Wargames Illustrated 294

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T h e W O R L D ’ S P R E M I E R TA B L E T O P G A M I N G M A G A Z I N E

GIANT
TABLES

ROSETTA
STONE
Skirmishing in
the shadow of
the pyramids

Issue 294 - APRIL 2012


£4.50 • €6.50
US $8.50 • Aus $12.00

ISSN 0957-6444
04

fort niagara TeuTONIC KNIGHTS the rise of imperial japaN


1812 action on the Canadian border And may God have mercy on your soul New versus Old in the Far East
9 770957 644121

plus: firefight: new W WII skir miSh rules AND MUCH MORE!

WI294 Cover.indd 2 13/2/12 15:08:26


FEATURED wargames illustrated issue wi294, APRIL 2012
THIS MONTH

From the (guest) editor

This month marks the release of the Flames of War supplement, Blood, Guts, and Glory.
It covers the intense tank fighting from the Lorraine to Bastogne in late 1944. It’s all
about tanks, tank destroyers, and armoured infantry from the hard-charging American
4th Armored Division to the exquisitely equipped German Panzer Brigades. If you’re a
treadhead like I am, you simply can’t pass up this book!

The strengths of American engineering and industry have been brought to bear, with
CLASH OF STEEL ................ 10 exceptional new Sherman models. Massive ‘Jumbo’ assault tanks can resist anything the
Germans can throw at them, new ‘Easy Eight’ Shermans glide into battle blazing away
with their 76mm guns, and even the old reliable 75mm tanks have been up-engined to
give them an edge over enemy tanks. There is a Sherman for anything you need! As the
commander on the field, you will be able create the perfect Kraut-smashing combination
and lead your force to victory!

Meanwhile, the Germans have brought together all of their best weapons into their new
Panzer Brigades. Large numbers of Panthers, Panzer IV/70s, Triple 2cm half-tracks,
assault rifles, Panzerfausts, and more make up these fighting units. The sheer amount of
firepower that these units can bring to bear is staggering!

The scene has been set and the players have arrived with their new tanks and equipment.
The fate of Lorraine is in your hands!
the rosetta stone ...... 20 Outside of our Lorraine theme content we have articles about two new rule systems:
Normandy Firefight. and War and Conquest, and the first instalment of a major new
painting and modeling series by Matt Parkes

Mike Haught
Battlefront Writer

This month’s cover illustration (seen again below) by Vincent Wai, is from the box art of
the new Flames Of War M4A3EZ Jumbo Tanks set.

TANK SCRAP ....................... 30

MATT PARKES PAINTS:


THE BASICS ......................... 58
Produced in the United Kingdom, Blake Coster, Casey Davies, Sean
New Zealand and the United States Goodison, Mark Hazell, Michael Haught,
of America Kyran Henry, Victor Pesch, Chris Townley,
Wayne Turner and Phil Yates.
The Wargames Illustrated team:
Daniel Faulconbridge, Dave Taylor, Managing Editor: John-Paul Brisigotti.
Unit 26 Ian Bennett, Robert Townsend and
Whitemoor Court Industrial Estate Matt Parkes. Printed in the U.K. by: Warners PLC.
Nottingham. NG8 5BY
United Kingdom The Battlefront Miniatures Studio team: Marketing by: Comag Magazine
Copyright © Wargames Illustrated 2012 Tim Adcock, Evan Allen, James Brown, Marketing www.comag.co.uk

WI294 Content.indd 1 13/2/12 15:13:19


FEATURED
THIS MONTH

contents these colourful light infantry regiments of


Theme content is shown in blue. the French Army, between 1830 and 1860.

CLASH OF STEEL ................................ 10 A NORMANDY FIREFIGHT ............ 78


We celebrate the release of the new Flames Warwick Kinrade, author of a new set
Of War supplement, Blood, Guts, & Glory, of WWII “detailed-skirmish” rules,
by picking the brains of four exceptional Normandy Firefight, tells us a bit about the
FOW players, each of whom has a passion game and presents an example scenario.
for a particular army in Blood, Guts, and
Glory. We asked them to write up their DESIGNERS NOTES: A NORMANDY FIREFIGHT 78
favorite list as if they were preparing to WAR AND CONQUEST .................... 86
take it to a tournament, and we present War & Conquest has finally hit the shelves
their thoughts here. and wargamers are now arranging their
battle lines and preparing for fierce combat
THE ROSETTA STONE ...................... 20 in the pre-Renaissance world. We felt it
We head off to one of the more exotic would be a good idea to catch up with
locations of the Napoleonic Wars as Steve author Rob Broom.
Dake presents some ideas for skirmish
gaming amongst the dark alleyways of “BY FIRE AND SWORD” ................ 92
Alexandria or the shifting sands of the Some wars do not seem to quite fit into
Egyptian desert in 1800. neat wargaming genres and they are often
ignored as a result. The War of 1812 is
TANK SCRAP ...................................... 30 one such example, being neither a true
The new Flames Of War supplement, Napoleonic war nor an extension of the
American Revolution. Nevertheless, the
war and conquest ....... 86
Blood, Guts, & Glory drops players into
the middle of the action from the tank War of 1812 provides wargamers with
battles of the Lorraine Campaign of 1944. many actions suitable for an evening’s
In this battle report four FOW authors go entertainment, such as the one described in
head-to-head in a massive 3,000 point this article: the storming of Fort Niagara.
Tank Scrap.
REVERE THE EMPEROR AND EXPEL
GREAT WARRIORS: THE BARBARIANS! ............................ 98
TEUTONIC KNIGHTS ....................... 52 This article is the first of a trilogy of pieces
Our Great Warriors series continues with a on The Rise of Imperial Japan, in which
look at these crusading knights of the 12th Kevin Jones explores the history and
- 15th Century, featuring some wonderful wargaming potential of late 19th Century
artwork and photos by Fireforge Games. Japan. In part one Japan faces up to an
‘alien’ invasion.
MATT PARKES: PAINTS: HOW TO BUILD .....
THE BASICS ......................................... 58 HOW TO BUILD... MICRO SHIPS ...................... 106
This month sees the start of a major new NAPOLEONIC MICRO SHIPS ....... 106
series of articles by multi award-winning In this month’s ‘How to build…’ Andy
painter Matt Parkes. Over the next thirteen Callan gives you all the information you
issues Matt will be sharing with us the need to construct a cut-price fleet of tiny
techniques, tricks and tips he has learnt (1/3000-ish scale) Napoleonic ships.
over the years which have made him one of
the world’s top miniature figure painters. In TABLETOP MUSINGS:
this issue we start at the very beginning: SPACE HULK VERDUN .................... 110
The Basics. Another side-ways look at tabletop gaming,
this month using Games Workshop’s Space
LES ZOUAVES ..................................... 66 Hulk to play WWI games.
Anthony Dawson presents the history of
space hulk verdun ...... 110

contacts
Customer Service & Subscriptions Letters
[email protected] [email protected]
Tel (UK): 0044 (0)115 929 5563 Distribution
Contributors USA
PRODUCT CODE

[email protected] [email protected]
[email protected] EUROPE
[email protected] [email protected]
Advertisments AUSTRALASIA
[email protected] [email protected]

WI294 Content.indd 2 13/2/12 15:13:31


FLAMES OF WAR NEWS
WHAT’S NEW ON
www.FlamesOfWar.com
NEW RELEASES FOR APRIL?
• 7 April The Flames Of War website this month • The Battlefront Studio gathers together
is all about three things: BLOOD, GUTS for another 24-hour painting challenge,
FR545 25mm mle 1938 (x3) and GLORY!: this time it is all about Shermans!
FR540 20mm mle 1939 (x4)
FR030 Renault R-35 (with 45mm • Mike has plenty to tell us about why • We revisit Evan’s article on the
Vanatorul de Care option) Blood, Guts and Glory is the next step Sherman and how to tell your M4 from
FR420 S20TL Truck in the evolution of American armour in your M4A1.
FR160 25mm SA-34 Portee Late War.
• And last but not least, both Radio Free
FR310 Panhard Schneider
• We put the pride of the American Battlefront and our You Tube channel
P-16 (x2)
armored forces up against a German have plenty of new content.
FR410 Laffly W15T Truck (x2)
Panzer Brigade in a new Battle Report.
• 14 April
FW220 Blood, Guts & Glory
UBX25 M4A3E2 Jumbo (x4)
UBX26 M4A3E8 Easy Eight (x5)
• 21 April
UBX10 M18 Hellcat Tank
Destroyer Platoon
US303 Tank Destroyer
Security Section
TD032 US Tank Destroyer
Gaming Set
(Dice & Tokens)
TD031 US Armoured Gaming
Set (Dice & Tokens)

Blood, Guts and Glory!


It’s no April Fool’s joke, the best of • The Americans have the tools to finally
American armor has arrived and is ready go toe-to-toe with their enemies as the
to face off against German Panthers! Jumbo and Easy Eight deploy.
• Blood, Guts and Glory - Tank Battles in • Finally we have something for our
the Lorraine, September 1944-January Early War players with a host of new
1945 is in store. French products to check out.

WI294-News_EventsFINAL.indd 2 13/2/12 15:43:12


What’s Online for Wargames IllustrateD?
• RE-IMAGINING THE SOUTHERN MANSION Ancient Battles scenario based on the iconic film
In WI261 we featured a ‘How To...’ article in which Paul Alexander Nevsky. (WI194)
Davies showed us how to make an American Southern The French Campaign in Egypt 1798 - 1801 - This “three
mansion. Mark Densham took the idea and ran with it. Here parts in one” article from Stephen Ede-Borrett presents a great
we show you how Mark embellished Paul’s original design. deal of information on the French Army and their reasons for
• WHAT’S ON MATT PARKES’ WORKBENCH? heading to the fabled land of Egypt. (WI34-36)
Matt’s been lurking in the jungles of Darkest Africa! The British Army in Egypt - Not content with covering the
• THE BATTLE FOR THE CHOSHU GUNS French, Mr Ede-Borrett returned to tell us about the British
Orders of Battle for this month’s Rise of Imperial Japan Army and its strength in Egypt against the French. (WI42)
article. For use with Volley and Bayonet. Letter from a Rifleman - In our relaunch issue, Neil Smith
• REVIEWS brought the action at North Point, MD, 1814 to life with a
Our regular round up of reviews. fictional “letter home” and a wargaming scenario too. (WI260)
• ARTICLES FROM THE ARCHIVE
Battle on the Ice - John Kersey presents a Warhammer: www.wargamesillustrated.net

Osprey Publishing
ROMAN REPUBLICAN
LEGIONARY 298–105 BC
Author: Nic Fields
Soon after the Caudine Forks fiasco in
321 BC, the tactical formation adopted
by the Roman Army underwent a
NAPOLEON’S DRAGOONS OF
radical change. Introduced as part of
THE IMPERIAL GUARD
the Servian reforms, the legion had
Author: Ronald Pawly originally operated as a Greek-style
Dressed in distinctive green uniforms phalanx. Now, however, the Romans
and classically inspired copper helmets, adopted the manipular system, whereby
the Dragoons of the Imperial Guard the legion was split into distinct
were raised in 1806 by the same criteria battle lines, each consisting of tactical
CIVIL WAR QUIZ BOOK
as other Guard units – by selection subunits, the maniples. Even though
Author: Joseph McCullough of picked, literate veterans from Line still a citizen militia, recruited from
How well do you know the who, regiments who had six to ten years of property owners supplying their own
where, what, when and how of the service, and citations for bravery in at war gear, it was the manipular legion
Civil War? Can you name the captain least two campaigns. The following that faced Pyrrhus and his elephants,
of the USS Monitor during the battle of year they were named Dragons de the Gauls and their long swords,
Hampton Roads or match-up famous l’Impératrice in a unique compliment Hannibal and his tactical genius and the
generals with their horses? Test your to the Empress Josephine. As a Macedonians and their pikes to name
knowledge in this unique guide to the ceremonial regiment it enjoyed many but a few of its formidable opponents.
famous, infamous and quirky facts of privileges, but it also saw combat on This book looks at the recruitment,
the American Civil War. Complete with a number of occasions, including the training, weapons, equipment and
over 1,000 questions ranging from easy battles of Essling and Wagram (1809), experiences of the legionary at the
to nearly impossible and including true the Russian campaign (1812, when it epoch of the middle Republic, which
or false, multiple choice, short answer suffered severe losses), at Bautzen, opens with the last great war with the
and match-ups, this is a fun-filled gift Wachau and Leipzig (1813), in the 1814 Samnites and closes with the Republic
book that will both delight and frustrate Campaign of France, and at Ligny and at the height of its imperial glory after
any Civil War fan. Waterloo (1815). the victory in North Africa.

www.ospreypublishing.com
If you have any news regarding releases, conventions, or other goings on, please send it through (along with some photos or a logo) to news@wargamesillustrated .net
5

WI294-News_EventsFINAL.indd 3 13/2/12 15:45:34


WARGAMING NEWS
Wargaming Events
of Note - April The First
1 WARBOOT 7 Of The
www.warbootsuktabletop
salesevents.co.nr Last Stands
Manchester, UK Last month we mentioned that 2012 is
Wargames Illustrated’s 25th anniversary
6-8 GOTHCON XXXV
year, and we are going to be keeping you
www.gothcon.se
updated on progress towards our anniversary
Gothenburg, Sweden
and (by happy coincidence!) 300th issue.
6-8 NATCON 2012 The theme for this special issue is going to be Last Stands and Against
hamiltonimmortals. the Odds and we recently got the ball rolling with our first WI300 last stand
wikispaces.com game - Y Gododdin, a Dark Age scrap between Welsh and Saxons. The game
Hamilton, NZ was conceived and planned by James Morris and, as you can see from the
19-22 ADEPTICON accompanying photo, a good time was had by all during the refight.
www.adepticon.org Look for more WI300 updates in future issues.
Chicago, IL, USA
20-22 SPRING FEVER
www.trianglesimsociety.org
Raleigh, NC, USA
21 SALUTE
www.salute.co.uk
London, UK
26-29 RECON
www.hmgs-south.com
Orlando, FL, USA
27-28 LITTLE WARS
www.hmgsmidwest.com
St. Charles, IL, USA
28-29 HISPANIA wargames
www.hispaniawargames.com
Alhaurin de la Torre, Spain

New from the


makers of Saga
Muskets & Tomahawks is a new game of skirmishes in
18th Century North America. First produced in French,
the English language version will be launched at Salute
this year. The makers are Studio Tomahawk, the creators
of the incredibly popular Saga, Game of Dark Age
Skirmish, under the Gripping Beast banner.
Muskets & Tomahawks uses a unique system of special
pre-cut cards that come in a box with every copy. You’ll
be able to see Muskets & Tomahawks in action at
SALUTE on the Gripping Beast Mega-Stand.
Muskets & Tomahawks will be distributed exclusively in
the UK by North Star Military Figures.

www.studio-tomahawk.com
www.northstarfigures.com

WI294-News_EventsFINAL.indd 4 14/2/12 12:46:48


AROUND THE GLOBE
Wargaming Events
of Note - May

4-6 BORDER WARS


www.hahmgs.org
Kansas City, KS, USA
Fredricksburg! Fredricksburg! 4-6 HUZZAH!
HMGS is pleased to announce that HISTORICON 2012 will be held July 19 huzzahcon.com
-22, in Fredericksburg, Virginia, USA, at the Fredericksburg Expo & Conference Portland, ME, USA
Center, www.fredericksburgexpocenter.com
5 CARRONADE
The facility is located just off I-95, north of the city of Fredericksburg; halfway falkirkwargamesclub.org.uk
between Washington, DC and Richmond, VA. It’s a new facility, having opened Falkirk, UK
in 2006. It has over 100,000 square feet of exhibit space (two large halls, a grand
ballroom and several smaller rooms), and 1,200 free, on-site parking spaces. There 5 FISTICUFFS
are three loading docks, two truck drive-in entrances, and a state-of-the-art heating, www.peterpig.co.uk/
ventilation and air-conditioning system that demonstrated its ability to keep the fisticuffs.htm
place cool during several site trips made there in the middle of the summer. Weymouth, UK

The facility is situated in the middle of “Central Park”, a 2.4 million square 5 LEGIONARY SHOW 2011
foot mixed-use major retail and entertainment entity with 160 retailers and 50 legionaryshow.co.uk
restaurants and is about five minutes from downtown Fredericksburg. Plus there Exeter, UK
will also be concessions offering food and a full variety of beverages within the
convention facility itself. Three major airports -- Dulles International, Ronald 12-13 BEER & PRETZELS
Reagan (Washington) National and Richmond International -- are located within www.spiritgames.co.uk
about an hour’s drive. There are three hotels on site plus others in the area, which Burton-on-Trent, UK
HMGS has made arrangements with (www.HISTORICON.org/ and click on the 12-13 DADI.COM
Convention Lodging link for full info). www.dadiepiombo.com
Besides historic Old Town Fredericksburg and battlefield, there are other American Republic of San Marino
Civil War battlefields within an easy drive (Chancellorsville, Spotsylvania, 19-20 TRIPLES
Wilderness). This new location offers a modern facility coupled with a chance to www.sheffieldwargames.co.uk
view some of America’s battlefields, to make your convention that much more Sheffield, UK
enjoyable. So start planning now for HISTORICON 2012 - “Historical Miniature
Gaming’s Biggest Summer Vacation!” 19-21 CANGAMES
www.cangames.ca
www.HISTORICON.org Ottawa, ON, Canada
25-27 ENFILADE
www.nhmgs.org
Olympia, WA, USA
25-27 GAMES EXPO 2011
www.ukgamesexpo.co.uk
Birmingham, UK
25-27 NASHCON
www.hmgs-midsouth.org
Franklin, TN, USA
26-27 BATTLEGROUP NORTH
yorkshireairmuseum.org
York, UK
27 PARTIZAN
www.partizan.org.uk
Newark, UK

Event News: If you are an event


organizer, we invite you to send your
event information to:
[email protected]
Remember to send it in at least THREE
MONTHS in advance of your event.

WI294-News_EventsFINAL.indd 5 13/2/12 15:47:17


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WI289 Subs Page.indd 1 16/1/12 10:41:19


ALE
ON S
PRIL
A

£18 • €24 • US$30 • AU$35 • NZ$45


It’s September 1944 and the Allies have stormed across France all
along the front lines from Belgium to the French region of the Lorraine.
Patton’s unstoppable Third Army is poised to strike into Germany itself, with the hard-
charging 4th Armored Division in the lead. Nothing, it seemed, stood in the division’s way as it
pressed on. However, the Germans still had fight in them. Four of Hitler’s brand new Panzer Brigades, specifcally crafted from lessons
learned on the Soviet front, were diverted to meet the Americans in the Lorraine. The brigades were given all of Germany’s latest weapons
from Panther tanks to assault rifles and more. The heavily armed units were ready to counterattack!
The two forces clashed east of the city of Nancy at a quiet farming village called Arracourt. The battlefield was ideal for a tank battle. The
rolling fields and small villages played host to over 450 American and German tanks as they fought one of the largest battles of World War II.

Blood, Guts, & Glory, Tank battles in the Lorraine, September 1944 - January 1945, is a 120 page book that includes:

• The history of the bloody tank fighting for the Lorraine. • History the 106. Panzerbrigade Feldhernrnhalle, and the 111.
• History of the US 4th and 7th Armored Divisions, and the 644th Panzerbrigade.
and 704th Tank Destroyer Battalions. • The option to field an FHH Panzerkompanie, an FHH
• The option to field a US Tank Company, Armored Rifle Panzersturmkompanie, an FHH Panzergrenadierkompanie, a
Company, and a Tank Destroyer Company. Panzerkompanie, and a Panzergrenadierkompanie.
• Famous American warriors Lt. General George S Patton and • Introducing Tank Aces, the new escalation campaign where
Lt. Col. Creighton Abrams take the fight in to Germany! you will fight for victory with the tank heroes of Arracourt.

To find your local stockist, or order any of


our ranges on-line, please visit us at www.FlamesOfWar.com
BGG Advert.indd 1 10/2/12 15:04:12
CLASH OF STEEL
Four Armies from Blood, Guts, & Glory

By Andrew Haught Mike Haycock


Steven MacLauchlan and Tony Vodanovich

While we were writing Blood, with Detroit’s latest in Sherman each of whom have passions for
Guts, and Glory, we knew that the designs. In Flames Of War, these two particular armies in Blood, Guts,
forces in the book were going to be forces will introduce new challenges and Glory. We’ve asked them to
quite different. Panzer Brigades, and offer exciting new equipment. write up their favourite list as if
armed to the teeth with powerful To introduce these forces, we they were preparing to take it to a
Panzers, and the veteran 4th thought we’d pick the brains of four tournament. Let’s see what the boys
Armored Division equipped exceptional Flames Of War players, have drummed up!

TONY’S U.S. TANK COMPANY


If you ask some people which tank is What I like about the American forces out special rule to replace lost platoon
the ubiquitous fighting vehicle of WWII, of Blood, Guts, and Glory is the sheer in- commanders, he allows two platoons to
some will say that it is the Soviet T-34, your-face manoeuvrability and pin-point do pre-game Spearhead moves, and he
others will swear by the German classics firepower that they bring to the table. grants any platoon he joins the German
such as the Panther or Tiger. For me When I decided to put together a force Stormtroopers rule to keep them moving!
it has always been the Sherman. For that would maximise that aspect, I went At 210 points Abrams is pretty expensive,
all its imperfections the Sherman was with a force from the veteran 4th Armored so I’ve left out the 2iC Tank in the HQ
the workhorse tank for the western Division at 1750 points. section to make room.
Allies through just about every theatre Starting at the Top
of battle. The company commander is equipped
The company HQ and Combat Platoons with an M4A3 (late) Sherman. Abrams
On the face of it the Sherman is an form the basis of the firepower and have and the Company Commander come in
average medium tank with average masses of options to consider. I decided at 315 points between them, leaving me
armour and an average gun, the only to splash out on the best tools available with 1385 points.
differentiating factor being the stabilizer in order to get the most out of the new
rule which makes them somewhat better The New Breed
Shermans. So I’ve put none other than
when fighting on the move. The release Lieutenant Colonel Creighton Abrams Next on the list are the two Tank platoons.
of Blood, Guts, and Glory changes all of in charge of my army! Abrams comes These will do most of the heavy lifting for
that. The new models of Sherman tanks with a choice of three different tanks the army. I’ve got two platoons with four
available in the book are like the six and I put him in his “Thunderbolt VI” tanks each. They are both tooled for speed,
million dollar man of American medium M4A3 (76mm), giving him the ability protection, and firepower.
tanks – they are faster, stronger, tougher, to keep up with the rest of my medium
and pack a lot more punch than the earlier tanks while his 76mm gun puts Anti-tank The first platoon has two tanks upgraded
types. The new breed of Sherman does 13 shots “down range”. Abrams is much to M4A3 (late) Shermans and two
cost more points than the original M4 but more than a Fearless Veteran Higher upgraded to M4A3E8 Easy Eight
their new capabilities mean that they can Command team in a mean tank. He Shermans for a total of 495 points. The
go toe to toe with a tank force from any also gives all Combat and Weapons second platoon has one tank upgraded
other nation and not be out matched. platoons the German Mission Tactics to a M4A3 (late) Sherman, one M4A3

10

BGGForcesArticle.indd 8 10/2/12 13:54:51


(105mm), and two M4A3E8 Easy Eight Weapons and Support these guys are a cheap platoon that can
Shermans, for a cost of 475 points. be left in reserve if need be or provide
Being a tank company, this force is likely
smoke cover for the tanks.
Both these platoons can handle medium to be attacking a lot of the time, so my
and heavy armour with a combination of support options are all designed to help My last support choice is a pair of Cavalry
Anti-tank 10 and 13 stabilized shots and the Sherman platoons get the job done. Recon Patrols. Version 3 has changed the
some smoke. The M4A3 (105mm) is a way this platoon plays in a few important
I’ve added a Light Tank Platoon with ways, improving their survivability and
Breakthrough Gun, which should help three M5A1 Stuarts as a fast flanking game value significantly.
deal with infantry and gun teams. force. The ability to Spearhead these guys
down a flank with their 16''/40cm move Between them the support platoons come
Between my HQ tanks and two Combat in at 445 points to round out my force to
platoons I have a total of 1285 points should cause some concern to the enemy.
1740 points.
spent, leaving me with 415 points for the Next up is an Armoured Mortar Platoon
rest of the force. with three Mortar Sections. At 110 points, Using the Force
The whole idea behind this army is
moving fast and giving your opponent
too many threats to deal with, so
naturally the army is at its best when on
attack. Between the recon patrols and
the Spearhead moves, it’s possible to
move four platoons up the table before
the game even starts. Combined with a
14''/35cm move from the Detroit’s Finest
special rule on all of the Shermans you
can potentially have the Shermans 28''
across the table and shooing into the
flanks of an enemy tank platoon before
they even move. If Abrams is nearby you
can even try and Stormtrooper them back
behind cover once the shooting is over.
It’s less likely that you’ll be defending
with this army but if you do, you’ll
probably be up against at least a few
enemy tanks. With a total of ten Anti-
tank 13 shots a turn, this army should be
able to defend against tanks pretty well.
If you’re being attacked by an infantry
company, well American tank companies
have quite a few machine-guns to deal
with such things!

y
Tony’s Tank Compan
105 points
HQ
)
(with 1x M4A3 (late)
derbolt VI 210 points
Lt. Col Abrams’ Thun
505 points
Tank Platoon
an (late) and
(with 2x M4A3 Sherm
hts)
2x M4A3E8 Easy Eig
475 points
Tank Platoon
5mm),
How Do I Get This Army? an (late), 1x M4A3 (10
(with 1x M4A3 Sherm
Eights)
Platoon: Product Code: Released: and 2x M4A3E8 Easy
n 110 points
Armored Mortar Platoon: 1x US731, 3x US202 Now! Armored Mortar Platoo
Light Tank Platoon: 3x US005 Now! ctions)
(with three Mortar Se
Cavalry Recon Platoon: 2x US301, 2x US411 Now! n 180 points
Cavalry Recon Platoo
Tank Platoons: 1x UBX26, 1x UBX28 This Month con Patrols)
(with two Cavalry Re
Abrams’ Thunderbolt VI: 1x UBX32 Next Month 155 points
Light Tank Platoon
Light Tanks)
(with 3x M5A1 Stuart
Who is Tony Vodanovich? 1740 points
Total
Tony is one of Battlefront’s long serving playtesters. An exceptional player, ‘Dirty
Vod’ currently ranks among the best of New Zealand’s Flames Of War players.

