Potion Master

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POTIONS

Combat Potions COMMON


for the first time on a turn, it must make a DC 13 Dexterity saving
throw. On a failed save, a cacophony of popping erupts as the
bubbles burst, dealing 1d6 thunder damage to all creatures inside
Rabbit’s Speed
the cube. The sound of the bubbles popping can be heard from a
Within seconds of downing this potion, you feel a distinct light-
mile away.
ness and spring in your step. For the next 10 minutes, your walking
speed increases by 5 feet. Claws of the Crab King
Your hands turn into a handsome set of powerful crab claws.
Displacement Field
For 1 minute, your unarmed strikes using the claws deal double
Drinking this silvery, glittering potion causes you to shimmer
damage to objects and structures, and you make grapple checks
and flicker, making you appear to be standing next to your actual
using them with advantage. The claws can’t wield weapons or
location. Until the start of your next turn, all attacks against you
shields or do anything that requires manual precision, such as
are made with disadvantage.
using tools or magic items or performing the somatic components
Candlecap of a spell.
After imbibing this potion, you gain lively flaming locks, which
last for 1 hour and shed bright light in a 20-foot radius and dim
light for an additional 20 feet. Once on each of your turns for the
Combat Potions UNCOMMON

duration, you can cause an unarmed strike made with your head to
deal an extra 1d4 fire damage. Additionally, you can take an action Gargoyle Hooch
to cause the flame on your head to flare up and burst outward, This gray liquid tastes like mud and makes your tongue numb.
dealing 2d4 fire damage to all other creatures within 5 feet of you; Within seconds of swallowing the potion, your skin turns to living
using this ability causes the effects of this potion to end early. stone. For the next hour, you gain a +2 bonus to AC, and your walk-
ing speed is reduced by 5 feet.
Paranoia
When you drink this potion, you gain heightened senses along Elixir of Jipampa
with the sneaking suspicion that you are being stalked. For the When you drink this potion, you can feel your nervous system
next 8 hours, you can’t be surprised. gain a boost of furtive energy from the rabbit spirit, Jipampa. Your
pupils dilate and your reflexes become enhanced. For the next
Incoming! 24 hours you gain a +5 bonus to initiative rolls. Additionally, if a
Upon drinking this potion, you become hyper aware of threats
trigger would allow you to take a reaction, but you have already
from afar and your reflexes snap into action, empowering you to
used your reaction this round, you can choose to take a second
slip out of harm’s way or knock missiles aside. For 1 minute, you
reaction; using this ability causes the effects of this potion to
gain a +2 bonus to AC against ranged attacks.
end early.
Heroism Catspeed
When you drink this glowing red elixir, you gain advantage on
When you drink this potion, you are overwhelmed by a warm
the next attack roll you make within the next 24 hours.
lethargic feeling that rests like a blanket over an intense burst
Slugskin of energy you feel swirling inside of you. Once within the next 24
Drinking this potion makes your skin thick, slippery, and rub- hours when you take the Attack action, you can make two addi-
bery. Spears and sharp objects that would normally pierce your tional attacks as part of that action. Once you do so, the effects of
skin have a hard time getting through this tough texture. For the this potion end. While the potion is active, you gain the ability to
next minute, you have resistance to piercing damage. While the purr like a cat.
potion is active, you can choose to exude a slime trail as part of
Invulnerability
your movement.
When you open this potion, it bursts forth with a symphonic
Thunderbelch fanfare. Until the start of your next turn, you are immune to all
Upon ingesting this fiercely fizzing potion, roll a d4 to determine damage. On your next turn, you can’t move or take actions, as a
the number of rounds before you let forth a thunderous belch wave of lethargy sweeps over you.
of epic proportions. On your turn that round, you must use your
Potion of Rapid Withdrawal
action to release the belch. Each creature other than you within
When you drink this potion, motes of pink light erupt from your
10 feet of you must make a DC 14 Constitution saving throw. On a
body and orbit around you. For 1 minute, whenever you take dam-
failed save, a creature takes 3d8 thunder damage and is deafened
age from a hostile creature, you can use your reaction to teleport
until the end of your next turn. On a successful save, the creature
up to 30 feet to an unoccupied space you can see.
takes half as much damage and isn’t deafened.
Tiny Bubbles
Drinking this pink, bitter-tasting potion, causes hundreds of
small, iridescent bubbles to emerge from your nose and mouth
and fill a 20-foot cube that you can see within 30 feet of you. If the
bubbles are left untouched, they float in place, remaining there for
1 hour. When a creature enters a space occupied by the bubbles
POTIONS

Utility Potions COMMON Utility Potions UNCOMMON

Potion of Perfect Memory Spirit Repellent


For 1 hour after drinking this potion, everything you see and This potion can either be imbibed or poured on a 1-foot square
hear is recorded perfectly in your memory. You can recall these causing the nearby area to become repulsive to spirits. Any spirit
memories up to 24 hours later. After that, all the memories begin that has a challenge rating of 5 or lower within 30 feet of you or
to fade with only the most memorable parts remaining. the square must make a DC 15 Charisma saving throw. On a failed
save, the spirit is teleported to a random unoccupied space that is
Eyes of Akibu
35 feet away from you or the square, and can’t willingly move to a
When this potion is poured over your eyes, your long-range
space within range for 1 minute. A spirit that hasn’t made this save
vision enhances. For 4 hours, you can see up to 300 feet away as if
must immediately so if it moves within range, becoming affected
looking at something one-tenth as far away from you.
by the repellant for the duration on a failed save.
Glowskin
Ironically, glowskin potions are jet black in color. For 4 hours
Pocket Stomach
When imbibed, your stomach temporarily functions as a bag of
after drinking this potion, your skin sheds bright light in a 30-foot
holding, allowing you to store any object you can fit in your mouth
radius and dim light for an additional 30 feet.
inside its extradimensional space. The effects of this potion last
Irresistible Charm for a 1 hour, after which the user throws up anything consumed.
Once imbibed, a tingling sensation builds within you, bubbling up
into a giddy euphoria of confident charm. For the next 10 minutes,
Potion of Exertion
When you drink this potion, you gain a surge of manic energy
you gain expertise in the Persuasion skill, which means you can
allowing you to take another action this round at initiative count 1.
add twice your proficiency bonus to any ability check you make
with it.
Iron Belly Whimsical Potions COMMON

