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0% found this document useful (0 votes)
7 views31 pages

Translation

da
Copyright
© © All Rights Reserved
We take content rights seriously. If you suspect this is your content, claim it here.
Available Formats
Download as TXT, PDF, TXT or read online on Scribd
You are on page 1/ 31

Search = Search

Generate = Generate
Group = Group

Ruler = Ruler
Heir = Heir

Council = Council
Theocracy = Theocracy
Advisor = Advisor
Advisors = Advisors
HireAdvisor = Hire Advisor
HiredAdvisors = Hired Advisors
FireAdvisor = Fire Advisor
ChooseAnAdvisorToHire = Choose an Advisor to Hire
ClickToHireAnAdvisor = Click to Hire an advisor
ClickToFireAnAdvisor = Click to Fire an advisor
NoAdvisor = No Advisor
XYearsOld = {0} Years old
AdvisorCost = Advisor Cost
AdvisorPool = Advisor pool
PromoteAdvisor = Promote Advisor
PromotedAdvisors = Promoted Advisors
Promote = Promote
AdvisorSkillLevel = Advisor Skill Level
MaximumAdvisorSkillLevel = Maximum Advisor Skill Level
AdvisorSkills = Advisor Skills
Skill = Skill

AdvisorWillDie = Advisor will die


AdvisorDied = Advisor Died
XDied = {0} Died

DeathOfALeader = Death of a Leader

AllCharactersLifeExpectancy = All characters' life expectancy

ClickToCancel = Click to cancel


SaveName = Save Name
Overwrite = Overwrite

SteamWorkshop = Steam Workshop


SubmitYourModsToTheSteamWorkshop = Submit your mods to the Steam Workshop
Publish = Publish
UploadedSuccessfully = Uploaded successfully

AfterClickingTheGameFreezesAndAllFilesAreTransferredJustWait = After clicking, the


game freezes and all files are transferred. Just Wait!

AdministrativeAdvisor = Administrative Advisor


EconomicAdvisor = Economic Advisor
InnovationAdvisor = Innovation Advisor
MilitaryAdvisor = Military Advisor
DiplomaticAdvisor = Diplomatic Advisor

CurrentSituation = Current Situation


Messages = Messages
YouAreNotEmployingAnAdvisor = You are not employing an Advisor
PlagueOutbreak = Plague Outbreak

NoActiveResearch = No Active Research

MaximumDiplomacyPoints = Maximum Diplomacy Points


DiplomacyPointsPerMonth = Diplomacy Points per Month

LandUnits = Land units


NewArmy = New army
Division = Division
Divisions = Divisions
Regiment = Regiment
Regiments = Regiments
NumberOfRegiments = Number of Regiments

Upgrade = Upgrade
UpgradeRegiment = Upgrade Regiment
UpgradeRegiments = Upgrade Regiments
UpgradeAllRegiments = Upgrade All Regiments
RegimentsUpgraded = Regiments Upgraded
AvailableUpgrades = Available Upgrades
CostPerRegiment = Cost per Regiment

RegimentsLimit = Regiments Limit


RegimentsLimitPerLevel = Regiments Limit per Level

WhenTheMaximumRegimentLimitIsReachedArmyRecruitmentCostIncreasesBy = When the


maximum regiment limit is reached, army recruitment cost increases by

RecruitAndAssignToTheArmy = Recruit and assign to the Army


RecruitUnitsToBeAssignedToTheCurrentlySelectedArmyIfItIsWithinTheCivilizationsBorde
rs = Recruit units to be assigned to the currently selected army if it is within
the Civilization's borders.
OnlyWithinTheCivilizationsBorders = Only within the Civilization's borders.

Attack = Attack
Defense = Defense
MovementSpeed = Movement Speed
ArmyMovementSpeed = Army Movement Speed
AttackRange = Attack Range
Morale = Morale
MoraleOfArmy = Morale of Army
ArmyMoraleOnTheBattlefield = Army Morale on the Battlefield

ClickToRecruit = Click to recruit


ShiftClickToRecruitXRegiments = Shift + Click to recruit {0} regiments
CtrlClickToRecruitXRegimentsInASingleProvince = Ctrl + Click to recruit {0}
regiments a single province

AdditionalBuildingsInProvince = Additional buildings in province

ArmyControlledByAI = Army controlled by AI


ArmyNotFound = Army not found
Armies = Armies
RecruitRegiments = Recruit Regiments
RecruitmentTime = Recruitment time
TheArmyWillBeDeployedToThisLocation = The army will be deployed to this location
MaintenanceCost = Maintenance cost
XDays = {0,choice,1#{0} Day|1<{0,number,integer} Days}
Day = Day
XPerDay = {0} per day
XPerMonth = {0} per month
XPerYear = {0} per year

UncolonizedLand = Uncolonized Land


ProvinceMustBeUncolonized = Province must be Uncolonized
SettlementProgress = Settlement Progress

Settler = Settler
Settlers = Settlers
MaximumNumberOfSettlers = Maximum number of Settlers
ThePopulationOfTheProvinceWillBeEqualToTheNumberOfSettlers = The population of the
province will be equal to the number of Settlers.

EstablishSettlement = Establish Settlement


SettlementEstablished = Settlement Established

ColonizationTutorialText = To establish a settlement, the colonization technology


must first be unlocked and the law changed to one that permits Colonization.
Settler unit must be created and moved to an uncolonized province, where
colonization is initiated by clicking the settler in the active units view.

ConvertReligion = Convert Religion


ReligionConversionCost = Religion Conversion Cost
ReligionConversionTime = Religion Conversion Time
ReligionConversionProgress = Religion Conversion Progress
DifferentReligion = Different Religion
DemandReligionConversion = Demand Religion Conversion

NonCoreProvince = Non-Core Province

BattlePosition = Battle position

# ARMY LINES IN BATTLE


FirstLine = First line
Flank = Flank
SecondLine = Second line
Support = Support
ThirdLine = Third line

FirstLineArmyRecruitmentCost = First Line Army Recruitment Cost


SecondLineArmyRecruitmentCost = Second Line Army Recruitment Cost

BattleWidth = Battle width


Battles = Battles
ArmyDeployment = Army deployment
CasualtiesOfThePreviousDay = Casualties of the previous day
ArmyIsFightingInABattle = Army is fighting in a Battle

BattleWon = Battle Won


BattleLost = Battle Lost

NeighboringCivilizationWonWar = Neighboring Civilization Won War

NumberOfUnitsOnTheBattlefield = Number of units on the battlefield


Reserve = Reserve
UnitsInReserve = Units in reserve
UnitsThatHaventBeenDeployedOnTheNattlefieldDueToTheCompleteOccupationOfAvailableSpa
ce = Units that haven't been deployed on the battlefield due to the complete
occupation of available space.

BattleWidthRefersToTheNumberOfUnitsThatCanBeDeployedInAFormationOnTheBattlefield =
Battle width refers to the number of units that can be deployed in a formation on
the battlefield.

Discipline = Discipline
DisciplineSignifiesOrganizationAndCoordinationOfTheArmyInBattleIncreasingUnitsAttac
k = Discipline signifies the organization and coordination of the army in battle,
increasing units attack.

ManpowerRecoveryFromADisbandedArmy = Manpower recovery from a disbanded Army

WaitingForOrders = Waiting for orders


Moving = Moving
MovingTo = Moving to
StopMovementOfTheArmy = Stop movement of the Army

Mercenaries = Mercenaries
RecruitMercenaries = Recruit Mercenaries
HireMercenaries = Hire Mercenaries
Hire = Hire
Hired = Hired

CreateNewArmy = Create new Army


CreateArmy = Create Army
Composition = Composition
ProvinceInWhichTheArmyWillBeStationed = Province in which the Army will be
stationed

BattleTactics = Battle Tactics


BattleTacticsDesc = Strategic methods and maneuvers used by armed forces during
combat to outmaneuver the enemy and gain an advantage on the battlefield.