11

BGGForcesArticle.indd 9 10/2/12 13:55:26


STEVE’S ‘BLITZDOUGHS’

I still remember the very first order I ever These guys really fire on all cylinders and gun teams in the latest edition, Version
placed for Flames Of War: the original are always a reliable tournament list. 3, of the rules. The Headquarters Platoon
rulebook, a box of US Armored Rifles, and two full-strength Armored Rifle
I am really excited about what Blood,
and a box of M4A1 Shermans. That Platoons clock in at 615 points, so that’s
Guts, and Glory has to offer, and leapt
was back in the day when LMGs were the start of the force!
at the chance to write my thoughts on
infantry teams and Bazookas had no
building a tournament list using the 1020 Points Remaining
additional tank assault. Try as I might, I
Armored Rifle Company. The first
just could not get the Armored Rifles to Next, I know for sure that I want a full
question any player has to ask about
work for me. The large, unwieldy platoon Armored Mortar Platoon with all three
their “Blitzdoughs” is whether to go with
was cumbersome and the half-tracks tubes to help screen the enemy with
veteran or trained troops. The trained
were a liability. smoke or knock out enemy gun teams.
variant allows you to field more on the
Then one day it clicked: these guys are table, but Armored Rifles already have I’ll also take a veteran Cavalry Recon
like miniature armies all on their own! tons of teams in their well-balanced Platoon with a single patrol to give my
They’ve got mobility, numbers, and platoons. For my company, I opted to go troops some reconnaissance. These guys
firepower. Combine that with being for the veteran 4th Armored Division. benefit from numerous modifications
primarily rifle teams, keeping their point in Version 3. This makes them an
I have put together a force using 1635
costs low. inexpensive and useful support option.
points - a new favourite number around
Furthermore, since those olden days, here. Let’s get started with the list! Now let’s round out our support with
Armored Rifles have only got better with some armour!
1635 Points Remaining
the release of the second edition of the rules 820 Points Remaining
where bazookas received Tank Assault 4, We must start with the compulsory
making them excellent at killing tanks in options. I am making my Armored Rifle I can’t resist these new Shermans! I want
assault combat. Late war briefings have Platoons full strength and sticking with a veteran platoon of four tanks with
taken the Armored Rifles to a new level, the bazookas, even though the 37mm two upgraded to M4A3 (late) and two
giving them veteran status and making anti-tank guns have become a much more upgraded to M4A3E8 ‘Easy Eights’. It’s
them even more efficient at their job. tempting option with the revised rules for a pricey unit at 505 points, but they are

12

BGGForcesArticle.indd 10 13/2/12 15:57:41


veterans with Front Armor 7, Detroit’s 315 points is just enough to nab four Armored Rifles are the epitome of
Finest (for the extra speed), and Protected trained M18 Hellcat tank destroyers! combined arms. They have everything
Ammo. The Easy Eights have two With speed to keep up with the Shermans at their disposal, operating independently
Anti-tank 13 guns with Smooth Ride. and a gun to make the Germans nervous, or in tandem with other forces. With
All four of these tanks can get where you these guys are the last piece of the puzzle. veteran troops on the table, they’re
need ‘em and deal with whatever they impossible to ignore!
Using the Company
find there.
May the sound of your M3 half-tracks
On the attack, everything is mobile.
Still, they’re Shermans, so use them like strike terror in the hearts of your foes!
Recon can cover the advance while
they were used historically: exploit a gain
smoke shuts down enemy lines of sight.
made by your Armored Rifles and push
Shermans and M18s are ready to counter
home the advantage!
any armoured threats while the good ol’
315 Points Remaining GIs take and hold ground.
e Company
At this point we have two big and beefy, On defence, the two Armored Rifle Steve’s Armored Rifl
platoons form a solid core with plenty 25 points
take-all-comers “Blitzdough” platoons, HQ
backed by mortars, recon and Detroit’s of anti-tank ready to keep the Panzers 295 points
n
Finest. We can deal with just about at bay. The Shermans and the Hellcats Armored Rifle Platoo
anything, but our long-range anti-tank form excellent mobile forces capable of (full strength)
is a little light. Luckily, the remaining blunting the enemy’s attack. 295 points
n
Armored Rifle Platoo

How Do I Get This Army? (full strength)


n 110 points
Platoon: Product Code: Released: Armored Mortar Platoo
Armored Rifle Company HQ: 1x US731 Now! (full strength)
Armored Rifle Platoon 2x UBX01 Now! n 90 points
Cavalry Recon Platoo
Armored Mortar Platoon: 1x US731, 3x US202 Now! con Patrol)
(with one Cavalry Re
Cavalry Recon Platoon: 1x US301, 1x US411 Now! 505 points
Tank Platoons: 1x UBX26, 1x UBX28 This Month Tank Platoon
Corps Tank Destroyer Platoon 1x US303, 1x UBX10 This Month an (late) and
(with 2x M4A3 Sherm
hts)
2x M4A3E8 Easy Eig
Platoon 315 points
Corps Tank Destroyer
8 Hellcats)
Who is Steve MacLauchlan? (Trained, with 4x M1
1635 points
Steve is a long-time player of Flames Of Total
War. He, along with his co-hosts, runs the
What Would Patton Do? Podcast, which
you can find at: www.wwpd.net

13

BGGForcesArticle.indd 11 13/2/12 15:58:10


MIKE’S PANZER BRIGADE

I have been looking at the FHH factor if you don’t have to make many enough to offer protection from aircraft.
Panzerkompanie from Blood, Guts, Morale Checks! Occasionally, if it’s not too risky, they
and Glory for a while as it was being will be good for shooting up infantry or
With the last of my points I bought a unit
developed here at Battlefront. I really chasing off enemy recce.
of the cool Sd Kfz 251/21 (Triple 1.5cm)
liked the history and flavour of the army,
so I was happy to put together a company Flak half-tracks to bring my platoon In-game tactics are to keep at long range
of Reluctant Trained Panthers! count up to four units. As the FHH list if possible. I try to think a turn ahead and
does not have the German Kampfgruppe stay outside of 12''/30cm of other tanks
Building the Company special rule and I always try to have an to protect the Panther’s vulnerable side
I have concentrated on the main strength even number of units in an army. That armour as much as possible.
of the list as I see it: tough, hard-hitting way in missions where I only start with
In setting up the army I tend to keep the
Panther tanks. It’s all about the potential half of my force, I don’t have to hold too
Panther platoons a bit towards the middle
of the 22 Anti-tank 14 shots the Panthers many units off table.
of the table so that they could move and
can fire! Using the Company shoot up enemy attacks down either side
To take maximum advantage of this, of the table.
It will take a lot of care to run the force
I’ve taken my HQ and all three Panther as it is quite unforgiving if you lose a lot When the army is attacking it will have
platoons available, for a total of 11 of platoons. If anything goes wrong it to advance carefully trying to minimise
tanks. All of this comes to only 1415 can be fatal for the unit involved. But this ambushes. I tend to stay together when
points! Panthers are hard-hitting and can be handled with careful positioning, advancing so that if the enemy does
have enough armour to be safe from a and making sure that the platoons support rush my flank, the return fire from my tanks
lot of tanks and anti-tank guns. The fact each other. the next turn will destroy them outright.
they are rated as Trained means they will
be easier to hit, but this will be off-set With 11 Panthers the overall strategy Once in close range of the defenders.
by the fact that they will shrug-off most is to shoot the opposition to bits. The I’ll spend a few turns shooting while
hits. If your opponent can’t kill them, small Flak unit will be hidden as much stationary to soften them up as much as
their low morale (Reluctant) is less of a as possible from enemy tanks, but close possible. Being Reluctant, the Panthers

14

BGGForcesArticle.indd 12 10/2/12 13:56:22


are not that keen to assault and will not One last thing to watch out for is heavy
stay in the fight. When you do go in for artillery. Trained Panthers will be easy
the assault, you have to make sure that to range in on and will be pounded hard.
you can wipe them out completely. So make killing enemy artillery a top
priority if you can.
Since the army is all about shooting, I try
The FHH Panzerkompanie is fun to mpanie
and shoot with my full rate of fire. I use Mike’s FHH Panzerko
play in that you can field 11 Panthers in 260 points
the German Stormtroopers special rule to
under 1500 points. That’s a lot of serious HQ
move an additional 4''/10cm if I need to
firepower for any Allied force to deal
relocate or get a little bit closer. That way (with 2x Panther G)
with. In fact, this force could stand an 385 points
I don’t waste a moment of time to move. excellent chance of wiping out a Tankovy FHH Panther Platoon
Once all of the enemy’s anti-tank assets in only a few turns, matching one point
(with 3x Panther G)
have been killed, I can bring the Flak unit of Rate of Fire for every Soviet tank on 385 points
the field! FHH Panther Platoon
forward to add its 15 shots to the effort to
soften the enemy up. (with 3x Panther G)
385 points
FHH Panther Platoon
(with 3x Panther G)
85 points
FHH FlaK Platoon
21 (Triple 1.5cm))
(with 3x Sd Kfz 251/
1510 points
Total

Who is Mike Haycock?


How Do I Get This Army? Mike is a member of the
Battlefront team and is easily
Platoon: Product Code: Released: the best player in the building!
FHH Panzerkompanie HQ 1x GE062 Now! In fact, his meticulous in-game
FHH Panther Platoons 2x GBX66 Next Month calculations have earned him the
FHH FlaK Platoon 3x GE262 Next Month nickname: the ‘Battle Computer’!

15

BGGForcesArticle.indd 13 10/2/12 13:56:47


ANDREW’S ARMOURED ASSAULT RIFLES

I’ve always loved panzergrenadiers, but Furthermore, the force’s low rating Sd Kfz 251/21 (Triple 1.5cm) half-tracks
I struggled to get them to work under means you also gain access to cheap (190pts). That brings me up to 440 points.
the old Version 2 rules. However, when units. Three Panther tanks for just 385
Adding Support Weapons
reading through the new Version 3 rules, points is ludicrously good!
I saw that all of the major issues I had I really like the Heavy Platoon (120pts)
instantly disappear! The first change is Although the force doesn’t have access
because it helps make your list more
the ability to retrieve transport teams to normal artillery, you get an interesting flexible and gives you an artillery
from the rear. Being able to bring up choice in the mortar platoon, which template to help pin potential assault
transports when and where you need has four heavy mortars and two Stuka targets. The mortars are good at this,
them the most is amazing. The second zu Fuss half tracks armed with 28cm and the 7.5cm cannon half-tracks are
improvement is the changes to the rockets. These fire separately from the excellent at knocking out threats to my
German Mounted Assault special rule mortars and give you more templates that troops, like heavy machine-guns and
where all of the passengers in a half-track will smash open the enemy’s lines. anti-tank guns.
can roll dice in the Assault Step, not
Building My Force In all of my lists I like to have two or
just one like in Version 2. So with those
changes in mind. I was excited to try out In my area we play many late war games more template support weapons for
the new FHH Panzersturmkompanie in at 1750 points. When you factor in how pinning the enemy. So, my next unit I
Blood, Guts, and Glory! cheap these troops are, my force gets want to add is the FHH Mortar Platoon
massive! Like most players I start my with two of the devastating Sd Kfz
Building this list is all about wanting 251/1D Stuka zu Fuss rocket launchers
to play a unique cool force with lots list building with the core platoons of
(165pts). The 28cm rockets have
of guns. You get interesting platoons the list, the ones that I definitely cannot
excellent firepower which will be handy
like mobile anti-aircraft with up to six live without. The core of this force is an
to dig out the opposition!
armored AA halftracks, Panther tanks, FHH Panzersturmkompanie HQ (60pts),
and perhaps best of all, infantry equipped an FHH Panzersturm Platoon (190pts), With those extra support weapons, I’m
with Panzerfausts and assault rifles! and an FHH FlaK Platoon with six currently sitting at 725 points for my force.

16

BGGForcesArticle.indd 14 10/2/12 13:57:00


Tanks! force to 1780 points, a little more than The mortar teams will lay down pinning
planned. If I were to take this force to a bombardments versus infantry companies
I have a lot of anti-infantry weapons in
1750-point tournament, I’d simply swap and try to knock out enemy artillery or
the list and now I need some anti-tank.
out all of the Sd Kfz 251 Triple 1.5cm for the occasional enemy tank.
What to bring... what to bring... Oh, I
know: six Panthers! How could I pass 2cm ones. The list has a lot of flexibility, but I must
up on an FHH Panther Platoon with Fielding the Force always keep in mind that my troops’
three tanks for 385 points? Two FHH motivation is quite low and that will bog
Panther Platoons will bring my total up For each list I build I like to put together me down if I’m not careful. Using half-
to 1495 points. a basic battle plan. For this force I divide tracks to ignore the motivation effects
my force into two teams. Each team will of enemy bombardments and keeping
Still Room at the Inn! consists of a Panther platoon and one of my company commander close to re-roll
Now I could leave the force at that if I the FlaK platoons to provide anti-infantry failed tests is key to keeping my troops
wanted to play 1500 points, but now I and anti-aircraft support. Behind these moving.
find myself with 255 points left to spend two platoons I will bring up an infantry This force has changed my outlook on
to hit 1750. This allows me to shore up platoon. With the two teams I can either German half-track infantry forces. It is
my combat platoons and add some more bunch them together to make a single armed with the best weapons in the game
flair to my list. More Panzersturm troops spearhead and focus my attack versus an and that alone is quite intimidating! If
never hurt (190pts) and three more FlaK infantry company, or use them separately you are looking for a challenging, fun
half-tracks (95pts) just to add a bit more to help knock out enemy tank platoons and unique list that packs a huge punch
firepower. That ends up bringing the from several directions. this list fits the bill!

sturmkompanie
Andrew’s FHH Panzer
panie HQ 60 points
FHH Panzersturmkom
toon 190 points
FHH Panzersturm Pla
toon 190 points
FHH Panzersturm Pla
170 points
How Do I Get This Army? FHH FlaK Platoon
Platoon: Product Code: Released: 21 (Triple 1.5cm))
(with 6x Sd Kfz 251/
FHH Panzersturmkompanie HQ 1x GBX17 Now! 85 points
FHH FlaK Platoon
FHH Panzersturm Platoons 2x GE737, 8x GE241 Now!
21 (Triple 1.5cm))
FHH Panther Platoons 1x GE062, 1x GBX66 Next Month (with 3x Sd Kfz 251/
120 points
FHH FlaK Platoons 9x GE262 Next Month FHH Heavy Platoon
FHH Heavy Platoon 1x GBX17, 2x GE253, 2x GE251 Now! 165 points
FHH Mortar Platoon
FHH Mortar Platoon 1x GE711, 2x GE253 Now! 1D Stuka)
(with 2x Sd Kfz 251/
385 points
FHH Panther Platoon
Who is Andrew Haught?
(with 3x Panther G)
Andrew has done some excellent work for Battlefront, including the Raiding and 385 points
Tank Aces systems. He has the knack for fielding supposedly ‘difficult’ forces and FHH Panther Platoon
turning them into something to be feared on the tournament scene! (with 3x Panther G)
1750 points
Total
Getting These Armies
Use the codes listed for each army feature to order from your local retail shop or on our website: www.FlamesOfWar.com
These codes will cover all the blisters and boxes needed to field Tony’s, Steve’s. Mike’s, or Andrew’s armies.

www.FlamesOfWar.com
17

BGGForcesArticle.indd 15 10/2/12 13:57:31


North Star Military Figures, Artizan Design, Crusader Miniatures and
Great War Miniatures are available at UK shows from Dave Thomas.
USA importer, Brigade Games USA.

AFRICA!
LORD OF THE JUNGLE! EXPLORERS

NSA4002 The Lord of the Jungle and his friends £5.40 NSA4001 Hunters and Explorers £5.40

1672
Wars of Louis XIV 1665-1680

GS29 French Dragoons £6.75

GS30 French Dragoons Mounted £8.95

War and Conquest £28


War and Conquest is a new set of rules for warfare
in the Ancient and Medieval period. Written by Rob
Broom and published by Scarab Miniatures, War and
Conquest is a 176 page, hardback publication, full
colour throughout featuring marvellous photos of
painted 28mm figures. War and Conquest is aimed at
players looking to play epic battles with 28mm figures.
Trade enquires welcome at North Star for
War and Conquest.

North Star figures are 28mm sized, made of metal and supplied unpainted. North Star
figures are not suitable for children under the age of 14.

WI294 NorthStar.indd 1 14/2/12 12:41:06


North Star Military Figures Ltd, Unit W37, Lenton Business Centre,
Lenton Boulevard, Nottingham, NG7 2BY, UK
Tel: +44 (0)115 978 6656 Fax: 0115 9552 108
(Please address all faxes to North Star Unit W37)
Email: northstar.fi[email protected] Web: www.northstarfigures.com
Postage and Packing: 10% UK and BFPO, 15% Europe 20% Rest of the World.
Artizan Design and Crusader Miniatures add 10% only for Worldwide postage.
Cheques payable to North Star. We accept Visa, Mastercard and Maestro.

See all of our ranges at Salute on the


GRIPPING BEAST MEGA STAND

Gripping Beast will have all these ranges with them:


~ North Star Military Figures ~ Great War Miniatures
~ Copplestone Castings ~ Napoleon At War
~ Artizan Designs ~ By Fire and Sword
~ Crusader Miniatures ~ Wargames Factory
Myself and other members of the North Star team will be on hand to help with any
queries and to chat about all the different ranges.
I will be bringing our collection of painted figures, many of which you’ll have seen in adverts and on
the website, and be displaying them in cabinets around the stand.
There will be lots of bargains on the day, including Regimental deals and a great CRUSADER PUBLICATIONS
GIVEAWAY DEAL. Keep an eye on our Facebook page during April for more details.
Pre-orders. To avoid disappointment on the day, order your figures before hand, we’ll box them up
and give them to Gripping Beast for you to collect on the day.
SEE YOU THERE!
NICK

als will be
Regiment De
e day!!
available on th

Keep up to date with all northstar news at: http://twitter.com/nicknorthstar


ALSO FIND US ON

WI294 NorthStar.indd 2 14/2/12 12:43:04


THE ROSETTA STONE
IDEAS FOR SKIRMISH GAMING SET IN 1890’S EGYPT By Steve Dake
Miniatures from ranges by Foundry, Trent Miniatures, Copplestone Castings, Brigade Games, and Perry Miniatures

The Rosetta Stone! The name itself is exotic and instantly brings to mind To aid him in that administration
images of Egypt - the pyramids, the pharaohs, and palm trees on the Nile, Napoleon had brought with him a unique
silhouetted by a setting, reddish sun. Most school children can tell you collection of some of the most learned
the stone’s inscriptions provided the modern world with the ability to minds of France from many different
finally translate the hieroglyphs of ancient Egypt, but how many know the fields of discipline. There were scientists
history of the actual finding of the stone? Gamers will be pleased to know and engineers, mathematicians and
artists, doctors and poets - all gathered to
that the discovery of the stone is set in the time of Napoleon’s occupation
study the curiosities of both ancient and
of Egypt, and its subsequent transfer from the French to the British is the
contemporary Egypt. Known collectively
stuff of drama and intrigue - just the sort of thing to inspire a wargame. as savants, these gentlemen will come to
play a major part in our story.
HISTORY After landing his army near Alexandria,
Napoleon proceeded to act as if he meant First employed in mundane tasks
As all good wargamers know, Napoleon
business. In the space of a month he had assisting the army, such as serving as
crossed the Mediterranean and invaded quartermasters or secretaries to staff
Egypt in 1798. For the task at hand, he taken not only Alexandria but Cairo as
well, and beaten the ruling Mameluke officers, the savants soon found their legs
brought with him a large force of 40,000 and used their own initiative to discover
men and literally hundreds of transport army at the famous Battle of the
the paths to those things they held
vessels to supply them. With a nod to the Pyramids in the process. These successes
important. Soon examples were being
wealth of Egypt as well as its strategic did not mean the French hold on Egypt
taken of the differing flora and fauna of
placement on the map, Napoleon and the was secure, as British Lord Nelson’s the region, while artists sketched, and
French had come to stay. By occupying destruction of Napoleon’s supporting writers wrote of the wonders they seen.
Egypt, they at once threatened British fleet at Aboukir Bay proved eloquently, Some ranged far, up the Nile or over to
India and its resources, while opening the but they did allow for the administration the Holy Lands, while others stayed near
same door of opportunity for themselves. of the land to begin. and actually helped the new colony with

20

WI294-RosettaStoneFINAL.indd 2 10/2/12 13:58:36


Left: L’Expedition D’Egypte Sous Les
Ordres De Bonaparte (1798) - painted by
Leon Cogniet in 1835 - Musée du Louvre

Napoleonic Wars
technical studies on issues like improving
crop production or reducing disease.
When the savants first came to Cairo,

1792-1815
they were housed in very impressive
surroundings, the palace complex of the
past Mameluke overlords. The buildings
of the palace were the stuff of the Arabian
myths with courtyards and gardens,
and high walls that hid them. Here
the educational elite of France created
an academic association, the Institut
d’Egypt. Some French army officers were
invited to join as well, strengthening the
ties between these two groups.
As can easily be imagined, the study of
the Egypt of Antiquity was of paramount
importance to the savants. Truthfully, it
was important to Napoleon, the ruling
French Directory of the time, and the What’s All the
French people at home as well. While
all of the Middle East was something of fuss about?
an enigma to the population of Europe, The Rosetta Stone is the first stone
Egypt was the most titillating. Here tablet to be found that included
was the land of the Pharaohs and the the same message inscribed in two
pyramids, with all its mysteries of the or more languages. Knowledge of
past. It would be a major coup for France Ancient Greek by the scholars of the
and its educational elite to bring back the time allowed them to translate the
answers and solutions to questions long Demotic script and then the Egyptian
unsolved. To that end it is most ironic heiroglyphs, a task that had been
that one of the greatest historical relics thought Herculean at the time.
of the ages was found not by one of the
savants, but by a lowly junior officer of If knowledge is considered power,
the French expeditionary force. consider the power that this object
held for the savants and antiquaries
By July of 1799, the fortunes of war had in Eygypt in 1800, and the lengths
changed for Napoleon, beginning with to which governments would go to
the defeat of the French fleet at Aboukir secure it for themselves.
Bay. Now it was the French who waited
for an invasion force that would probably
be composed of the British and their
new allies, the Ottoman Turks, of whose
crumbling empire Egypt was nominally a
part. All along the coast near Alexandria
the industrious French prepared their
defenses, repairing fortifications as
needed, or tearing down and rebuilding
those places fallen through long neglect.

Above: Colonel Tompkyns Turner.


Foundry figure painted by Matt Parkes.

21

WI294-RosettaStoneFINAL.indd 3 13/2/12 16:38:14


At the coastal town of Al-Rashid a the three obviously different scripts Fortunes continued to decline for the
town wall facing the sea had just been implaced upon the rock he immediately French left behind. Recognized as an
collapsed when the sharp eyes of young recognized the potential importance able administrator by Napoleon, the
Lieutenant Pierre Francois Bouchard of the stone. He reported the find to a same General Menou was placed in
noticed something amiss. Amidst the superior officer, General Menou, who overall command of the military and
dust-colored bricks of the fallen wall lay ordered the stone eventually taken to the colony, following the assassination of
a black, almost man-sized stone in sharp Institut in Cairo, where it created a great the first popular choice, General Kleber.
contrast. Native laborers and French deal of excitement. Called “eccentric” by sympathizers
soldiers swarmed about the object and The Stone of Al-Rashid immediately and a “raving lunatic” by detractors,
cleared away the fragmented rubble, became a focus for many of the savants. Menou’s bizarre ways and pompous
leaving a black basalt rock of rectangular Detailed examination revealed three manner eventually left him universally
proportions. Standing forty-five inches different languages written on the stone: despised by his soldiers and the savants
high, by twenty-eight inches wide and hieroglyphs, ancient Egyptian (or coptic/ alike. When the British finally landed at
eleven inches thick, and weighing in at demotic), and ancient Greek. Since Aboukir Bay and through force of arms
around 760 kilos, the most impressive the Greek was a known language, all put siege to most of the French military
thing about the stone was not its size. saw the implications. Here there was a at both Alexandria and Cairo, General
It was the inscriptions chiseled into its chance to finally be able to translate the Menou would prove to be difficult and
face that drew the attention of the junior maddeningly elusive hieroglyphs, a task unpredictable. He was so unpredictable
French officer. seen at the time as insurmountable as the savants would take the extreme
going to the moon. The savants busied measure of negotiating with the enemy -
Fate was kind that day to those members
themselves with making copies in a the British - in order to insure the stone’s
of mankind who love knowledge. The
variety of ways, including rubbings and survival for posterity.
young Lieutenant was not only an
plaster casts.
officer of engineers, he was also a junior All of this would not happen quickly or
savant, having just recently undergone Their work was invaluable and went back easily, however. Holed up in his citadel in
his training and final tests at the newly to France with Napoleon when he left Alexandria, Menou would not surrender
opened Institut D’Egypt. By seeing Egypt in August of that year. his forces or sign his armistice of

22

WI294-RosettaStoneFINAL.indd 4 10/2/12 13:59:18


A British officer meets with a local
informant to discuss the whereabouts
of Alexander’s tomb. A group of
Marines keep watch.

capitulation until after the fall of Cairo. intrigue of his own, the British general
It was during the writing of the treaty sought help from three traveling British
Two British officers bravely (from
that the real intrigue for possession of the subjects who had the credentials to assist,
the rear) direct their Egyptian allies
stone tablet began. and sent them into Alexandria.
in an attack on a French camp.
By now, all of the principals in this The three gentlemen were antiquaries
international affair were well aware of themselves and one of them, William
the stone now known as the Rosetta Hamilton, was the attaché to the English
Tablet (Rosetta after the European name Lord Elgin. The other two, noted
for the the coastal town of Al-Rashid). mineralogist Edward Clarke and his
Possession of the prestigious stone had student assistant, John Cripps, were on a
taken on serious political and academic years long marathon tour of Europe and
ramifications for the three governments Asia, and had been drawn to Egypt once
involved. Even the possessive Menou the British and Turks invaded. Together
wanted it, thinking it would make an they entered Alexandria, fortunately
impressive centerpiece in the foyer of made contact with some of the savants,
his family home in France. Jockeying for and even more incredibly, managed to
ownership of the Rosetta Stone and the gain their aid in recovering the Stone,
other antiquities collected by the savants and oh, one more item of importance of
became the main item of contention as which Clarke and Cripps had knowledge
the treaty was written, and attempts were - the tomb of Alexander himself.
made to enforce it.
It took several days to accomplish this
As time passed, a frustrated General mission. Joined now by an officer from
Hutchinson of the British forces was the 3rd Foot Guards, Colonel Tomkyns
forced to accept that General Menou Turner, the four went into Alexandria,
intended to spirit away as much of the Hamilton and Turner to see General
collectable booty gathered by the savants Menou, and Cripps and Clarke to seek
as he possibly could. Engaging in a bit of out an informant. Hamilton and Turner

Left: Jolly Jack Tars.


Foundry figures painted
by Dave Woodward.

23

WI294-RosettaStoneFINAL.indd 5 10/2/12 13:59:38


Colonel Turner and Edward Clarke
meet in secret with the French savants
to discuss the future of the Rosetta
Stone. A couple of English Jack Tars
lurk around the corner, just in case
their ‘services’ are called for.

antiques about the city that exceeded their


wildest dreams. The Rosetta Stone itself
remained elusive until Cripps and Clarke
Left: Edward Clarke. met an unknown Frenchman, identified
Right: John Cripps. only as a military officer and member
Both Foundry figures converted of the Institut, at a warehouse near the
and painted by Matt Parkes. docks on the last day. There inside lay
the already notorious Stone, wrapped in
mats and protective rugs. They located
Hutchinson, who in turn found Colonel
had little success with the corpulent Alexander. Described as a large green Turner. For his part Turner secured an
French commander, but Clarke and his stone shaped into the likeness of a cistern, artillery crew and gun-carriage from the
student hit the bull’s eye. After meeting the object stayed aboard while the two British pickets, and soon the relic was
with the informant they were soon travelers hurried to Hamilton and Turner stored behind British lines. From there
rowing to a French hospital ship in the to share the news. A guard was placed it made its way back to Great Britain,
harbor, where under piles of bloody rags by the boat, and so the four continued and eventually to the British Museum of
they located the coffin of the legendary their search, finding piles of riches and London, where it still resides today.

Contemporary Satire
A hand-coloured aquatint engraving by George Cruikshank for
William Combe’s The Life of Napoleon. Published by Thomas Tegg in 1815.

24

WI294-RosettaStoneFINAL.indd 6 10/2/12 14:00:04


WHAT IF? while securing the Stone for France Does anyone feel like they are trying to
was the goal, those learned individuals get the truth out of teenagers here? How
And that is the concise, rather dry story were shocked when General Menou is it no one can put a handle on how
of how the Rosetta Stone came to occupy threatened to break it into fragments or exactly the Stone passed from the French
its favored place in the British Museum, drop it into the muck of Aboukir Bay if to the British? Where do Clarke and
but as always in history, there is much it was impossible to keep the object for Cripps fit into this? Doesn’t their sudden
more to the story than that. France or himself. To them, it was far presence in Egypt at exactly the right
better for the Stone to reside in a British place seem a bit convenient, perhaps even
What’s most important is seeing the museum than for it to be lost to mankind contrived? It’s fun to imagine they are in
potential this has to become a fascinating once more. fact British government agents.
wargaming scenario. Even at this early
date, the importance of the Stone is It is worth noting that as the world Yes, a gaming adventure this definitely
obvious, and what about the matter of became aware of the Rosetta Stone could be, with twists and turns and exotic
Alexander the Great’s coffin? Both the and its significance, the principals – characters aplenty. Contrived some of
French and British governments want Hamilton, Colonel Turner and Clarke those facts may be, but in that fog of
– gained prestige, wrote memoirs, and shrouded truth lays the inspiration that
possession for reasons of politics and
presented papers, but that did not clarify leads us to great gaming ideas. How easy
national prestige, while members of their
the facts entirely. The stories of the main was it for the four adventurers to find
rank and file see the monetary value of
players conflict - with Colonel Turner’s their way to the Stone and other artifacts?
such a thing. An interesting side note is
version finding him taking the Stone from It sounds almost like a scavenger hunt
that the Egyptians and ruling Mamelukes Menou’s house, while Clarke noting it when the layers of people and obstacles
had little interest in the Stone, as was originally stored in Menou’s tent. they had to contend with are considered.
antiquities like that were literally laying Hamilton’s memoirs of the event blithely What if Hamilton and the rest failed,
around everywhere at that time. No, the make no mention at all of where the where would the Stone go then? To
Mamelukes were far more interested in Stone was found. Clarke and Cripps France, to Istanbul, or by chance to the
regaining Alexander’s tomb, which had make no mention of a tent at all, but murky bottom of Alexandria harbor? Or
a fair degree of religious significance to find it in a warehouse with the help of a would it indeed find its way to Menou’s
them. As for the Savants, mysterious unnamed Frenchman. family mansion?

The British and French face off as Pasha Kapudan and his men look on.

25

WI294-RosettaStoneFINAL.indd 7 10/2/12 14:00:23


A French camp near the city of
Alexandria. This scene is a homage
to Leon Coignet’s 1835 painting;
The 1798 Egyptian Expedition
Under the Command of Bonaparte.
(see on page 20.)

WARGAMING THE wonderful examples of exotic Middle to come by, but you know that finding the
Eastern buildings to go along with the stuff is half the fun of doing this.
CAPTURE OF THE docks, walls and picket lines. It would In short, this could be a very pretty,
ROSETTA STONE be nice to have a couple of buildings that atmospheric game. You could play it
opened up, so the figures could go inside as a simple skirmish affair, with clear
I envision the “Rosetta” gaming field as
past veil curtained walls, down torchlit objectives, or as a matrix game, where
a large section of the city of Alexandria, hallways and into the catacombs….you players offer solutions to problems, then
with one short flank being the docks and get the idea. You’ll have to scour the debate the soundness of their arguments.
waters of the harbor, and the other being figure manufacturers for suitable troops, I personally prefer a mix of the two for
the walls and pickets of the besieging looking for French, Turks, Egyptians, and this kind of game requiring few figures
British. It’s time to game in the style of British in that time frame. Europeans in but offering a very interesting playing
Peter Gilder and fill the city with civilian garb for that period will be hard area, the streets of Alexandria.

