Firali Tahlinar (Sean Serin)
Firali Tahlinar (Sean Serin)
Firali Tahlinar (Sean Serin)
Race: Elf (Simons Campaign) Ht: 180cm Wt: 80kg Age: 22 Unspent: 0
Appearance: Tall slim Dancer build
CHARACTER SHEET
Basic
ST 9 * [ 0 ] HP 9 [ 0] Speed 5.5 [ 0]
Basic
DX 12 † [ 20 ] Will 13 [ 0] Move 5 [ 0]
IQ 13 ‡ [ 40 ] Per 13 [ 0 ] BL 16 lb
(ST×ST)/5
Thr Sw
HT 10 [ 0 ] FP 10 [ 0] 1d-2 1d-1
* Includes: -1 from 'Reduced ST' ‡ Includes: +1 from 'Extra IQ'
† Includes: +1 from 'Extra DX'
TL 3 [ 0 ] SM +0
ENCUMBRANCE TABLE
Name None « Light » Med Hvy X-Hvy
Basic 16 lb 32 lb 48 lb 96 lb 160 lb
Ground 5 yd 4 yd 3 yd 2 yd 1 yd
Water 1 yd 1 yd 1 yd 1 yd 1 yd
Jump 5 yd 4 yd 3 yd 2 yd 1 yd
Dodge 8 7 6 5 4
PARRY PARRY BLOCK DODGE DR
8 9 9 7/8 0 SKILLS (continued)
Knife DX Cloak Light Torso Name Level Relative Pts
Savoir-Faire (magical) 13 IQ+0 [ 1]
REACTION MODIFIERS Savoir-Faire (servant) 13 IQ+0 [ 1]
Appearance: +1 * Savoir-Faire (Underworld) 13 IQ+0 [ 1]
* Includes: +1 from 'Appearance'
Sex Appeal (Human) 10 † HT+0 [ 1]
Status: +0 Shadowing 13 IQ+0 [ 2]
Other: +0 † Shortsword 11 DX-1 [ 1]
† Conditional: -1 from 'Callous' when past victim, or has Empathy, +1 from 'Gifted Artist',
Parry: 8
+1 from 'Musical Ability', -1 from 'Reputation (Untrustworthy)', +2 from 'Sense of Duty
(Nature)' when in dangerous situations if Sense of Duty is known, -1 from 'Reputation Sleight of Hand 11 DX-1 [ 2]
(Assassin)' Stealth 12 DX+0 [ 2]
Streetwise 12 IQ-1 [ 1]
LANGUAGES
Thaumatology 12 ‡ IQ-1 [ 1]
Name Spoken Written Pts
Thrown Weapon (Knife) 13 DX+1 [ 2]
Common Accented – [ 2] * Conditional: +1 from † Includes: +1 from ‡ Includes: +2 from 'Magery'
Elvan (Native) Accented Illiterate [ -4 ] 'Callous' when you use 'Appearance'
Goblin Accented – [ 2] threats or torture
SKILLS SPELLS
Name Level Relative Pts Name Level Relative Pts
Acrobatics 12 DX+0 [ 4] Apportation 13 * IQ+0 [ 1]
Acting 12 IQ-1 [ 1] Blur 13 * IQ+0 [ 1]
Body Language (Human) 12 Per-1 [ 1] Continual Light 13 * IQ+0 [ 1]
Carousing 10 HT+0 [ 1] Dark Vision 13 * IQ+0 [ 1]
Climbing 11 DX-1 [ 1] Darkness 13 * IQ+0 [ 1]
Cloak 12 DX+0 [ 2] Gloom 13 * IQ+0 [ 1]
Block: 9 Haste 13 * IQ+0 [ 1]
Current Affairs/TL3 (High Culture) 13 IQ+0 [ 1] Keen Vision 13 * IQ+0 [ 1]
Dancing 11 DX-1 [ 1] Light 13 * IQ+0 [ 1]
Diplomacy 11 IQ-2 [ 1] Locksmith 13 * IQ+0 [ 1]
Disguise/TL3 (Human) 12 IQ-1 [ 1] Night Vision 13 * IQ+0 [ 1]
Erotic Art (Human) 11 DX-1 [ 1] Poltergeist 13 * IQ+0 [ 1]
Fast-Draw (Knife) 13 DX+1 [ 2] Silence 13 * IQ+0 [ 1]
Fast-Talk 12 IQ-1 [ 1] Sound 13 * IQ+0 [ 1]
Filch 11 DX-1 [ 1] Wallwalker 13 * IQ+0 [ 1]
Heraldry 12 IQ-1 [ 1] Winged Knife 15 * IQ+2 [ 4]
Holdout 12 IQ-1 [ 1] * Includes: +2 from 'Magery'
Innate Attack (Projectile) 14 DX+2 [ 4]
Parry: 10 ADVANTAGES
Interrogation 12 * IQ-1 [ 1] Name Pts
Knife 12 DX+0 [ 1] Appearance (Attractive) [ 4]
Parry: 8 Extra DX 1 (Affects DX) [ 20 ]
Lip Reading 12 Per-1 [ 1] Extra IQ 1 (Affects IQ) [ 20 ]
Lockpicking/TL3 12 IQ-1 [ 1] Gifted Artist 1 [ 5]
Observation 12 Per-1 [ 1] Magery 2 [ 20 ]
Poisons/TL3 12 IQ-1 [ 2] Magery 0 [ 5]
Savoir-Faire (High Society) 13 IQ+0 [ 1] Musical Ability 1 [ 5]
ADVANTAGES (continued)
Name Pts
Single-Minded [ 5]
Unaging [ 15 ]
Wealth (Comfortable) [ 10 ]
DISADVANTAGES