Legend has it that Obojiman rangers would use this potion


during long treks in the wilderness so they could eat unknown Potion of Projected Thoughts
roots and fungi as well as drink from lakes and lowland streams When you drink this gritty potion, a 1-foot-diameter bubble
without fear of illness. When imbibed, you gain 5 temporary hit emerges from the top of your head. The bubble lasts for 1 hour and
points and resistance to poison damage for 1 hour. moves with you, remaining centered on you. Until this effect ends,
you can choose to project your thoughts into the bubble, where
Duck Foot Potion they manifest as illusory but silent words or images (your choice),
When you drink this brackish-smelling potion, your hands and
which anyone can see.
feet begin to tingle. Within seconds, they turn a bright orange and
become webbed like a mallard’s feet. For the next hour, you gain a Photosynthetic Skin
swimming speed of 40 feet and are able to make a very convincing This vibrant green potion tastes like freshly cut grass. For the
quacking sound. next 24 hours, while the sun is out you regain 1 hit point at the
start of every hour.
Potion of Fog
When you drink this potion, a billow of thick fog pours from your Stink Brew
mouth, duplicating the effect of the fog cloud spell (no concentra- It stinks and now so do you! After drinking this potion, all other
tion required) centered on you. The cloud lasts for 1 hour, and it creatures within 15 feet of you must succeed on a DC 13 Consti-
moves with you, remaining centered on you. As an action, you can tution saving throw or be unable to willingly move closer to you
expel all remaining fog from your stomach, causing it to remain for the duration. A creature that hasn’t yet made this save must
centered on that space for the duration. The fog produces a scent immediately do so when it moves within 15 feet of you. The effects
of your choice. of the potion last 1d4 rounds.

Grandma’s Turnip Soup Potion of Manifested Nostalgia


This potion tastes like a soup made with love. When you con- After consuming this clear and flavorless potion, you quickly
sume it during a short rest, you can roll 1d4 Hit Dice (adding your undergo a radical transformation, becoming the child version of
Constitution modifier to each and regaining hit points equal to the yourself for the next 4 hours. For the duration, you are one size
total) without expending them. smaller (to a minimum of Small), and your Strength and Dexterity
become 10, unless those scores are already less than 10.
Soft Paw
When consumed, this liquorice-flavored potion turns your hands Pigment
and feet into fur-covered paws. For the next 10 minutes, you have When consumed, this multicolored potion allows you to produce
advantage on Dexterity checks. a variety of oil paints from the tips of your fingers. You can change
the color of the paints at will, and they never seem to run out. The
Language Lore effects of the potion last for 8 hours.
This grayish potion tastes like chewed up paper. For 1 hour
after drinking it, you understand the literal meaning of any spoken
language that you hear.
POTIONS

Potion of Super Singing Whimsical Potions UNCOMMON


When consumed, this potion tastes as if it were a freshly
brewed tea with the perfect amount of honey mixed in. For the Mosspot
next hour, you are unable to speak without singing, and you have After drinking this earthy mixture, your form quickly shifts and
advantage of Charisma (Performance) checks using your voice. shrinks. You immediately polymorph into a mossling spirit, as if by
Fluffplum Tonic the spell. This effect doesn’t require your concentration and ends
This nearly weightless liquid grants to drinkers the attributes after 1 hour.
of a dandelion, allowing them to float safely to the ground when Incredible Luck
falling and be easily carried by the wind. For the next hour, you are After drinking this wonderful liquid your spirits lift and opti-
under the effects of the feather fall spell and weigh no more than mistic feelings pour over you. You gain advantage on the next 1d4
1 pound. ability checks, attack rolls, or saving throws you make.
Potion of Merriment Spirit Appendage
Is this just booze? For the next hour, you become incredibly This bitter unappealing elixir turns your stomach and is often a
intoxicated. For the duration, you gain expertise in a skill of your fight to keep down your gullet. Once consumed, you grow a 6-foot-
choice, which means your proficiency bonus is doubled for any long prehensile tail, which takes a form decided by the GM. The tail
ability check you make with it. Until this effect ends, all ability can be used as if it were a third arm and can easily support your
checks you make that don’t use the chosen skill are made own weight. The tail lasts for 1d12 days before following off.
with disadvantage. Witch’s Lament
Bubble Message Once consumed, this potion calls forth a rain cloud that weeps
As part of the bonus action to consume this potion, you speak for you. Then in a flash of lightning, your head takes on the
a message and hiccup a bubble, which magically contains the form of an anthropomorphic animal chosen by the GM. This effect
message inside it. You then describe a creature you are familiar is permanent.
with and the bubble floats to that creature, traveling at a speed of 1 Object Embodiment
mile per hour, and then pops. The bubble pops early if it takes any When you drink this metallic potion, your body twists and alters
damage. When the bubble pops, it releases the contained message into an object of your choice, as if by the true polymorph spell. This
in your voice. effect doesn’t require your concentration and ends after 1 hour.
Elder Elixir
This unassuming potion temporarily doubles your age when
consumed. The effects of the potion last 1d12 months.

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