Above: Bonaparte before the Sphinx - painted by Jean Leon Jerome in 1867.

26

WI294-RosettaStoneFINAL.indd 8 13/2/12 16:45:13


meet the cast of characters
THE BRITISH
• Edward Clarke - British antiquary/mineralogist with papers from General Hutchinson
• John Cripps - Student and assistant to Clarke
• William Hamilton - British antiquary and attaché to Lord Elgin
• Colonel Tompkyns Turner - British 3rd Foot Guards Officer
• A section of Jack Tars
• A section of Royal Marines
• Foot Artillery team and gun carriage
THE FRENCH
• General Jacques Francois Menou - French military leader and Governor of Egypt Above: French Dromedary Corps
• Unknown French Officer and member of Institut d’Egypt from Brigade Games,
• Saint-Hilaire - Savant painted by Rob Townsend
• DeLile - Savant
• Savigny - Savant
Rosetta Stone
• Menou’s men - soldiers, but not acting in the interests of France alone inspires
• A section of line infantry
• Artillery team and gun carriage
Brigade Games
• Savants Talking with Lon Weiss of Brigade
Games last year about his early
THE “LOCALS”
Napoleonic range it came out that
• Kapudan Pasha - Grand Vizier of Ottoman Empire there was a strong connection with
• Informant that led the foreigners to Alexander’s tomb the story of the Rosetta Stone.
• Agent of Kapudan Pasha
With so many other miniature
• Egyptian mob Right: Kapudan Pasha. companies tackling the Napoleonic
• Mameluke cavalry Brigade Games figure Wars, and such a potentially deep
• Mameluke two-wheel cart painted by Matt Parkes. rabbit-hole to head down, Lon was
wary of taking the plunge. Until, that
Reviewing these lists will probably
is, he read a book about the Rosetta
lead the reader to more factions to add,
Stone and realized there was a great
as there is indeed a lot of potential here.
deal yet to be explored (on a smaller
Feel free to add more characters and
scale) in the exciting sands and
more supporting sections as you require.
ancient walls of Egypt c.1798.
The rest is, as they say, is history.

French and British forces clash over


the destiny of the Rosetta Stone.

27

WI294-RosettaStoneFINAL.indd 9 10/2/12 14:01:19


TRENT MINIATURES
28mm LATER FRENCH REVOLUTIONARY WARS

“Soult’s only reserve was a battalion of 800 conscripts, who had only arrived the day before and whom he had kept
in rear, fearing to engage them. Now, knowing they had good officers and seeing their ardour, he ordered them to charge
with the bayonet without firing a shot... they advanced in silence, throwing back the enemy and taking their guns....”
R.W. Phipps: The Armies of the First French Republic.

WITH GOOD OFFICERS YOU CAN DO ANYTHING!

FRENCH

HAITIAN
FRENCH
LEGERE

BRITISH
AUSTRIAN

POLISH
ITALIAN

These fellows - and more can be recruited from us at

WI294 Trent.indd 1 10/2/12 15:03:02


If you can’t get to Salute you can get any of the Trent Miniatures ranges
by mail order from the outlets below.
We’re quite happy to drum up a bit of business for them!

Trent’s Later French Revolutionary Wars


range - including figures for the Irish Uprising of
1798 and the Haitian Revolution are available from:

NORTH STAR:
www.northstarfigures.com

ARCANE SCENERY & MODEL EBAY SHOP & WEBSITE:


http://stores.ebay.co.uk/arcane-scenery-and-models
www.arcanesceneryandmodels.co.uk

IN THE USA, RECREATIONAL CONFLICT:


www.recreationalconflict.lusagi.com

ALSO AT U.K. SHOWS WITH


WARLORD GAMES

NB: Flag Dude does flags for our Irish Uprising,


Lombardy Legion & plenty of French & Austrian flags:
www.flagdude.com

WI294 Trent.indd 2 10/2/12 15:03:11


BLOOD, GUTS, & GLORY
TANK SCRAP By Phil Yates, Wayne Turner, Casey Davies and Mike Haught

In many ways the Americans in 1944 faced the same challenges that the Germans
faced in 1940. Both were out-numbered and out-gunned, but using cunning and
manoeuvre, they brought their strengths to bear on the enemy’s weaknesses to
even the odds. The fight for Lorraine resulted in the US Army’s largest tank
battles of the war - a record not toppled until the first Gulf War in 1991!

From Montgomery’s 21st Army Group in Panzer Brigades, equipped with the best
Holland to Dever’s 6th Army Group in tanks and weapons available. Then they
southern France, the Allies were storming launched a counterattack to cut off Patton’s
east toward the German frontier. In Third Army and destroy it. No sooner had
the middle of the Allied line, Patton’s the Panzer Brigades got moving, than the
unstoppable Third Army was smashing its Americans had renewed their offensive.
way into the French region of Lorraine.
In September 1944, the US Third Army
However, its relentless advance came to
threw itself against the Germans. American
a sudden halt at the Meuse for lack of
armoured spearheads crossed the Moselle
fuel, forcing the Americans to stop and
River near Nancy and broke through to the
build up supplies.
open fields beyond. It was here that the
The Germans were not idle, building hard-charging US 4th Armored Division
up their defences and moving up clashed with the Panzer Brigades in the best
several of Germany’s brand new stretch of tank-fighting terrain between the

30

Bulge Battlereport Intro.indd 1 13/2/12 16:52:38


swampy polders of Holland in the north of new equipment since the addition of rough and ready, but this just means
and the mountainous Swiss border in 76mm Shermans in Normandy. you get more of them! Panthers, Panzer
the south. IV/70s, Triple 2cm flak half-tracks, and
The Lorraine fighting also saw a large
Panzerfaust Assault Rifle teams will give
Blood, Guts, and Glory drops players into number of US tank destroyer companies
the middle of these great tank battles. The operating as cohesive units. The Tank you more than enough firepower to shoot
book covers American armoured forces Destroyer Company is a new addition to your way to victory!
from the 4th and 7th Armored Divisions as the American arsenal in Flames Of War. Tank battles are always a crowd favourite
well as the two types of Panzer Brigades The company’s elite tank-killing doctrine when it comes to wargaming, and it’s no
used in the Lorraine battles. and training will be put to the test as the different for the guys here at Battlefront!
destroyers meet the German spearheads How could you resist Jumbos, Easy
American Tank and Armored Rifle
in combat! Eights and the fast and reliable M4A3?
Companies have a large number of
excellent Sherman variants, such as the On the German side, players will take By the same token how can you pass up
heavy Jumbo assault tank and the fast command of the new Panzer Brigades. having a go with with a pile of Panthers
and steady M4A3E8, known as the ‘Easy These units are built around some of the and Panzer IV/70s, backed by a wall of
Eight’ for its smooth ride. These new tanks best tanks and weapons available. The lead from flak panzers? Wayne and Phil
give American players their first infusion men and quality of the brigades are pretty sure couldn’t!
Raucourt

Pont-à-Mousson 3 PzGr Div 106 Pz Bde


Delme
Nomény
11 Pz Div
559 VG Div
Flirey 317 Regt Ste Geneviéve

CCA Fresnes-en-Saulnois Château-Salins


Dieulourd Dieuze
Sivry
Se

Millery
il

Moyenvic
318 Regt
le
Ri

Morboche Chambrey
ver

n 113 Pz Bde

319 Regt Moselle River Champenoux


Arracourt Moncourt

KEY NANCY 553 VG Div nal


ne Ca
TF Abrams
e-Rhi
Combat Command A Toul Maixe Marn
Crévic 111 Pz Bde
Combat Command B
St Nicholas-du-Pont 15 PzGr Div
Combat Command R Dombasle Lunéville Croismare

German Attacks Pont St Vincent

Damelevières
21 Pz Div
M

German Frontlines Flavigny


ose

M
lle

Mont
Battle eu
Ri

r th
ve

Colombey-les-Belles eR
r

US 80th Infantry Division Lorey ive


r
CCB Gerbeviller
Brémoncourt

0 Miles 5 10 15 20
Boinville-aux-Miroirs
0 Kilometres 10 20 30 CCR

US XII Corps at Nancy, September 1944

31

Bulge Battlereport Intro.indd 2 13/2/12 16:53:13


GERMAN FORCE
PHIL’S PANZER BRIGADE FHH ANTI-AIRCRAFT
RELUCTANT CONSCRIPT
GUN PLATOON
HEADQUARTERS CONFIDENT TRAINED
2 Panther G 260 points
FEARLESS VETERAN
COMBAT PLATOONS
FHH Panther Platoon 1 COMPANY
HQ COMMAND
3 Panther G 385 points PANTHER
FHH Panther Platoon 2
3 Panther G 385 points
Weapons PLATOONS
FHH Panzerjäger Platoon
3 Panzer IV/70 (V) 305 points
FHH Anti-aircraft Gun Platoon
2 Möbelwagen (3.7cm) 75 points
SUPPORT PLATOON
FHH FlaK Platoon
3 Sd Kfz 251/21
(Triple 15mm) 95 points FHH PANTHER
1 PLATOON 1
TOTAL—1505 points
I’ve had a fascination for the panzer
brigades since I first read of them
many years ago. After all, what’s
not to like about lots of fantastic
kit? Yes, a bit more crew training
would be good. OK, so their morale
is a bit dodgy too, but still look at
the number of big guns and the
amount of heavy armour! I’ve got
eleven big tanks and plenty of anti-
aircraft guns to protect them in just
over 1500 points (as it’s a friendly
game Wayne let me have the extra
5 points).

2 SHERMAN PLATOON 2
M4A3 (LATE) & M4A3 (76MM) TANKS

LIMITED AIR SUPPORT


(5 DICE IN AIR SUPPORT POOL)

1 SHERMAN PLATOON 1
M4A3 (LATE) & M4A3E8 TANKS

AMERICAN FORCE
32

Bulge Battlereport Intro.indd 3 10/2/12 14:08:28


2 FHH PANTHER PLATOON 2
WITH 2IC COMMAND TANK

FHH FLAK PLATOON

FHH PANZERJÄGER
PLATOON

I went for the M4A3 (Late)


Shermans because I like their speed
(Detroit’s Finest rule) and armour. I
supplemented them with M4A3E8
Easy Eight Shermans also with
excellent speed, improved 76mm
gun (AT 13, like the M4A3 (76mm)
Shermans) and a Smooth Ride, which
improves their Stabilizer shooting.
Finally I should mention my Jumbo.
This heavily armoured tank gets a
special rule called Jumbos Lead the
Way that allows it to be the first tank
to take successful enemy hits.

WAYNE’S TANK COMPANY


RECON PLATOON
Headquarters
Company Command
RELUCTANT CONSCRIPT
M4A3E8 Easy Eight, and
CONFIDENT TRAINED 2iC M4A3E2 Jumbo 290 points
FEARLESS VETERAN Combat Platoons
Tank Platoon 1
2 M4A3 (Late), and
2 M4A3E8 Easy Eight 495 points
Tank Platoon 2
2 M4A3 (late), and
2 M4A3 (76mm) 475 points
Weapons Platoon
HEADQUARTERS
M4A3E8 EASY EIGHT, AND
M4A3E2 JUMBO
Recon Platoon 90 points
Divisional Support
Limited Air Support 150 points
Total—1500 points

33

Bulge Battlereport Intro.indd 4 14/2/12 09:25:26


GERMAN FORCES
It would be nice to be able to just sit back and shoot with against fast-moving tanks with stabilisers, so I left my
all of my big guns, but the reality is that Wayne will be company commander to contest the objective (something
rushing me, looking for my flanks. With this in mind, new for the new version of Flames Of War) and deployed
I placed both objectives on the left as this made them back to keep the Americans at a safe distance. On my left
accessible to me by road, and at the same time reduced the flank I intended to cross the ford and advance on the objec-
chance of a sneaky double envelopment from both flanks by tive to discourage Wayne from advancing too far and trap
Wayne. I didn’t fancy a cat-and-mouse game in the village him between two fires. A sneaky plan, but would it work?

Hills

Gentle hills are Slow Going, Rough Terrain that
does not require a Bogging Check. Phil’s tanks
1
are half-hidden by the hill, taking up ‘hull-down’
positions to make them harder to hit.

Ford across the River


The ford is Difficult Going,
slowing troops crossing it
and requiring a successful
Bogging Check to cross.

MOVEMENT DISTANCES
TYPE CROSS COUNTRY ROAD ROUGH TERRAIN

Standard Tank 12''/30cm 12''/30cm 8''/20cm


Slow Tank 8''/20cm 8''/20cm 8''/20cm
Jeep, Motorcycle 16''/40cm 24''/60cm 4''/10cm *
Half-tracked 12''/30cm 18''/45cm 4''/10cm
Wheeled 12''/30cm 18''/45cm 4''/10cm *
Infantry 6''/15cm 6''/15cm 6''/15cm **
* Cannot move in Very Difficult Going ** No Bogging Checks required

AMERICAN FORCE
34

Bulge Battlereport Intro.indd 5 10/2/12 14:09:08


River
The river is Very Difficult Going
to cross, requiring a Skill Test Vineyards
to avoid Bogging. Down.
Vineyards are Difficult
Going and Conceal troops in
and beyond them.
Ploughed Fields
Ploughed fields are Slow
Going, but do not provide
concealment

C ✗

2IC


1
Roads
Wheeled Vehicles move half again
as fast on roads as they do
Cross-country.

KEY
GERMAN FORCES US FORCES
COMPANY COMMAND C C COMPANY COMMAND
Woods PANTHER M4A3E8 EASY EIGHT
Woods are Difficult Going, 2IC COMMAND
FHH PANTHER PLATOON 1 1 2IC M4A3E2 JUMBO
requiring a Bogging Check
to move in. They Provide
FHH PANTHER PLATOON 2 2 1 SHERMAN PLATOON 1
concealment to teams at WITH 2IC COMMAND TANK M4A3 (LATE) & M4A3E8 TANKS
least Half inside. Teams
FHH PANZERJAGER 2 SHERMAN PLATOON 2
completely inside Woods PLATOON M4A3 (LATE) & M4A3 (76MM) TANKS
can only shoot and be shot
at by teams within 6”/15cm. FHH FLAK PLATOON RECON PLATOON

FHH ANTI-AIRCRAFT
GUN PLATOON ✗ OBJECTIVES

I’d been watching Mike develop the new US companies for I deployed with this in mind, not leaving anything behind
Blood, Guts, & Glory from the sidelines with much interest to guard my objective, aiming for the objective in the
and I was keen to take Phil on with a US Tank Company. Village. Tank Platoon 1 would advance by the direct route,
while Tank Platoon 2 and the Recon Platoon would swing
My plan was to rely on the speed of the M4A3 and
around from my right. Once I looked at the objective
M4A4E8 Easy Eight Sherman tanks with their 14''/35cm
placement, I could see the Recon Platoon may become
Cross-country movement to get amongst the poorly-trained
handy as they worked their way around the flank. I gave
Germans. My superior Veteran training rating should
my 2iC a Jumbo to switch between the Tank Platoons as
allow me to rush through the initial volleys of Panther and
needed, offering them a little protection from the enemy’s
Panzer IV/70 gun fire to get behind their flanks.
powerful guns.

35

Bulge Battlereport Intro.indd 6 10/2/12 14:09:34


GERMAN FORCES
Phil opens the ball by swinging his right flank forward, Recognising the futility of a long-range duel (even with
bringing the Panthers up to the ford and bringing the the increased anti-tank rating of his 76mm guns in late
end-most Panzer IV/70 tank-hunters into range. The 1944), Wayne begins his advance and opens fire. The
German plan is working so far! 75mm-armed tanks concentrate on firing smoke to blind
the Germans, minimising return fire next turn. Despite
Unfortunately, the German shooting starts a down-
their improved anti-tank rating, the 76mm tanks bounce
hill trend, as the Jumbo assault tank shows its value,
off the Panthers’ thick armour at long range.
bouncing the first hit off its incredibly thick armour, and
the only other hit failing to knock out an Easy Eight. Things seem to be looking up when Phil’s anti-aircraft
The trend continues as both flanking platoons fail their guns fail to down the attacking P-47 Thunderbolt fighter-
Stormtroopers move and remain in place. bombers, until they fail to locate their target hiding in the
shadow of a building.

TURN 1 PANZERS MARSCH!

AMERICAN FORCE
36

Bulge Battlereport turns 1 and 2.indd 7 10/2/12 14:10:42


Panther tanks begin
flanking manoeuvre
across ford, but fail their

GERMAN TURN
E
OK
SM Stormtroopers move.

SUMMARY
Panzer IV/70 tank-
hunters move into range.
They shoot and bounce
a shot off the Jumbo
assault tank.
Commander’s Panther
scores a hit and uses the
Gun Tanks rule to hit
an Easy Eight, but only
bails it out.

JUMBOS LEAD 75mm tanks fire smoke


hitting one Panzer IV/70,
AMERICAN TURN
THE WAY
blinding it to anything
Jumbos were used as the lead
tank to encourage the Germans
beyond 16''/40cm.
SUMMARY

to shoot at it rather than the 76mm tanks bounce off


lighter M4 Sherman tanks. German armour, despite
You may allocate hits to an their improved anti-tank
M4A3E2 Jumbo tank as if it rating of 13.
had the lowest armour rating,
Thunderbolt fighter-
assigning it a hit before the lesser
armoured tanks. bombers miss command
Panther tank, despite
This rule does not apply to hits surviving anti-aircraft
from Artillery Bombardments or
fire unharmed.
hits from Aircraft.

BAILED

37

Bulge Battlereport turns 1 and 2.indd 8 10/2/12 14:11:27


GERMAN FORCES BOG BOG

TURN 2
Phil’s plan continues its downward spiral when the leading
FIRST BLOOD
AND REVENGE
The leading Easy Eight puts its stabilisers to good use,
two Panthers both get stuck crossing the ford, despite scoring two hits. Unfortunately the one shot that might
having wide tracks that make them twice as likely to cross! have hit the thin armour on the side of the hull hits the
The German shooting picks up though, with the American turret front instead, but it still manages to bail out the tank
company commander being one of the first to fall. Another and kill another.
turn of shooting like that and they won’t need their flanking
Looking for easier pickings, the Thunderbolts attempt to
move at all.
bomb the tanks and half-tracks crowded together at the
Demonstrating the sheer speed of the M4A3 tanks using the ford. Because the target is in the open, they won’t need to
Detroit’s Finest special rule that lets them move 14''/35cm roll to range in, avoiding their problem from last turn. Their
a turn, Wayne’s tanks continue their advance, reaching the plan fails when they are driven off by massed anti-aircraft
German-held village, much to Phil’s discomfort. fire from the triple 15mm guns of the half-tracks.

AMERICAN FORCE
38

Bulge Battlereport turns 1 and 2.indd 9 10/2/12 14:12:13


BAILED

Despite their wide tracks,


SMOKE UP THE SPOUT the Panthers bog down
M4 Sherman tankers learned how ineffective their gun was against trying to cross the ford.

GERMAN TURN
a Panther tank’s front armour while still in Normandy. They started Panzer IV/70 tank-hunters
carrying a smoke round ‘up the spout’, ready to fire, to blind German

SUMMARY
advance through the
tanks while they flanked them or brought up bigger guns.
smoke and destroy a
Wayne used the same tactic, firing smoke with his 75mm-armed tanks 75mm-armed Sherman.
to blind selected tanks while the bigger guns engaged the rest.
Panther uses the Gun
Tanks rule to pick
out and destroy the
commander’s Easy Eight.
Jumbo is at long range,
so Panthers hit the Easy
Eights at short range,
destroying one and
bailing out the other.

The surviving Easy


OK
E Eight races up the road
SM
and, using its stabiliser,
AMERICAN TURN

destroys one Panther in


the side, but hits another
SUMMARY

in the turret front and


only bails it out.
The 75mm-armed
Sherman buries the third
Panther in smoke.
Thunderbolts attempt to
bomb the mass of tanks
at the ford, but are shot
down by flak half-tracks.

BAILED

39

Bulge Battlereport turns 1 and 2.indd 10 14/2/12 09:28:54


GERMAN FORCES BAILED BOG

TURN 3
Phil’s luck improves when the crew of the bailed-out
MUCH ADO
ABOUT NOTHING
Wayne’s luck isn’t much better. After weathering a hail
Panther tank remount, despite needing a 5 or 6 because of shots to reach the objective, the Easy Eight misses a
they are rated as Reluctant, but that is about the extent of point-blank shot at the German commander, even with
it for the whole turn. The net result of all of his shooting its Smooth Ride special rule. Only the 75mm-armed tank
is one tank bailed out and a shot bouncing off the Jumbo. manages to score a hit, but can’t finish the job, leaving
the commander shaken, but intact.
The flanking move crawls on, crossing the river, leaving
one tank stuck in the mud. Once again though, they can’t Figuring that his aircraft have to get through some
make a Stormtroopers roll, leaving Phil muttering time, Wayne throws them against the flanking move
about Trained tank crews as his bold dash turns again, only to have them meet another hail of fire and
into a leisurely stroll. be driven off.

AMERICAN FORCE
40

Bulge Battlereport turns 3 to 5.indd 11 10/2/12 14:14:09


BAILED

Leaving one bogged-down


tank behind, the Panthers
and flak half-tracks cross

GERMAN TURN
the ford.

SUMMARY
Panzer IV/70 tank-hunters
close the range and bail
E
OK
SM
out a 75mm Sherman.
Panthers move out of
smoke and score a hit, but
fail to avoid the Jumbo
with the Gun Tank rule.
Jumbo bounces shot with
its thick armour.

SMOOTH RIDE The Easy Eight platoon


races to the objective but
AMERICAN TURN
The M4A3E8 ‘Easy Eight’
only manages to bail out
Sherman tank had a new HVSS
suspension system that gave a
the command Panther.
SUMMARY

very smooth ride. This allows The last of the other


an Easy Eight that doesn’t platoon crosses the ford
move more than 6''/15cm or and fires smoke at the
enter Rough Terrain to ignore
tank-hunters.
the usual +1 to hit penalty for
using its stabiliser. This gave The Thunderbolts attack
Wayne’s Easy Eight two shots the flanking platoon, but
at an unmodified 3+ to hit Phil’s are shot down again.
command tank. Unfortunately,
two ones is still a miss!

BAILED

41

Bulge Battlereport turns 3 to 5.indd 12 10/2/12 14:14:47


GERMAN FORCES
Möbelwagen flak tanks
move to get side shots on
the Sherman platoon and
GERMAN TURN

bail out a 75mm Sherman.


SUMMARY

Panthers move closer to


the objectives, and destroy
a 75mm Sherman.
Panzer IV/70 platoon
bails a 75mm Sherman
and the Jumbo.
The flanking group
move and fail to hit, but
Stormtrooper for first
time in the game.

The Recon Platoon moves


into the building.
AMERICAN TURN

The Easy Eight platoon


rolls over the objective,
SUMMARY

destroying the flak tanks


and Panthers with side
shots using their stabilis-
ers and the Easy Eight’s
smooth ride rule.
The other Sherman
platoon races back to
protect the objective,
knocking out the German
commander on the way.

AMERICAN FORCE BAILED

42

Bulge Battlereport turns 3 to 5.indd 13 14/2/12 09:30:42


MÖBELWAGEN
ON THE MOVE
When a team moves, it loses half
of its shots. For most tanks, that
reduces its main gun to one shot.
The rapid-firing 37mm gun on
the Möbelwagen, though, has
four shots, so it can still fire
two shots on the move. It can’t
penetrate a Sherman tank
from the front, but two shots in
the side has a good chance of
knocking it out.

TURN
T S
4
S HE HERMANS TRIKE BACK
With his flanking move way behind schedule and a serious As it turns out, there are a lot of surviving American tanks,
lack of carnage on the left flank Phil is forced to reorganise as the Panthers miss everything and only the Panzer IV/70
his defence. The Möbelwagen anti-aircraft tanks move tank hunters score hits, but still fail to knock anything out.
across to contest the objective, plastering the dismounted
recon platoon and, surprisingly, bailing out a Sherman. Wayne takes advantage of this to destroy the anti-aircraft
Knowing that the anti-aircraft guns won’t last long against platoon and the Panther platoon (along with the command
real tanks, Phil reluctantly orders the Panthers to move into tank) in an orgy of short-range fire straight into their vul-
the village as well, making flank shots from any surviving nerable side armour. As the smoke clears, it becomes pretty
Americans almost a certainty next turn. clear that the objective is well and truly in American hands.

BAILED BAILED BAILED

43

Bulge Battlereport turns 3 to 5.indd 14 10/2/12 14:15:42


GERMAN FORCES

TURN 5
With the American recon platoon on the objective and no
CLOSE, BUT
NO CIGAR
The Panzer IV/70 tank hunters opened the score by
Germans close enough to contest it, there was only one destroying the last 75mm-armed tank in the Easy Eight
thing for Phil to do…kill them all! With the American platoon and the 2iC’s Jumbo with a side shot. The Panthers
commander long dead and both Sherman platoons in a only managed a single 76mm though, so even if the lone
bad way, there was a good possibility of Phil knocking Easy Eight had run away, the other Sherman platoon
out enough tanks to break the American company’s would still be there to hold things together. It was a valiant
morale and win the game. attempt, but not enough. The Americans have won.

AMERICAN FORCE
44

Bulge Battlereport turns 3 to 5.indd 15 10/2/12 14:16:11


With so few American
tanks left and the objective
taken, the Germans just sit

GERMAN TURN
and shoot, hoping to break

SUMMARY
the American morale.
The Panzer IV/70 platoon
kill the Jumbo in the
side and the remaining
Easy Eight.
The Panthers only kill a
76mm-armed Sherman.
Wayne passes the morale
check for Sherman
Platoon 1, so it remains on
table with its last remaining
75mm Sherman.

TAKING
OBJECTIVES
At the beginning of Wayne’s
Turn 5 the objective was held.
Tank Platoon 1, with just one
M4A3 Sherman tank still
fighting, was too far away
from the objective. However,
the Recon Platoon, who had
managed to sneak through
the wood and into a damaged
house, held the objective. It
was a US victory!

45

Bulge Battlereport turns 3 to 5.indd 16 14/2/12 09:35:13


GERMAN FORCES
FLAK ALL THE WAY!
The Panthers’ thick front armour
and the Panzer IV/70 tank hunters’
gunnery were responsible for the
favourable loss ratio for the Germans,
but it was the anti-aircraft tanks and
half-tracks that made that possible.
Despite almost constant American air
attacks, the German tanks were able to
manoeuvre freely under the solid anti-
aircraft umbrella. Having to spread
out to avoid air attack would have
considerably reduced the effectiveness
of my tanks and tank-hunters.

GAME SUMMARY
1

2IC

AMERICAN FORCE
46

Bulge Battlereport Summary.indd 17 10/2/12 14:18:54


AMERICAN
VICTORY!
6:1
The Germans had a numerical advantage at the end of the
game, with seven active tanks versus three US tanks. Had
the game continued the advantage may have swung back
the Gernams’ way.
Despite suffering very heavy casualties, the US troops
managed to secure a vital objective, forcing the German
commander to pull back to protect his supply line.

WELL PLACED RECON


That was hard fought. My dice luck seemed My recon platoon play a role way in excess of
dismal initially, but evened out eventually. My its points value, moving around the flank to
plan to burst past the front line and get behind help secure the objective. They also managed to
the Germans worked, but not before my tanks draw out the German anti-aircraft platoon who
took a few casualties. However, I did get on to the were then knocked out by my tanks as I was
objective, forcing Phil to use some of his Panthers taking the objective. Of course, it helped that
on his defensive flank to take a few risks, which Phil’s attacking flank was slowed up crossing
gave me an opportunity to knock out a couple of the river.
platoons and secure the objective.

47

Bulge Battlereport Summary.indd 18 10/2/12 14:19:41


EXPANDING THE FORCE
For a larger army, think about adding some of the following units from Blood, Guts, & Glory.

Armored Rifle Platoon Panther G and Panzergrenadiers

Panther G (Late) tanks with a FHH Panzersturm Platoon

48

Bulge Battlereport Summary.indd 19 10/2/12 14:19:58


M18 Tank Destroyers Panther G tanks and Panzer IV/70 tank-hunters

Panzer IV J tanks

Armored Rifle Platoon

49

Bulge Battlereport Summary.indd 20 10/2/12 14:20:13


BLOOD, GUTS, & TANKS
UPCOMING AMERICAN REINFORCEMENTS

RELEASED THROUGHOUT APRIL, MAY AND JUNE


UBX10 M18 Hellcat Tank Destroyer Platoon UBX31 M10 Tank Destroyer Platoon
UBX25 M4A3E2 Jumbo (4 tanks) UBX32 Lt. Col. Creighton Abrams with
UBX26 M4A3E8 Easy Eight (5 tanks) ‘Thunderbolt VI’ and ‘Thunderbolt VII’
UBX27 M4A3 (76mm) Sherman Platoon US303 Tank Destroyer Security Section
UBX28 M4A3 (late) Sherman Platoon US886 General George S Patton
UBX29 M4A3 Sherman Platoon with modified M20 utility car
UBX30 M36 Jackson Tank Destroyer Platoon US942 American Armor Decals

www.FlamesOfWar.com
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our ranges on-line, please visit us at

BGG Box advert.indd 1 10/2/12 15:05:04


WI294 Victrix.indd 1 10/2/12 15:13:05
THE TEUTONIC
KNIGHTSGREAT WARRIORS By Neil Smith

They ploughed through the snow with the sound of muffled thunder. Heavily armed men of war mounted on massive
warhorses poured forward, their white surcoats and caparisons blending into the clouds of powder being kicked up.
The sun glared off the snow, armour, and weapons, dazzling the enemy and adding to the almost supernatural effect
of the onrushing force. Only the black crosses on their shields and caparisons identified the charging host as the
Teutonic Knights, the most feared heavy cavalry force in medieval eastern Europe.

