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0% found this document useful (0 votes)
48 views16 pages

1431 Solved by Wahid

Uploaded by

Sidra Akram
Copyright
© © All Rights Reserved
We take content rights seriously. If you suspect this is your content, claim it here.
Available Formats
Download as PDF, TXT or read online on Scribd
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​Q1

1. What is the difference between ICT and telecommunication


ANS
ICT (Information and Communication Technology) and
Telecommunication are related but distinct concepts:

ICT:

- Refers to the broader range of technologies used for information


processing, storage, and communication.
- Encompasses hardware, software, networks, and media for collecting,
storing, processing, and disseminating information.
- Includes computers, internet, software, databases, and other digital
technologies.
- Focuses on the processing, storage, and dissemination of information.

Telecommunication:

- Specifically refers to the transmission and reception of information over


long distances through various electronic means.
- Involves the use of telecommunication equipment and networks to
facilitate communication.
- Includes traditional telephone services, mobile networks, internet
protocols, and other communication networks.
- Focuses on the transmission and reception of information in real-time.

Key differences:

- ICT is a broader term that encompasses a wide range of technologies,


while telecommunication is a specific subset of ICT focused on
communication transmission and reception.
- ICT includes information processing and storage, while
telecommunication primarily deals with information transmission.
In summary, ICT is the umbrella term that includes telecommunication,
along with other information technologies.

Q2
2. What is meant by computer software differentiate between system
software and application software
ANS
Computer software refers to a set of instructions or programs that tell a
computer what to do. It is a collection of data, instructions, and algorithms
that are used to operate computers and make them perform specific tasks.

System Software:
System software is a type of software that is designed to operate and
control the computer hardware and software infrastructure. It provides a
platform for running application software and enables the computer to
perform basic tasks such as input/output operations, memory
management, and process control. Examples of system software include:

- Operating Systems (Windows, macOS, Linux)


- Device Drivers
- Firmware
- Utilities (Disk formatting, backups, etc.)

Application Software:
Application software, on the other hand, is designed to perform specific
tasks or solve specific problems. It is used to accomplish specific goals or
tasks, such as word processing, gaming, or web browsing. Examples of
application software include:

- Productivity software (Microsoft Office, Google Docs)


- Graphics and multimedia software (Adobe Photoshop, VLC media player)
- Games
- Web browsers (Google Chrome, Mozilla Firefox)
- Mobile apps
Key differences:

- System software is focused on managing and controlling the computer


hardware and software infrastructure, while application software is
focused on performing specific tasks or solving specific problems.
- System software is typically installed and configured by the computer
manufacturer or IT professionals, while application software is installed
and used by end-users.
- System software provides a platform for running application software,
while application software relies on system software to operate.

Q3
3. Explain the types of network topologies with help of diagrams
ANS
Network topologies refer to the physical or logical arrangement of devices
in a computer network. Here are the main types of network topologies
with diagrams:

1. Bus Topology:

Diagram:

_______________

|||

| Device | Device |

|||
_____________

In a bus topology, all devices are connected to a single cable or backbone,


which acts as the communication medium.

1. Star Topology:

Diagram:

_______

/\

/\

| Device |

_______/

In a star topology, all devices are connected to a central hub or switch,


which acts as the communication hub.

1. Ring Topology:

Diagram:
_______

/\

| Device |

_______/

``` |
```
_______

/\

| Device |

In a ring topology, devices are connected in a circular configuration, and


data travels in one direction around the ring.

1. Mesh Topology:

Diagram:

_______
/\

| Device |

_______/

||

_______

/\

| Device |

In a mesh topology, each device is connected to every other device,


providing multiple paths for data to travel.

1. Hybrid Topology:

Diagram:

_______

/\
| Star |

_______/

``` |
```
_______

/\

| Bus |

In a hybrid topology, a combination of two or more topologies (e.g., star


and bus) are used to create a network that suits specific needs.

Note: These diagrams are simplified representations and may not show all
devices or connections in a real-world network.

Q4
4. Differentiate between simple, half duplex and full duplex mode
ANS
Simplex, Half Duplex, and Full Duplex are communication modes that
define how data is transmitted and received in a communication system.

