GB Cleric Exorcist

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Exorcist Domain

he Exorcist Domain intervenes against

T
Domain Spells
unspeakable horrors, chaotic fey and well-
intentioned celestials who seek to possess 1st-level Exorcist feature
the innocent for their own intentions. You gain domain spells at the cleric levels listed in the
Members of this domain evict extraplanar Exorcist Domain Spells table. See the Divine Domain
incursions from a person or an area and class feature for how domain spells work.
stand ready and willing to face the creature
that emerges head-on. Exorcist Domain Spells
Clerics who excel at banishing evil from whence it Cleric Level Spells
came, understand that corruption manifests in 1st detect evil and good, protection from evil and good
unexpected forms. Not only must they expel the 3rd silence, zone of truth
corruption, but also uncover it under layers of lies and 5th magic circle, nondetection
deceit. Followers of these gods take great pride in 7th banishment, private sanctum
maintaining the tools necessary for their work. Their 9th dispel evil and good, planar binding
armor and religious garments are inlaid with sacred
texts, holy scripture and religious iconography. They I Cast You Out
speak with purpose and duty when the task is at hand
and may even paint or mark their bodies for added 1st-level Exorcist feature
protection. A veteran exorcist is a prime target for You shield the mind of yourself and your allies when the
powerful horrors and hidden cults. forces of darkness attempt to invade where they do not
Bonus Proficiency belong. When a creature within 30 feet of you that you
can see makes a Charisma or Wisdom saving throw,
1st-level Exorcist feature you can use your reaction to grant that creature
You gain proficiency with martial weapons. You also advantage on the save. You can use this feature a
gain proficiency in the Investigation or Religion skill. number of times equal to your proficiency bonus,
regaining all expended uses when you finish a long rest.
Cleric: Exorcist | Gamingbrew 1
Channel Divinity: Exorcism
2nd-level Exorcist feature

You can use your Channel Divinity to push back


unwanted creatures. As an action, you present your holy
symbol and speak a prayer to target one of the following
creature types; aberration, celestial, fey or fiend. Each
creature of the chosen creature type that can see or
hear you within 30 feet of you must make a Wisdom
saving throw. If the creature fails its saving throw, it is
turned for 1 minute or until it takes any damage.
A turned creature must spend its turns trying to move as
far away from you as it can, and it can’t willingly move
to a space within 30 feet of you. It also can’t take
reactions. For its action, it can use only the Dash action
or try to escape from an effect that prevents it from
moving. If there’s nowhere to move, the creature can
use the Dodge action.
No Mercy for the Wicked
6th-level Exorcist feature

When you damage a Large or smaller creature with a


spell that deals radiant damage, you can also choose to
push the creature up to 10 feet away from you in a
straight line.
Divine Strike
8th-level Exorcist feature

You gain the ability to infuse your weapon strikes with


divine energy. Once on each of your turns when you hit
a creature with a weapon attack, you can cause the
attack to deal an extra 1d8 radiant damage to the target.
When you reach 14th level, the extra damage increases
to 2d8.
Return From Whence You Came
17th-level Exorcist feature

As your action, make a melee spell attack against an


aberration, celestial, fey, fiend, or an undead you can
reach. On a hit, you attempt to drive the creature back to
its home plane. The creature must succeed on a
Charisma saving throw against your spell save DC or be
sent back to its home plane (if it isn’t there already). The Join the Gamingbrew Community
creature must have a challenge rating equal to or lower Visit the Content Vault for more 5E content
than one half of your level in this class (rounded down). http://bit.ly/GBVault/

You can use this feature a number of times equal to Learn more about the Erenel Campaign Setting
your Wisdom modifier (minimum of once), and you https://bit.ly/Erenel/
regain all expended uses of it when you finish a long
rest.

2 Cleric: Exorcist | Gamingbrew


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