warning: LoadPackageAsync
failed to begin to load a package because the supplied package name was neither a
valid long package name nor a filename of a map within a content folder: '' ()
[2024.01.11-14.19.53:075][ 0][GameThread]LogUObjectGlobals: Warning: Failed to
find object 'DataTable None.'
[2024.01.11-14.19.53:101][ 0][GameThread]LogGameplayTags:
NetworkGameplayTagNodeIndexHash is 81e74911
[2024.01.11-14.19.53:102][ 0][GameThread]LogStats:
UGameplayTagsManager::InitializeManager - 0.026 s
[2024.01.11-14.19.53:120][ 0][GameThread]LogInit: Initializing FReadOnlyCVARCache
[2024.01.11-14.19.53:120][ 0][GameThread]LogAudio: Display: Initializing Audio
Device Manager...
[2024.01.11-14.19.53:120][ 0][GameThread]LogAudio: Display: Audio Device Manager
Initialized
[2024.01.11-14.19.53:120][ 0][GameThread]LogAudio: Display: Creating Audio Device:
Id: 1, Scope: Shared, Realtime: True
[2024.01.11-14.19.53:120][ 0][GameThread]LogAudioMixer: Display: Audio Mixer
Platform Settings:
[2024.01.11-14.19.53:120][ 0][GameThread]LogAudioMixer: Display: Sample Rate:
48000
[2024.01.11-14.19.53:120][ 0][GameThread]LogAudioMixer: Display: Callback
Buffer Frame Size Requested: 1024
[2024.01.11-14.19.53:120][ 0][GameThread]LogAudioMixer: Display: Callback
Buffer Frame Size To Use: 1024
[2024.01.11-14.19.53:120][ 0][GameThread]LogAudioMixer: Display: Number of
buffers to queue: 2
[2024.01.11-14.19.53:120][ 0][GameThread]LogAudioMixer: Display: Max Channels
(voices): 32
[2024.01.11-14.19.53:120][ 0][GameThread]LogAudioMixer: Display: Number of
Async Source Workers: 0
[2024.01.11-14.19.53:120][ 0][GameThread]LogAudio: Display: AudioDevice
MaxSources: 32
[2024.01.11-14.19.53:120][ 0][GameThread]LogAudio: Display: Using built-in audio
occlusion.
[2024.01.11-14.19.53:120][ 0][GameThread]LogAudioMixer: Display: Initializing
audio mixer.
[2024.01.11-14.19.53:122][ 0][GameThread]LogAudioDebug: Display: Lib vorbis DLL
was dynamically loaded.
[2024.01.11-14.19.53:124][ 0][GameThread]LogAudioMixer: Display: 0: FrontLeft
[2024.01.11-14.19.53:124][ 0][GameThread]LogAudioMixer: Display: 1: FrontRight
[2024.01.11-14.19.53:139][ 0][GameThread]LogAudioMixer: Display: Using Audio
Device Speakers (High Definition Audio Device)
[2024.01.11-14.19.53:139][ 0][GameThread]LogAudioMixer: Display: Initializing
Sound Submixes...
[2024.01.11-14.19.53:140][ 0][GameThread]LogAudioMixer: Display: Creating Master
Submix 'MasterSubmixDefault'
[2024.01.11-14.19.53:140][ 0][GameThread]LogAudioMixer: Display: Creating Master
Submix 'MasterReverbSubmixDefault'
[2024.01.11-14.19.53:141][ 0][GameThread]LogAudioMixer: Display: Creating Master
Submix 'MasterEQSubmixDefault'
[2024.01.11-14.19.53:141][ 0][GameThread]LogAudioMixer:
FMixerPlatformXAudio2::StartAudioStream() called
[2024.01.11-14.19.53:141][ 0][GameThread]LogAudioMixer: Display: Output buffers
initialized: Frames=1024, Channels=2, Samples=2048
[2024.01.11-14.19.53:141][ 0][AudioMixerRenderThread(1)]LogAudioMixer: Display:
Starting AudioMixerPlatformInterface::RunInternal()
[2024.01.11-14.19.53:141][ 0][AudioMixerRenderThread(1)]LogAudioMixer: Display:
FMixerPlatformXAudio2::SubmitBuffer() called for the first time
[2024.01.11-14.19.53:141][ 0][GameThread]LogInit: FAudioDevice initialized.
