Creative Arts and Design
Creative Arts and Design
SEPTEMBER, 2020
MINISTRY OF EDUCATION
REPUBLIC OF GHANA
Creative Arts and Design Curriculum for B7- B9
The Director-General
National Council for Curriculum and Assessment (NaCCA)
Ministry of Education
P. O. Box CT PMB 77 Cantonments Accra
Email: [email protected]
Website: www.nacca.gov.gh
This publication is not for sale. All rights reserved. No part of this publication may be
reproduced without prior written permission of the Ministry of Education, Ghana.
Ghana
In the twenty-first century, memorisation of facts and figures is no longer a sufficient learner attribute. Therefore, the CCP focuses on the acquisition of the 4Rs
(Reading, wRiting, aRithmetic and cReativity) and core competencies to afford learners the ability to apply knowledge innovatively to solve everyday problems.
Personal projects, community projects and community service have been integrated into the CCP as part of a comprehensive assessment programme, including
assessment of knowledge, skills, attitudes and values that mainly emphasise what learners can do. It is hoped that the content of this curriculum will promote better
high school education that meets the varied learning needs of the young people in the country and addresses the shortfalls in the current school curriculum in
relation to learning and assessment.
The Ministry of Education is committed to ensuring that our schools develop globally competitive high school graduates who have the requisite employable skills
and workplace ethos. The CCP curriculum will, therefore, play an important role in this regard. The Ministry will support the effective implementation of the CCP
to include capacity development of all teachers to ensure improved learning experiences and outcomes for our young people.
This Common Core Programme (CCP) curriculum was developed together with the National Pre-tertiary Learning Assessment Framework (NPLAF) and Teacher’s
and Learner’s Resource Packs. All these documents were developed by the National Council for Curriculum and Assessment (NaCCA), under the oversight and
strategic direction of the Ministry of Education (MoE) with support from some agencies of the MoE and other relevant stakeholders.
NaCCA, acting on behalf of the Ministry of Education (MoE), would like to express its sincere gratitude to all its partners who participated in the professional
conversations and discussions during the course of the development of the CCP curriculum.
NaCCA also extends special commendations to the leadership of the Ghana Education Service (GES), National School Inspectorate Authority (NaSIA), National
Teaching Council (NTC), Commission for Technical and Vocational Education and Training (Commission for TVET) and other agencies of the MoE.
Additionally, NaCCA acknowledges the contributions of staff from various Universities and Colleges of Education as well as teachers and learners within the Ghana
Education Service.
Special thanks go to those who also contributed to shaping this curriculum content through the consultation process, including the national stakeholder engagement
conducted in Accra in February, 2020.
The common core attributes of the learner, which describe the essential outcomes in the three domains of learning (i.e. cognitive, psychomotor and affective), are
at the centre of the CCP (see Figure 1). Inspired by the values which are important to the Ghanaian society, the CCP provides an education of the heart, mind and
hands in relation to the learner’s lifetime values, wellbeing, physical development, metacognition and problem-solving abilities. Ultimately, this will produce character-
minded learners who can play active roles in dealing with the increasing challenges facing Ghana and the global society.
The features that shape the common core programme are shown in Figure 1.These are
• learning and teaching approaches – the core competencies, pedagogical approaches and the 4Rs;
• learning context – engagements service and projects;
• learning areas – mathematics, science, computing, languages (English Language, Ghanaian Language, French and Arabic), career technology, social studies,
physical and health education, creative arts and design and religious and moral education.
Learning Areas
The CCP comprises the following learning areas:
Creative Arts and Design (CAD) provides opportunities for a learner to self-explore, self-express, build mental focus, skilfully use hands to create (physical dexterity),
manage and reduce stress and achieve personal satisfaction and enjoyment. The arts inform our lives with meaning every time we experience the joy of a well-
remembered song, experience the flash of inspiration that comes with immersing ourselves in an artist’s sculpture or painting, enjoying a sublime dance, learning
from an exciting animation or being moved by a captivating play. The skills acquired through the study of CAD will enable learners to improve their performance
in other learning areas. It also prepares them for the modern world of work. In addition, we envisage that CAD will be generating a significant part of the creative
and intellectual capital that will drive our country’s economy in future. It will also provide an avenue for personal realisation in at least one art discipline in which
they will continue to be actively involved in their adult lives, as well as support in their communities.
Creative Arts and Design study at the basic school level is aimed at developing a functional and all-round learner. Learners are exposed to the 3Hs of Head
(cognitive/mind/thinking), Hand (psychomotor/body) and Heart (affective/ feelings).
CAD inculcates in the learner the basic knowledge and understanding of diverse cultures, strong logical competences and a range of comprehensive communication
and interpersonal skills. Learners are to become critical thinkers and problem solvers as a result. Their self-esteem and sense of emotional intelligence is also
improved as they engage in tasks that require intuitive, emotional, holistic, nonverbal and visual-spatial methods for processing ideas and issues.
1. develop learners to have creative and innovative skills, critical thinking and problem-solving skills, collaborative and communicative skills;
2. engage learners to acquire, develop and express their feelings and emotions in different ways during the learning process for effective transfer of knowledge:
vertically and horizontally;
3. shape the individual’s personal sense of social and cultural identity; including addressing stereotypes about gender, disability, ethnicity, religion, and economic
status to promote self-worth;
4. facilitate the recognition of the importance and value of the culture of the people; locally, nationally and globally;
5. prepare and predispose the learner for advance learning in senior high school and college thus contributing to informed choices of career courses and
vocations in the creative arts industry;
6. transmit, promote and preserve the culture of the nation;
7. help learners think critically and imaginatively to develop ideas for designing, making and responding to artistic processes and products;
Teaching Philosophy
The philosophy for teaching Creative Arts and Design (CAD) interconnects with the concept of mentoring of learners through consistent guidance and role
modelling both inside and outside of the classroom. The teacher acts as a facilitator, inspires and encourages learners to become:
1. Observant (sharp-eyed/eared): Learn to look closely for details of an object mentally and draw/hear/see even if no object/sound/text is present.
2. Inventive (visionary): Learn to imagine and manipulate ideas and images from memory.
3. Explorative: Learn to take initiatives to explore, experiment and learn from experiences, e.g., trying other alternatives using non-traditional media, instruments,
styles and techniques.
4. Expressive: Learn to convey personal opinions through artistic Expression.
5. Persistent: Learn to persevere (grit), e.g. commit oneself to an activity or project and see it through to the end.
6. Reflective: Learn to become aware of personal interests, skills, knowledge and experiences to make critical decisions and judgements.
7. Perceptive: Learn to become aware through the senses – seeing, feeling, tasting, smelling and hearing.
8. Appreciative: Learn to appraise and talk about all the values of a person or thing
Learning Philosophy
Creative Arts and Design respects the uniqueness of every learner. It develops individual talents based on the learning activities – music, dance, drama, drawing,
modelling, casting, weaving, etc. CAD offers learners the opportunity to work as individuals or in groups without discrimination or comparison. In CAD, learners
engage through various learning approaches and activities that promote critical thinking, brainstorming, decision making and learning. It helps learners to appreciate
various aspects of the arts.
The CAD curriculum is designed to be interactive, exciting and stimulating. The teacher’s primary role is to coach and facilitate learning and overall comprehension
of materials, and to measure learning through both formal and informal forms of assessment, like group projects, learners’ portfolios, and class participation. The
The classroom environment (social and physical) should encourage learners to participate and collaborate inclusively, understand and respect their skills, abilities
and experiences and those of others. This sets a sustainable pace in achieving expected learning outcomes in the 4Rs—Reading, wRiting, aRithmetric and cReativity.