ORGANIZATION
The Knights were led by a Grand Master elected
from the Generalkapitel assembly of all members.
His council consisted of deputies, all with their
own command roles in the military machine.
With expansion came more diffused responsibilities.
The Knights were organized into three chapters
each led by a Landmeister who eventually supplanted
the Grand Master regionally. At the local level,
the Komtur commanded the rank and file. The
warrior-monks that made up the mounted soldiery
lived humbly in dormitories and shared messes,
with most of their days being spent in prayer and
preparation for war.

52

WI294-GreatWarriorsTeutonicFINAL.indd 2 10/2/12 14:21:27


WARRIORS
GREAT
RISE OF THE
TEUTONIC
KNIGHTS PRUSSIA
The Teutonic Knights began as the Order of With stagnation in the Holy Land in the 13th Century, the Papacy and
Brothers of the German House of Saint Mary the Holy Roman Emperors turned to the Baltic region to continue
in Jerusalem at the end of the 12th Century. Christendom’s expansion. The Teutonic Knights were perfectly placed
Like the other religious military orders, the to carry out the mission, and they could enrich the order in the process.
Teutonic Knights were formed to protect and For most of the century, then, the Teutonic Knights fought more in snow
serve pilgrims and recover the Holy Land for than sand, and their enemies were not Muslims but Prussians, Russians,
Christianity. What made the Teutonic Knights Poles, and Lithuanians. The amalgamation into the order of the Knights
different was their expanded role in converting of the Sword, a smaller order centred in Livonia, in 1237 proved crucial
pagans in the sparse Baltic region. Even though to sustaining progress in the face of some considerable setbacks, most
they fought in many Levantine engagements, notably a disastrous attempt to seize Novgorod in 1242. By the 1260s,
it was Prussia, not the Holy Land, where the though, Prussia had succumbed, but the Teutonic Order’s penchant for
Knights forged their fearsome reputation. peacetime mismanagement ensured the region stayed a hotbed of rebellion
for decades to come.

HIGH TIDE
The 14th Century witnessed a fresh wave of assaults by the Teutonic
Order, this time into Lithuania and Russia. The warfare in this region
was particularly merciless, with widespread devastation and massive
depopulation. The Knights steadily increased their holdings, however,
consolidating as they went along, often by building magnificent castles
such as the one at Marienburg that would become their home base. Ironically,
it was peaceful conversion through dynastic marriage between Lithuania
and Poland that fostered Christianity’s success in the region and created a
powerful barrier to the Teutonic Knights. That also took away much of the
raison d’etre for continued warfare, but by then (around 1410) the limits of
Teutonic control had been reached and the long decline was about to begin.

53

WI294-GreatWarriorsTeutonicFINAL.indd 3 10/2/12 14:21:46


FANCY YOUR
CHANCES?

Map from CAM 122, Tanneburg 1410, © Osprey Publishing Ltd. www.ospreypublishing.com
Picture yourself facing a charging
mass of Teutonic knights holding
couched lances. The lance was
made of ash and measured up
to 14 feet long, but its steel tip
would be your immediate concern.
Even if the knight missed with the
lance, however, he had a battery of
fearsome weapons to hand. Almost
all knights carried double-edged
swords, measuring up to four feet
long, and useful for hacking through
even well-protected limbs. The
short wooden-hafted battle-axe
carried by some knights sported
a foot-wide, crescent-shaped steel
blade. Other gruesome weapons
did not have blades. The mace had
a foot-long shaft with a metal head,
and was an ideal weapon for caving
in enemy helmets. There have also
been suggestions that the Knights
used foot-long flails with spiked balls
attached to the head by short chains.
The Knight rode into battle well
armoured. Immediately noticeable
was his massive square or cylindrical
steel helm that sometimes sported
horns for maximum psychological
effect. The helm had only a slit
for seeing and breathing, and that
THE DECLINE
added to its weight, rendering the The 14th Century ended well enough for the Teutonic Knights with victory over pirates
knight vulnerable to exhaustion in Gotland in 1398. Just twelve years later, however, the flower of Teutonic knighthood
and lighter armed opponents – if lay scattered across the field of Tannenberg. The Knights had tried once again to beat
they could get through the weapons. the Polish-Lithuanian alliance and were crushed in an enormous defeat. Then, in 1454,
The rest of the knight’s armour a massive uprising started the Thirteen Years War that ended with the Knights ceding
was predominantly chainmail made western Prussia to the Poles. In 1525, eastern Prussia converted to Lutheranism and
up of thousands of metal rings expelled the Catholic Knights. By then, the age of the classic heavy medieval knight -
joined together to form a protective represented so well by the magnificent Teutonic Knights - was all but over, brought low
mesh. Armourers made chainmail by gunpowder and improved infantry tactics and organization. The Knights maintained
gauntlets and socks to go with the control of great swathes of territory in northern Europe, but their time as Christianity’s
main shirt that covered the knight stormtroopers in the region had passed.
down to his knees. This flexible
arrangement made the knight more
manoeuvrable.
If all else failed, the knight could
always rely on his trained warhorse,
measuring up to 24 hands. As well
as a magnificent battering ram, the
horse was also trained as a weapon
that would bite and kick when
under attack.
Still fancy your chances?

Our thanks go to Fireforge Games for


the photos of their new plastic Teutonic
Knights (painted by Francesco Velotto)
and their wonderful artwork,
© Copyright Fireforge Games.

54

WI294-GreatWarriorsTeutonicFINAL.indd 4 15/2/12 13:20:16


FAMOUS BATTLES OF
THE TEUTONIC KNIGHTS
THE BATTLE OF STREVA
In early 1348, the Teutonic Knights, bolstered by contingents of foreign knights
released from the Hundred Years War, invaded Lithuania. They met with little
opposition and plundered freely. On their way back, however, the Knights
found their crossing of the Streva River opposed by a Lithuanian army
numbering in the tens of thousands. This presented quite a dilemma for the
Knights who were critically short of supplies but could not assault en-masse,
Illustration by Graham Turner from WAR 124, Teutonic Knight, 1190-1561,

thus negating their primary tactic of shock force. However, the Lithuanians
precipitated events by attacking first with light armed archers and spearmen.
Unfortunately for them, they lost cohesion in doing so, and that gave the
Knights their window of opportunity to launch a massive counterattack. The
Lithuanians lacked the heavy cavalry needed to block the Knights and their
army collapsed under the onslaught. Thousands of Lithuanian dead blocked
the river, leading one source to describe the Knights crossing with ‘dry feet’.
© Osprey Publishing Ltd. www.ospreypublishing.com

THE BATTLE OF TANNENBERG


In 1410, the Teutonic Knights took to the field once more against an alliance of
Poland and Lithuania. The Knights expected separate attacks, so the arrival
of a massive coalition army caught them spread out along a lengthy defensive
line blocking the path to Marienberg. Thus, the Teutonic army of around
25,000 faced up to 40,000 attackers, but their morale was high in expectation
that superior discipline and martial ability would prevail. The armies closed
near the village of Tannenberg on 15 July. The Knights occupied the right
wing of the Teutonic army opposite Lithuanian light cavalry, but rather than
attack the Lithuanians left the armoured knights standing around in the sun
for hours on end, sapping their strength. When the battle finally began, the
Lithuanians staged a ‘tactical retreat’ pulling the Knights forward. On the
other flank, Polish heavy cavalry engaged and vicious fighting broke out along
the line. The tipping point came when the Lithuanians returned to hit the
Teutonic Knights in the rear, sandwiching them against the Poles and killing
their commander. The surrounded Knights broke for their camp but started a
stampede in the process. A desperate last stand by the Knights could not stop
the bleeding with only 1,400 surviving the battle.

55

WI294-GreatWarriorsTeutonicFINAL.indd 5 10/2/12 14:22:27


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WI294 FireForge.indd 1 10/2/12 15:21:16


MATT PARKES PAINTS:
AN INTRODUCTION AND

THE BASICS
I have been a professional figure painter and model maker for 15 years
now, and have worked for a variety of different miniature companies. In
my spare time, I paint vignettes and dioramas for competitions and have
been quite successful over the years as my skills and experience has grown.
I’ve been working for Battlefront Miniatures and Wargames Illustrated as a
figure painter for over five years now. Instead of sitting at the back of the room, the boss has pushed me to
the front of the class and has given me a nice Harris Tweed jacket with elbow patches on and a monthly slot
to show you some tricks, tips, and techniques which will help you become a better figure painter.

In this first article, I will briefly


be covering the basics of your
painting space, tools and
preparation. In the months to come
I will be looking at more specific
areas of miniature painting, such
as flesh, metallics, and freehand
designs. The list goes on.

THE WORKSPACE
Whether you have a dedicated room or
the kitchen table in the evenings, to paint
successfully, you need to be comfortable.
Painting units or an army require many
hours of sitting in the same position, so
make sure your chair and table are the
right height for you. I have been known
to put wooden blocks underneath my
table to get my sitting position.
As you can see, my workspace is situated
next to a window for daylight and
ventilation. I keep my area tidy with lots
of storage for everything to be put away. LIGHTING and a really good colour balance. I use a
I am slightly OCD about this, but there is daylight strip lamp, which stays cool and
nothing worse than having a great idea, Your light is probably the most important
illuminates my whole desk and not just
going to your workspace and having thing on your desk. It is the first thing
a single spot. I know they are expensive,
to clean up before you can even start. you switch on before you start work. I
but it is money well spent. I do use a
Everything is close to hand and labelled recommend that you do not use a normal
normal poise-lamp with a household bulb
up, so I’m not hunting around for that yellow tungsten bulb, but a blue daylight
in, because it gets quite warm and is great
certain type of glue. one. This gives you a consistent lighting
for gently drying models.

Files and Sanding Sticks


With so many shapes, sizes and grades available, it is best to buy a set with
a variety of different files in it. I think the Gale Force 9 file set is really
comprehensive.
I am finding myself using sanding sticks more and more, due to their flexibility and
cheapness. There are many different grades of these available, from very coarse to
the final polish. Because these are on foam backed plastic sticks, they are excellent
at conforming to the miniatures curves and shapes but are not so good at absolute
straight lines e.g. sword blades, the trusty file is best for this kind of job.

58

WI294-MattParkesIntroFINAL.indd 2 10/2/12 14:24:04


THE TOOLS
When buying tools, always go for the highest quality you can afford, you won’t regret
it. If kept in good condition, they can last you a lifetime. With so many tools available,
I’ll just cover the basics now and go into more detail over the coming months.

HOBBY KNIVES

Modelling
Painting &
These are probbly the most important tool on your desk.
You’ll need a knife that has interchangeable blades. When
I’m cleaning up units of metal miniatures, I can go through
ten blades a day. My workhorse is the Swann Morton
scalpel with an extra wide handle (5a) - which, after eight
hours work, does not hurt my hands - and 10a blades.
Another knife I find very useful is an X-acto style
knife, because you can put any shaped blade or
jewellers’ saw in it.

SIDE CUTTERS
With more and more companies releasing plastic box sets now, a good quality pair of
side cutters is a must. What you are looking for is the outside of the blades to be flush
with each other for a clean cut, this saves on a lot of extra sanding. Just a quick word
of warning about side cutters, only use them on white metal or plastic. Anything harder
will certainly damage the blades. If you need to snip any steel wire for example, use
regular pliers.

SCULPTING TOOLS
This can mean anything that can push filler or green/ grey
stuff around. I use a variety of sculpting tools depending
on the job, from the humble cocktail stick, Gale Force 9
sculpting set to a high quality dentist’s Tiranti Wax 5 tool.
One of the most common uses for these tools is filling gaps
with putty on multi-part kits. I will be covering putty and
fillers in more depth, in a later article on conversions.

PIN VICE, DRILL BITS, AND WIRE


If you are planning to do any figure conversions, assembling a metal multi-part kit or
need a very strong join, pinning the bits together is the best way. For this technique you
basically need a pin vice with a 1mm drill bit and 0.9mm wire. You should be able to
find the the right drill bits and brass wire in any good hobby store.

I also make my own very thin sanding sticks,


to get in those tight spaces; with lollypop sticks, double-sided
tape and some fine wet and dry paper. The best thing about these
is they are very cheap and can be customised to your own needs.

59

WI294-MattParkesIntroFINAL.indd 3 10/2/12 14:24:25


Cutting mat
A self-healing cutting mat is
essential, unless you want your wife
to go mental when you accidently cut
into the dining table. I use one mat
for everyday work and one which is
kept clean for detailed modelling.

Brushes
I cannot stress enough about buying Palette
high quality brushes for the bulk of your
painting, preferably Kolinsky sable. Over the years, I have used all different
My favourite brushes are Windsor and types of palettes and I keep coming
Newton series 7 in sizes 00, 0 and a 1, back to a piece of cardboard wrapped
which I keep in good condition. Don’t in regular brown tape (they grow
let paint get on the metal ferrule, as this over the years!)
blocks up the core of the bristles, causing Firstly; it is very cheap and secondly,
the brush to become stiff and harder to Vallejo Paints have this characteristic
use. Top Tip: a new brush will take at where it does not like fresh paint being
least one good painting session to wear in put on top of old paint - this causes the
to a nice point. old paint to re-hydrate and break apart,
For mixing paint, applying PVA, leaving bits in your mix. Brown tape
drybrushing, and basing I use cheap is an ideal solution to stop this from
(or very old) brushes, as they are not happening.
going to last long anyway.

TAPE
There are two main types of tape that I use a lot
of; double-sided and masking tape. Double-
sided tape is so useful, that I would be stuck
without it. I use it everywhere, from sticking
down figures on a base for handling while
painting, for spraying primer and to making a
mock-up building out of foam board.
Tamiya masking tape is the best one I have
found. It comes in different thicknesses, which
are very accurate, incredibly straight cut and
have a low tack quality which does not lift
paint, also indispensable for airbrushing.

60

WI294-MattParkesIntroFINAL.indd 4 10/2/12 14:24:49


A1 B C

GLUES If you do not have any “rapid cure” Care must be taken as when the two
to hand, bicarbonate of soda (A2), chemicals are mixed; they get quite
(AND RAPID CURES) sprinkled over the join makes it hot and can warp thin plastic and
A. Superglue is the most useful glue incredibly strong and speeds up ruin models (I speak from personal
on your desk. With its great tensile drying time. It might need a quick experience on this one).
strength and ability to stick most pass with some wet and dry
C. Another glue, which is always
things together, it can be even more sandpaper afterwards, due to the
close to hand, is PVA. It is sometimes
effective when used with ”rapid cure” chemical reaction.
called white glue or wood glue, the
accelerator (A1), which bonds the two
B. For an even stronger join, I use a latter being the strongest bond. It is
surfaces together instantly, so there is
5 minute crystal clear two-part epoxy very versatile, as it can be thinned with
no more holding two bits together for
glue. This offers great mechanical water, becomes transparent when dry,
ages waiting for it to cure.
resistance and, because it dries clear, it has high adherence qualities (even on
is good for shallow water and puddles, metal) and leaves no residue. I use this
but not for filling gaps as it does not mainly for bases and gluing transparent
A2 sand down very well. parts together.
D. With the growing amount of plastic
D miniatures I have to paint, liquid
poly cement is really useful glue. It
has a strong bond and quite quick
drying time, which allows a little
final adjustment, unlike superglue.
Always try and buy a bottle
with a brush in the cap for easy
application.

61

WI294-MattParkesIntroFINAL.indd 5 14/2/12 09:44:27


Fillers and putty
Once you have cleaned up the mould line with a scalpel and sanding stick, there still might be surface flaws, dents, or two joining
pieces where the fit is not quite right. This is when you have to get the filler out. Because there are so many different fillers on the
market, with different properties, I have made a quick list of what are the most popular ones with their pros and cons:

VALLEJO PLASTIC
GREENSTUFF MILLIPUT SUPERGLUE TAMIYA PUTTY PUTTY NO. 400
• two-part epoxy putty • two-part epoxy putty • very fast drying if • can be applied • initial fast drying
Pros

• very sticky when • sets rock hard used with “rapid cure” straight from the tube • applied straight
mixed, even to metal • can be sanded/sawn/ • good for small areas • good for large, from tube
• very smooth finish filed/baked/carved • can be sanded/ thin coats • good for small areas
• 40 min curing time • good for large areas polished/drilled • good for levelling e.g. sinkholes
• good at holding • does not shrink • different viscosity surfaces • saves doing multiple
defined edges when drying and drying times • can be sanded superglue layers for
• can carve when dry available from very • can be thinned with filling
• clean to use thin glue to gel liquid poly cement
• flexible, even • fast drying time
when dry • very sticky
• low shrinkage

• must wash hands • 3-5 hrs curing time • difficult to remove • short working time • fully cured after
Cons

after working • needs mixing with • cannot be used on • work in a well 1-3 days
• difficult to sand water to become sticky clear plastic, as it will ventilated room • if applied too thickly,
• will tear with drilling • messy fog surface can crack
• can be brittle • difficult to sand
• must wash hands unless covered in a thin
after working layer of superglue

After all the cleaning up and filling is complete on a typical “wargames


standard” unit, I blend the metal base (if the miniature has one) to the
plastic one with a thick bead of superglue. This is very quick, blends the two
together, and avoids an obvious “step” appearing in the groundwork.
I then glue the groundwork down to the base with PVA and let it dry
completely. This groundwork is normally a fine sand mix with some small
stones in. I prefer to do this messy stage now and tidy everything up before
any primer, instead of applying PVA glue around the feet of a painted model.
This also makes the groundwork tougher, with an extra layer of protection.
I’ll be going into loads more detail in a future basing article.

METAL RULER , SCISSORS, AND TWEEZERS


If you can, buy a metal ruler. They are obviously hard wearing, accurate and keep their straight edge. I also use hair dresser’s
scissors, which are reasonably priced, very sharp, and narrow. Tweezers are another essential tool in your arsenal.
The locking ones are particularly useful for holding small delicate parts while gluing or painting.

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WI294-MattParkesIntroFINAL.indd 6 10/2/12 14:25:30


Primer the figure is a metallic. I know black A few good tips with primers are; if it
primer is marketed as a time saver, as is raining or cold outside, heating up
For speed and an even coat, I always it provides a shade for other colours, the can gently on a radiator will reduce
use spray primers to the manufactures’ but you have to paint your basecoat chances of the basecoat from becoming
instructions and have the model stuck neatly on top, which is quite slow. shiny and helps the aerosol deliver an
to an easy-to-hold base (I have loads of Because I am quite a messy painter even coat. Give your models a blast
these made from Flames Of War bases when it comes to basecoats, I prefer with a hairdryer afterwards, this bakes
and old dice, you can see a couple of to paint the shade on afterwards. Also the undercoat on, making it shrink and
examples in this article). Wearing latex using white or grey primer shows up further protecting the detail. Also, if
gloves while spraying saves a lot of any imperfections you might have the model manufacturer’s instructions
hand washing afterwards. missed and gives your paint a fighting say to wash your resin models or
Your choice of primer comes down to chance of being rich, colourful and plastic sprues, I would do it. Failure to
what colour scheme your figures are not subdued. You wouldn’t give your do so might cause your primer to flake
going to be. To be honest, I rarely use bathroom door a coat of black primer off later, due to the oily nature of some
black primer, unless the main colour of and then paint it white. mould release agents.

What else can we expect from “Matt Parkes Paints”?

• Conversions - both • Faces - enhancing the


simple and complex focal point of your models

SAFETY • Advanced freehand techniques


Please follow the manufacturer’s safety instructions. If it says ‘use in a well-
ventilated room because of the dangerous fumes’, open a window and use a high
quality spray mask. Keep all your sharp stuff away from little hands or paws. Next month:
Common sense prevails here. I get down and dirty with
different types of paint!

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WI294-MattParkesIntroFINAL.indd 7 10/2/12 14:25:45


@

EUROPEAN LAUNCH

ACHTUNG!
Come to the Battlefront
stand and learn to play

OTHER PARTICIPATION GAMES

PURPLE Sevastopol

HAZE
~(ish)~

The British assault


at Sevastopol
Air cavalry action in
the A Shau Valley

tank
scrap
Mighty German
Panthers fight it
out against steely
allied tanks
CRIMEA
WI294 [email protected] 1 10/2/12 15:38:02
WI294 Salute.indd 1 10/2/12 15:35:54
LES ZOUAVES
1830 1860
THE ORIGINS AND HISTORY OF THESE COLOURFUL LIGHT INFANTRY
By Anthony Leslie Dawson

REGIMENTS OF THE FRENCH ARMY

The French Army had a long tradition of allowing soldiers THE AUTHOR
not only of different nationalities to serve in its ranks, but of
Anthony Dawson is a post-graduate
different races too - the Mamelukes of the Imperial Guard research student at the University of
during the First Empire being the most famous example. Leeds studying the French army and
its perception by the British during
The Armée d’Afrique (Army of Africa) and ‘natives’. French volunteers were the Crimean War. In 2007 he jointly
was the direct result of the French organised into the regiments of Zouaves, published Napoleonic Artillery (Crowood
invasion of Algeria in 1830 under non-Frenchmen joined the legion Press) with Paul Dawson and Stephen
Marshal Clauzel. Much confusion has Étrangère (Foreign Legion) and ‘natives’ Summerfield and he has recently had
arisen over the origins of the name were drafted into the Tirailleurs Algérien published French Infantry of the Crimean
Armée d’Afrique – it was the army (Algerian Sharpshooters). They were War by Partizan Press. He currently
raised for service in Africa rather than not allowed to serve in Metropolitan working on a follow-up volume studying
as it is usually considered, an army of France, but could serve alongside the the French cavalry in the Crimean
Africans. Rather like the Armée du regular Line troops in any other theatre War. He is a regular contributor to the
Nord was the northern French army, of war, such as the Crimean and the Smoothbore Ordnance Journal. He is
for service in the north of France, not Italian campaigns. The most famous of a keen re-enactor and is the founder of
an army of northerners! The infantry these three formations during the Second a group depicting the Voltigeurs of the
regiments raised for service in Algeria Empire (1852-1870) were the Zouaves. Imperial Guard during the Crimean War.
came from three sources: voluntary
ORIGINS
enlistment of Frenchmen (usually
soldiers who had served their seven- The origins of the Zouaves can be traced
year conscription who wanted to further Below: Zouaves in action at the Battle of
to the Zouaoua, a fiercely independent
Solferino, 1859. Illustration by Peter Dennis
their careers); non-French citizens Kabyli tribe living in the rocky hills from CAM 207 Solferino 1859.

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UNIFORMS
C
of Algeria and Morocco, a tribe who
volunteered their services to France to
fight the Arabs in Algeria. The Zouaoua 19th
were Africans, part of a confederation of EARLY ZOUAVE UNIFORMS
tribes of the Kabyli who inhabited the

nineteenth
Jurjura range of mountains. They had Information on the early uniform of the Zouaves is very obscure, with only a

century
only ever given a “nominal submission few mentions of “oriental” style uniform made in inspection returns. A return of
to the Turks” (who had run Algeria until October 1830 for the 1st Battalion of Zouaves mentions 401 calottes (Zouave
they were defeated by the French) and caps), 347 green turbans, 402 vestes, 402 gilets, 402 pairs of trousers in white
were renowned for the martial prowess. cotton, 371 sashes and 403 pairs of shoes. An inspection return of December
1832 mentions the wearing of a red Zouave cap with a red calico turban for
A Spanish writer in 1574 said of the 1st Battalion and green for the second. A report of 1838 confirms the
the Zouaoua: wearing of a red turban.
“The Zouaghi form a formidable There exists a brief description of the uniform dated 1831:
militia in the service of the Sublime
Porte. Nothing can resist their “… a veste and sleeveless waistcoat in blue wool cloth; moorish pantaloons in red
impetuosity. When you see them in cloth, a sash in blue linen, a greatcoat in brown cloth, a red turban and callotte,
battle, they resemble an army of angry leather gaiters, moorish style cartridge pouch and haversack.”
lions. Therefore, the Ottomans are
The first detailed regulations for the Zouave uniform and for the Tirailleurs
always at the forefront when it comes
was laid down in 1841, to be replaced by those of 23 May 1854. The sleeveless
to an assault, because, for the Emperor
waistcoat was initially the same as that issued to the Line infantry - single breasted
of the Turks, the Zouaghi are an elite
and fastening with a row of nine small buttons.
corps. Nothing can be compared to their
agility and their martial prowess. In ZOUAVE UNIFORM 1853
addition, they bear with resignation the
The uniform consisted of several unique pieces of clothing:
hardships of war and the long walks and
inexhaustible cheerfulness is one of Calotte or Chéchia: Tasselled Zouave Cap.
their characteristics.” Turban: Turban.
Sedria: Sleeveless waistcoat.
The French led an expeditionary force in
Veste: Short, waist-length jacket.
Algeria against the Turks under Marshal
Serouel: Voluminous trousers.
Louis Auguste Victor de Ghaisne de
Ceinture: Sash.
Bourmont (1776 to 1846). They landed
on 14 June 1830 at Sidi Ferruch and HEAD DRESS
fought two fierce battles on 19 and 24
A madder-red (granace) fez - called a chéchia - with a dark blue
June; Algiers capitulated on 5 July. It was
silk tassel.
de Bourmont who first had the idea of
raising native auxiliary battalions. In full dress - a dark green turban was worn.
Colonel Alfred d’Aubignosc, the VESTE
Commissioner General of Police in
Algiers, or at least one of his staff, made The waist length veste was dark blue with red
the first contact between the Zouaoua lace and piping. A tombeau on the front denoted
and the French expeditionary force regiment; For the 1st Regiment of Zouaves, the
during July 1830. Aubignosc took with coloured patch was red, white for the second and
him a young 20-year old translator, yellow for the third.
Jospeh Vantini Yusuf, who would be a SÉDRIA
future General of France. They had met
in Tunis through the French Consul, de The sedria was dark blue for Zouaves
Lesseps, during a preparatory trip to the decorated with red wool lace 10mm wide.
Algerian expedition. CEINTURE
Yusuf presented to Aubignosc one The woollen ceinture was sky blue.
Hadj Abrachmane Henni, who was the
spokesperson of the “Zouave Nation”, SEROUEL
and on 12 August 1830 Aubignosc The baggy “Zouave pantaloons” were
and Bourmont wrote an initial letter, made from garance wool, decorated
addressed to the Zouaoua as a basis for with dark blue cordwork.
a “note for the basis of a treaty with the
Zouave Nation” and, two days later, CLOAKS
a “memorandum” on the conditions The hooded cloaks were iron grey,
under which Henni offered an auxiliary piped garanace. They fastened
corps of two thousand Zouaves. On 15 with four tabs on the front which
August 1830, the first 500 Zouaves were were also piped garance.
assembled at Algiers. The fact that 500
Zouaves had been recruited in a matter of GAITERS
three days suggests that the Zouaoua had Zouaves wore knee length
already made the decision to take arms white canvas gaiters,
with the French against the Turks fastening with ten small
in Algeria. bone buttons. Over the top
they (Continued on page 69).

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Above: Zouaves in action at the Battle of Mentana 1867. By Lionel Noël Royer.

