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Presentation For ONCON2022 Conference

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Nermine Achraf
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0% found this document useful (0 votes)
18 views22 pages

Presentation For ONCON2022 Conference

Presentation Format for ONCON2022

Uploaded by

Nermine Achraf
Copyright
© © All Rights Reserved
We take content rights seriously. If you suspect this is your content, claim it here.
Available Formats
Download as PDF, TXT or read online on Scribd
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1st IEEE Industrial Electronics Society Annual On-Line

Conference (ONCON)-2022, December 9-11, 2022

Paper ID-000288
Virtual Reality: A Paradigm Shift in Architecture
and Urban Design Education

Nermine A. Fathallah𝟏𝟏 , Rowaida Rashed𝟐𝟐 , Samy A𝐟𝐟𝐟𝐟𝐟𝐟𝐟𝐟𝟐𝟐 , and Ghada Farouk Hassan𝟐𝟐
Architecture Department, Heliopolis University, Cairo, Egypt;
Urban Design and Planning Department, Ain Shams University, Cairo, Egypt
Results and
Introduction Aim and Gap Background Methodology Conclusion
Analysis

Contents

1st IEEE Industrial Electronics Society Annual On-Line Conference (ONCON)-2022, December 9-11, 2022 2
Introduction Knowledge Gap
Aim and Gap Background Methodology Results and Analysis Conclusion
Results and
Introduction Aim and Gap Background Methodology Conclusion
Analysis

Introduction
Technology is in a constant evolution and has paved her own way in the future of educational practices,
highlighted in 2020. It has provided different ways to stay globally connected in order to overcome the
imposed lockdown measures as proactive procedures to limit the spread of the pandemic.

1st IEEE Industrial Electronics Society Annual On-Line Conference (ONCON)-2022, December 9-11, 2022 3
Introduction Aim and Gap Background Methodology Results and Analysis Conclusion

Introduction
This global crisis has highlighted the pressure need for digital transformation to not only address its
challenges, but to also potentially accommodate the new normal.

1st IEEE Industrial Electronics Society Annual On-Line Conference (ONCON)-2022, December 9-11, 2022 4
Introduction Aim and Gap Background Methodology Results and Analysis Conclusion

Introduction
The outbreak has served as a tipping point for the implementation of the technological advances in
architecture education in particular and higher education in general.

1st IEEE Industrial Electronics Society Annual On-Line Conference (ONCON)-2022, December 9-11, 2022 5
Introduction Aim and Gap Background Methodology Results and Analysis Conclusion

Introduction
Virtual Reality (VR) is considered one of the innovative technologies that have been widely applied in
different fields, such as medicine, education, gaming, architecture, and many other sectors.

1st IEEE Industrial Electronics Society Annual On-Line Conference (ONCON)-2022, December 9-11, 2022 6
Introduction Aim and Gap Background Methodology Results and Analysis Conclusion

Introduction
From an educational perspective, VR has the ability to provide the learners with realistic learning
environments by allowing them to experience real-life situations rather than viewing static images
through interaction, immersion, and navigation.

1st IEEE Industrial Electronics Society Annual On-Line Conference (ONCON)-2022, December 9-11, 2022 7
Introduction Aim and Gap Background Methodology Results and Analysis Conclusion

Aim
This study aims to examine previous experiences on the usability and successful implementation of VR
technology in architecture and urban design education including all related fields of study in order to put
hand-on the potential benefits of VR as an interactive and innovative teaching and learning tool.

Gap
Most VR applications in education are limited to experiments, research purposes, individual courses, etc.,
only few institutions have introduced VR tool as a fundamental part of the curriculum.

Lack of research work on that gather the potential benefits of the tool in education despite the published
experiences.

VR needs to be perceived and valorized through its potentials to overcome the limited abilities of the
traditional teaching tools and offer a more enhanced educational experience.

1st IEEE Industrial Electronics Society Annual On-Line Conference (ONCON)-2022, December 9-11, 2022 8
Introduction Aim and Gap Background Methodology Results and Analysis Conclusion

Background
VR as a concept has evolved rapidly, initially appeared in the early 19th century through 360˚panoramic
representations of visual paintings, then evolved over years reaching the “Metaverse” and building a
common ground where the physical and digital worlds will meet together.

