Travel Encounters
Travel Encounters
Travel Encounters
11 You notice a bunch of round rocks subtly pointing towards a tree. If investigating the tree, roll a D6. On a one, you are
bit by a squirrel. 2-6, roll on Things Found in a Tree table.
12 A young boy and his huge red dog are fending off a pack of wolves.
13 It begins to rain a strange sticky, cold rain which penetrates your clothing. Without soon taking cover and drying your
clothes, you'll begin to die from hypothermia.
14 You come upon a beautiful pond which does not appear on your map. Swimming in it during the day will provide
healing properties and feelings of immense joy. At night, tendrils reach from the pond's bottom and attempt to drown
anything which enters.
15 A group of pyromaniacal raiders are burning a country cottage with the family still inside.
16 You pass through a very small village which is deathly quiet. From the windows of the homes, humans stare out at you
silently. If investigated, you learn that they are corpses which have been propped up in the windows. Their killer is
nearby.
21 A troll guards a bridge and charges the answer to a riddle. His invisible ally will rob the party as they attempt to solve
the riddle. The riddle goes as follows: What gets lighter the longer it stands still?
22 An old man approaches you and offers to pay you a sack of gold to record an impression of your face with his magical
recording machine. Anyone who agrees to the bargain will awaken the next day having aged several years.
23 An inky black 8-foot tall monster appears gurgling horrific nonsense from between the trees. It turns out to be two
children, beneath a black sheet, on each other's shoulders just looking for a laugh.
24 An old haggard woman with blackened teeth and deep set red eyes is shambling down the road. She begs you to kill
her but she won't say why. Once slain, the woman will return to life in the form of a beautiful young maiden and pass
the curse to you. The next person to deal you a mortal blow will be passed the curse, but telling anyone the details of it
will cause it to become permanent.
25 A thick quicksand covers the road. Pulling anyone from it will only cause them to be sucked in harder. Extreme heat or
cold, however, will reverse the reaction and release the grip.
26 Given a successful perception or presence check, the party begins to notice thick white webbing in the forest around
them. If the party rests in this area, giant spiders will attempt to entomb them in webbing while they sleep. These
webs can be easily defeated only with fire.
31 A mirrored orb falls down from the sky in front of you and shatters. If you painstakingly piece it back together, a
process which could take days, the orb will emit a beautiful glowing light and grant you the ability to reroll a d20 once
per day. Attempting to put the orb back together but failing to do so correctly will cause it to explode, potentially
blinding you.
32 An old man approaches with a young child. He seems desperate and implores you to watch the child for a brief
moment while he relieves himself in the woods. If you agree, he disappears and never comes back.
33 A white rabbit crosses the road in front of you. If you follow it deeply into the woods, you will become impossibly lost
and see wild colorful visions. After a few days, you will find yourself back on the road.
34 A black cat crosses the path in front of you. If you continue forward and walk directly over the path it took, a man in
black will meet with you in the coming days and sell you a cursed item. Making any attempt at avoiding the cat's path
will prevent this.