The Government of King Charles X fell occupation of Algeria, on which the new Expeditionary Force in Algeria. These
during the “July Revolution” of 27 to 29 government had not yet come to any officers were young, energetic and highly
July 1830. The revolution was inspired conclusion. Another Napoleonic veteran, ambitious and included names such as
by Charles X over-reaching his powers Marshal Nicolas Soult, replaced Gerard Saint Arnaud, Canrobert, Bosquet, and
and attempting to rule as an absolute as Minister for War in November 1830. Bourbaki, which would become famous
rather than a constitutional monarch in in the Second Empire. The 1st Battalion
In order to be able to reduce the numbers
an abortive coup d’etat of 25 July. Two was commanded by Chef de Bataillon
of French soldiers in North Africa, and
of the major factors in the success of Pierre Maumet, who had previously
to be able to cope with various problems been a staff officer, and the second by
revolution were the mutiny of the Royal
that would arise in the new colony, Chef de Bataillon Francois Duvivier, an
Guard and the defection of the Paris Clauzel had no alternative but to resume
Garrison on 27 July. A Regency was officer of engineers who would rise to
the draft begun by Aubignosc and Yusuf, the rank of General. Duvivier had with
initially established on 29 July until the and an Order dated 1 October 1830
crown was offered to Louis-Philippe, him Lieutenant Christophe Leon Louis
created a battalion of Zouaves of Lamoricière (1806 to 1865) who would
who became the first “Citizen King of the six companies.
French” on 9 August. Marshall Bourmont become a General at only 34 and go on to
did not receive the news of the revolution Clauzel had yet another problem to command of the Papal Army, establishing
until 11 August 1830. contend with: his initial contacts and the famous Papal Zouaves.
intermediaries with the Zouaoua were not Two battalions had been organised by
Bourmont refused to swear allegiance to available to him and the relationship with
the new King, Louis-Philippe, and was the end of the year, but recruiting was
them had to be re-established. Aubignosc very slow amongst the natives, so it
therefore sure of his replacement as the had been exiled because he had refused was decided by Duvivier to appeal to
head of the Expeditionary Force. On 23 to swear allegiance to the new king European volunteers to fill the ranks.
August, Marshal Bourmont wrote to the and Yusuf was jailed, because his This decision was not only militarily
Minister of War, General Gerard: correspondence with various figures of but also politically prudent. France
“There in the mountains east of Algiers the court in Tunis had cast doubts on his had been flooded by “... radicals from
a considerable tribe gives soldiers to relationship and dealings with the Turks abroad” following the July Revolution,
African governments who want to pay and also the propriety of the relationship and the enlistment of French and
them. The men composing it are called between him and Aubignosc. European volunteers in the Zouaves,
Zouaves. Two thousand of them offered It was envisaged that this new unit of and later the Foreign Legion, was a way
me their services; five hundred have auxiliaries would act as intermediaries, of siphoning off those who might have
already met in Algiers. I felt obliged or go-betweens, between the French and presented a threat to the rather cautious,
to suspend their organization until the North Africans in the region. uncharismatic Louis-Philippe, enabling
arrival of my successor.” them to put their revolutionary zeal
By the order of 1 October 1830, a to good practice in the military. The
General Bertrand Clauzel (1772 to provisional battalion of eight companies, Zouaves and the Legion would receive
1842) arrived on 2 September 1830 each 100 strong, was to be formed support from politician and future
with very specific instructions regarding from natives, French soldiers and President of the 3rd Republic, Adolphe
the repatriation of a large part of the European volunteers. The Officers and Thiers (1797 to 1877), support which
expeditionary force and very vague NCOs were drawn from volunteers of would cost him his job as Prime Minister
instructions about the future of the all ranks and services of the French in August 1836.

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Many Europeans were lured by the wore fawn sheepskin jambieres. These fastened with a buckle and leather laces.
sense of adventure and danger of service They came in two lengths - long (320mm) or short (fastened with only four laces).
abroad and an equal number were afraid The long jambieres were quickly replaced by the shorter model as they afford
of disease and of their comrades in arms greater comfort.
who were not of European descent.
BUGLERS
Those Europeans who volunteered but
were not of French descent were formed Buglers wore tricolour “Galon de Fonction” around the collar of their vest, beneath
into a separate battalion - La Legion the garance or jonquille lace and over each cuff, above the cuff lace. Bugle cords
Étrangère - due to the Charter of 1830 were tricolour.
that stated that non-Frenchmen could
EQUIPMENT
not serve in the French Army in France.
Most of the recruits for the Zouaves Zouaves wore a black waist belt, which fastened
were bourgeois “...’children of Paris’”. with a two-pronged brass buckle. On it Zouaves
Amongst these volunteers was the son of wore a plain black leather giberne. Privates
the Duc d’Harcourt as well as the nephew only carried the bayonet whilst Corporals and
of Marshal Bessieres, Adolphe-Bertrand Drummers carried the 1831 sabre-glaive in
Bessiers (future Lieutenant-Colonel of addition. NCOs and Buglers carried the 1842
the Grenadiers of the Imperial Guard) and model sword-bayonet which was carried in
Pierre Peylaguay, a former member of the leather scabbard.
“Elba Battalion”. Peylaguay would die in
1845 with the rank of Chef de Bataillon. The haversack was made from dyed black
cow hide.
The first recruits of the rather hotchpotch
Zouave Battalion saw action between Zouaves were armed with smoothbore
17 and 24 November 1830, which saw muskets prior to 1851 when they were
the start of their massive reputation: issued the Carabine a Tige (1846
placed at the forefront of a small column pattern). In 1857 they received the
led by Clauzel as part of an expedition Minie Rifle (1853 pattern) together with
into the Atlas Mountains. The column the sabre-bayonet for all ranks.
engaged forces under the Bey himself in Right: 1853 Zouave in campaign dress.
the Mitidja. They rushed into battle with Painted by Matt Parkes.
such impetuosity that their reputation was
made at a stroke.
This had not been a major action, but it
had unleashed a real enthusiasm and was
behind what a newspaper of the time
called “zouavomanie” (Zouave-mania) ZOUAVE OFFICERS 1853
which would have a pan-European, and HEADDRESS
later trans-Atlantic, appeal. Suddenly
Clauzel had no trouble finding volunteers Zouave officers wore the képi in all orders of dress. It had a dark blue
to fill the ranks of the Zouaves, especially headband and garance upper.
amongst soldiers who had completed The Chéchia was “tolerated” for undress
their seven years conscription who would wear when in camp by Officers.
receive an automatic promotion to the
next higher rank upon joining. TUNIC

In January 1831 Clauzel was replaced by Officers wore two tunics, one for
General Berthezène as commander of the full dress, one for undress or
expedition. The first “Volunteers of the campaign-wear. The full dress
Charter,” young men who wished to serve tunic had rank shown by
France in the army, landed at Algiers at epaulettes; on the undress
the start of 1831; they were of somewhat one via elaborate cuff knots
mediocre military value, but full of zeal in gold lace 3mm wide. The
and enthusiasm. As a result Berthezène rears of the cuffs were open
formed a separate battalion for these as a vent 250mm long, laced
volunteers, which was disbanded on 4 gold, fastening with eleven
May 1831 following the establishment of small buttons in 1847 and
the Foreign Legion. hooks and eyes in 1853.

PROVISIONAL BATTALIONS The tunic was worn over a


collared (30mm tall), sleeveless
The Royal Ordinance of 9 March 1831 waistcoat. This was single-
ordered the creation of “Battalions and breasted dark blue, and fastened
Squadrons of Zouaves.” The same down the front with 19 half
Ordinance also created the Foreign round buttons.
Legion: those volunteers who were
not of French citizenship were to join On campaign Zouave officers
the Foreign Legion, and the French wore sky blue sashes.
volunteers were to remain in the Zouaves.
The Ordnance of 21 March 1831 created
two provisional battalions of Zouaves,

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each of eight companies: Africans, A new uniform for the Zouaves was regulation whilst the “native” officers
Arabs and Frenchmen were to be equally introduced. It had been devised by were promoted according to ability,
admitted. The First Battalion was to be Duvivier and it combined both African which was strictly internal.
recruited from French volunteers and the and European elements: A short,
RÉGIMENT DES ZOUAVES
Second Battalion from natives, but with a collarless jacket; a sleeveless waistcoat;
French cadre. voluminous trousers (serouel); 12-foot By the Royal Ordinance of 25 December
long woollen sash (ceinture); and of 1835 the battalion of Zouaves was
The Etat Major of each battalion course the tasselled fez (chechia) and transformed into a Regiment of
comprised of: turban (cheche). This uniform was meant Zouaves, of two battalions, each of six
1 Chef de Bataillon Commandant to be suited to a hot climate and allow the companies, of which two were French
1 Adjutant-Major (Captain or Lieutenant) greatest ease of movement. and four were “native”. If there were
1 Officer Paymaster sufficient volunteers, it was permitted
European Officers and NCOs wore a
1 Officer Interpreter for the battalions to be increased to ten
“European uniform of great austerity;” an
1 Surgeon companies.
‘Oriental’ uniform had been designed, but
Petit Etat Major it was felt that it was “... difficult to wear Each company had three officers
it without ridicule.” A very early uniform (Captain, Lieutenant, Sous-Lieutenant),
1 Adjutant of this style is preserved in the Musée a Sergeant-Major, four Sergeants,
1 Master Armourer de l’Armée, Paris, having belonged to one Fourier, eight Corporals and
1 Corporal-Drummer Captain Balleyguier. It is in the same two Drummer-Buglers. The French
style and cut as worn by a Zouave other Companies had 108 Fusiliers whilst
Each company had 112 other ranks and
ranks but with gold lace replacing the red the Native Companies had 12 French
three officers, in total a battalion mustered
in all instances, and with rank denoted Fusiliers and 75 “native” Zouaves.
29 Officers and 891 Other Ranks.
by inverted v-shaped chevrons over each
On 20 March 1837 it was ordered that
Due to the hostility of the North Africans cuff, cavalry style, a feature adopted by
a third battalion of Zouaves should
to the newly formed Foreign Legion, Zouave officers in 1836. It is easy to see
be created to principally garrison
with which the Zouaves were associated, why its wearers thought it ridiculous.
Tlemcen. The new battalion was to be
and in difficulties in recruiting for the The ‘oriental’ uniform for officers of
eight companies strong: the 5th and 6th
Zouaves, they were reduced to a single the Zouaves was abolished in 1838 for
companies from the existing 1st and 2nd
battalion in strength of ten companies, European officers but maintained by the
battalion were to form the nucleus of
at a ratio of two French to one Native few “native” officers until 1841 when it
the new battalion, to be augmented with
companies on 7 March 1833. The was finally abolished after the “natives”
four new companies raised in Algeria.
battalion was commanded by the newly were passed into the Tirailleurs Indigène.
The formation of the new battalion
promoted Chef de Bataillon Larmoricière This battalion was to recruit from French was facilitated by the incorporation
after Maumet had been grievously and African volunteers who served for a of a native auxiliary battalion, the
wounded and returned to France and period of three years, who were able to Bataillon de Mechouar. This new 3rd
Duvivier posted to Bougie. re-enlist for a 12-month period after their battalion led an autonomous existence
Below: Jean Adolphe Beauce’s painting - Prise initial three-year service was completed. until 11 November 1837 when it was to
d’assault de la Zaatcha. Which Shows French Both French and “natives” were eligible be added permanently to the strength
Zouaves in action during the Battle at the for promotion; the French officers of the Regiment des Zouaves, which
Zaatcha Oasis in Algeria. 1849. were promoted according to the French was now commanded by a Colonel.

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The 3rd battalion was disbanded on 21 TROUSERS
December 1838 and its personnel were
Zouave officers wore the regulation garance trousers with a 50mm wide dark blue
to be divided amongst the existing 1st
stripe on the outer seam.
and 2nd battalions. It was re-established
on 4 August 1839 and the Regiment des In summer they wore loose fitting white cotton or canvas trousers.
Zouaves received their colours from King
OVERCOATS
Louis-Philippe in May 1841.
Zouave officers wore the same Caban
The Royal Ordnance of 8 September
as other infantry officers.
1841 ordered that the Zouaves were to
form a single regiment of three battalions, EQUIPMENT
each of ten companies, organised as a
In Full Dress Zouave Officers wore a
French line infantry regiment.
sword belt 40mm wide, of the same
RELIGIOUS TENSIONS pattern as that used by the Chasseurs à
Pied covered in a “galon a Soubise” with
Senior officers were increasingly of the
five gold stripes and three dark blue. In
opinion that the European, and above all
undress they wore a black-varnished
Christian, members of the Zouaves were
sword belt. The belt was fastened by an
the better fighters and the native soldiers
“S” clasp and had two ovoid shields,
the better workmen, but that it was very
bearing a Z within a laurel wreath.
hard to actually make the latter work.
Indeed, religious tensions had begun to Right: Zouave Officer painted in the
show from as early as 1839 when the 1853 style by Matt Parkes.
Algerian warlord Abd-el-Kader had
declared a Jihad (Holy War) against the
French in North Africa. This resulted in
mass desertion or mutiny amongst the
Muslim soldiers serving in the Zouaves.
There were also issues with regards
to the rations issued to the Zouaves
as many Muslim Zouaves refused to TIRAILLEURS AKA TURCOS: UNIFORM 1841 - 1853
eat pork or bacon. Furthermore many HEADDRESS
Christian soldiers would not work or fight
alongside Muslims, and more hard-line A madder-red (Garance) chéchia with a sky blue silk tassel. In full dress - a white
Muslims refused to fight for “infidel” striped blue turban was worn wrapped around the fez.
Christian officers because if they died in
VESTE
battle being commanded by an “infidel’”
they would not go to heaven. The waist length veste was dragoon green with yellow lace and piping.
The number of “natives” in the Zouaves, SÉDRIA
therefore, was to be reduced to one
The sèdria was madder red with yellow lace.
company per battalion and the remainder
of the “native” element were passed into CEINTURE
the Tirailleurs Indigène, which had been
The woollen sash was crimson.
formed to cater for Muslim soldiers.
The Tirailleurs were to be composed SEROUEL
mostly of “natives”, commanded by a
local Chief, but led by French Officers The baggy “Zouave pantaloons” were madder red with a yellow side stripe.
and NCOs: By 1845 the Zouaves were GREATCOATS
a wholly French regiment. In effect, the
Zouaves were to recruit from French The greatcoats were made from brown cloth.
volunteers, the Legion Étrangère from GAITERS
European (but non-French volunteers)
and the Tirailleurs Indigène from Muslim The Tirailleurs wore white canvas gaiters and
(or predominantly Muslim) volunteers fawn leather knee-length jambieres which
from North Africa. laced up the side.

Following the Ordinance of September EQUIPMENT


1841, which converted the Zouaves to Tirailleurs wore a plain black waistbelt
a mostly European regiment, a Royal supporting an infantry-pattern cartridge
Ordinance of 7 December 1841 formed box and bayonet. They were armed wtih
three new battalions to be recruited smoothbore percussion muskets.
exclusively from “natives” dubbed the
Tirailleurs Indigène. The Tirailleurs The European cadre wore a dragoon-green
Indigène, nick-named the “Turcos”, were single breasted infantry frock coat with
the brain-child of Marshal Soult, the madder-red trousers with a red side stripe.
Minister for War, who was of the opinion Headdress was a green kepi and around the
that given the religious tensions in the waist a crimson sash was worn.
Zouave regiment between Muslims and
Christians, that there should be a specific
corps for Muslim soldiers and that the

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“native” infantry of Algeria should be put
ETHNICITY on a more regular footing.
Whilst being initially recruited from North Africans, the Zouaves from the point Every battalion was to be 1,784 men
of their creation had a large European membership; in 1830 they were recruited strong, created in and garrisoning each
from Africans, but with French officers; but only a year later one battalion was of province of Algeria. The total strength
Africans and the second of Frenchmen. In 1834 each battalion had four “Native” of the “Corps du Tirailleurs Indigène”
companies and two “French” and by 1841 only one company in ten were recruited was to be 5,322. Each battalion was,
from “Natives”. Despite this, observers of the Zouaves were confused as to the naturally, named after the province in
exact ethnicity of the Zouaves, describing them as Arabs, Egyptians, or an African which they were raised: Algeria, Oran
native levy rather than being Frenchmen. Their uniforms, sunburnt complexions and Constantine. A battalion was formed
and long beards did little to dispel the impression that they were not Frenchmen. from eight companies, recruited from
Many British soldiers in the Crimean War were not aware the Tirailleurs were a North African Arabs (unlike the Zouaves
separate organisation to the Zouaves: W H Russell of The Times totally confused who were formed from North Africans),
the issue by calling the Tirailleurs “Chasseurs Indigènes - the Arab Sepoys of but the officers were exclusively French
Algiers.” The confusion existed because of the uniforms of the Zouaves and and able to speak Arabic. Volunteers
Tirailleurs being virtually identical other than in colour. The Tirailleurs were often enrolled for a period of three years,
described as Algerian Zouaves or thought to be Zouaves rather than a separate but could sign on again for periods of
organisation recruited principally from Muslims. Captain Tower of the Coldstream two years. On 31 October 1848 it was
Guards thought the Tirailleurs rapists and vagabonds. Tower later reversed his decided that the Tirailleurs, rather like the
impressions of the Tirailleurs after seeing them fight at Inkerman. Even the Zouaves, should form their own separate
Tirailleurs’ Colonel, Félix de Wimpffen, considered them untrustworthy, mediocre Corps of three battalions commanded by
soldiers because they had not seen action and because of their religion. The British a Lieutenant-Colonel.
officer, Lieutenant-Colonel Alexander (14th Foot) visited their camp in the Crimea On 13 February 1852 the number of
in July 1855 and thought the Tirailleurs brave: battalions of Tirailleurs Indigène in
“Arab Warriors…North Africans, in light blue embroidered jackets and fezzes, each province of Algeria were ordered
some of them black as night, but with good character for fighting.” to be doubled, creating a total of six
battalions. In addition, it was also ordered
to recruit the three existing battalions
up to strength, as only the Battalion of
Constantine had its full eight companies;
The Battalion of Algiers had six
companies and Oran only four. Two years
later, the Imperial Decree of 9 March
1854 reorganised the Tirailleurs Indigène
into the regiment of Tirailleurs Algérien,
created from the six existing battalions,
ostensibly for service in the Crimea. A
regimental Staff was created and each
battalion was increased to nine companies
each; eight were combat companies and
the ninth the depot. The Etat Major and
the section hors rang were all French, as
were company officers and NCOs. The
company captains and the staff officers
were mounted and promotion was to be
strictly internal.
This organisation was soon found to be
rather unwieldy. Thus the Tirailleurs were
expanded and re-organised on 1 October
1855 at the height of the Crimean War.
The Tirailleurs were now to consist of
three regiments of three battalions, each
battalion being six companies strong.
Each regiment was to be raised in and
garrison one Province of Algeria, using
as their cadre the pre-existing battalions
in those provinces. The regiments did
not begin formation until after 1 January
1856; the 1st Regiment was formed along
with the Etat Major from two existing
battalions in Algiers, the 2nd
was formed from the two battalions
of Oran and the 3rd from the two
battalions in Constantine.

Left: A French Zouave in the Crimean War,


from a painting by Aleksander Raczynski.

72

WI291 Les Zouaves.indd 8 14/2/12 10:14:43


INTO THE 1850s TIRAILLEUR UNIFORM 1852 - 1870
By the first half of the 1840s the Zouaves HEADDRESS
had become a European regiment and
A madder-red (Granace) chéchia with a sky blue silk tassel. In full dress - a white
they were beginning to be seen by French
turban was worn aswell.
society and by the army as the “Corps
d’elite” of the French African Army VESTE
and admission into the Zouaves became
The waist length veste was sky blue with yellow lace and piping. On the front were
fierce:
different coloured “tombeau” patches: red for the 1st, white for the 2nd and yellow
“To be admitted into the ranks was for the 3rd regiment of Tirailleurs Algerien.
already an object of emulation amongst
SÉDRIA
the best, the bravest, and the most
vigorous soldiers of the African Army.” The sedria was sky blue with yellow lace.
British officers in the Crimean War CEINTURE
thought the Zouaves the best troops the
French army possessed. Captain Thomas The woollen sash was crimson.
Montgomery of the 42nd Highlanders SEROUEL
thought that there was a deliberate policy,
rather than voluntary enlistment, to The baggy “Zouave pantaloons” were sky
siphon off the best men into the Zouaves. blue with a yellow side stripe; white cotton
Colonel Kelly of the 34th Foot thought trousers were worn in summer.
Zouaves were all “fine, picked men.” CLOAKS
Colonel Reynell Pack dismissed the
French Line regiments but praised the The hooded cloaks were sky blue.
Zouaves as being professionals, who GAITERS
had adopted the ‘military life as trade
or profession’, unlike the Line conscript The Tirailleurs wore white canvas
who was constantly looking for the day gaiters and fawn leather knee-length
when his time was up. In his opinion, it jambieres which laced up the side.
was because of this the Zouaves were EQUIPMENT
much better soldiers. The Zouaves were
all experienced campaigners and much Tirailleurs wore a plain black waistbelt
used to campaign life, in direct contrast supporting an infantry-pattern cartridge box and
with British soldiers. The Zouaves were bayonet.They were armed with 1842-pattern smoothbore musket.
also considered far more reliable than the
French Line troops, and the only French
troops who “could stand heavy fire”.
Indeed the glamour of the uniform, the
allure of foreign climes and the very real
prospect of seeing action was a massive
help in the recruiting for the Zouaves
from amongst the sons of the bourgeois
seeking adventure in French cities. The
reputation of the Zouaves amongst the
Army of Africa and the French Army
as a whole attracted those soldiers who
had served their seven year term of
conscription and were looking to continue
their service, which added to their esprit
de corps, cohesion and fighting spirit
through having such a large number of
experienced soldiers in their ranks. In
some cases NCOs and Corporals would
renounce their rank, such was the desire
to be enrolled in the Zouaves.
Early in 1852 Marshal Jacques Leroy de
Saint Arnaud, Minister of War, issued
an address and memoranda to Prince-
President Bonaparte concerning the
expansion of the Zouaves – who he saw
as a separate Arm of Service – and the
consolidation of the Army of Africa as a
whole. This resulted in the decree of 13
February 1852, (which took as its basis
that of 8 September 1841), ordering the
re-organisation of the Zouaves into a
brigade of three distinct regiments. Each
regiment was of three battalions, formed

73

WI291 Les Zouaves.indd 9 14/2/12 10:15:06


of nine companies each, of which one
company was the depot. Each regiment
was to be stationed in one of the three
provinces of Algeria and was to be
recruited from French volunteers. The 1st
Regiment was organised at Bildah, the
2nd at Oran and the 3rd at Constantine.
The cadre for each new Regiment was
drawn from the three existing battalions.
Organisation was the same as a French
Line Infantry regiment.
ZOUAVES DE LA GARDE
A fourth regiment of Zouaves, of the
Imperial Guard, was created on 24
December 1854 following a report
presented to Napoleon III by Marshal
Vaillant, Minister of War. In his
report, Marshall Vaillant stated that by
Above: Various Foundry Minitaures Zouaves. Painted by Matt Parkes.
Below: Zouaves playing cards
at Vincenne, circa 1870.
FURTHER READING

Books

Anon,
Le Livret d’Or des Tirailleurs Indigène.

V L J F Belhomme,
Histoire de l’Infanterie en France vol. 5.

P Braud,
Le Général Cler.

Lieutenant Burkard,
Épopée des Zouaves. 4eme Zouaves et
Zouaves de la Garde, tome 1.

General J J G Cler,
Souvenirs d’un Officier du 2eme des Zouaves.

A L Dawson,
French Infantry of the Crimean War.

L Delpérier and B Malvaux, La Garde


Impériale du Napoleon III.

Lieutenant Martin, Historique du 2eme


Régiment des Tirailleurs Algériens.

Lieutenant A E A E Masquelez
Journal d’un Officier des Zouaves.

F Maynard,
Souvenirs d’un Zouave devant Sebastopol.

L Noir, Souvenirs d’un Zouave sous la tente.

H d’Orleans, Duc d’Aumale,


Les Zouaves et les Chasseurs à Pied:
esquisses historiques.

F Pharaon, Spahis, Turcos et Goumiers.

Capitaine J Richard, La Garde.

Lieutenant J Spitz,
Histoire du 2eme Régiment de Zouaves.

Journals

L Delpérier, ‘Second Empire: Les Zouaves’,


In: Tradition Magazine no. 43.

L Delpérier, ‘L’Épopée des Zouaves’, In:


Napoleon III Magazine, no. 1.

L Delpérier, ‘Les Tirailleurs Algériens’,In:


Napoleon III Magazine, no. 11.

Lieutenant V Sculfort, ‘Tenue Orientale


d’Officer de Zouaves’, In: Carnet de la
Sabretache, vol. 21.

74

WI291 Les Zouaves.indd 10 14/2/12 10:15:43


admitting a regiment of Zouaves into the ZOUAVES OF THE IMPERIAL GUARD
Imperial Guard, Napoleon III would be
The uniform of the Zouaves of the Guard
recognising the services of the Armée
closely followed that of the Zouaves
d’Afrique, increase the morale of the
of the Line.
Armée d’Afrique and allow their most
meritorious Officers and Other Ranks HEADDRESS
to be rewarded. Given the recruiting
The fez was madder-red, but had a yellow
background of the Zouaves, these
tassel and suspension chord. The turban
were virtually the elite of the elite. The
(worn in full-dress only) was white cotton.
Tirailleurs Algérien were later honoured
in March 1863 by one battalion in VESTE AND SÉDRIA
rotation being allowed to serve with
The veste and sedria were both dark blue
the Imperial Guard in Paris. They were
and had yellow lace. The sash was sky
the first non-European soldiers to have
blue. Sapeurs wore yellow crossed axes
served in Paris and caused considerable
surmounted by a grenade on each sleeve
popular interest, with many “Arab Cafes”
and carried the traditional felling axe.
opening around the Tuilleries Palace
They wore black leather gauntlets and,
where the Tirailleurs stood guard.
of course, full beards.
The Zouaves of the Guard consisted of
PANTALOONS
two battalions of seven companies each,
recruited from amongst the Zouaves and The pantaloons were madder red wtih yellow piping.
Chasseurs à Pied on active service in
CLOAK
the Crimea. The regiment was formed
on campaign which led to considerable The hooded cloak was iron grey with madder red
confusion and delay in its formation piping and four madder-red button hole loops on
and equipping – the latter being rather the chest.
convoluted even over the minutiae of the
colour of the headdress! EQUIPMENT

The Company Officers and NCOs were The Imperial Guard Zouaves wore a waistbelt
to be recruited from the three Regiments fastening with a brass plate bearing a flaming
of Zouaves, serving in the Crimea, grenade; their cartridge boxes bore a brass
the battalions of Chasseurs à Pied, the crowned eagle.From 1855 to 1857 they were
African Light Infantry and the Tirailleurs armed with the Carabine a Tige, and from
Indigène. Corporals and Privates were to 1857 the Minie Rifle (1853 pattern) and
be exclusively chosen from the Zouaves sabre-bayonet as used by the Chasseurs
on service in the Crimea. The regimental a Pied. The rifle had a black sling. From
organisation was as follows: 1855 to 1857 all ranks in the Guard Zouaves
carried a bayonet (brown leather scabbard) and
Etat Major the brass-hilted 1831 pattern sabre.
1 Colonel OFFICERS
1 Lieutenant Colonel
1 Major Officers wore a two patterns of tunic, both dark blue and
2 Chefs de Bataillon single breasted. The Full Dress tunic was dark blue with
2 Adjutant-Majors scarlet pointed cuffs and with gold embroidred grenades on
1 Treasurer and Assistant the collar. Rank was shown via epaulettes and an aiguilette
1 Clothing Officer was worn on the right shoulder.
1 Eagle-Bearer The undress tunic was blue with scarlet cuffs, but
1 Surgeon Major lacked the collar grenades, and rank was shown
1 Assistant Surgeon via elabroate cuff knots. In full dress a dark
Petit Etat Major blue shako was worn with a brass plate
bearing a crowned eagle and gold lace
2 Adjutants V chevrons on each side. A scarlet
1 Sergent-Chef, Chef de Fanfare ball - shaped pompon was worn
2 Corporal Buglers by subaltern officers, and senior
20 Bugler-Musicians officers wore a feather plume. In
1 Corporal Sapeur undress an entirely dark blue kepi
8 Sapeurs with gold lace was worn. In 1857
a new shako was adopted which
Company
was red and lost the eagle plate
1 Captain in favour of a conjoined grenade
1 Lieutenant and crescent moon.. In undress
1 Sous-Lieutenant trousers were red with a double
1 Sergent-Chef dark blue stripe, and in full
4 Sergeants dress a double gold stripe.
1 Fourier
8 Corporals
2 Buglers
80 Zouaves.

75

WI291 Les Zouaves.indd 11 14/2/12 10:16:05


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WI294 Skytrex.indd 1 10/2/12 15:22:29
PERRY MINIATURES
Hussars £18 (BH 80)
ALAN & MICHAEL PERRY
Plastic British Napoleonic WR 20 40 Plastic 15th Century
‘Mercenary’ Infantry £18

Russian Infantry 1809-1814

The box contains 40 plastic Infantry (including command), flags, unit bases and a
painting guide.
The Infantry come with heads with the 1812 kiwer as well as the re-styled 1807 kiwer with cords which dates
them to 1809.The latter were still worn during the 1812 campaign and after alongside the 1812 kiwers, albeit
most likely in there own units. The kiwers have their full dress cords too which was typical of Russians in the
field. There are also enough forage caps for all as this too was quite common practice for Russian infantry on
campaign. The figures are all in summer one-piece overalls which were adopted in 1807.

The set, includes the grenadier platoon (1811 regulation for Infantry regiments). For the platoon we’ve
included both the 1812 grenadier kiwer and the 1809 kiwer with large ‘busch’ plume which was officially
replaced by the thinner plume in 1811. However it’s open to debate if they still lingered into 1812.

RN 20 AVAILABLE FIRST AT ‘SALUTE’ FROM OUR STAND £18

MEN-AT-ARMS
1450-1500
The box contains 12 plastic Mounted Men-at-Arms,
flags, unit bases and a painting guide.
These are intended for use in most European armies as
well as those of the Wars of the Roses. There are 4 different
bodies/armour types (Italian, German, English/Flemish
and Italian with coat) with bridle arms attached. There is
a variety of weapons including couched and upright lance,
sword, mace, axe, hammer. The fingers are attached to each
weapon and supplied separate from the arms. Also, there
are 36 new heads (12 different) that are interchangeable
with the previous plastic medieval figures. The horses have
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armour.

