Autodesk Inventor 2009 Essentials Vol 1-WM
Autodesk Inventor 2009 Essentials Vol 1-WM
Autodesk ®
Inventor ®
2009
527A1-050000-CM10A
April 2008
© 2008 Autodesk, Inc. All rights reserved.
Except as otherwise permitted by Autodesk, Inc., this publication, or parts thereof, may not be reproduced in
any form, by any method, for any purpose.
Certain materials included in this publication are reprinted with the permission of the copyright holder.
Trademarks
The following are registered trademarks or trademarks of Autodesk, Inc., in the USA and other countries: 3DEC (design/
logo), 3December, 3December.com, 3ds Max, ActiveShapes, Actrix, ADI, Alias, Alias (swirl design/logo), AliasStudio,
Alias|Wavefront (design/logo), ATC, AUGI, AutoCAD, AutoCAD Learning Assistance, AutoCAD LT, AutoCAD Simulator,
AutoCAD SQL Extension, AutoCAD SQL Interface, Autodesk, Autodesk Envision, Autodesk Insight, Autodesk Intent,
Autodesk Inventor, Autodesk Map, Autodesk MapGuide, Autodesk Streamline, AutoLISP, AutoSnap, AutoSketch,
AutoTrack, Backdraft, Built with ObjectARX (logo), Burn, Buzzsaw, CAiCE, Can You Imagine, Character Studio, Cinestream,
Civil 3D, Cleaner, Cleaner Central, ClearScale, Colour Warper, Combustion, Communication Specification, Constructware,
Content Explorer, Create>what’s>Next> (design/logo), Dancing Baby (image), DesignCenter, Design Doctor, Designer’s
Toolkit, DesignKids, DesignProf, DesignServer, DesignStudio, Design|Studio (design/logo), Design Web Format, Design
Your World, Design Your World (design/logo), DWF, DWG, DWG (logo), DWG TrueConvert, DWG TrueView, DXF, EditDV,
Education by Design, Exposure, Extending the Design Team, FBX, Filmbox, FMDesktop, Freewheel, GDX Driver, Gmax,
Heads-up Design, Heidi, HOOPS, HumanIK, i-drop, iMOUT, Incinerator, IntroDV, Inventor, Inventor LT, Kaydara, Kaydara
(design/logo), LocationLogic, Lustre, Maya, Mechanical Desktop, MotionBuilder, Mudbox, NavisWorks, ObjectARX,
ObjectDBX, Open Reality, Opticore, Opticore Opus, PolarSnap, PortfolioWall, Powered with Autodesk Technology,
Productstream, ProjectPoint, ProMaterials, Reactor, RealDWG, Real-time Roto, Recognize, Render Queue, Reveal, Revit,
Showcase, ShowMotion, SketchBook, SteeringWheels, StudioTools, Topobase, Toxik, ViewCube, Visual, Visual Bridge,
Visual Construction, Visual Drainage, Visual Hydro, Visual Landscape, Visual Roads, Visual Survey, Visual Syllabus, Visual
Toolbox, Visual Tugboat, Visual LISP, Voice Reality, Volo, Wiretap, and WiretapCentral.
The following are registered trademarks or trademarks of Autodesk Canada Co. in the USA and/or Canada and other
countries: Backburner, Discreet, Fire, Flame, Flint, Frost, Inferno, Multi-Master Editing, River, Smoke, Sparks, Stone, and
Wire.
All other brand names, product names, or trademarks belong to their respective holders.
Disclaimer
THIS PUBLICATION AND THE INFORMATION CONTAINED HEREIN IS MADE AVAILABLE BY AUTODESK, INC. “AS IS.”
AUTODESK, INC. DISCLAIMS ALL WARRANTIES, EITHER EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO ANY
IMPLIED WARRANTIES OF MERCHANTABILITY OR FITNESS FOR A PARTICULAR PURPOSE REGARDING THESE MATERIALS.
Published by:
Autodesk, Inc.
111 Mclnnis Parkway
San Rafael, CA 94903, USA
Contents
Volume 1
Introduction . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . xiii
iii
Chapter 2: Basic Sketching Techniques. . . . . . . . . . . . . . . . . . . . . . . . . . . . 67
Lesson: Creating 2D Sketches . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 68
Overview. . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 68
About Sketching . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 69
Point Alignment . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 73
Reorienting the Initial Sketch . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 74
Basic Sketching Tools . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 76
Guidelines for Successful Sketches . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 81
Exercise: Create 2D Sketches . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 82
Lesson: Geometric Constraints . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 85
Overview. . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 85
About Geometric Constraints . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 86
About Constraint Inference and Persistence . . . . . . . . . . . . . . . . . . . . . . . . . 88
Applying Geometric Constraints . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 91
Showing and Deleting Constraints . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 95
Guidelines for Successful Constraining . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 97
Toggling Sketch Degrees of Freedom Glyph Display . . . . . . . . . . . . . . . . . 99
Exercise: Constrain Sketches . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 101
Lesson: Dimensioning Sketches . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 104
Overview. . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 104
About Dimensional Constraints . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 105
Creating Dimensional Constraints. . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 107
About Dimension Display and Relationships. . . . . . . . . . . . . . . . . . . . . . . . 113
Guidelines for Dimensioning Sketches . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 117
Exercise: Dimension Sketches . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 119
Chapter Summary . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 122
iv ■ Contents
Lesson: Editing Parametric Parts . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 171
Overview . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 171
Editing Features . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 172
Editing Sketches . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 175
Using Parameters. . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 178
Exercise: Edit Parametric Parts. . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 185
Exercise: Create Parameters and Equations . . . . . . . . . . . . . . . . . . . . . . . . 188
Lesson: 3D Grip Editing . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 192
Overview . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 192
About 3D Grip Editing . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 193
Using the 3D Grips Tool . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 195
Exercise: Edit with 3D Grips . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 198
Lesson: Creating Work Features . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 201
Overview . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 201
About Work Features . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 202
Creating Work Planes . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 206
Creating Work Axes. . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 211
Creating Work Points . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 213
Exercise: Create Work Planes . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 218
Exercise: Create Work Axes. . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 221
Exercise: Create Work Points . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 225
Lesson: Creating Basic Swept Shapes . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 229
Overview . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 229
About Swept Shapes. . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 230
Creating Sweep Features . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 231
Guidelines for Creating Swept Shapes . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 236
Exercise: Create Sweep Features . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 238
Chapter Summary. . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 241
Contents ■ v
Lesson: Creating Thin-Walled Parts. . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 312
About Thin-Walled Part Design . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 313
Creating Shell Features . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 314
Exercise: Create and Edit Shell Features . . . . . . . . . . . . . . . . . . . . . . . . . . . . 318
Chapter Summary . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 321
vi ■ Contents
Lesson: Basic Part Design in an Assembly . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 405
Overview . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 405
About Designing and Editing in an Assembly . . . . . . . . . . . . . . . . . . . . . . 406
Capturing Design Intent . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 408
Creating Components in Place . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 409
Editing Components in Place. . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 413
Guidelines for In-Place Component Design . . . . . . . . . . . . . . . . . . . . . . . . 415
Exercise: Create Components in an Assembly . . . . . . . . . . . . . . . . . . . . . . 416
Chapter Summary. . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 422
Volume 2
Contents ■ vii
Lesson: Base and Projected Views . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 73
Overview. . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 73
Creating Base Views . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 74
Creating Exploded Drawing Views . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 77
Creating Projected Views . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 78
Properties of Editing Base and Projected Views . . . . . . . . . . . . . . . . . . . . . . 80
Exercise: Create and Edit Base and Projected Views . . . . . . . . . . . . . . . . . . 82
Lesson: Section Views . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 85
Overview. . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 85
Creating Section Views . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 86
Editing Section Views . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 89
Properties of Assembly Section Views . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 92
Exercise: Create and Edit Section Views. . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 94
Lesson: Detail Views . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 99
Overview. . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 99
About Detail Views . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 100
Creating Detail Views . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 101
Moving and Editing Detail Views . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 104
Exercise: Create and Edit Detail Views . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 107
Exercise: Create and Edit Detail View Edge Shapes
and Connections . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 109
Lesson: Crop Views . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 112
Overview. . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 112
Supported View Types and Displays. . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 113
Creating Quick Cropped Views . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 115
Creating Cropped Views with Sketches . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 117
Exercise: Create and Edit Cropped Views . . . . . . . . . . . . . . . . . . . . . . . . . . . 119
Lesson: Managing Views . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 122
Overview. . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 122
About View Organization . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 123
About Moving, Aligning, and Editing Views. . . . . . . . . . . . . . . . . . . . . . . . . 124
Moving, Aligning, and Editing Views . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 126
About Line Visibility . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 135
Controlling Line Visibility in Drawings . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 136
Exercise: Manage Views. . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 141
Chapter Summary . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 144
viii ■ Contents
Lesson: Manual Dimensioning Techniques . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 159
Overview . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 159
About General, Baseline, and Ordinate Dimensioning . . . . . . . . . . . . . . 160
Creating General Dimensions . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 161
Creating Baseline Dimensions. . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 163
Creating Ordinate Dimensions . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 166
Exercise: Create General Dimensions . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 170
Exercise: Create Baseline Dimensions. . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 173
Exercise: Create Ordinate Dimensions . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 175
Lesson: Annotating Holes and Threads . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 178
Overview . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 178
About Hole and Thread Notes. . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 179
Working with Hole and Thread Notes. . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 180
Creating Linear Dimension Thread Notes . . . . . . . . . . . . . . . . . . . . . . . . . . 183
About Hole Tables . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 185
Working with Hole Tables . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 188
Exercise: Create and Edit Hole Notes. . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 197
Exercise: Create and Edit Hole Tables . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 200
Lesson: Creating Centerlines, Symbols, and Leaders . . . . . . . . . . . . . . . . . . . . 203
Overview . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 203
About Centerlines and Center Marks . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 204
Creating Centerlines and Center Marks . . . . . . . . . . . . . . . . . . . . . . . . . . . . 205
About Symbols . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 212
Documenting Views with Symbols . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 213
About Leaders and Text. . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 219
Adding Leaders and Text . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 221
Editing Leaders and Text . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 225
Exercise: Add Centerlines, Center Marks, and Symbols . . . . . . . . . . . . . 227
Lesson: Revision Tables and Tags. . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 231
Overview . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 231
About Revision Tables and Tags . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 232
Process of Working with Revision Tables and Tags . . . . . . . . . . . . . . . . . 233
Revision Table Styles. . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 234
Adding a Revision Table . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 236
About Editing Revision Tables. . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 238
Adding and Editing Revision Tags . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 242
Exercise: Configure, Add, and Edit Revision Tables and Tags. . . . . . . . 244
Chapter Summary. . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 250
Contents ■ ix
Lesson: Creating Balloons. . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 281
About Balloons . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 282
Placing Balloons Manually . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 284
Placing Balloons Automatically . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 287
Editing Balloons . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 291
Exercise: Create Balloons. . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 295
Chapter Summary . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 299
x ■ Contents
Acknowledgements
The Autodesk Official Training Courseware (AOTC) team wishes to thank everyone who
participated in the development of this project, with special acknowledgement to the
authoring contributions and subject matter expertise of Ron Myers and CrWare, LP.
