Chess Booklet 2 - Improvers
Chess Booklet 2 - Improvers
Chess Federation
Sponsored by:
St Catherine’s School
BRAMLEY
CONTENTS
4 STARTING VALUES OF THE PIECES
4 BASIC TACTICS
5 - THE PIN
6 - THE FORK ONE
6 - THE FORK TWO
7 - THE SKEWER
7 - DOUBLE/DISCOVERED CHECK
8-11 TACTICS QUIZ
13-14 ATTACK
15 DEFENCE: AN INTRODUCTION
16 - DEFENCE BY CAPTURE
16 - DEFENCE BY MOVING AWAY
17 - DEFENCE BY BLOCKING
18 ADVANCED DEFENCE
19 DEFENCE: SUMMARY
20 THE GOLDEN RULES OF OPENING PLAY
21 DEVELOP YOUR PIECES QUICKLY
22 OCCUPY AND CONTROL
22 GET CASTLED
22 DON’T BLOCK THE PIECES IN
23 NOT TOO MANY PAWN MOVES
23 PLAY AGGRESSIVELY
24 DON’T BRING YOUR QUEEN OUT EARLY
25 SQUARE CONTROL: ONE
26 SQUARE CONTROL: TWO
27 VARIOUS CHESS OPENINGS
27 - THE RUY LOPEZ
28 - QUEEN’S GAMBIT
29 - ITALIAN GAME
31 - ENGLISH OPENING Grandmaster Judit Polgar, the strongest
female player in the history of the game.
31 - RETI’S OPENING
2 AN INTRODUCTION TO CHESS - IMPROVERS
32 THE ENDGAME: INTRODUCTION
33 - HOW TO QUEEN A PAWN: ONE
34 - HOW TO QUEEN A PAWN: TWO
35 - HOW TO WIN WITH AN EXTRA PAWN
36 TEN ADVANCED TIPS
37 DIESEN, M – HALASZ, L
39 ROZENTALIS, E – CABRERA, J
41 KEEP GOING!
42 TACTICS QUIZ & ATTACK SOLUTIONS
St Catherine’s, Bramley has been the proud host and sponsor of the national girls’
schools chess tournament since it began in 2013. Over the years, we have seen
record breaking numbers of girls of all levels participate in the annual tournaments
here which have always been fun and friendly occasions.
Sadly, this year due to Covid-19 we have not been able to welcome players for
the event. Instead, with the recent rise in interest in the game during lockdown,
we were pleased to work in partnership with the ECF and support this publication
designed to assist those encouraging beginners.
St Catherine’s has a thriving chess club from beginners in Year 3 to those who
attend a weekly masterclass with Andrew Martin, our resident chess master and
coach.
The benefits of playing chess for young minds are well documented and we see
clear benefits in terms of developing strategic and creative thinking, focus and
mental agility. We hope that parents, teachers and anyone working with their son
or daughter to help in their early engagement with chess will find this publication
useful.
Alice Phillips and Naomi Bartholomew
Headmistresses
St Catherine’s School, Bramley and St Catherine’s Preparatory School, Bramley
INTRODUCTION
W elcome to Booklet Two, which takes
us beyond the realm of the chess
beginner into new and exciting areas of
knowledge.
I am sure you will enjoy learning and
improving , as you work your way through
the booklet.
1) THE PIN
2) THE FORK
QUEEN = 9
3) THE SKEWER
KNIGHT = 3.5
Mastery of basic tactics is essential
if one wishes to improve.
PAWN = 1
The Pin is a powerful tactical idea, so do look out for it in your games. Keep the opponent PINNED down whenever you can.
The fork is a DOUBLE ATTACK which usually wins material, or at the very least is inconvenient for the opponent. The usual piece
that forks is the Knight but every piece is capable of doing so.
Let’s take a look at a couple of FORKS now.
BASIC TACTICS -
THE FORK: TWO
This is a very stodgy opening played frequently in
junior chess by players who have been told simply to
get their pieces out. Black now has a nice idea, based
on the FORK, which gives him a good game.
4...Nxe4! 5.Nxe4 d5
Black’s Pawn forks the White Bishop and Knight. Black
regains his piece.
TACTICS ONE
In Example One you are White and you have to play a move
which FORKS Black’s King and Queen.
TACTICS T WO
1.e4 e5 2.Nf3 Nc6 3.d4 d6
White to play and put Black in a PIN.
TACTICS THREE
Black to play and SKEWER White’s King and Queen.