Simplex Mode:

- Data transmission is one-way only, from sender to receiver.


- The receiver cannot send data back to the sender.
- Example: Radio broadcasting, Television.

Half Duplex Mode:

- Data transmission is two-way, but not simultaneously.


- The sender and receiver take turns transmitting and receiving data.
- Example: Walkie-talkies, old telephone systems.

Full Duplex Mode:

- Data transmission is two-way and simultaneous.


- Both sender and receiver can transmit and receive data at the same time.
- Example: Modern telephone systems, Ethernet connections, Wi-Fi.

Key differences:

- Simplex: One-way communication, no feedback possible.


- Half Duplex: Two-way communication, but sequential (one at a time).
- Full Duplex: Two-way communication, simultaneous (both at the same
time).

In summary, Simplex is one-way communication, Half Duplex is two-way


alternating communication, and Full Duplex is two-way simultaneous
communication.

Q5
5. Differentiate between compiler and interpreter
ANS
Compiler and Interpreter are two types of language processors used to
execute software code:

Compiler:
- Translates high-level language code into machine code before execution.
- Produces an executable file that can run independently.
- Examples: C, C++, Java (compiled to bytecode).

Interpreter:

- Directly executes high-level language code without compiling into


machine code.
- Translates and executes code line-by-line during runtime.
- Examples: Python, JavaScript (in web browsers), Ruby.

Key differences:

- Compilation: Compiler translates code before execution, while


Interpreter translates and executes code simultaneously.
- Code Generation: Compiler generates machine code, while Interpreter
does not generate code.
- Execution: Compiled code runs independently, while Interpreted code
requires the Interpreter to run.
- Error Handling: Compiler detects errors before execution, while
Interpreter detects errors during execution.

In summary, a Compiler translates code into machine code before


execution, while an Interpreter translates and executes code
simultaneously during runtime.

Q6
6. Define programming language differentiate between low level and high
level language.
ANS
A programming language is a set of rules and instructions that a computer
can understand and execute.

Programming languages are categorized into two main types:


Low-Level Language:

- Close to machine language (binary code)


- Uses symbols and codes that are directly understood by the computer
hardware
- Requires a good understanding of computer architecture and memory
management
- Examples: Assembly language, Machine language

Characteristics:

- Fast execution speed


- Direct access to hardware resources
- Low-level memory management
- Difficult to learn and use

High-Level Language:

- Far from machine language (easy to read and write)


- Uses abstract concepts and syntax that are farther from machine
language
- Requires less knowledge of computer hardware and memory
management
- Examples: Python, Java, C++, JavaScript

Characteristics:

- Slower execution speed (due to interpretation or compilation)


- Abstracted from hardware resources
- High-level memory management (automatic memory allocation)
- Easier to learn and use
Key differences:

- Level of abstraction (how close to machine language)


- Execution speed
- Memory management
- Learning curve

In summary, Low-Level languages are closer to machine language,


offering direct hardware control and fast execution, but are more difficult
to learn and use. High-Level languages are farther from machine
language, providing ease of use and abstraction, but may have slower
execution speeds.

Q7
7. Define computer explain Basic five operation performed by the
computer also differentiate generation of computers.
ANS
A computer is an electronic device that accepts input, processes data,
stores data, and produces output according to a set of instructions called a
program.

Basic Five Operations performed by a Computer:

1. Input: Receiving data or instructions from the user or other devices.


2. Processing: Executing instructions and performing calculations on the
input data.
3. Storage: Holding data, programs, and results in memory or storage
devices.
4. Output: Displaying or printing the processed data or results.
5. Control: Managing the flow of data and instructions between the above
operations.

Generations of Computers:

1. First Generation (1946-1959):


- Vacuum tubes
- Machine language
- Slow and bulky
2. Second Generation (1959-1965):
- Transistors
- Assembly language
- Faster and smaller
3. Third Generation (1965-1980):
- Integrated circuits
- High-level languages
- Smaller, faster, and more efficient
4. Fourth Generation (1980-1990):
- Microprocessors
- Personal computers
- User-friendly and affordable
5. Fifth Generation (1990-present):
- Artificial intelligence
- Natural language processing
- Internet and cloud computing
- Mobile devices and IoT

Note: The generations are not strictly linear, and there is some overlap
between them. However, this gives a general idea of the progression of
computer technology over the years.