Panoramic Paintings Pygmalion’s Spectacles Sensorama, Future Cinema First Flight Simulator First VR-HMD, The Sword of Damocles

Human Computer Interaction, NASA VR Arcade Systems CAVE-VR Oculus Rift MetaVerse

1st IEEE Industrial Electronics Society Annual On-Line Conference (ONCON)-2022, December 9-11, 2022 9
Introduction Aim and Gap Background Methodology Results and Analysis Conclusion

Background
VR degrees of immersion

360˚ image 3D scenes 3D scenes 3D scenes


and video
simulated by a Three- simulated by a Six- simulated by a Six-
simulated by a Degree of Freedom Degree of Freedom Degree of Freedom
simple VR device headset (3DOF) headset (6DOF) headset (6DOF)
including two
that allows to feel the that allows to feel controllers with
orientation with one both the orientation haptic feedback and
hand-controller and the depth of the other multi-sensorial
virtual environment factors

1st IEEE Industrial Electronics Society Annual On-Line Conference (ONCON)-2022, December 9-11, 2022 10
Introduction Aim and Gap Background Methodology Results and Analysis Conclusion

Background
Architecture and urban design process is known for being a complex and a dynamic one. Architects and
designers start to transform abstracted ideas into outputs that have major impact on human life, that may
range from simple spaces to complex buildings or mega projects uniquely to improve the quality of life.

1st IEEE Industrial Electronics Society Annual On-Line Conference (ONCON)-2022, December 9-11, 2022 11
Introduction Aim and Gap Background Methodology Results and Analysis Conclusion

Background
The learning process rely on spatial cognition and mental ability to perceive the abstracted lines and
concepts from multiple perspectives, including design characteristics (such as scale, shape, volume, etc.)
and design qualifications (such as unity, harmony, etc.). Through design learning, students develop
mental skills such as visual-thinking abilities, problem-solving, decision making and others.

1st IEEE Industrial Electronics Society Annual On-Line Conference (ONCON)-2022, December 9-11, 2022 12
Introduction Aim and Gap Background Methodology Results and Analysis Conclusion

Methodology
A systematic literature review (SLR) was applied to investigate and review the published experiences on
the recent VR interventions and applications in architecture education emphasizing on its potentials.

The process was done by reviewing peer-reviewed articles from the Scopus Database under the
Title/Abstract/Keyword field search using these keywords: (“Virtual Reality” or AND “Architecture”
AND “Urban Design” AND “Design Studio”)

Database Query Results

TITLE-ABS-KEY ( "Virtual reality" ) AND ( architecture )


AND ( "Design Studio" ) AND (“Urban Design”) AND (
education OR pedagogy OR learning OR teaching OR
student OR studio ) AND ( LIMIT TO ( DOCTYPE , "ar"
SCOPUS ) ) AND PUBYEAR > 1999 AND (LIMIT-TO (SUBJAREA 99
"ENGI" ) OR LIMIT-TO ( SUBJAREA , "SOCI" ) OR
LIMIT-TO ( SUBJAREA , "COMP" ) OR LIMIT-TO (
SUBJAREA , "ARTS" ) OR LIMIT-TO ( SUBJAREA ,
"ENVI" ) )

1st IEEE Industrial Electronics Society Annual On-Line Conference (ONCON)-2022, December 9-11, 2022 13
Introduction Aim and Gap Background Methodology Results and Analysis Conclusion

Methodology
A systematic literature review (SLR) was applied to investigate and review the published experiences on
the recent VR interventions and applications in architecture education emphasizing on its potentials.

1st IEEE Industrial Electronics Society Annual On-Line Conference (ONCON)-2022, December 9-11, 2022 14
Introduction Aim and Gap Background Methodology Results and Analysis Conclusion

Methodology
A systematic literature review (SLR) was applied to investigate and review the published experiences on
the recent VR interventions and applications in architecture education emphasizing on its potentials.