[2024.01.11-14.19.53:142][ 0][GameThread]LogNetVersion: Set ProjectVersion to
1.0.0.0. Version Checksum will be recalculated on next use.
[2024.01.11-14.19.53:142][ 0][GameThread]LogInit: Texture streaming: Enabled
[2024.01.11-14.19.53:143][ 0][GameThread]LogKuroAudio: Warning: [AudioEnvironment]
Not found default state event settings for Untitled.
[2024.01.11-14.19.53:152][ 0][GameThread]LogScene: Display: Construct FScene for
World Untitled
[2024.01.11-14.19.53:153][ 0][GameThread]LogKuroPak: 文件不存
在.../../../Client/Saved/0.8.0/LauncherMount.txt.
[2024.01.11-14.19.53:153][ 0][GameThread]LogAudio: Display: Audio Device (ID: 1)
registered with world 'Untitled'.
[2024.01.11-14.19.53:153][ 0][GameThread]LogSlate: Updating window title bar
state: overlay mode, drag disabled, window buttons hidden, title bar hidden
[2024.01.11-14.19.53:153][ 0][GameThread]LogInit: Display: Game Engine
Initialized.
[2024.01.11-14.19.53:168][ 0][GameThread]LogGameplayTags:
NetworkGameplayTagNodeIndexHash is 81e74911
[2024.01.11-14.19.53:169][ 0][GameThread]LogTemp: LoadModule: PrefabSystem.
[2024.01.11-14.19.53:169][ 0][GameThread]LogTemp: LoadModule: PathFindModule.
[2024.01.11-14.19.53:169][ 0][GameThread]LogTemp: LoadModule: KuroGameplay.
[2024.01.11-14.19.53:169][ 0][GameThread]LogTemp: LoadModule: DLSS.
[2024.01.11-14.19.53:169][ 0][GameThread]LogDLSS: FDLSSModule::StartupModule Enter
[2024.01.11-14.19.53:169][ 0][GameThread]LogDLSS: PluginBaseDir
../../../Engine/Plugins/Runtime/Nvidia/DLSS
[2024.01.11-14.19.53:169][ 0][GameThread]LogDLSS: NGXBinariesDir
../../../Engine/Plugins/Runtime/Nvidia/DLSS/Binaries/ThirdParty/Win64/
[2024.01.11-14.19.53:169][ 0][GameThread]LogDLSS: GDynamicRHIName AMD D3D11
[2024.01.11-14.19.53:169][ 0][GameThread]LogDLSS: NVIDIA NGX DLSS requires an
NVIDIA RTX series graphics card
[2024.01.11-14.19.53:169][ 0][GameThread]LogDLSS: NVIDIA NGX DLSS supported 0
[2024.01.11-14.19.53:169][ 0][GameThread]LogDLSS: FDLSSModule::StartupModule Leave
[2024.01.11-14.19.53:169][ 0][GameThread]LogTemp: LoadModule: NGXRHI.
[2024.01.11-14.19.53:169][ 0][GameThread]LogDLSSNGXRHI:
FNGXRHIModule::StartupModule Enter
[2024.01.11-14.19.53:169][ 0][GameThread]LogDLSSNGXRHI:
FNGXRHIModule::StartupModule Leave
[2024.01.11-14.19.53:169][ 0][GameThread]LogTemp: LoadModule: NGXD3D11RHI.
[2024.01.11-14.19.53:169][ 0][GameThread]LogTemp: LoadModule: NGXD3D12RHI.
[2024.01.11-14.19.53:169][ 0][GameThread]LogTemp: LoadModule: NGXVulkanRHI.
[2024.01.11-14.19.53:169][ 0][GameThread]LogTemp: LoadModule: StreamlineCore.
[2024.01.11-14.19.53:169][ 0][GameThread]LogStreamline:
FStreamlineCoreModule::StartupModule Enter
[2024.01.11-14.19.53:169][ 0][GameThread]LogStreamline: PluginBaseDir
../../../Engine/Plugins/Runtime/Nvidia/Streamline
[2024.01.11-14.19.53:169][ 0][GameThread]LogStreamline: NGXBinariesDir
../../../Engine/Plugins/Runtime/Nvidia/Streamline/Binaries/ThirdParty/Win64/
[2024.01.11-14.19.53:169][ 0][GameThread]LogStreamline: GDynamicRHIName AMD D3D11
[2024.01.11-14.19.53:169][ 0][GameThread]LogStreamline: Streamline not implemented
for the D3D11 RHI
[2024.01.11-14.19.53:169][ 0][GameThread]LogStreamline:
RegisterNativeReflexStatsHooks Enter
[2024.01.11-14.19.53:169][ 0][GameThread]LogStreamline: As there is no native
Reflex plugin, native Reflex Stats markers will be set up
[2024.01.11-14.19.53:169][ 0][GameThread]LogStreamline:
RegisterNativeReflexStatsHooks Leave
[2024.01.11-14.19.53:169][ 0][GameThread]LogStreamline: NVIDIA Streamline
supported 0
[2024.01.11-14.19.53:169][ 0][GameThread]LogStreamline:
FStreamlineCoreModule::StartupModule Leave
[2024.01.11-14.19.53:169][ 0][GameThread]LogTemp: LoadModule:
StreamlineBlueprint.
