Active Methodologies - Workbook
Active Methodologies - Workbook
Active Methodologies
Professional Development
May-June, 2024
Our Professional Development Goal
By the end of the full program, the English teachers who
participate will be able to apply the SCALE Methodology, to
enrich the learning experiences they design for their students
-integrated with the official program and resources- with
didactic strategies that involve a more active role with more
English production (oral and/or written) for every student that
consequently promotes more meaningful and deeper learning.
Our Professional Development
Experience
The SCALE Methodology is a professional development
experience that’s comprised of two different 24-hour courses:
● Active Methodologies ● Thinking Routines
○ Project-Based Learning ○ Building a Culture of Thinking
by Making it Visible
○ Universal Design for Learning
○ Kinds of Thinking that Promote
○ Gamification Understanding and Their
○ Flipped Classroom Thinking Routines
○ STEAM Approach ○ Thinking Routines to Start a
○ SAMR Framework Class or Topic
○ Thinking Routines to Process
Information
○ Thinking Routines to Close a
Class or Topic
○ Formative Evaluation from
“Documentation” Processing
Before we start
To know where we stand, answer the following questions in your
workbook and share them in the chat (you won’t receive a
grade based on what you answer, just that you answer):
Notes:
PBL Strategies and Activities
Here’s a chart so you can register some strategies and
activities that promote each principle.
Project
Skeleton
Student Voice
and Choice
Sustained
Inquiry from
a Question
Reflection
and Dialogue
Products
Final Sharing
PBL Positive Effects
Reflect and register at least three positive effects of
integrating each PBL principle into the learning experiences
you design.
PBL
Positive Effect 1 Positive Effect 2 Positive Effect 3
Principle
Project
Skeleton
Student
Voice and
Choice
Sustained
Inquiry from
a Question
Reflection
and
Dialogue
Products
Final
Sharing
Enriching a Learning Experience
with PBL
Review an already prepared learning experience and enrich it
with the principles and strategies of PBL to promote an active
role in each student.
1.
2.
3.
I Used to Think… But Now I Think…
Reflect how has your thinking changed regarding how PBL
principles and strategies can enrich learning experiences.
I used to think…
Before we start
To know where we stand, answer the following questions in your
workbook and share them in the chat (you won’t receive a
grade based on what you answer, just that you answer):
Notes:
UDL Positive Effects
Reflect and register at least three positive effects of
integrating each UDL principle into the learning experiences
you design.
UDL Principle Positive Effect 1 Positive Effect 2 Positive Effect 3
Multiple Means
of Engagement
● Recruiting
interest
● Sustaining
effort and
persistence
● Self regulation
Multiple Means
of
Representation
● Perception
● Language and
symbols
● Comprehension
Multiple Means
of Action and
Expression
● Physical action
● Expression and
communication
● Executive
functions
UDL Strategies and Activities
Here’s a chart so you can register some strategies and
activities that promote each principle.
Multiple Means
of Engagement
● Recruiting
interest
● Sustaining effort
and persistence
● Self regulation
Multiple Means
of
Representation
● Perception
● Language and
symbols
● Comprehension
Multiple Means
of Action and
Expression
● Physical action
● Expression and
communication
● Executive
functions
UDL Possible Risks
Reflect and register at least three possible risks of integrating
each UDL principle into the learning experiences you design.
Multiple Means
of Engagement
● Recruiting
interest
● Sustaining
effort and
persistence
● Self regulation
Multiple Means
of
Representation
● Perception
● Language and
symbols
● Comprehension
Multiple Means
of Action and
Expression
● Physical action
● Expression and
communication
● Executive
functions
UDL Ways to Prevent/Solve the Risks
Let’s brainstorm together: How can we prevent or solve the
possible risks and problems to implement UDL in learning
experiences?
UDL Principle Ways to Prevent or Solve the Possible Risks
Multiple Means
of Engagement
● Recruiting
interest
● Sustaining
effort and
persistence
● Self regulation
Multiple Means
of
Representation
● Perception
● Language and
symbols
● Comprehension
Multiple Means
of Action and
Expression
● Physical action
● Expression and
communication
● Executive
functions
Enriching a Learning Experience
with UDL
Review an already prepared learning experience and enrich it
with the principles and strategies of UDL to promote an active
role in each student.
1.
2.
3.
I Used to Think… But Now I Think…
Reflect how has your thinking changed regarding how UDL
principles and strategies can enrich learning experiences.
I used to think…
Before we start
To know where we stand, answer the following questions in your
workbook and share them in the chat (you won’t receive a
grade based on what you answer, just that you answer):
1. What is Gamification?
Notes:
Gamification Positive Effects
Reflect and register at least three positive effects of
integrating each Gamification principle into the learning
experiences you design.
Gamification
Positive Effect 1 Positive Effect 2 Positive Effect 3
Principle
Development &
Accomplishment
Empowerment
of Creativity and
Feedback
Ownership &
Possession
Social Influence
& Relatedness
Scarcity &
Impatience
Unpredictability
& Curiosity
Loss &
Avoidance
Gamification Strategies and Activities
Here’s a chart so you can register some strategies and
activities that promote each principle.
