Frame by Frame Ninja
Frame by Frame Ninja
Frame by Frame Ninja
Thanks for enrolling in the Frame by Frame Ninja course. You’ve made the right choice and there is a
wonderful adventure waiting for you ahead. Let’s see what you need to take with you on that
journey so that you can reach the final destination and become a real Frame by Frame Ninja.
So, if you’ve opened this page hoping to discover an easy and quick way to achieve your goal —
you’re in the right place. This is so obvious that everyone around you already knows about it. If you
want to achieve success in animation, 3D modeling, video production, or anything else, the main
thing you need to do is to practice as much as possible.
This will help you to keep track of your progress. You’ll start seeing it only after you upload your 10th
shot. What is more, having a public profile can motivate you to keep on a posting schedule. Over
time, it will promote you as an author.
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Also, we can help you with promotion by posting your works in our profile. We don’t always have
enough time to answer everyone in direct messages, but we gladly check tagged posts.
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All the motivational articles say you should work every day. However, you aren’t a robot, you have
your personal life. Your goal is to make at least 2 animations per week, but each next work should
be somehow better than the previous one.
And do not get stuck on some work for a long time. It’s better to come back to it later and start doing
another one for now than waste a lot of time on suffering. (Please, read it twice)
Actually, that’s all. Take the first step right now and in 3-4 weeks you’ll get a certain experience, some
interesting works, and tears of joy.
Good luck! 🔥🔥
Lesson #0 Introduction
Here’s a quick course introduction. This is not a how-to-use software course, you can follow along in
any 2D animation software.
But since we are going to be using ToonBoom Harmony, it might be good to take a look at the
program’s interface.
Part 1: Structure
– 01:07 – Solid Primitives
– 08:14 – Specific and Complex forms
– 14:53 – Breaking characters into those forms
Practice: Break a character design into 3D shapes and draw each part turning in space.
Files: Promo Characters Line Up
Practice: Draw different mouth shapes and different eye directions for those 5 heads
– Eye direction
– Mouth shapes
– Head angle
Lesson #3 The Animation Principles
Here you’ll understand and apply the 12 principles of animation developed by the great masters of
the craft, as well as get into other very useful tips and tricks
We will also apply that knowledge-creating a whole new shot from scratch.
Part 1: Breakdowns
– 00:40 – Context
– 01:43 – What is a Breakdown?
– 07:37 – Multiple Breakdowns
– 12:50 – What to think when creating Breakdowns
Practice: Animate 3 head turns with the same keys and different breakdowns
In this class, we will go from coming up with the idea, to planning and refining it to the point where
it’s ready to tie down.
– 00:37 – Setup
– 01:00 – Doodling first ideas
– 02:45 – Main character first gestures
– 09:20 – Planning interactions
– 17:00 – Explanation
– 20:38 – Refining idea
– 24:38 – Planning Stage ready