RISE - Demons (Spreads)
RISE - Demons (Spreads)
DEMONs
Introduction
Ahh salutations Keeper, I see you’ve noticed the new recruits. Yes, seems those Dwarves
opened a portal to Kaos and let through a whole host of demons.
And now that all the Dwarves are dead or fled, the demons are lookin’ for work. So, what
do you think Keeper, shall we see what makin’ a deal with devils gets us?
——————–
This handy little Expansion adds in a number of new units, rooms, and even
mechanics centred around everyone’s favourite: Demons!
From weak little imps to the Happiness inducing Succubi and Incubi to the
awesome game changing powers of the Monarchs. The new Demonic units
have plenty to offer but be careful, they are a strange lot and may not be so
easily controlled as our other Minions…
• Enemy wielding a Legendary Item with the Holy Trait (RISE page 33)
And finally, a new Hero Trait which replaces the Defender Trait:
Holy enemies automatically Defeat any Demon they deal damage to.
With that out of the way, best of luck Keeper and may you find your new
Minions to be all that you had hoped.
1
Summoning Units
Our new Demonic pals come with a host of powers that we can utilise to our
STR Cost Evil Mutiny
Unit
advantage Keeper but there are a number of drawbacks as well. Req. Power Threshold
Firstly, we have to raise our new Evil Level to Summon increasingly powerful Imp 1 2♦ 0 Ranged. Demon. 5
Demons. At the start of a new Dungeon we have access to Imps but as we
prove ourselves to be Evil enough, we can Summon Minor Demons, Succubi
& Incubi, and eventually even the Monarchs themselves (page 8).
Minor Demon 7 10♦ 2 Demon. Immune to Fire 8
And Thirdly, we need a special Demonic Summoning Circle (below) in order
to Summon Demons. Demon. If an Enemy
Succubi/ 1 30♦ 3 Defeats this Unit, gain
control of Enemy forever. 10
—————— Incubi
Excl. Heroes
Demonic Summoning Circle – 20♦
A doorway to a daemonic realm, an obsidian gate, a frost licked skull, a burning eye, Lost Soul 1 1♦ 1 Demon. Hostile. N/A
whatever the form, whatever the realm, the denizens are not to be trifled with.
Allows you to Summon Demonic Minions.
Lawyer 1 40♦ 2 Demon. N/A
See Infernal Court (page 4)
2 3
New Rooms
It just wouldn’t feel right to welcome our newest Minions into the Dungeon HAPPINESS ROOMS
without doing our best to make it feel like home. However, the other Minions
didn’t appreciate all the fires so I recommend trying some other options. DOLLHOUSE – 25♥ – EVIL + 4 – HAPPINESS + 10
Aww isn’t that nice Keeper? The Demons have brought some dolls from their own twisted
LAIRS nightmare realm for the Minions to play with. Wait… where did that one get a knife?
Can House 30 Dolls
BEDCHAMBER – 20♥ & 30♦ – EVIL + 6 Outside of Combat if you ever have more Dolls than other Minions on a
The Cubi are a picky lot and have asked for special quarters that might serve their Row, the Dolls turn Hostile.
particular needs.
Can House 2 Succubi/Incubi. SHOOTING GALLERY – 10♥ & 1 PRISONER – EVIL +2
Once Housing a Succubi/Incubi: Back in the olden days we had to make do with chucking rocks, nowadays Minions expect
If Adjacent to another Lair, Lower Mutiny Threshold of Adjacent Units by 5. top-of-the-line crossbows, shurikens, axes, and even dwarven guns. Spoiled brats.
If Adjacent to a Prison, Prisoners can be Hired on a 2+ rather than 3+ While you have a Prisoner in the Gallery, gain +5 Happiness per Turn.
At the start of each Turn, draw to see if the Prisoner survives.
INFERNAL COURT – 100♥ ♥ or ♦ means they live
Ever thought a ruling was unfair? Ever thought the Debt Collector was too aggressive in the ♣ or ♠ means the Minions are getting better with their aim.
pursuit of profit? Well now you can lawyer up and sue them!
Can House 1 Lawyer EFFECT ROOMS
If the Court is Housing a Lawyer and an Enemy enters the Court’s Grid
Space you may: PIT OF LOST SOULS – 25♥ – EVIL + 5
Stop Combat if they are the only Enemy. The Demons say their realm is getting full and have asked us to keep some of the excess
Attempt to Sue them (page 6) or hold them in Court. souls up here. They even threw in a free pitchfork to sweeten the deal!
For each Turn that passes while an Enemy is held at Court, pay 2♦ Can house 20 Lost Souls
You may take Prisoners to the Infernal Court but not the other way around. Gain 1 Lost Soul per Turn
Gain +5♦ per Turn once your Pit of Lost Souls is full.
CLOWN CHAMBER – 80♥ – EVIL + 5
The garrish colours, strobe lighting, and blood stained walls aren’t what I’d call homey but STYXIAN FERRY – 10♦ – Must be placed adjacent to Liquid
the Clowns seem to like it and that’s all that really matters right? Oh, that one’s on fire. When the oar of this Demonic gondolier touches fresh water, it turns to the blackish, toxic
Can House ∞ Clowns. murk of the Demon’s own home. Swimming is highly discouraged for those with skin.
You must pay 1♦ per Unit that wishes to cross the Liquid.
DEMONIC PALACE 4 Grid Spaces – 500♦ – EVIL + 10 Adventurers will pay to use the Ferry if they have ransacked a Room prior.