CrWare, LP began publishing courseware for Autodesk Inventor in 2001. Since that time,
the company has grown to include full-time curriculum developers, subject matter experts,
and technical writers, each with a unique set of industry experiences and talents that
enables CrWare to create content that is both accurate and relevant to meeting the
learning needs of its readers and customers.
The company’s Founder and General Partner, Ron Myers, has been using Autodesk
products since 1989. During that time, Ron Myers worked in all disciplines of drafting and
design, until 1996 when he began a career as an Applications Engineer, Instructor, and
Author. Ron Myers has been creating courseware and other training material for Autodesk
since 1996 and has written and created training material for AutoCAD, Autodesk Inventor,
AutoCAD Mechanical, Mechanical Desktop, and Autodesk Impression.
Acknowledgements ■ xi
xii ■ Acknowledgements
Introduction
Welcome to the Autodesk Inventor 2009 Essentials Autodesk Official Training Courseware (AOTC), a
training course for use in Authorized Training Center (ATC®) locations, corporate training settings, and
other classroom settings.
Although this courseware is designed for instructor-led courses, you can also use it for self-paced
learning. The courseware encourages self-learning through the use of the Autodesk® Inventor® 2009
Help system.
This introduction covers the following topics:
■ Course objectives
■
Prerequisites
■
Using this courseware
■ CD contents
■
Completing the exercises
■
Installing the exercise data files from the CD
■ Projects
■
Notes, tips, and warnings
■
Using this courseware to prepare for Certification exams
■
Feedback
Course Objectives
After completing this course, you will be able to:
■ Capture design intent using the proper techniques and recommended workflows for creating
intelligent 3D parametric parts.
■
Create, place, and constrain custom and standard components in an assembly, simulate
mechanisms, animate assembly designs, and check for interferences.
■
Document designs using base, projected, section, detail, and isometric drawing views, and
document assemblies using standard and exploded drawing views.
■ Follow drafting standards while dimensioning and annotating drawing views with centerlines,
symbols, leaders, hole and thread notes, hole tables, automated balloons, and parts lists.
xiii
Prerequisites
This course is designed for new Autodesk Inventor users who want to learn the essential tools and
principles of 3D parametric part design, assembly design, and how to create production-ready part
and assembly drawings using Autodesk Inventor.
It is recommended that you have:
■
A basic understanding of mechanical drafting or design.
■
A working knowledge of Microsoft® Windows® 2000 or Microsoft® Windows® XP.
CD Contents
The CD attached to the back cover of this book contains all the data and drawings you need to
complete the exercises in this course.
xiv ■ Introduction
After launching the onscreen exercises, you might need to alter the size of your application window
to align both windows.
Unless you specify a different folder, the exercise files are installed in the following folder:
C:\Documents and Settings\All Users\Autodesk Learning\Inventor 2009\Essentials
After you install the data from the CD, this folder contains all the files necessary to complete each
exercise in this course. You can also use the Autodesk Learning shortcut on your desktop to quickly
access the datasets for each AOTC course on your system.
Introduction ■ xv
Projects
Most engineers work on several projects at a time, and each project might consist of a number of files.
You can use Autodesk Inventor projects to organize related files and maintain links between files. This
courseware has a project file that stores the paths to all the files related to the exercises. When you
open a file, Autodesk Inventor uses the paths in the current project file to locate other required files.
To work on a different project, you make a new project active in the Project Editor.
Follow the instructions below to locate the Inventor 2009 Essentials project file for this courseware and
make it active.
Warnings provide information about actions that might result in the loss of data,
system failures, or other serious consequences.
xvi ■ Introduction
Using this Courseware to Prepare for Autodesk Certification Exams
This book supports preparation for Autodesk Certification Exams. If you are planning to become
Autodesk Certified on Autodesk Inventor 2009 this book can help you prepare. The learning objectives
of the lessons and exercises in this book map directly to the objectives and questions on the Autodesk
Certification Exams.
For more guidance on how to use this book to prepare for the exams, visit
www.autodesk.com/certification.
Feedback
We always welcome feedback on Autodesk Official Training Courseware. After completing this course,
if you have suggestions for improvements or if you want to report an error in the book or on the CD,
please send your comments to [email protected].
Introduction ■ xvii
xviii ■ Introduction
Chapter
1
Getting Started Chapter1:
Autodesk® Inventor® has a context-sensitive user interface that provides you with the tools
relevant to the tasks being performed. A comprehensive online help and tutorial system provides
you with information to help you learn the application. This chapter introduces the tools and
interface options that you use on a constant basis.
This chapter also introduces fundamental parametric part design concepts that enable you to
capture design intent and build intelligence into your designs.
Objectives
After completing this chapter, you will be able to:
■
Identify the main user interface components that are common to all Autodesk Inventor
design environments, and describe how to access different tools.
■
View all aspects of your design by efficiently navigating around in 2D and 3D space.
■
Describe the characteristics and benefits of a parametric part model.
1
Lesson: Autodesk Inventor User Interface
Overview
This lesson describes the application interface. You are introduced to the different file types (part,
assembly, presentation, and drawing) you work with as you create and document your designs, and
you examine the common user interface elements and view management tools in these
environments.
As with all computer applications, the User Interface (UI) is what you use to interact with the program.
While the Autodesk Inventor UI shares many common themes and elements with other Microsoft
Windows applications, it also has some unique elements and functionalities that may be new to you,
even as an experienced CAD user.
In the following illustration, the Autodesk Inventor User Interface is shown.
Assemby files – Reference part files and are referenced by drawing files.
Part files – Are referenced by assembly files and drawing files.
Drawing files – Reference assembly files and part files.
The following illustration shows the user interface in the part modeling environment.
The following illustration shows the user interface in the assembly modeling environment.
Presentation Environment
In the presentation environment:
■
You create exploded assembly views.
■ You can record an animation of an exploded view to help document your assembly.
■
The presentation file references an existing assembly.
■
A common set of viewing tools is available.
Drawing Environment
In the drawing environment:
■
You create 2D drawings of parts and assemblies.
■ A drawing file references one or more parts, assemblies, or presentation files. Changes to the part
or assembly model update the associated drawing views and annotations.
The following illustration shows the user interface in the drawing environment.
Part Files
Part files (*.ipt) represent the foundation of all designs using Autodesk Inventor. You use the part
file to describe the individual parts that make up an assembly.
Assembly (*.iam) files consist of multiple part files assembled in a single file to represent your
assembly. You use assembly constraints to constrain all the parts to each other. The assembly file
contains references to all of its component files.
Presentation Files
You use presentation files (*.ipn) to create exploded views of the assembly. It is also possible to
animate the exploded views to simulate how the assembly should be put together or taken apart.
You use drawing files (*.idw) to create the necessary 2D documentation of your design. Drawing
files include dimensions, annotations, and views required for manufacturing. When you use a drawing
file to create 2D views of an existing 3D model, the views are associative to the 3D model, and changes
in model geometry are reflected in the drawing automatically. You can also use drawing files to create
simple 2D drawings in much the same way that you use other 2D drawing programs.
Inventor drawing files can also be stored in the standard DWG format. If you use this format for
your 2D drawings, they can be opened and saved in AutoCAD. This is a very useful option for users
who must share their design data with others who use AutoCAD.
Menu Browser
Toolbar 3D Indicator
ViewCube Graphics window
Panel bar
The following illustration shows the Insert menu in the part modeling environment.
The following illustration shows the Insert menu in the drawing environment.
Toolbars
By default, a single Inventor Standard toolbar is displayed in all environments. When you change
between environments the toolbar updates to present valid tools for the environment. The toolbar
contains tools for file handling, settings, view manipulation, and model or document appearance.
Context-Sensitive Tools
As you switch between environments or between tasks in a single environment, Autodesk Inventor
displays the appropriate tools and information for the current task. The panel bar automatically
presents tools for the current task, and the browser displays information on the active environment.
In the following illustration, the Assembly Panel is shown in the default Learning mode. The tool icons,
names, and keyboard shortcuts are displayed in Learning mode.
You can also access the Icon Only mode by right-clicking anywhere on the panel bar and clearing
the Display Text with Icons check box.
Presentation Panel
When you are in the presentation environment, you use the Presentation Panel to create presentation
views and tweaks, and to animate geometry in the presentation environment.
Drawing Environment
In the drawing environment, the browser displays the Drawing Resources folder containing sheet
formats, borders, title blocks, and sketched symbols. It also displays each sheet in the drawing along
with the views you create for each.
You use the Drawing Annotation Panel in the drawing environment to add reference dimensions and
other annotation objects.
Show Me Animations
The Show Me animations present topic-specific information in animated presentations.
To access the Show Me animations, click Help menu > Help Topics and select the Show Me link. In the
Show Me dialog box, navigate to the topic of choice and the animation begins automatically.
Overview
This lesson describes the use of the various view manipulation tools in the modeling and drawing
environments.
You view all aspects of your 3D geometry by navigating around in 3D space. The view manipulation
tools enable you to quickly perform these tasks in a manner that is intuitive and efficient.
In the following illustration, a constrained orbit is used to rotate the assembly and change the view
orientation. The ViewCube in the upper right corner, with the compass displayed, rotates with the
model and aids in orientation of the model.
Objectives
After completing this lesson, you will be able to:
■ Identify the tools that are available in the graphics window.
■
Explain the behavior of the Free and Constrained Orbit tools.
■
Explain the ViewCube options and how to access them.
■ Describe how the ViewCube can be used to view part and assembly models, and how to customize
its appearance and behavior options.
■
Explain the steps to define and restore the home view.
■ Describe how to use various tools to restore previous views.
Viewing Tools
View manipulation is a key 2D drawing and 3D modeling skill. You are often required to view different
areas of a design, and changing your view can help you visualize solutions for the current task. Many
of the view manipulation tools are common to all environments.
The following illustration shows the view manipulation tools on the Inventor Standard toolbar.
Zoom to selection
Constrained Constrained Orbit enables you to rotate around the vertical axis
Orbit of a model in a manner similar to the rotation of a turntable.
You can use the mouse to accomplish most pan and zoom tasks.
■
Roll the mouse wheel to zoom at the cursor location.
■ Click and drag the mouse wheel to pan.
■
Double-click the mouse wheel to zoom all.
Display Modes
This area of the toolbar displays appearance-related tools for controlling the appearance of your
model. Select a render style from the list to change the color and texture of your model.
Toggle between Shaded, Shaded with Hidden Edge, and Wireframe display modes.
Toggle between Parallel and Perspective display modes.
Toggle between No Ground Shadow, Ground Shadow, and X-Ray Ground Shadow display
modes.
In an assembly file, toggle between Component Opacity On and Component Opacity Off
display modes.
Select a color/material to assign to a component.
The 3D Indicator is positioned below and to the left of the assembly in this illustration.
