Operating Systems Lecture One - 0001
Operating Systems Lecture One - 0001
lecture one
Question:
Examples of operating systems!!!
Objectives
• At the end of the module the student should:
• Understand fundamental operating system
abstractions such as processes, threads, files, shared
memory regions, etc.
• Understand how the operating system abstractions
can be used in the development of application
programs
• Understand CPU scheduling algorithms and basic
resource management techniques (scheduling or
time management, space management) and
principles.
Teaching & Assessment
• Lectures: 20 hours;
• Private study: Self directed study: 25 hours;
• Monitoring of progress
-Assessed coursework, Presentations, Tests.
(30% of the overall grade)
• Form of assessment
-Exam: 3 hours closed book, contributing 70% of
the overall grade.
REFERENCES:
• Silberschatz, Galvin and Gagne, 2008. Operating System
Concepts. (8th edition)
• Abraham Silberschatz, A. and Galvin, P.B. (1998) Operating
System Concepts. (5th Ed) Addison-Wesley
• Tanenbaum, A. S. and Albert S. Woodhull. (1997) Operating
Systems: Design and Implementation. (2nd Ed) Prentice Hall
• Tanenbaum, A. S. (2007) Modern Operating Systems. (3rd Ed)
Prentice Hall
• Doeppner, T.W. (2010) Operating Systems In Depth: Design
and Programming. (1st Ed) Wiley
Lecture One
Content:
• What Operating Systems Do
• Computer-System Organization
• Operating-System Structure
• Operating-System Operations
• Process Management
• Memory Management
• Storage Management
• Protection and Security
• Distributed Systems
• Special-Purpose Systems
• Open-Source Operating Systems
• Computing Environments
What is an Operating System?
• A program that acts as an intermediary
between a user of a computer and the
computer hardware.
• Operating system goals:
– Execute user programs and make solving user
problems easier.
– Make the computer system convenient to
use.
– Use the computer hardware in an efficient
manner.
Lecture one
Computer System Components
1. Hardware – provides basic computing resources
(CPU, memory, I/O devices).
2. Operating system – controls and coordinates the
use of the hardware among the various
application programs for the various users.
3. Applications programs – define the ways in which
the system resources are used to solve the
computing problems of the users (e.g Word
processors, web browsers, compilers, database
systems, video games, business programs).
4. Users (people, machines, other computers).
Lecture one
Abstract View of System
Components
Lecture one
Operating System Definitions
• Resource allocator
-manages and allocates resources.
-decides between conflicting requests for
efficient and fair resource use.
• Control program
-controls the execution of user programs and
operations of I/O devices .
-also prevents errors and improper use of the
computer
• Kernel – the one program running at all times.
Everything else is either a system program
(ships with the operating system) or an
application program.
Lecture one
Why Operating Systems
• Users want convenience, ease of use, they
don’t care about resource utilization.
• Shared computers such as mainframe or
minicomputer must keep all users happy
• Users of workstation systems frequently use
shared resources from servers
• etc
Lecture one
Computer Startup
• bootstrap program is loaded at power-up or
reboot
– Typically stored in ROM, generally known as
firmware
– Initializes all aspects of system
– Loads operating system kernel and starts
execution
Computer System Organization
• Computer-system operation
– One or more CPUs, device controllers connect
through common bus providing access to shared
memory
– Concurrent execution of CPUs and devices
competing for memory cycles
Computer-System Operation
• I/O devices and the CPU can execute
concurrently
• Each device controller is in charge of a
particular device type
• CPU moves data from/to main memory
to/from local buffers
• Device controller informs CPU that it has
finished its operation by causing an interrupt
Storage Structure
• Main memory – only large storage media that
the CPU can access directly
– Random access
– Typically volatile
• Secondary storage – extension of main memory
that provides large nonvolatile storage capacity
Lecture one
Two types of Parallel Systems
• Symmetric multiprocessing (SMP)
– Each processor runs an identical copy of the
operating system.
– Many processes can run at once without
performance deterioration.
– Most modern operating systems support SMP
• Asymmetric multiprocessing
– Each processor is assigned a specific task; master
processor schedules and allocates work to slave
processors.
– More common in extremely large systems
Lecture one
Symmetric Multiprocessing Architecture
Lecture one
Clustered Systems
• Clustering allows two or more systems to
share storage via a storage-area network
(SAN).
• Provides high reliability. i.e high-availability
service.
• Asymmetric clustering: one server runs the
application while other servers standby.
• Symmetric clustering: all N hosts are running
the application.
Lecture one
Clustered Systems
Operating System Structure
• Multiprogramming needed for efficiency
– Multiprogramming organizes jobs (code and data) so CPU always has
one to execute
– A subset of total jobs in system is kept in memory
– One job selected and run via job scheduling
– When it has to wait (for I/O for example), OS switches to another job
Lecture one
Memory Layout for Multiprogrammed System
Several jobs are kept in main memory at the same time, and the
CPU is multiplexed among them.
Operating-System Operations
• Dual-mode operation allows OS to protect
itself and other system components
– User mode and kernel mode
– Mode bit provided by hardware
• Provides ability to distinguish when system is
running user code or kernel code
• Some instructions are designated as privileged,
only executable in kernel mode
• System call changes mode to kernel, return from
call resets it to user
Transition from User to Kernel Mode
• Timer to prevent infinite loop / process hogging
resources
– Set interrupt after specific period
– Operating system decrements counter
– When counter zero generate an interrupt
– regain control or terminate program that exceeds
allotted time
Process Management
• A process is a program in execution. It is a unit of work
within the system. Program is a passive entity, process
is an active entity.
• Process needs resources to accomplish its task
– CPU, memory, I/O, files
– Initialization data
• Single-threaded process has one program counter
specifying location of next instruction to execute
– Process executes instructions sequentially, one at a time,
until completion
• Multi-threaded process has one program counter per
thread
-Typically system has many processes, some user,
some operating system running concurrently on one or
more CPUs
– Concurrency by multiplexing the CPUs among the
processes / threads
Process Management Activities
The operating system is responsible for the following
activities in connection with process management:
• File-System management
– Files usually organized into directories
– Access control on most systems to determine who can access
what
– OS activities include
• Creating and deleting files and directories
• Primitives to manipulate files and dirs
• Mapping files onto secondary storage
• Backup files onto stable (non-volatile) storage media
Mass-Storage Management
• Usually disks used to store data that does not fit in
main memory or data that must be kept for a “long”
period of time
• Proper management is of central importance because
entire speed of computer operation hinges on disk
subsystem and its algorithms
• OS activities
– Free-space management
– Storage allocation
– Disk scheduling
• Some storage need not be fast
– Tertiary storage includes optical storage, magnetic tape
– Still must be managed – by OS or applications
– Varies between WORM (write-once, read-many-times)
and RW (read-write)
I/O Subsystem
• Traditional computing
• Web-Based computing
• Embedded computing
• Client-Server computing
• Peer to peer computing
Lecture one