CarefulAdvance = Careful Advance


DefensiveHold = Defensive Hold
StraightCharge = Straight Charge
FlankingManeuver = Flanking Maneuver

Warrior = Warrior
LightFootmen = Light Footmen
Knight = Knight
EliteKnight = Elite Knight
Infantry = Infantry
EliteInfantry = Elite Infantry
LineInfantry = Line Infantry
EliteLineInfantry = Elite Line Infantry
EarlyTrenchInfantry = Early Trench Infantry
TrenchInfantry = Trench Infantry
ModernInfantry = Modern Infantry
FutureInfantry = Future Infantry

Swordsman = Swordsman
EliteSwordsman = Elite Swordsman

Hoplites = Hoplites
Spearmen = Spearmen
EliteSpearmen = Elite Spearmen
Pikeman = Pikeman
ElitePikeman = Elite Pikeman
Musketeer = Musketeer
Riflemen = Riflemen
HeavyInfantry = Heavy Infantry
MechanizedInfantry = Mechanized Infantry
ModernMechanizedInfantry = Modern Mechanized Infantry
FutureMechanizedInfantry = Future Mechanized Infantry

MachineGunner = Machine Gunner


Grenadier = Grenadier
EliteGrenadier = Elite Grenadier

Catapult = Catapult
Trebuchet = Trebuchet
Canon = Canon
FieldCannon = Field Cannon
Artillery = Artillery
ModernArtillery = Modern Artillery
FutureArtillery = Future Artillery
MultipleLaunchRocketSystem = Multiple Launch Rocket System
Howitzer = Howitzer
ModernHowitzer = Modern Howitzer

Chariot = Chariot
Horseman = Horseman
EliteHorseman = Elite Horseman
Cavalry = Cavalry
EarlyCavalry = Early Cavalry
EliteCavalry = Elite Cavalry
HeavyCavalry = Heavy Cavalry

Tank = Tank
EarlyTank = Early Tank
MediumTank = Medium Tank
HeavyTank = Heavy Tank
ModernTank = Modern Tank
MainBattleTank = Main Battle Tank
FutureTank = Future Tank

Slinger = Slinger
Archer = Archer
HorseArcher = Horse Archer
Bowmen = Bowmen
Crossbowman = Crossbowman
EliteCrossbowman = Elite Crossbowman

EarlyFighter = Early Fighter


Fighter = Fighter
ModernFighter = Modern Fighter
FutureFighter = Future Fighter
EarlyBomber = Early Bomber
Bomber = Bomber
Drone = Drone
FutureDrone = Future Drone

General = General
Generals = Generals
NoGeneral = No General
NoGenerals = No Generals
DateOfBirth = Date of birth
RecruitGeneral = Recruit General
SelectGeneralToRecruit = Select General to recruit
AssignGeneralToThisUnit = Assign General to this unit
AssignGeneral = Assign General
UnassignedGenerals = Unassigned Generals
GeneralCost = General Cost
GeneralsCommandingArmies = Generals commanding armies

LackOfGeneral = Lack of General


TheFollowingUnitsDontHaveAGeneral = The following units don't have a General
GeneralDied = General Died

SelectArmy = Select Army

MilitaryAcademyForGenerals = Military Academy for Generals


MilitaryAcademyForGeneralDesc = Trains top military Generals in advanced
leadership, strategy and tactics.
UpgradeMilitaryAcademyForGenerals = Upgrade Military Academy for Generals
AllGenerals = All Generals

MilitaryAcademyForGeneralsMaximumLevel = Military Academy for Generals Maximum


Level
MaximumLevelOfTheMilitaryAcademyForGenerals = Maximum Level of the Military Academy
for Generals
MaximumLevel = Maximum Level

SupremeCourt = Supreme Court


MaximumLevelOfTheSupremeCourt = Maximum Level of the Supreme Court
UpgradeSupremeCourt = Upgrade Supreme Court
UpgradeTheSupremeCourtLevelToReduceCorruption = Upgrade the Supreme Court level to
reduce Corruption

CorruptionPerLevel = Corruption per Level

MaximumLevelOfTheNuclearReactor = Maximum Level of the Nuclear Reactor


UpgradeNuclearReactor = Upgrade Nuclear Reactor

CapitalCity = Capital City


UpgradeCapitalCity = Upgrade Capital City
MaximumLevelOfCapitalCity = Maximum Level of Capital City

SmallVillage = Small Village


Village = Village
Town = Town
City = City
MajorCity = Major City

AtomicBombCost = Atomic Bomb Cost


AtomicBombCostPerLevel = Atomic Bomb Cost per Level

MonthlyIncomePerLevel = Monthly Income per Level


InfrastructureCostPerLevel = Infrastructure Cost per Level
ProductionEfficiencyPerLevel = Production Efficiency per Level

GeneralAttack = Attack of the General


GeneralDefense = Defense of the General
GeneralsAttack = Generals Attack
GeneralsDefense = Generals Defense

GeneralsAttackPerLevel = Generals Attack per Level


GeneralsDefensePerLevel = Generals Defense per Level

MilitaryAcademy = Military Academy


MilitaryAcademyDesc = Military Academy trains units in combat, tactics, and
strategy.
MaximumLevelOfTheMilitaryAcademy = Maximum Level of the Military Academy

UpgradeMilitaryAcademy = Upgrade Military Academy

UnitsDefense = Units Defense


UnitsAttack = Units Attack

UnitsDefensePerLevel = Units Defense per Level


UnitsAttackPerLevel = Units Attack per Level

Siege = Siege
SiegeProgress = Siege Progress
SiegeEffectiveness = Siege Effectiveness
DailySiegeProgress = Daily Siege Progress
AfterASuccessfulSiegeAllNeighboringProvincesWithoutDefensiveBuildingsWillBeOccupied
= After a successful siege, Civilization will loot province and all neighboring
provinces without Defensive buildings will be occupied. This reflects the strategic
importance of forts and the domino effect a successful siege can have on a region.
SiegeOf = Siege of {0}
MaximumSiegeTime = Maximum siege time
BesiegingSoldiers = Besieging Soldiers
ArmyBesiegesProvince = Army Besieges Province

TheSiegeEndsWhenTheProgressReachesTheProvincesDefense = The Siege ends when the


progress reaches the Province's Defense.
DailySiegeProgressIsTheSumOfTheSiegeAbilitiesOfAllUnitsInvolvedInTheSiege = Daily
Siege Progress is the sum of the Siege Abilities of all units involved in the
Siege.
SiegeAbility = Siege Ability

SiegeWon = Siege Won


SiegeLost = Siege Lost
UnderSiege = Under Siege

DefenseLevel = Defense Level


ProvinceDefense = Province Defense
ProvincesWithoutForts = Provinces without Forts

ImproveRelationsModifier = Improve Relations


IncomeFromVassals = Income From Vassals

LoanInterest = Loan Interest


ALoanHasBeenTaken = A Loan has been taken

MaxNumOfAlliances = Maximum Number of Alliances


AggressiveExpansion = Aggressive Expansion

Manpower = Manpower
LocalManpower = Local Manpower
LocalManpowerLevel = Local Manpower Level
ClickToIncreaseManpower = Click to Increase Manpower
IncreaseManpowerCost = Increase Manpower Cost
IncreaseManpower = Increase Manpower
IncreasedManpower = Increased Manpower

TipForBestResultsIncreaseManpowerInProvincesWithHighestGrowthRateOfPopulation =
Tip: For best results, Increase Manpower in provinces with highest Growth Rate of
Population.

MaximumManpower = Maximum Manpower


ManpowerRecoverySpeed = Manpower Recovery Speed
ManpowerPerMonth = Manpower per Month

MoveToFrontLine = Move To Front Line


ClickOnAnyBorderProvinceOfYourCivilizationToDeployArmyAcrossTheEntireBorder = Click
on any border province of your Civilization to deploy army across the entire
border.

RegroupArmies = Regroup Armies


LeftClickAndDrag = Left click and drag
DrawALineForRegroupingTheArmy = Draw a line for Regrouping the Army

MoveTheArmies = Move the Armies


SelectProvincesToWhichYouWantToMoveArmies = Select provinces to which you want to
Move Armies
SelectMoreThanOneArmy = Select more than one Army

Clear = Clear

ArmyMoraleRecovery = Army Morale Recovery


ReinforcementSpeed = Reinforcement Speed

Reform = Reform
Reforms = Reforms
Law = Law
Laws = Laws

AdoptReform = Adopt Reform


ReformAdopted = Reform Adopted

LandOwnershipLaws = Land Ownership Laws

FeudalRights = Feudal Rights


FeudalRights.d = Land is owned and controlled by nobility, with peasants working as
serfs.