■ Red – X-axis
■
Green – Y-axis
■
Blue – Z-axis
Orbit Tools
You have two options to rotate the views of models and assemblies. The Free Orbit tool is used to
rotate the model freely in screen space, while the Constrained Orbit tool is used to rotate the model
about axes in model space.
In the following illustration, the functionality of the Constrained Orbit tool is compared to that of a
globe. As you rotate a globe about the north-south axis, the angle at which you view the globe does
not change. The Constrained Orbit tool is similar in behavior.
Free Orbit
Access
Constrained Orbit
Free Orbit
The Free Orbit tool enables you to dynamically change your view of the model. It is important to
remember that the model does not move, you change your viewing position with the Rotate tool.
The following illustration outlines the rotation modes available. The cursor provides feedback on the
rotation mode available. You click and drag to rotate the view and you can set the center of rotation
by clicking a location on the model.
ViewCube Example
In the following illustration, the view of the hydraulic gate assembly is changed from the current
isometric view (1) to an angle view between the top and front views (2). The new view orientation was
obtained by selecting the ViewCube edge (3) between the Top and Front panels on the ViewCube.
ViewCube
Command Access
ViewCube Options
Use to have the ViewCube snap to a common view when dragging the ViewCube through
different view orientations.
When selecting a new view orientation using the ViewCube, use this option to fit the new view
to the screen.
When checked, this option will smoothly transition from the current view to the selected view.
Use to apply additional calculations for view orientation.
Use to set the default orientation of the ViewCube.
Use to display a compass with the ViewCube.
Command Access
Home View
The Home View glyph displays as you move your cursor to the ViewCube.
In all modeling environments, you can quickly return to the home view using either of the
following methods.
■
Right-click in the graphics window background. Click Home View.
■ Press the F6 function key.
Use to define the direction of the view and the zoom magnification.
Use to define the direction of the view and automatically assign the zoom magnification as
view all.
Access
SteeringWheels
Access
Previous View
1. Open 3D Navigation.ipt.
2. To switch to an isometric view, click the top
left corner of the ViewCube.
Overview
This lesson describes the characteristics of parametric part models and the overall process of their
creation.
A parametric part model is shown with dimensions displayed in the following illustration.
Familiarity with the basic characteristics of parametric models simplifies the process of learning and
applying the tools to create such models.
Objectives
After completing this lesson, you will be able to:
■
Describe the characteristics of a parametric part model.
■ Identify guidelines for capturing design intent.
■ State the general workflow for creating parametric part models.
■
State the characteristics of the panel bar and browser when in the part environment.
■
Create a basic parametric part.
Sketched Features
Sketched features are features that add or remove material and are typically based on a 2D closed loop
sketch. The sketch can be composed of lines, circles, and arcs.
Sketched features are shown in the following illustrations. After the sketch is used by a feature, it is
considered consumed by the feature, and is displayed nested below that feature in the browser.
Toolbars displaying geometric constraints applied to the geometry. Each icon illustrates a
specific type of geometric constraint that has been applied to the sketch, and as a result
captures a portion of the design intent. For example, the right-most icon on the top toolbar
indicates a tangent constraint between the top horizontal line and the arc on the right side of
the sketch.
Coincident constraints are displayed by a yellow dot at the coincident point between two
segments.
Dimensional constraints applied to the geometry. These types of constraints capture design
intent by defining the size of objects in the sketch.
Once you have identified the potential ways to capture your design intent, you can then match that
intent with a specific Inventor tool or capability.
With a 3 mm part height, slot depth cuts though the entire part.
With a change in part height from 3 mm to 6 mm, the slot depth continues to cut through the
entire part.
Part Features panel bar – Displays part modeling tools, while in part modeling mode. When
you are sketching 2D geometry, the panel bar displays sketching tools.
Browser – Displays the feature history for the part or assembly.
Browser
When you use the browser in the part design environment, it displays the Origin folder containing the
default X, Y, and Z planes, axes, and center point. It also lists all features you use to create the part.
Features are listed in the order in which they are created.
The part design environment is active when the entire background of the browser displays in white.
The tools and options available on the shortcut menu depend on the type of feature you right-click,
or whether you right-click in the open background of the browser.
The completed exercise 2. On the Part Features panel bar, click Extrude.
■
For Distance, enter 25 mm.
■
Completing the Exercise Click OK.
To complete the exercise, follow the
steps in this book or in the onscreen
exercise. In the onscreen list of chapters
and exercises, click Chapter 1: Getting
Started. Click Exercise: Create a
Parametric Part.
The part is updated to reflect the new 6. On the Part Features panel bar, click Fillet.
dimension value. ■
Select the inside edge.
■
For Radius, enter 5 mm.
■ Click OK.
By using the context-sensitive user interface and the tools that are available, you can quickly create
basic parametric geometry. This chapter introduced you to the Autodesk Inventor user interface and
concepts supporting parametric part design and capturing design intent.
Having completed this chapter, you can:
■
Identify the main user interface components that are common to all Autodesk Inventor design
environments, and describe how to access different tools.
■ View all aspects of your design by efficiently navigating around in 2D and 3D space.
■
Describe the characteristics and benefits of a parametric part model.
Chapter Summary ■ 65
66 ■ Chapter 1: Getting Started
Chapter
2
Basic Sketching Techniques Chapter2:
The majority of the features that you create on your parametric part models start with
constrained 2D sketches. Intelligent and predictable part designs require a thorough
understanding of how to create 2D sketches and how to capture design intent by applying
geometric and dimensional constraints.
Objectives
After completing this chapter, you will be able to:
■ Use sketch tools to create 2D sketch geometry.
■
Use geometric constraints to control sketch geometry.
■
Apply parametric dimensions to your sketch geometry.
67
Lesson: Creating 2D Sketches
Overview
This lesson describes how to create 2D sketch geometry using sketch tools.
A basic parametric part for which several sketches were used to create its features is shown in the
following illustration.
Nearly every parametric part begins with a 2D sketch, and every sketch you create defines a 2D plane
on which your sketch geometry is created. These sketches not only form the foundation of each part,
but are also used throughout the design process.
Objectives
After completing this lesson, you will be able to:
■
Describe the differences between standard 2D sketching and 2D parametric sketches.
■
Explain the options for aligning geometry in 2D sketches.
■ Reorient the initial sketch to a different plane.
■
Use sketch tools to create sketch geometry.
■
Describe guidelines for creating successful sketches.
Parametric Sketching
A parametric sketch forms the base of each parametric part you create in Autodesk® Inventor®. Unlike
2D sketches that you can create in AutoCAD® or another nonparametric 2D application, when you
create a sketch in Autodesk Inventor, you immediately begin to add intelligence to your part, and
capture design intent.
You must add dimensional constraints to each element of the sketch for which you need to specify a
dimension. Both types of constraints applied to sketch geometry are shown in the following
illustration.
Example
The effect of 2D geometric constraints is shown in the following illustration, where an element of the
sketch is dragged to reshape the geometry.
Colors used to show constraint conditions vary depending on your color configuration for Inventor.
Color differences occurring while using the Presentation configuration (white background) are the
least noticeable.
Point Alignment
The automatic alignment of points during sketch creation is an option that you can toggle on and off.
Point alignment during sketch geometry creation enables you to create your sketch geometry with
the alignment you require as you create it. You can have the endpoints of the sketch geometry align
to an extension, be perpendicular, or align to a virtual intersection of other sketch geometry. You
achieve these point alignment locations by the position of the cursor. You do not need to scrub the
cursor over the intended referencing geometry first.
The automatic point alignment option is set globally for the installation of Autodesk Inventor. You
toggle on and off point alignment by selecting or clearing the Point Alignment On check box on the
Sketch tab in the Application Options dialog box.
4. The sketch and any existing geometry are reoriented to the selected plane.
Sketch Tool
By default, the first sketch in a new part is automatically created on the XY plane. If you require
additional sketches, you use the Sketch tool to create them manually or to activate existing ones. The
Sketch tool prompts you to select a plane to create a sketch, or to select an existing sketch to edit. You
can select planes or sketches in the graphics window or in the browser. You can create a new sketch
on a part face, origin plane, or work plane.
Access
Sketch
Toolbar: Standard
Shortcut Menu: Right-click a selected face or plane
1. On the panel bar, click the Line tool. Select a start point for the line segment.
2. Drag in the direction you want to draw the line. Notice that the constraint glyph (1) is
displayed. This glyph indicates the type of constraint being applied to the line segments.
1. To create a center point circle, on the panel bar click the Center Point Circle tool. Select the
center point of the circle.
2. Drag to a location representing the outside perimeter of the circle. Select that point to create
the circle.
2. Click+drag the endpoint of an existing line or arc. Temporary tangent and perpendicular
construction lines are displayed at the arc start point.
■
To create a perpendicular arc, click+drag in the direction of the perpendicular construction
line.
■ To create a tangent arc, click+drag in the direction of the tangent construction line.
3. Continue to drag the endpoint to the final endpoint of the arc and release.
1. On the panel bar, click the Three-Point Arc tool. Select the start point of the arc.
3. Drag to size the arc. Depending on existing geometry and arc size, constraint glyphs may be
displayed.
Sketch Guidelines
Follow these guidelines for successful sketching:
■
Keep the sketch simple. Do not fillet the corners of a sketch if you can apply a fillet to the edges of
the finished 3D feature and achieve the same effect. Complex sketch geometry can be difficult to
manage as designs evolve.
■
Repeat simple shapes to build more complex shapes.
■ Draw the profile sketch roughly to size and shape.
■
Use 2D constraints to stabilize sketch shape before setting size.
■
Use closed loops for profiles.
Overview
This lesson describes geometric constraints and how to apply them to sketch geometry. You use
geometric constraints to control sketch geometry. For example, a vertical constraint applied to a line
segment forces that line segment to be vertical. A tangent constraint added to an arc forces that arc
to remain tangent to the geometry that has been constrained.
2D constraints on a part sketch are shown in the following illustration.
Geometric constraints represent the foundation of all parametric design. Using these objects, you can
capture your design intent and force the geometry to follow the rules set by each constraint.
Objectives
After completing this lesson, you will be able to:
■
Describe geometric constraints and their effects on geometry.
■ Explain how constraint inference and persistence provide complete control over when, where,
and which constraints are created in a sketch.
■
Apply geometric constraints to sketch geometry.
■ View and delete constraints using the Show Constraints tool.
■
State key guidelines for successful constraining.
■
Explain how to display sketch degrees of freedom and how they can assist in creating fully
constrained sketches.
You change the settings for the Constraint Inference and Constraint Persistence options on the
Standard toolbar. There are three different combinations of settings you can set for constraint
inference and persistence. You can have both settings off, only the inference setting on, or both on.
As you are creating sketch geometry, you can change the settings for Constraint Inference and
Constraint Persistence to match your requirements for the sketch geometry you are about to create.
The following table illustrates the settings for Constraint Inference and Constraint Persistence and
describes the various behaviors associated with these options.
