Translation
Translation
Generate = Generate
Group = Group
Ruler = Ruler
Heir = Heir
Council = Council
Theocracy = Theocracy
Advisor = Advisor
Advisors = Advisors
HireAdvisor = Hire Advisor
HiredAdvisors = Hired Advisors
FireAdvisor = Fire Advisor
ChooseAnAdvisorToHire = Choose an Advisor to Hire
ClickToHireAnAdvisor = Click to Hire an advisor
ClickToFireAnAdvisor = Click to Fire an advisor
NoAdvisor = No Advisor
XYearsOld = {0} Years old
AdvisorCost = Advisor Cost
AdvisorPool = Advisor pool
PromoteAdvisor = Promote Advisor
PromotedAdvisors = Promoted Advisors
Promote = Promote
AdvisorSkillLevel = Advisor Skill Level
MaximumAdvisorSkillLevel = Maximum Advisor Skill Level
AdvisorSkills = Advisor Skills
Skill = Skill
Upgrade = Upgrade
UpgradeRegiment = Upgrade Regiment
UpgradeRegiments = Upgrade Regiments
UpgradeAllRegiments = Upgrade All Regiments
RegimentsUpgraded = Regiments Upgraded
AvailableUpgrades = Available Upgrades
CostPerRegiment = Cost per Regiment
Attack = Attack
Defense = Defense
MovementSpeed = Movement Speed
ArmyMovementSpeed = Army Movement Speed
AttackRange = Attack Range
Morale = Morale
MoraleOfArmy = Morale of Army
ArmyMoraleOnTheBattlefield = Army Morale on the Battlefield
Settler = Settler
Settlers = Settlers
MaximumNumberOfSettlers = Maximum number of Settlers
ThePopulationOfTheProvinceWillBeEqualToTheNumberOfSettlers = The population of the
province will be equal to the number of Settlers.
BattleWidthRefersToTheNumberOfUnitsThatCanBeDeployedInAFormationOnTheBattlefield =
Battle width refers to the number of units that can be deployed in a formation on
the battlefield.
Discipline = Discipline
DisciplineSignifiesOrganizationAndCoordinationOfTheArmyInBattleIncreasingUnitsAttac
k = Discipline signifies the organization and coordination of the army in battle,
increasing units attack.
Mercenaries = Mercenaries
RecruitMercenaries = Recruit Mercenaries
HireMercenaries = Hire Mercenaries
Hire = Hire
Hired = Hired
Warrior = Warrior
LightFootmen = Light Footmen
Knight = Knight
EliteKnight = Elite Knight
Infantry = Infantry
EliteInfantry = Elite Infantry
LineInfantry = Line Infantry
EliteLineInfantry = Elite Line Infantry
EarlyTrenchInfantry = Early Trench Infantry
TrenchInfantry = Trench Infantry
ModernInfantry = Modern Infantry
FutureInfantry = Future Infantry
Swordsman = Swordsman
EliteSwordsman = Elite Swordsman
Hoplites = Hoplites
Spearmen = Spearmen
EliteSpearmen = Elite Spearmen
Pikeman = Pikeman
ElitePikeman = Elite Pikeman
Musketeer = Musketeer
Riflemen = Riflemen
HeavyInfantry = Heavy Infantry
MechanizedInfantry = Mechanized Infantry
ModernMechanizedInfantry = Modern Mechanized Infantry
FutureMechanizedInfantry = Future Mechanized Infantry
Catapult = Catapult
Trebuchet = Trebuchet
Canon = Canon
FieldCannon = Field Cannon
Artillery = Artillery
ModernArtillery = Modern Artillery
FutureArtillery = Future Artillery
MultipleLaunchRocketSystem = Multiple Launch Rocket System
Howitzer = Howitzer
ModernHowitzer = Modern Howitzer
Chariot = Chariot
Horseman = Horseman
EliteHorseman = Elite Horseman
Cavalry = Cavalry
EarlyCavalry = Early Cavalry
EliteCavalry = Elite Cavalry
HeavyCavalry = Heavy Cavalry
Tank = Tank
EarlyTank = Early Tank
MediumTank = Medium Tank
HeavyTank = Heavy Tank
ModernTank = Modern Tank
MainBattleTank = Main Battle Tank
FutureTank = Future Tank
Slinger = Slinger
Archer = Archer
HorseArcher = Horse Archer
Bowmen = Bowmen
Crossbowman = Crossbowman
EliteCrossbowman = Elite Crossbowman
General = General
Generals = Generals
NoGeneral = No General
NoGenerals = No Generals
DateOfBirth = Date of birth
RecruitGeneral = Recruit General
SelectGeneralToRecruit = Select General to recruit
AssignGeneralToThisUnit = Assign General to this unit
AssignGeneral = Assign General
UnassignedGenerals = Unassigned Generals
GeneralCost = General Cost
GeneralsCommandingArmies = Generals commanding armies
Siege = Siege
SiegeProgress = Siege Progress
SiegeEffectiveness = Siege Effectiveness
DailySiegeProgress = Daily Siege Progress
AfterASuccessfulSiegeAllNeighboringProvincesWithoutDefensiveBuildingsWillBeOccupied
= After a successful siege, Civilization will loot province and all neighboring
provinces without Defensive buildings will be occupied. This reflects the strategic
importance of forts and the domino effect a successful siege can have on a region.