ManorialSystem = Manorial System


ManorialSystem.d = Landlords lease lands to peasants for tenancy and protection.

PrivateLandOwnership = Private Land Ownership


PrivateLandOwnership.d = Individuals can own and trade land freely.

LandReforms = Land Reforms


LandReforms.d = Redistribution of land for equitable ownership.

SustainableLandUse = Sustainable Land Use


SustainableLandUse.d = Laws focusing on environmental sustainability and
responsible land use.
LandOwnershipLaws = Land Ownership Laws

FeudalRights = Feudal Rights


FeudalRights.d = Land is held by nobility, with peasants working as serfs.

ManorialSystem = Manorial System


ManorialSystem.d = Landlords lease lands to peasants for tenancy and protection.

PrivateLandOwnership = Private Land Ownership


PrivateLandOwnership.d = Individuals can own and trade land freely.

LandReforms = Land Reforms


LandReforms.d = Redistribution of land for equitable ownership.

SustainableLandUse = Sustainable Land Use


SustainableLandUse.d = Laws focusing on environmental sustainability and
responsible land use.

TaxationSystem = Taxation System

TributeCollection = Tribute Collection


TributeCollection.d = Early form of taxation where subjects pay tributes to rulers
or overlords, often in the form of labor or goods.

LandAndPropertyTax = Land and Property Tax


LandAndPropertyTax.d = Taxes based on land ownership and property value.

IncomeBasedTaxation = Income Based Taxation


IncomeBasedTaxation.d = Taxation based on the income of individuals and businesses.

ProgressiveTaxation = Progressive Taxation


ProgressiveTaxation.d = Higher tax rates for higher income brackets.

AutomatedTaxCollection = Automated Tax Collection


AutomatedTaxCollection.d = Digitized and automated tax collection systems.

JudicialSystem = Judicial System

TrialByCombat = Trial by Combat


TrialByCombat.d = Disputes resolved by physical trials or combat.

FeudalCourts = Feudal Courts


FeudalCourts.d = Local lords adjudicate legal matters.

CentralizedCourts = Centralized Courts


CentralizedCourts.d = National system of courts with appointed judges.

JudiciarySystem = Judiciary System


JudiciarySystem.d = Independent courts and formal legal procedures.

InternationalLawCompliance = International Law Compliance


InternationalLawCompliance.d = Modern legal system aligned with international
standards.
EducationPolicy = Education Policy

ChurchSchools = Church Schools


ChurchSchools.d = Basic education provided by religious institutions.

RoyalAndNoblePatronage = Royal and Noble Patronage


RoyalAndNoblePatronage.d = Education initiatives sponsored by royalty and nobility,
often for elite classes.

PublicSchools = Public Schools


PublicSchools.d = Government-funded basic education for all.

UniversalEducation = Universal Education


UniversalEducation.d = Mandatory education for children of all ages.

DigitalAndInclusiveEducation = Digital and Inclusive Education


DigitalAndInclusiveEducation.d = Modern, technology-driven education accessible to
all.

ConscriptionLaws = Conscription Laws

FeudalLevies = Feudal Levies


FeudalLevies.d = Nobles provide troops to the monarch as part of their feudal duty.

DraftSystem = Draft System


DraftSystem.d = Mandatory military service for all able-bodied citizens for a set
period.

SelectiveService = Selective Service


SelectiveService.d = Government selects individuals for service based on specific
criteria.

ProfessionalVolunteerArmy = Professional Volunteer Army


ProfessionalVolunteerArmy.d = Military service based on voluntary enlistment.

ProfessionalStandingArmy = Professional Standing Army


ProfessionalStandingArmy.d = Well-trained, full-time professional soldiers.

MonetaryPolicy = Monetary Policy

CommodityMoney = Commodity Money


CommodityMoney.d = Use of physical goods like grains or metals as currency.

MintedCoins = Minted Coins


MintedCoins.d = Introduction of standardized metal coins.

PaperCurrency = Paper Currency


PaperCurrency.d = Adoption of paper money for transactions.

CentralBankingSystem = Central Banking System


CentralBankingSystem.d = Establishment of a central bank to regulate currency.

DigitalCurrency = Digital Currency


DigitalCurrency.d = Implementation of digital currencies and modern financial
technologies.

ColonialAct = Colonial Act


NoColonization = No Colonization
NoColonization.d = This law imposes a strict ban on all colonial activities.
NoColonizationAllowed = No Colonization Allowed

ColonialExpansionDecree = Colonial Expansion Decree


ColonialExpansionDecree.d = This decree reverses the previous ban and actively
encourages colonial expansion.
ColonizationAllowed = Colonization Allowed

WomensRights = Women's Rights

MaleGuardians = Male Guardians


MaleGuardians.d = Women are legally under men's guardianship and have very limited
rights.

PropertyRights = Property Rights


PropertyRights.d = Basic property ownership rights for women.

VotingRights = Voting Rights


VotingRights.d = Granting women the right to vote.

EqualEmploymentLaws = Equal Employment Laws


EqualEmploymentLaws.d = Laws ensuring equal employment opportunities.

# Laws END

ClickToIncreaseLocalTaxEfficiency = Click to Increase Local Tax Efficiency


IncreaseTaxEfficiency = Increase Tax Efficiency
IncreasedTaxEfficiency = Increased Tax Efficiency
IncreaseTaxEfficiencyCost = Increase Tax Efficiency Cost
ClickToIncreasePopulationGrowthRate = Click to Increase Population Growth Rate
IncreasePopulationGrowthRate = Increase Population Growth Rate
IncreasedPopulationGrowthRate = Increased Population Growth Rate
IncreaseGrowthRateCost = Increase Growth Rate Cost

ShiftClickToInvestXTimes = Shift + Click to invest {0} times


ShiftClickToIncreaseManpowerXTimes = Shift + Click to increase manpower {0} times
ShiftClickToIncreaseTaxationEfficiencyXTimes = Shift + Click to increase Taxation
Efficiency {0} times
ShiftClickToIncreaseGrowthRateXTimes = Shift + Click to increase Growth Rate {0}
times

PerformTheActionXTimes = Perform the action {0,choice,0#{0} times|1#{0} time|


1<{0,number,integer} times}

SplitInHalf = Split In Half


MergeUnits = Merge Units
ReorganizeUnits = Reorganize Units
DisbandUnits = Disband Units
ArmyRecruitmentCost = Army Recruitment Cost
ArmyRecruitmentCostInProvince = Army Recruitment Cost In Province

TechnologyCost = Technology Cost


TechnologyTree = Technology Tree
OpenTechnologyTree = Open Technology Tree
RequiredTechnology = Required Technology
ClickToStartResearching = Click to start researching
Unlocks = Unlocks
ChooseResearch = Choose Research
AvailableResearch = Available Research
ResearchCompleted = Research Completed
ResearchPerMonth = Research per Month

AllProvinces = All Provinces


Devastation = Devastation
TotalLoot = Total Loot
Loot = Loot

CivilizationBonus = Civilization Bonus


CivilizationBonuses = Civilization Bonuses
ProvinceBonuses = Province Bonuses
Bonuses = Bonuses
LocalGrowthRate = Local Growth Rate
PopulationGrowth = Population Growth
ThePopulationWillSlowlyAssimilateIfTheCivilizationHasACore = The Population will
slowly assimilate if the Civilization has a Core.

MaxMorale = Max Morale

HideMinimap = Hide minimap


ShowMinimap = Show minimap

Mission = Mission
Missions = Missions

EventInX = Event in {0}

AvailableMissions = Available Missions

Completed = Completed

and = and
or = or
andNot = and not
orNot = or not

IsNotAtWar = Is not at War

HasVariable = Has Variable


HasntVariable = Hasn't Variable

ClickToView = Click To View

Pin = Pin
Unpin = Unpin
ShowPinned = Show Pinned
HidePinned = Hide Pinned

PopulationMapModeDesc = This map mode will color each province proportionally based
on its population.
PopulationMapModeDesc2 = A more intense shade of green signifies a higher
population.

