Werewolf Class

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WEREWOLF Class for Shadowdark

Christon Suess (Order #43829044)


Introduction
Savage hunters under the moon's PROGRESSION
silver glow, the Werewolves are a

WEREWOLF CLASS force of primal power and untamed


fury. They are the embodiment of
As Werewolves gain experience,
they become more attuned to their
duality, seamlessly transitioning dual nature. They can gain

FOR SHADOWDARK between their human and beastly


forms. These formidable beings are
enhancements such as increased
damage in their beastly form, and
often a mesmerizing sight to behold improved attack rolls.
on the battlefield.
Rafo Werewolves are formidable and
versatile beings, capable of both
finesse and ferocity. Players who
DESCRIPTION choose this class must learn to
balance the human and beast
Werewolves are creatures of duality,
within them to harness their full
embracing both their human and
potential in their quests and
beastly sides. In their human form,
adventures.
they are agile and resourceful,
capable of wielding weapons and
wearing armor. However, it's in their
beastly form that their true power
lies. When the moon rises, or when
they invoke their inner beast, they
Design: Sersa Victory
Artwork: Rafo undergo a transformation,
Editing: Rafo becoming fearsome and powerful
creatures with sharp claws and a
Dungeon of the Necromancer is an independent product published under the
Shadowdark RPG Third-Party License and is not affiliated with The Arcane relentless hunger for combat.
Library, LLC. Shadowdark RPG © 2023 The Arcane Library, LLC.

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Christon Suess (Order #43829044)
WEREWOLF
A lone figure, cloaked in shadow, When you transform, the
occupies the dimmest corner of the equipment you are wearing is either
inn. It's not the darkness that dropped or destroyed.
frightens him, nor the world outside,
Beast Within: Once per day, if
but the untamed beast lurking
reduced to 0 hit points in human
within his own soul. He sits in
form, you transform into your beast
solitude, not out of fear for the
form with 1d12+CON hit points,
world, but out of fear for what he
regardless of previous
might become.
transformations.,
Weapons: Club, Dagger, Javelin,
Terrifying: Monsters roll morale
Spear
checks with disadvantage, and you
Armor: Leather Armor have an advantage on intimidation
while you are in beast form.
Hit Points: 1d8 per level
Additionally, the GM may request
Transform: Once per day, you can Wisdom checks for certain events.
assume your beastly shape for 10 Failing these checks results in
rounds. In this form, your natural involuntary transformation.
damage is 2d8. Your maximum HP
increases by 1d12+CON.

WEREWOLF TALENTS
2d6 Effect

You can transform 1 additional time per day (reroll


2
duplicates).

3-6 +1 damage to werewolf damage.

7-9 +1 to werewolf attack rolls.

10-11 You gain 1d4 HP each time you transform into beast form.

12 Choose a talent or distribute +2 to any stat.

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Christon Suess (Order #43829044)
4
Christon Suess (Order #43829044)

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