Settings Behaviors
Both Off – As you create sketch geometry, you do not infer geometric
constraints other than coincident constraints. Therefore, the sketch
geometry does not automatically have geometric constraints like horizontal,
parallel, or perpendicular applied to its geometry. Lines can still snap to
horizontal and vertical, and point alignment can still occur if it is enabled.
Inference Only – As you create sketch geometry, you can infer geometric
constraints like parallel, perpendicular, and tangent. However, the only
geometric constraints automatically applied to the sketch are coincident
constraints. Use this setting to get the initial sketch geometry aligned and
positioned as you require without adding initial geometric constraints.
Both On – As you create sketch geometry, you can infer geometric
constraints such as parallel, perpendicular, and tangent. Any inferred
constraint is automatically added and applied to that sketch geometry.
2D Constraints
The geometry is now constrained horizontally based upon the two points selected.
3. Select the circle, line, or arc to which you want to apply the equal constraint.
Option Method
Viewing constraints On the Show Constraints toolbar, click the constraint. The geometry referenced
by the selected constraint is highlighted.
Deleting constraints On the Show Constraints toolbar, select the constraint symbol and press Delete,
or right-click the selected constraint and click Delete.
Access
You can use the following methods to access the Show All Constraints tool.
Option Method
Shortcut menu Right-click in the graphics window and click Show All Constraints (sketch must be active)
Overview
This lesson describes how to create and use various types of dimensions for your 2D sketch geometry.
Using dimensions for your sketches is a major aspect of constraining 2D geometry. While geometric
constraints stabilize the sketch and make it predictable, dimensions size the sketch according to your
design intent.
Objectives
After completing this lesson, you will be able to:
■
Describe the function and properties of parametric dimensions.
■ Create linear, radial, angular, and aligned dimensional constraints.
■
Use additional options when applying dimensions.
■
Describe best practices for dimensioning your sketch.
Example
Several types of parametric dimensions are available, but only one dimension tool is used to create
them. The application places the appropriate type of dimension based on the geometry that you
select. When you are placing dimensions, the shortcut menu displays additional options for placing
the dimension.
Parametric Dimensions
The following illustration displays horizontal and vertical parametric dimensions, and the shortcut
menu which enables you to chose the type of dimension to place.
Access
General Dimension
4. Press ENTER, or click the green check mark on the Edit Dimension dialog box, to have the
geometry change to reflect the new dimension.
5. Right-click in the graphics window and click Done on the shortcut menu, or continue placing
additional dimensions.
4. Press ENTER, or click the green check mark on the Edit Dimension dialog box, to have the
geometry change to reflect the new dimension.
5. Right-click in the graphics window and click Done on the shortcut menu, or continue placing
additional dimensions.
4. Press ENTER, or click the green check mark on the Edit Dimension dialog box, to have the
geometry change to reflect the new dimension.
5. Right-click in the graphics window and click Done on the shortcut menu, or continue placing
additional dimensions.
5. Press ENTER, or click the green check mark on the Edit Dimension dialog box, to have the
geometry change to reflect the new dimension.
6. Right-click in the graphics window and click Done on the shortcut menu, or continue placing
additional dimensions.
Instead of positioning your cursor near the geometry to cause the Aligned Dimension icon to be
displayed, you can also select the element as you do when creating a linear dimension. Before
positioning the dimension, right-click and set the dimension type as an aligned dimension by
clicking Aligned on the shortcut menu.
Option Description
Measure Enables you to measure another sketch element or 3D feature. The
resulting value is placed in the Edit Dimension dialog box.
Show Dimensions Enables you to select a feature on the 3D part to display the
underlying dimensions. After the dimensions are displayed, you can
select a dimension for use in the existing dimension. The dimension
being referenced can be used alone or in a formula.
Tolerance Displays the Tolerance dialog box, which you can use to assign a
tolerance to the parametric dimension.
List Parameters Lists the current user parameters in a window, so you can select a
user parameter for use in the current dimension. This option is
displayed only if user parameters have been created.
Recently Used Values Displays a list of recently used values. Select any value for use in the
current dimension.
Option Description
Edit Dimension While placing a dimension, right-click in the graphics window, and on the
shortcut menu click Edit Dimension. With this option set, the Edit Dimension
dialog box is displayed automatically after each dimension is placed.
Radial/Diameter When you place a dimension on an arc or circle, right-click in the graphics
Dimension Options window, and on the shortcut menu click Diameter or Radius to switch the
default mode of the current dimension. When dimensioning an arc, the default
mode is Radius. When dimensioning a circle, the default mode is Diameter.
Linear Dimension When you place a linear dimension to a line or two points at an angle, right-click
Options in the graphics window, and on the shortcut menu click the desired dimension
type.
Dimension Display
After you apply dimensions to your geometry, you can control the visibility of all dimensions in the
sketch and control the visual formatting of the displayed dimensions.
Being able to turn on and off the display of dimensions in a sketch means you have the flexibility when
working with complex sketch geometry to decide how much information you see. Turning off the
display of dimensions makes it easier to select the sketch geometry and review its general shape.
When dimensions are not displayed and you make a sketch invisible, the dimensions remain off when
you make the sketch visible again.
Using the optional display formats of Value, Name, Expression, Tolerance, and Precise Value can help
you evaluate the structure of equations in relational dimensions, toleranced dimensions, and
dimensions that contain equations.
Precise Value Displays the dimension using its exact numeric value, regardless of
the Precision setting in the Document Settings dialog box.
The illustration shows dimension d28 being created equal to dimension d27. When you want to
reference other dimensions in a new dimension, with the Edit Dimension dialog box open, select an
existing dimension to reference. Your cursor changes to indicate that you are referencing an existing
dimension. When you select the existing dimension, the parameter name of the dimension you
selected is entered in the Edit Dimension dialog box. A dimension that references another dimension
has fx: preceding its value.
Notice the parameter names d0 and d1. These names are generated each time a dimension is placed.
If you delete a dimension, its parameter is also deleted and the original dimension name is not used
again in the current part file. You can rename the default dimension names and modify their values in
the Parameters dialog box. In the previous illustration the parameter d2 is renamed to SleeveDia.
These guidelines are not presented in any particular order and you do not apply all of them on
every sketch.
In the following illustration, the length is changed. Notice how the hole moved to maintain its
centered position.
Properly constrained 2D sketches are the fundamental building blocks of parametric parts. By being
able to fully constrain the size and shape of your sketches, you can achieve the highest quality
parametric part designs.
Having completed this chapter, you can:
■
Use sketch tools to create 2D sketch geometry.
■
Use geometric constraints to control sketch geometry.
■ Apply parametric dimensions to your sketch geometry.
3
Basic Shape Design Chapter3:
In earlier lessons, you learned how to create and constrain 2D sketches. In this chapter, you are
introduced to the fundamentals of basic shape design by learning how to extrude, revolve, and
sweep 2D sketches to create 3D features. This chapter also covers the proper techniques for
adding multiple sketched features to your 3D design, creating more intelligent sketches by
referencing existing part edges and using construction geometry, and modifying your
parametric parts at any stage of the design process.
Objectives
After completing this chapter, you will be able to:
■
Create features using the Extrude and Revolve tools.
■ Use reference and construction geometry.
■
Use the browser and shortcut menus to edit parametric parts.
■
Use the 3D Grips tool to edit part geometry in the context of an assembly and in a
stand-alone part.
■
Create, locate, and utilize work features to perform modeling tasks.
■
Create swept shapes by sweeping a profile along a 2D or 3D path.
123
Lesson: Creating Basic Sketched Features
Overview
Two basic types of features exist: sketched features and placed features. The term sketched feature
refers to a 3D feature that is based on a 2D sketch. The term placed feature refers to a 3D feature that
you place on the existing faces and edges of the part, and which does not require a sketch. This lesson
describes sketched features and how to create them using the Extrude and Revolve tools.
Because most 3D models include some combination of extruded and revolved features, a basic
understanding of how to create them is essential to successful model creation.
The following illustration shows a 3D model that was created using multiple extrusion features.
Objectives
After completing this lesson, you will be able to:
■
Define sketched features and their attributes.
■
Use the Extrude tool to create extruded features.
■ Use the Revolve tool to create revolved features.
■
Use the Operation and Extent termination options when adding 3D features.
■
Orient sketch planes based on other planes or faces.
Consumed Sketches
The following illustration shows sketches consumed by the sketched features. In the browser, the
sketches are nested below the sketched feature in which they were used.
Access
Extrude
Extrude Options
The Extrude dialog box is displayed when you start the Extrude tool.
Direction Select the direction icon, or click and drag the preview of
the extrusion in the desired direction.
Operation Specify the operation:
Join – Create initial feature or add volume to models.
Cut – Remove volume from models.
Intersect – Create new feature from shared volume of
two features.
Extrude Sample
You can select a corner of your part and drag the distance setting, as shown in the following
illustration.
In the following illustration, the sketch contains a single closed loop profile, reference geometry, and
one centerline. The profile is revolved with the Cut feature relationship.
Access
Revolve
The following features and options are available in the Revolve dialog box:
1. Create a new sketch containing a profile to revolve. If the profile is being revolved about a
centerline, consider using the Centerline style on the line segment.
2. On the panel bar, click the Revolve tool. In the Revolve dialog box, adjust the options as
required.
4. On the panel bar, click the Revolve tool. Select the geometry to be included in the revolved
feature. Adjust the options as required.
Cut This option cuts the result of the extruded feature being created
from the existing part. Using this option results in material being
removed from the existing part. A red preview indicates material is
being removed.
Intersect This option removes material from the existing part by comparing
the volume of the existing features and the feature being created
and leaving only the volume shared between the existing features
and the new feature. A blue preview indicates an Intersect
relationship.
Option Description
Distance This option extrudes the profile according to the distance specified.
To Next This option extrudes the profile to the next possible face or plane. Use the
Terminator icon to select a solid or surface on which to terminate the
extrusion.
From To This option extrudes the profile by starting the extrusion at the face
selected with the From option and ending the extrusion at the second
face selected. If necessary, use the extend face option.
All This option extrudes the profile all the way through the part. If the part
changes, the extruded feature continues to go all the way through the
part.
Option Description
Full This option revolves the profile a complete revolution around a
specified axis. If the part changes, the revolved feature continues to go
all the way around the part.
Angle This option revolves the profile a specified number of degrees around
an axis.
3. In the Offset dialog box, enter a value for the offset and click the green check mark. The sketch
plane is created offset from the selected face at the distance you specified.
1. Open Index-Slide.ipt.
14. Apply a colinear constraint to the edges 18. Complete the settings for the revolved
marked (A) and (B). feature.
■
From the Extents list, select Angle.
■
For Angle, enter 60 deg.
■ Select Flip Direction if required to match
the following illustration.
■
Click OK.
1. Open Indexer2.ipt.
5. Sketch and constrain two rectangles.
2. Begin a sketch by using the YZ plane in the ■
browser. Start Two Point Rectangle.
■ Sketch two rectangles as shown.
■
On the Standard toolbar, click the Sketch ■
tool. Use the General Dimension tool to apply
■
the dimensions as shown.