Ultimately, CAD enables learners to discover their talents, develop core competencies, and acquire functional and foundational skills that lead to lifelong learning.
Specific Aims
The CAD curriculum:
1. Educates the learner in Art and through the Arts (head, heart and hands or 3-H Therapy);
2. Develops the learners’ thinking capacity, reasoning power and an understanding of the world and its cultures;
3. Provides learners with the opportunity to respond and act creatively according to intuition;
4. Instils in the learner a lifelong critical mind: analytical and problem solving skills, creative and innovative skills;
5. Develops the ability of the learner to identify and address gender and inclusion issues related to the creative arts;
6. Develops the emotional, material, spiritual, cultural and intellectual life of an individual;
7. Strengthens the power of imagination, creative thinking and self- expression;
8. Predisposes the learner to technical, vocational and entrepreneurial skills needed for industrialisation;
9. Develops in the learner the skill of appreciation and appraisal of the creative arts and the artists /artistes.
In this curriculum, learning indicators are stated with action words to show what the learner should know and be able to do. For example, the learner will be able
to describe something. Being able to “describe” something after teaching and learning has been completed means that the learner has acquired “knowledge”. Being
able to explain, summarise and give examples means that the learner has understood the concept taught.
Similarly, being able to develop, defend, etc. means that the learner can apply the knowledge acquired in some new context. You will note that each of the indicators
in the curriculum contains an “action word” that describes the behaviour the learner will be able to demonstrate after teaching and learning has taken place.
“Knowledge, Understanding and Application” is a domain that should be the prime focus of teaching and learning in schools. Teaching in most cases has tended to
stress knowledge acquisition to the detriment of other higher level behaviours such as applying knowledge.
Each action word in any indicator outlines the underlying expected outcome. Each indicator must be read carefully to know the learning domain towards which you
have to teach. The focus is to move teaching and learning from the didactic acquisition of “knowledge” where there is fact memorisation, heavy reliance on formulae,
remembering facts without critiquing them or relating them to real world – surface learning – to a new position called – deep learning. Learners are expected to
deepen their learning by knowledge application to develop critical thinking skills, explain reasoning and to generate creative ideas to solve real life problems in their
school lives and later in their adult lives. This is the position where learning becomes beneficial to the learner.
The keywords and explanation and the key words involved in the “Knowledge, Understanding and Application” domain are as follows:
Knowing: The ability to remember, recall, identify, define, describe, list, name, match, state principles, facts and concepts. Knowledge is the ability to remember
or recall material already learned and this constitutes the lowest level of learning.
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Understanding: The ability to explain, summarise, translate, rewrite, paraphrase, give examples, generalise, estimate or predict consequences based on a trend.
Understanding is generally the ability to grasp the meaning of some concepts that may be verbal, pictorial or symbolic.
Applying: This dimension is also referred to as “Use of Knowledge”. Ability to use knowledge or apply knowledge, apply rules, methods, principles, theories, etc.
to situations that are new and unfamiliar. It also involves the ability to produce, solve, plan, demonstrate, discover etc.
Analysing: The ability to break down material/information into its component parts; to differentiate, compare, distinguish, outline, separate, identify significant
points etc., ability to recognise unstated assumptions and logical fallacies; ability to draw inferences from facts etc.
Synthesising: The ability to put parts or ideas together to form a new whole. It involves the ability to combine, compile, compose, devise, plan, revise, organise,
create and generate new ideas and solutions.
Evaluating: The ability to appraise, compare features of different things and make comments or judgement, criticise, justify, support, discuss, conclude, make
recommendations etc. Evaluation refers to the ability to judge the worth or value of some material based on some criteria.
Creating: The ability to use information or materials to plan, compose, produce, manufacture or construct other products.
From the foregoing, creating is the highest form of thinking and learning and is therefore the most important behaviour. This, unfortunately, is the area where most
learners perform poorly. In order to get learners to develop critical thinking, it is advised that you do your best to help learners to develop analytical skills and
processes as we have said already. It is advised that teachers do their best to help the learners develop reasoning skills.
To be effective, competent and reflective citizens who will be willing and capable of solving personal and societal problems, learners should be exposed to situations
that challenge them to raise questions and attempt to solve problems.
As the Creative Arts and Design (CAD) subject is new, we believe there would be challenges delivering its content effectively. Some of the challenges include
personnel to handle the specialised CAD disciplines, availability of equipment and resources, and statutory time available for teaching the subject on the basic school
time table. Consequently, a Teacher’s Resource Pack and Learner’s Resource Pack have been developed to support and guide teachers.
Evaluation: Suggested mode of evaluating learners’ performance in CAD lessons/activities are as follows:
1. Conceptualisation/Ideation/Audiation: Originality, Creativity, Idea Development, Visualisation, Pre-imaging, Sketching, Internalising (pitch/
rhythm/melody/harmony/body movement, etc.), Singing, Instrument Playing, etc.
2. Planning/Preparation/Rehearsal: Acquisition of Tools, Props, Materials, Costumes, Equipment and Instruments.
3. Artistic Process: (Creating/Composing/Producing): Selection and use of tools/instruments, materials, imagination; plan and make; evaluate and refine.
4. Presentation/Performance/Exhibition: Analysis, Responding, Appreciation, Appraisal, Criticism, Judgement and Connecting.
5. Product/Composition: Finishing, Suitability, Usefulness, Aesthetic Appreciation and Cultural Value.
6. Core Values and Core Competencies: honesty, integrity, cooperation, perseverance and grit, teamwork, respect for others, communication and collaboration,
critical thinking and problem solving, personal development and leadership, cultural identity and global citizenship, creativity and innovation, digital literacy,
financial literacy, open-mindedness.
Teachers should:
• design sets of tasks and assignments that will challenge learners to apply their knowledge to issues and problems;
• engage learners in creating new and original items/compositions;
• assist learners to develop positive attitudes for creative activities;
• emphasise the issues of conceptualisation, planning and making/ composing as key components in evaluating learners’ work;
• guide learners to transform what they know, understand and can do into creative products;
• observe and guide learners as they work independently or in groups in the performance of various tasks since both process and products are equally important;
• select and plan other learning activities to assist learners acquire, develop and demonstrate the subject specific practices and Core Competencies outlined
under the specific indicators and exemplars of each content standard of the sub-strands/strands in addition to what have been suggested;
• bear in mind that the curriculum cannot be taken as a substitute for lesson plans. It is therefore necessary that teachers develop a scheme of learning and
lesson plans for teaching the indicators and exemplars of this curriculum.
• CAD is taught as a practical subject. Learners are to be TAUGHT and EVALUATED PRACTICALLY.
• CAD is basically for the acquisition of practical skills.
• Though learners have to be taken through few theoretical lessons, this is to reinforce their learning and for ideation, conceptualisation, brainstorming and
critical thinking to find solutions to identified problems.
• Learners must observe, listen, reflect, brainstorm, discuss, compose, perform, respond, talk, report and describe.
Practical Skills
Practical skills refer generally to the psychomotor domain. This involves the demonstration of manipulative skills using tools/equipment and materials to carry out
practical operations, pre-image to solve practical problems, and produce items. The teaching and assessment of practical skills should involve projects, case studies
and creative practical tasks. Skills required for effective practical work are the following:
1. Handling of Tools/Equipment/Materials
2. Observation
3. Craftsmanship/Draftsmanship
4. Perception
5. Creativity
6. Communication
Tools/Equipment/Material Handling: Learners should be able to handle and use tools/equipment/materials properly for practical work to acquire skills through
creative activities.
