Wcms 3rd Unit Notes
Wcms 3rd Unit Notes
Unit 3
E- Publication Concept
▪ E- Publication Concept
▪ E-pub Tools
▪ Introduction to Moodle
Electronic publication, often referred to as e-publication or digital publishing, involves the creation and distribution of content in digital
formats rather than traditional print formats. In the context of a Web Content Management System (WCMS), e-publication is closely tied to the
management and delivery of digital content on the web
▪ Electronic Publishing or e-Publishing can be defined as the process that makes use of Information and
Communication Technology (ICT) to deliver information products electronically to its users.
▪ E-publishing is helpful in producing documents containing text, static or dynamic pictures, graphics, audio,
video, and graphs.
▪ tables or a combination of any or all of these with the assistance of the Data Processing System.
▪ Nowadays, e-publishing has become more and more common to distribute books, journals, magazines, and
newspapers to readers through tablet reading devices.
▪ There are nonnetwork electronic publications such as reference publications such as encyclopedias and
reference publications relied on by most users.
▪ Today however network distribution is strongly associated with electronic publishing.
▪ Electronic publishing does not generate a hard copy, unlike Desktop publishing.
➢ The electronic publishing follows a traditional publishing process but differs from traditional publishing in
two ways:
1. It does not include using an offset printing press to print the final product.
2. It avoids the distribution of physical products, this is because the content is electronic and it may be
distributed through electronic bookstores. The users may read the published content on any website or on
an application tablet device or even as a pdf on a computer.
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▪ Electronically published documents can be sent all over the world in a matter of seconds, which is a huge advantage to both reader and writer who does not
like to wait.
▪ Accepted manuscripts may get published faster. This method generally publishes work within a few weeks to a few months after acceptance.
▪ More flexible within the writer-publisher relationship. Electronic publishing affords more say to writers in preparing work for publication.
▪ Writers can update the text whenever required and with much ease at virtually no cost.. This is specifically helpful for works related to fast-moving
industries, such as computer technology. Since the publisher does not have any investment in printed books already lining shelves, texts can be electronically
updated in seconds.
▪ E-publishing often has a longer life with slower sales. While paper publishers will remove slow movers from active status (print) electronics storage afford
unlimited archiving.
▪ Works published electronically have an ISBN number, just as printed books. This means anyone can walk into a bookstore and order an electronic copy of the
book.
▪ With e-publishing writers normally retain all other rights to the work, such as the option to go to the paper publisher later, adapt a screenplay, or use the
work in some other capacity.
▪ Some might argue that the quality of writing of an e-published document doesn’t compare to that of paper documents. Many people aren’t aware of e-
publishing and others prefer reading a document from print rather than electronically.
▪ Writers are typically responsible for providing their own ongoing marketing for e-published work. A book might be good, but if nobody knows about its
content, it won’t sell. Authors also can’t count on the public seeing their documents on shelves or in store windows.
▪ Electronically published works do not always carry the same weight as traditional paper publishers. This may vary with time, however, as the industry
becomes more established.
▪ Writers don’t receive anything in advance. This is not just a financial disadvantage but might disqualify e-published authors from participating in certain
organizations where membership requirements include works paid by advance.
▪ Prices are not always significantly cheaper for e-documents, despite the lower overhead. This might be a deterrent to sales.
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Many people associate digital publications with e-books. But e-books are not the only type of digital publication; there are many others.
Electronic publishing, or e-publishing, encompasses various types of digital content distribution methods. Here are some common types of e-publishing:
▪ Description: E-books are digital versions of traditional printed books. They can be read on e-readers, tablets, smartphones, and computers.
▪ Formats: Common e-book formats include EPUB, MOBI, PDF, and others.
▪ Advantages: E-books offer portability, adjustable fonts, search functionality, and the ability to include multimedia elements.
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▪ Description: Traditional magazines and periodicals are published digitally, often in a format optimized for online reading.
▪ Formats: Web-based formats, digital editions (PDF or interactive), and mobile apps.
▪ Advantages: Interactive features, multimedia content, and the ability to reach a global audience.
3] Digital Newspapers:
▪ Description: Newspapers are published in digital formats, accessible through websites, apps, or digital editions.
▪ Formats: Web-based, digital editions (PDF or interactive), and mobile apps.
▪ Advantages: Real-time updates, multimedia content, and the ability to engage readers through comments and social media.
▪ Description: Scholarly articles, research papers, and academic journals are published digitally.
▪ Formats: PDF, HTML, and other web-based formats.