1st IEEE Industrial Electronics Society Annual On-Line Conference (ONCON)-2022, December 9-11, 2022 15
Introduction Aim and Gap Background Methodology Results and Analysis Conclusion

Methodology
A systematic literature review (SLR) was applied to investigate and review the published experiences on
the recent VR interventions and applications in architecture education emphasizing on its potentials.

1st IEEE Industrial Electronics Society Annual On-Line Conference (ONCON)-2022, December 9-11, 2022 16
Introduction Aim and Gap Background Methodology Results and Analysis Conclusion

Methodology
The bibliometric source mapping based on the selected publications during 1999–2021 and analyzed by
VOSviewer.

1st IEEE Industrial Electronics Society Annual On-Line Conference (ONCON)-2022, December 9-11, 2022 17
Introduction Aim and Gap Background Methodology Results and Analysis Conclusion

Results and Analysis


The bibliometric analysis has paved the way to extract 11) Spatial Awareness
the positive impact of VR on architectural students 12) Experimental Learning and Teaching Tool
learning behaviour, performance, and experience. 13)
3 hysically Engaged (Student-Course Material)
14) Real Time Feedback
The extracted attributes of VR as teaching potential 15) Evaluation of the Suggested Design Solution
attributes can be illustrated follows – classified 16)
6 ense of Presence
according to their SLR occurrence scores; 17)
7) rease involvement and interaction (Student-Project)
18)
8 nderstanding of 2D and 3D Projections
1) Rich and Vivid Experience 19)
9 isualization of Alternative Design Solutions
2) Realistic Visualization 20)
0 ulti-Sensorial Experience
3) Concept Understanding 21) Remove Geographical Boundaries
4) Concept Generation through Spatial Qualities 22) Enrich Visual Thinking Abilities
5) Experience before Execution 23) Support Learning Gain and Learning Retention
6) Widen Perspectives 24) New Insights for Visualization
7) Increase Learning and Teaching Motivation 25) Offer a Realistic Learning Environment
8) Immersive Design Process in a 1:1 Full-Scale
9) Concepts Evaluation
10) Arouse Curiosity and Creativity
1st IEEE Industrial Electronics Society Annual On-Line Conference (ONCON)-2022, December 9-11, 2022 18
Introduction Aim and Gap Background Methodology Results and Analysis Conclusion

Results and Analysis


The findings and outcomes of the current study – as
concepts and abstracted features – could be extended
to be applied on various educational fields such as,
medicine, psychology, engineering (mechanical,
electrical, civil and structural, chemical engineering),
physics and astronomy, social studies, computer
sciences, etc.

Through extended investigations, previous scholars


have performed an experiment on mechatronics
students and their results were matching with attributes
1, 2, 5, 7, 8, 12, 13, 14, 17, 21, 23, 24, and 29.

In addition to other investigations on the medical field,


and their results were matching with attributes 1, 2, 5,
6, 8, 14, 20, 21, 22, 25, 28, 31, and 33.

1st IEEE Industrial Electronics Society Annual On-Line Conference (ONCON)-2022, December 9-11, 2022 21
Introduction Aim and Gap Background Methodology Results and Analysis Conclusion

Conclusion
Findings of this study provide valuable insights for researchers, educators, and practitioners on
integrating VR in architecture education to improve the teaching and learning process. Most of the
extracted attributes can fulfill the requirements of any educational field.

1st IEEE Industrial Electronics Society Annual On-Line Conference (ONCON)-2022, December 9-11, 2022 22
Introduction Aim and Gap Background Methodology Results and Analysis Conclusion

Conclusion
Future research needs to be extended to analyze the extracted attributes on other educational territories.
Future research also should include investigations on the “Metaverse” applications in architecture
education, and to be extended to include different fields of education as well.

1st IEEE Industrial Electronics Society Annual On-Line Conference (ONCON)-2022, December 9-11, 2022 23
Thank You for Listening!

Question?

1st IEEE Industrial Electronics Society Annual On-Line Conference (ONCON)-2022, December 9-11, 2022 24

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