Observation: Learners should be able to use their senses to make accurate observation of skills and techniques during demonstrations. In this case, learners should
be able to apply or imitate the techniques they have observed for performing other tasks.
Perception: Learners should be able to respond to their environment using all the senses (seeing, hearing, smelling, touching, tasting and movement or kinaesthetic).
The learner should be encouraged to apply these senses to every project that is undertaken.
Originality/Creativity: Learners should be encouraged to be creative or original and be able to use new methods in carrying out projects. Encourage them to be
original in making own artworks and not to copy existing work. You can help them to be creative and original by encouraging any little creative effort, technique
and product they may develop.
Communication: Learners should be guided to develop effective oral and written communication skills necessary for group work, reporting and appreciation etc.
Values
At the heart of this curriculum is the belief in nurturing honest, creative and responsible citizens. As such, every part of this curriculum, including the related
pedagogy, should be consistent with the following set of values.
Respect: This includes respect for the nation of Ghana, its institutions and laws and the culture and respect among its citizens and friends of Ghana.
Diversity: Ghana is a multicultural society in which every citizen enjoys fundamental rights and responsibilities. Learners must be taught to respect the views of all
persons and to see national diversity as a powerful force for nation development. The curriculum promotes social cohesion.
Equity: The socio-cultural and economic environment across the country is uneven. Consequently, it is necessary to be deliberate in addressing the specific needs
of learners and to ensure an equitable distribution of resources. Ghana’s learners have varied needs influenced by their gender, abilities, economic status, geographical
background among others which requires the provision of equal opportunities to all.
Commitment to achieving excellence: Learners must be taught to appreciate the opportunities provided through the curriculum and persist in doing their
best in any field of endeavour as global citizens. The curriculum encourages innovativeness through creative and critical thinking and the use of contemporary
technology.
Teamwork/Collaboration: Learners are encouraged to be committed to team-oriented working and learning environments. This also means that learners should
have an attitude of tolerance to be able to live peacefully with all persons.
Truth and Integrity: The curriculum aims to develop learners into individuals who will consistently tell the truth irrespective of the consequences and be morally
upright with the attitude of doing the right thing even when no one is watching. Also, be true to themselves and be willing to live the values of honesty and
compassion. Equally important is the practice of positive values as part of the ethos or culture of the workplace, which includes integrity and perseverance. These
values must underpin the learning processes to allow learners to apply skills and competencies in the world of work.
Assessment for Learning also refers to all the activities undertaken by teachers and/or learners, which provide information to be used as feedback to modify the
teaching and learning activities in which they are engaged. AfL can be achieved through processes such as sharing criteria with learners, effective questioning and
feedback.
AfL, therefore, provides timely feedback to ensure individual learners are assisted during the teaching and learning process using various strategies and questioning
to measure the learning that has actually taken place. It is a continuous process that happens at all stages of the instructional process to monitor the progress of a
learner and to offer feedback or change teaching strategies to achieve performance standards of a lesson.
Knowledge and skills with emphasis on the 4Rs in the learning areas
Core competencies with emphasis on attitudes and values developed through the learning and its context as well as the pedagogical approaches.
Class Assessment
Class exercises Portfolio
Task
(CAT)
End of term
Quizzes Journal entries
assessment
Questionnaire
The following are samples of relevant records that can be kept on the learner’s learning.
The grading system presented, shows the letter grade system and equivalent grade boundaries. In assigning grades to learners’ test results, or any form of evaluation,
the above grade boundaries and the descriptors may be applied. The descriptors (Highly Proficient [HP], Proficient [P], Approaching Proficiency [AP] , Developing
[D], Emerging [E], indicate the meaning of each grade.
In addition to the school-based assessment (SBA), a national standards assessment test is conducted in Basic 8 to provide national level indicators on learners’
achievements.
1. creation of learning-centred classrooms through the use of creative approaches to ensure learner empowerment and independent learning;
2. positioning of inclusion and equity at the centre of quality teaching and learning;. Inclusion involves addressing the varied needs of learners based on their
gender, disability, economic status, religious affiliation, geographical location, etc
3. use of differentiation and scaffolding as teaching and learning strategies for ensuring that no learner is left behind;
4. use of Information Communication Technology (ICT) as a pedagogical tool;
5. identification of subject specific instructional expectations needed for making learning in the subject relevant to learners;
6. integration of assessment as learning, for learning and of learning into the teaching and learning processes and as an accountability strategy; and
7. use questioning techniques that promote deep learning.
Learning-Centred Pedagogies
The learner is at the centre of learning. At the heart of the national curriculum for change and sustainable development, is the learning progression and improvement
of learning outcomes for Ghana’s young people with a focus on the 4Rs – Reading, wRiting, aRithmetic and cReativity. It is expected that at each curriculum phase,
learners would be offered the essential learning experiences to progress seamlessly to the next phase. Where there are indications that a learner is not sufficiently
ready for the next phase, a compensatory provision through differentiation should be provided to ensure that such a learner is ready to progress with their cohort.
The CAD curriculum encourages the creation of a learning-centred classroom with the opportunity for learners to engage in meaningful “hands-on” activities that
bring home to the learner what they are learning in school and what they know from outside of school. The learning-centred classroom is a place for the learners
to discuss ideas through the inspiration of the teacher. The learners then become actively engaged in looking for answers and working in groups to solve problems.
They also research information, analyse and evaluate information. The aim of the learning-centred classroom is to enable learners to take ownership of their learning.
It provides the opportunity for deep and profound learning to take place.
1. learners feel safe, accepted and encouraged to actively participate in the learning process.
2. learners are given frequent opportunities to interact with varied sources of information, teaching and learning materials and ideas in a variety of ways;
3. the teacher assumes the position of a facilitator or coach who helps learners to identify a problem suitable for investigation via project work;
4. problems are connected to the context of the learners’ world so that it presents authentic opportunities for learning;
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5. subject matter around the problem, not the discipline;
6. learners responsibly define their learning experience and draw up a plan to solve the problem in question;
7. learners collaborate whilst learning;
8. demonstration of the results of their learning through a product or performance.
It is more productive for learners to find answers to their own questions rather than teachers providing the answers and their opinions in a learning centred
classroom.
Inclusion
Inclusion is recognising that learners come from diverse background with varied needs and must be uniquely supported through the learning process. Learners can
be disadvantaged based on their gender, ability, ethnicity economic status, religious affiliation among others.
Inclusion is therefore ensuring access and learning for all learners. All learners are entitled to a broad and balanced curriculum in every school in Ghana. The daily
learning activities to which learners are exposed should ensure that the learners’ right to equal access and accessibility to quality education is met. The Curriculum
suggests a variety of approaches that addresses learners’ diversity and their special needs in the learning process. When these approaches are effectively used in
lessons, they will contribute to the full development of the learning potential of every learner. Learners have individual needs and learning experiences and different
levels of motivation for learning. Planning, delivery and reflection on daily learning experiences should take these differences into consideration.
1. learning that is linked to the learner’s background and to their prior experiences, interests, potential and capacities;
2. learning that is meaningful because it aligns with learners’ ability (e.g. learning that is oriented towards developing general capabilities and solving the practical
problems of everyday life); and
• Differentiation by task involves teachers setting different tasks for learners of different abilities. For example: in sketching the plan and shape of their
classroom some learners could be made to sketch with free hand while others would be made to trace the outline of the plan.