▪ Advantages: Accessibility, ease of distribution, and the potential for open access publishing.
▪ Description: Individuals and organizations publish content on specific topics through blogs and online articles.
▪ Formats: Web-based, often integrated into content management systems.
▪ Advantages: Interactivity, ease of sharing, and the ability to reach a wide audience.
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▪ Description: Organizations publish digital content for internal and external communication, including reports, newsletters, and brochures.
▪ Formats: PDF, web-based formats, and email newsletters.
▪ Advantages: Cost-effective distribution, real-time updates, and multimedia integration.
9] Self-Publishing Platforms:
▪ Description: Authors can independently publish and distribute their works through self-publishing platforms.
▪ Platforms: Amazon Kindle Direct Publishing (KDP), Smash words, and others.
▪ Advantages: Direct access to a global audience, control over publishing process, and potential for higher royalties.
▪ Google Docs
Google docs is a free word processing tool (like Microsoft Word) that allows you to write and organize your content. It offers great tools for designing
and laying out your book content. It also has great sharing features that make it easy to get feedback on your book.
▪ Canva.com
Canva is a free design tool that works in your browser. Its a great way to create your cover image. It is also great for designing graphics to go in your
content, ads to promote your book, banners for your social media sites and more!
▪ Pexels.com
Pexels is a stock photography and image site that offers great high quality images completely free! You can use these images for your ebook cover,
chapter headings, or anything else!
▪ Sigil
Sigil is an ebook editing and creation tool that makes it easy to edit and create professional quality ebooks.
▪ Calibre
Calibre is an ebook conversion tool that allows you to convert files into different formats. We like this tool most for its ability to convert EPUB ebook
files into MOBI ebook files.
▪ Kindle Previewer
This is a great tool for opening and viewing ebook files directly on your PC or Mac computer.
▪ Adobe Digital Editions
This awesome tool allows you to open and read EPUB files on your PC or Mac computer.
▪ IDPF ePub Validator
This tool allows you to upload your EPUB file and see if it passes validation. It checks to make sure all of your code is correct and gives you specific
warnings if it is not. If your book does not pass validation with the IDPF tool, it will probably not be accepted by Apple, Amazon or any of the other
online stores!
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Simulation and virtual reality (VR) applications find application in various industries, offering immersive and interactive experiences for training, education,
entertainment, and more. Here are some key areas where simulation and VR applications are commonly employed:
2.Healthcare:
1. Therapy and Rehabilitation: VR is used in physical and psychological therapy for rehabilitation and treatment of conditions such as PTSD, anxiety
disorders, and phobias.
2. Surgical Planning: Surgeons use VR to plan and simulate complex surgeries, allowing for a better understanding of anatomy and potential
challenges.
3.Education:
1. Virtual Field Trips: VR is employed in education to provide virtual field trips, allowing students to explore historical sites, natural wonders, and
cultural landmarks without leaving the classroom.
2. Science Labs: Virtual labs and simulations enable students to conduct experiments in a virtual environment, enhancing learning in subjects like
physics, chemistry, and biology.
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7. Corporate Training:
1. Soft Skills Training: VR is employed for corporate training programs to enhance soft skills such as communication, leadership, and teamwork
through interactive scenarios.
2. Virtual Meetings and Collaboration: VR platforms facilitate virtual meetings and collaboration, providing immersive environments for remote
teams.
➢
▪ 2D animation refers to the creation of moving images in a two-dimensional artistic space.
▪ In other words, the animation occurs within the dimensions of height and width, without incorporating depth.
▪ This traditional form of animation has been around for a long time and is often associated with classic hand-drawn cartoons.
1) Frame-by-Frame Animation: In traditional 2D animation, each frame is created individually. Artists draw or digitally illustrate each frame to
produce the illusion of movement when played in sequence.
2) Tweening (In-betweening): To streamline the animation process, some 2D animations use tweening, where keyframes are set, and the computer
generates the frames in between. This technique is commonly used in digital animation software.
3) Limited Perspective: 2D animation lacks the depth perception found in three-dimensional space. Characters and objects typically move along a flat
plane.
4) Hand-Drawn or Digital Illustration: Traditionally, 2D animation involved hand-drawing each frame on paper. In modern times, digital tools and
software, such as Adobe Animate or Toon Boom Harmony, are commonly used for creating 2D animations.
5) Examples: Classic Disney cartoons like "Snow White," "The Lion King," and contemporary 2D animated series or web animations fall under the
category of 2D animation.