TACTICS FOUR
1.e4 c6 2.d4 d5 3.Nc3 dxe4
4.Nxe4 e5 5.Qe2 exd4
White can play a move now which is DOUBLE CHECK,
DISCOVERED CHECK and CHECKMATE all at the same time.
What is it?
TACTICS FIVE
1.d4 d5 2.Bf4 Nf6 3.Nc3 c5 4.e3 Nc6 5.Nb5 e6
White to play a decisive FORKING move.
TACTICS SIX
1.Nf3 d5 2. g3 Nf6 3.Bg2 c6 4.d3 g6 5.0–0 Bg7 6.Nbd2 0–0
7.e4
Black plays and puts White in a NORMAL PIN.
TACTICS SEVEN
White to play and win TWO Pawns.
TACTICS EIGHT
White plays
1.Bb2
Is the Black queen PINNED or SKEWERED against her King?
Solutions on page 42
AT TACK
ATTACK ONE
ATTACK TWO
ATTACK THREE
Solutions on page 42
ADDITIONAL
ATTACKING IDEAS
Check that the square you
are going to attack from is not
guarded by an enemy piece.
Make sure that you are not going
to lose one of your stronger
pieces for a weaker enemy unit.
DEFENCE:
AN INTRODUCTION
We have just learned a little about how to attack. We must
now learn how to defend.
There are three basic ways to defend and two more advanced
methods.
The basics first.
DEFENCE BY CAPTURE
DEFENCE BY MOVING
AWAY
A game begins 1.e4 e5 2.Nf3 Nf6 3.d4 exd4 4.e5 Ne4 5.Qxd4
d5 6.exd6 Nxd6 7.Nc3 Nc6
White’s Queen is now attacked. She moves away.
8.Qf4!
White has slightly better prospects with three pieces in play to
Black’s two, although Black is OK.
DEFENCE BY BLOCKING
ADVANCED
DEFENCE
There are two more advanced ways to
defend.
There are two more advanced ways to defend which I must
mention, although they will crop up less frequently than the
others. The first of these is COUNTERATTACK.
Most strong players hate defending and are always looking out
for COUNTERPLAY.
ADVANCED
DEFENCE: ONE
1) TAKE
2) MOVE
3) BLOCK
4) COUNTERAT TACK
6) Play aggressively.
DEVELOP YOUR
PIECES QUICKLY
Chess is an attacking game and you cannot attack unless you
have brought all your pieces into play. Let us take a brief look
at a game where one player develops quickly and the other
player forgets about this rule.
1.e4
A good move. White lets the Bishop and Queen out.
1...c6 2.d4 d6 3.Nc3 a6 4.Nf3
White has developed his Knights. The Bishops will follow.
4...h6 5.Bc4 Nd7
Finally Black brings out a Knight, but he blocks in his Bishop.
6.Bf4 e6 7.Qd2
White has an excellent position. He is ready to castle which
brings his King to safety. He is then ready to start an attack.
GET CASTLED
1.e4 e6 2.d4
This is an ideal position to aim for and White has free
development for his pieces. Even so, this French Defence for
Black has many devotees.
PLAY AGGRESSIVELY
SQUARE CONTROL:
ONE
3.Bc4
An excellent move. The Bishop controls or influences 9
squares.
3 Bb5
On the other hand now the Bishop controls or influences just 7
squares. But it also threatens the Knight on c6. It is a trade-off.
There are advantages and disadvantages.
3.Be2 influences just 7 squares. 3.Bd3 is the same. It also has
the disadvantage of blocking the d Pawn.
It is clear that either 3.Bc4 or 3.Bb5 should be chosen.
SQUARE CONTROL:
T WO
1.Na3?
A Knight on the rim is dim, or so the old saying goes.
Here we see why, the Knight controls only 4 squares.
So on the very first move, just by placing a piece on
a different square, we can see what a good and bad
move is all about. By putting the Knight on c3, White
DOUBLES the power of that piece.
The idea of SQUARE CONTROL is important in the
opening but is valid throughout the whole game
Counting the number of squares a piece controls is a
bit boring at first, but it becomes second nature after
a while and REALLY DOES HELP TO IMPROVE YOUR Grandmaster Vasily Smyslov
GAME. It’s easy to understand too!
VARIOUS CHESS
OPENINGS
THE RUY LOPEZ
1.d4 d5 2.c4
The Queen’s Gambit. A very solid opening where White tries to
gain control of the centre by inviting Black to take the Pawn. A
favourite of strategic players.