[2024.01.11-14.19.53:169][ 0][GameThread]LogTemp: LoadModule: StreamlineRHI.
[2024.01.11-14.19.53:169][ 0][GameThread]LogStreamlineRHI:
FStreamlineRHIModule::StartupModule Enter
[2024.01.11-14.19.53:169][ 0][GameThread]LogStreamlineRHI:
FStreamlineRHIModule::StartupModule Leave
[2024.01.11-14.19.53:169][ 0][GameThread]LogTemp: LoadModule: KuroPuertsWrapper.
[2024.01.11-14.19.53:169][ 0][GameThread]LogTemp: LoadModule:
KuroPuertsGeneratedWrapper.
[2024.01.11-14.19.53:169][ 0][GameThread]LogJson: Warning: PuertsWrapperDefine
Don't Exist ../../../Client/Content/Aki/JavaScript/RunTimeLibs/PuertsWrapper.json
[2024.01.11-14.19.53:169][ 0][GameThread]LogTemp: KuroPuertsWrapper Launch,
NativeClassConfigNum : 0, RefectionClassConfigNum: 0, WrapperNum : 824
[2024.01.11-14.19.53:169][ 0][GameThread]LogTemp: LoadModule: ImgMediaFactory.
[2024.01.11-14.19.53:169][ 0][GameThread]LogTemp: LoadModule: OpenExrWrapper.
[2024.01.11-14.19.53:169][ 0][GameThread]LogTemp: LoadModule: AvfMediaFactory.
[2024.01.11-14.19.53:169][ 0][GameThread]LogTemp: LoadModule: WmfMediaFactory.
[2024.01.11-14.19.53:170][ 0][GameThread]LogTemp: LoadModule: WebMMedia.
[2024.01.11-14.19.53:170][ 0][GameThread]LogTemp: LoadModule: WebMMediaFactory.
[2024.01.11-14.19.53:170][ 0][GameThread]LogInit: Display: Starting Game.
[2024.01.11-14.19.53:170][ 0][GameThread]LogNet: Browse: /Game/Aki/Map/Splash?
Name=Player
[2024.01.11-14.19.53:170][ 0][GameThread]LogLoad: LoadMap: /Game/Aki/Map/Splash?
Name=Player
[2024.01.11-14.19.53:170][ 0][GameThread]LogWorld: BeginTearingDown for
/Temp/Untitled_3
[2024.01.11-14.19.53:170][ 0][GameThread]LogWorld: UWorld::CleanupWorld for
Untitled, bSessionEnded=true, bCleanupResources=true
[2024.01.11-14.19.53:170][ 0][GameThread]LogSlate: InvalidateAllWidgets triggered.
All widgets were invalidated
[2024.01.11-14.19.53:171][ 0][GameThread]LogAudio: Display: Audio Device
unregistered from world 'None'.
[2024.01.11-14.19.53:172][ 0][GameThread]LogScene: Display: Release
Scene(Untitled)
[2024.01.11-14.19.53:172][ 0][GameThread]LogScene: Display: Release FScene for
World None
[2024.01.11-14.19.53:172][ 0][RenderThread 0]LogScene: Display: Destruct FScene
[2024.01.11-14.19.53:172][ 0][GameThread]LogUObjectHash: Compacting
FUObjectHashTables data took 0.63ms
[2024.01.11-14.19.53:177][ 0][GameThread]Puerts: Display: (0x00000000338A6B90)
Bind module [Launcher/TsSplash]
[2024.01.11-14.19.53:181][ 0][GameThread]LogTemp: Warning: v8StructConf
DisableBindUEStruct=1
[2024.01.11-14.19.53:182][ 0][GameThread]LogAudio: Display: Audio Device (ID: 1)
registered with world 'Splash'.