• Differentiation by support involves the teacher giving needed support and referring weak learners to the Guidance and Counselling Unit for academic
support.
• Differentiation by outcome involves the teacher allowing learners to respond at different levels. Weaker learners are allowed more time for complicated
tasks.
Scaffolding in education refers to the use of a variety of instructional techniques aimed at moving learners progressively towards stronger understanding and
ultimately greater independence in the learning process.
It involves breaking up the learning task, experience or concepts into smaller parts and then providing learners with the support they need to learn each part. The
process may require a teacher assigning an excerpt of a longer text to learners to read and engaging them to discuss the excerpt to improve comprehension. The
teacher goes ahead to guide them through the key words/ vocabulary to ensure learners have developed a thorough understanding of the text before engaging them
to read the full text.
1. giving learners a simplified version of a lesson, assignment, or reading, and then gradually increasing the complexity, difficulty or sophistication over time;
2. describing or illustrating a concept, problem, or process in multiple ways to ensure understanding;
3. giving learners an Exemplar(s) or a model of an assignment they will be asked to complete;
4. giving learners a vocabulary lesson before they read a difficult text;
5. describing the purpose of a learning activity clearly and the learning goals they are expected to achieve; and
6. explicitly describing how the new lesson builds on the knowledge and skills learners were taught in a previous lesson
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Information Communication Technology (ICT)
ICT has been integrated into this curriculum as a teaching and learning tool to enhance deep and independent learning. Some of the expected outcomes that this
curriculum aims to achieve through ICT use for teaching and learning are: ICT has the potential to innovate, accelerate, enrich and deepen skills. It also motivates
and engages learners to relate school experiences to work practices. It provides opportunities for learners to fit into the world of work..
Learners need to be exposed to various ICT tools around them including calculators, radios, cameras, phones, television sets and computers and related software
like Microsoft Office packages - Word, PowerPoint and Excel - as teaching and learning tools. The exposure that learners are given from Basic 7 to 9 to use ICT in
exploiting learning will build their confidence and will increase their level of motivation to apply ICT use in later years, both within and outside of education. ICT
use for teaching and learning is expected to enhance the quality and competence level of learners.
For effective lesson planning for teaching, learning and assessment, it is suggested that teachers refer to Appendix 1 for details of the components of the core
competencies. These details comprise the unpacked skills such as: listening, presenting and team work for collaboration.
1. through class discussions, guide learners to be aware that creative activities are used to solve identified problems. For example: the visual arts products
beautify our homes, schools, churches, mosques, palaces and work places. They are used to give us information, educate us and show directions
2. the performing arts works are used to entertain us during social gatherings and religious functions. They are also used to educate and advise us
3. lead learners to identify problems in the home, school and community that affect the individual, family, community and the country.
4. Guide them to discuss the effect of these problems on their education, health and sanitation, cultural beliefs and practices, job creation and employment, etc.
5. lead them to investigate the causes of these problems through interviews, visits, observations, reading and group or class discussions, etc.
6. learners through brainstorming activities, exploration with available tools, materials, instruments, materials and techniques (individually or in groups) to design,
compose/make visual and performing arts projects to help solve an identified problem.
7. learners plan, display and share their artworks and compositions through exhibitions and performances with peers and other members of the community.
8. guide learners to appreciate, appraise and critique their works, document the outcomes, reflect creatively on their findings and use the feedback to undertake
future projects
Teachers of CAD should present the learner with options that make skills, concepts and experiences in creative arts applicable in other learning areas and in real
world situations. Opportunities should be provided for visits to historical sites, galleries, museums, parks, centres of arts and culture, chief’s palaces, theatres, drama
studios, craft centres and production units to observe and interact with practitioners to form the core of learning activities. These will enable learners appreciate
the nature of things and to focus their natural curiosity for self-learning, academic progression and career choices. Well-planned lessons which involve learners
making decisions and taking responsibility of their own learning will help to achieve the goals of the learning and become grounded in the acquisition of the 4Rs
(Reading, wRiting, aRithmetric and cReativity) for life.
CAD teachers are encouraged to use the following strategies in facilitating teaching and learning:
• Project-based learning
• Exploration
• Inquiry-based learning
• Procedural learning
• Experiential learning.
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Learners are to be guided to:
• explore their environment, critically observe, examine, investigate, reflect on happenings around them,
• design, compose, make, perform and display using available materials, tools, equipment, instruments, props, costumes, ICT devices and
• examine, assess and make value judgements and recommendations for improvement or correction.
Content standard refers to the pre-determined level of knowledge, skill and/or attitude that a learner attains by a set stage of education.
Indicators are clear outcomes or milestones that learners have to exhibit in each year to meet the content standard expectation. The indicators represent the
minimum expected standard in a year.
Exemplars clearly explain the expected outcomes of indicators and serve as support and guidance to the facilitator/teacher in the delivery of the curriculum.
Class/Year
STRAND
INDICATOR EXEMPLAR
STRAND: 1.Design
SUB-STRAND: 1.1 Design in Nature and the Manmade Environment
Visual Arts
Visual Arts consist of the following learning areas/experiences
Two-dimensional arts: drawing, painting, colour work, printmaking, patternmaking, lettering and camera/electronic arts etc.
Three-dimensional art: modelling, casting, carving, weaving (fibre arts), paper craft (origami/quilting art), sewing/stitching, crocheting, construction and assemblage.
This strand encourages self-expression, brainstorming, imagination, perception, reflective thinking, critical observation, analytical and practical skills and attitudes for
designing and making visual arts works. Through this strand, learners further develop their visual literacy by looking at, examining, thinking about and expressing
their own views and feelings about a wide variety of their own and others’ artworks produced or found in different cultures and environments in Ghana and other
parts of the world based on the following:
• Type of artworks
• People who make the artworks
• Theme or topic
• Materials used
• Tools used
• Methods of production
• Cultural, functional and aesthetic value of the artworks
• Music
• Dance
• Drama
This strand encourages self-expression, brainstorming, imagination, perception, reflective thinking, critical observation, listening, analytical and practical skills and
attitudes for composing and performing music, dance and drama. Through this strand, learners further develop their visual literacy by looking at, examining, thinking
about and expressing their own views and feelings about a wide variety of own and others compositions and performances produced or found in different cultures
and environments in Ghana and other parts of the world based on the following:
• Types of compositions
• People who compose or perform the artworks
• Theme or topics
• Materials and elements used
• Instruments used
• Methods of production
• Cultural, functional and aesthetic value.
B7 B8 B9
CREATIVE 2.1 Media and B7. 2.1.1. B8. 2.1.1. B9. 2.1.1.
ARTS Techniques Visual Arts Visual Arts Visual Arts
Demonstrate understanding of Demonstrate understanding of Demonstrate understanding and
Visual Arts media and techniques Visual Arts media and techniques apply media and techniques in
and their application in still-life and their application in drawing from casting, assemblage and folding.
drawing, pattern making and direct observation/ memory and
modelling. imagination, print making and
weaving.
Design inspired by
Beak of kingfisher bird inspired the palm
Colourful bird
Shinkansen Bullet Train – Japan
Source: Pinterest.com
B7 1.1.1.2
Research to identify and record what constitutes the ‘elements of
design’ in nature and as building blocks for creative expression of
design ideas.