Q8
8. RAM and ROM and it's types
ANS
RAM (Random Access Memory) and ROM (Read-Only Memory) are two
types of memory technologies used in computers and other electronic
devices.

RAM:
- Temporary storage for data and applications
- Data is lost when power is turned off
- Types:
- DRAM (Dynamic RAM): Most common type, needs periodic refresh
- SRAM (Static RAM): Faster, more expensive, no refresh needed
- EDO RAM (Extended Data Out RAM): Improved version of DRAM
- SDRAM (Synchronous DRAM): Synchronized with CPU clock speed

ROM:

- Permanent storage for data and software


- Data remains even when power is turned off
- Types:
- PROM (Programmable ROM): Can be programmed once
- EPROM (Erasable PROM): Can be erased and reprogrammed
- EEPROM (Electrically Erasable PROM): Can be erased and
reprogrammed electrically
- Flash ROM: A type of EEPROM, used in solid-state drives and memory
cards

Note: The types of RAM and ROM are not exhaustive, but these are the
most common ones.

In summary, RAM is used for temporary storage and is volatile, meaning


data is lost when power is turned off. ROM is used for permanent storage
and is non-volatile, meaning data remains even when power is turned off.

Q9
9. Types of printers and Scaners
ANS
Printers:
1. Inkjet Printers: Use liquid ink to print, suitable for home use and photo
printing.
2. Laser Printers: Use toner and laser technology, fast and suitable for
high-volume printing.
3. Dot Matrix Printers: Use impact technology, old and noisy, but still used
for certain applications.
4. 3D Printers: Create physical objects from digital designs, used for
prototyping and manufacturing.
5. Thermal Printers: Use heat to print, commonly used for label printing
and point-of-sale receipts.
6. Solid Ink Printers: Use solid ink sticks, eco-friendly and suitable for
high-quality printing.
7. LED Printers: Similar to laser printers but use LED technology instead
of laser.

Scanners:

1. Flatbed Scanners: Scan documents and photos placed on a flat surface.


2. Sheet-Fed Scanners: Scan documents fed through a slot, suitable for
high-volume scanning.
3. Handheld Scanners: Portable and scan documents or objects on the go.
4. Barcode Scanners: Specialized scanners for reading barcodes.
5. Document Scanners: Designed for scanning documents, often with
automatic document feeders.
6. Photo Scanners: High-resolution scanners for scanning photos and
negatives.
7. 3D Scanners: Create digital models of physical objects, used in various
industries like gaming and engineering.

Note: These categories are not exhaustive, and some printers and
scanners may overlap in functionality.

Q10
10. Define multimedia right some examples of multimedia application in
basic education.
ANS
Multimedia refers to the combination of multiple forms of media, such as
text, images, audio, video, and interactive elements, to convey
information, entertain, or educate.

Examples of multimedia applications in basic education:

1. Interactive learning software: Educational games, simulations, and


tutorials that use a combination of text, images, audio, and video to
engage students.

2. Virtual field trips: Virtual tours of historical sites, museums, or other


places of interest, using 360-degree images, videos, and interactive
elements.

3. Animated educational videos: Short videos explaining complex


concepts, such as science and math, using animations, narration, and
interactive quizzes.

4. Interactive whiteboards: Digital boards that allow teachers to create


interactive lessons, games, and activities using multimedia content.

5. Educational apps: Mobile apps that use multimedia to teach various


subjects, such as language, math, and science.

6. Online educational resources: Websites, podcasts, and videos that


provide multimedia content for students to learn at their own pace.

7. Virtual labs: Online simulations of science experiments and labs,


allowing students to conduct experiments virtually.

8. Digital storytelling: Students create their own stories using multimedia


elements like images, audio, and video.

9. Multimedia presentations: Students create presentations using tools like


PowerPoint, Keynote, or Prezi to convey information and ideas.
10. Educational games: Board games, card games, or video games that
teach various subjects, such as history, geography, or language.

These multimedia applications enhance the learning experience, making


it more engaging, interactive, and fun for students in basic education.

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