In the browser, expand the Origin node
and select the YZ plane.
Overview
This lesson describes the use of reference and construction geometry to add design intelligence to
sketches on your parts. As your part progresses, you add multiple sketched features. Each sketch may
require the use of reference and construction geometry to fully constrain your sketches.
In the following illustration, reference geometry and construction lines are used to constrain the
rectangle geometry on the face of the part.
Objectives
After completing this lesson, you will be able to:
■
Describe sketch linetypes and their behavior.
■
Use the 2D sketch tools to create construction geometry.
■ Project part edges onto a sketch plane.
Linetype Description
Normal This is the default linetype in a sketch. Normal lines define the profile
or path that is used to define the shape of a sketched feature.
Construction Construction lines are used to aid in constructing and constraining
normal geometry. You use construction lines when you need
additional geometry to constrain a sketch but do not want that
additional geometry to participate in defining the profile for the
feature.
Centerline The Centerline linetype is another type of Construction linetype. It
can be used to define the centerline about which to revolve a profile
to create a revolved feature. When you add dimensions between
centerlines and other sketch geometry, they are treated as diameter
dimensions.
Reference Reference geometry is geometry that is projected onto your sketch
from existing part vertices, edges, and faces. You use reference
geometry to constrain normal sketch geometry to existing features
on the part. Reference geometry remains associative to the original
part vertices, edges, and faces. You can also use reference geometry
to define the profile or path for a sketched feature.
Construction Geometry
You can use the following buttons to create or change existing geometry types.
To convert normal geometry or dimensions, select the geometry or dimension and then click the
appropriate type button on the Standard toolbar.
3. Click the Construction tool again to return to creating normal sketch geometry.
1. To change existing geometry to construction geometry, select the geometry in the graphics
window.
In the following example, a circle was selected.
2. On the Standard toolbar, click the Construction button. The selected geometry is changed to
construction geometry.
3. Click the Centerline tool again to return to creating normal sketch geometry.
1. To change existing geometry to centerline geometry, select the geometry in the graphics
window.
In the following example, a horizontal line that bisects the slot shape is selected.
2. On the Standard toolbar, click the Centerline button. The selected geometry is changed to
centerline geometry.
A new sketch is created on an existing part face. Create additional sketch geometry and use the
The coplanar edges of the existing part face are projected reference geometry for dimensions
automatically projected onto the new sketch. or constraints.
Access
Project Geometry
Autoproject Edges
When the Autoproject Edges During Curve Creation option is selected, you can autoproject geometry
by hovering the pointer over the geometry to be projected while sketching.
3. Hover over the geometry to project. It is automatically projected to the current sketch plane.
Overview
This lesson describes the various methods used to make changes to parametric part models. You can
edit sketches, modify features, and create and use parameters while making modifications to your
models.
Statistics show that designers spend more time making part modification and engineering changes
than they spend creating new parts. You need to be able to modify your existing part models
accurately and efficiently.
The following illustration shows a parametric part model before and after implementing changes to
existing features.
Objectives
After completing this lesson, you will be able to:
■ Edit features from the browser.
■
Edit sketches from the browser or toolbar.
■
Create and modify parameters and equations.
Show Dimensions
Access
Edit Feature
1. Right-click the feature in the browser and click Show Dimensions. All the controlling
dimensions are displayed on the feature in the graphics window.
2. Double-click the dimension to modify and enter a new value in the Edit Dimension dialog box.
3. Click Update on the Standard toolbar to apply the changes to the part.
1. Right-click the feature in the browser and click Edit Feature. The dialog box used to create the
feature is displayed.
2. Change the settings or values in the dialog box, then click OK. The part automatically updates.
Consumed sketches: The Extrusion1 feature has consumed Sketch1, Extrusion2 has consumed
Sketch2
Unconsumed sketch
Edit Sketch
1. In the browser, right-click the feature or sketch, and click Edit Sketch.
4. When you have finished editing the sketch, click Return on the Standard toolbar to exit the
sketch and return to the part model. The changes in the sketch are applied to the 3D features
of the part.
Access
Parameters
To establish a valid relationship to a parameter name, the spelling and capitalization must
exactly match the name displayed in the Parameters dialog box. Select a custom parameter
name from the list to ensure that spelling and capitalization match.
Managing Parameters
Every dimension that you add when you create or assemble parts is accessible in the Parameters
dialog box. You can manage parameters in the Parameters dialog box to accomplish the
following tasks:
■
Create new user parameters.
■
Change the name of model and user parameters to add meaning. For example, you can give
model parameters a generic letter d and an incremental number (d0, d1, d2, and so on).
■
Change the unit of measure to match your design data. For example, you can create a user
parameter to store a volume value and use it later in an equation to calculate the size of a part.
■ Establish a mathematical equation to calculate a value.
■
Add or adjust the tolerance or precision for a dimension.
■
Adjust a dimension with tolerances at the maximum, minimum, median, or nominal value.
■ Select a parameter to export to a custom iProperty value.
■
Add a general comment to explain the function or purpose of a parameter.
In this image, you right-click the value 15 This image shows the Parameters list that
and click List Parameters. opens when you click List Parameters.
Operator Meaning
+ addition
- subtraction
* multiplication
/ division
^ power
( expression delimiter
) expression delimiter
When you use unit prefixes in an equation, enter the prefix symbol. Do not enter the prefix itself. For
example, an equation that includes the unit nanometer might look like this: 3.5 ul * 2.6 nm.
When you add the unit prefix for nano to the meter unit, your equation is calculated based on the
length of 2.6 nanometers.
Prefix symbols are case sensitive. You must enter them exactly as they appear in the previous
table.
Function names are case sensitive. You must enter them exactly as they appear in the
previous table.
1. On the panel bar, click the feature type that you want to create.
2. Select the geometry required for the feature.
3. Enter the equation in any text box that requires a numerical value.
1. Open Aux-Clutch-Lever.ipt.
Overview
In this lesson, you learn how to use the 3D Grips tool to edit part geometry in the context of an
assembly and in a stand-alone part environment.
Instead of changing a parametric dimension value or adjusting sketch geometry to modify the size of
a part, you can use the 3D Grips tool to resize a part by dynamically modifying its faces or edges.
Objectives
After completing this lesson, you will be able to:
■ Describe 3D grip editing and its benefits.
■
Utilize the 3D Grips tool and adjust the geometry a visual distance, a numeric distance, or to a
specific geometric location.
Tool Access
3D Grips
Application Options
Overview
In this lesson, you learn to create and use work planes, work axes, and work points. You use these work
features to assist in creating geometry, placing constraints, and completing other modeling tasks.
The construction of most part models requires the use of work features to complete. The more
complex your parts, the more work features you will likely use while creating it.
The following illustration shows how work planes, axes, and points are displayed in your parts.
Objectives
After completing this lesson, you will be able to:
■ Locate, display, and use the default work features and create new work features on a part.
■
Use the Work Plane tool to create work planes on a part.
■
Use the Work Axis tool to create work axes on a part.
■ Use the Work Point tool to create work points on a part.
The default planes are not visible when starting a new part file. You can control their visibility in the
browser. The following illustration shows all of the default work features selected in the browser.
By clicking on Visibility, they will all become visible in the drawing.
In the following illustration, the work plane (1) is created at a 30-degree angle from a part face. The
circular extrusion (2) is created from the work plane extruding to meet the part face. As the angle of
the part face changes, the work plane updates to maintain the 30-degree angle, and the circular
feature changes with the work plane.
Access
Work Plane
Access
Work Axis
Work Point
Access
1. On the panel bar, click the Work Point tool and select a vertex on the part.
1. On the panel bar, click the Work Point tool and select the midpoint of an edge.
1. On the panel bar, click the Work Point tool and select an edge or axis.
3. The work point is created at the intersection of the edge and plane.
The completed exercise 3. Mirror the new feature to the other side.
■ On the panel bar, click the Mirror tool.
■
Select the Extrusion2 feature.
Completing the Exercise
■
Click the Mirror Plane button.
To complete the exercise, follow the
■ Select the YZ origin plane as shown here.
steps in this book or in the onscreen
exercise. In the onscreen list of chapters Click OK.
and exercises, click Chapter 3: Basic
Shape Design. Click Exercise: Create Work
Planes.
1. Open Control-Valve.ipt.
2. Turn on the visibility of the default YZ plane.
■
In the browser, expand the Origin folder.
■
Right-click YZ Plane.
■ Click Visibility.
12. Right-click in the graphics window. 16. Save and close all files.
Click Home View.
13. On the Standard toolbar, click Return to exit
the sketch.
1. Open Speaker-Base.ipt.
Overview
This lesson describes how to create basic swept shapes using the Sweep tool. The Sweep tool
creates a sketched feature by sweeping a profile along a path.
When you need to create a shape that follows a predefined path, consider creating it as a
sweep feature.
Objectives
After completing this lesson, you will be able to:
■
Decide when to use a sweep feature.
■
Use the Sweep tool to create sweep features that follow 2D and 3D paths.
■ State the guidelines for creating sweeps.
Access
Sweep
The following features and options are available in the Sweep dialog box:
Profile Click this button to select one or more profiles to sweep along the selected
path. A red arrow indicates that no profiles have been selected for the
sweep feature.
Path Click this button to select the path along which the profile is swept. A red
arrow indicates that no profiles have been selected for the extrusion
feature.
Output Specify the desired output option, Solid or Surface.
Operation Select the appropriate icon for a join, cut, or intersect operation.
Sweep Type Select from the following types of Sweeps:
■
Path – Create a sweep feature by sweeping a profile along a path.
■
Path & Guide Rail – Create a sweep feature by sweeping a profile
along a path. The guide rail controls scale and twist of the swept
profile.
■
Path & Guide Surface – Create a sweep feature by sweeping a profile
along a path. The guide surface controls the twist of the swept profile.
Orientation Path holds the swept profile constant to the sweep path while Parallel
holds the swept profile parallel to the original profile.
Taper Sets taper angle for sweeps normal to the sketch plane. The taper is not
available for parallel orientation.
Optimize for Automatically advances to next selection after a single selection is made.
Single Selection Clear the check mark to make multiple selections.
Preview Toggles the Preview feature on and off.
1. Start by creating a sketch to use as the path for your sweep feature.
2. Start the Work Plane tool and select your path sketch as shown.
6. Create your sweep feature using the profile and path sketches.
1. Create and constrain the sketch geometry used for the path.
3. On the panel bar, click the Sweep tool and select the profile geometry. Click the Path button
and select the path geometry.
4. If necessary, adjust the operation options for join, cut, or intersect. Optionally, enter a taper
angle for the sweep feature.
5. The sweep feature is created according to the settings that you specified in the Sweep
dialog box.
The following illustration is an example of an incorrect positional relationship between the profile (2)
and the path (1). Notice that the bend dimension (3) of 2 mm is less than the farthest distance (4) of
the profile from the path. As the profile changes directions at the location of the bend, the resulting
inside radius would be less than zero, and the geometry would be self-intersecting.