EconomyMapModeDesc = This map mode will color each province proportionally based on
its economy.
EconomyMapModeDesc2 = A more intense shade of orange signifies a higher economy.

ProvinceIncomeMapModeDesc = This map mode will color each province proportionally


based on its province income.
ProvinceIncomeMapModeDesc2 = A more intense shade of gold signifies a higher
province income.

BaseProvinceIncome = Base Province Income


MonthlyTax = Monthly Tax
MonthlyIncome = Monthly Income
ProvinceMonthlyIncome = Province Monthly Income
EveryMonth = Every Month
LocalTaxEfficiency = Local Tax Efficiency
TaxEfficiency = Tax Efficiency
MonthlyIncomeTaxation = Monthly Income Taxation
MonthlyIncomeEconomy = Monthly Income Economy
MonthlyChange = Monthly change
BaseEconomy = Base Economy

ProvinceMaintenance = Province Maintenance


ProvincesMaintenance = Provinces Maintenance
BuildingsMaintenance = Buildings Maintenance
BuildingsMaintenanceCost = Buildings Maintenance Cost

MaximumEconomy = Maximum Economy

TaxationLevel = Taxation Level


MonthlyExpenses = Monthly Expenses
AdditionalIncome = Additional Income
AdditionalExpenses = Additional Expenses

ReduceInflation = Reduce Inflation


InflationReduced = Inflation Reduced
Corruption = Corruption

Bankruptcy = Bankruptcy
DeclareBankruptcy = Declare Bankruptcy

MaximumAmountOfGold = Maximum amount of Gold

LowTaxation = Low Taxation


DefaultTaxation = Default Taxation
SevereTaxation = Severe Taxation

DecreasedPay = Decreased Pay


Default = Default
IncreasedPay = Increased Pay

ResearchExpenses = Research Expenses

Authority = Authority
AuthorityDesc = Represents the strength of your Civilization's central leadership
and governance.

Interactions = Interactions

StopImprovingRelations = Stop Improving Relations


DamageRelations = Damage Relations
DamagingRelations = Damaging Relations
StopDamagingRelations = Stop Damaging Relations
RelationsBetweenCivilizations = Relations Between Civilizations
AttitudeTowards = Attitude Towards
AnInsultHasBeenSent = An insult has been sent!

DemandSubjectTransfer = Demand Subject Transfer


LiberateCivilization = Liberate Civilization
InterveneInWar = Intervene in War

WarOverview = War Overview


WarSummary = War Summary
WarStarted = War Started
WarEnded = War Ended

WarScore = War Score


InFavorOf = In favor of

WarScoreFromBattles = War Score from Battles


WarScoreCost = War Score Cost
ProvinceWarScore = Province War Score
TickingWarScore = Ticking War Score
EachMonthTheWinningSideGainsXOfTheTickingWarScoreBasedOnTheCurrentOverallWarScoreFr
omBattlesAndOccupiedProvinces = Each month, the winning side gains {0}% of the
ticking war score based on the current overall war score from battles and occupied
provinces.

WithAWarScoreOfXTheWinningSideCanProposeAWhitePeace = With a War Score of {0}, the


winning side can propose a White Peace.
WithAWarScoreOfXTheWinningSideCanMakeDemands = With a War Score of {0}, the winning
side can Make Demands.

EnforceDemands = Enforce Demands

Victorious = Victorious

DamagingRelationsCompleted = Damaging Relations Completed


ImprovingRelationsCompleted = Improving Relations Completed
MaximumOpinion = Maximum Opinion

# Relations between Civs, from -100 to 100


Unfavorable = Unfavorable
Strained = Strained
Detached = Detached
Neutral = Neutral
Warm = Warm
Cooperative = Cooperative
Supportive = Supportive
# Relations between Civs, from -100 to 100 END

# Insult message to Civ


WeWillClaimBothYourLivesAndYourFreedom = We will claim both your lives and your
freedom.
YourCivilizationWillCrumbleAndWeShallDanceUponTheRuinsOfYourFormerGreatness = Your
Civilization will crumble, and we shall dance upon the ruins of your former
greatness.
YourStandingWillBeReducedToRuinsAndWeShallRevelInYourDownfall = Your standing will
be reduced to ruins, and we shall revel in your downfall.
WellSnatchAwayYourMightLeavingYourCivilizationInTheShadowsOfItsFormerSelf = We'll
snatch away your might, leaving your Civilization in the shadows of its former
self.
PrepareForTheDemiseOfYourSovereigntyForWeWillSeizeIt = Prepare for the demise of
your sovereignty, for we will seize it.

# Declare War
WitnessTheMightOfMyForcesAsWeDeclareWarUponYouForYourWeaknessCannotWithstandOurStre
ngth = Witness the might of my forces as we declare war upon you, for your weakness
cannot withstand our strength.
BraceYourselfForIDeclareWarUponYouToAssertMyRightfulAuthorityOverYourTerritories =
Brace yourself, for I declare war upon you to assert my rightful authority over
your territories.
ThisWarIsTheDestinyYouCannotEscapeAsWeRiseToCrushYourFeebleResistance = This war is
the destiny you cannot escape, as we rise to crush your feeble resistance.
YourLandsWillBeReshapedUnderOurBannerAsWarIsDeclaredToSecureOurRightfulDominion =
Your lands will be reshaped under our banner, as war is declared to secure our
rightful dominion.
PrepareForTheMarchOfOurArmiesAsWeDeclareWarToAssertOurDominanceOverYourLands =
Prepare for the march of our armies as we declare war to assert our dominance over
your lands.
TheDrumsOfWarBeatLoudlyAnnouncingTheBeginningOfYourDemiseUnderOurRule = The drums
of war beat loudly, announcing the beginning of your demise under our rule.
TheBannersOfWarUnfurlMarkingTheBeginningOfTheEndForYourInsignificantCivilization =
The banners of war unfurl, marking the beginning of the end for your insignificant
Civilization.

GovernmentChange = Government Change


SellProvince = Sell Province
SendSpy = Send Spy
EspionageMission = Espionage Mission
EspionageProgress = Espionage progress
EspionageReports = Espionage Reports

FormAlliance = Form Alliance

# Governments Leaders Titles


President = President
King = King
GeneralSecretary = General Secretary
SupremeLeader = Supreme Leader
Khan = Khan
Governor = Governor
HighPriest = High Priest
Chieftain = Chieftain

ConstitutionalMonarchy = Constitutional Monarchy


PresidentialRepublic = Presidential Republic
ParliamentaryRepublic = Parliamentary Republic

MerchantRepublic = Merchant Republic


Doge = Doge

ConstructNewBuilding = Construct New Building


ConstructionTime = Construction Time
ConstructionWillBeCompleted = Construction will be completed
UnderConstruction = Under Construction
BuildingConstructed = Building Constructed
BuildingsConstructed = Buildings Constructed
NoBuildingsConstructed = No buildings constructed
RequiredBuilding = Required Building

AdministrativeBuildingsConstructed = Administrative Buildings Constructed


EconomyBuildingsConstructed = Economy Buildings Constructed
MilitaryBuildingsConstructed = Military Buildings Constructed
UniqueCapitalBuildingsConstructed = Unique Capital Buildings Constructed

BuildingSlot = Building Slot


BuildingSlots = Building Slots
Building = Building

Unique = Unique
UniqueBuilding = Unique Building
UniqueBuildings = Unique Buildings
UniqueCapitalBuildings = Unique Capital Buildings
AllUniqueBuildingsInTheCapitalWillBeDestroyed = All unique buildings in the capital
will be destroyed

ConstructionCost = Construction Cost


AdministrationBuildingsCost = Administration Buildings Cost
MilitaryBuildingsCost = Military Buildings Cost
EconomyBuildingsCost = Economy Buildings Cost

IncreaseEconomyInAProvinceToUnlockMoreBuildingSlots = Increase Economy in a


province to unlock more building slots

WarAcademy = War Academy


WarAcademyDesc = Enhances army efficiency and reduces recruitment costs.
ArmyMaintenance = Army Maintenance

GrandLibrary = Grand Library


GrandLibraryDesc = A center of knowledge and research, accelerating technological
advancements.