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Also available from Dave Thomas at shows around the country. Models not shown at actual size. Fax +44 (0)1159 503242

WI294 Perry.indd 1 10/2/12 15:24:02


A NORMANDY
FIREFIGHT

AN INTRODUCTION TO A NEW SET


OF WORLD WAR II SKIRMISH RULES

This article is a battle report and extended or prone affects the distance he can move,
‘example of play’ from Normandy and how hard he is to hit, as well giving
Firefight, a set of detailed, fast-play rules a bonus to how well he can shoot (prone
of World War II infantry combat that pits characters have a more stable firing By Warwick Kinrade
small units of between three and five men position than standing ones). So, yes, it is
per side against each other. Although a game in which getting low and staying
named Normandy Firefight, rules are low will help (except when it comes
included for the infantry weapons of to moving). As the last action of each machine guns (and even one of these is
all the major combatant nations, so character’s turn he can change his stance, a very dangerous proposition). This is
it could just as easily be played with going from standing to kneeling or prone, a true skirmish game of details, with
Russian soldiers on the Eastern Front, or or vice-versa. each turn approximating just two
Japanese soldiers against US Marines in seconds of action.
Another important feature of the rules is
the jungles. Whilst the game rules and
pinning. At these close ranges, with the The basics covered, the rulebook also
imagery concentrates on Normandy, the
enemy just ahead and bullets zinging in includes five small missions, with
basics are applicable to anywhere.
all directions, often staying down is a various deployments and special rules,
The rules cover the standards of necessity. This is pinning. The game does like random mortar shells landing. The
Movement and Shooting, with firing by not include any morale system per-se, appendices of the game include rules for
single shot, semi-automatic and fully your character(s) will not run away, but converting the game to different scales.
automatic weapons, as well as tossing they may spend quite a bit of time pinned (It is playable at 20mm or 25/28mm but
grenades and, should it occur, hand-to- down by enemy fire. In these rules just is written with 54mm models in mind.)
hand combat. shooting at an enemy is enough to cause They also cover a few other rules, like
a pinning test, so it’s worth firing even if creating your own characters, advanced
The following battle report demonstrates the chance of hitting is low, just to keep hit location rules and suggestions on
all of these, giving details of how the the enemy’s heads down. including a single tank! It is not as drastic
rules work, and each action is followed as it sounds.
by a note on a character’s Stance. Stance As an infantry fire fight, the game does
is an important feature of the game, not deal with any weapons larger than Well, that’s enough of the background, on
whether a character is standing, kneeling pistols, submachine guns, rifles and light with the action...

78

Firefight_Article b .indd 2 14/2/12 10:18:01


EXAMPLE OF PLAY: SKIRMISH NEAR PONT HERBERT
Using the ‘Sniper Hunt’ mission, this the second storey of the collapsed gîte by Biddulph, who would then follow.
game involved three German players (cottage). Köhler is deployed out front They were the kill team. Once the Lt and
and four American. The German side to the left, with Kalb taking the right, Private Gaynor had the Germans busy to
consisted of Feldwebel Köhler, Gefreiter crouching by the drainage channel behind the front, then they would strike from the
Kalb and Gefreiter Bachmeier (the the bridge wall. open flank and quickly move on the gîte
sniper). Hunting him, the US team was with grenades.
The US player’s quick pre-battle plan of
led by Lieutenant Mitchell, assisted by
attack involved splitting into two 2-man In each turn the characters are listed in
Corporal Biddulph and Privates Gaynor
teams. Lt Mitchell and Pvt Gaynor on the the order that they acted and their chosen
and Dubrowski. All were armed with
left, using the abandoned Tiger tank as final stance is given as the last part of
standard rifles, except Lt Mitchell’s
cover, whilst Biddulph and Dubrowski their turn.
Thompson and the Feldwebel’s MP40.
had the right. This pair planned to
DEPLOYMENT quickly make it down the sunken lane,
climb its side and circle round to the far
The Germans deployed first, Bachmeier right. Dubrowski would go first, covered
taking position in his sniper nest on

KEY
Lt. Mitchell
Pvt. Gaynor
Corp. Biddulph
Pvt. Dubrowski
Gfr. Bachmeier
Fdw. Köhler
Gfr. Kalb

TURN ONE
Gaynor: Readying his M1, he sprints to the Tiger’s front corner. Köhler: Readying MP40, shuffles 1'' towards the farm
Kneeling. wagon. Standing.
Mitchell: Readying his Thompson, he sprints 11'' around the Kalb: Readying his Kar 98K, he shuffles 1'' to his right
right side of the Tiger. Standing. where he can just see a bit of the running Mitchell, so he
Bachmeier: Readying his Kar98K, he takes his first aim at the opens fire. Mitchell is a standing target (base 100%), -20 for
end of the hedgerow below him. Kneeling. range, -22 Mitchell’s movement, -5 for own movement, +5
for kneeling = 58%. He rolls a 21 and hits. Mitchell is partially
Biddulph: Readying his M1, he sprints 12'' down the lane. concealed by the visual cover of the hedge, and so rolls for
Standing.
his cover save - the bullet misses. Fzzt! – it whizzes by, so
Dubrowski: Readying his M1, he jogs 6'' down the lane, letting Mitchell is marked as needing a pinning test for coming
Biddulph take the lead. Standing. under fire.

79

Firefight_Article b .indd 3 14/2/12 10:20:41


TURN TWO Mitchell: Passes his pinning test and crawls 1'' towards the field’s
entrance. Staying low keeps him out of Kalb’s line of sight. Prone.
Bachmeier: Second aim.
TURN FOUR
Biddulph: Sprints another 11''. Kneeling.
Kalb: Realising he isn’t going to get an easy shot at Mitchell he
Dubrowski: Sprints 12'' along the lane, just behind
shuffles back 1'' out of sight and stands up. Standing.
Biddulph. Standing.
Mitchell: Crawls another 1''. Prone.
Gaynor: Slings his M1. Shuffles 1'' away from the
tank. Kneeling. Bachmeier: Remains on his third aim patiently waiting for a target
to appear. Kneeling.
Mitchell: Needs a pinning test. He fails it and cannot act. He falls
prone, thus getting out of Kalb’s line of vision. Gaynor: Throws his hand grenade over the hedge, aiming at the
bridge, then follows this up by jogging 6'' to the hedge, before
Kalb: Shuffles another 1'' and takes aim at where he knows
going prone. To hit with the grenade requires (base 50% - can’t
Mitchell to be. Kneeling.
see aim point), -15 for range = 35%. He rolls 14 and the grenade
Köhler: Sprints 8'' to the end of the hedge and fires a short burst wings over the hedge and lands just beyond the bridge - great
up the lane at Dubrowski. Unleashing 8 rounds (base 66%), -17 shot! Prone.
for range, -40 for own movement, -24 for Dubrowski’s movement
Dubrowski: Starts to climb the embankment of the sunken lane.
= 05%. He rolls 37 and misses. Brrrp! Dubrowski is marked as
He rolls a D6 and scores 5, meaning he only gets 1'' up the 3'' he
needing a pinning test. Prone.
needs to cover. Standing.
TURN THREE
Köhler: Shuffles 1'' back to the corner and fires a 7 round
Köhler: Fires again, this time with a fully automatic burst trying short burst at Biddulph (64% base), -17 for range, -5 for own
to hit both Dubrowski and Biddulph, before crawling back 1'' out movement, +5 for kneeling = 47%. He rolls 58 and misses again,
of view. His MP40 fires 17 rounds (base 84%), -17 for range, -24 emptying his magazine. Standing.
for Dubrowski’s movement (he still counts as sprinting from last
Biddulph: Fails his pinning test and hugs the ground. Prone.
turn), +10 for being prone = 53% for Dubrowski and thus 26%
to hit Biddulph. He rolls 65 and then 96, missing both times. Grenade! It is the end of the turn and Gaynor’s well placed
Biddulph also now needs a pinning test as the 9mm bullets spray grenade goes off. Kaboom! Only Kalb is within range to be
around him. Having already fired 25 rounds, Köhler only has 7 affected, and he is just 2'' away with no cover and standing -
left in his magazine. Kneeling. oh-oh! First comes the blast damage. The roll is 96, -10 for the
distance from the explosion and with no cover Kalb takes 86%
Biddulph: Fails the pinning test and goes prone. damage from the explosion, almost the full force. Next comes
Gaynor: Shuffles another 1'' and readies a grenade. Standing. the shrapnel damage (base 100% for standing), -10 for distance,
no modifiers for cover = 90%. Rolling a 75 he is hit by one piece
Kalb: Second aim at entrance to the field. Kneeling. of shrapnel in the location 57 - left arm. The damage is 7-5=2 x1
Dubrowski: Passes his pinning test and sprints 12'' through the for the arm hit = 2. That’s another 20% damage for the shrapnel
hail of bullets, passing Biddulph and turning down the sunken wound. He has taken 106% damage in total, so is automatically
lane. Slings his M1. Standing. down and incapacitated and very seriously wounded. He’ll be
KIA without medical attention soon, and there is none around!
Bachmeier: Third aim. He could see Gaynor if the tree wasn’t Scratch one Jerry!
entirely in the way! Kneeling.

80

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TURN FIVE TURN SIX
Bachmeier: With no targets and seeing Biddulph: Second aim at
Kalb blasted, he decides to get in the fight. hedgerow end. Prone.
Shuffles back from the window 1'', slings his
Köhler: With Biddulph covering him
Kar98K . Standing.
and the Americans about to outflank him
Köhler: Shuffles back 1'' into cover and begins to reload on the left and right he decides to move
his smoking MP40. Standing. quickly. He sprints 12'', but hurdles a low fence
(-1'') and splashes into the pond (-4''), covering 7''
Mitchell: Crawls 1'' again, but with Kalb gone starts to
in all - he’s up to his knees in water. He completes his
get up. Kneeling.
second reload action and his MP40 is cocked and ready
Gaynor: Crawls 1'' towards the field entrance. Unslings to fire again. Standing (in water!).
his M1. Kneeling.
Mitchell: Shuffles another 1''. Standing.
Dubrowski: Still climbing, rolls a 6 and gets nowhere! Tricky this
Bachmeier: Climbs down from the second story. It is 4'' down, he
embankment. Standing.
rolls a 2 and covers 4'', so he is down to the rubble of the ground
Biddulph: Passes his pinning test and takes aim at the corner floor. Standing.
Köhler has been firing from. Prone.
Gaynor: Shuffles another 1''. Standing.
Dubrowski: Rolls a 4 and climbs 2'', thus reaching the top of
the embankment. Standing.
TURN SEVEN
Dubrowski: Unslings his M1 and sprints 13'' along the
hedge, making for the gap. Standing.
Gaynor: Sprints 16'' (he’s a fast runner), through the field
entrance and reaches the bridge wall. Kneeling.
Biddulph: Crawls 1''. Kneeling.
Mitchell: Sprints 10'' through the field entrance and turns
right, heading up the lane towards the farm cart. Standing.
Köhler: Sprints 10'' (-6'' for the water) so he gets 4'', making
for the log pile. He can see Gaynor behind the wall and opens
fire with a long burst as he runs, using a full 17 rounds (base
84%), -12 for range, -20 for own movement, -32 for Gaynor’s
movement = 20%. He rolls 82 and fires wild. Gaynor is
marked as needing a pinning test. Standing.
Bachmeier: Needs to get a move on, Köhler is fighting
on his own. He sprints through the rubble 11'', -4'' for the
rubble = 7'' and jumps down into a ditch beside the cottage.
Kneeling.

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TURN EIGHT TURN TEN
Dubrowski: Jogs 6'' to the field entrance. Kneeling. Köhler: Second reload action, his MP 40 is ready to fire again.
Köhler: Walks 3'' to the wood pile, whilst again firing on fully Gaynor: Fires at Köhler behind the wood pile (base 50% for
automatic at Gaynor with his magazine’s remaining 15 rounds a prone target), -12 for range, -3 for wound, +5 for kneeling =
(base 80%), -13 for range, -15 for own movement = 52%. 40% for his first shot, 20% for his second. He rolls 56 and 90,
Rolling a 44 it hits Gaynor with one round in location 44 - right missing twice. Köhler is marked as needing a pinning test.
arm, which is visible over the wall as Gaynor is going to fire.
Dubrowski: Second aim at Kohler.
But the 9mm round only inflicts 5% damage, probably a ricochet
off the wall. Gaynor rolls 34 and isn’t incapacitated, but needs a Mitchell: Fires another short burst of 13 rounds at Bachmeier
pinning test. Köhler’s magazine is empty again. (base 76%), -18 for range, + 5 for kneeling = 63%. He rolls 51
and hits with one round, in location 15, chest. This is covered by
Bachmeier: Readies his grenade and shuffles 1” along the
the edge of the ditch so the shot misses! A close call.
ditch. Prone.
Bachmeier: Fails pinning test and hunkers down in his ditch,
Gaynor: Fails his pinning test and drops down behind the wall,
.45 rounds flying over him.
a full magazine has just come flying his way! Prone.
Biddulph: Slings M1 and crawls 1'', under the farm wagon.
Mitchell: Jogs 6'' along the lane. Kneeling.
TURN ELEVEN
Biddulph: Shuffles 1''. Standing.
Bachmeier: Again fails pinning test. Prone.
TURN NINE
Gaynor: Fires at Köhler again (base 50% for a prone target),
Mitchell: Shuffles 1'' to the end of the hedge and fires a short
-12 for range, -3 for wound, +5 for kneeling = 40% for his first
burst at Bachmeier in the ditch. Burning 7 rounds (base 64%),
shot, 20% for his second. He rolls 64 and 78, missing twice
-17 for range, -5 for movement, +5 for kneeling = 47%. He
again, but blasting the wood pile to hell! Kneeling.
rolls 34 and hits, in the location 43 - right arm. Only causing
4-3=1 x 1 =1, or 10% damage. Bachmeier is knicked, but not Biddulph: Crawls 1'' and readies his grenade. Prone.
incapacitated. Kneeling.
Mitchell: Fires another short burst of 8 rounds, but scores no
Biddulph: Sprints 15'' down the lane to the farm wagon. Prone. hits. He only has two rounds in his magazine. Kneeling.
Gaynor: Passes pinning test and crawls 1'' behind the Köhler: Fails pinning test and keeps low. Prone.
wall. Kneeling.
Dubrowski: Fires at Köhler (base 50% for a prone target), -26
Köhler: First action to reload his MP40, discarding his for range, +20 for two aims, +10 for prone = 54% for first shot,
empty magazine. 34% for second. He rolls 18 and hits and 34 and hits again.
The rounds hit Köhler in location 81 - the left leg and 43 - the
Bachmeier: Fails his pinning test. Prone.
right arm. The first round inflicts 8-1=7 x1=7 or 70% damage.
Dubrowksi: Takes his first aim at the rear of the prone Köhler. The second inflicts 3-0=3 x1=3 or 30% damage. That’s 100%
damage, but Köhler’s trait means he has a 90% chance of being
incapacitated. On a roll of 73 he is down and bleeding.

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TURN TWELVE for the first shot, 24% for the second from his semi-automatic
rifle. He rolls 90 and 56, two misses. He
Mitchell: Fires his last two rounds as a short burst (base 54%),
has two rounds left until the stripper is ejected and he must
-18 for range, +5 for kneeling = 41%. He rolls a 60 and misses,
reload. Kneeling.
leaving his Tommy gun empty. He then shuffles sideways 1''
behind the hedge to more safely reload next turn. Kneeling. Dubrowski: Takes his second aim at the same hedge end. Prone.
Dubrowski: Takes his first aim at the end of hedge behind which Biddulph: Shuffles forward 1'' and stands up, ready to pitch that
Bachmeier is hiding. Prone. grenade into Bachmeier’s ditch. Standing.
Gaynor: Changing targets, takes his first aim at the small part of Bachmeier: Still fails his pinning test, he just can’t get that
Bachmeier he can see in the ditch. Kneeling. grenade throw off. Seeing the situation as hopeless, with two
Americans in good positions to shoot at him (Mitchell and
Bachmeier: Fails his pinning test again - this ditch is all there is
Gaynor) and a third with a weapon trained if he emerges, plus
between him and the Almighty! He just can’t pass. Prone.
Biddulph now ready to pull his grenade pin and toss Bachmeier a
Biddulph: Crawls 1'' from under the farm wagon. Kneeling. live one - the sniper decides he’s had enough. The player declares
he is throwing down his weapons and coming out hands up!
TURN THIRTEEN
Mitchell: Ejects his magazine and goes for another. Kneeling. That ends the game, with two German’s KIA and one taken as a
PoW. One GI (Gaynor) was lightly wounded (a mere scratch) in
Gaynor: Fires at Bachmeier in the ditch (base 50% for a prone the arm in the fire fight, gaining him a Purple Heart. It has been a
target), - 21 for range, +5 for kneeling, +10 for his aim = 44% very successful mission.

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July 19-22, 2012

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Historicon Ad A4.indd 1 12/23/2011 3:10:53 PM


WI294 Historicon.indd 1 10/2/12 15:34:35
291 WGS Full Page.indd 1 10/2/12 15:27:50
DESIGNER’S NOTES:

WAR &
CONQUEST
AN INTERVIEW WITH
ROB BROOM by Dan Faulconbridge

War & Conquest (WAC) has finally hit the shelves and wargamers are ranges further this year. I also enjoy
now arranging their battle lines, preparing for fierce combat in the pre- organising events and putting on games.
Renaissance world. A few issues back we presented a War & Conquest We had done several Great War gaming
teaser battle report, but now that the game is in print we felt it would be a days, and taken a game to a number
good idea to catch up with author Rob Broom. of shows around the country. Not long
after setting up Scarab Miniatures, I was
Dan Faulconbridge: Can you tell us a bit that connection I became the Warhammer made redundant from Games Workshop.
about your background in the hobby and Historical Manager. I worked there for Scarab then acquired the Projekt X
what Scarab Miniatures is all about? eight years and we released a number of range from North Star and looked at a
publications with which many of your few ideas to expand the business. I was
Rob Broom: Thanks for the opportunity readers will be familiar. Having become keen to continue with publishing as
for the interview. For a number of years, very interested in the Great War, my that was the area where I had the most
in conjunction with a couple of other wife and I set up Scarab Miniatures so experience. A number of wargamers
people, I organised the Warhammer we could produce ranges for some of the kept asking me to produce a set of
Players Society, and through the events lesser-known nations that fought in the Ancients rules so we decided to put
we ran, I met several Games Workshop war - such as Austro-Hungary, Italy, as some of our other projects on hold, and
people, including Rick Priestley and well as the late-war French and a few commenced producing a set. Coinciding
Jervis Johnson. They then released special character sets. These have proved with that we also released a range of
Warhammer Ancient Battles, and through popular and we will be expanding those Greeks and Spartans.

Rob Broom guides Nick Eyre


(left) and Rick Priestley (right)
through the ‘Ambush At
Amphipolis’ game from WI289.

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Rick Priestley slides his Athenians in
against a phalanx of Spartans emerging
from the gates of Amphipolis in a
War & Conquest game from WI289.

HOBBY
TALK
DF: The Ancients and Medieval rules two lowest values, comparing the total to commence the game, you may use a
market is already pretty well catered for. to their Morale value (an average Morale ‘Strategy Intervention Point’ and change
Can you tell us what WAC offers that is value is 7). This then reflects the effects your battle objective to one of your
different and more appealing than what of attrition on the unit. when the unit own choosing.
is already on offer? Feel free to elaborate drops below half, only 2D6 are rolled.
It is also worth mentioning skirmish
on the mechanics of the game. Commanders are, therefore, important
formations. In WAC they are unable to
within the game, providing morale
RB: We made the decision to produce contact formed units of troops and must
bonuses and in some cases, improving a
a set of rules based on several strict evade. However, they can make glancing
unit’s fighting ability.
guidelines - that we could come up attacks; moving in, attacking and then
with a strong name that could create a Both sides have access to ‘Strategy moving away. This enables them to
brand, and that we could produce a set Intervention Dice’. These reflect the contribute toward the erosion of a unit,
of rules that are enjoyable, easy to pick charisma and communications of the but with a risk. If you don’t like
up and learn, but that would not become army and its commander. They enable the risk, let them stand off and shoot.
predictable. I also wanted to ensure that players to add extra dice to Morale-based
Chariots operate in a similar manner, to
battle lines would remain in combat for tests (but still selecting the two lowest) or
represent them swooping in, warriors
several turns, to get the feel for an ancient roll extra dice towards the Strategy Roll,
leaping down, striking the enemy and
battle - with its push and shove - that again, only picking one value. However,
dashing away. Again, as some chariots
would give players an opportunity to as we found during play-testing and
operated as more of a missile platform,
perform flanking moves. games since, it is still easy to roll three 6s
they can stand off and shoot, waiting for
and fail the test!
The name was easy; we settled on when the enemy is more vulnerable, the
War & Conquest quite early, enjoying The ‘Strategy Intervention Dice’ can right moment to pounce. The whole idea
the “mighty” feel of the name. Game also be used for other features within the is to create a game that has some dynamic
mechanics, however, were a bit more game. For example, at one stage during and very dramatic moments. Once you
work. By their very nature they can be set up, you randomly determine (usually have played a couple of games, War &
subjective. To avoid predictability, at in secret) your battle objective. Your Conquest becomes a fast-paced game,
the start of each game turn both players opponent will do the same, meaning you with enough unpredictability to keep
make a ‘Strategy Roll’, the winner may probably will have different objectives your attention.
chose to go first or second, but retains for victory. However, once you are ready
‘Strategic Advantage’ throughout the turn
which, depending on how play unfolds,
can be quite beneficial. Both players take
a round of play, during which one player
moves, shoots, fights and resolves morale
with their warriors, then the other does
the same. Once complete, there is a joint
rally phase to try and hold those warriors
not bold enough to stand and fight.
WAC is not for the faint-hearted, troops
that rout are in a sticky situation and are
easily removed from play for a range
of circumstances, but we added a twist
to help warriors stand in battle. While a
unit of ranked warriors remains over half Above: being able to pick the two lowest dice (out of three) can often mean
strength, you may roll 3D6 and select the the difference between stubborn resistance and catastrophic defeat!

87

WI294-WACInterviewFINAL.indd 3 10/2/12 14:30:42


DF: The design and layout of WAC is
very striking. Can you tell us what you
were aiming for with both the cover and
internal look of the rules?
RB: Having decided to push ahead with
the project I contacted Pete Borlace,
whom I had worked with at Games
Workshop on several Warhammer
Historical projects, including the
‘Legends’ series. He was enthusiastic
about becoming involved and, after a
couple of conversations, it was clear we
shared the same vision. We certainly feel
the book is modern and contemporary.
We have attempted to keep the pages
very clean and uncluttered. This makes
it easy to find your way around the book.
Pete has done a tremendous job with the
design and layout. There are plenty of
photographs in the book, and the majority
are there - in conjunction with the
captions - to explain the rules further. All
the photographs were taken especially for
the book. A number of people were very
kind and loaned their collections for this -
our thanks to them.
For the cover, I wanted a dramatic
scene that fitted with the title. A warrior
proclaiming his victory, he has won the
war, he has conquered. For those that
follow sports, I wanted to capture that
moment after a player scores a goal
or a touchdown, as they celebrate and
the release of tension. Achilles victory
over Hector from the Illiad was used as
the inspiration but, like the Greeks did
themselves through sculpture and pottery,
we made the illustration contemporary
and modern. Neil Roberts did a
tremendous job, and the full artwork is
displayed inside the book (on page 160).
It was also
used on the cover of WI289 which
included a nice play-test review of the
rules as they developed.
We didn’t cut corners and ensured the
print specifications of the book gives
customers a rich, quality product to
match the visuals.

Above: The striking cover art by Neil


Roberts and clean interior design by Pete
Borlace create a quality look for WAC.

88

WI294-WACInterviewFINAL.indd 4 10/2/12 14:31:03


Above: You can keep up to date with all things War & Conquest by regularly visiting the Scarab Miniatures website and forum.

DF: What’s next for WAC? We also plan a series of publications want to continue getting together and
that will focus on particular periods playing games.
RB: Our intention is to put plenty of free
and events. They will include historical
army organisation lists online. This will Our first War & Conquest day will be on
information, plenty of gaming ideas and 25 March and our website will have all
be an ongoing process, starting with the
most popular armies so that most people material to refight specific encounters the details.
can get gaming straight away. We will from the chosen period. There will also
use the Scarab Miniatures forum and be army organisation lists and any special scarabminatures.com
Yahoo group to provide support and rules that might be needed. There is no
answer questions. It is an area I expect need for history to be dull and boring, so
the community and players will really these books will look to really dig into
want to get involved with, providing that so we can really bring the action to
ideas and feedback. life on the tabletop!

There will be more battle objectives and Finally, we will be organising a series of
narrative battles, so players can fight gaming days for War & Conquest and
out specific scenarios and historical continuing with our Great War days.
encounters. I am sure there will be plenty This is an area that has proved popular
of other magazine articles too. in the past, and so I hope players will

• How many figures per side


GOOD TO KNOW make for a good sized game?
• Are points values used?
The expected typical army size will be
Yes. We’ve provided these because around 2,000 points and, depending on
most players who attend clubs and the army type, the number of figures Above: The War & Conquest cover
societies have expressed an interest in will vary from around 60 for elite artwork in wargaming miniature form.
having a balanced game in a couple of forces through to 200 for the
hours. Warriors with high morale are “warband” armies. It is fine to multi-base your
most valuable, especially if they are models though. The number of figures
• What are the basing
also good at fighting. in each unit is important to keep a
requirements for figures?
track of unit strength, but players who
• What periods do the rules cover?
We decided to stick with conventions use element based systems should be
The core rules cover Ancient and popular with other gaming systems. able to improvise easily. Although the
Medieval warfare, up to and including Therefore, an infantryman is on a game has been put together with 28mm
handguns. We will add detail in the 20x20mm base, cavalry 25x50mm, models in mind, it could easily be
supporting publications and online. other models are explained in the book. adapted to other sizes.

89

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294 Campaign Game Minis.indd 1 10/2/12 15:26:49
1888
ESTABLISHED

WI294 Westwind.indd 1 10/2/12 15:25:19


“BY FIRE AND SWORD”
THE STORMING OF FORT NIAGARA
By Grahame Burke  18 DECEMBER 1813
Some wars do not seem to quite fit into neat wargaming genres and they American captures of the town of York
are often ignored as a result. The War of 1812 is one such example, being (now Toronto) and Fort George across
neither a true Napoleonic war, although it happened in that timeframe, the river from Fort Niagara in May and
or an extension of the American Revolution, which was over in 1781 yet subsequent defeats at Stoney Creek and
many of the same tactics were on display in this new conflict. Nevertheless, Beaver Dams reflected the ebb and flow
of the war, but each event ratcheted up
the War of 1812 provides wargamers with many actions suitable for an
the stakes.
evening’s entertainment, such as the one described here, the storming of
Fort Niagara on 18 December 1813. The Americans launched a new offensive
in September 1813. At the end of the
THE WAR OF 1812 that led to the burning of the American month, they took back Detroit and then
capital of Washington. Arguably the defeated a joint British/Native American
Also overlooked against a backdrop of
most vicious fighting took place along force at the Battle of the Thames River
massive European Napoleonic battles
the Canadian frontier on the shores of on 5 October. The British and Canadians,
is the intensity of the fighting that
Lake Ontario, where Americans, British, however, were more than holding their
developed between the fledgling United
State of America and Great Britain, Canadians, and Native Americans asked own along the border with victories
particularly across the Canadian frontier. for little quarter and gave less. at Chateaugay on 25 October and
The origins of this war are still debated Crysler’s Farm on 11 November. The
THE CANADIAN FRONTIER
amongst historians, but the overall Americans, demoralised by failure and
impression is of a new nation pushing By the close of 1813, the war had been plagued by desertions due to arrears of
the envelope of its authority against a going on for a year and a half. The British pay, pulled out their garrison from the
seemingly powerful empire determined and their Canadian and Native American captured Canadian Fort George on the 10
to put a post-revolutionary pipsqueak allies were successful for the most part December and in the process burnt down
back in its place. Whatever the causes, in 1812, capturing Detroit and beating the settlement of Newark, turning the
both sides went at winning the war with back an aggressive American invasion at civilian inhabitants out into the freezing
gusto, both on land and at sea. Combat Queenston Heights. The war escalated winter. This barbarous act enraged
operations broke out all along the eastern significantly in 1813, but even though the both the Canadians and the British
seaboard and in the Gulf of Mexico, Americans outnumbered the British in the theatre commander, Lieutenant-General
and the British launched significant north, victory still eluded them. Indeed, Drummond, and directly led to one of
expeditions into the American heartland the British crushed a new American army the most daring raids of the conflict, the
from various directions, including one at Frenchtown in January that year. The storming of Fort Niagara.

British and Canadian troops disembark from their


boats and prepare to advance on Fort Niagara.