[2024.01.11-14.19.53:182][ 0][GameThread]LogKuroAudio: Warning: [AudioEnvironment]
Not found default state event settings for Splash.
[2024.01.11-14.19.53:192][ 0][GameThread]LogScene: Display: Construct FScene for
World Splash
[2024.01.11-14.19.53:192][ 0][GameThread]LogPathFind: Display:
OnNavigationSystemAddToWorld, IsNetMode [1] IsClient [1], bEditor [0] ENetMode [0]
[2024.01.11-14.19.53:192][ 0][GameThread]LogAIModule: Creating AISystem for world
Splash
[2024.01.11-14.19.53:192][ 0][GameThread]LogUObjectGlobals: Warning: Failed to
find object 'Class None.'
[2024.01.11-14.19.53:192][ 0][GameThread]LogLoad: Game class is 'GameModeBase'
[2024.01.11-14.19.53:193][ 0][GameThread]LogWorld: Bringing World
/Game/Aki/Map/Splash.Splash up for play (max tick rate 60) at 2024.01.11-14.19.53
[2024.01.11-14.19.53:193][ 0][GameThread]LogWorld: Bringing up level for play
took: 0.000265
[2024.01.11-14.19.53:193][ 0][GameThread]LogGameMode: FindPlayerStart: PATHS NOT
DEFINED or NO PLAYERSTART with positive rating
[2024.01.11-14.19.53:198][ 0][GameThread]LogLoad: Took 0.028430 seconds to
LoadMap(/Game/Aki/Map/Splash)
[2024.01.11-14.19.53:198][ 0][GameThread]LogStreaming: Display: Suspending async
loading (1)
[2024.01.11-14.19.53:203][ 0][GameThread]LogStreaming: Display: Resuming async
loading (0)
[2024.01.11-14.19.53:221][ 0][RenderThread 1]LogRenderer: Reallocating scene
render targets to support 1920x1080 Format 26 NumSamples 1 (Frame:1).
[2024.01.11-14.19.53:221][ 0][GameThread]LogRHI: Display: ShaderPipelineCache:
Paused Batching. 1
[2024.01.11-14.19.53:221][ 0][GameThread]LogRHI: Display: ShaderPipelineCache:
Resumed Batching. 0
[2024.01.11-14.19.53:221][ 0][GameThread]LogRHI: Display: ShaderPipelineCache:
Batching Resumed.
[2024.01.11-14.19.53:221][ 0][GameThread]LogInit: Display: Engine is initialized.
Leaving FEngineLoop::Init()
[2024.01.11-14.19.53:221][ 0][GameThread]LogLoad: (Engine Initialization) Total
time: 2.39 seconds
[2024.01.11-14.19.53:246][ 0][GameThread]LGUI: Load static assets Success
[2024.01.11-14.19.53:246][ 0][GameThread]LGUI: [ALGUIManagerActor::GetInstance]No
Instance for LGUIManagerActor, create!
[2024.01.11-14.19.53:247][ 0][GameThread]LogContentStreaming: Texture pool size
now 1000 MB
[2024.01.11-14.19.53:248][ 1][FAsyncLoadingThread]LogStreaming: Error: Couldn't
find file for package /Script/LGUIEditor requested by async loading code.
NameToLoad: /Script/LGUIEditor
[2024.01.11-14.19.53:248][ 1][FAsyncLoadingThread]LogStreaming: Error: This will
hitch streaming because it ends up searching the disk instead of finding the file
in the pak file.
[2024.01.11-14.19.53:248][ 1][FAsyncLoadingThread]LogStreaming: Error: Found 1
dependent packages...