MerchantQuarter = Merchant Quarter


MerchantQuarterDesc = A hub for trade and commerce, generating significant tax
revenue.

StockExchange = Stock Exchange


StockExchangeDesc = Boosts wealth through investments and trade.

Monument = Monument
MonumentDesc = Monument symbolizes the Civilization's heritage.

Amphitheater = Amphitheater
AmphitheaterDesc = Amphitheater hosts public events, fostering community and
entertainment.

Palisade = Palisade
PalisadeDesc = Palisade is a defensive wooden wall built around settlement.

Walls = Walls
WallsDesc = Defense Walls are robust fortifications encircling your city.

CastleDesc = Stone fortifications for city safety and growth.

Barracks = Barracks
BarracksDesc = Increases local manpower for your army.

ArmsFactory = Arms Factory


ArmsFactoryDesc = An arms factory produces weapons, ammunition, and military
equipment.
TrainingGrounds = Training Grounds
TrainingGroundsDesc = The Training Grounds is a facility dedicated to training and
preparing troops.

ConscriptionCenter = Conscription Center


ConscriptionCenterDesc = The Conscription Center is the heart of military
recruitment, training citizens into soldiers.

Granary = Granary
GranaryDesc = The Granary stores and distributes food efficiently, ensuring a
stable food supply for cities and the military.

Irrigation = Irrigation
IrrigationDesc = Improves water distribution for crops, increasing their yield.

Farm = Farm
FarmDesc = The basic agricultural building that cultivates crops and increases food
production.

MechanizedFarm = Mechanized Farm


MechanizedFarmDesc = Automated crop cultivation for increased efficiency.

Railways = Railways
RailwaysDesc = Railways are a network of tracks and trains, powered by locomotives,
enabling efficient land transportation.

PowerPlant = Power Plant


PowerPlantDesc = Generates electricity on a large scale.

Windmills = Windmills
WindmillsDesc = Iconic structures harnessing wind power for agricultural and
economic advancement.

Fishery = Fishery
FisheryDesc = Establishes a facility for fishing, allowing your civilization to
harvest seafood as a source of food.

PortDesc = Construction of a port allows you to go into sea areas.

TaxCollector = Tax Collector


TaxCollectorDesc = Tax Collector is an official responsible for gathering taxes
from individuals.

TaxOffice = Tax Office


TaxOfficeDesc = This building served as the administrative hub for tax collection
and record-keeping.

TaxOfficeHeadquarters = Tax Office Headquarters


TaxOfficeHeadquartersDesc = Tax Office Headquarters is the central administrative
hub where tax-related activities are managed and overseen.

Llibrary = Llibrary
LlibraryDesc = Llibrary plays a vital role in preserving knowledge and facilitating
research.

School = School
SchoolDesc = School is a research center that generates research points, advancing
knowledge and technology.
University = University
UniversityDesc = A university building is the central infrastructure of an
educational institution.

Academy = Academy
AcademyDesc = The Academy is a knowledge center for advanced technology.

Temple = Temple
TempleDesc = The Temple is a sacred site for religious worship.

Courthouse = Courthouse
CourthouseDesc = A building where legal proceedings were conducted, including the
dispensation of justice, hearings, and trials.

TownHall = Town Hall


TownHallDesc = The administrative center of a town or city, where local governance,
public meetings, and administrative tasks are conducted.

Hospital = Hospital
HospitalDesc = The Hospital offers essential medical care, treats injuries, manages
emergencies, and controls diseases.

BombShelter = Bomb Shelter


BombShelterDesc = A Bomb Shelter provides protection during nuclear attacks with
reinforced construction, ventilation, and emergency supplies.

SolarFarm = Solar Farm


SolarFarmDesc = Harnesses sunlight to generate renewable energy for the province.

MilitaryBase = Military Base


MilitaryBaseDesc = Central hub for military operations.

Museum = Museum
MuseumDesc = Cultural institution that preserves, studies, and exhibits objects of
artistic, historical, scientific, or cultural significance.

AtomicBomb = Atomic Bomb


AtomicBombs = Atomic Bombs

Nuke = Nuke
DropAtomicBomb = Drop Atomic Bomb

BuildAnAtomicBomb = Build an Atomic Bomb


AnAtomicBombHasBeenBuilt = An Atomic Bomb has been built

AtomicBombing = Atomic Bombing

AtomicBombUnderConstruction = Atomic Bomb under construction


ProductionTime = Production Time
NuclearWeapons = Nuclear Weapons

ManhattanProject = Manhattan Project


CasualtiesFromNuclearAttacks = Casualties from Nuclear Attacks

WorkshopDesc = The workshop is a bustling center of craftsmanship and innovation.

Manufactory = Manufactory
ManufactoryDesc = The Manufactory is a hub of advanced production, innovation, and
economic growth.

Factory = Factory
FactoryDesc = Factory is a large industrial building where goods are mass-produced.

AutomatedFactory = Automated Factory


AutomatedFactoryDesc = Highly advanced production facility.

FoodMarket = Food Market


FoodMarketDesc = The Food Market is a lively trading hub for diverse agricultural
goods

Market = Market
MarketDesc = The Markets play a crucial role in stimulating economic growth,
providing access to a variety of resources.

RoyalPalace = Royal Palace


RoyalPalaceDesc = A royal palace serves as the center of royal authority, housing
ceremonial and governmental functions.

NationalMuseum = National Museum


NationalMuseumDesc = National Museum serves to preserve and educate the public
about a nation's heritage.

ArmoryWorkshop = Armory Workshop


Armory = Armory
ArmoryDesc = An armory is where weapons and armor are made and maintained for
military use.
ArmoryWorkshopDesc = An armory workshop is where weapons and armor are made and
maintained for military use.

Bank = Bank
BankDesc = Bank is a financial institution that stores money, provides loans, and
offers financial services.

ConstructionGuild = Construction Guild


ConstructionGuildDesc = Construction Guild is association of skilled builders,
ensuring quality and collaboration in construction.

TradeCenter = Trade Center


TradeCenterDesc = Trade Center is a hub for commerce, bringing merchants together
to facilitate buying and selling, contributing to economic growth.

Harbor = Harbor
HarborDesc = Harbor is a maritime hub, facilitating trade and connecting regions
through ship docking and trade activities.

DestroyBuilding = Destroy Building

Legacy = Legacy
LegacyPoints = Legacy Points
UnlockedLegacy = Unlocked Legacy
CivilizationLegacy = Civilization Legacy
MonthlyLegacy = Monthly Legacy
Unlock = Unlock
Unlocked = Unlocked
AvailableCivilizationLegacy = Available Civilization Legacy
Available = Available
AvailableSince = Available Since
NotAvailable = Not available

InsufficientGold = Insufficient Gold


InsufficientLegacy = Insufficient Legacy

ChooseYourRivals = Choose your Rivals


Rival = Rival
Rivals = Rivals
Rivalry = Rivalry

MonthlyLegacyPointsWillBeAwardedBasedOnTheStrengthOfEachRivalRelativeToYouCivilizat
ion = Monthly Legacy points will be awarded based on the strength of each rival
relative to your Civilization.

CivilizationAdvantage = Civilization Advantage


CivilizationAdvantages = Civilization Advantages

Advantages = Advantages
GroupsOfAdvantages = Groups of Advantages
Administrative = Administrative
Economic = Economic
Military = Military
Diplomatic = Diplomatic
All = All

AdministrativeAdvantages = Administrative Advantages


EconomicAdvantages = Economic Advantages
MilitaryAdvantages = Military Advantages
DiplomaticAdvantages = Diplomatic Advantages

AdvantagePoint = Advantage Point


AdvantagePoints = Advantage Points

UnlockAdvantage = Unlock Advantage


Suggest = Suggest
UnlockedTechnologiesRequired = Unlocked Technologies required
AlreadyUnlocked = Already unlocked
UnlockThePreviousOnesFirst = Unlock the previous ones first

ArmyCanGoToSea = Army can go to sea

EachTimeYouUnlockATechnologyYouWillGainOneAdvantagePointThatYouCanExchangeForABonus
= Each time you unlock a technology, you will gain one advantage point that you can
exchange for a bonus.

