Brick
Brick
• +7 Strength
ARMOR Max HP Current HP Temp HP
STRENGTH • +1 Dexterity
+4 Constitution -2 8 64 --
+4 +1 Intelligence
CLASS
+2 Wisdom INITIATIVE HIT POINTS
18
+1 Charisma
Total 6d10 SUCCESSES
Saving Throw Modifiers
DEXTERITY FAILURES
+1
Animal Handling WIS
Arcana INT
Martial Weapons, Simple Weapons
SKILLS ACTIONS
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Ranger 6 hellxraxe
CLASS & LEVEL PLAYER NAME
Brick
Earth Genasi Criminal / Spy (Milestone)
CHARACTER NAME RACE BACKGROUND EXPERIENCE POINTS
=== RANGER FEATURES === | Forest • PHB Once on each of your turns when you make a weapon
You are particularly familiar with one type of natural attack, you can make another attack with the same
* Hit Points • PHB 90 environment and are adept at traveling and surviving in weapon against a different creature that is within 5 ft.
such regions. of the original target and within range of your weapon.
* Proficiencies • PHB 90
* Fighting Style • PHB 91 | Special
* Favored Enemy • PHB 91 You adopt a particular style of fighting as your
You have advantage on Survival checks to track your specialty. * Ability Score Improvement • PHB 92
favored enemies, as well as on INT checks to recall
information about them. You also learn one language | Thrown Weapon Fighting • TCoE 57 * Extra Attack • PHB 92
of your choice that is spoken by your favored enemies, You can draw a weapon that has the thrown property You can attack twice whenever you take the Attack
if they speak one at all. as part of the attack you make with the weapon. action on your turn.
In addition, when you hit with a ranged attack using a
| Aberrations • PHB thrown weapon, you gain a +2 bonus to the damage
Aberrations are utterly alien beings. Many of them roll. === EARTH GENASI RACIAL TRAITS ===
have innate magical abilities drawn from the creature's
alien mind rather than the mystical forces of the world. | Fighting Style: Thrown Weapon Fighting : Special * Earth Walk • EE
You can move across difficult terrain made of earth or
| Fey • PHB * Spellcasting • PHB 91 stone without expending extra movement.
Fey are magical creatures closely tied to the forces of You can cast known ranger spells using WIS as your
nature. They dwell in twilight groves and misty forests. spellcasting modifier (Spell DC 13, Spell Attack +5). * Merge with Stone • EE
You can cast pass without trace (w/o material
* Natural Explorer • PHB 91 * Ranger Archetype • PHB 92 components) once per long rest. CON is your
You have a favored terrain type. Your proficiency spellcasting ability.
bonus is doubled for proficient skills when you make | Hunter
an INT or WIS check related to it. While traveling for
an hour or more in your chosen terrain, difficult terrain * Primeval Awareness • PHB 92
doesn’t slow your group’s travel, your group can’t As an action, you can expend one ranger spell slot (1
become lost except by magical means, you remain minute per level of spell slot) to sense whether any
alert to danger even when you are engaged in another aberrations, celestials, dragons, elementals, fey,
activity, you can move stealthily at a normal pace fiends, or undead are present within 1 mile of you (or
(while alone), you find twice as much food while within up to 6 miles if you are in your favored terrain).
foraging, and while tracking creatures, you learn the This feature doesn’t reveal the creatures’ location or
exact number, sizes, and how long ago they passed number.
through the area.
| 1 Action
| Coast • PHB
You are particularly familiar with one type of natural * Hunter’s Prey • PHB 93
environment and are adept at traveling and surviving in You gain an additional attack feature.
such regions.
| Horde Breaker • PHB
CP 0
SP 0
EP 0
GP 0
PP 0
WEIGHT CARRIED
0 lb.
ENCUMBERED ATTUNED MAGIC ITEMS QTY WEIGHT
270 lb.
PUSH/DRAG/LIFT
540 lb.
EQUIPMENT
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Medium
GENDER AGE SIZE HEIGHT WEIGHT
Brick
CHARACTER NAME ALIGNMENT FAITH SKIN EYES HAIR
PERSONALITY TRAITS
IDEALS
BONDS
FLAWS
CHARACTER APPEARANCE ALLIES & ORGANIZATIONS
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WIS 13 +5
Ranger
SPELLCASTING SPELL SAVE DC SPELL ATTACK
SPELLCASTING ABILITY BONUS
CLASS
PREP SPELL NAME SOURCE SAVE/ATK TIME RANGE COMP DURATION PAGE REF NOTES
O Hunter's Mark <C> Ranger -- 1BA 90 ft. V Concentration, up to 1 hour PHB 251 Ext. D: (See Description)*, D: 1h, V
O Silence <C> Ranger -- 1A 120 ft./20 ft. Sphere V,S Concentration, up to 10 minutes PHB 275 D: 10m, 20 ft. Sphere, V/S
O Pass without Trace <C> Merge with Stone -- 1A Self V,S,M Concentration, up to 1 hour PHB 264 1/LR, D: 1h, V/S/M
SPELLS
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