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2D Animation:
1. Storyboarding:
▪ Plan your animation by creating a storyboard. This helps in visualizing the sequence of events.
2. Software:
▪ Choose a 2D animation software. Some popular options include:
• Adobe Animate
• Toon Boom Harmony
• OpenToonz
• Synfig Studio
3. Creating Assets:
▪ Design and create your characters, backgrounds, and other elements.
4. Animation Techniques:
▪ Traditional Frame-by-Frame: Draw each frame individually.
▪ Rigging: Create a skeletal structure for characters, making it easier to animate.
▪ Tweening: Define keyframes and let the software generate in-between frames.
6. Sound Integration:
▪ Add sound effects and synchronize them with your animation.
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➢
▪ 3D animation involves the creation of moving images in a three-dimensional digital environment.
▪ Unlike 2D animation, which is limited to height and width, 3D animation adds the element of depth, allowing for more realistic and immersive
visual experiences.
▪ This form of animation is widely used in movies, video games, simulations, and various other interactive media.
1) Three-Dimensional Space: Objects and characters in 3D animation exist in a three-dimensional space, with depth, width, and height. This allows for
more realistic and dynamic movements.
2) Modeling: 3D models of characters, objects, and environments are created using specialized software. These models serve as the foundation for the
animation.
3) Rigging: Once models are created, a process called rigging is employed. Rigging involves creating a virtual skeleton (a system of joints and bones) within
the 3D model, enabling animators to manipulate and control its movements.
4) Keyframe Animation: Animators set keyframes to define important positions and movements. The computer generates the frames in between these
keyframes, creating a smooth and realistic animation.
5) Lighting and Texturing: 3D animations involve the application of textures to surfaces, and lighting is used to simulate realistic shading and shadow
effects, adding to the visual depth.
6) Rendering: The final step involves rendering, where the computer calculates the images or frames based on the 3D scene, lighting, and textures. This
process can be computationally intensive.
7) Examples: Animated movies like those produced by Pixar ("Toy Story," "Finding Nemo"), video games with realistic graphics, and architectural
visualizations are common examples of 3D animation.
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3D Animation:
1. Storyboarding:
▪ Similar to 2D animation, plan your 3D animation with a storyboard.
2. 3D Modeling:
▪ Create 3D models of characters and environments using software like Blender, Autodesk Maya, or Cinema 4D.
3. Rigging:
▪ Build a skeleton or rig for your 3D characters, enabling movement.
4. Animation:
▪ Animate by manipulating the 3D models over time. Keyframes play a crucial role.
6. Rendering:
▪ Render your animation frames using the chosen 3D software.
7. Post-Processing:
▪ Use post-processing tools or software to enhance the final look of your animation.
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✓ Introduction to Moodle
▪ Moodle, an acronym for Modular Object-Oriented Dynamic Learning Environment, is an open-source learning management system (LMS)
designed to provide educators, administrators, and learners with a comprehensive platform for online learning and course management.
▪ Developed by Martin Dougiamas, Moodle has gained widespread popularity for its flexibility, scalability, and robust set of features.
1.Course Management:
1. Moodle facilitates the creation, organization, and management of online courses. Instructors can structure courses with various
resources such as text, multimedia, quizzes, assignments, and forums.
2.User Management:
1. Users, including students, teachers, and administrators, can be easily enrolled, assigned roles, and managed within the platform.
User roles define the permissions and access levels for different individuals.
3.Collaborative Learning:
1. Moodle supports collaborative learning through discussion forums, wikis, and group activities. It encourages interaction and
engagement among students and instructors.
8.Mobile-Friendly:
1. Moodle is designed to be responsive, providing a user-friendly experience on various devices, including smartphones and tablets, through its
mobile app.
9.Scalability:
1. Moodle is scalable and can accommodate the needs of both small classrooms and large institutions with thousands of users.
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▪ Course Creation:
Instructors can create courses and add content, activities, and assessments.
▪ Enrollment:
Students and other participants can be enrolled in courses manually or through integration with external systems.
▪ Interaction:
Students can interact with course content, participate in discussions, submit assignments, and take quizzes.
▪ Assessment:
Instructors can assess student performance, provide feedback, and track progress.
▪ Administration:
Administrators manage user accounts, configure system settings, and ensure the overall functionality of the Moodle instance.
Moodle has become a widely used platform in education, providing a flexible and powerful tool for educators to create engaging online
learning experiences. Its open-source nature and active community support contribute to its continual evolution and improvement.