[2024.01.11-14.19.53:248][ 1][FAsyncLoadingThread]LogStreaming: Error:
/Game/Aki/UI/Module/HotFix/Prefab/UiView_LoginLogo
[2024.01.11-14.19.53:256][ 1][GameThread]LogPrefabSystemDebug: Warning:
PrefabDeserilizer::PrebuiltInstanceComponentsRecursively, Deserialize
InstanceComponent Fail, Class Index 3
[2024.01.11-14.19.53:256][ 1][GameThread]LogPrefabSystem: Warning:
/Game/Aki/UI/Module/HotFix/Prefab/UiView_LoginLogo.UiView_LoginLogo
prefab(ActorComponent) loss -1
[2024.01.11-14.19.53:256][ 1][GameThread]LGUI: [InitFreeType]success,
font:FontMedium
[2024.01.11-14.19.53:256][ 1][GameThread]LGUI: Create Font Texture: FLGUIFont-
FontMedium-512-0
[2024.01.11-14.19.53:271][ 2][GameThread]LogTemp: UUISafeZone ViewportSize
1920.000000, 1080.000000 Resolution 1920, 1080
[2024.01.11-14.19.53:277][ 2][GameThread]LogSlate: Took 0.005968 seconds to
synchronously load lazily loaded font
'../../../Client/Content/Aki/UI/Framework/LGUI/Font/H7GBKHeavy.ufont' (5508K)
[2024.01.11-14.19.56:273][175][GameThread]LGUI: Warning:
ClearInvalidBind:LogoAnimation
[2024.01.11-14.19.59:513][367][GameThread]LGUI: Warning:
ClearInvalidBind:WutheringWaveAnimation
[2024.01.11-14.20.02:515][547][GameThread]LGUI: Warning:
ClearInvalidBind:CautionAnimation
[2024.01.11-14.20.03:049][579][GameThread]LGUI: Warning:
ClearInvalidBind:LoadingAnimation
[2024.01.11-14.20.04:048][639][GameThread]LogNet: Browse:
/Game/Aki/Map/Launch/Bootstrap
[2024.01.11-14.20.04:048][639][GameThread]LogLoad: LoadMap:
/Game/Aki/Map/Launch/Bootstrap
[2024.01.11-14.20.04:048][639][GameThread]LogWorld: BeginTearingDown for
/Game/Aki/Map/Splash
[2024.01.11-14.20.04:048][639][GameThread]LogWorld: UWorld::CleanupWorld for
Splash, bSessionEnded=true, bCleanupResources=true
[2024.01.11-14.20.04:048][639][GameThread]LogRoadNetNavigationSystem:
UNavigationPartitionSystem::CleanUp
[2024.01.11-14.20.04:048][639][GameThread]LogSlate: InvalidateAllWidgets triggered.
All widgets were invalidated
[2024.01.11-14.20.04:084][639][GameThread]LogAudio: Display: Waited 35.186501 ms
for audio thread.
[2024.01.11-14.20.04:088][639][GameThread]LogAudio: Display: Waited 39.209900 ms
for audio thread.
[2024.01.11-14.20.04:089][639][GameThread]LogAudio: Display: Audio Device
unregistered from world 'None'.
[2024.01.11-14.20.04:089][639][GameThread]LGUI:
[ALGUIManagerActor::BeginDestroy]All instance removed.
[2024.01.11-14.20.04:090][639][GameThread]LogScene: Display: Release Scene(Splash)
[2024.01.11-14.20.04:090][639][GameThread]LogScene: Display: Release FScene for
World None
[2024.01.11-14.20.04:091][639][RenderThread 1]LogScene: Display: Destruct FScene
[2024.01.11-14.20.04:091][639][GameThread]LogUObjectHash: Compacting
FUObjectHashTables data took 0.69ms
[2024.01.11-14.20.04:092][639][GameThread]LogStreaming: Display: FlushAsyncLoading:
1 QueuedPackages, 0 AsyncPackages
[2024.01.11-14.20.04:093][639][GameThread]LogAudio: Display: Audio Device (ID: 1)
registered with world 'Bootstrap'.
[2024.01.11-14.20.04:093][639][GameThread]LogKuroAudio: Warning: [AudioEnvironment]
Not found default state event settings for Bootstrap.
[2024.01.11-14.20.04:102][639][GameThread]LogScene: Display: Construct FScene for
World Bootstrap
[2024.01.11-14.20.04:102][639][GameThread]LogAIModule: Creating AISystem for world
Bootstrap
[2024.01.11-14.20.04:102][639][GameThread]LogUObjectGlobals: Warning: Failed to
find object 'Class None.'
[2024.01.11-14.20.04:102][639][GameThread]LogLoad: Game class is 'GameModeBase'
[2024.01.11-14.20.04:103][639][GameThread]LogWorld: Bringing World
/Game/Aki/Map/Launch/Bootstrap.Bootstrap up for play (max tick rate 60) at
2024.01.11-14.20.04
[2024.01.11-14.20.04:103][639][GameThread]LogWorld: Bringing up level for play
took: 0.000171
[2024.01.11-14.20.04:103][639][GameThread]LogGameMode: FindPlayerStart: PATHS NOT
DEFINED or NO PLAYERSTART with positive rating
[2024.01.11-14.20.04:103][639][GameThread]LogKuroPak: 文件不存
在.../../../Client/Saved/0.8.0/LauncherMount.txt.