Name Pts
Callous [ -5 ]
Code of Honor -2 (Elvan) [ -10 ]
Code of Honor (Professional) [ -5 ]
Dependency (Anti Toxin; Very Common; Monthly) [ -5 ]
Reduced ST -1 (Affects ST) [ -10 ]
Reputation -1 (Assassin; All the time; Almost everyone) [ -5 ]
Reputation -1 (Untrustworthy; All the time; Almost everyone) [ -5 ]
Secret (Assassin; Possible Death) [ -30 ]
Sense of Duty (Nature) [ -15 ]
Trademark (Black Blade; Simple) [ -5 ]
QUIRKS
Name Pts
Alcohol Intolerance [ -1 ]
Careful [ -1 ]
Dislikes Upper Class People [ -1 ]
Distinctive Feature [ -1 ]
Habit (plays with Knives) [ -1 ]
SIZE AND SPEED/RANGE TABLE
Spd/Rng Size Measure Spd/Rng Size Measure
0 0 2 yd -8 +8 50 yd
-1 +1 3 yd -9 +9 70 yd
-2 +2 5 yd -10 +10 100 yd
-3 +3 7 yd -11 +11 150 yd
-4 +4 10 yd -12 +12 200 yd
-5 +5 15 yd -13 +13 300 yd
-6 +6 20 yd -14 +14 500 yd
-7 +7 30 yd -15 +15 700 yd
See also: Size and Speed/Range Table, p. B550.
MELEE ATTACKS
Name Skill Parry Damage Reach ST LC Notes
Bite 12 – 1d-3 cr C – –
Falchion: Swing 10 8 1d cut 1 10 4
Falchion: Thrust 10 8 1d-4 imp 1 10 4
Kick 10 – 1d-2 cr C,1 – –
Leather Cloak 12 9 1d-2 cr 1 – 4 [2,3,4]
Punch 12 9 1d-3 cr C – –
RANGED ATTACKS
Name Skill Damage Acc Range RoF Shots ST Bulk Rcl LC Notes
Large Throwing Knife 13 1d-2 imp 1 9 yd / 18 yd 1 T(1) 6 -1 – 4 [10]
Poltergeist 14 1d+1 spcl 1 20 yd / 60 yd ~1/2 – – – – – ~1/2en
en
Small Throwing Knife 13 1d-3 imp 1 7 yd / 14 yd 1 T(1) 5 – – 4 [10]
Winged Knife 14 2d+1 thr/sw 1 20 yd / 40 yd 1 – – – – – 1en/lb
en/lb
SPELL GRIMOIRE
Light & Darkness Skill Class Time Duration Casting Cost College Page
Blur 13 Regular 2 sec. 1 min. 1 to 5/S LD M113,
B250
Continual Light 13 Regular 1 sec. Varies Varies LD M110,
B249
Dark Vision 13 Regular 1 sec. 1 min. 5/2 LD M111
Darkness 13 Area 1 sec. 1 min. 2/1 LD M112,
B250
Gloom 13 Area Varies Varies Varies LD M112
Light 13 Regular 1 sec. 1 min. 1/1 LD M110,
B249
Night Vision 13 Regular 1 sec. 1 min. 3/1 LD M111,
F170
Mind Control Skill Class Time Duration Casting Cost College Page
Keen Vision 13 Regular 1 sec. 30 min. 1 per +/H# MC M133
Movement Skill Class Time Duration Casting Cost College Page
Apportation 13 Reg./R-Will 1 sec. 1 min. Varies Mo M142,
B251
Haste 13 Regular 2 sec. 1 min. 2/pt./H Mo M142,
B251
Locksmith 13 Regular 1 sec. 1 min. 2/2 Mo M143
Poltergeist 13 Missile/R-HT 1 sec. Instant 1 or 2# Mo M144
Wallwalker 13 Regular 1 sec. 1 min. 1 per 50 lbs./H# Mo M144
Winged Knife 15 Missile 1 sec. Instant 1 per lb.# Mo M145
Sound Skill Class Time Duration Casting Cost College Page
Silence 13 Area 1 sec. 1 min. 2/1 So M171,
F172
Sound 13 Regular 1 sec. Varies Varies So M171,
F172
EQUIPMENT EQUIPMENT (continued)
Qty Item Cost Weight Qty Item Cost Weight
2 Alchemical Antidode (Signature Gear) 0 – 1 Leather Cloak (TL0) 50 5 lb
Description: Rare Cost: 1000 Forms: Potion, Powder, Ointment Description: TL:0 LC:4 DB:1 Dam:thr cr Reach:1 Parry:No ST:-- DR:5 HP:20
2 Anti-Toxin (Drinkable) 40 1 lb Skill:Shield (Shield) Notes: [2,3,4] Can be used offensively with a shield bash (see
Description: Herbal antidote for one specific non-alchemical poison or venom. the Melee Weapon Table p. B273) or shield rush (see Slam, p. B371). At TL2+, you
