MonsterGenetics Directions

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Jessica Hooper Printed on 1/15/2018

Monster Genetics Game


TEACHER DIRECTIONS

Focus on Inquiry
This game uses a hands-on interactive approach to introducing students to genotype and phenotype
combinations, Punnett Squares, and other genetic topics related to pedigree.

Game Overview
In this scenario-based game, players will assume the role of “monster intern” and assist Dr. Mayhem in
answering patients’ genetic questions and problems. Upon successful completion of the game, students will be
able to create and analyze Punnett squares to help explain how genotypes influence phenotypes, and determine
the probability that a monster will inherit a particular trait from its parents based on data analysis. Students will
also be able to determine which genotypes are required to produce desired monster traits (phenotypes) by
examining and adjusting different Punnett squares.

Implementation
This game-based lesson can be used in conjunction with “Monster Mash-Up of Genetics” a 5E MSP lesson plan,
created by Lindsey Evans, Brian Glasby, and Judy McDonald (2016), or as a standalone lesson or review activity.

Duration Setting Grouping Equipment PTI Inquiry Subskills


20-40 Classroom or Individual or Computer or mobile device, 3.3, 3.4, 4.3, 4.4, 5.2, 5.3,
minutes computer lab partners Internet connection and 5.8

Florida Science Standards – Nature of Science Florida Science Standards – Life Science
SC.7.N.3.2 - Identify the benefits and limitations of the SC.7.L.16.2 - Determine the probabilities for genotype
use of scientific model. and phenotype combinations using Punnett squares
and pedigrees.

Game Levels
Pre-Training – In the pre-training section, students are able to select their level of
difficulty, select an avatar, see the game and learning objectives, click through the
navigation tutorial, visit the optional review section, and view the game storyline.

Level 1 (Beginner) – In this level, students learn about the basics of alleles,
genotype, and phenotype. A series of three activities allows them to demonstrate
their understanding of genotype and phenotype. This level has more scaffolding
than other levels, as it introduces the core concepts of the game.

Level 2 (Beginner) – In this level, students experiment with Punnett Squares and
use a trait table to make a visual connection between genotype and phenotype.
They must complete each Punnett Square before answering a question about the
possibility of a particular trait appearing.

Bald Eagle Adventure Game – Teacher Directions page 1


Jessica Hooper Printed on 1/15/2018
Level 3 (Beginner) – In this level, students explore dominant and recessive traits,
as well as homozygous and heterozygous traits. They use data to complete the
Punnett Square and then draw conclusions based on this information.

Level 4 (Beginner/Advanced) – In this level, students continue to experiment


with Punnett Squares and use a trait table to make a visual connection between
genotype and phenotype. They must complete each Punnett Square before
answering a question about the mathematical probability of a particular trait
appearing.

Level 5 (Beginner/Advanced) – In this level, students explore dominant and


recessive traits further, and use Punnett Squares to predict which traits may result
from the monster couple’s union. They must fill in the alleles for the Punnett
Squares in this activity.

Level 6 (Beginner/Advanced) – In this level, students must view the genetic


profile for the mother and father monster, and then create a possible monster
child using what they already know about Punnett Squares and dominant and
recessive traits. There are several versions of the child possible, and students will
answer questions about the child that they create.

Level 7 (Advanced) – In this level, students explore the concept of incomplete


dominance by performing a slime test and hypothesizing why a pink monster
resulted from red and white monster parents. Punnett Squares are used to
illustrate the probability of each color result.

Level 8 (Advanced) – In this level, students explore the concept of co-dominance


by performing a slime test and hypothesizing why a multi-colored monster
resulted from two different colored parents. Punnett Squares are used to illustrate
the difference between incomplete dominance and co-dominance.

Level 9 (Advanced) – In this level, students explore the concept of multiple


alleles and order of dominance. Punnett Squares and an order of dominance
table are used to illustrate this concept.

Bonus - Monster Maker – Students are offered the option to play the bonus level
at the end of the Beginner and end of the Advanced game. In this level, students
will choose several traits for their monster, and then answer a series of questions
related to the likelihood of dominant and recessive traits occurring. Finally,
students will be able to see the monster they created, choose a habitat for their
monster, and print or save the end result.

Bald Eagle Adventure Game – Teacher Directions page 2


Jessica Hooper Printed on 1/15/2018
Game Survey – Upon completion of the bonus level, students will be directed to a
game survey where they can answer questions about their experience. Additional
information about the game and its creators is available in this section.

Skip Level Instructions


The Monster Genetics game is played in a sequential order, but if you want to skip to a particular level in the
game, it is possible to do so using a skip code during gameplay. Follow the instructions below.

Intern Badge: On the intern badge screen in the pre-training level, you can type any skip code over the number
that is already present in the “passcode” field and then click on the continue arrow button.

Menu Button: From the game menu button you can type any skip code into the blank area at the bottom of the
menu next to “Passcode” field and then click submit.

Bald Eagle Adventure Game – Teacher Directions page 3


Jessica Hooper Printed on 1/15/2018

The following skip codes are currently valid in Monster Genetics:

Level 1 = 11111
Level 2 = 22222
Level 3 = 33333
Level 4 = 44444
Level 5 = 55555
Level 6 = 66666
Level 7 = 77777
Level 8 = 88888
Level 9 = 99999
Bonus = mmaker
Beginner Hallway = skip
Advanced Hallway = skipadv
Survey = survey

Bald Eagle Adventure Game – Teacher Directions page 4

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