0% found this document useful (0 votes)
46 views5 pages

Game Aryan

Sample Project report

Uploaded by

Aryan Thakur
Copyright
© © All Rights Reserved
We take content rights seriously. If you suspect this is your content, claim it here.
Available Formats
Download as PDF, TXT or read online on Scribd
0% found this document useful (0 votes)
46 views5 pages

Game Aryan

Sample Project report

Uploaded by

Aryan Thakur
Copyright
© © All Rights Reserved
We take content rights seriously. If you suspect this is your content, claim it here.
Available Formats
Download as PDF, TXT or read online on Scribd
You are on page 1/ 5

Project Title: Hungry Snake Game using Python

Your Name: Aryan Thakur


17 August 2024
Data Science Intern
Abstract
This project involves the development of a classic Hungry Snake game using Python. The game
is built using the Pygame library and involves moving a snake around the screen to collect food
while avoiding collisions with the screen's borders or the snake's own body. This project
demonstrates basic game development principles, including event handling, graphics rendering,
and game loop management.

Introduction
The Hungry Snake game is a timeless classic, often used to introduce concepts of game
development. This project aims to recreate the Snake game using Python, offering a hands-on
experience in developing a fully functional game from scratch. The project will explore the use
of the Pygame library, which is a powerful tool for creating 2D games in Python.

Objective
The objective of this project is to develop a playable Hungry Snake game using Python, with
features such as movement control, collision detection, score tracking, and game-over
conditions.

Technology Stack
• Python: The programming language used to develop the game.
• Pygame: The library used for game development
• Replit: The software used to make the project
• YouTube: used to understand the concept of game and Pygame library
Implementation
Game Logic: The game logic for the Hungry Snake game revolves around controlling the snake's
movement, detecting collisions, and managing the game's state (e.g., start, running, game over). Here's a
breakdown of the key components

Code Structure:
1. Initialization:

• Import necessary libraries (pygame, random, etc.).


• Define colors, screen dimensions, and other constants.
• Initialize Pygame, set up the display, and initialize the clock.
2. Function Definitions:
• our_snake(snake_block, snake_list): Draws the snake on the screen based on its current
position.
• message(msg, color): Displays messages (e.g., game over) on the screen.
3. Main Game Loop (game Loop):
• Game State Initialization:
o Initialize the snake's starting position and movement direction.
o Randomly generate the initial position of the food.
• Event Handling:
o Detect key presses for snake movement.
o Handle events like quitting the game or restarting.
• Game Logic Execution:
o Update the snake's position based on the current direction.
o Check for collisions with the walls or the snake's body.
o Detect when the snake eats the food and update the snake's length and score.
• Rendering:
o Clear the screen and redraw the background, food, and snake in their updated
positions.
o Update the display with the new positions.
• Game Over Handling:
o Display a game over message and wait for player input to either quit or restart the
game.

Screenshots of Code:

Output Screenshots:
Challenges Faced
One of the challenges faced during this project was implementing smooth snake movement and
ensuring that the snake's speed remained consistent across different systems. This was
managed by carefully adjusting the game loop and frame rate using Pygame's clock module.

Conclusion
The Hungry Snake game project was a successful implementation of basic game development
principles using Python and Pygame. The project provided valuable insights into handling
graphics, events, and game logic in Python. The final game is functional and achieves the
objectives set at the beginning of the project.

Future Enhancements
Future enhancements could include adding different levels of difficulty, implementing sound
effects, and introducing obstacles that make the game more challenging. Additionally, a high
score tracking feature could be added to increase replayability.

You might also like