Player Pack
Player Pack
Player Pack
Army Building:
Armies will be a maximum of 1500 points and will start with 6 command points ( CP )
The only detachment that is eligible for a Fire Fight tournament is as follows
0CP
Required
• 1 HQ
• 2 Troop
Optional
• 1 HQ
• 4 Troop
• 2 Elite
• 1 Fast Attack
• 1 Heavy Support
During list building you may add units to any force organization slot for 1CP per unit up to a maximum of
6 CP this includes flyers, super heavy, fortifications or lords of war
Gameplay
These Missions will be have additional steps or complications please complete your turns efficiently.
Each table will have fixed terrain set up for the mission. That mission is exclusive to that table so not all
players will play the same mission.
Secondaries are to be chosen from the Firefight secondaries or Nephilim Army specific lists
Any secondaries are only eligible to be chosen once for the duration of the event
Scoring
On the score sheet any non battle points are check boxes and partial application of points is not allowed.
The 10 point “battle ready” will not be scored during each game instead a score of up to 50 pts will be
awarded by a painting judge during the day this will be applied to your final score. It will be judged by
rubric during Lunch
On the day of the event any rules interaction that is resolved by the tournament organizer or an
appointed judge is final.
Rules Reference
Fun Police: There is a real possibility that some missions will heavily
favour an opponent, or your list may not be able to interact with
objectives. These missions are designed to be interpretations of
battlefields and missions across the galaxy and in the far future of the
41st millennium war isn’t always fair.
Invasion Martyr
• Gain 1VP per model at the end of the • 15VP if your Warlord is killed by the
game that is within 6” of the opponents enemy warlord
board edge
• Vehicles in your army now explode on a • Score 2 VP for each unit leader killed in
3+ close combat
• Gain 1VP at the end of the game for each • If a unit leader is killed in close combat
wound caused by your vehicle roll 2D6 if that surpasses the enemy
explosions. To a maxim of 15 leadership value gain 1 command point.
Thin The Ranks Vital information
• Gain 2 VP for each unit destroyed from • Have your opponent place 6 markers on
different force organization slots. Each any piece of terrain. (28mm base)
slot can only be scored once. • A piece of terrain may only have 1
• Gain 1 VP for destroying the warlord marker
• An infantry unit in your army may take an
action in the movement phase to claim
the marker if they are within engagement
range of the marker. This action
completes at the end of the player turn.
If the action is taken by a troop unit the
action completes at the beginning of the
shooting phase.
• Each claimed marker is worth 2 VP
Secondary 1: Secondary 1:
Secondary 2: Secondary 2:
Secondary 3: Secondary 3:
T1 T2 T3 T4 T5 T1 T2 T3 T4 T5
1 1
2 2
3 3
Bonus Points
Standout Model (The player has a model that extra care has been /5 /5
taken with painting or conversions)
Prepared player (Player comes to the table prepared with all needed /5 /5
supplies for a normal 40k game. This does not include mission specific
items)