To correct this problem, the profile dimension would have to be less than or equal to the bend
dimension. You can accomplish this by changing either the profile dimension or the bend dimension.
1. Open Air-Box-2.ipt.
This chapter presented the tools and recommended workflows for basic shape design. Using these
techniques, you can now create more complex 2D sketches at different locations on your part,
combine multiple 3D features to create various shapes, and modify those shapes at any time during
the design process.
Having completed this chapter, you can:
■
Create features using the Extrude and Revolve tools.
■ Use reference and construction geometry.
■
Use the browser and shortcut menus to edit parametric parts.
■
Use the 3D Grips tool to edit part geometry in the context of an assembly and in a
stand-alone part.
■
Create, locate, and utilize work features to perform modeling tasks.
■
Create swept shapes by sweeping a profile along a 2D or 3D path.
4
Detailed Shape Design Chapter4:
This chapter enhances your basic part modeling skills by providing additional tools and
recommended workflows for detailed shape design. Common industry practice dictates the use
of chamfers and fillets to break sharp corners and relieve stress. Holes and threaded features
often must be added for fasteners. Some parts, such as stampings or molds, must be designed as
thin-walled shapes. Additionally, most parts include some shapes or features that are patterned
or mirrored.
The lessons in this chapter cover the tools required to meet each of these design requirements.
Objectives
After completing this chapter, you will be able to:
■ Create both chamfers and fillets on a part.
■
Use the Hole and Thread tools to place hole and thread features on your part model.
■
Create rectangular and circular patterns and mirror existing features.
■ Create thin-walled parts using the Shell tool.
243
Lesson: Creating Chamfers and Fillets
This lesson describes how to create both chamfers and fillets on your part. Fillets are commonly used
on a part to reduce the potential of stress cracking, and for aesthetic reasons. Chamfers are used for
angled faces, relief clearance, and also for aesthetic purposes.
Chamfer and fillet features are standard on most manufactured components and are among the most
widely used placed features on any 3D part.
The following illustration shows a part where all sharp edges have been replaced with fillet or chamfer
features.
Objectives
After completing this lesson, you will be able to:
■
Describe the difference between chamfers and fillets and give an example of how they are used.
■ Use the Chamfer tool to create chamfers.
■
Use the Fillet tool to create constant radius fillets.
■
State the guidelines for creating chamfers and fillets.
Definition of Fillets
A fillet is defined by a single constant radius, or in the case of a variable radius fillet, by more than one
radius. Consider a fillet to be an interior shape, placed between faces of less than 180 degrees, which
adds material to your part. A round is an exterior shape placed between faces of any angle, which
removes material from your part when created.
Fillet
Round
Full round
Distance
Distance and Angle
Two Distances
Access
Chamfer
Distance Specify a distance for the chamfer. The distance is applied to both
sides of the selected edge, resulting in a 45-degree chamfer.
Distance and Angle Select a face adjacent to the edge you are chamfering. The angle is
measured from this face. Select the edge(s) to be chamfered. This
option is disabled until you select a face. The edge(s) selected must
be adjacent to the selected face. Specify a distance for the chamfer.
The distance is measured from the selected edge along the selected
face. Enter an angle for the chamfer. The angle is measured from the
selected face.
Two Distances Select the edge to be chamfered. When you use this method, only
one edge can be chamfered at a time. Specify the first distance of the
chamfer. This distance is measured along one of the adjacent faces.
Specify the second distance of the chamfer. This distance is
measured along the opposite adjacent face.
■
For the two distances method,
select the Two Distances option.
Select the edge to be chamfered.
Enter distance values in the
Distance1 and Distance2 fields.
■
Click OK to create the chamfer.
The resulting chamfer is created.
Access
Fillet
The following creation methods and options are available in the Fillet dialog box.
Edge Adds fillets or rounds to one or more edges of a part. All fillets and rounds
created in a single operation become a single feature.
Face Adds fillets or rounds between two selected face sets. The face sets do not
need to share an edge.
Full Round Adds fillets or rounds that are tangent to three adjacent faces. The center
face is replaced by the fillet.
Select Mode Mode selection enables easy selection of objects to fillet. Select Edge for
edge selection priority; Loop for face selection priority; and Feature for
feature priority selection.
Options Use the All Fillets or All Rounds check boxes to quickly select all fillet edges
or all round edges on the part. Select them both to have all edges on the part
selected.
3. Click OK to create the fillet feature. Notice that in the browser only one fillet feature is
displayed even though five edges were filleted in this example.
This lesson describes how to use the Hole tool to create parametric hole features and the Thread tool
to create threads on existing model features. You use hole features to create parametric holes on
parts. Although hole features are considered to be placed features, you can use unconsumed sketch
geometry to represent the center point locations for the holes.
The most common method of joining two or more components together is with threaded fasteners.
You should master the use of both the hole and thread features to produce the best models possible.
The following illustration shows a part that contains a combination of hole and thread features.
Objectives
After completing this lesson, you will be able to:
■ Define a hole feature.
■
Use the Hole tool to create holes on your part.
■
Use the Thread tool to create external thread features.
Access
Hole
From Sketch
Select this option to create holes based on locations on a sketch. Hole locations can consist of Point/
Hole Center objects, endpoints of lines or curves, or centers of projected circular geometry.
The following option is available when you select From Sketch placement.
The following options are available when you select Linear placement.
Flip Side Select this option to position the hole on the opposite side of the
selected edge.
Concentric
Select this option to position the hole concentric to another circular part edge.
The following options are available when you select Concentric placement.
The following options are available when you select On Point placement.
Direction Select a plane, face, edge, or work axis to define the direction
of the hole. If you select a plane, the hole direction is normal
to the face or plane.
Hole Type
Use the following options to define a standard drilled hole, counterbore hole, spotface, or countersink
hole.
Drill Point
Select flat or angled drill point. If you select angled, either enter an angle for the drill point or accept
the default value.
Termination
Select the termination option for the hole from the drop-down list.
Option Description
Distance The depth of the hole is based on the distance that you entered in the hole
parameters area.
Through All The hole is created through the entire part, even if the part depth at the
location of the hole changes.
To Select a face or plane to calculate the depth of the hole.
Option Description
Creates a simple hole with no thread features.
Creates a tapped hole based on the thread designation and options entered in the
Threads area of the dialog box. The Threads area appears only when this option is
selected.
Creates a clearance hole based on the fastener selected. Available clearance options
are Close, Normal, and Loose. The Fastener area appears only when this option is
selected.
Creates an NPT tapped or Taper threaded hole based on the thread designation and
options entered in the Threads area of the dialog box.
Creating Threads
Using the Thread tool, you can create thread features on external and internal surfaces. Many of the
options available for internal threads using the Hole tool are also available when you use the Thread
tool. Threads are considered a placed feature, so the Thread tool does not require an unconsumed
sketch. All that is required is existing cylindrical surfaces to apply the thread feature.
The following illustration shows external thread features (1).
Thread
Thread Options
The Thread dialog box is displayed when you start the Thread tool.
1. On the panel bar, click Thread and select a cylindrical face on the part. On the Location tab,
adjust the Thread Length options as required.
2. On the Specification tab, select the appropriate thread type and adjust the other settings as
required.
3. Click OK to create the thread feature. The thread feature is displayed on the model geometry
as well as in the browser. Just like with other parametric features, you can right-click the thread
feature and click Edit Feature to edit the feature using the same dialog box used in creating the
feature.
Create Holes
4. Select the left edge as Reference 1. Enter a
In this portion of the exercise, you use the Hole tool
distance of 4 mm to locate the hole.
with multiple placement options to create tapped
holes and a through hole using the On Point
placement option.
1. Open Hole_Thread_Features1.ipt.
5. Complete the clearance hole as specified: 7. Add a thread feature to the underside of the
part. Rotate your view as necessary to select
■
Specify a loose fit clearance hole with the faces.
counterbores for a 6 mm Ansi Metric Hex
■
Head Cap Screw. The data used for On the panel bar, click the Thread tool.
clearance holes is stored in the ■ Select the outside face as shown.
Clearance.xls spreadsheet, located in the
Design Data folder of the Inventor
installation directory tree.
■
Click Apply.
This lesson describes how to mirror features, and how to reuse existing features in rectangular and
circular patterns. Mirroring and patterning can save you time in creating the geometry, as well as in
editing the features when the design changes.
When you create patterns or mirror existing geometry, you reduce the need to manually draw and edit
these duplicate features.
Objectives
After completing this lesson, you will be able to:
■
Identify situations in which you should pattern or mirror part features instead of creating
new ones.
■
Use the Rectangular Pattern tool to create rectangular patterns.
■
Use the Circular Pattern tool to create circular patterns.
■ Use the Mirror tool to create symmetric features.
Definition of Patterns
You use patterns to duplicate existing geometry according to parameters that you specify. When you
create patterns, occurrences of the original features are created. You can create these occurrences in
a circular or a rectangular pattern. When you create these patterns, the occurrences are associative to
the original feature, so any changes in the original feature are automatically reflected in the pattern
occurrences.
Right-click an occurrence and click Suppress on the shortcut menu to suppress the selected
occurrence. This option is not available on the first occurrence.
Symmetry Plane A
Features mirrored about Plane A
Symmetry Plane B
Features mirrored about Plane B
You use the Rectangular Pattern tool to duplicate one or more features in a rectangular pattern.
You can pattern a feature along one or two directions and/or paths, with options to control
feature spacing.
Access
Rectangular Pattern
When the Pattern Individual Features button is selected, you have the following selection option.
When the Pattern Entire Solid button is selected, you have the following selection option.
Compute Options
The following options are available in the Compute area of the Rectangular Pattern dialog box.
2. On the panel bar, click the Rectangular Pattern tool and select the feature to be patterned.
Click the Path button under Direction 1 and select a path, part edge, or origin axis for the
pattern. Enter the number of occurrences and distance values and adjust the spacing method
as necessary. Optionally include information for Direction 2, then click OK.
4. In the Rectangular Pattern dialog box, click the More button to expand the dialog box, and
then select Optimized.
You use the Circular Pattern tool to duplicate one or more features in a circular pattern. When you start
the Circular Pattern tool, you first choose to pattern individual features or the entire solid. You then
select a rotation axis, which serves as the center of the pattern. Next you set the pattern properties,
such as number of occurrences and angle. There are also options for controlling the creation method
and positioning method.
The following illustration demonstrates a circular hole pattern being created.
Access
Circular Pattern
Feature-Axis Selection
When the Pattern Individual Features button is selected, you have the following selection options.
Rotation Axis Specifies the axis, or pivot point, about which features are
rotated. Click Flip to reverse the direction of the pattern.
When the Pattern Entire Solid button is selected, you have the following selection option.
2. On the panel bar, click the Circular Pattern tool and click the Pattern the Entire Solid button.
3. Click the Include Work/Surface Features button and select any work features to be included in
the pattern.
6. Click OK. The entire solid, along with the selected work features, is patterned
When you mirror part features, you must first have the features to be mirrored and a plane to use as
the symmetry plane. The symmetry plane can be any of the following:
■
An existing face on the part.
