TLE-Lesson-Exemplar-OUTPUT - PROGRAMING

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MATATAG School Jorge M.

Padilla National High School Grade Level 7


K to 10 Curriculum Name of Teacher Kathrina Paula C. Tomas Learning Area ICT
Weekly Lesson Log Teaching Dates and Time July 30, 2024 Quarter First

I. CURRICULUM CONTENT, STANDARDS, AND LESSON COMPETENCIES


Demonstrate an understanding of ICT sectors, as well as the potential career and business opportunities
A. Content Standards
these sectors offer in relation to their chosen career in the future
B. Performance The learners convert number systems in practical scenarios
Standards
Analyze the various sectors of ICT and evaluate the potential career and business prospects relevant to
their future career choices.

At the end of the lesson, the learners are expected to:


C. Learning 1. define computer programming;
Competencies and 2. differentiate the two career and business opportunities in computer programming: the
Objectives programmer and the developer;
3. recognize the different types of business opportunities in computer programming;
4. value the skills and abilities of programmer and developer in ICT industry.

Sectors of ICT and Its Career and Business Opportunities:


D. Content
 computer programming - programmer/web and game developer
E. Integration Career Guidance, Values Education
III. LEARNING RESOURCES
 Geniko Lykeio Galatsi, (2017, May 13) https://www.slideshare.net/slideshow/career-
opportunities-in-ict/75928643#2
 Thomas Broderick (2024, April 19)
A. References
https://www.bestcolleges.com/careers/technology/computer-programming/
 Joe Cote, 2022 September 6, https://www.snhu.edu/about-us/newsroom/stem/what-is-
computer-programming
B. Other Learning Resources
IV. TEACHING AND LEARNING PROCEDURES
A. Activating Prior Short Review:
Knowledge  What is ICT?
 Does ICT have an important role in our daily life?
 What are the current trends in the use of ICT?
 Identify the advantages and disadvantages of using ICT in your daily life. (learners
reflection)
1. LESSON PURPOSE
Group Work:
a. Group the learners into 3 groups and let them arrange the jumbled letters.
 Encoder
 Designer
 Analyst
b. Let the learners identify which of the image shown will give the most description base on
the arranged jumbled letters (identifying the different ICT career and business
opportunities shown in the given image)

2. UNLOCKING CONTENT AREA AND VOCABULARY:



B. Establishing Lesson
Proper

COMPUTER PROGRAMMING is the process of writing code to facilitate specific actions in


a computer, application or software program, and instructs them on how to perform
 PROGRAMMER are professionals that create instructions for a computer to execute by
writing and testing code that enables applications and software programs to operate
successfully.
 DEVELOPER is someone who creates, modifies, and tests software applications using
various programming languages, tools, and frameworks. Program developers can work
on different types of software, such as web, mobile, desktop, gaming, or embedded
systems

C. Developing and Activity: MINGLE, PAIR, SHARE!


deepening
Understanding Guide Question:
1. What is the main role of the programmer/encoder in making websites and games?
2. Who among the programmer/encoder, analyst and designer has the most important role
in making websites or a game?
3. What do you think is the first step to consider in making a website or a game? Why?
Choices:
a. Making a design
b. Purpose of the project
c. Illustrate the step-by-step process of the project
Learners’ takeaways:
 Does programmer and developer can work together effectively?
 How important is the role of programmer and developer in ICT industry?
D. Making
Generalizations
Reflection on Learning:
 Which of the types of career opportunities in computer programming you may include as one
of your career options? Why?
IV. EVALUATING LEARNING, FORMATIVE ASSESSMENT AND TEACHER’S REFLECTION
Formative Assessment:
Identify the following statement if which of the programmer and developer is the one who is
responsible in doing those activity:

1. Illustrate the different activities in using application.


2. Making designs.
3. Encoding.
A. Evaluating Learning 4. Making frameworks.
5. Run the system.
6. Identifying the errors and finding solutions.
7. Operate the system.
8. Can finalize the system.
9. Instruct the computer what to do.
10. Knows the computer language.

B. Teacher’s Remarks Note observation on any of the following areas:

 Effective Practices:

 Problems Encountered:

 Strategies explored:
 Materials used: metacards, laptop, television/projector

 Learner Engagement/Interaction:

 Others:
Reflection guide:
 Why did I teach the lesson the way I did?

C. Teacher’s Reflection  What did my students learn/How did they learn?

 What can I explore in the next lesson?

Prepared by: Approved by:


Reviewed by:
KATHRINA PAULA C. TOMAS AUGUSTO P. FAJARDO, Ed.D.
JUANCHO E. BALBUENA
Subject Teacher School Principal II
Master Teacher I

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