Acquaintance Party
Acquaintance Party
EVENT PROPOSAL
I. PROPOSED ACTIVITY: Acquaintance Party
II. ORGANIZERS: MSC Officers
III. DATE: August 08, 2024
IV. VENUE: Saint Martin Academy, Inc.
V. RATIONALE:
The acquaintance party is one of the most anticipated and awaited events
by the students. Acquaintance party allow students to get to know each other, especially
at the start of a new academic year. It was held to welcome the transferees or freshmen
students of a school by the old learners. These are the annual getting-to-know-each-
other parties of each branch for both old and new students and faculty alike, attended by
the school faculty and staff. Its main purpose is to help students get to know each other
and enjoy themselves.
VII. PROGRAMME
PART I:
I. Opening Prayer: Samuel Eric Feguro (LUMEN CLUB President)
II. Singing of National Anthem: On Air
III. Offering flowers and candles to Saint Dominic de Guzman’s image:
Selected learners
IV. Reenactment of the life of Saint Dominic: grade 10 St. Dominic de
Guzman
V. Opening Remark: Mr. Domingo Faeldonea
VI. Rite of Acceptance by Sister Principal
VII. Giving of Certificate of Acceptance for the new and transferees.
VIII. Community Song (WELCOME TO THE FAMILY)
PART II:
A. Introducing of the Activities/Games by station to be supervised by the MSC
B. “HUKBO, BŭBŏ: Saint Martin Academy rite of acceptance
a) This activity will be done after games by station
b) Martinian Student Council suggests to request a fire truck for
this event
C. Closing Remarks: Ms. Lyka Mae F. Ortilano
D. School Hymn on Air
Veritas – black
Compassionate service - orange
Marian devotion – clue
Joy -yellow
Excellence - purple
Spirituality – red
IX. ACTIVITIES
I. Games
For KINDER to GRADE 3 (to be supervised by their adviser)
B. Limbo-rock
i. Each team should form a line while holding the person in front of them without
breaking the line.
ii. If in each team there is someone that broke the line/ touched the rope, the
remaining teammates at the back should continue with the game. From the first
player up to the player who touched the rope of broke the line will be out.
iii. The last remaining group will win the game.
C. Simon says
i. Group the learners.
ii. One person is Simon (teacher), and the other players follow Simon’s instructions.
iii. Standing in front of the group Simon tells the players what they must do.
iv. The players must obey all commands that begin with the words “Simon Says”
v. If Simon says, “Simon Says group yourselves into 2” then they must follow it.
D. Paint me a Picture
i. Group the learners.
ii. The facilitator gives a certain situation.
iii. Using only their bodies and personal effects, the groups must illustrate the scene.
iv. At a given signal, everyone freezes.
v. If someone move, they are out of the game.
vi. Points can be given to the most realistic and most creative group.
For GRADE 4 to 12
C. Straw Relay
vii. Each group compose of 15 players.
viii. Each team must line in front of the row bottles.
ix. The game begins when the referee signals, but each player must spin three times
before moving to the starting line.
x. They must put a straw in each bottle in their row.
xi. After the first player placed the straw inside the bottle, the next player should spin 3
times before starting.
xii. The team with the least time to finish the game will be the winner.
Approved by: