Ariadne Neith 20

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Rogue/Mastermind 20 Clan Crafter

class & level BackgrouNd Player Name


Ariadne Neith
Ariacnos Neutral Good
character Name race aligNmeNt exPerieNce PoiNts

inspiratiOn
strEngth
20 +5 30
15 armOr
class
+6 prOficiEncy bOnus initiativE spEEd

+2 PersoNality traits

hit Point maximum 187


+2 strength
dExtErity
+11 dexterity

20
* +4 constitution
currEnt hit pOints ideals
+9 intelligence
+5 * +3 Wisdom
+4 charisma
cOnstitutiOn saving thrOws
tEmpOrary hit pOints BoNds
18
+11 acrobatics (dex) total
+4 * +3 animal handling (Wis)
successes

Failures
+3 arcana (int) hit dice death saves FlaWs
intElligEncE +2 athletics (str)
+16 deception (cha)
16 * Name atk BoNus damage/tyPe Five Eyes. You have advantage on vision-based perception.
+9 history (int)
+3
* +9 insight (Wis)
Dagger +12 1d4 +6 piercing Spider Climb. You have climb speed equal to your walking

* +4 intimidation (cha) Crossbow, light +11 1d8 +5 piercing


speed. You can move in any direction, and on most surfaces
provided at least two of your hands are free.

+3 investigation (int) Purple Magic. Once per day you are able to cast web without
wisdOm
Dagger +12 1d4 +6 piercing material components. Your webbing faintly glows with a
+3 medicine (Wis) purple hue comparable to your skin and those restrained by
16 +3 Nature (int)
the spell take on this eerie glow as well.

Spider Family. You can cast animal friendship at will but


+9 Perception (Wis)
+3 * +4 Performance (cha)
you may only target spiders.

Six Arms. When doing things out of combat, such as using


artisan's tools, it takes half the time.
+16 Persuasion (cha)
charisma
* +3 religion (int)
Natural Crafter.
tool of your choice.
You have proficiency with one artisan's

18 +5 sleight of hand (dex) Sneak Attack. You know how to strike subtly and exploit a
+11 stealth (dex) foe's distraction. Once per turn, you can deal an extra 1d6

+4 * +3 survival (Wis)
damage to one creature you hit with an attack if you have
advantage on the attack roll. The attack must use a finesse
or a ranged weapon. You don't need advantage on the attack
roll if another enemy of the target is within 5 feet of it,
skills attacks & spEllcasting that enemy isn't incapacitated, and you don't have
disadvantage on the attack roll. The amount of the extra
damage increases as you gain levels in this class, as shown
in the Sneak Attack column of the Rogue table.
19 Passive Wisdom (PercePtioN)
cP
Thieves' Cant. During your rogue training you learned
thieves' cant, a secret mix of dialect, jargon, and code
that allows you to hide messages in seemingly normal
Languages.Celestial, Common sP conversation. Only another creature that knows thieves'
cant understands such messages. It takes four times longer
Weapon.Simple, Crossbow hand, Longsword, to convey such a message than it does to speak the same
Rapier, Shortsword idea plainly. In addition, you understand a set of secret
eP
signs and symbols used to convey short, simple messages,
Armor. Light such as whether an area is dangerous or the territory of a
thieves' guild, whether loot is nearby, or whether the
Tools. Thieves tools, Cooks utensils, Lute, gP people in an area are easy marks or will provide a safe
Thieves house for thieves on the run.

Cunning Action. Your quick thinking and agility allow you to


PP move and act quickly. You can take a bonus action on each
of your turns in combat. This action can be used only to
take the Dash, Disengage, or Hide action.

Master of Intrigue. See Sword Coast Adventurer's Guide for


details.

OthEr prOficiEnciEs & languagEs EquipmEnt fEaturEs & traits

TM & © 2014 Wizards of the Coast LLC. Permission is granted to photocopy this document for personal use.
20 years 5'7" 154 lbs.
AGE HEIGHT WEIGHT
Ariadne Neith
character name EYES SKIN HAIR

Name

symbol

character appearance allies & organizations

Uncanny Dodge.When an attacker that you can see hits you Stroke of Luck. You have an uncanny knack for succeeding
with an attack, you can use your reaction to halve the when you need to. If your attack misses a target within
attack's damage against you. range, you can turn the miss into a hit. Alternatively, if
you fail an ability check, you can treat the d20 roll as a
Evasion. You can nimbly dodge out of the way of certain area 20. Once you use this feature, you can't use it again until
effects, such as a red dragon's fiery breath or an ice you nish a short or long rest.
storm spell. When you are subjecte to an effect that allows
you to make a Dexterity saving throw to take only half Insightful Manipulator. See Sword Coast Adventurer's Guide
damage, you instead take no damage if you succeed on the for details.
saving throw, and only half damage if you fail.
Misdirection. See Sword Coast Adventurer's Guide for
Reliable Talent. You have refined your chosen skills until details.
they approach perfection. Whenever you make an ability
check that lets you add your pro ciency bonus, you can Soul of Deceit. See Sword Coast Adventurer's Guide for
treat a d20 roll of 9 or lower as a 10. details.

Blindsense. If you are able to hear, you are aware of the


location of any hidden or invisible creature within 10 feet
of you.

Elusive. You are so evasive that attackers rarely gain the


upper hand against you. No attack roll has advantage
against you while you aren't incapacitated.

Master of Tactics. See Sword Coast Adventurer's Guide for


details.

additional features & traits

character backstory treasure

TM & © 2014 Wizards of the Coast LLC. Permission is granted to photocopy this document for personal use.
Spellcasting spell save dc spell attack
spellcasting ability bonus
class

0 cantrips 3 6

Spell
Level
slots total slots expended

1 7
epar
spell name
ed
pr

4
spells known

TM & © 2014 Wizards of the Coast LLC. Permission is granted to photocopy this document for personal use.

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