2...dxc4
It’s worth seeing what happens if Black takes.
3.Nf3
White brings out his Knight, controlling e5 and is one step
closer to castling.
3...Nf6
Black likewise.
4.e3
White pushes up in the centre, threatening to regain his Pawn
on c4.
4...b5?
Black is greedy. Normal is 4...e6.
5.a4!
Attacking Black at his weak spot.
5...c6
Defending.
6.axb5
6...cxb5 7.b3!
7...cxb3
What else?
1.c4 1.Nf3
The English Opening. Reti’s Opening, named after a famous Hungarian
White controls the central square d5 and lets his Queen out. Grandmaster. 1 Nf3 is a very good move. White develops a
piece, controlling the central squares d4 and e5. He does not
1...e5
commit his Pawns yet. Note, that in all openings, influence
A perfectly good reply. on the centre is of the utmost importance. There are many,
2.g3 Nf6 3.Bg2 many chess openings to choose from, the good, the bad and
the ugly. You must make your own choice.
Still eyeing d5.
3...Nc6 4.Nc3 Bb4
Black deals with White’s central control by developing quickly.
By castling next, Black secures a good game.
THE ENDGAME:
INTRODUCTION
HOW TO PROMOTE
A PAWN: ONE
In this position White to play wins but if it’s Black to play the
game will be a draw. We call the White Pawn a PASSED Pawn.
It’s a Pawn which cannot be challenged by enemy Pawns.
1.Kd2!
White wins by bringing his King up.
1...Ke7 2.Kd3 Ke6 3.Ke4
HOW TO PROMOTE
A PAWN: T WO
Time and again you will reach a position like this where you
hold an extra Pawn. How do you win? The first stage is to
bring up the King.
1.Kf2 Kd7 2.Ke3 Ke6 3. Ke4 Kf6 4.Kd5
Stage One has been completed. Black is cramped and White
has the better King position.
Stage Two is to push the Pawns.
4...Kf5 5.d4 Kf6 6.e4 Kf7 7.Kc6 Kf6 8.Kd7
Black is running out of good moves.
8...Kf7
If 8...e5 9.d5 and the d5 Pawn rolls home.
9. e5 Kf8
If 9...e6 10.Kd6 wins the Black Pawn.
10.d5
10.e6 would even win the Black Pawn.
When I first learned how to play chess, I would often try to play through games in books or in the newspaper. Some of the moves
I could understand, but there were many ideas which confused me. I would have liked every move explained so that I could see
what was going on inside the mind of each player. Get out a board and set and play through these games, taking note of the
explanations.
So I’m going to take you through a couple of games now and give notes to each move.
DIESEN, M - HOLLAND,
HALASZ, L 1973
1.e4
An excellent move, letting White’s pieces out, notably the
Bishop and Queen. White’s Pawn controls the central squares
d5 and f5.
1...e5
Black copies White’s move. The Pawn controls d4 and f4.
2.Nf3
White develops a Knight, attacks the Pawn on e5 and controls
the central square d4. He is one step nearer to castling.
2...Nc6
Black carefully protects his Pawn on e5, develops a piece and
controls d4 and e5.
3.Bb5
The Ruy Lopez.
White develops his Bishop and prepares to castle. He may play
Bxc6 followed by Nxe5.
3...a6
An interesting move. Black attacks the Bishop, inviting White
to carry out his ‘threat’.
4.Ba4
White retreats and keeps up the pressure. He knows better
than to play 4.Bxc6 dxc6 5.Nxe5 Qd4! Black regains his Pawn
with a very good game. It will be easy to develop the rest of his
pieces.
4...d6
Not a move I like. Black pins himself. It is true he lets his Bishop
out and protects the Pawn on e5. 4...Nf6 is recommended.
5.0–0
Simple, easy chess. White has whisked his King to safety and
brought his Rook into play.
5...b5
Black releases the pin. However he is making too many Pawn
moves. The modest 5...Bd7 was preferable.
6. Bb3
This the only way to avoid losing the Bishop for a Pawn.
6...Na5?!
Not a good move. The Knight was well-placed on c6, why move
it again? Black is falling behind in development. If that is going
to be played, Black should definitely follow it up with 7...Nxb3.
7.d4
DIESEN, M - HALASZ, L
CONTINUED
7...exd4
Black thinks he has seen a trick.