Exemplar CC7.5: Identify and analyse
1. Research to deduce and record what constitutes the ‘elements of design’ and different points of views of speaker
their application as building blocks for creative expression of design for CP5.1: Ability to combine
reflection and discussion. Information and ideas from several
Examples: dots, lines, shapes sources to reach a conclusion
CI6.2: Ability to reflect on
approaches to creative tasks and
evaluate the effectiveness of tools
used
DL5.6:Preparedness to make better
decisions using available information
Source: Pinterest.com
Source: Google.com
Source: Google.com
Di
2. Identify, select and experiment the use of available digital tools, materials and
techniques for freehand and outline drawing, shading and colouring to create
designs from lines, simple shapes and forms for sharing and appraising.
Refer to: YouTube videos: Start drawing Part 2-6: Drawing Shapes; Understanding
Eye Level; etc.
3. Exhibit own portfolio of freehand and outline drawings and colour work to share
design ideas for appreciation, appraising and feedback.
B7 1.3.1.2
Demonstrate understanding of the design process in relation to
creativity and innovations in design.
Exemplar CP 6.5: Ability to select
1. Research and record the concept, importance and application of the alternative(s) that adequately meet
design process in creative problem solving for reflection and discussion. selected criteria
Examples: define, brief, research, ideation, invent, prototype, testing, refine. CI 5.5: Ability to try new
2. Analyse information gathered and describe the steps in the design process alternatives and different approaches
in relation to creativity and innovation for appreciation and sharing. DL5.6:Preparedness to make better
decisions using available information
3 Evaluate the design of different products and suggest ways in which they
could be modified to solve other problems in society.
B7. 2.1.1 B7 2.1.1.1. Identify and determine the nature and uses of tools,
materials and techniques needed for still-life drawing and shading, Communication and Collaboration (CC),
Visual Arts: Critical Thinking and Problem Solving
pattern making and modelling
(CP), Creativity and Innovation (CI),
Digital Literacy (DL)
Examples of techniques: direct observation, freehand and outline drawing, DL5.3: Ability to find and utilise digital
hatching, cross-hatching content
3. Display patterns for appreciation and reflection and use appropriate DL5.3: Ability to find and utilise digital
language to give supportive and informative peer and self-evaluation. content
2. Rehearse and conduct a group by using simple time beat patterns and use
peer- and self-evaluation to review work.
B7. 2.1.3. B7.2.1.3.8 Identify and demonstrate the various Ghanaian dance/body
movements, positions and voice projection patterns Communication and Collaboration (CC),
Dance and Drama: Personal Development and Leadership
Demonstrate (PL), Cultural Identity and Global
understanding and apply Citizenship (CG)
media, voice and
movement techniques Exemplars PL5.3: Recognise one’s emotional state
in dance and drama and preparedness to apply emotional
1. Identify and perform Ghanaian physical exercises, rhythmic/theatre games, intelligence.
simple dance movements, etc.
CC8.1: Speak clearly and explain ideas.
2. Examine, record and reflect on different types of voices in speech and song.
PL5.4: Ability to understand one’s
3. Use body posture and voice quality as instruments of performance in personality traits.
Ghanaian dance and drama.
PL5.5: Desire to accept one’s true self
4. Identify and demonstrate various facial expressions and gestures associated
and overcome weaknesses.
with Ghanaian dancing and acting and use peer- and self-evaluation.
B7. 2.2.1 B7. 2.2.1.1. Design and produce own visual artworks that reflect the
Communication and Collaboration
Visual Arts: history and culture of the people of the local community
(CC),Critical Thinking and Problem
Demonstrate the Solving (CP), Creativity and Innovation
ability to use concept of (CI), Personal Development and
the design process Leadership (PL), Cultural Identity and
(idea development) to Global Citizenship (CG), Digital Literacy
produce, display and (DL)
appraise own creative Exemplars
artworks that reflect in CP5.5: Effectively evaluate the success
the range of different 1. Gather and record relevant information for developing ideas to design of solutions used in an attempt to solve a
own visual artworks that reflect the history and culture of the people of complex problem
times and cultures
the local community.
CI6.3: Ability to select the most effective
Example: making drawings and/or taking photographs of local buildings, creative tools for work, and give reasons
people, schools, landscapes, sculpture pieces, graphic arts, textiles, for the choice
basketry, jewellery, leatherworks, etc.,
PL5.6: Ability to set and maintain
2. Apply recorded ideas and design thinking process to create 2D and 3D personal standards and values
artworks to address social, cultural and historical problems in the
community such as artworks of painting, landscape, poster design, repeat CG5.2: Develop and exhibit ability to
pattern or sculpture. defend one’s cultural beliefs, practices and
norms
DL5.1: Ability to ascertain when
information is needed and be able to
identify, locate, evaluate and effectively
use it to solve a problem
B7. 2.2.2.5. Plan a display of own and others’ musical works that
reflect the history and culture of the people in the community
B7. 2.3.1 B7. 2.3.1.1. Narrate own views of the history, culture, environment and
Communication and Collaboration
Visual Arts: topical issues in the community
(CC), Critical Thinking and Problem
Demonstrate the ability Solving (CP), Personal Development and
to correlate and Leadership (PL), Digital Literacy (DL),
generate ideas from Cultural Identity and Global Citizenship
visual artworks in the (CG)
community that reflect CC9.1: Demonstrate behaviour and skills
a range of different Exemplars of working towards group goals.
times, cultures and
1. Identify and use a range of techniques such as observational drawings, CP 6.5: Ability to select alternative(s) that
topical issues
sketches, own photographs and material such as adverts and images from the adequately meet selected criteria.
internet or from printed media, to record own views on the history, culture,
DL6.5: Recognition of societal issues
environment and topical issues in the community.
emanating from the use of digital
Examples: chieftaincy, landmarks, artists and artworks, events, festivals, tourist technologies.
sites (natural and man-made).
CG5.1: Show a strong sense of
2. Discuss and make individual or collaborative presentations on information belongingness to one’s culture.
recorded.
PL5.4: Ability to understand one’s
Example: Using PowerPoint, Flip chart, Journal/Visual/Audio recordings such personality traits.
as drawings and photographs, verbal reports, assistive devices, etc.
3. Review and reflect on presentations to build consensus on the history,
culture, environment and topical issues in the community.
B7. 2.3.2. B7. 2.3.2.3. Identify indigenous and art musicians in the community
whose works reflect the history, culture, environment and topical Communication and Collaboration
Performing Arts - Music: (CC), Critical Thinking and Problem
issues
Demonstrate the Solving (CP), Personal Development and
ability to correlate and Leadership (PL), Cultural Identity and
generate ideas from Global Citizenship (CG)
indigenous creative
CP 5.1: Ability to combine information
musical forms and art Exemplars and ideas from several sources to reach a
musicians in the
immediate community 1. Select one indigenous or popular musician and assess their contribution to the conclusion
that reflect a range of society. CG5.3: Develop and express respect,
different times, cultures Examples: Agya Koo Nimo, Afia Abaasa, Kakraba Lobi, Kojo Nuatro, E. T. Mensah, recognition and appreciation of others’
and topical issues Kojo Antwi, Amakye Dede, Gyedu-Blay Ambolley cultures
2. Transcribe any song in the community that promotes and sensitises the public CG5.1: Show a strong sense of
on emerging topical issue. belongingness to one’s culture
Examples: Sanitation song by Ubongo kids; Sanitation by Osei Boateng; Illegal
Fishing by Kofi Kinaata; Driver Banza by George Jarrah.
B7. 2.3.3.
B7. 2.3.3.5 Select artworks of dance and drama artistes in the Digital Literacy (DL), Cultural Identity
Dance and Drama: community or other places, and identify the history, culture, and Global Citizenship (CG), Critical
Demonstrate the ability to environment and topical issues that are reflected in them Thinking and Problem Solving (CP)
correlate and generate ideas from
creative artworks of dancers and Exemplars CG 5.2: Develop and exhibit ability to
actors in the community that defend one’s cultural beliefs and norms.