SiegeOf = Siege of {0}
MaximumSiegeTime = Maximum siege time
BesiegingSoldiers = Besieging Soldiers
ArmyBesiegesProvince = Army Besieges Province
Manpower = Manpower
LocalManpower = Local Manpower
LocalManpowerLevel = Local Manpower Level
ClickToIncreaseManpower = Click to Increase Manpower
IncreaseManpowerCost = Increase Manpower Cost
IncreaseManpower = Increase Manpower
IncreasedManpower = Increased Manpower
TipForBestResultsIncreaseManpowerInProvincesWithHighestGrowthRateOfPopulation =
Tip: For best results, Increase Manpower in provinces with highest Growth Rate of
Population.
Clear = Clear
Reform = Reform
Reforms = Reforms
Law = Law
Laws = Laws
# Laws END
Mission = Mission
Missions = Missions
Completed = Completed
and = and
or = or
andNot = and not
orNot = or not
Pin = Pin
Unpin = Unpin
ShowPinned = Show Pinned
HidePinned = Hide Pinned
PopulationMapModeDesc = This map mode will color each province proportionally based
on its population.
PopulationMapModeDesc2 = A more intense shade of green signifies a higher
population.
EconomyMapModeDesc = This map mode will color each province proportionally based on
its economy.
EconomyMapModeDesc2 = A more intense shade of orange signifies a higher economy.
Bankruptcy = Bankruptcy
DeclareBankruptcy = Declare Bankruptcy
Authority = Authority
AuthorityDesc = Represents the strength of your Civilization's central leadership
and governance.
Interactions = Interactions
Victorious = Victorious
# Declare War
WitnessTheMightOfMyForcesAsWeDeclareWarUponYouForYourWeaknessCannotWithstandOurStre
ngth = Witness the might of my forces as we declare war upon you, for your weakness
cannot withstand our strength.
BraceYourselfForIDeclareWarUponYouToAssertMyRightfulAuthorityOverYourTerritories =
Brace yourself, for I declare war upon you to assert my rightful authority over
your territories.
ThisWarIsTheDestinyYouCannotEscapeAsWeRiseToCrushYourFeebleResistance = This war is
the destiny you cannot escape, as we rise to crush your feeble resistance.
YourLandsWillBeReshapedUnderOurBannerAsWarIsDeclaredToSecureOurRightfulDominion =
Your lands will be reshaped under our banner, as war is declared to secure our
rightful dominion.
PrepareForTheMarchOfOurArmiesAsWeDeclareWarToAssertOurDominanceOverYourLands =
Prepare for the march of our armies as we declare war to assert our dominance over
your lands.
TheDrumsOfWarBeatLoudlyAnnouncingTheBeginningOfYourDemiseUnderOurRule = The drums
of war beat loudly, announcing the beginning of your demise under our rule.
TheBannersOfWarUnfurlMarkingTheBeginningOfTheEndForYourInsignificantCivilization =
The banners of war unfurl, marking the beginning of the end for your insignificant
Civilization.
Unique = Unique
UniqueBuilding = Unique Building
UniqueBuildings = Unique Buildings
UniqueCapitalBuildings = Unique Capital Buildings
AllUniqueBuildingsInTheCapitalWillBeDestroyed = All unique buildings in the capital
will be destroyed
Monument = Monument
MonumentDesc = Monument symbolizes the Civilization's heritage.
Amphitheater = Amphitheater
AmphitheaterDesc = Amphitheater hosts public events, fostering community and
entertainment.
Palisade = Palisade
PalisadeDesc = Palisade is a defensive wooden wall built around settlement.
Walls = Walls
WallsDesc = Defense Walls are robust fortifications encircling your city.
Barracks = Barracks
BarracksDesc = Increases local manpower for your army.
Granary = Granary
GranaryDesc = The Granary stores and distributes food efficiently, ensuring a
stable food supply for cities and the military.