[2024.01.11-14.20.04:103][639][GameThread]LogSlate: Updating window title bar
state: overlay mode, drag disabled, window buttons hidden, title bar hidden
[2024.01.11-14.20.04:103][639][GameThread]Puerts: Display: FJsEnvImpl finalization
[2024.01.11-14.20.04:103][639][GameThread]LogTemp: Display: FJsEnvImpl finalization
reset TsDynamicInvoker with 00000000338A4FF0, 618153423, 618153423, JsEnv:
000000001A4D21C0, IsEditorEnv: false
[2024.01.11-14.20.04:104][639][GameThread]LogTemp: Warning: jsbc.conf not exist
[2024.01.11-14.20.04:105][639][GameThread]LogTemp: Display: New TsDynamicInvoker
with 0000000029E05870, 1425437840, JsEnv: 000000001A4D21C0
[2024.01.11-14.20.04:105][639][GameThread]LogTemp: Display: Set
UTypeScriptGeneratedClass::S_DynamicInvoker with 0000000029E05870, 1425437840,
NullPtrHash: 3175731469
[2024.01.11-14.20.04:108][639][GameThread]LogTemp: Warning: v8Sourcemap enable=0
[2024.01.11-14.20.04:108][639][GameThread]LogTemp: Warning: v8gc EnableForceGC=1,
TriggerGCNewStructCountIdle=300, TriggerGCNewStructCountForce=500
[2024.01.11-14.20.04:108][639][GameThread]LogTemp: Warning: v8gc
EnableMajorGCCheck=0, MajorGCCheckInternal=60, MajorGCTriggerSize=162529280
[2024.01.11-14.20.04:108][639][GameThread]LogJson: Warning: PuertsHasUsedUeCodeJson
Don't Exist ../../../Client/Content/Aki/JavaScript/RunTimeLibs/UsedInfo.json
[2024.01.11-14.20.04:108][639][GameThread]PuertsModule: Normal Mode started!
[2024.01.11-14.20.04:108][639][GameThread]LogLoad: Took 0.059598 seconds to
LoadMap(/Game/Aki/Map/Launch/Bootstrap)
[2024.01.11-14.20.04:112][639][GameThread]LogUObjectHash: Compacting
FUObjectHashTables data took 0.47ms
[2024.01.11-14.20.04:112][640][GameThread]LogNet: Browse:
/Game/Aki/Map/Launch/LaunchScene
[2024.01.11-14.20.04:113][640][GameThread]LogLoad: LoadMap:
/Game/Aki/Map/Launch/LaunchScene
[2024.01.11-14.20.04:113][640][GameThread]LogWorld: BeginTearingDown for
/Game/Aki/Map/Launch/Bootstrap
[2024.01.11-14.20.04:113][640][GameThread]LogWorld: UWorld::CleanupWorld for
Bootstrap, bSessionEnded=true, bCleanupResources=true
[2024.01.11-14.20.04:113][640][GameThread]LogRoadNetNavigationSystem:
UNavigationPartitionSystem::CleanUp
[2024.01.11-14.20.04:113][640][GameThread]LogSlate: InvalidateAllWidgets triggered.
All widgets were invalidated
[2024.01.11-14.20.04:149][640][GameThread]LogAudio: Display: Audio Device
unregistered from world 'None'.
[2024.01.11-14.20.04:149][640][GameThread]LogScene: Display: Release
Scene(Bootstrap)
[2024.01.11-14.20.04:149][640][GameThread]LogScene: Display: Release FScene for
World None
[2024.01.11-14.20.04:150][640][RenderThread 1]LogScene: Display: Destruct FScene
[2024.01.11-14.20.04:150][640][GameThread]LogUObjectHash: Compacting
FUObjectHashTables data took 0.43ms
[2024.01.11-14.20.04:150][640][GameThread]LogStreaming: Display: FlushAsyncLoading:
1 QueuedPackages, 0 AsyncPackages
[2024.01.11-14.20.04:297][640][FAsyncLoadingThread]LogStaticMesh:
[Mod_Denglu_Nanzhu_001] Mesh is marked for CPU read.
[2024.01.11-14.20.04:297][640][FAsyncLoadingThread]LogStaticMesh:
[Mod_Denglu_Nanzhu_002] Mesh is marked for CPU read.
[2024.01.11-14.20.04:300][640][GameThread]LogAudio: Display: Audio Device (ID: 1)
registered with world 'LaunchScene'.