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1.Log In:
1. Log in to your Moodle site with your administrator or teacher credentials.
Uploading Content:
3.Add Resources:
1. Click on the section of the course where you want to add content (e.g., Week 1, Topic 1). Then, click on "Add an activity or resource.“
9.Preview:
1. Before making the course available to students, preview it to ensure that everything is displayed as intended.
Remember, the exact steps may vary slightly depending on the version of Moodle you are using and the specific settings configured by your
institution. If you encounter difficulties, consult Moodle documentation or seek assistance from your Moodle administrator.
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1.Quiz:
1. Quizzes in Moodle can include various question types, such as multiple-choice, true/false, short answer, and essay questions.
2.Assignment:
1. Assignments allow students to submit work, such as essays, projects, or any file-based submissions. Instructors can grade and provide
feedback.
3.Forum:
1. Forums can be used for discussion-based assessments where students engage in online discussions. Instructors can assess participation and
quality of contributions.
4.Glossary:
1. Glossaries allow collaborative creation of a list of definitions or explanations. Instructors can assess contributions to the glossary.
5.Wiki:
1. Wikis enable collaborative content creation. Instructors can assess the content created by students.
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Creating a Quiz:
3.Select Quiz:
1. Choose "Quiz" from the list of activities.
5.Add Questions:
1. Add questions to your quiz. You can create various question types, set point values, and shuffle questions.
6.Save Changes:
1. Save your quiz settings and questions.
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Creating an Assignment:
3.Select Assignment:
1. Choose "Assignment" from the list of activities.
5.Save Changes:
1. Save your assignment settings.
Grading Assessments:
2.Grade Submissions:
1. Grade quizzes, assignments, or other assessments based on the criteria you've set. Provide feedback as needed.
3.Release Grades:
1. Once grading is complete, release grades to students based on your preferred schedule.
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1.Forum or Discussion:
1. Create forums and discussions in your course, set participation expectations, and assess contributions based on the quality of posts.
2.Glossary or Wiki:
1. Set up glossaries or wikis for collaborative learning. Assess contributions and content created by students.
Remember to refer to your institution's guidelines and specific Moodle documentation, as the steps may vary based on your Moodle
version and settings. Moodle's flexibility allows you to tailor assessments to meet your specific educational goals and objectives.
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1. Adding Users:
▪ Log in to your Moodle site as an administrator or a user with the necessary permissions.
▪ Navigate to "Site administration" and select "Users" > "Accounts" > "Add a new user."
▪ Fill in the required user information, including username, password, email, and any other necessary details.
▪ Save the new user account.
3. Select Forum:
Choose "Forum" from the list of activities.
6. Set Permissions:
Configure access and permissions for participants. You can specify who can view, post, and moderate discussions.
7. Save Changes:
Save your forum settings.
8. Encourage Participation:
Encourage users to participate in the discussion forum by posting topics, replying to posts, and engaging in meaningful conversations.
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Additional Tips:
1. User Roles:
• Understand the different user roles in Moodle (e.g., student, teacher, administrator) and assign appropriate roles to users based on their
responsibilities.
2. Group Enrolment:
• Explore group enrolment options if you want to organize students into specific groups within a course.
3. Forum Moderation:
• Consider enabling forum moderation to control and monitor discussions within the forum.
4. Announcements:
• Use announcements to notify users about new discussions or important updates in the course.
Always refer to your specific Moodle version and institution's guidelines, as the interface and features may vary. Moodle's documentation and
community forums are valuable resources for additional assistance.
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✓ Content Management System: Joomla, Drupal
Joomla and Drupal are both popular open-source Content Management Systems (CMS) that allow users to build and manage websites easily. While they
share some similarities, they also have distinct characteristics and are suited to different user preferences and requirements. Let's explore each CMS:
Joomla:
1.User-Friendly Interface:
1. Joomla is known for its user-friendly interface, making it accessible for users with varying technical expertise.
3.Content Management:
1. It offers robust content management capabilities, allowing users to organize and structure content efficiently.
4.Community Support:
1. Joomla has an active and supportive community. Users can access forums, documentation, and other resources for assistance and collaboration.
Drupal:
5.Security Features:
1. Drupal places a strong emphasis on security. It includes features like robust access control and built-in security mechanisms.
1. Ease of Use:
• If you're looking for a user-friendly CMS with a gentle learning curve, Joomla might be a better fit.
Ultimately, the choice between Joomla and Drupal depends on your specific project requirements, technical expertise, and preferences.
Both CMS platforms have their strengths and are used successfully across a wide range of websites and applications.
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THANK YOU !