Gamification
Strategies and Activities
Principle
Development &
Accomplishment
Empowerment of
Creativity and
Feedback
Ownership &
Possession
Social Influence
& Relatedness
Scarcity &
Impatience
Unpredictability
& Curiosity
Loss &
Avoidance
Gamification Possible Risks
Reflect and register at least three possible risks of integrating
each Gamification principle into the learning experiences you
design.
Gamification
Possible Risk 1 Possible Risk 2 Possible Risk 3
Principle
Development &
Accomplishment
Empowerment
of Creativity and
Feedback
Ownership &
Possession
Social Influence
& Relatedness
Scarcity &
Impatience
Unpredictability
& Curiosity
Loss &
Avoidance
Gamification Ways to Prevent/Solve the
Risks
Let’s brainstorm together: How can we prevent or solve the
possible risks and problems to gamify the learning experiences
for our students?
Gamification
Ways to Prevent or Solve the Possible Risks
Principle
Development &
Accomplishment
Empowerment
of Creativity and
Feedback
Ownership &
Possession
Social Influence
& Relatedness
Scarcity &
Impatience
Unpredictability
& Curiosity
Loss &
Avoidance
Enriching a Learning Experience
with Gamification
Review an already prepared learning experience and enrich it
with the principles and strategies of Gamification to promote
an active role in each student.
1.
2.
3.
I Used to Think… But Now I Think…
Reflect how has your thinking changed regarding how the
Gamification principles and strategies can enrich learning
experiences.
I used to think…
Before we start
To know where we stand, answer the following questions in your
workbook and share them in the chat (you won’t receive a
grade based on what you answer, just that you answer):
Notes:
Flipped Classroom Positive Effects
Reflect and register at least three positive effects of Flipping
the Classroom for the learning experiences you design, and
how they relate to/support another of the active
methodologies we have already revised.
Step of the
Flipping the Classroom
Process
1. Identify
Where to Flip
your Class
2. In-Class
Application
Activities with
Feedback
3. Clarify
Connections
Between In- and
Out-of-Class
Learning
4. Adapt your
Materials
5. Extend the
Learning Beyond
the Class
Flipped Classroom Possible Risks
Reflect and register at least three possible risks of Flipping the
Classroom for the learning experiences you design, and how
they relate to/hinder another of the active methodologies we
have already revised.
1.
2.
3.
I Used to Think… But Now I Think…
Reflect how has your thinking changed regarding how a
Flipped Classroom can enrich learning experiences.
I used to think…
Before we start
To know where we stand, answer the following questions in your
workbook and share them in the chat (you won’t receive a
grade based on what you answer, just that you answer):
Notes:
STEAM Approach Positive Effects
Reflect and register at least three positive effects of
implementing a STEAM approach in the learning experiences
you design, and how they relate to/support another of the
active methodologies we have already revised.
Step of the
Flipping the Classroom
Process
Science
Technology
Engineering
Arts
Mathematics
STEAM Approach Possible Risks
Reflect and register at least three possible risks of
implementing a STEAM approach in the learning experiences
you design, and how they relate to/hinder another of the active
methodologies we have already revised.
Include at least one specific idea for three of the axis, and
indicate which of the previously revised active methodologies
could be integrated and how.
1.
2.
3.
I Used to Think… But Now I Think…
Reflect how has your thinking changed regarding how
implementing a STEAM approach can enrich learning
experiences.
I used to think…
Before we start
To know where we stand, answer the following questions in your
workbook and share them in the chat (you won’t receive a
grade based on what you answer, just that you answer):
Notes:
SAMR Framework Positive Effects
Reflect and register at least three positive effects of
implementing the principles of the SAMR Framework and
educative technologies in the learning experiences you design,
and how they relate to/support another of the active
methodologies we have already revised.
Connection to Connection to Connection to
Positive Effect another active another active another active
methodology 1 methodology 2 methodology 3
SAMR Framework
Here’s a chart so you can register some EdTech for each level
of the SAMR Framework.
Step of the
Flipping the Classroom
Process
Substitution
Augmentation
Modification
Redefinition
SAMR Framework Possible Risks
Reflect and register at least three risks of implementing the
principles of the SAMR Framework and educative technologies
in the learning experiences you design, and how they relate
to/hinder another of the active methodologies we have already
revised.
Connection to Connection to Connection to
Possible Risk another active another active another active
methodology 1 methodology 2 methodology 3
SAMR Framework Ways to Prevent /
Solve the Risks
Let’s brainstorm together: How can we prevent or resolve the
possible risks and problems to implementing the principles of
the SAMR Framework and educative technologies in the
learning experiences for our students?
Possible Risk Ways to Prevent or Solve the Possible Risks
Enriching a Learning Experience
with SAMR Framework
Review an already prepared learning experience and enrich it
by implementing the principles of the SAMR Framework and
EdTEch tools to promote an active role in each student.
1.
2.
3.
I Used to Think… But Now I Think…
Reflect how has your thinking changed regarding how
implementing the principles of the SAMR Framework and
educative technologies can enrich learning experiences.
I used to think…