1. Research and write about the history, culture and important sites
reflect a range of different times,
of the environment. DL 5.1: Ability to ascertain when
cultures and topical issues.
2. Select a dance or play and identify and write about the history, information is needed and able to identify,
culture, environment and topical issues in them. locate, evaluate and effectively use them
to solve a problem.
Source: Pinterest.com
2. Explore by using the ‘elements of design’ such as colour and texture and the
‘principles of design’ such as unity and variety as a medium for creative
expression
in nature and the manmade environment.
Wall paintings
Source: Pinterest.com
B8 1.1.1.2
Research to identify and record what constitutes the ‘elements of
design’ in nature and the ‘principles of design’ for creative
expression of design ideas.
Exemplar CC7.5: Identify and analyse
1. Identify and record what constitutes the ‘elements of design’ using the different points of views of speaker
principles of design and their application for creative expression of design. CP5.1: Ability to combine
Examples: texture, colour Information and ideas from several
sources to reach a conclusion
CI6.2: Ability to reflect on
approaches to creative tasks and
evaluate the effectiveness of tools
used
DL5.6:Preparedness to make better
decisions using available information
STRAND 1: DESIGN
© NaCCA, Ministry of Education 2021 38
SUB-STRAND: 1.2.: DRAWING, SHADING, COLOURING AND MODELLING FOR DESIGN
CONTENT STANDARD INDICATORS AND EXEMPLARS CORE COMPETENCIES
B8 1.2.1. B8 1.2.1.1 Communication and Collaboration
Design Explore available manual and digital tools, materials and techniques for (CC), Critical Thinking and
Demonstrate 2-D drawing, shading and colouring to create designs from lines, simple Problem Solving (CP), Creativity
understanding and use of shapes and forms. and Innovation (CI), Digital
2-D drawing, shading, Literacy (DL), Personal
colouring and modelling Development and Leadership (PL),
media and techniques for Cultural Identity and Global
creative expression of Citizenship (CG)
design ideas. Exemplar CP 5.1: Ability to combine
1. Explore to determine and document the nature and suitability of available Information and ideas from
manual tools, materials and techniques for 2-D drawing, shading, and colouring several sources to reach a
for appreciation and reflection. conclusion
E.g. of tools: T-square, set square, protractor/paper/cardboard/pencil. DL5.5:Evaluate the quality and
validity of information
CI5.2: Ability to merge simple/
complex ideas to create novel
situation or thing
PL5.4: Ability to understand
one's personality trait CC8.2:
Explain ideas in a clear order with
relevant detail, using correct
construction and structure of
speech
Tools and materials drawing CG5.2: Develop and exhibit
ability to defend one's cultural
Source: Google.com beliefs, practices and norms
Sh
Pencil
3. Exhibit own 2-D drawings and colour work to share design ideas based on lines,
shapes and forms for appreciation, appraising and feedback.
S Digi
tal
4. Identify, select and experiment the use of available digital tools, materials and
techniques for 2-D drawing, shading and colouring to create designs from
lines, simple shapes and forms for sharing and appraising.
Refer to: YouTube videos: Start drawing Part 2-6: Drawing Shapes;
Understanding Eye Level; etc.
3. Exhibit own portfolio of freehand and outline drawings and colour work to
share design ideas for appreciation, appraising and feedback.
B8 1.3.1.2
Demonstrate understanding of the design process in relation to
creativity and innovations in design.
Exemplar CP 6.5: Ability to select
1. Research and record the concept, importance and application of the design alternative(s) that adequately meet
process in creative problem solving for reflection and discussion. selected criteria
Examples: define, brief, research, ideation, invent, prototype, testing, refine. CI 5.5: Ability to try new
2. Analyse information gathered and describe the steps in the design process in alternatives and different
relation to creativity and innovation for appreciation and sharing. approaches
DL5.6:Preparedness to make
3 Evaluate the design of different products and suggest ways in which they better decisions using available
could be modified to solve other problems in society. information
B8. 2.1.1.
B8. 2.1.1.1 Explore media and techniques in drawing from direct Communication and Collaboration (CC),
Visual Arts: observation/ memory and imagination, print making and weaving Critical Thinking and Problem Solving
Demonstrate to express own views in visual artworks to encourage recording and (CP), Creativity and Innovation (CI),
understanding of research skills. Digital Literacy (DL)
Visual Arts media CC8.2: Explain ideas in a clear order
and techniques and Exemplars with relevant detail, using correct
their application in construction and structure of speech.
drawing from direct 1. Identify, describe, classify and record the tools, materials and equipment for
drawing from direct observation/memory and imagination, print making and CP5.2: Analyse and make distinct
observation/ memory
weaving. judgement about viewpoints expressed in
and imagination,
Examples: from videos/illustrations/pictures/realia an argument
print making and
weaving 2. Test and classify the tools, materials, equipment according to their uses in CI5.1: Examine alternatives in creating
drawing direct observation/memory and imagination, print making and new things.
weaving. DL5.3: Ability to find and utilise digital
3. Apply the tools, materials and equipment safely to create drawing direct content
observation/memory and imagination in nature (prints and woven items) for
appreciation.
4. Apply knowledge and skills in cleaning-up, storing and maintenance of tools,
materials and equipment in a sustainable manner.
3. Display artworks for appreciation and reflection and use peer- and self- CI5.1: Examine alternatives in creating
evaluation to review works. new things.
Examples of art specific language vocabulary: tone, line, pattern, form, shape. DL5.3: Ability to find and utilise digital
content
B8. 2.1.2. B8 2.1.2.5 Tell how fast or slow music is heard and compare and
contrast activities and events that are associated with fast or slow Communication and Collaboration (CC),
Performing Arts - Music: Creativity and Innovation (CI), Digital
music
Demonstrate Literacy (DL), Personal Development and
understanding and apply Leadership (PL)
tempo, dynamics and Exemplars
simple forms in music CC7.2: Interpret correctly and respond to
1. Explain Italian terms used in describing the speed of music. Examples: non-verbal communication such as facial
allegro, poco a poco, largo, etc. expressions, cues and gestures.
2. Differentiate between fast and slow music in relation to moments on CC8.1: Speak clearly and explain ideas.
specific occasions. Share a narrative or extended answer
while speaking to a group.
CP 5.2: Analyse and make distinct
judgement about viewpoints expressed in
an argument
CP 6.5: Ability to select alternative(s) that
adequately meet selected criteria.
CI 6.4: Imagining and seeing things in a
different way
B8. 2.2.1. B8. 2.2.1.1 Design and produce your own artworks that reflect a range
of different times and cultures Communication and Collaboration (CC),
Visual Arts: Critical Thinking and Problem Solving
Demonstrate the ability (CP), Creativity and Innovation (CI),
to apply the concept of Personal Development and Leadership
the design process (idea (PL), Cultural Identity and Global
development) to Citizenship (CG), Digital Literacy (DL)
produce and display own
creative and expressive Exemplars CC8.2: Explain ideas in a clear order with
art-forms that reflect a relevant detail, using correct construction
1. Research and record relevant information for planning and developing ideas to and structure of speech.
range of different times
make visual artworks that reflect any of the following: history, culture, topical
and cultures CP 5.6: Demonstrate a thorough
issues, natural and man-made environment.
understanding of a generalised concept and
Example: Plan an artwork on SSNIT Pension Scheme services, Ghana’s facts specific to a task or situation.
independence in 1957, galamsay, sanitation, etc.