92

WI294-FortNiagraFINAL.indd 2 10/2/12 14:34:43


An Alternative
Account
Historical sources are often fickle

war ofWars
and contradictory. The sources

independence 1775 - 1783AD


emanating from the War of 1812 are
no exception with hotly contested

1803-1815
Napoleonic
disputes from the American and
British sides. An instance of such
disagreement is Shadrach Byfield’s
(41st Foot) account of the assault:

The american
“From thence we marched to
Burlington Heights barracks, and
after a few days, to Fort George,
the Americans having left it. Our
flank companies, with the 100th
regiment, were ordered to attack
Fort Niagara. The 100th regiment
was at Queens Town. We marched
to that place and joined them, and
from thence crossed the river St.
Lawrence and landed about four or
five miles above Niagara. Generals
Drummond and Ryal were with
us. Arrangements being made, we
moved off for the fort; the 100th
regiment was in front. On the way
we surprised a guard at Youngs

Illustration by Bryan Fosten from MAA 226, The American War 1812-1814, © Osprey Publishing Ltd. www.ospreypublishing.com
Town; we took them prisoners and
obtained the countersign, but a man
made a signal, by discharging a
rocket, we supposed to alarm the
fort; it had no effect, and the man
was killed.
We advanced quietly, and a party
under the command of a sergeant
went in front. When he came near
the outer sentry, at the entrance
Above: American militiamen spill out of an upstate-New York inn, only to be captured. to the fort, he was
challenged. He gave the
countersign, seized
FORT NIAGARA News of the outbreak of the War of 1812
the sentinel and
arrived at Fort Niagara on 26 June, much
Located near Youngstown, New York, threatened him with
to the surprise of the one company of
at the mouth of the Niagara River on the immediate death if he
soldiers that made up the garrison. They
shores of Lake Ontario, Fort Niagara made any noise. He
had very little ammunition and the fort
had already been around for some time then proceeded to
was in a state of disrepair. The men got
in 1813. The first attempt at maintaining the gate and was
to work reconstructing the defences,
a fort on the site was in 1678 under challenged by
aided by militia troops who poured in
the French, but it only lasted a decade the sentry
to help. By August 1812, 1,300 troops
before being abandoned. The French inside. He
occupied the fort, but they were soon out
tried again in 1726 and built a strong gave the
fighting in the field. Many of them were
three-storey stone blockhouse, known countersign
back, however, in October, convalescing
since the 19th Century as the ‘French and gained
from wounds suffered at the Battle of
Castle’, and surrounded it with a standard admittance,
Queenston Heights. They were lodged in
wooden stockade. During the French but the sentry
every nook and cranny to protect them
and Indian Wars, from 1754 to 1763, cried out, ‘The
from the now regular but ineffectual
the defences were greatly improved and British turn out
British bombardments. In May 1813,
expanded with Vauban-style outworks. the guard!’ Our
General Dearborn’s troops returning from
Their effectiveness was proved in 1759, force was fully
the American victory at York lodged at
when a French garrison of 500 held out prepared, and
Fort Niagara and were instrumental in
against an Anglo-American/Indian force in a very short
capturing Fort George across the river.
of some 3,000 between 6 and 26 July, time we had
Six months of relative calm followed
only surrendering when a relief force was possession of
before the war came calling once again.
defeated and there was no hope of outside the fort, with
help. The British held the fort through the On 10 December 1813, reports flooded very little
American Revolution but were into Forts Niagara and George that a loss.”
forced to move out under the Treaty large British/Indian column was on its
of Paris in 1783. way. The Americans, under Brigadier-

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Above: The British were stunned to discover the entrance to the fort was practically undefended, saving many lives in the process.

General George McClure, opted to PREPARATIONS as infantry. The whole contingent came to
protect Fort Niagara and abandon Fort 562 men. Captain Leonard’s force based
The first problem for the British plan was
George. It was while conducting that in and around Fort Niagara numbered
finding adequate transport to get them
operation that McClure ordered the town around 450, mostly militia and many
across the river to the Fort Niagara side.
of Newark to be set on fire, but incredibly of them recovering from wounds and
As the Americans had destroyed all but
he left Fort George intact! The British sickness. Still, the Americans had thick
two boats in the area, Canadian militia
duly arrived and took back Fort George. walls and stone buildings to protect them,
would have to travel 70km to Burlington
But they were incensed by the fate of which, on paper at least, levelled out any
and bring back enough bateaux (shallow
Newark and swore revenge “by fire and numerical British advantage.
transport craft) to Niagara without
sword”. In that frame of mind, the British alerting the Americans. To that end, the THE ASSAULT ON FORT NIAGARA
immediately began to plot the downfall troops moved out at night, using the snow
At 10 p.m. on 18 December 1813, the
of Fort Niagara. Importantly, however, to mask their movements. They made it
Canadian militia rowed the British
throughout its history the fort had never and soon enough there were sufficient
soldiers across the Niagara River. It was
been taken by storm, so the British would craft hidden in Longhurst Ravine, three
a bitterly cold night and the Americans
have to revert to cunning rather than miles north of Fort Niagara.
may not have expected an attack in such
try and just force the place. Fortunately With the means to cross the river conditions. The British carried their
for them, the American commander on set, Lieutenant-Colonel John Murray muskets unloaded and their bayonets
the scene was the incompetent Captain organized his assault force; the Grenadier fixed as they huddled in the boats. When
Nathaniel Leonard who made no Company, 1st Royal Scots; the 100th the boats hit the far bank, the soldiers
provisions to bolster the fort’s defences in Foot made up the main body of troops; disembarked and efficiently silenced the
the face of this new threat or prepare for the flank companies from the 41st Foot; sentries on the river bank. That done,
the impending British attack. and 12 Royal Artillery gunners equipped the British advanced swiftly inland. In

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WI294-FortNiagraFINAL.indd 4 10/2/12 14:35:27


contrast to their attackers, the Americans result was a foregone conclusion under
were poorly prepared. A sizeable number the circumstances; 65 Americans were Fanny Doyle
of the garrison were surprised in two killed, 14 wounded and 350 captured,
inns near the fort and captured without including the bumbling Captain Leonard While not directly related to the
any escaping to warn the fort of the who rode straight into the British at the assault on Fort Niagara, the story

Napoleonic Wars
attack – although one account stated that of Fanny Doyle highlights the role
recently captured gate. The British lost
a warning rocket was released but to no some women played on the northern
six killed and five wounded in return.
evident effect. Moreover, the drawbridge frontier and introduces a potentially

1803-1815
to the fort was open as the garrison AFTERMATH fascinating character for your
expected their men to return from their skirmish game.
The capture of Fort Niagara was a major
night out in the inns, and the garrison coup for the British and they were able Fanny Doyle was with her
commander was not even in the fort to hold it until the end of the war and artilleryman husband in Fort
but at home a few miles away! It was use it as a centre of operations for the Niagara during the artillery
a relatively easy task, therefore, for the region. Strategically, capturing Fort exchanges between Niagara and
British forlorn hope to hide by the gate of Niagara helped Britain retain control over Fort George across the river. His
the fort until the guard was set to change her Canadian territories. Indeed, despite job was to heat the shot in a furnace
and then rush in. It was when they arrived the obvious blunders of Plattsburgh and contained in a lower room of the
inside the fort that the trouble began. New Orleans, Britain ended a ‘defensive’ mess house and pass the shot up
British sources state that once through the war with more American territory under for firing. Sadly for him, a British
gate, the attacking force broke into three her control than there was Canadian shot killed him. Fanny, now a
groups and made ready to seize the rest territory under American control. Added widow, took over her late husband’s
of the fort. But some of the men clearly to that, the British naval blockade almost task and maintained the supply of
thought the fight was over and began crippled the USA economically whilst heated ammunition throughout the
cheering. The by-now alarmed Americans her own trade increased. The War of American bombardment. She thus
ran to man the more defensible buildings 1812 was thus a limited British victory, became a heroine to Fort Niagara’s
in the complex and started firing, but and taken in the light of Canada’s future soldiers who were all eager to meet
despite that many of them were still contribution to the British Empire, her. They were sorely disappointed,
caught asleep in their tents. The British especially during the World Wars of the however, when she did not turn out
attack groups set about their tasks, 20th Century, its significance should not as expected, one attendant cruelly
overcoming resistance as they went. The be underestimated. describing the unfortunate widow as
more Meg Merillies than Joan
of Arc!
Once inside the fort, the British met a surpris-
http://www.pc.gc.ca/eng/lhn-nhs/on/
ingly poorly organized defence and were able to
fortgeorge/ne/ne2/ne2a.aspx
round up the American defenders with minimal
casualties.

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WI294-FortNiagraFINAL.indd 5 10/2/12 14:35:40


Wargaming The Storming of Fort Niagra
- 18 December 1813
The assault on Fort Niagara suits a large - The Americans maintain a small
skirmish game, using rules such as Sharp presence at the gatehouse with the rest of
Practice or modifying one of the Legends the garrison in their quarters i.e. spread
skirmish rules. It could either be played around the buildings.
as a straight British versus Americans, or
the players could each take a portion of LOCAL RULES
the British force and cooperate against an • All of the British and most Americans
umpire-controlled American force. (with the exception of the guard and any
FORCES sentries) will start the game unloaded.
Above: These two
Many of the Americans will be asleep
British US militiamen were
at the time of the attack, so some converted for us by Aly Morrison from
Lt-Col. John Murray: Rating Very Good mechanism is needed to see how fast they Perry Napoleonic British infantry.
- 1st Royal Scots, react – perhaps a D6 roll with a score of
6 required for alertness, modified by +1 • The inside of the fort has a number
Grenadier Company (Veterans)
each turn to make it more likely. of strong points which could be held
- 100th Regiment of Foot (Regular)
by the Americans if well enough led.
- 41st Regiment of Foot, • There should be tests for the sentries to The French Castle and the North and
Flank Companies (Veterans) see if they spy the British coming. Sharp South redoubts are formidable structures
- 12 Royal Artillerymen (Regular)
Practice has specific rules for sentries, which could cause the British significant
American but a simple dice roll could be used for problems if defended with vigour.
spotting. However, this should be quite
Captain Nathaniel Leonard: Rating Poor • The game begins with the British
difficult for the following reasons; the
appearing on the edge containing the
- 450 militiamen (Regular) weather was bad; most soldiers would gates. Their appearance is followed
TERRAIN & DEPLOYMENT be in fairly indistinguishable great coats; immediately by the sentry-check.
many of the Americans were outside
The table is set up to resemble Fort the Fort and were expected to return as VARIABLES
Niagara with the main buildings on the a group; and the false sense of security • If you want to use the Canadians who
left narrow edge and the main gate about amongst the defenders, possibly owing rowed the troops across the river, they
12" in from the right edge (see Map). to the fact they had burnt a lot of boats would be militia but with increased
- The British begin outside the gates, and felt that the British couldn’t get over morale to represent their anger at the
ready to storm. the river. burning of Newark

Canadian militiamen secure the dock, whilst the


British soldiers move inland toward their target.

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WI294-FortNiagraFINAL.indd 6 10/2/12 14:35:56


Lake Ontario

Napoleonic Wars
1803-1815
B

C A

A
D
fort niagra

I
E A
Niagra river

f A
G

Key
• The number of figures used is down to represented by standard Napoleonic A Barracks
the individual players, but they should figures, the only unusual feature in this b ‘French Castle’ - a substantial
retain a ratio of about five British troops scenario being the Royal Artillery acting 2-storey stone blockhouse,
to four American. as infantry. In reality everyone would the original fort.
• The game may start on the American have been wearing a greatcoat, so there c Bakehouse
sentries spotting the alarm rocket – same is no need to be too fussy. Americans d Commandant’s Quarters
rules used as for spotting attackers. in 28mm are covered adequately by e Ordnance Store
Old Glory, Wargames Foundry, and
FIGURE AVAILABILITY. f Powder Magazine
Matchlock Miniatures. Minifigs cover g Quartermaster’s Storehouse
There are a growing number of most types in 15mm and for the more
h South Redoubt
manufacturers who cater for the War adventurous there is a newish 54mm
i North Redoubt
of 1812. Most British can of course be range by All The Kings Men.

SOURCES Stuart Asquith, Scenarios for the Rene Chartrand, The Forts of
War of 1812, Partizan Press, 2010 New France, Osprey, 2010
oldfortniagara.org - A great source
that shows the defences at Fort Niagara Stuart Asquith, The War of 1812, J. Mackay Hitsman, The Incredible
including a 3D virtual tour and plans Partizan Press, 2008 War of 1812, University of Toronto
for the fort at different times in its Press, 1965
Shadrach Byfield, A narrative of a light
development. These include details company soldier’s service in the Forty- Jon Latimer, Niagara 1814 – the Final
such as the removal of the wooden first regiment of foot (1807-1814), NY: Invasion, Osprey, 2009
roof of ‘French Castle’ during the W. Abbatt, 1910
War of 1812, which explains why it is Peter Augustus Porter, A Brief History
described as both a three- and two- Carl Benn, The War of 1812, of Old Fort Niagara, University of
storey building in this article. Osprey, 2002 Michigan, 1896

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WI294-FortNiagraFINAL.indd 7 10/2/12 14:36:16


REVERE THE EMPEROR AND
EXPEL THE BARBARIANS!
THE RISE OF IMPERIAL JAPAN - PART ONE. By Kevin Jones
During the late 16th Century 1615 removed the final obstacle to the
Tokugawa’s 250 year rule of Japan. This article forms the first of a trilogy
Japan had been involved in of pieces on The Rise of Imperial
widespread internecine warfare Up until the end of the 16th Century Japan, in which Kevin Jones explores
known as the Age of the Warring Japan’s naval tradition was mainly the history and wargaming positional
States. Those wars were fought formed around piracy, these pirates, of late 19th Century Japan. In
forthcoming issues we will be taking
between rival Daimyos (lords) and known as the Wako, had been operating a look at the Boshin War and The
their clans, each seeking to obtain from the northern shores of Japan in Satsuma Rebellion (remember Tom
greater wealth, territory and Asian waters from the 13th to 16th Cruise’s Last Samurai movie?) -
influence while protecting their Centuries. However, Wako activity conflicts that effectively saw the end
was efficiently curbed in the late 16th of the samurai class, and the rise of
own lands from conquest. Imperial Japan.
Century by Hideyoshi and the successful
By the late 16th Century, several of the campaigns on the Chinese coast by In this issue we examine the clash
Daimyos, known as the Unifiers, believed the Ming Dynasty. Not coincidentally, between East and West following
that it would be possible to unite Japan Japan expanded its trading links with its the Emperor’s “edict to expel
under a single leader. Following the death all barbarians”.
Asian partners during the 15th and 16th
of Toyotomi Hideyoshi in 1598, however, Centuries. Hideyoshi achieved this by
power transferred into the hands of five issuing Red Seal permits to his favourite
regents. Of them, Tokugawa Ieyasu Red Seal. They discovered that even
Daimyos and principal merchants and
became the first Daimyo to effectively though the Red Seal ships were often
guaranteeing the protection of their ships,
rule Japan as a single country after his bigger (with the notable exception of
vowing to pursue any pirate or nation in
victory at the Battle of Sekigahara in Portuguese carracks) the European
violation of his new system. In addition,
October 1600 (See WI278). The Emperor ships were better armed. The European
Toyotomi Hideyoshi issued a ban on
appointed Tokugawa as the new Shogun captains and Asian rulers protected
Wako piracy in 1588, but accepted the
in 1603. The Tokugawa Shogunate signed Japanese Red Seal ships since they
pirates as vassals.
a formal non-aggression treaty with wanted to maintain diplomatic relations
Korea in 1609 that also saw their first When Europeans arrived in the Pacific with the Japanese Shogun. Only Ming
trade agreement. Finally, the defeat of Ocean, they regularly encountered China had nothing to do with this practise
Toyotomi Hideyoshi’s son Hideyori in Japanese ships that operated under the because the Ming Empire officially

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Wars
1500-1900
SAMURAI
1803-1815
Napoleonic
Above: 28mm Wako pirates by Honshu
Cavalcade Wargames. Tokyo Bay
Yokohama
prohibited Japanese ships from entering
any Chinese ports. Osaka
Shimonoseki
Japan built her first large ocean-going Strait
warships at the beginning of the 17th
Century, following contacts with
European nations. However, in 1640,
Japan chose seclusion, which forbade
contacts with the West. They also tried to Nagasaki
Kyushu
eradicate Christianity and prohibited the
construction of ocean-going ships on pain
of death. While these measures ensured
that the Shogunate remained in power,
the country failed to develop socially,
economically, politically, or militarily
over the next 230 years.
THE WESTERN the visiting Japanese officials warmly. point the government realised that they
POWERS ARRIVE Putiatin politely asked to remain in could not keep the aggressive Perry at
On 8 July 1853, US Naval Commodore Japanese waters to enable him to deliver arm’s length as they had done with the
Matthew Perry sailed into Tokyo Bay a message to the government in Tokyo. Russians. Perry was also well aware of
on the flagship Susquehanna and in the The Grand Council agreed to the request, the Russians still waiting at Nagasaki and
company of four other warships with but they dragged their feet to make sure he was not willing to accept any similar
the aim of negotiating the re-opening of obstructions. The American Commodore
the Russians stayed at Nagasaki.
Japanese ports to foreign trade. Perry allowed the Japanese to examine closely
brought a letter from President Millard Commodore Perry returned on 13 all his ships, but his main purpose was
Fillmore for the Emperor of Japan. The February 1854 with a fleet of seven to enforce a trade treaty. His threat
letter suggested that a period of five to vessels. They sailed past the forts of bringing even more ships brought
ten years be allowed to test relations. manning the entrance to Tokyo Bay about Japanese capitulation, resulting
Perry also wanted to establish a coaling without waiting for permission, then in the 1854 Convention of Kanagawa.
base and legal protection for anchored at Kanagawa near Yokohama Following this success Britain secured
shipwrecked American the Anglo-Japanese Friendship Treaty
despite government protests. At this
whaler sailors. The Japanese that was signed on 14 October 1854. That
were so overawed when they left the Russians.
saw Perry’s fleet steam into
Below: Toyotomi Hideyoshi and his
Tokyo Bay that they first commanders. Artwork by Giuseppe Rava from
assumed that the two steamers COMMAND 6, Toyotomi Hideyoshi, © Osprey
were actually on fire. The Publishing Ltd. www.ospreypublishing.com
news of Perry’s arrival threw
the Shogunate Government
into chaos but they allowed him
to deliver his letter. Perry then
informed the Japanese officials
that he would return in the
New Year, bringing with him
a bigger fleet to receive the
Emperor’s reply.
Shortly after Perry’s
departure, on 21 August,
four Russian warships under
the command of Admiral
Efimi Vasilievitch Putiatin
dropped anchor at Nagasaki.
Unlike Perry, Putiatin treated

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Rise of Imp Japan.indd 3 10/2/12 14:44:34


Above: The first landing of troops under U.S.
Naval Commodore Matthew Perry.
Left: A comtemporary Japanese watercolour
of one of Perry’s steamships.

weakness emerged two main factions,


the reformers and traditionalists. The
reformers accepted the need for change
and modernisation and wanted a strong
Japan to manage western influences. The
traditionalists wanted to continue the
Tokugawa line and manufactured a set
of purges, known as the Ansei purges,
resulting in the removal of over 100
officials from their posts. This turbulence
also brought the Imperial Court into the
political field, and some Daimyos sided
with the restoration of the Imperial Court
against the Shogunate. On 3 March
1860, a group of Samurai assassinated
the Shogun, forcing the government to
bring in limited reforms and work with
the Emperor to bring in changes. Neither
At the end of 1854, Putiatin returned, THE JAPANESE REACTION side stayed happy for long, however, and
arriving at Osaka in November. He again unrest continued well into the 1860s.
asked politely to meet the Emperor Although the treaties were good for
and deliver a message from the Czar. America and Russia, many Japanese Below: Woodblock from 1861 showing a sumo
became quickly disaffected. Inflation wrestler at Yokohama following the
The government asked him to anchor instructions of the Emperor (literally!) and
soon swept the country and the Japanese
off Shimoda, 60 miles from Tokyo throwing a foreigner out of the country.
felt disrespected by their European
Bay then entered into negotiations.
guests. The powerful Samurai class,
However, on 23 December a massive
who opposed the decision to deal with
earthquake struck, seriously damaging
the West, were now annoyed with the
Putiatin’s ship, the Diana. The Russian
weak and ineffective government. That
sent his men ashore to aid the Japanese
would soon turn to openly expressed
victims, so that when he asked for
anger when the Americans, stung by
permission to sail to a safe harbour to
the concessions given to the Russians,
effect repairs the grateful government
demanded equal treatment. Moreover,
agreed. Unfortunately, the Diana sank
the British, French, and Dutch got in on
shortly afterwards in another storm. The
the action, negotiating deals that along
Russians spent the winter building two
with those given to Russian and America
new schooners, while also instructing
became known as the Ansei Treaties, and
the Japanese in the modern methods
to the Japanese the Unequal Treaties.
of shipbuilding. On 7 February 1855
All the major western powers now held
Putiatin presented the salvaged guns
“most favoured nation” status in Japan.
from the Diana to the government
and concluded a similar treaty to The Shogunate’s problems with foreign
the Americans, with one important powers were mirrored by internal
difference; the Russian treaty difficulties. The 1850s was a decade
granted extraterritorial privileges of weak leadership at a crucial turning
for Russian citizens. point in Japanese history. From that

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Rise of Imp Japan.indd 4 10/2/12 14:44:59


Napoleonic Wars
1803-1815
On 25 June 1862, the Emperor issued Above: 28mm Adake-Bume boat by Scheltrum Miniatures. Typical of the vessels built by
an edict to expel all barbarians from the Japanese in the 16th and 17th Centuries.
Japan, giving foreigners exactly one
year to leave. Although the Shogunate however, the Choshu Daimyo ordered For their part, the British remained
acknowledged the order, they could the bombardment of any western vessel intent on collecting the Satsuma
not enforce it. This inactivity by the entering the 112 metre wide Shimonoseki indemnity. On 15 August, Vice Admiral
Shogunate became the opportunity that Strait, separating the islands of Kyushu Augustus Leopold Kuper led seven
the reformists, aided by the Imperial and Honshu. That made fighting warships towards the Satsuma capital of
Court, needed to openly oppose the inevitable because the western navies Kagoshima. His powerful fleet consisted
government. Not long afterwards, in regularly used this strait as a shortcut to of HMSs Euryalus, Pearl, Perseus,
September 1862, Japan’s internal political the ports of Osaka and Tokyo. Argus, Coquette, Racehorse, and Havoc,
crises became of global concern when mounting 109 guns between them. Kuper
men under the orders of the Satsuma The first attacks came immediately on the
seized three Satsuma merchant steam
Daimyo, Shimazu Hisamitsu, attacked expiration of the deadline when Choshu
boats to effect payment, but when the
a group of three British tourists near ships attacked the American merchant
Kagoshima shore batteries opened up, the
Yokohama, killing two of them. This steamer SS Pembroke. The following day,
Admiral ordered them to be sacked and
became known as the Namamugi Choshu shore batteries inflicted damage
on the French steamer Kienchang. Both sunk. The squadron then formed a line of
Incident. The British demanded an battle and steamed along the Kagoshima
indemnity of £110,000 from the ships escaped with little damage, but a
few days later the Dutch warship Medusa port, firing shell and round shot at the
Government and £25,000 from Satsuma:
came under attack and sustained several Satsuma defences and the town. Although
the Government paid up, but Shimazu
casualties. Retaliation was not long in the Satsuma batteries continued to fire,
refused. The result of the Namamugi
coming, but it was an American vessel, the British guns had a far further reach
Incident, Shimazu’s refusal, added to the
the USS Wyoming, that took the fight to than the old Satsuma guns and being
subsequent actions of the Choshu clan,
the Choshu. The Wyoming sailed into safely out of range they bombarded and
led to a brief but violent war between the
the strait on 16 July and, ignoring the silenced the batteries, and damaged at
two clans and the united western powers.
ineffectual shore batteries, proceeded least 500 homes in the town. The damage
GUNBOAT DIPLOMACY to sink two Choshu ships and damage to the town could have been caused due
IN ACTION another with only four men lost on her to the rolling of the ships in what was
The Choshu clan followed the Emperor’s side. The French quickly followed on now very foul weather. The shots were
edict and started to expel all foreigners 20 July when the Tancrede and Dupliex originally aimed for the batteries, but
from their province before the June bombarded the town of Shimonoseki and these passed over them and struck the
1863 deadline. In addition to expulsions, a shore battery. town. The British lost a total of 13 men

101

Rise of Imp Japan.indd 5 10/2/12 14:45:16


including the Flag Captain, Captain John Straits and thereby allow trade to be Bouncer, and the collier Pembrokeshire,
Josling and the First Officer, Commander conducted in accordance with the various together with three French vessels, the
Edward Wilmot of HMS Euryalus with treaties. Despite ongoing negotiations and Semiramis, Dupleix, and Tancrede; four
another 39 wounded. After the battle the threats of action by the western powers, Dutch vessels, the corvettes Medusa,
Satsuma agreed to pay the indemnity to however, the Choshu clan continued Metalen Kruis and Djambi, and the
the British. to fire on western shipping using the paddle sloop Amsterdam; and a token
straits. On 29 August, Admiral Kuper led American vessel the Takiang, a chartered
Following the above attacks, the western a multi-national force from Yokohama steamer with a single gun.
powers entered into negotiations with Harbour. The fleet consisted of ten British
Kuper’s fleet arrived off Himesima
the Japanese authorities during early vessels, HMS Euryalus, Conqueror,
Island on 4 September and by the
1864. The aim of the talks was to allow Leopard, Tartar, Barrosa, Perseus,
following day had deployed into their
western shipping to use the Shimonoseki Argus, the gunboats Coquette and
allocated positions in three squadrons.
The Main Squadron consisted of the
Euryalus Semiramis and the Conqueror
Euryalus,
STRAITS OF SHIMONOSEKI with a battalion of marines onboard. The
5  8 SEPTEMBER 1864 Tartar, Dupleix, Metalen Kruis, Barrosa,
Djambi and the Leopard made up the
Advanced Squadron. That left the Light
Shimonoseki Squadron, consisting of the Perseus,
8
Medusa Tancrede, Coquette, Bouncer,
Medusa,
Sept Argus Amsterdam, Takiang and the
Argus,
Pembrokeshire
Pembrokeshire.
The attack started in the early afternoon
7
Sept 6
Samurai when the Advance Squadron moved
Sept Barracks into the left hand side of the bay off the
5
village of Tanoura and opened fire on
Sept several batteries below the heights of
Toyoura. They were joined by the Main
N
Toyoura Squadron ships occupying the centre.
They also opened fire on the Toyoura
batteries. The Light Squadron entered
the fray on the right-hand side of the
Tanoura bay, and therefore closest to the enemy.
By 16:30 the combined fleet had silenced
the fire from at least two of the batteries
and an hour later they had silenced
three additional forts. During the early
KEY evening several shore parties were
Shore Batteries Main
Advanced Squadron Light sent in to spike the remaining guns,
Squadron Squadron which they did without suffering
any casualties.
The action continued the next day when
at daylight the Choshu guns opened fire
on the Tartar and Dupleix of the Advance
Squadron, causing some minor damage.
The Advance Squadron returned fire and
soon silenced the battery.
The operation then shifted to landing
the battalion of 600 marines under the
command of Colonel William Grigor
Suther RM from HMS Conqueror,
together with 900 seamen of the Naval
Brigade from Euryalus and Conqueror
under the command of Captain John
Hobhouse Inglis Alexander RN, together
with Lieutenant Harington RN and
Midshipmen Duncan Boyes. The British
force was supplemented by 350 French
seamen and marines under the command
of Captain Du Quilis and Lieutenant
Layrle, and 200 Dutch under the
command of Lieutenant Binkis.

Left, Top: a map of the Straits of Shimonoseki


showing the lines of the Allied attacks.
Middle and Bottom: Western and Eastern
artwork depicting the attacks.

102

Rise of Imp Japan.indd 6 14/2/12 15:08:05


While this operation was ongoing,
Admiral Kuper opened negotiations with
the Choshu aboard the fleet’s flagship.
After two days of talks, the Choshu
formally apologised, agreeing not to erect

Napoleonic Wars
any further costal defences and to open
the straits to western shipping.

1803-1815
During the action the fleet had lost 12
killed and 60 wounded; most of those
were taken during the shore action on 6
September. It was during this action that
a total of three Victoria Crosses were
earned, one by Midshipman Duncan
Gordon Boyes of the Euryalus;
“who carried a colour with the leading
company, kept it with headlong gallantry
in advance of all, in face of the thickest
fire, his colour-sergeants having fallen,
THE ATTACKS ON The marines also went on to capture a one mortally and the other dangerously
THE CHOSHU GUNS AND nearby stockade barracks. The joint force wounded, and was only detained from
SHIMONOSEKI BARRACKS was then recalled and successfully re- proceeding further yet by the orders of
embarked on the fleet, although Captain his superior officer. The colour he carried
The infantry force went ashore under
Alexander had been seriously wounded in was six times pierced by musket balls.”
orders to capture the batteries north of
the attack.
Toyoura. The attack was a great success The other VCs went to Thomas Pride,
with the party meeting only limited The following day shore parties were given captain of the afterguard, who until he
opposition: the batteries were rendered orders to start to embark the captured guns fell disabled had supported Boyes; and
unusable; the guns spiked; gun carriages from eight batteries. During the afternoon William Seeley, an American seaman who
and platforms burnt; and the magazines the Advanced Squadron moved north, west daringly ascertained the position of the
destroyed. With everything seemingly of Moji Saki point to prepare for further enemy, and afterwards, though wounded,
accomplished, the force was ordered attacks on other Choshu emplacements.
continued in the front of the advance.
to embark before nightfall. The French The Squadron opened fire on the morning
and Dutch companies had just embarked of 8 September and quickly silenced the The operations in the Shimonoseki Strait
on-board their vessels, when the Naval guns. Parties were then sent ashore with were a complete success for the western
Brigade stationed at a battery near the orders to destroy the emplacements and powers, the allies losing only 72 killed
Shimonoseki samurai barracks was embark the captured guns. The operation and two ships damaged. Needless to say,
attacked by Choshu Samurai. to embark the guns took several days, but defeat had a more sobering effect on the
by 10 September it was completed with a Japanese, but they would quickly learn
Colonel Suther’s battalion of marines
total haul of 62 guns. from their mistakes.
were sent in to drive the enemy back,
which was achieved with ineffective Below: The war in Japan: The Naval Brigade and Marines storming the stockade at Shimonoseki.
resistance on the part of the Japanese. Illustration from The Illustrated London News 1864.