Console = Console

CivilizationRank = Civilization Rank


CivilizationRanking = Civilization Ranking

TotalNumberOfAllDiseasesInProvince = Total number of all diseases in province


TotalDeathsDueToDiseasesDuringTheGame = Total deaths due to diseases during the
game

County = County
Duchy = Duchy
Kingdom = Kingdom
Empire = Empire

LocalPower = Local Power


RegionalPower = Regional Power
MajorPower = Major Power

ClickToInvestInEconomy = Click to Invest in Economy


InvestInEconomy = Invest in Economy
InvestInEconomyCost = Invest in Economy Cost
InvestedInEconomy = Invested in Economy
Currently = Currently
AfterXDays = After {0,choice,1#{0} day|1<{0,number,integer} days}
InvestProgress = Invest Progress
InQueue = In Queue

InvestmentPayoff = Investment payoff

ExploitEconomy = Exploit Economy


Gain = Gain
Lose = Lose

Infrastructure = Infrastructure
DevelopInfrastructure = Develop Infrastructure
DevelopedInfrastructure = Developed Infrastructure
DevelopInfrastructureCost = Develop Infrastructure Cost
ClickToDevelopInfrastructure = Click to Develop Infrastructure
MaximumInfrastructureLevel = Maximum infrastructure level
PerLevel = Per level

AdministrativeLegacies = Administrative Legacies


EconomicLegacies = Economic Legacies
MilitaryLegacies = Military Legacies
DiplomaticLegacies = Diplomatic Legacies

EfficientInfrastructure = Efficient Infrastructure


EfficientTaxation = Efficient Taxation
UnifiedAdministration = Unified Administration
CentralizedCommand = Centralized Command

InnovationHubs = Innovation Hubs


AgriculturalRevolution = Agricultural Revolution
MerchantCouncil = Merchant Council
EconomicBoom = Economic Boom

VeteranGenerals = Veteran Generals


ArmyTradition = Army Tradition
MilitaryDominance = Military Dominance
SiegeExpertise = Siege Expertise

DiplomaticFinesse = Diplomatic Finesse


TributeSystem = Tribute System
AllianceExpertise = Alliance Expertise
CrisisResolution = Crisis Resolution

Resource = Resource
Resources = Resources
HasTheResource = Has the Resource
RequiredResource = Required Resource
UniqueResources = Unique Resources

ProductionEfficiency = Production Efficiency


AverageProductionEfficiency = Average Production Efficiency
LargestGoodsProducers = Largest Goods Producers
LargestProducer = Largest Producer
WorldProduction = World Production
ShareInWorldProduction = Share in World Production

AverageEconomybasedOnPopulationOfAllProvinces = Average Economy based on population


of all provinces
ProsperityTier = Prosperity Tier
ProsperityTierReflectsTheAverageEconomyOfYourProvincesImpactingIncomeFromEconomy =
Prosperity Tier reflects the average economy of your provinces based on population,
impacting income from Economy.
MonthlyEconomyIncomeIncreasesBy = Monthly Economy income increases by

Struggling = Struggling
Modest = Modest
Comfortable = Comfortable
Thriving = Thriving
Wealthy = Wealthy
Utopian = Utopian

Goods = Goods
ProducedGoods = Produced Goods
DomesticallyProducedGoods = Domestically Produced Goods
ImportedGoods = Imported Goods

Food = Food
Commodities = Commodities
LuxuryCommodities = Luxury Commodities
Luxury = Luxury
ProductionResources = Production Resources

Price = Price

Grain = Grain
Rice = Rice
Fish = Fish
Cattle = Cattle
Fruit = Fruit
Spices = Spices
Fur = Fur
Wine = Wine
Coffee = Coffee
Cocoa = Cocoa
Tea = Tea
Sugar = Sugar
Salt = Salt
Tobacco = Tobacco
Wool = Wool
Cotton = Cotton
Dye = Dye
Silk = Silk
Wood = Wood
Bronze = Bronze
Iron = Iron
Silver = Silver
Gold = Gold
Ivory = Ivory
Diamonds = Diamonds
Coal = Coal
Oil = Oil
Uranium = Uranium
Marble = Marble
Porcelain = Porcelain
Opium = Opium
Furniture = Furniture
TropicalWood = Tropical Wood
Paper = Paper
Clothes = Clothes
Aluminum = Aluminum
Steel = Steel
Vanilla = Vanilla
Cinnamon = Cinnamon
Saffron = Saffron
Tomato = Tomato
Banana = Banana
Glass = Glass
Hop = Hop
Beer = Beer
Cheese = Cheese
Lemon = Lemon
Olive = Olive
Dates = Dates

GrainFarm = Grain Farm


CropFarm = Crop Farm
RiceFarm = Rice Farm
Vineyard = Vineyard
OliveFarm = Olive Farm

CoffeePlantation = Coffee Plantation


CocoaPlantation = Cocoa Plantation
TeaPlantation = Tea Plantation
SugarPlantation = Sugar Plantation
TobaccoPlantation = Tobacco Plantation
CottonPlantation = Cotton Plantation
DyePlantation = Dye Plantation
SilkPlantation = Silk Plantation
OpiumPlantation = Opium Plantation
VanillaPlantation = Vanilla Plantation
CinnamonPlantation = Cinnamon Plantation
SaffronFarm = Saffron Farm
TomatoPlantation = Tomato Plantation
BananaPlantation = Banana Plantation
HopPlantation = Hop Plantation
SpicePlantation = Spice Plantation
LimeFarm = Lime Farm

SheepFarm = Sheep Farm

Ranch = Ranch

Brewery = Brewery
Glassworks = Glassworks
Creamery = Creamery

HuntingGround = Hunting Ground


LoggingCamp = Logging Camp

Mine = Mine
SaltMine = Salt Mine
GoldMine = Gold Mine
SilverMine = Silver Mine
DiamondMine = Diamond Mine
OilRig = Oil Rig

MarbleQuarry = Marble Quarry


PorcelainWorkshop = Porcelain Workshop
FurnitureWorkshop = Furniture Workshop
PaperMill = Paper Mill
TextileMill = Textile Mill
SteelMill = Steel Mill

# Wonders
ConstructAWonder = Construct a Wonder
WonderConstructed = Wonder constructed
AWonderCanBeBuilt = A wonder can be built
WonderConstructionCost = Wonder construction cost

Encyclopedia = Encyclopedia
Battles = Battles

DeploymentPhase = Deployment Phase


DeploymentPhase0 = Two armies, one attacking and the other defending, face each
other on the battlefield.
DeploymentPhase1 = Each army is organized into two lines.
DeploymentPhase2 = The number of regiments each side can deploy is determined by
the battle width, which depends on the greater battle width of the Civilizations
involved.

RoleOfGenerals = Role of Generals

RoleOfGenerals0 = Generals are pivotal in the battle. Their attack value, crucial
for increasing enemy losses, is influenced by a dice roll mechanism.
RoleOfGenerals1 = A general's defense value, important for reducing own army
losses, complements their attack capabilities and strategic importance.

BattlePhase = Battle Phase

BattlePhase0 = Each day, the front-line units of both armies engage in combat with
the enemy's front-line, provided they are within attack range.
BattlePhase1 = Simultaneously, the second-line units also participate by attacking
the enemy's front-line units if they fall within their range.
BattlePhase2 = The combat results in casualties, the retreat of troops, and the
loss of morale.

MoraleAndRetreatMechanics = Morale and Retreat Mechanics


MoraleAndRetreatMechanics0 = Morale plays a crucial role in the battle dynamics. As
units take damage and casualties mount, morale can drop.
MoraleAndRetreatMechanics1 = Units may retreat due to heavy casualties or low
morale, impacting the overall strength and effectiveness of the army.