CI 6.9: Interpret and apply learning in new
2. Apply recorded ideas, design process, appropriate tools, materials and contexts.
techniques to create artworks that communicate views about topical issues.
PL6.3: Ability to manage time effectively.
Example: Design an artwork on SSNIT Pension Scheme services, Ghana’s
independence in 1957, galamsay, sanitation, etc. CG6.1: Understanding of influences of
globalisation on traditions, languages and
3. Reflect on and explain whether the artwork in progress conveys the intended cultures.
ideas and meaning for appropriate revision and use peer- and self-evaluation
to review work. DL 6.2: Create a meaningful and original
piece of work or its interpretation by
Examples of art specific language vocabulary: form, line, texture, colour, shape,
integrating existing information.
technique, media.
2. Reflect on and make suggestions on how own interpretation and views on CP 5.5: Effectively evaluate the success
artworks of a culture can be improved to give it an identity. of solutions used in an attempt to solve a
complex problem.
B8. 2.2.2. B8. 2.2.2.4 Design and produce own musical genre that reflect the
history and cultures, physical and social environment Communication and Collaboration (CC),
Performing Arts - Music: Creativity and Innovation (CI), Personal
Demonstrate the ability Development and Leadership (PL),
to use concept of the Cultural Identity and Global Citizenship
design process (idea (CG)
development) to create Exemplars
and display own creative CI 6.3: Ability to select the most effective
musical art works that 1. Research and select own and indigenous musical genre outside your creative tools for work, and give reasons
reflect a range of community that express personal experiences and interests, moods, visual for the choice.
different times and images, concepts, texts, or storylines on example the SSNIT Pension Scheme
services, etc. CP 5.1: Ability to combine information
cultures and ideas from several sources to reach a
2. Collaborate to create rehearsal plan for performing the chosen work in B8. conclusion.
2.2.2.4 Exemplar 1, identifying and allocating time to the various aspects —
singing, drumming, dancing, costume, venue, etc. PL6.1: Ability to serve group members
effectively.
DL5.3: Ability to find and utilise digital
content.
CG5.2: Develop and exhibit ability to
defend one’s cultural beliefs, practices and
norms.
B8. 2.2.3. B8.2.2.3.7 Design and produce own dance and drama that reflect a
Dance and Drama: range of different times and cultures Creativity and Innovation (CI), Cultural
Identity and Global Citizenship (CG),
Demonstrate how to Critical Thinking and Problem Solving
Exemplars
apply the concept of (CP), Personal Development and
design process (Idea 1. Discuss a dance or drama artist and their artworks.
Leadership (PL)
development) to produce Example: Martin Owusu, Nia Yartey.
and display own creative
2. Design and produce own dance piece or play. CG 6.4: Exhibit a sense of nationality and
and expressive art-forms
global identity.
that reflect a range of Example: SSNIT Pension Scheme services, sanitation etc.
different times and CI 6.6: Being open-minded, adapting and
cultures modifying ideas to achieve creative
results.
B8.2.2.3.8 Plan and display own and others’ dance and drama pieces
that reflect a range of different times and cultures.
Exemplars
CI 5.3: Identification of requirements of
1. Describe how to plan a dance or drama production that reflects the history, a given situation and justification of more
cultures, environment and heritage of a people. than one creative tool that will be
2. Choose and prepare a venue to showcase the performance. suitable.
3. Rehearse and perform the planned dance piece or drama skit. CP 6.2: Ability to explain plans for
attaining goals.
PL6.5: Ability to monitor team members
to ascertain progress.
B8. 2.3.1.2. Compare and contrast artworks of visual artists that reflect
the history, culture, environment and topical issues
B8. 2.3.1 (CONTINUED) B8. 2.3.1.3. Determine the creative design approaches and processes
Visual Arts: used by visual artists in creating artworks that reflect the history,
culture, environment and topical issues
Demonstrate the ability
to correlate and Exemplars CG6.4: Exhibit a sense of nationality and
generate ideas from 1. Examine and record the design approaches used by visual artists in the global identity.
creative artworks of production of artworks that reflect the history culture, environment and CC8.2: Explain ideas in a clear order with
visual artists that reflect topical issues. relevant detail, using correct construction
a range of different and structure of speech.
times, cultures and Example: Serge Attukwei Clottey using disposed waste to create parch
installation.
topical issues
2. Analyse, appreciate and appraise the design processes used by visual artists in
producing artworks that solved societal issues.
3. Reflect and evaluate the appreciation and appraisal done for refinement.
B8. 2.3.2. B8. 2.3.2.4. Distinguish different ways musical works of Ghanaian art Communication and Collaboration (CC),
Performing Arts - Music: composers reflect the history, culture, environment and topical issues Personal Development and Leadership
(PL), Cultural Identity and Global
Citizenship (CG).
Demonstrate the
capacity to correlate and Exemplars CG5.2: Develop and exhibit ability to
defend one’s cultural beliefs, practices and
generate ideas from 1. Compare Ephraim Amu and J. H. K. Nketia.
norms.
indigenous creative 2. Transcribe a popular song that promotes and sensitises the public an emerging
musical forms and CP 5.1: Ability to combine information
topical issue, e.g., the SSNIT Pension Scheme
Ghanaian art musicians and ideas from several sources to reach a
that reflect a range of conclusion.
different times, cultures CC9.6: Ability to work with all group
and topical issues members to complete a task successfully.
CC8.2: Explain ideas in a clear order with
relevant detail, using correct construction
and structure of speech.
B8. 2.3.3. B8.2.3.3.6 Select and analyse creative artworks of dance and drama Critical Thinking and Problem Solving
Dance and Drama: artistes, and identify the history, culture, environment and topical (CP), Creativity and Innovation (CI)
issues that are reflected in them for documentation
Demonstrate the
capacity to correlate Exemplars CI 6.9: Interpret and apply learning in new
ideas from creative contexts.
1. Compare and contrast a dance piece and a play of artistes reflecting the
artworks of dance and history, culture and topical issues. CP 5.5: Effectively evaluate the success of
drama artistes that solutions used to attempt to solve a
reflect a range of 2. Document and reflect on the key issues in the dance or play that address
environment and topical issues. complex problem.
different times, cultures
and topical issues 3. Analyse and generate ideas from dance and drama performances of artistes
from other cultures based on the knowledge gained from community
experience.
Exemplars
CP 5.2: Analyse and make distinct
1. View and analyse a dance and/or drama performance from own or other judgement about viewpoints expressed in
cultures based on environment and topical issues for documentation. an argument.
| 41
Design inspired by
Beak of kingfisher bird inspired the palm
Shinkansen Bullet Train – Japan Colourful bird
Source: Pinterest.com
Source: Pinterest.com
Source: Pinterest.com
CORE
CONTENT STANDARD INDICATORS AND EXEMPLARS
COMPETENCIES
3. Exhibit own freehand and outline drawings and colour work to share
design ideas based on lines, shapes and forms for appreciation, appraising
and feedback.
CORE
CONTENT STANDARD INDICATORS AND EXEMPLARS
COMPETENCIES
6. Identify, select and experiment the use of available digital tools, materials
and techniques for 3-D drawing, shading and colouring to create designs
from lines, simple shapes and forms for sharing and appraising.
Refer to: YouTube videos: Start drawing Part 2-6: Drawing Shapes;
Understanding Eye Level; etc.