[2024.01.11-14.20.04:300][640][GameThread]LogKuroAudio: Warning: [AudioEnvironment]
Not found default state event settings for LaunchScene.
[2024.01.11-14.20.04:309][640][GameThread]LogScene: Display: Construct FScene for
World LaunchScene
[2024.01.11-14.20.04:309][640][GameThread]LogAIModule: Creating AISystem for world
LaunchScene
[2024.01.11-14.20.04:309][640][GameThread]LogUObjectGlobals: Warning: Failed to
find object 'Class None.'
[2024.01.11-14.20.04:309][640][GameThread]LogLoad: Game class is 'GameModeBase'
[2024.01.11-14.20.04:310][640][GameThread]LogWorld: Bringing World
/Game/Aki/Map/Launch/LaunchScene.LaunchScene up for play (max tick rate 60) at
2024.01.11-14.20.04
[2024.01.11-14.20.04:311][640][GameThread]LogWorld: Bringing up level for play
took: 0.001224
[2024.01.11-14.20.04:311][640][GameThread]LogGameMode: FindPlayerStart: PATHS NOT
DEFINED or NO PLAYERSTART with positive rating
[2024.01.11-14.20.04:311][640][GameThread]LogBlueprintUserMessages: Warning:
SetTimer passed a bad function (None) or object (BP_Cloud_Loading_C_292)
[2024.01.11-14.20.04:312][640][GameThread]LogTemp: UPuertsBlueprintLibrary::Start
Launcher/Launch
[2024.01.11-14.20.04:339][640][GameThread]Puerts: (0x00000000338A7390) [Launcher]
launch called, starting HotPatch
[2024.01.11-14.20.04:340][640][GameThread]LogKuroRendering: [KuroPlayerPrefs] Save
to Player Prefs Successful..
[2024.01.11-14.20.04:341][640][GameThread]Puerts: Display: (0x00000000338A7390)
[Launcher] 无法解析数据 [param: [/Script/Package.Args]]
[2024.01.11-14.20.04:347][640][GameThread]Puerts: (0x00000000338A7390) [Launcher] 播
放启动进入镜头(睁开眼睛)
[2024.01.11-14.20.04:349][640][GameThread]Puerts: Display: (0x00000000338A7390)
[Launcher] 热更场景循环 Sequence 播放
[2024.01.11-14.20.04:350][640][GameThread]Puerts: Display: (0x00000000338A7390)
[Launcher] 热更场景开幕黑屏 Sequence 播放
[2024.01.11-14.20.04:350][640][GameThread]LogLoad: Took 0.238194 seconds to
LoadMap(/Game/Aki/Map/Launch/LaunchScene)
[2024.01.11-14.20.04:351][640][GameThread]LogBlueprintUserMessages: Warning:
SetTimer passed a bad function (None) or object (BP_Cloud_Loading_C_2147482300)
[2024.01.11-14.20.04:352][640][GameThread]Puerts: Display: (0x00000000338A7390)
[Launcher] 播放背景音乐 [path: /Game/Aki/WwiseAudio/Events/play_login_bgm.play_login_bgm]
[2024.01.11-14.20.04:355][642][Wwise ExecutionQueue Pool Thread-
12]LogWwiseFileHandler: Display: Initializing default File Cache.
[2024.01.11-14.20.08:057][860][GameThread]Puerts: (0x00000000338A7390) [Launcher] 热
更开始
[2024.01.11-14.20.08:057][860][GameThread]Puerts: Display: (0x00000000338A7390)
[Launcher] 包的构建类型是否需要执行热更流程 [needHotPatch: true]
[2024.01.11-14.20.08:057][860][GameThread]LGUI: [ALGUIManagerActor::GetInstance]No
Instance for LGUIManagerActor, create!