DestructionOrSurvival = Destruction or Survival


DestructionOrSurvival0 = An army is considered destroyed if it cannot sustain
itself for the full {0} days of battle. This could be due to overwhelming
casualties, loss of morale, or a strategic retreat.

ArmyComposition = Army Composition


ArmyComposition0 = The choice of units in the front and second line is vital.
Front-line units need to be resilient and capable of dealing with direct combat,
while second-line units should provide support, range attacks, or specialized
functions.

# Manpower
Manpower0 = Manpower represents the stock of individuals eligible for military
service within a Civilization.
Manpower1 = It is a critical resource used for recruiting new troops and
reinforcing existing armies, embodying the Civilization's capacity to wage war and
defend itself.
Manpower2 = Manpower replenishes over time, reflecting natural population growth
and recovery from previous military engagements.
Manpower3 = Since manpower replenishes over time, players must plan their military
campaigns considering their current and future manpower availability.

RegimnetsLimit0 = The limit of regiments is determined by the economy of the


Civilization and Civilization bonuses.

ProvinceContribution = Province Contribution


ProvinceContribution0 = Each province under a Civilization's control contributes to
the overall manpower pool.

IncreasingMaximumManpower = Increasing Maximum Manpower


IncreasingMaximumManpower0 = Build Special Military Buildings: Constructing
specific buildings within your civilization can directly increase the manpower cap.
IncreasingMaximumManpower1 = Increase Manpower Level in Provinces: Enhancing the
manpower level within individual provinces.

Legacy0 = Legacy Points is a special form of currency in the game, representing the
achievements and milestones of a Civilization over time.
Legacy1 = Players use Legacy Points to unlock Civilization Legacies, which are
permanent bonuses that provide various advantages to the Civilization.
Legacy2 = Beyond unlocking Civilization Legacies, Legacy Points are also required
for several critical actions within the game. These include: Recruiting Generals
and Advisors, Increasing Tax Efficiency and Manpower in Provinces

Income0 = Provincial monhly income in the game is a sum of several components


including tax efficiency, the province's overall economy, revenue from production
activities, and income generated by specific buildings within the province.
Income1 = Monthly income may be reduced if a civilization does not have a core in a
province, or if the province follows a different religion than that of the
Civilization.

TaxEfficiency0 = The monthly tax income generated from each province is primarily
determined by two factors: the level of tax efficiency in the province and its
population size.

Economy0 = Province's monthly income from economy is based on its economic level,
which can be raised by investing gold. Investing in economy improves production
efficiency.
Economy1 = The maximum economy level is determined by the province's growth rate.

Production0 = If a province have a resource, it generates income based on two


factors: the unique price of the resource and the production efficiency within the
province. The unique price reflects rarity of the resource.
Production1 = Players can increase a province's production efficiency either by
investing in its Economy or by constructing special buildings that are specifically
designed to boost production efficiency.
Production2 = A Civilization Bonus is awarded to the Civilization that is largest
producer of a specific resource, granting economic, military, or strategic
advantages and encouraging competition for resource production supremacy.

Population0 = Province's population impacts tax income, based on its tax


efficiency.
GrowthRate0 = Province's growth rate determines the growth rate of its population.
Additionally impacts the maximum economy in province and its local manpower.

Plague0 = Plagues can suddenly start in any province. The randomness reflects the
historical and realistic nature of disease outbreaks.
Plague1 = Once a plague appears in a province, it spreads rapidly to neighboring
provinces. Plague deaths can be reduced by upgrading a province's infrastructure or
building special buildings.

Technology0 = Each technology comes with a research cost, and Civilizations can
unlock these technologies by accumulating research points.
Technology1 = Research points can be increased by constructing special buildings in
provinces or hiring and innovation advisor.

Advisor0 = Civilization can hire Advisors in council, each providing unique bonuses
that can be upgraded by promoting the Advisor to a higher level for increased
effectiveness.

Corruption0 = Every Civilization in the game is affected by a baseline level of


corruption, which acts as a percentage reduction on all provincial income.
Corruption1 = Civilization have the option to combat corruption by upgrading the
level of the Supreme Court in their civilization.

# Events
capital_city_economic_development.t = Capital City Economic Development
capital_city_economic_development.d = The economic future of your capital city
hangs in the balance. Will you allocate resources to foster economic growth, or
maintain the status quo?
InvestInCapitalGrowth = Invest in Capital Growth
MaintainStatusQuo = Maintain Status Quo

Excellent = Excellent!

economys_golden_milestone.t = Economy's Golden Milestone


economys_golden_milestone.m = Revitalize your Civilization's economy by strategic
investments to reach a new era of prosperity.
economys_golden_milestone.d = By strategically investing in key sectors, you have
successfully revitalized your Civilization's economy.
GoodNews = Good News!
EconomicTriumph = Economic Triumph!

rising_cost_of_construction.t = Rising Cost of Construction


rising_cost_of_construction.d = The lack of enough skilled workers and craftsmen,
combined with the effects of wars and diseases, leads to an increase in the cost of
construction.
OfferSubsidiesForConstruction = Offer Subsidies for Construction
military_mobilization_crisis.t = Military Mobilization Crisis
military_mobilization_crisis.d = Due to increasing regional tensions and potential
threats, there is a pressing need to bolster the armed forces. However, this sudden
demand for a larger military is causing controversy and unrest among the populace.

MaintainCurrentRecruitmentStrategy = Maintain Current Recruitment Strategy


CallToArms = Call to Arms!

the_council_of_many.t = The Council of Many


the_council_of_many.m = Recruit advisors to build over time a council rich in
knowledge and experience.
the_council_of_many.d = Your Civilization has seen a significant increase in the
number of advisors who have worked in the council, creating an opportunity to
promote our advisors to even higher levels of expertise.
GreatNews = Great News!

remarkable_talent.t = A Remarkable Talent - Administrative Advisor


remarkable_talent2.t = A Remarkable Talent - Economic Advisor
remarkable_talent3.t = A Remarkable Talent - Innovation Advisor
remarkable_talent4.t = A Remarkable Talent - Military Advisor
remarkable_talent.d = Noteworthy development has occurred within our council. Our
Advisor, renowned for their exceptional skills and innovative methods, has reached
a level of expertise surpassing expectations.
LaunchAmbitiousReforms = Launch Ambitious Reforms

an_unprecedented_harvest.t = An Unprecedented Harvest


an_unprecedented_harvest.d = This year, our lands have witnessed a harvest like no
other. Our fields have given us an incredible amount of crops, more than we ever
expected, filling up all our storage spaces to the top.

age_of_craftsmanship.t = Age of Craftsmanship


age_of_craftsmanship.d = Our Civilization is experiencing a golden age of
craftsmanship, with skilled artisans creating exceptional goods that enhance our
cultural prestige.
RemarkableAchievement = Remarkable Achievement!

gold_surplus_dilemma.t = The Gold Surplus Dilemma


gold_surplus_dilemma.d = A rare and remarkable situation has arisen in our
Civilization, our treasury is brimming with gold, surpassing its maximum capacity.
This unexpected surplus of wealth is a testament to our prosperous economy and
efficient governance.
StoreAndSecure = Store and Secure

invest_in_the_capital.t = Invest in the Capital


invest_in_the_capital.d = The prosperity of our capital is crucial to the strength
and influence of our Civilization. Recognizing its potential, we now face a vital
decision to invest in its economic growth and infrastructure.
LimitedInvestment = Limited Investment
MaintainCurrentCourse = Maintain Current Course

the_great_city_fire.t = The Great City Fire


the_great_city_fire.d = A devastating fire has swept through sections of our city,
endangering its inhabitants and the historic buildings that symbolize our past.
AcceptTheInevitable = Accept the Inevitable

expanding_the_battle_front.t = Expanding the Battle Front


expanding_the_battle_front.d = Our military strategists have made a groundbreaking
achievement, expanding our army's battle width to a remarkable scale. This marks a
new era in our military capabilities, signifying a shift towards more sophisticated
and formidable battle formations.
Excellent = Excellent

reformation_of_the_army.t = Reformation of the Army


reformation_of_the_army.d = Our Civilization is at the brink of a significant
military transformation. The time has come to reform our army, shifting from
traditional methods to more modernized tactics and organization.
reformation_of_the_army.m = Upgrade your Military Academy, demonstrating your
commitment to advanced military training and strategy.

