Kindra: Resistances - Fire

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Paladin 1 eztbogozdki

CLASS & LEVEL PLAYER NAME


Kindra
Fire Genasi Haunted One (Milestone)
CHARACTER NAME RACE BACKGROUND EXPERIENCE POINTS

+1 Strength
ARMOR Max HP Current HP Temp HP
STRENGTH -2 Dexterity
+4 Constitution -2 8 14 --
+1 +1 Intelligence
CLASS
• +2 Wisdom INITIATIVE HIT POINTS
12
• +2 Charisma
Total 1d10 SUCCESSES
Saving Throw Modifiers
Resistances - Fire
DEXTERITY FAILURES

-2 DEFENSES HIT DICE DEATH SAVES

7 SAVING THROWS INSPIRATION


=== ARMOR ===
Heavy Armor, Light Armor, Medium Armor,
CONSTITUTION -2 Acrobatics DEX Shields
+2 PROFICIENCY BONUS
+4 +0

+1
Animal Handling WIS
Arcana INT
=== WEAPONS ===
Martial Weapons, Simple Weapons

19 +1 Athletics STR === LANGUAGES ===


ABILITY SAVE DC Common, Elvish, Infernal, Primordial
+0 Deception CHA
+1 History INT
INTELLIGENCE
+0 Insight WIS
30 ft. (Walking)
+1 +0 Intimidation CHA
P +3 Investigation INT
13 +0 Medicine WIS SPEED

+1 Nature INT PROFICIENCIES & LANGUAGES

WISDOM +0 Perception WIS


+0 Performance CHA === ACTIONS === You have a pool of healing power that can restore
+0 +0 Persuasion CHA
Standard Actions
Attack, Cast a Spell, Dash, Disengage, Dodge,
5 HP per long rest. As an action, you can touch a
creature to restore any number of HP remaining in the
Help, Hide, Ready, Search, Use an Object, pool, or 5 HP to either cure a disease or neutralize a
+1 Religion INT
10 Opportunity Attack, Grapple, Shove, Improvise, poison affecting the creature.
-2 Sleight of Hand DEX Two-Weapon Fighting, Interact with an Object

-2 Stealth DEX Divine Sense • 1 / Long Rest


CHARISMA As an action, you can detect good and evil. Until
P +2 Survival WIS
the end of your next turn, you can sense anything

+0 affected by the hallow spell or know the location of any


celestial, fiend, undead within 60 ft. that is not behind
total cover. You can use this feature 1 times per long
rest.
11
Lay on Hands Pool • 5 / Long Rest
SKILLS ACTIONS

NAME HIT DAMAGE/TYPE NOTES

10 PASSIVE WISDOM (PERCEPTION)


Produce Flame +6 1d8 Fire D: 10m, V/S

Unarmed Strike +3 2 Bludgeoning


10 PASSIVE WISDOM (INSIGHT)

13 PASSIVE INTELLIGENCE (INVESTIGATION)

Darkvision 60 ft.

SENSES WEAPON ATTACKS & CANTRIPS

TM & © 2018 Wizards of the Coast LLC. ©2018 D&D Beyond | All Rights Reserved. Permission is granted to photo copy this document for personal use.
Paladin 1 eztbogozdki
CLASS & LEVEL PLAYER NAME
Kindra
Fire Genasi Haunted One (Milestone)
CHARACTER NAME RACE BACKGROUND EXPERIENCE POINTS

=== PALADIN FEATURES ===

* Hit Points • PHB 84

* Proficiencies • PHB 84

* Divine Sense • PHB 84


As an action, you can detect good and evil. Until the
end of your next turn, you can sense anything affected
by the hallow spell or know the location of any
celestial, fiend, undead within 60 ft. that is not behind
total cover. You can use this feature 1 times per long
rest.

| 1 / Long Rest • 1 Action

* Lay on Hands • PHB 84


You have a pool of healing power that can restore 5
HP per long rest. As an action, you can touch a
creature to restore any number of HP remaining in the
pool, or 5 HP to either cure a disease or neutralize a
poison affecting the creature.

| Lay on Hands Pool: 5 / Long Rest • 1 Action

=== FIRE GENASI RACIAL TRAITS ===

* Ability Score Increase • EE

* Darkvision • EE
You can see in darkness (shades of red) up to 60 ft.

* Fire Resistance • EE
You have resistance to fire damage.

* Reach to the Blaze • EE


You know the produce flame cantrip. At 3rd level, you
can cast burning hands once per long rest. CON is
your spellcasting ability.

FEATURES & TRAITS

NAME QTY WEIGHT NAME QTY WEIGHT

CP 0

SP 0

EP 0

GP 0

PP 0
WEIGHT CARRIED

0 lb.
ENCUMBERED ATTUNED MAGIC ITEMS QTY WEIGHT

180 lb.
PUSH/DRAG/LIFT

360 lb.

EQUIPMENT

TM & © 2018 Wizards of the Coast LLC. ©2018 D&D Beyond | All Rights Reserved. Permission is granted to photo copy this document for personal use.
Women Medium
GENDER AGE SIZE HEIGHT WEIGHT
Kindra Chaotic Good White Red Red
CHARACTER NAME ALIGNMENT FAITH SKIN EYES HAIR

I don’t run from evil. Evil runs from


me.
I refuse to become a victim, and I
will not allow others to be
PERSONALITY TRAITS

I kill monsters to make the world a


safer place, and to exorcise my own
demons. (Good)
IDEALS

There’s evil in me, I can feel it. It must


never be set free.

BONDS

I have an addiction.

FLAWS
CHARACTER APPEARANCE ALLIES & ORGANIZATIONS

CHARACTER BACKSTORY ADDITIONAL NOTES

TM & © 2018 Wizards of the Coast LLC. ©2018 D&D Beyond | All Rights Reserved. Permission is granted to photo copy this document for personal use.
SPELLCASTING SPELL SAVE DC SPELL ATTACK
SPELLCASTING ABILITY BONUS
CLASS

PREP SPELL NAME SOURCE SAVE/ATK TIME RANGE COMP DURATION PAGE REF NOTES
=== CANTRIPS === (At Will)

O Produce Flame Reach to the Blaze +6 1A Self V,S 10 minutes PHB 269 D: 10m, V/S

SPELLS

TM & © 2018 Wizards of the Coast LLC. ©2018 D&D Beyond | All Rights Reserved. Permission is granted to photo copy this document for personal use.

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