Irrigation = Irrigation
IrrigationDesc = Improves water distribution for crops, increasing their yield.
Farm = Farm
FarmDesc = The basic agricultural building that cultivates crops and increases food
production.
Railways = Railways
RailwaysDesc = Railways are a network of tracks and trains, powered by locomotives,
enabling efficient land transportation.
Windmills = Windmills
WindmillsDesc = Iconic structures harnessing wind power for agricultural and
economic advancement.
Fishery = Fishery
FisheryDesc = Establishes a facility for fishing, allowing your civilization to
harvest seafood as a source of food.
Llibrary = Llibrary
LlibraryDesc = Llibrary plays a vital role in preserving knowledge and facilitating
research.
School = School
SchoolDesc = School is a research center that generates research points, advancing
knowledge and technology.
University = University
UniversityDesc = A university building is the central infrastructure of an
educational institution.
Academy = Academy
AcademyDesc = The Academy is a knowledge center for advanced technology.
Temple = Temple
TempleDesc = The Temple is a sacred site for religious worship.
Courthouse = Courthouse
CourthouseDesc = A building where legal proceedings were conducted, including the
dispensation of justice, hearings, and trials.
Hospital = Hospital
HospitalDesc = The Hospital offers essential medical care, treats injuries, manages
emergencies, and controls diseases.
Museum = Museum
MuseumDesc = Cultural institution that preserves, studies, and exhibits objects of
artistic, historical, scientific, or cultural significance.
Nuke = Nuke
DropAtomicBomb = Drop Atomic Bomb
Manufactory = Manufactory
ManufactoryDesc = The Manufactory is a hub of advanced production, innovation, and
economic growth.
Factory = Factory
FactoryDesc = Factory is a large industrial building where goods are mass-produced.
Market = Market
MarketDesc = The Markets play a crucial role in stimulating economic growth,
providing access to a variety of resources.
Bank = Bank
BankDesc = Bank is a financial institution that stores money, provides loans, and
offers financial services.
Harbor = Harbor
HarborDesc = Harbor is a maritime hub, facilitating trade and connecting regions
through ship docking and trade activities.
Legacy = Legacy
LegacyPoints = Legacy Points
UnlockedLegacy = Unlocked Legacy
CivilizationLegacy = Civilization Legacy
MonthlyLegacy = Monthly Legacy
Unlock = Unlock
Unlocked = Unlocked
AvailableCivilizationLegacy = Available Civilization Legacy
Available = Available
AvailableSince = Available Since
NotAvailable = Not available
MonthlyLegacyPointsWillBeAwardedBasedOnTheStrengthOfEachRivalRelativeToYouCivilizat
ion = Monthly Legacy points will be awarded based on the strength of each rival
relative to your Civilization.
Advantages = Advantages
GroupsOfAdvantages = Groups of Advantages
Administrative = Administrative
Economic = Economic
Military = Military
Diplomatic = Diplomatic
All = All
EachTimeYouUnlockATechnologyYouWillGainOneAdvantagePointThatYouCanExchangeForABonus
= Each time you unlock a technology, you will gain one advantage point that you can
exchange for a bonus.
Console = Console
County = County
Duchy = Duchy
Kingdom = Kingdom
Empire = Empire
Infrastructure = Infrastructure
DevelopInfrastructure = Develop Infrastructure
DevelopedInfrastructure = Developed Infrastructure
DevelopInfrastructureCost = Develop Infrastructure Cost
ClickToDevelopInfrastructure = Click to Develop Infrastructure
MaximumInfrastructureLevel = Maximum infrastructure level
PerLevel = Per level
Resource = Resource
Resources = Resources
HasTheResource = Has the Resource
RequiredResource = Required Resource
UniqueResources = Unique Resources
Struggling = Struggling
Modest = Modest
Comfortable = Comfortable
Thriving = Thriving
Wealthy = Wealthy
Utopian = Utopian
Goods = Goods
ProducedGoods = Produced Goods
DomesticallyProducedGoods = Domestically Produced Goods
ImportedGoods = Imported Goods
Food = Food
Commodities = Commodities
LuxuryCommodities = Luxury Commodities
Luxury = Luxury
ProductionResources = Production Resources
Price = Price
Grain = Grain
Rice = Rice
Fish = Fish
Cattle = Cattle
Fruit = Fruit
Spices = Spices
Fur = Fur
Wine = Wine
Coffee = Coffee
Cocoa = Cocoa
Tea = Tea
Sugar = Sugar
Salt = Salt
Tobacco = Tobacco
Wool = Wool
Cotton = Cotton
Dye = Dye
Silk = Silk
Wood = Wood
Bronze = Bronze
Iron = Iron
Silver = Silver
Gold = Gold
Ivory = Ivory
Diamonds = Diamonds
Coal = Coal
Oil = Oil
Uranium = Uranium