8.Qxd4
But White has seen further.
8...c5?
Black has to play 8...Nf6 and hope to get his King out of the
centre quickly. 8...c5 is very poor again. It is another pawn
move which does not attend to the problem of development.
White now can now think about an attack. His King is safe and
he has free piece play.
9.Bxf7+!
Excellent. White plays a COMBINATION. This is a series of
moves which, in this case, leads to a win of material.
9...Kxf7
The alternative, Ke7, is also unappetising.
10.Qd5+
A FORK! The Queen attacks the King and the Rook on a8 at the
same time. Black must lose material.
10...Ke8
Perhaps Black was relying on 10...Be6 but then a second FORK
finishes him off: 11.Ng5+ Ke8 12.Nxe6 Qc8 13.Qxa8! The third
fork is on the way. 13...Qxa8 14.Nc7+
White ends up a Rook and Pawn ahead for a Knight.
11.Qxa8
Black resigns. He loses a Rook and he cannot get his King out
of the firing line. At master level it is courteous to resign in a
hopeless position.
LESSONS TO BE
LEARNED
1) Quick development really does
help you to gain the attack .
ROZENTALIS, E - King to safety and introducing a Rook into the game free of
charge.
CABRERA, J 6...d5?
A poor choice. Black just loves pushing Pawns. Black takes
the fight to White when behind in development. This asking
CAPPELLE-LA-GRANDE for trouble. Meanwhile White has played excellently. He
now looks to OPEN UP THE GAME to take advantage of his
2010 lead in development. Basically, if you have castled and your
opponent’s King is still in the middle, always look to open up
Now a game between a strong grandmaster and a less the position.
experienced player. Black thinks he can take liberties with his 7.exd5! b4
development. He is wrong. Black is a master player, but you would not know it. He
1.e4 operates like a beginner, making all sorts of Pawn moves
Once again, the most effective first move to let out the pieces. which he thinks are clever. What he should have been doing
is keeping the position closed and trying to catch up in
1...c5
development.
The Sicilian Defence, one of the most popular responses at
any level to 1.e4. Black dissuades White from forming a centre 8.Na4 Bxd5 9.Bxd5 exd5 10.Re1!
with d2-d4.
2.Nc3
Simple development, covering d5
2...a6?!
I am not at all sure this is a good move. A Pawn move on the
edge of the board must have an idea behind it. Black wants to
advance his queenside Pawns, but it is not clear why.
3.g3
White gets his Kingside pieces out and prepares to castle.
3...b5
ROZENTALIS, E - CABRERA, J
CONTINUED
13...Nf6 17.Be3
Defending. Seeing that Black can do nothing, White brings up the
reserves. White is ready now to bring his Rook on a1 into the
14.Re5
attack.
Attacking one more time. White is relentless.
17...Nxd5
14...Nc6 A COUNTERATTACK on the Rook.
Black grabs what he can get.
15.Rxd5!
18.Nxd5 Nxd4 19.Bxd4 Bxc5 20.Bxc5+ Qxc5
Very clever. Tactics tend to favour the better developed player.
21.Nc7 1–0
15...Qb8
A nice final move. White has three threats:
Running away. If 15…Nxd5 16 Ne6+. wins the Queen with the
22.Qxa8+ (b) 22.Nxa8 (c) 22.Ne6+. 22.Re8 23.Nxe8 Qe7 24.
help of both a pin on the f7 Pawn and a FORK as shown in the
Nc7 leaves Black helpless.
diagram on Page 55.
KEEP GOING!
ONE
SOLUTION – 1.Nf4+!
TWO
SOLUTION – 4.Bb5!
THREE
SOLUTION – 1...Rd8+
FOUR
SOLUTION – 6.Nf6#
FIVE
SOLUTION – 6.Nc7+
SIX
SOLUTION – 7...Bg4!
SEVEN
SOLUTION – 1 Nxd6++ wins both the Pawn on d6 and the Pawn
on b7. 1 Nxc7++ is also possible, but that only wins one Pawn.
EIGHT
SOLUTION – It’s a PIN. The King and Queen would have to be
the other way around for a SKEWER to occur.
AT TACK : SOLUTIONS
FROM PAGES 13-14
ATTACK: ONE
SOLUTIONS – 1.Rd8 [or 1.Rc1]
ATTACK: TWO
SOLUTION – 1...Re1+!
ATTACK: THREE
SOLUTION – 1.Nf5!
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Grandmaster David Howell