■ Any one of the origin work planes.
■
A new work plane.
With these conditions met, click the Mirror tool, select the features to be mirrored, then select the face
or work plane to use as the mirror plane. The features are mirrored about the selected plane and
displayed in the browser, with the included features and occurrences nested underneath the mirror
feature.
The features to be mirrored are highlighted in the browser.
Access
Mirror
When the Mirror Individual Features button is selected, you have the following selection options.
When the Mirror Entire Solid button is selected, you have the following selection option.
1. Open Receiver-Face-Plate.ipt.
1. Open Torsion-Bar-Mirror.ipt.
This lesson describes creating thin-walled parts using the Shell tool. You use shell features to remove
material from existing solid features. By using shell features, you can create the overall shape of your
part and then create a cavity in the part by specifying a wall thickness for the faces.
Objectives
After completing this lesson, you will be able to:
■
Define a thin-walled part.
■
Use the Shell tool to create shelled features.
Access
Shell
The following features and options are available in the Shell dialog box:
2. On the panel bar, click the Shell tool and select the faces to remove from the shell operation.
Under Thickness, enter a wall thickness.
1. Open Hair-Dryer-Housing.ipt.
This chapter enhanced your basic part modeling skills by providing additional tools and
recommended workflows for detailed shape design. Understanding how to create chamfers and
fillets, place hole and thread features, pattern and mirror features, and create thin-walled parts greatly
extends your 3D part modeling capabilities to cover most part design requirements.
Having completed this chapter, you can:
■
Create both chamfers and fillets on a part.
■ Use the Hole and Thread tools to place hole and thread features on your part model.
■
Create rectangular and circular patterns and mirror existing features.
■
Create thin-walled parts using the Shell tool.
5
Assembly Design Overview Chapter5:
In previous chapters, you learned the fundamental concepts and workflows for parametric part
design. Because most products include more than one component, you need to understand how
to work with multiple parts in a single design environment.
In this chapter, you are introduced to different approaches and workflows you can use to
combine multiple 3D parts into an assembly design. Due to the number of unique and standard
components included with all assembly designs, you also need to understand how to easily
manage and organize multiple files using Inventor project files.
Objectives
After completing this chapter, you will be able to:
■ Describe the assembly modeling process, the Autodesk® Inventor® assembly modeling
environment, and recommended assembly design workflows.
■
Describe how to use Autodesk Inventor project files to manage design projects.
323
Lesson: Designing Assemblies
This lesson describes the assembly modeling process, the Autodesk Inventor assembly modeling
environment, and recommended assembly design workflows.
Assembly models enable you to create fully parametric 3D representations of your design. You can use
these models to validate design options and identify problem areas before a single part is
manufactured. Assembly modeling can also reduce and in some cases eliminate the need for
traditional prototypes.
The following illustration shows a typical assembly model comprised of multiple parts and fasteners.
Objectives
After completing this lesson, you will be able to:
■ Describe assembly modeling and the procedures you use to create an assembly model.
■
Describe the basic approaches to assembly modeling.
■
Identify the key interface elements of the assembly design environment and their overall function.
■ State the recommended assembly design workflow.
Assembly Constraints
You use assembly constraints to create parametric relationships between parts in the assembly. Just
as you use 2D constraints to control 2D geometry, you use 3D constraints in an assembly to position
parts in relation to other parts. There are four basic assembly constraints, each with unique solutions
and options.
Mate/Flush Constraint
Used to align part features such as faces, edges, or axis.
Angle Constraint
Used to specify an angle between two parts. Applied to faces, edges, or axes.
Insert Constraint
Used to insert one component into another. This constraint effectively combines a mate axis/axis and
a mate face/face constraint. Generally applied to bolts, or pins, or any part that needs to be inserted
into a hole on another part. Applied by selecting a circular edge on each part.
Regardless of which method you use to create the assembly, the part data resides in individual part
files and is referenced into the assembly file.
1. Each part file is designed separately from the assembly and other parts.
2. After you create the parts, they are placed into the assembly and constrained to other parts.
The following image illustrates how separate components are gathered together into a new assembly.
Flange component
Collar component
Standard bolt component
Assembly model
Guidelines
Keep the following general guidelines in mind for assembly design.
■
You can use all three approaches to assembly design and switch between them at any time.
■
You can begin the assembly using one method and change to a different one.
■ As you become more proficient with the application, and understand the benefits of each
modeling approach, you can choose the best approach for a given task.
After you become familiar with the assembly tool icons, you can turn off the text display with icons. At
the top of the panel bar, select the Assembly Panel list, and clear the Display Text with Icons check box.
By turning off the text display with icons, you make more room available for the assembly or part
browser.
Note: If you select the Assembly View list, you can select Modeling View to switch the browser to
display the part features nested under the parts instead of the assembly constraints. This result is
useful when performing part modeling functions in the context of the assembly.
1. Open Fixture.iam.
This lesson describes the characteristics and implementation of Autodesk Inventor project files.
You use project files to resolve path locations. When an assembly file is loaded, the location of the part
files must be resolved. The same is true when loading a drawing or presentation file.
In the following illustration, the active project is identified by the check mark.
Objectives
After completing this lesson, you will be able to:
■
Describe the characteristics and functions of project files.
■ Set up projects.
■
Create a project file for a single user.
■
Edit project files.
■ State some recommendations for setting up project files.
When you open an assembly, drawing, or presentation file, the active project file is used to resolve
path locations to the referenced files.
A typical project might have parts and assemblies unique to the project, standard components unique
to your company, and off-the-shelf components such as fasteners, fittings, or electrical components.
To reduce the possibility of file resolution problems, set up a folder structure before you create a
project and start saving files. To help organize your design files, it is a good idea to set up subfolders
under your project workspace or workgroup folder. You can keep all your design files for a project in
the subfolders, making it a logical way to organize the files used in a design project. Because
references are stored as relative paths from project folders, if you change the folder structure, move,
or rename files, you are likely to break file references.
Always save new files in the workspace or workgroup defined for your project or one of its subfolders.
In the following illustration, the My Documents folder is selected to list all files. The Project file
shortcuts in the right pane of the Explorer window are not the actual project files. They are Microsoft
Windows shortcuts to the actual project files.
Select Project Pane Select a project to edit it, or double-click a project to make it active.
Note: You cannot edit the active project or activate a different
project if there are files open in Autodesk Inventor.
Edit Project Pane Select the category or right-click the option you want to change.
When you edit search paths they are divided into two sections:
(a) Named Shortcut and (b) Category Search Path.
Named Shortcut Enter the shortcut name as you would like it to appear in the Open
dialog box. This enables you to navigate easily to the search path.
Category Search Path Enter the path name or click the browse button to define the path
location.
Category Description
Type Defines the type of project. Unless you also have Autodesk® Vault
installed, you only create single-user project files.
Location Displays the physical location of the project file.
Workspace A personal location where you edit your personal copy of design
files. Only one designer should have access to the files in the folder
called out in the workspace.
Workgroup Search Paths Within this group you can define multiple search paths for accessing
files. You do this when you want to add levels of organization to your
design files or access files from another designer.
A simple way to remember the search order is to remember libraries first, and then the order each
category is displayed in the project window.
Because the Components folder is a subfolder of the defined workspace, it is used to resolve the
component locations. The Hex Cap Screw is stored in a folder defined as a Library category.
The following illustration represents a project file containing several paths in the Frequently Used
Subfolders category.
The Open and Save dialog boxes display the Frequently Used Subfolder locations. Click the folder in
the Locations list to navigate to the folder.
Option Description
Design Data Identifies where the project-specific style definitions are stored.
Templates Specifies the location of the Autodesk Inventor document templates for
the project.
Content Center Files Specifies the location of the Content Center files used in the project.
Project Options
The following options can be set for each project.
Option Description
Use Style Library Specifies whether all files created with this project will use style libraries or not.
Yes: Indicates all files will use the style library for storing and management of style-
related properties.
Read Only: Indicates all files will use the style library with read-only permissions.
No: Indicates style libraries will not be used and all style related properties will
originate from templates.
Old Versions to Specifies the number of versions to keep when you save changes. Older versions of
Keep on Save each file are stored in an Old Versions subfolder of the file location.
Owner Identifies the project owner, typically the lead engineer or CAD administrator.
Release ID Identifies the version of the released project data. If a project is used as a library by
another project, the release ID may be useful in identifying which project to use.
Results of the search are listed in the Non-Unique Project File Names dialog box.
The use of unique file names within a project helps ensure that the correct files are always resolved
when you open an assembly or other document that references other Autodesk Inventor files.
Vault Options
The following illustration represents vault options that are available. Autodesk Vault must be installed
for these options to be displayed.
Access
Projects
Access
Projects
Editing Projects
When editing projects, right-click a category or option to display the available editing tools in a
shortcut menu.
Option Description
Add Path This option adds a path to the workspace category. Enter a named
shortcut and search path in the fields below the category.
Add Paths from File This option adds the workspace path contained in another project
file. A dialog box is displayed for you to select the project file.
Paste Path This option pastes a path that was copied to the clipboard.
Delete Section Paths This option deletes all paths from the category.
Option Description
Add Path This option adds a path to the workspace category.
Add Paths from File This option adds the workspace paths contained in another project
file. A dialog box is displayed for you to select the project file.
Add Paths from Directory Select this option to add the path of a selected directory including all
subdirectories.
Paste Path Select this option to paste a path that was copied to the clipboard.
Delete Section Paths Select this option to delete all paths from the category.
Guidelines for Project Files Used in Complex Projects or Large Design Teams
Consider the following guidelines when designing project files for complex design projects, or when
large design teams collaborate on design projects.
■
When you create the project file, select the Vault project type. Autodesk Vault must be installed.
■ For more information on Autodesk Vault, refer to the AOTC: Autodesk Vault Essentials courseware
or inquire about training options with your local training center or reseller.
Single user project type Vault project for larger complex designs and
multiple users
With the information you learned in this chapter, you can make informed decisions about assembly
design before you start a design project. With your understanding of the different approaches,
workflow options, and the basics of assembly design, you can continue on to subsequent chapters
that cover the individual tools and specific workflows that are available in the assembly design
environment.
Having completed this chapter, you can:
■ Describe the assembly modeling process, the Autodesk Inventor assembly modeling
environment, and recommended assembly design workflows.
■
Describe how to use Autodesk Inventor project files to manage design projects.
6
Placing, Creating, and
Constraining Components Chapter6:
This chapter covers the most common tasks in assembly design. One common task is to place
components into an assembly and then define their orientation to one another. This includes
components you have designed as well as industry-standard components. Another common
task is to design a new part in the context of the assembly. Understanding the tools and
workflows associated with both approaches provides the flexibility you need to create realistic
and complete assembly designs.
Objectives
After completing this chapter, you will be able to:
■
Place components in an assembly using the Place Component tool.
■ Place assembly constraints on components in the assembly.
■
Use the Content Center to place standard components into your assembly design.