Completely halts effects of that toxin after 1d minutes. can give your small, medium, or large shield a spike to increase damage: add $20
and 5 lbs. Also available as a buckler. You can ready a buckler in one turn and drop
1 Backpack, Small (TL1) 60 3 lb it as a free action, just like a weapon - but it always occupies one hand, and it does
Description: TL:1 Notes: Holds 40 lbs. of gear. not allow a shield rush. Use Shield (Buckler) instead of regular shield skill. No effect
1 Bandoleer 60 1 lb on statistics. At TL3+, iron shields are available but uncommon: x5 cost, x2 weight,
Description: Carries 6 lbs. of throwing weapons (24 daggers, 12 packs of caltrops, 30 +3 DR, and x2 HP. At TL7+ plastic riot shields (made of Lexan, etc.) have x1/2
nageteppo, etc.). Wearer can reach them with Ready or Fast-Draw. weight but otherwise identical statistics. Shield composition never affects DB.
1 Bull's-Eye Lantern 100 2 lb 1 Lockpicks 50 1.6 oz
Description: Shuttered lantern with lens throws a 10yard beam. Requires a hand. Description: Basic equipment for Lockpicking skill.
Burns for 6 hours on 1 pint of oil. 2 Nageteppo, Smoke 80 6.4 oz
1 Climbing Gear (TL2) 20 4 lb Description: When hurled, fills a two-yard radius with smoke (-10 to Vision) for 5
Description: TL:2 Notes: Hammer, spikes, carabiners. seconds.
1 Falchion (TL2) 400 3 lb 1 Ordinary Clothes 120 2 lb
Description: TL:2 LC:4, [Dam:sw+1 cut Reach:1 Parry:0 ST:10 Skill:Shortsword, DX- Description: One complete outfit, ranging in quality from castoff rags to designer
5, Broadsword-2, Force Sword-4, Jitte/Sai-3, Knife-4, Saber-4, Smallsword-4, Tonfa- fashions, depending on Status. At minimum: undergarments, plus a tunic, blouse, or
3], [Dam:thr-2 imp Reach:1 Parry:0 ST:10 Skill:Shortsword, DX-5, Broadsword-2, shirt with hose, skirt, or trousers - or a long tunic, robe or dress - and suitable
Force Sword-4, Jitte/Sai-3, Knife-4, Saber-4, Smallsword-4, Tonfa-3] footwear. 20% of cost of living; 2lbs.
1 Formal Wear 350 2 lb 1 Pouch (TL0) 10 –
Description: Your "best outfit," which will usually include at least some accessories Description: Notes: Holds 3 lbs. of small items (coins, personal basics, etc.)
(hat, gloves, etc.) or jewelry. 40% of cost of living; 2lbs. 1 Rope, 3/4'' (per 10 yards; TL1) 25 5 lb
10 Large Throwing Knife (TL2) 400 10 lb Description: TL:1 Notes: Supports 1,100 lbs.
Description: TL:2 LC:4, Dam:thr imp ACC:1 Range:ST*1/ST*2 ROF:1 Shots:T(1) 2 Small Throwing Knife (TL2) 60 1 lb
ST:6 Bulk:-1 Rcl:- Skill:Thrown Weapon (Knife), DX-4 Notes: [10] Description: TL:2 LC:4, Dam:thr-1 imp ACC:1 Range:ST*0.8/ST*1.5 ROF:1
Shots:T(1) ST:5 Bulk:0 Rcl:- Skill:Thrown Weapon (Knife), DX-4 Notes: [10]
1 Whetstone 5 1 lb
Description: For sharpening weapons
LOAD-OUTS
Qty « Backpack dropped » Cost Weight
1 Bandoleer 60 1 lb
10 Large Throwing Knife (TL2) 400 10 lb
1 Leather Cloak (TL0) 50 5 lb
1 Lockpicks 50 1.6 oz
2 Nageteppo, Smoke 80 6.4 oz
1 Pouch (TL0) 10 –
2 Small Throwing Knife (TL2) 60 1 lb
Totals: 710 17.5 lb
Qty sneaky Cost Weight
1 Bandoleer 60 1 lb
1 Climbing Gear (TL2) 20 4 lb
10 Large Throwing Knife (TL2) 400 10 lb
1 Lockpicks 50 1.6 oz
1 Ordinary Clothes 120 2 lb
1 Pouch (TL0) 10 –
2 Small Throwing Knife (TL2) 60 1 lb
Totals: 720 18.1 lb