Presentation For ONCON2022 Conference
Presentation For ONCON2022 Conference
Paper ID-000288
Virtual Reality: A Paradigm Shift in Architecture
and Urban Design Education
Nermine A. Fathallah𝟏𝟏 , Rowaida Rashed𝟐𝟐 , Samy A𝐟𝐟𝐟𝐟𝐟𝐟𝐟𝐟𝟐𝟐 , and Ghada Farouk Hassan𝟐𝟐
Architecture Department, Heliopolis University, Cairo, Egypt;
Urban Design and Planning Department, Ain Shams University, Cairo, Egypt
Results and
Introduction Aim and Gap Background Methodology Conclusion
Analysis
Contents
1st IEEE Industrial Electronics Society Annual On-Line Conference (ONCON)-2022, December 9-11, 2022 2
Introduction Knowledge Gap
Aim and Gap Background Methodology Results and Analysis Conclusion
Results and
Introduction Aim and Gap Background Methodology Conclusion
Analysis
Introduction
Technology is in a constant evolution and has paved her own way in the future of educational practices,
highlighted in 2020. It has provided different ways to stay globally connected in order to overcome the
imposed lockdown measures as proactive procedures to limit the spread of the pandemic.
1st IEEE Industrial Electronics Society Annual On-Line Conference (ONCON)-2022, December 9-11, 2022 3
Introduction Aim and Gap Background Methodology Results and Analysis Conclusion
Introduction
This global crisis has highlighted the pressure need for digital transformation to not only address its
challenges, but to also potentially accommodate the new normal.
1st IEEE Industrial Electronics Society Annual On-Line Conference (ONCON)-2022, December 9-11, 2022 4
Introduction Aim and Gap Background Methodology Results and Analysis Conclusion
Introduction
The outbreak has served as a tipping point for the implementation of the technological advances in
architecture education in particular and higher education in general.
1st IEEE Industrial Electronics Society Annual On-Line Conference (ONCON)-2022, December 9-11, 2022 5
Introduction Aim and Gap Background Methodology Results and Analysis Conclusion
Introduction
Virtual Reality (VR) is considered one of the innovative technologies that have been widely applied in
different fields, such as medicine, education, gaming, architecture, and many other sectors.
1st IEEE Industrial Electronics Society Annual On-Line Conference (ONCON)-2022, December 9-11, 2022 6
Introduction Aim and Gap Background Methodology Results and Analysis Conclusion
Introduction
From an educational perspective, VR has the ability to provide the learners with realistic learning
environments by allowing them to experience real-life situations rather than viewing static images
through interaction, immersion, and navigation.
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Introduction Aim and Gap Background Methodology Results and Analysis Conclusion
Aim
This study aims to examine previous experiences on the usability and successful implementation of VR
technology in architecture and urban design education including all related fields of study in order to put
hand-on the potential benefits of VR as an interactive and innovative teaching and learning tool.
Gap
Most VR applications in education are limited to experiments, research purposes, individual courses, etc.,
only few institutions have introduced VR tool as a fundamental part of the curriculum.
Lack of research work on that gather the potential benefits of the tool in education despite the published
experiences.
VR needs to be perceived and valorized through its potentials to overcome the limited abilities of the
traditional teaching tools and offer a more enhanced educational experience.
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Introduction Aim and Gap Background Methodology Results and Analysis Conclusion
Background
VR as a concept has evolved rapidly, initially appeared in the early 19th century through 360˚panoramic
representations of visual paintings, then evolved over years reaching the “Metaverse” and building a
common ground where the physical and digital worlds will meet together.
Panoramic Paintings Pygmalion’s Spectacles Sensorama, Future Cinema First Flight Simulator First VR-HMD, The Sword of Damocles
Human Computer Interaction, NASA VR Arcade Systems CAVE-VR Oculus Rift MetaVerse
1st IEEE Industrial Electronics Society Annual On-Line Conference (ONCON)-2022, December 9-11, 2022 9
Introduction Aim and Gap Background Methodology Results and Analysis Conclusion
Background
VR degrees of immersion
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Introduction Aim and Gap Background Methodology Results and Analysis Conclusion
Background
Architecture and urban design process is known for being a complex and a dynamic one. Architects and
designers start to transform abstracted ideas into outputs that have major impact on human life, that may
range from simple spaces to complex buildings or mega projects uniquely to improve the quality of life.
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Introduction Aim and Gap Background Methodology Results and Analysis Conclusion
Background
The learning process rely on spatial cognition and mental ability to perceive the abstracted lines and
concepts from multiple perspectives, including design characteristics (such as scale, shape, volume, etc.)
and design qualifications (such as unity, harmony, etc.). Through design learning, students develop
mental skills such as visual-thinking abilities, problem-solving, decision making and others.
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Introduction Aim and Gap Background Methodology Results and Analysis Conclusion
Methodology
A systematic literature review (SLR) was applied to investigate and review the published experiences on
the recent VR interventions and applications in architecture education emphasizing on its potentials.
The process was done by reviewing peer-reviewed articles from the Scopus Database under the
Title/Abstract/Keyword field search using these keywords: (“Virtual Reality” or AND “Architecture”
AND “Urban Design” AND “Design Studio”)
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Introduction Aim and Gap Background Methodology Results and Analysis Conclusion
Methodology
A systematic literature review (SLR) was applied to investigate and review the published experiences on
the recent VR interventions and applications in architecture education emphasizing on its potentials.
1st IEEE Industrial Electronics Society Annual On-Line Conference (ONCON)-2022, December 9-11, 2022 14
Introduction Aim and Gap Background Methodology Results and Analysis Conclusion
Methodology
A systematic literature review (SLR) was applied to investigate and review the published experiences on
the recent VR interventions and applications in architecture education emphasizing on its potentials.
1st IEEE Industrial Electronics Society Annual On-Line Conference (ONCON)-2022, December 9-11, 2022 15
Introduction Aim and Gap Background Methodology Results and Analysis Conclusion
Methodology
A systematic literature review (SLR) was applied to investigate and review the published experiences on
the recent VR interventions and applications in architecture education emphasizing on its potentials.
1st IEEE Industrial Electronics Society Annual On-Line Conference (ONCON)-2022, December 9-11, 2022 16
Introduction Aim and Gap Background Methodology Results and Analysis Conclusion
Methodology
The bibliometric source mapping based on the selected publications during 1999–2021 and analyzed by
VOSviewer.
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Introduction Aim and Gap Background Methodology Results and Analysis Conclusion
1st IEEE Industrial Electronics Society Annual On-Line Conference (ONCON)-2022, December 9-11, 2022 21
Introduction Aim and Gap Background Methodology Results and Analysis Conclusion
Conclusion
Findings of this study provide valuable insights for researchers, educators, and practitioners on
integrating VR in architecture education to improve the teaching and learning process. Most of the
extracted attributes can fulfill the requirements of any educational field.
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Introduction Aim and Gap Background Methodology Results and Analysis Conclusion
Conclusion
Future research needs to be extended to analyze the extracted attributes on other educational territories.
Future research also should include investigations on the “Metaverse” applications in architecture
education, and to be extended to include different fields of education as well.
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Thank You for Listening!
Question?
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