army_expansion.t = Army Expansion


army_expansion.d = Forming this huge army brings a sense of pride and safety to our
people, strengthening overall national morale and unity.

famous_vintage.t = Famous Vintage


famous_vintage.d = A recent vintage from our renowned wine region, celebrated by
experts for its exceptional quality, has delighted our citizens and enhanced our
reputation as a producer of fine wines.
AToastToOurLands = A Toast to Our Lands!

rich_harvest.t = Rich Harvest


rich_harvest.d = This season, our farms are experiencing an extraordinary yield.
The abundance of crops is not only ensuring ample food for our people but also
significantly boosting our population growth rate.

clothing_revolution.t = Clothing Revolution


clothing_revolution.d = Recent surge in the quality of clothes produced within our
Civilization has unexpectedly and lucratively increased our profits.

agricultural_breakthrough.t = Agricultural Breakthrough


agricultural_breakthrough.d = In a remarkable advancement, we have successfully
revolutionized agriculture throughout our provinces.
ExpandMilitaryForces = Expand Military Forces
BoostPopulationGrowth = Boost Population Growth

gold_rush.t = Gold Rush


gold_rush.d = Our miners have discovered a huge gold deposit, significantly
increasing our treasury.

quality_furniture.t = Quality Furniture


quality_furniture.d = Our furniture production has recently seen a significant leap
in quality. Artisans and woodworkers have outdone themselves, crafting pieces that
combine functionality with exceptional artistry.

fruit_mania.t = Fruit Mania


fruit_mania.d = In a surprising turn of events, our Civilization has discovered a
mysterious variety of Fruit, rumored to have unique attributes like exceptional
taste and unusual sizes, sparking widespread excitement and attracting people from
all over to witness this remarkable find.

beer_production_soars.t = Beer Production Soars


beer_production_soars.d = A groundbreaking innovation in brewing techniques has
revolutionized our beer production, leading to an unexpected and significant
increase in output.

the_sieges_end.t = The Siege's End


the_sieges_end.d = After a victorious siege, we face a choice for the conquered
city: either burn and loot it for immediate gain but risk future hostility, or show
mercy and maintain order.
ShowMercy = Show Mercy
BurnAndLoot = Burn and Loot

military_expansion.t = Military Expansion


military_expansion.m = Increase armed forces to the regiment limit to strengthen
your international standing and effectively project power, securing your
Civilization's interests.
military_expansion.d = By reaching our regiment limit, we can effectively project
power, defend our interests, and stimulate economic activity through military
spending and development.

the_capitals_transformation.t = The Capital's Transformation


the_capitals_transformation.m = Construct new buildings in the capital province to
contribute to its revival and improvement.
the_capitals_transformation.d = Our capital province is on the verge of a
significant transformation, with new buildings set to revitalize the city and
reinforce its importance.

sudden_death_of_advisor.t = Sudden death of Economic Advisor


sudden_death_of_advisor.d = Tragedy strikes at the heart of our leadership as one
of our key advisors unexpectedly passes away.

maximizing_tax_efficiency.t = Maximizing Tax Efficiency


maximizing_tax_efficiency.m = In an effort to optimize our financial health, we
face the opportunity to increase tax efficiency in our provinces.
maximizing_tax_efficiency.d = It's time to refine our provincial taxation approach,
where adopting innovative strategies and enhancing efficiency can notably increase
our taxation revenue.

advisors_research_breakthrough.t = Advisor's Research Breakthrough


advisors_research_breakthrough.m = Promote an Advisor to increase his impact on the
advancement of our Civilization.
advisors_research_breakthrough.d = One of our advisors has achieved a remarkable
level of skill, significantly boosting our research efforts.
ResearchAcceleration = Research Acceleration
StrengthenOurLegacy = Strengthen Our Legacy

prosperous_times.t = Prosperous Times


prosperous_times.d = Our civilization is currently experiencing an unprecedented
era of prosperity. This Golden Age is marked by a booming economy and increased
trade.

boost_in_production_efficiency.t = Boost in Production Efficiency


boost_in_production_efficiency.d = Our economy is experiencing a major improvement
in efficiency thanks to new, innovative methods. This change is increasing our
productivity and making better use of our resources, which is strengthening our
overall economic health.

breakthrough_in_construction.t = Breakthrough in Construction


breakthrough_in_construction.d = Our Civilization has entered a phase where
construction costs have unexpectedly dropped, thanks to economic factors and
advancements in building technology.

Success = Success
Interesting = Interesting
Amazing = Amazing
OhYes = Oh Yes
OhNo = Oh No
TodayIsAGreatDay = Today is a great day
ThisIsAGoodDay = This is a good day
ThisIsASadDay = This is a sad day
ThatIsGoodNews = That is good news
SpendMoney = Spend Money
SpendGold = Spend Gold
SoundsLikeAGreatDeal = Sounds like a great deal

Decline = Decline

ProvinceBorder = Province Border


SettingsProvinceBorder = Settings Province Border
DoubleBorder = Double Border
ProvinceNames = Province Names
ProvinceNamesMinScale = Province Names min Scale
Clouds = Clouds

VeryLow = Very Low


VeryHigh = Very High
On = On

PyramidsOfGiza = Pyramids of Giza


TajMahal = Taj Mahal
TempleOfConfucius = Temple of Confucius
Tenochtitlan = Tenochtitlan
ForbiddenCity = Forbidden City
Tikal = Tikal
WinterPalace = Winter Palace
CologneCathedral = Cologne Cathedral
MilanCathedral = Milan Cathedral
MalborkCastle = Malbork Castle
ChichenItza = Chichen Itza
PalaceOfVersailles = Palace of Versailles
WhiteHouse = White House
AngkorWat = Angkor Wat
HimejiCastle = Himeji Castle
GreatLivingCholaTemples = Great Living Chola Temples
ElEscorial = El Escorial
Borobudur = Borobudur
Kronborg = Kronborg
Moai = Moai
ArgeBam = Arg-e Bam
Kremlin = Kremlin
Parthenon = Parthenon
VenetianArsenal = Venetian Arsenal
Colosseum = Colosseum
ShwedagonPagoda = Shwedagon Pagoda
Bagan = Bagan
Jokhang = Jokhang
Petra = Petra
HagiaSophia = Hagia Sophia
FortificationsOfMalta = Fortifications of Malta
NaqsheJahanSquare = Naqsh-e Jahan Square
Alhambra = Alhambra
UniversityOfOxford = University of Oxford
MachuPicchu = Machu Picchu
RoyalPalaceOfCaserta = Royal Palace of Caserta
GreatMosqueOfDjenne = Great Mosque of Djenné
SankoreMadrasah = Sankore Madrasah
EdinburghCastle = Edinburgh Castle
MountRushmore = Mount Rushmore
Hampi = Hampi
Prambanan = Prambanan
LibraryOfAlexandria = Library of Alexandria
HangingGardensOfBabylon = Hanging Gardens of Babylon
GreatWallOfChina = Great Wall of China
ChristTheRedeemer = Christ the Redeemer
TerracottaArmy = Terracotta Army
StatueOfLiberty = Statue of Liberty
WallsOfRagusa = Walls of Ragusa
PalaceOfWestminster = Palace of Westminster
Narikala = Narikala
BasilicaDiSanNicola = Basilica di San Nicola
MontSaintMichel = Mont-Saint-Michel
RoyalPalaceOfTurin = Royal Palace of Turin
GyeongbokgungPalace = Gyeongbokgung Palace
DeHaarCastle = De Haar Castle
Reichstag = Reichstag
StVitusCathedral = St. Vitus Cathedral
PalazzoPitti = Palazzo Pitti
ChateaudeChambord = Chateau de Chambord
RockOfGibraltar = Rock of Gibraltar
BazaarOfTabriz = Bazaar of Tabriz
WawelCastle = Wawel Castle
ColossusOfRhodes = Colossus of Rhodes
GreatMosqueOfMecca = Great Mosque of Mecca

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