3. Exhibit own portfolio of freehand and outline drawings and colour work to
share design ideas for appreciation, appraising and feedback.
CORE
NTENT STANDARD INDICATORS AND EXEMPLARS
COMPETENCIES
STRAND 1: DESIGN
SUB-STRAND1.3.: CREATIVITY, INNOVATION AND THE DESIGN PROCESS
2. Test, classify and discuss the use of the tools, materials, equipment CI5.1: Examine alternatives in creating new
according to their findings on casting, assemblage and folding. things.
3. Apply the tools, materials and equipment safely and skilfully to create DL5.3: Ability to find and utilise digital
own artefacts using casting, assemblage and folding techniques and content
display them for appraisal using peer- and self-evaluation to review
work for feedback.
Examples of art specific language vocabulary: casting, assemblage and
folding.
4. Apply knowledge and skills in safety, maintenance and sustainability
to organise and store tools, materials and equipment, and clean up
the work space.
B9. 2.1.1 (CONTINUED) B9. 2.1.1.2 Experiment by using techniques in casting to create visual
Visual Arts: artworks
Tools and Materials: scissors, craft knife, glue, paper, fabric, staple pin, ribbons DL5.3: Ability to find and utilise digital
etc. content.
Uses: for decoration of halls, rooms, occasions, paper bags, broche etc.
3. Display folded artworks for appreciation, reflection and use peer- and self-
evaluation to review work.
Examples of art-specific language vocabulary: creasing, pleating, knotting, and
folding.
B9. 2.1.3. B9 2.1.3.7 Create a simple Dance Drama and/or one act based on a
topical issue Digital Literacy (DL), Personal
Dance and Drama: Development and Leadership (PL),
Demonstrate Creativity and Innovation (CI),Critical
understanding and Thinking and Problem Solving (CP)
application of media and
Exemplar
techniques in Dance and CI 5.3: Identification of requirements of
Drama 1. Identify and select materials for creating a Dance Drama and/or one act play. a given situation and justification of more
than one creative tool that will be
suitable.
B9. 2.2.1. B9. 2.2.1.1 Design and produce own visual artworks that reflect a range
Visual Arts: of different times, cultures and topical issues Communication and Collaboration
(CC), Critical Thinking and Problem
Exhibit art works Solving (CP), Creativity and Innovation
produced from (CI), Digital Literacy (DL), Personal
competences and skills Development and Leadership (PL),
acquired from the Cultural Identity and Global Citizenship
application of the Exemplars
(CG)
philosophies, designs and 1. Select an artist or art works from a different time or culture. Research and
processes learnt from document the elements of design used in the art works such as colour, media, CI 6.6: Being open-minded, adapting and
different times and techniques, composition and content. modifying ideas to achieve creative
cultures results.
2. Use the information gathered on the selected artist to plan and use some of
the elements of design in the art works (such as colour, media, content, CP5.6: Demonstrate a thorough
composition) and the design process to create an artwork. understanding of a generalised concept and
3. Develop and use peer- and self-evaluation criteria to review work in progress facts specific to a task or situation.
for reflection, encouragement, guidance and improvement: PL5.5: Desire to accept one’s true self
Examples of art specific language vocabulary: form, line, texture, colour, shape, and overcome weaknesses.
unity, balance, variety, harmony, technique, media. CG6.1: Understanding of influences of
globalisation on traditions, languages and
cultures.
B9. 2.2.2. B9. 2.2.2.4 Design and produce own musical work that reflects a range
Communication and Collaboration (CC),
Performing Arts - Music: of different times and cultures that promote and sensitise the public on
Critical Thinking and Problem Solving
emerging topical issues
Exhibit competences in (CP), Digital Literacy (DL), Personal
the application of the Development and Leadership (PL),
design process to Cultural Identity and Global Citizenship
produce and display own (CG).
creative musical work CG5.3: Develop and express respect,
that reflect a range of Exemplars recognition and appreciation of others’
different times, cultures cultures.
1 Research and select your own and works of other musicians (either
and topical issues indigenous, art or pop) within the African continent that promote and CG6.1: Understanding of influences of
sensitise the public on emerging topical issues such as climate change, globalisation on traditions, languages and
galamsey, sanitation, water, energy waste and conservation, disease, cultures.
terrorism, war, democracy, pension scheme, etc.
2. Create a rehearsal plan for performing the chosen musical works in B9.
2.2.2.4 Exemplar 1, identifying and allocating time to the various aspects—
singing, drumming, dancing, costume, venue, etc.
B9. 2.2.2.5 Plan and display own and others’ musical works within the
African continent that promote and sensitise the public on emerging
topical issues
Exemplar
CC8.1: Speak clearly and explain ideas.
1. Give a concert with the selected compositions in B9. 2.2.2.4 Exemplar 1 (to Share a narrative or extended answer
be video recorded) that begins with a presentation on the style and how it is while speaking to a group.
sensitising the public on emerging topical issues.
CC9.5: Appreciate the importance of
including all team members in discussions
and actively encourage contributions from
them.
2. Note and record the strengths and weaknesses of the production and CG5.3: Develop and express respect,
performance for discussion and modification of future performances. recognition and appreciation of others’
cultures.
B9. 2.3.1. B9. 2.3.1.1. Identify, discuss, and analyse creative artworks of African
visual artists that reflect their background, influence and way of Communication and Collaboration (CC),
Visual Art Critical Thinking and Problem Solving
solving continental issues
Demonstrate the skill to (CP), Creativity and Innovation (CI),
correlate and generate Digital Literacy (DL), Cultural Identity and
ideas from creative Global Citizenship (CG).
artworks of African Exemplars
artists that reflect a range
of different times, 1. Scout for, gather and classify information on prominent African visual artists CC8.4: Anticipate different responses
cultures and topical issues and record their respective artworks according to disciplines. from the audience and plan for them.
Example: Tribe, Education, Philosophy and Competition/ Exhibition, CP 5.8: Identify and prove misconceptions
Achievements etc. (Ablade Glover, Dorothy Amenuke, Saka Aquaye, etc about a generalised concept or fact specific
2. Reflect, discuss and appreciate prominent African visual artists, their to a task or situation.
motivation and inspiration in solving environmental and continental issues. CI 6.8: Recognise and generalise
3. Analyse and make presentations on the contributions of artworks of information and experience; search for
prominent African visual artists in addressing continental issues. trends and patterns.
DL5.5: Evaluate the quality and validity of
information.
B9. 2.3.1.2. Examine and reflect on how African visual artists use their
influence and personal responses to connect with other creative arts
and subjects in Africa
B9. 2.3.2. B9. 2.3.2.3. Distinguish different ways musical works of African art
Performing Arts - Music: composers reflect the history, culture, environment and topical issues
B9. 2.3.3. B9.2.3.3.5 Reflect on a selected African creative work (dance and/or Creativity and Innovation (CI),Digital
Dance and Drama: drama) and appreciate the ideas embedded Literacy(DL), Personal Development and
Leadership (PL)Cultural Identity and
Demonstrate the skill to Global Citizenship (CG)
correlate African dance
and drama that reflect Exemplar
CG5.3: Develop and express respect,
the history, culture and 1. Discuss and document some important aspects of history, culture, and topical recognition and appreciation of others’
topical issues issues in the selected Africa creative work. cultures.
B9.2.3.3.6 Create and perform a one act play or dance based on your
selected African creative work (dance/drama)
Exemplar
CP 6.4: Ability to identify important and
1. Arrange a live performance or view the recorded creative work for appraisal. appropriate criteria and use them to
evaluate available alternatives.
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