103

Rise of Imp Japan.indd 7 10/2/12 14:46:08


WARGAMING THE BATTLE FOR This scenario is based on the land action
at Shimonoseki on 6 September 1862,
which is covered on the previous page.
THE CHOSHU GUNS Following a successful operation in which
a landing party of French, Dutch and
British troops had put ashore and captured
a Japanese gun battery near Toyoura, some
British sailors where in the process of
spiking and dismantling the enemy’s guns
when they were set upon by a force of
Choshu Samurai who had ridden out from
a nearby barracks/stockade in an attempt
to drive off the barbarians.
OBJECTIVES, SETUP AND
ADDITIONAL RULES
Choshu
The Choshu samurai player’s task is to
use his mounted warriors to launch an all
out assault against the British and drive
them off the table, or into the sea.
The game starts with the Samurai (who
move first) being placed on the table
within charge range of either or both of
the two batteries or the Naval Brigade,
whichever is the closer.
British
The British player force consists of a
group of sailors who are in the process
of dismantling the enemy’s two shore
batteries and a Naval Brigade who are
stationed in support (just in case any
Choshu should attack!)
The Naval Brigade must be deployed no
more than half a move away from the
guns/sailors. The British player deploys
his force on the table first.
Not far away a unit of Royal Marines
(RMLI) have been destroying another
Choshu shore battery and they may return
at any moment, or at least any turn.
For the RMLI to enter the game throw
1D6 each turn - a 6 rolled in the first turn
means they have arrived on the scene, a 5
or 6 in the second, a 4, 5 or 6 in the third,
and so on.
The RMLI enters the table on the western
road approaching the first shore battery.
The two shore batteries should be placed
more than 12 inches apart, so that one
of the shore parties will be ‘Out of
Command’, unless the player uses Capt
Alexander RN (the Naval C-in-C) to be
their command element.
Only Col Suther RM can rally any RMLI
routers and only Capt Alexander RN can
rally any Royal Naval routers.
The British player’s objective is to drive
off the Samurai.
AFTERMATH
Following this action the RMLI and Naval
Brigade went on to attack the nearby
barracks/stockade. This action would also
make for an interesting wargame.

104

Rise of Imp Japan.indd 8 10/2/12 14:46:29


UNIFORMS
The RMLI wore a white cap with an Blue Trowsers, with white metal dead-eye FIGURES

Napoleonic Wars
attached plain white neck cloth. This was buttons on them.
Having extensively looked for figures for this
the same hat that was being worn by the
Hat: To be black or white, according to period, there seems to be no manufacturer
East India Company and the British forces

1803-1815
climate. The hat to be 4'' high in the crown, 3'' that produces British wearing the white cap
in India at the time, when they were not
wearing the pith helmet. wide in the rim, and seven inches across the and neck cloth. The figures for the Royal
crown, and made of Sennet [Straw], covered Marines that were in India during the Indian
Under the Amendments to Naval Regulations with brown Holland painted black, with a hat Mutiny are modelled wearing a pith helmet.
in 1857 the uniforms were as follows: ribbon bearing the ship’s name; and in warm Likewise the figures for the Naval Brigade
SEAMEN climates the same hat uncovered. A chin-stay are modelled with the seamen wearing their
to be attached to the hat. Sennet hats and not the bonnets as depicted
Blue Cloth Jacket: To be made of Navy in the Illustrated London News drawing. I did
Blue Cloth, double breasted, with stand ROYAL MARINE LIGHT INFANTRY
find one manufacturer that produced some
and fall collar, sleeves sufficiently large Tunic, Scarlet Cloak.-Eight buttons up front East India Company/British Battalion in
to go easily over a Duck and Serge Frock, at equal distances, skirts closed behind, 28mm wearing the white cap, but they were
to reach to the hip, with an opening at the with back slashes edged with white, each also wearing the loose white trousers that
Cuffs on the seam, with two small black having three large uniform buttons. Collar were used in India.
buttons, one inside breast pocket on the and cuffs of blue cloth, collar rounded in
left side. However, several manufacturers do figures
front, and having a row, of 5/8'' gold-wire
of the Boxer Rebellion at the turn of the 20th
Blue Cloth Trowsers: To be made of Navy lace at top under white edging. Colonels to
Century. Therefore I have used the Royal
Blue Cloth, of the ordinary Naval Pattern, wear for collar badges, embroidered crowns
Marine figures wearing a forage cap and for
fitting tight at the waistband, with two and stars; Lieutenant-Colonels crowns;
the Naval Brigade I have used French sailors
pockets and a broad flap, and black uniform Majors, stars; Captains crowns and stars;
(who had the same square rig uniform as
buttons, identical to those on the jacket. Lieutenants, crowns.
shown in the drawing). These figures just
Duck Trowsers: To be made of white Trowsers, Undress, Winter. - Blue cloth with needed some remodelling with the hatband
Duck cloth, in a similar manner to the scarlet welt, ¼'' wide, down each seam. tails being removed from the caps.

Above: The photo above shows figures from the author’s 15mm collection in action during the attack on the Chosha barracks. On the previous page
are three photos showing scenes from the ‘Attack on the Chosha Guns’ scenario.

Check out the WI website to find


Orders of Battle for this scenario
.net for the Volley and Bayonet rule set.

105

Rise of Imp Japan.indd 9 15/2/12 09:45:35


HOW TO BUILD... By Andy Callan

NAPOLEONIC
MICROSHIPS
A 1/3000 (-ish) fleet for next to nothing

Way back in Wargames Illustrated issue 2 (November 1987) I wrote an


article about wargaming big naval battles in the age of sail. The emphasis
was very much on signalling and the problems Eighteenth Century
admirals had in communicating their intentions to their ship commanders,
so the ship models and tactical rules were very much simplified and
secondary. What was needed were very small models and very simple
rules. A quarter of a century on and this approach remains the exception
in the hobby – ship models have become ever more detailed and expensive
and rules writers still seem to delight in believing that complicated rules
make for greater “realism”. This is all very well if you want to fight battles
with perhaps half a dozen ships a side, but for anything on a much larger
scale I still believe you need to keep it small and simple.

When I wanted to do a bicentennial


Trafalgar re-fight I found that I didn’t
have enough tiny ships and the ones I
had bought twenty years earlier were no both look good and do the job. As is
longer in production. So I was forced to the way of these things they then went
make my own and after some trial and back in their box and were forgotten
error came up with some models that about until I took them along to a recent
meeting of the the Nottingham White
Left: My rough plans and templates for the Hart wargames club (we were trying
micro ships. a Games Workshop Trafalgar rules
game and I thought they might make
Below: My inspiration for the tiny ships:
a talking point). Anyway they seemed
W.M. James’ The British Navy in Adversity
to create a good impression on those
(London, 1926).
present, including the kindly Editor who
suggested I write a “how to” piece for
today’s WI readership.
HEARTS OF CARDBOARD -
WHAT YOU NEED
Corrugated cardboard: not the usual
floppy packaging material, instead you
should look out for the stiff kind, with
small diameter corrugations. This should
be corrugated on one side and flat on the
other. Craft shops sell it in packs. You’ll
end up with vastly more than you could
ever need for ships, but fortunately it can
also be used to make excellent tiled roofs
for 15mm or 20mm models.
Balsa sheet.
Staples (from a normal desktop stapler).
Linotile
Clear plastic sheet

106

WI294 Napo Micro Ships.indd 2 14/2/12 10:39:46


CONSTRUCTION
BASE AND HULL ASSEMBLY
The pictures show this better than words
but my sequence of work went like this :
1. Make the bases. These models are
tiny and effectively weightless so unless

Modelling
Painting &
Balsa hull
you want them scattered to the four
winds by any random sneeze you need to Linotile base
mount them on something solid. Linotile
does the job perfectly well. Cut as many
approximately 15 x 10 mm rectangles
as you think you need. Paint the base to
replicate water. Then make some more
to save doing it again in future when you Finished base and hull with
decide you want an even bigger fleet! Set mast slots and bowsprit
them aside. Three shallow (see stage 4)
notches across hull
2. Make the hulls. Use thin balsa sheet
and cut out rectangles around 13mm x
4mm (or slightly bigger for First Rates). SAILS ASSEMBLY
Make one of the ends pointed to show
the bows. Using a very fine-tooth saw
cut a shallow notch across the mid-point
of the hull (this marks the position of
the mainmast). Cut another half way
to the front (for the foremast) and one
more half way to the rear (for the mizzen
mast). Glue the hulls to the bases. Paint
them now. At this scale you need only
to give an impression that will work at a
distance, so all you need to do is paint the
hulls black and the decks light tan.
3. Make the sails. Use white corrugated
cardboard or, if you can’t find any in
white, paint it with a white acrylic, front Sails front
and back.
Cut the cardboard into strips with three
rows of corrugations each. Then cut
across the rows to give sections approx
5mm in width. You now have rectangular
pieces of cardboard 5mm wide by three
Sails rear
“corrugations” (approx 10mm) high.
Using sharp scissors taper the two
corrugated edges to give a “keystone”
shape. This will be your Mainmast and
sails. Cut the pieces slightly narrower for
the Foremast and do the same thing for
the Mizzenmast but cut off the top row
of corrugation. Using a fine black pen,
draw the mast and the yards on the rear
(flat) side. A simple “cross of Lorraine”
is perfectly effective. Using a good
quality impact adhesive glue a Foremast,
Mainmast and Mizzenmast into the slots Finished Model
(unpainted)

107

WI294 Napo Micro Ships.indd 3 10/2/12 14:38:15


NOW WHAT?
y
e nt nn As long as you make suitable scale
m adjustments and you use a record card

Pe
Ce
for each ship, you should be able to
Di

use these models with any set of rules.


But please don’t try and put too many
damage markers on the table - it will
just look a mess. You should declare
any gross damage (like loss of a mast)
but I would argue that anything else
should be impossible to see through
all the gunsmoke. Instead, the enemy
will just have to gauge how much
damage he is inflicting by how well his
target manoeuvers and fires, and trust
on each hull. Give the front side of each 6. Final details. Give the sails a wash to his opponent to honestly record and
mast/sail and the areas around the joins of very dilute sepia ink - you will need implement the damage his ships have
with the hull a coating of diluted PVA and some trial and error, but once you get the suffered. If you are old-fashioned, like
then set them aside and leave to dry. mix right you will find it settles in the me, you could get over this problem
corrugations to give a fine impression by using the services of an umpire to
4. Make the bowsprit. Cut staples into of billowing sails. Paint the linotile keep track of things. An umpire won’t
approx 8mm lengths. Using a pin, make base dark blue, then drybrush white to necessarily cut down on wargaming
a pilot hole in the bow end of the hull represent the sea. Try to roughly match arguments, but at least both sides will
and then push in and glue the staple at a the colour of whatever cloth you will now have someone else to blame when
shallow angle. Note – I have found that be using to cover the game surface. things go wrong.
using a staple is less likely to split the Spray the models with matt varnish -
With an umpire, you will also get the
delicate balsa. this stiffens them up and makes them
opportunity to use these ships in the way
more able to stand up to the usual rough
Paint the bowsprits light tan (like the I originally intended - that is, to play out
handling on the table.
decks) and put a dab of PVA where the a full fleet-sized battle, including all the
bowsprit joins the hull (to strengthen it). 7. Glue each ship to a rectangular piece manoeuvres before action. To do this
of clear sheet plastic, which is long properly you need to try and reproduce
5. Make the jib sails and mizzen enough to then add an identifying letter the limitations of the command and
course. Use ordinary white paper. To or number in white paint (the models control methods in use at the time. This
represent the jib sails cut a thin elongated are far too small to be identified by any might be as elaborate as you want (eg
triangle and glue it to fit between the legible name!). a full, flag-based signalling system,
bowsprit and the top of the middle as described in my original article) or
8. Form line of battle, then stand back,
corrugation of the foremast. For the something relatively simple, that still
and admire...
mizzen course cut out approximately a does the job of preventing our modern
3mm square, taper one of the edges and Or, of course, these days you could admirals from exercising an unrealistic
glue the opposite edge vertically to the simply just buy some of the excellent level of control. For example:
back of the mizzenmast. Give the new 1/3000 scale ships now being produced
sails a coating of dilute PVA. by Navwar or Forged in Battle...

108

WI294 Napo Micro Ships.indd 4 10/2/12 14:38:30


SIMPLE SIGNALLING SYSTEM
FOR NAVAL WARGAMES IN
THE AGE OF SAIL
Signals must be written down at a
point in the turn before any movement
has taken place and may not then
be acted upon until both fleets have
completed their moves (Admirals need to
plan ahead!).
The Admiral of a Well-trained Fleet can
make a new signal to the whole fleet, OR
to one squadron OR to one ship. With an
Average Fleet he can make a signal to the
whole fleet OR to one squadron. With a
Poorly-trained Fleet he can make a signal
only to the whole fleet.
All signals must be logged (i.e. written
down) and are limited to no more than
FIVE words in plain English.
A test is made to see if the signal is
received before it then can be put into
action: Roll a D6 (+1 for a Well-trained
Fleet, -1 for Poorly-trained). Score a
total of 3 or more, otherwise the ships Above: Like a mighty Gulliver, this 28mm Foundry Naval Officer towers over the micro-
concerned will continue to act on their ships (and also gives a good indication of the size of the ships!)
previously logged signal.
Any ambiguity in signalling may be - “Fleet tack all together” (i.e. all ships close-hauled in line ahead. Anything else
try to tack at the same time). should be subject to some randomization
challenged by an opponent and ships will
of movement. An extra complication
then be moved according to the Umpire’s - “Rear engage enemy more closely” (i.e. could be added by making signals harder
interpretation of the signal. (This is why reduce range). to see once battle is joined (because
the use of an umpire is strongly advised!)
- “14 quit the line” (i.e. ship no 14 to of all the smoke). But even the simple
Typical signals might include: fall out of line - e.g. if damaged - next restrictions on a player’s freedom of
astern will close up). action set out above should begin to give
- “Fleet line ahead” (the default signal in some idea of the frustrations of command
most circumstances - conform to speed - “Van engage the enemy” (i.e. steer for at the time.
of flagship). opposite number in the enemy line
and open fire).
- “Fleet steer NE in succession” (i.e. lead
ship turns, and the rest follow, staying Note that fleets found it very hard to
in line ahead). keep station in any formation other than

109

WI294 Napo Micro Ships.indd 5 10/2/12 14:38:45


TABLETOP MUSINGS

By Jim Grahame
Space Hulk Verdun
Some periods and battles are viewed as ungameable, possibly because the emplacements, trenches and defensive
battles are too big, too small or because the war is viewed as simply too positions anchored by about twenty forts,
difficult. This is a problem with a lot of the battles of the Great War in including Vaux and Douamont.
general, and with trench warfare in particular. I have never found specific After months of attacks the Germans
wargames rules that work well for small actions in confined spaces, the had reached Fort Vaux and bitter fighting
ranges are too short and the weapons too deadly for most sets of rules. raged through the corridors for weeks
The rules are also usually also written for more general games and the until it fell on 7 June. Both sides used
trench warfare part is often an add on. flamethrowers, grenades, machine guns
and anything else that came to hand
Playing the original Space Hulk one Verdun was a fortress town on the border as they fought back and forth through
evening (old school I know) it came of France and Germany, traditionally the cramped corridors and galleries.
to me that the rules that we were using gateway from one country to the other. The basic premise of Space Hulk is that
covered almost exactly the situation that The battle for it started in February 1916 a force of super-human Space Marines
I thought was ungameable. From there it and continued to mid-December with is exploring a spaceship infested with
was a short step to thinking about Verdun combined casualties in the region of one hostile aliens; passages are set out as
and the battles that raged through the million men. By the time of the German the patrol progresses and the aliens
passages and galleries of the forts there. attack, the defences were a series of appear as the patrol moves. The rules

Tabletop musings
This article continues our ‘Tabletop Musings’ series, in which gamers take a side-
ways look at anything and everything relating to our hobby. We welcome more
‘musings’ from any readers out there who have something constructive, debatable
and/or interesting to contribute to the series.
Please write to [email protected]

110

WI294-MusingsSHVerdunFINAL.indd 2 14/2/12 10:41:43


are straightforward, fast and easy to If this is played as a solo game then We must be open to using rules which
play. The Space Marines have protective the French defenders and the passages work, but are designed for other periods.
armour, large calibre rifles called Bolters, are rolled for randomly. If a French In the past, and I put my hands up to
flamethrowers and other BFGs, the aliens player is available so much the better, this, some of us have been dismissive of
have sharp teeth and claws. The rules they will have a map of the corridors sci-fi and fantasy, but Space Hulk has a

HOBBY
work better than most historical sets of and will set out their defenders as they number of things which can be used for

TALK
rules for combat in cramped situations see fit. The French do not have radios, other periods. For example, Overwatch
as they are written specifically for this telephones, telepathy or any other means has been peeled off by my gaming group,
particular set of circumstances. of communication, so units must remain converted to Überwacht, and grafted onto
Transporting this to Fort Vaux in Verdun stationary, move after a set number of WW2 rules with great effect.
in 1916 we have a German patrol heading turns or after a specific event that the unit
We should always be willing to look at
down a dark corridor with unknown is aware of occurs.
rules and take something, anything, from
numbers of French troops appearing The French can build barricades to block them to use in different periods. Don’t
from unknown directions. Solving the or partially block corridors, these would decry the spiky things, there may just
problem of weaponry and armour is be sandbags and be fairly blast proof and be something you can steal, . . . er . . . ,
straightforward: as long as the balance completely inflammable. borrow for another period.
between firepower and protection is
maintained then it doesn’t matter what From there the game progresses and, like
the factors are. Both the French and the its originator, can be over quite quickly
Germans are human, modern sensibilities and with quite heavy casualties.
prevent the depiction of either as the Trench warfare can be equally well
inhuman monsters the more lurid fought using Space Hulk as the
contemporary works describe. amount of fire above ground meant
You decide which side you want to play; that operating above the trenches
as the Germans were generally on the either in attack or counter-attack
offensive we’ll take them as an example. was likely to be life threatening.
They are deployed with a corridor The defender has a plan of the
stretching away in front of them as far as trenches, the attacker a rough
they can see, which really isn’t very far. sketch based on aerial
There is no electric light and carrying a photographs and these will be
torch or lamp will very quickly attract set out as the attacker advances
unwanted attention. through them.

THE FORCES The French would be an assortment


of soldiers with Bolters, grenades and
Using Space Hulk terminology a perhaps an Assault Cannon to represent
German Pioneer section armed with a light machine gun.
flamethrowers becomes:
All are unarmoured and take hits as
• Corporal with Bolter* Genestealers, this does mean most
• Pioneer with Flamer hits are fatal but in close combat in a
• No. 2 with Bolter confined space this is not unrealistic.
• Pioneer with Flamer The battle was referred to by the
• No. 2 with Bolter participants as hölle or l’infer because
• Grenadier with Bolt Pistol of the hellish nature of the fighting and
and 8 Grenades it is easy to see why. Troops committed
• Grenadier with Bolt Pistol to the battle did not expect to survive
and 8 Grenades unscathed, and very many did not.
• Rifleman with Bolter
• Rifleman with Bolter * Bolters take the place of rifles,
Bolt pistols pistols etc.

Above: Two German grenadiers from Great War Miniatures.


Opposite: French soldiers (from Scarab Miniatures) in a trench.

111

WI294-MusingsSHVerdunFINAL.indd 3 10/2/12 14:39:51


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Normans, Anglo-Normans and West Francia.

Battle for Spain


Clash of Empires™, the miniature wargaming rules for battles The final section deals with Al-Andalus and its struggle for dominance
from deepest antiquity to the Medieval era, With the release with the Christians, and the arrival of the later Muslim intervention. It
of Age of Ravens, CoE now has well over 100 army lists in features lists for Christian Spain, Al-Andalus and the Berbers.
publication in books or on the www.clashofempires.co.uk
website for armies from the biblical to the high medieval era. Release date April 2012. www.greatescapegames.co.uk

www.BrigadeGames.com
Napoleonics covering Revolution, Egypt and Europe
Manufacturer of the following:
Parroom Station Miniatures
(martians, critters, VSF)
Rattrap Production Miniatures
Brigade Games Miniatures
Napoleonics
WWI minis and tanks
WW2 - Pacific
Storm in the East (RCW)
Ends of the Earth
Western
King Philips War Stocking the following Brands:
Swashbucklers & Musketeers Artizan Designs
Pirates Great War Miniatures
China at War CompanyB
Atomic Cafe JTFM
Victorian AGN
Arab Revolt Sinister Labs
Caribbean Empires Skirmish Campaigns
WW2 Weird War Iron Ivan
Killer Robots Gaslight
Gnome Wars International Shipping and many others, including
Fantasy Hockey from $6 - $15 Wargame Rules and Scenario Books
NorthStar stocks some of our ranges for most orders
BrigadeGames.com, 35 Brookvale Road, Kinnelon, NJ 07405 USA [email protected]

WI294 F.indd 1 14/2/12 10:43:16


see us at
SALUTE 2012
FRONT RANK
Figurines

Figures sold unpainted actual size 28mm


HYW painted by S.Bowerman, James II by El Mercenario,
SYW, WSS & Napoleonics by K. Dallimore

28mm ranges : 100 YEARS WAR WARS OF THE ROSES WAR of the SPANISH SUCCESSION LATE 17th CENTURY
JACOBITE REBELLION FRENCH INDIAN WARS 7 YEARS WAR AWI NAPOLEONIC 40mm range : AWI
Front Rank Figurines The Granary Banbury Road Lower Boddington Daventry Northants NN11 6XY (U.K)
Tel : + 44 (0) 1327 262720 Fax : + 44 (0) 1327 260569 website www.frontrank.com

Fighting 15s
EU agent for Eureka Miniatures
Plus
Fine figures from 3mm to
40mm from around the world

28mm Eureka Miniatures: Modern US Marines

AB Figures 15mm ACW and Napoleonics l Camelot


Miniatures l Coat d’arms acrylic paints and brushes l
Eureka Miniatures l Flashing Blade 40mm l Laughing
Monk l Oddzial Osmy 1/600th ACW, WWII and Moderns,
and 15mm Science Fiction l Shadow forge Miniatures

www.fighting15s.co.uk

WI294 C.indd 1 10/2/12 16:17:17


UP coming Events
14-15th Apr: A VonWar 2 Day 2300pt Tournament
30 June - 1 July 2012
5th MAY: We will be at Legionary. Call and pre-
order to collect at the show and get At Scarborough Spa in North Yorkshire
a 20% off RRP discount
5th MAY: ASMOH 2012. A Sad Muppet 40k Tournament.
£15 go to - www.sadmuppets.org A Gaming Club Network show by Scarborough Wargames
26-27th MAY: Cakebowl 2. 1,150,000 Gold Piece Club and Loughton Strike Force
Bloodbowl Event. £20/£25

Display games including


Want outstanding Massive 28mm Borodino & 28mm Marston Moor

customer service Enter a weekend competition


and excellent prices? Flames of War - late war
Warmachine/Hordes
Then try Warhammer/Warhammer 40K
28mm Hail Caesar
our website Kings of War
28mm FOG-R
15mm FOG- Napoleonics
ALL RANGES AT LEAST 10% OFF RRP 15mm FOG-AM 650pt singles
& free P&P on selected lines... 28mm Impetus

Please see our Website for more details on these and our other events Around 30 trade stands
Unit 3 Commerce Close,
Westbury, Wilts BA13 4LS
It’s Armed Forces week- bring the family.
More info and entry forms on:
[email protected]

www.wartornuk.com
www.facebook.com@triplehelixwargames
Tel: 01373 855380 / 855390

www.triplehelixwargames.co.UK Trade and display game enquiries welcome to Kelvin on: 01723 501793

WI294 E.indd 1 10/2/12 16:22:43


The Brown House, Main Street, Grove,
Oxfordshrie. OX12 7HX. UK.
Telephone +44 (0) 1235 764018
Email – [email protected]

THE ENGLISH CIVIL


WAR 1641 - 1652
SEE THE NEW EXTENSIVE RELEASES
AT OUR STAND AT SALUTE
We also produce a New Roman AD 45 range as well as
Napoleonic, ACW and Colonials. All in 28mm and sold in packs.
Single figures are still available on the website and may be collected at
shows if ordered with at least 10 days notice. Debit / credit cards accepted.
Come and see or ranges of figures at Salute and check out our show deals.

CHECK OUT THE WEBSITE FOR FULL LIST’S, PRICES AND RANGES
www.bicorne.net
Mini adverts (as shown below) are available at the very economical price of £25 (from US$40) per insertion. You mini advert can
include a photos/illustration and logo and will be 45mm high by 65mm wide. Contact [email protected]

Drum & Flag


The Online Toy Soldier Shop

Turn your Lead to Gold!


Is the loft threatening to collapse? Are you ever going to paint
those figures? Would you like the cash to start another period or scale?

I buy collections of of painted or unpainted figures, any make or scale


* Vallejo paints & brushes including Games Workshop and historical figures. Also Board Games,
* 1/72, 1/32 & 28mm plastics RPGs, model kits, books and terrain.
* Wargames scenery & terrain I will buy your entire collection (not just the good bits), pay in cash, and
* Kits & hobby supplies collect the items from your door. No distance is too far.
* Armies in Plastic, TSSD
* Britains Deetail, CTS, BMC Contact me on 01902 722213, email [email protected]
or write to Rob Palmier, 23 Clanfield Avenue, Wolverhampton,
* Del Prado, Lord of the Rings
West Midlands, WV11 2QU.
* Online guides & gallery
www.stores.ebay.co.uk/drumandflag
www.drumandflag.com

MT MODELS TIGER TERRAIN Exeter Legionary


PAINTING SERVICE. 5 May 2012

Matford Centre,
Exeter, Devon

15mm to 30mm
More traders, games,
All periods Painted.
New Production & More Detail
15mm Normandy buildings with
competitions, bring & buy,
Email. [email protected]
Web. www.mtmodels.co.uk
internal floors & lift off roofs. on site food, free parking,
Diorama, stone & steel bridges,
Address. Mark Tyzack Waterloo & Med. buildings. friendly atmosphere.
19, Browne Road Desert battlefield terrain.
Fulwell
Sunderland. SR6 9HQ Email: [email protected]
for an illustrated pdf catalogue
http://legionaryshow.co.uk

WI294 Minis.indd 1 14/2/12 12:12:06


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FOOTGUARDS

WLOA1 WLOA2 WLOA3


WLOA4

WLOA5

WLOA9

WLOA8

WLOA10

WLOA14

For use with BENEATH THE LILY BANNERS


Available from http://www.warfareminiatures.com

WI292 Warfare Minis.indd 1 10/2/12 15:29:24


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FOOTGUARDS

WLOA1 WLOA2 WLOA3


WLOA4

WLOA5

WLOA9

WLOA8

WLOA10

WLOA14

For use with BENEATH THE LILY BANNERS


Available from http://www.warfareminiatures.com

WI292 Warfare Minis.indd 1 14/2/12 12:09:05


WI292 Warfare Minis.indd 2 14/2/12 12:09:09
T h e W O R L D ’ S P R E M I E R TA B L E T O P G A M I N G M A G A Z I N E

G AZIN
E “I have always tried to do my best for my
GAM
IN G MA
soldiers, and, where I failed, it was not for
ETOP
S PR
EM IER T
ABL
lack of good will, but for lack of knowledge
LD’
The
WOR
and intelligence. I ask them to forgive me”.
- Tsar Nicholas I of Russia, on his death-bed

Last year Wargames Illustrated caused quite


a stir at Salute, London and HISTORICON,
RIIM
CG
ANETA Valley Forge with our Gallipoli 1915
inS
finE
deL
TThAe B g
ict of th
e
game, designed and built for us by Grand
confl entury Manner. Well, we’ve undertaken a similar
19th C
monster modelling project for the same
two shows this year, with the 2012 model
being Crimea 1855. Next issue you will
get the first glimpse at our newly built
mega show-table as we play out ‘The
British assault on Sevastopol’ as part
of our Crimean War theme.
DAY OF S
R
RANGE As ever there will be plenty
n Force
Force o alia more to enjoy, with articles
in Som
covering a range of
different periods.
WI295 hits the stores
(and Salute!) in late April.
Order your copy today,
ay 20
295 - m .50
12 or better still -
never miss an issue and
ovie
Issue • €6 aming
: the m Heros
£4.50 s $12 .0 0 warg e lens of War Ga
me
0 • Au is Behind
th
US $8.5
subscribe online at
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6444 Photo pher share his tri
0957- otogra
ISSN O
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F PA LO ALT Our ph
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War actio

www.wargamesillustrated.net
THE BA ry US-Mexican E!
Fire and
Fu
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64 41 21 e moo
sedg
57
9 77 09
ops,
s tro
swis change
napo
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nt su bject to
p lus:
an d conte
artwork
Cover

WI294 Next Issue Page.indd 2 15/2/12 09:49:20


286 Wayland.indd 1 14/9/11 11:06:11
WI293 GB.indd 1 17/1/12 09:38:53

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