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The El Milar mines at the foot of Mount Onotos were once a barren land before
mineral resources were discovered. Large copper and gold mines have been
established since then, attracting all sorts of characters. The construction of
small towns, industrial parks, and tourist areas has made this place a bustling
hub. However, the good times didn't last long. The war between the North and South
spread to El Milar, sending local residents fleeing in droves. The prison, which
was converted from an abandoned mine, was also overrun during a riot. This area's
prosperity is now a thing of the past.
Vehicles
The Nolte T1 is now available. When the test server is launched, 5 vehicle keys
will be sent to all players via mail. Bring the key with you to activate vehicles
on the Mine map.
Note: Vehicles can only be used in the Mine map.
New Weapons
1. Light Machine Guns: M249 (Caliber: 5.45×39mm); RPD Light Machine Gun (Caliber:
7.62×39mm). Equipped with standard bipod: These weapons introduce a new mechanic:
weapon setup. When you set up a weapon that is equipped with a bipod, you have a
huge firepower advantage.
2. Assault Rifles: MCX (Caliber: 5.56x45mm); AK-12 (Caliber: 5.45×39mm)
New Accessories
T951 Tactical Handle; T951 Enhanced Handle; T951 Dedicated Sight Rail; T951 3x
Scope; T03 Tactical Stock; M16 Sniper Barrel; M24 Extended Barrel; BM59 3x Scope,
and more.
New Event:
1. Events will be centered around 4 different modes: Mine map, Mine Isolation, Mine
Fortune Seeker, and Team Elimination. Modes will change every 4 hours.
2. Team Elimination (4v4) starts July 2. Players must win 4 out of 7 rounds to
achieve victory. The first faction that earns 4 points wins the match. Victory
conditions:
1. Eliminate 4 enemy operators to win the round.
2. If both factions still have operators after 2 minutes, a boss squad spawns in.
Players can also eliminate the enemy boss squad to win the round.
3. Mine Isolation
Porrero's soldiers have locked El Milar down, with no new weapons or equipment
allowed to get in.
Players jump into Mine Isolation empty-handed and must use supplies found in the
raid to battle enemies and extract.
Improvements
1. Combat Readiness Improvement: A prompt will be given when you have not brought
the key for the current map.
2. Team System Improvement: You can apply to join other teams even when you already
have a team now.
3. Elimination List Improvement: Eliminated operators' details will be highlighted
now.
4. You can now view your in-game friends' raid duration, offline duration, and
other details.
5. The friend's notes function is added.
6. When your Merit Score is maintained at the full level, there will be bonus Rank
Points now.
7. You can save the containers you've selected during automated organization.
8. Quick Split & Sell now supports armor combinations, helmet combinations,
containers with items, and item combinations that include operation supply markers.
9. Storage improvements when equipping. Now, you can also use Quick Equip when you
have missing equipment or when there is insufficient space.
10. The sharing process and share codes for mod gun builds have been improved.
11. When you're equipping ammo, you can apply skins to the equipped mags now.
12. The first-person POV of weapons has been added to weapon skin previews.
Balance Adjustments
1. AN-94 Assault Rifle: Increased accuracy and decreased penalty on accuracy during
bursts.
2. VSS Marksman Rifle: Increased vertical and horizontal recoil control.
3. M14 Carbine: Decreased rate of fire and ergonomics.
4. The hip-fire scatter bonus for the first few hip-fire shots is removed.
5. Increased base damage for the 5.45x39mm caliber PP ammo.
6. Reduced coverage for gas masks and some helmet masks.
7. The directional discrimination of footsteps will be reduced when the character
is enveloped by a smoke grenade.
8. The Stun Grenade can now force affected enemies in a certain range to make some
sounds and soundprints with a corresponding intensity.
9. Base damage and accuracy are adjusted for some Lv. 0 and Lv. 1 ammo.
Base Damage:
9x19mm Dum-Dum 77→74
5.56x45mm HP Hunting 72→69
5.45x39mm HP 76→73
7.62x39mm HP 81→78
5.7×28mm R37.F 81→78
5.7×28mm R37.X 74→71
Accuracy:
9x19mm Dum-Dum +1→-3
5.56x45mm HP Hunting +1→-3
5.45x39mm HP +1→-3
7.62x39mm HP +1→-4
5.7×28mm R37.F +1→-3
5.7×28mm R37.X +1→-3