■
Create new components in the context of the assembly.
359
Lesson: Placing Components in an Assembly
Overview
This lesson describes placing components into an assembly. As you create assemblies you place
component geometry that represents the assembly's individual parts.
In the following illustration, the assembly was created by placing components into the
assembly model.
A basic and critical aspect of any assembly design is the process of placing components in the
assembly. While in some cases you are creating new components in the context of the assembly, in
many other instances you need to use components that have already been designed. In order to use
these components in the assembly, they must be placed.
Objectives
After completing this lesson, you will be able to:
■
Describe the process of placing components in an assembly.
■
Use the Place Component tool to place parts into an assembly.
Different capabilities are available with each of these formats. Some formats are converted to
Autodesk Inventor files when placed into an assembly, but others such as AutoCAD® Mechanical are
linked to the assembly. Any changes in the AutoCAD Mechanical file are reflected in the assembly.
Place Component
In the following illustration, the first (1) and second (2) placed components are identified. The second
component placed has been constrained, causing the orientation of the last placed occurrence to be
changed from the default orientation. When another component is placed in the assembly, the
resulting orientation is based on how the option Use Last Occurrence Orientation for Component
Placement is set. When it is not selected, the next placed component orientation is as shown in the
middle image. When the option is selected, the next component's orientation is as shown on the right.
Grounded Components
By default, the first part in each assembly is grounded. All degrees of freedom are removed from the
component and it cannot be moved. When you apply constraints to a grounded component, the
nongrounded component moves to validate the constraint, while the grounded component remains
fixed in its position.
Although the first part is grounded, there is no limit to the number of grounded parts that you can
have in an assembly. You can also remove the grounded property from the first part in the assembly.
When you ground parts, you can use them to mimic real-world situations where some parts are fixed
in position, while others move relative to the parts to which they have been constrained.
Grounded components are displayed in the browser with the following icon:
In the browser or graphics window, right-click the part, and on the shortcut menu click Grounded. A
check mark indicates that the component is grounded.
5. On the panel bar, click the Place Component tool and continue to place components into the
assembly.
Overview
This lesson describes assembly constraints and how to apply, view, and edit them.
Constraining components is a vital part of the assembly design process. Using assembly constraints,
you are able to accurately position the components and define their relationships with other
components in the assembly.
Objectives
After completing this lesson, you will be able to:
■
Describe assembly constraints and their effect on components.
■
Apply basic assembly constraints to parts in the assembly.
■ Describe how assembly constraints affect individual parts in the assembly.
■
Use different methods to view and edit assembly constraints.
■
State some guidelines for proper constraining techniques.
Translational degree of freedom: the components can move along these axes.
Rotational degree of freedom: the components can rotate about these axes.
Initial degrees of freedom on a component As you apply assembly constraints, the number of available
in the assembly, with no assembly constraints degrees of freedom is reduced. In this example, there are
being applied. three degrees of freedom remaining; two translational and
one rotational.
In the following illustration, an angle constraint is used to define the angle between the two
components. In this example, the angle is measured between the two selected faces, identified in the
image on the left.
Access
Place Constraint
The following options are available in the Place Constraint dialog box.
Mate Constraint
Constraint Description
You use the mate constraint to mate selected geometry. Valid selections
include faces, planes, axes, edges, and points. You can also enter an offset value
to offset the geometry.
Constraint Description
Use the angle constraint to specify an angle between faces, planes, or lines.
Constraint Description
Use the tangent constraint to define a tangency condition between one
circular feature and plane or face, or between two circular features.
Insert Constraint
Constraint Description
Use the insert constraint to insert a circular part feature into another circular
part feature. This requires the selection of two circular edges. The center point
of the edge is calculated, and the result is a constraint in which the centerlines
are aligned and the selected edges are made coplanar.
Placing Constraints
You apply each assembly constraint to either two components in the assembly or to one component
and one assembly origin feature. When you start the Constraint tool, after you select the type of
constraint, you select one feature on each part to apply it. The geometry that you choose is dependent
upon the type of constraint you apply. The features to which the constraints are applied can be
geometric part features, or work features (work planes, axes, or points) at the assembly or part level.
There are four types of assembly constraints that can be applied between parts: mate, angle, tangent,
and insert. The constraint type chosen depends on the part features and the design intent.
The following illustration shows the cylindrical axes of two parts being constrained together.
2. On the panel bar, click the Constraint tool and select the type of constraint to apply.
3. Select the features to apply the constraints. Depending on the type of constraint and the
geometry chosen, you are given a preview of how the constraint will be applied.
4. If necessary, adjust the Solution option and enter an offset or angle value.
5. Click Apply to create the constraint and keep the Constraint tool active.
Option Description
Edit Select this option to display the Edit Constraint dialog box. You can
completely redefine the assembly constraint.
Drive Constraint Select the option to display the Drive Constraint dialog box and animate
the component through valid constraint conditions.
Modify Select the option to display the Edit Dimension dialog box. Use this
dialog box to edit the constraint offset or angle values.
Suppress Select this option to turn off the constraint. It still remains associated
with the component, but its effect on available degrees of freedom is
turned off.
Find in Window Select this option to zoom the current view to geometry containing the
selected constraint. This helps identify the constraint graphically.
Other Half Select this option to highlight the other half of the constraint, by
expanding the other component to which it has been applied and
highlighting the constraint. This option helps identify which components
the constraint has been applied to.
1. Locate the constraint in the browser, then right-click the constraint and on the shortcut menu,
click Edit.
2. When you edit a constraint, all edits are done in the same dialog box used to create the
constraint.
■
All options can be changed including the type of constraint.
■
The geometry selected for the first selection highlights in blue (1), while the geometry
selected for the second selection highlights in green (2), as shown in the following
illustration.
■
Make the required edits and click OK.
Option Description
Using the edit box at the Selecting a constraint causes the edit box to be displayed at the
bottom of the browser bottom of the browser. Enter a new offset/angle value for the
constraint and press ENTER.
Using the Edit Dimension In the browser, right-click the constraint and on the shortcut menu,
dialog box click Modify. In the Edit Dimension dialog box, enter a new offset/
angle value and press ENTER, or click the green check mark.
1. With the assembly model in its current position, select any of its components.
2. Click and drag the component to validate existing constraints. The components move based
upon the available degrees of freedom.
1. Open LCD-Mount-Assembly.iam.
9. On the Standard toolbar, click the Orbit tool 11. Press F6 to return to a home view.
and rotate the view as shown.
12. To apply an Insert assembly constraint:
■ On the panel bar, click the Constraint tool.
■
Click the Insert type and then select the
edges marked (1) and (2), as shown in the
following illustration.
■
Click OK.
Overview
This lesson describes how to use existing content from the Content Center in your assembly designs.
Using parts from the Content Center in your assemblies saves you design time by not having to spend
it modeling standard industry components. Using the supplied standard components also can ensure
that you are using sizes actually available in industry.
In the following illustration, the bearing and machine key were added to the assembly from
predefined content in the Content Center.
Objectives
After completing this lesson, you will be able to:
■ Describe the purpose and functionalities of the Content Center.
■
Describe the Content Center consumer environment and what Content Center consumers can do.
■
Use the Content Center consumer environment to place, change, and open Content Center
components.
■
Use the Supplier Content Center to access millions of native Autodesk Inventor models of
purchased parts and standard components.
For content that follows certain authoring and publishing criteria, you have special drag-and-drop
capabilities to size and position the content. This special capability is referred to as AutoDrop. When
you use AutoDrop-enabled components, the correct size is automatically determined by hovering the
cursor over applicable geometry for that content being reused.
In the following illustration, the AutoDrop-configured plain bearing automatically determines the
appropriate OD bearing size based on the highlighted ID edge of the housing about to be selected.
Had an edge to the shaft been selected, the bearing would have been sized based on its ID values.
Use the toolbar buttons to navigate, search, and filter through the content. Also change the
display of the icons and which panes are displayed.
When the Tree View button is activated, use this area to navigate and switch to different library
categories.
Use to search for Content Center components.
The Categories and Family Collection pane. It is the main area of the Content Center where you
select which part family or feature family you want to use.
When the Favorites button is active, use to access content you have identified as favorites.
Organize your favorites into groups of favorite content by having the group active prior to
adding the content to favorites.
Use to preview the different family members and their properties for the selected part or
feature selected in area (4).
Access
Access
Place Feature
1. Start the tool to place a part or feature from the Content Center.
2. In the Content Center dialog box, navigate to and select the part or feature family.
3. Insert the part or feature member into the active assembly or drawing file.
Changing Content
After placing part content into an assembly, you have different tools to access the Content Center data
to either change the part's size or change the type of part. To make these changes, you use the Change
Size tool or Replace from Content Center tool. For either of these tools to change a part, you must first
select the part prior to accessing the tool. When changing the size, you make your modifications in the
dialog box listing the sizes for the members of that part family. When replacing the part, the Content
Center dialog box is displayed and you make your selection there.
When you place a feature into a part, you modify that feature by changing its parameter values or
using 3D grips to resize or reposition the feature.
Access
Change Size
Access
Access
Access
Overview
This lesson describes basic part design in the context of an assembly.
By creating components in an assembly, you can design parts in the context of the assembly in which
they will reside. You can take advantage of other part features in the assembly to create new geometry
and validate this new geometry based upon the design intent.
Objectives
After completing this lesson, you will be able to:
■ Describe in-place assembly design and state some of its benefits.
■
Describe how design intent can be captured while creating components in an assembly.
■
Create components in an assembly.
■ Edit components in the context of an assembly.
■
State some guidelines for in-place component design.
You can think of capturing design intent as using the tools at your disposal to meet or automate a
given set of design tasks or rules.
Create Component
Option Description
New Component Name Enter a file name for the part or subassembly.
Template Select a template to use for the new part or subassembly.
New File Location Enter or browse to the location for the new part or subassembly.
Default BOM Structure Select the way this part or subassembly is represented in the bill of
materials (BOM). Select Normal, Inseparable, Purchased, Phantom, or
Reference.
Virtual Component Use this option to create representational components in the
browser that do not require modeling geometry and do not require
a file.
1. From within an assembly file, click the Create Component tool on the panel bar.
2. Enter the required values in the Create In-Place Component dialog box. Click OK to create the
new part.
3. Select a face or plane to define the initial sketch plane on the new part.
4. Use the sketching tools available to create new sketch geometry, or project geometry from
other parts in the assembly.
1. From within an assembly file, click the Create Component tool on the panel bar.
2. Enter the required values in the Create In-Place Component dialog box. Click OK to create the
new subassembly.
This chapter covered the basics of assembly design, including the tools and workflows for placing and
orienting components, and designing parts in the context of the assembly. With this understanding
of how to create assembly designs, you continue to the next chapter where you learn how to interact
with, analyze, and animate your assembly designs.
Having completed this chapter, you can:
■
Place components in an assembly using the Place Component tool.
■ Place assembly constraints on components in the assembly.
■
Use the Content Center to place standard components into your assembly design.
■
Create new components in the context of the assembly.