Marble = Marble
Porcelain = Porcelain
Opium = Opium
Furniture = Furniture
TropicalWood = Tropical Wood
Paper = Paper
Clothes = Clothes
Aluminum = Aluminum
Steel = Steel
Vanilla = Vanilla
Cinnamon = Cinnamon
Saffron = Saffron
Tomato = Tomato
Banana = Banana
Glass = Glass
Hop = Hop
Beer = Beer
Cheese = Cheese
Lemon = Lemon
Olive = Olive
Dates = Dates
Ranch = Ranch
Brewery = Brewery
Glassworks = Glassworks
Creamery = Creamery
Mine = Mine
SaltMine = Salt Mine
GoldMine = Gold Mine
SilverMine = Silver Mine
DiamondMine = Diamond Mine
OilRig = Oil Rig
# Wonders
ConstructAWonder = Construct a Wonder
WonderConstructed = Wonder constructed
AWonderCanBeBuilt = A wonder can be built
WonderConstructionCost = Wonder construction cost
Encyclopedia = Encyclopedia
Battles = Battles
RoleOfGenerals0 = Generals are pivotal in the battle. Their attack value, crucial
for increasing enemy losses, is influenced by a dice roll mechanism.
RoleOfGenerals1 = A general's defense value, important for reducing own army
losses, complements their attack capabilities and strategic importance.
BattlePhase0 = Each day, the front-line units of both armies engage in combat with
the enemy's front-line, provided they are within attack range.
BattlePhase1 = Simultaneously, the second-line units also participate by attacking
the enemy's front-line units if they fall within their range.
BattlePhase2 = The combat results in casualties, the retreat of troops, and the
loss of morale.
# Manpower
Manpower0 = Manpower represents the stock of individuals eligible for military
service within a Civilization.
Manpower1 = It is a critical resource used for recruiting new troops and
reinforcing existing armies, embodying the Civilization's capacity to wage war and
defend itself.
Manpower2 = Manpower replenishes over time, reflecting natural population growth
and recovery from previous military engagements.
Manpower3 = Since manpower replenishes over time, players must plan their military
campaigns considering their current and future manpower availability.
Legacy0 = Legacy Points is a special form of currency in the game, representing the
achievements and milestones of a Civilization over time.
Legacy1 = Players use Legacy Points to unlock Civilization Legacies, which are
permanent bonuses that provide various advantages to the Civilization.
Legacy2 = Beyond unlocking Civilization Legacies, Legacy Points are also required
for several critical actions within the game. These include: Recruiting Generals
and Advisors, Increasing Tax Efficiency and Manpower in Provinces
TaxEfficiency0 = The monthly tax income generated from each province is primarily
determined by two factors: the level of tax efficiency in the province and its
population size.
Economy0 = Province's monthly income from economy is based on its economic level,
which can be raised by investing gold. Investing in economy improves production
efficiency.
Economy1 = The maximum economy level is determined by the province's growth rate.
Plague0 = Plagues can suddenly start in any province. The randomness reflects the
historical and realistic nature of disease outbreaks.
Plague1 = Once a plague appears in a province, it spreads rapidly to neighboring
provinces. Plague deaths can be reduced by upgrading a province's infrastructure or
building special buildings.
Technology0 = Each technology comes with a research cost, and Civilizations can
unlock these technologies by accumulating research points.
Technology1 = Research points can be increased by constructing special buildings in
provinces or hiring and innovation advisor.
Advisor0 = Civilization can hire Advisors in council, each providing unique bonuses
that can be upgraded by promoting the Advisor to a higher level for increased
effectiveness.
# Events
capital_city_economic_development.t = Capital City Economic Development
capital_city_economic_development.d = The economic future of your capital city
hangs in the balance. Will you allocate resources to foster economic growth, or
maintain the status quo?
InvestInCapitalGrowth = Invest in Capital Growth
MaintainStatusQuo = Maintain Status Quo
Excellent = Excellent!
Success = Success
Interesting = Interesting
Amazing = Amazing
OhYes = Oh Yes
OhNo = Oh No
TodayIsAGreatDay = Today is a great day
ThisIsAGoodDay = This is a good day
ThisIsASadDay = This is a sad day
ThatIsGoodNews = That is good news
SpendMoney = Spend Money
SpendGold = Spend Gold
SoundsLikeAGreatDeal = Sounds like a great deal
Decline = Decline