The pinnacle of Demonic society, these lavish palaces are custom designed to the exact Heroes that have the Duelist or Expert Traits will use the Ferry.
specifications of the Monarch gracing us with their presence. Remember to knock. Heroes that have the Mariner Traits pass without issue.
Can House a Monarch. All other Hero Traits choose to swim instead of paying the Ferry.
A Demonic Palace is needed in order to Summon a Monarch. The Liquid that this Room is adjacent to becomes Styxian, any Units or
Draw on the Monarch Table (page 8) to see which Monarch graces your Enemies that touch it lose 10 STR per turn until no longer in contact.
Dungeon with their presence.
Monarchs do not leave their Palace, do not Mutiny, and cannot be Sacrificed.
4 5
Lawsuits
Whenever you attempt to Sue an Enemy in the Infernal Court Room, draw on
the Table below and follow the instructions to see what happens. Demons of the jury, I put it to you that a monster like the
Defendant must be put in the stocks in order to learn their lesson!
7 Gain 5 Happiness per Turn. Draw at the start of each Turn, if you
For legalese purposes, the Enemy is referred to as the Defendant and all costs draw a ♠, the Defendant is Defeated.
are taken immediately.
Well, bad news, Somehow the Defendant has managed to win over The Defendant is clearly a creature of wealth and privilege so it is
ACE the court and counter-sues for damages! 8 not unreasonable then to expect them to pay 50♦
Draw a card and pay the Enemy the card value x 5 Defendant is released out of the Dungeon.
The Defendant is charged with breaking & entering with malicious Keeper, the Defendant has cited the ancient rule of combat.
2 intent and must repair any Rooms they Damaged! Choose a Minion to face them in the arena.
9
Repair one Room per turn for free. Imprison Enemy afterwards. If you win, the Minion gains +5 STR
If you lose, the Defendant is released out of the Dungeon.
This vile lump of filth, this so called Defendant, entered the The Defendant pleads insanity so we will have to move this case
3 Dungeon with malicious intent and armed with a dangerous 10 into the Realm of Chaos.
weapon. They must pay 50♦ and be imprisoned! Gain 1 Clown.
The Defendant has wasted hundreds of hours of trap setting, The outcome of this case has set a new law:
5 fletching, and rock collecting. I feel it is only fair they reset them! QUEEN Prisoners may now be Sacrificed at an Altar but you must draw
Reset all Traps then be imprisoned. twice and take any ♣ or ♠ that appear.
Foul wretched thing, this so called “goody goody gumdrop” is a liar The outcome of this case has set a new law:
6 and a threat to our very existence. Only Minions may use the Styxian Ferries. Enemies must now
KING
Execute the Defendant. Gain 15 Happiness. swim or take a longer route if available.
Execute the Defendant. Gain 15 Happiness.
6 7
Monarchs Monarch Traits
The epitome of Demons, the Monarchs are the elite, the tyrant kings and Filth – Place a free Level 2 Stopping Trap in a Grid Space of your
queens, the high rollers, big spenders, and V.F.I.P. A choice every turn to represent this Monarch’s trash.
Once we reach Evil Level 30 and have a Demonic Palace, we can Summon a
Monarch. To see who exactly it is that answers the call, draw three cards and Fleshsmith – Choose a Unit each turn to receive an upgrade. Either
2
combine them to see their Name and Title on the table below and their gain Ranged, +50% STR, or a 10 STR Shield.
Powers on the table opposite. Serpent – Summon a free Serpent (5 STR) each turn. If a Serpent enters
3 an Enemy’s Grid Space, that Enemy takes 5 STR damage each turn until
Once we have a Monarch, we’re stuck with them. This lot can’t be sacrificed, the end of Combat.
won’t join in Combat, and are immune to Liquid, Gas, and any other Minion
killing disaster. Oath – If you have an Oath active, you may stop following its rules
4 without consequence. If you have no Oath, you may take one.
On the plus side, having a Monarch grants a few game-changing benefits:
Number One) All Mutiny Thresholds are reduced by 10 (minimum 1) Pact – Whenever you Sacrifice a Unit, draw twice and choose which
5 result to take.
And Two) All ♦ generating Rooms provide Double their usual ♦
Beautiful – Dungeon Happiness increases by 2 each Turn. If Dungeon
6
A Azerok Keeper Filth Happiness reaches 100, all your Minions Mutiny.
2 Pheros Weaver Flesh
Maddening – Any Enemies that pass through this Monarch’s Palace
3 Hissk Serpent Tongue 7 must roll 1D4. On a 4 - They continue. Otherwise - they are Defeated.
4 Ashtongue Breaker Oaths
5 Porrok Patron Sacrifice Beast Master – ♣ Creatures are automatically tamed upon discovery if
8 you have appropriate housing for them.
6 Thelvien Forbidden Lover
7 Kulcier Maestro Madness Terror – When interrogating prisoners, draw four times on the
9
8 Elstegor Master Beasts Information Table (RISE pages 30/31) and choose which result to take.
9 Ephermos God Torture
10 Fury – All Units that pass through this Monarch’s Palace get double STR
10 Haepheton Preacher Hate for the duration of this Combat.
J The Judge Law
Judge – Lawyers do not increase their cost while Holding an Enemy in
Q Milanas Silver-Tongued Whisper J an Infernal Court. Draw twice on the Lawsuit Table (pages 7/8)
K Raphon Angel Regret
Q Liar – Lower the ♦ Cost of all Minions by 5 (minimum 1)
Fallen – Draw a card for every Holy Enemy, if you draw a King, take
K control of that Enemy from now on.
8 9
RISE: Demons
This expansion to the solo map drawing game RISE
introduces:
and