[2024.01.11-14.20.08:092][862][GameThread]LogPrefabSystemDebug: Warning:
PrefabDeserilizer::PrebuiltInstanceComponentsRecursively, Deserialize
InstanceComponent Fail, Class Index 3
[2024.01.11-14.20.08:092][862][GameThread]LogPrefabSystem: Warning:
/Game/Aki/UI/Module/HotFix/Prefab/UiView_HotFix.UiView_HotFix
prefab(ActorComponent) loss -1
[2024.01.11-14.20.08:107][863][GameThread]LogPrefabSystemDebug: Warning:
PrefabDeserilizer::PrebuiltInstanceComponentsRecursively, Deserialize
InstanceComponent Fail, Class Index 5
[2024.01.11-14.20.08:107][863][GameThread]LogPrefabSystemDebug: Warning:
PrefabDeserilizer::PrebuiltInstanceComponentsRecursively, Deserialize
InstanceComponent Fail, Class Index 5
[2024.01.11-14.20.08:107][863][GameThread]LogPrefabSystemDebug: Warning:
PrefabDeserilizer::PrebuiltInstanceComponentsRecursively, Deserialize
InstanceComponent Fail, Class Index 5
[2024.01.11-14.20.08:107][863][GameThread]LogPrefabSystemDebug: Warning:
PrefabDeserilizer::PrebuiltInstanceComponentsRecursively, Deserialize
InstanceComponent Fail, Class Index 5
[2024.01.11-14.20.08:107][863][GameThread]LogPrefabSystemDebug: Warning:
PrefabDeserilizer::PrebuiltInstanceComponentsRecursively, Deserialize
InstanceComponent Fail, Class Index 5
[2024.01.11-14.20.08:107][863][GameThread]LogPrefabSystem: Warning:
/Game/Aki/UI/Module/HotFix/Prefab/UiView_HotFixPopup.UiView_HotFixPopup
prefab(ActorComponent) loss -1
[2024.01.11-14.20.08:108][863][GameThread]LogPrefabSystem: Warning:
/Game/Aki/UI/Module/HotFix/Prefab/UiView_HotFixPopup.UiView_HotFixPopup
prefab(ActorComponent) loss -1
[2024.01.11-14.20.08:108][863][GameThread]LogPrefabSystem: Warning:
/Game/Aki/UI/Module/HotFix/Prefab/UiView_HotFixPopup.UiView_HotFixPopup
prefab(ActorComponent) loss -1
[2024.01.11-14.20.08:108][863][GameThread]LogPrefabSystem: Warning:
/Game/Aki/UI/Module/HotFix/Prefab/UiView_HotFixPopup.UiView_HotFixPopup
prefab(ActorComponent) loss -1
[2024.01.11-14.20.08:108][863][GameThread]LogPrefabSystem: Warning:
/Game/Aki/UI/Module/HotFix/Prefab/UiView_HotFixPopup.UiView_HotFixPopup
prefab(ActorComponent) loss -1
[2024.01.11-14.20.08:124][864][GameThread]LogTemp: UUISafeZone ViewportSize
1920.000000, 1080.000000 Resolution 1920, 1080
[2024.01.11-14.20.08:126][864][GameThread]Puerts: Display: (0x00000000338A7390)
[Launcher] 包类型: [type: Product]
[2024.01.11-14.20.08:126][864][GameThread]Puerts: Display: (0x00000000338A7390)
[Launcher] 包构建参数 [branch: final_branch_0.9][platform: pack][edition: Product][sdk:
sdkon][internalUseType: Development][version: 0.8.0]
[2024.01.11-14.20.08:126][864][GameThread]Puerts: (0x00000000338A7390) [Launcher] 创
建的 cdn1 地址 [newHttp:
https://aki-config-qcloud.aki-game.com/7cyFLmtLJlUauZ1hM8DsL5Sj7cXxSNQD/index.json]
[2024.01.11-14.20.10:485][864][GameThread]LogCsWindows: Error:
at ..\..\..\Client\Content\Aki\JavaScript\Launcher\Download\
UrlPrefixHttpRequest.js:1:483
at httpRequest(..\..\..\Client\Content\Aki\JavaScript\Launcher\Download\
UrlPrefixHttpRequest.js:1:370)
at ..\..\..\Client\Content\Aki\JavaScript\Launcher\BaseConfig\
BaseConfigController.js:1:1897
at whetherRepeatDoOnFailedAsync(..\..\..\Client\Content\Aki\JavaScript\
Launcher\Util\ProcedureUtil.js:1:313)
at DoRequest(..\..\..\Client\Content\Aki\JavaScript\Launcher\BaseConfig\
BaseConfigController.js:1:1773)
at RequestBaseData(..\..\..\Client\Content\Aki\JavaScript\Launcher\BaseConfig\
BaseConfigController.js:1:852)
at ..\..\..\Client\Content\Aki\JavaScript\Launcher\HotPatch.js:1:3000
at whetherRepeatDoOnFailedAsync(..\..\..\Client\Content\Aki\JavaScript\
Launcher\Util\ProcedureUtil.js:1:313)
at ProcessLine(..\..\..\Client\Content\Aki\JavaScript\Launcher\
HotPatch.js:1:2924)

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