Daughters Khaine: Faction Pack

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FACTION PACK

DAUGHTERS
OF KHAINE
BATTLE TRAITS
Daughters of Khaine armies can use the following abilities:

Once Per Battle, Any Combat Phase 1 Passive


ALL-OUT SLAUGHTER: The leaders BLOOD RITES: Before battle, the
of the Daughters of Khaine can exhort Daughters take part in holy rites of
their warriors to commit acts of bloodletting. With each sacrifice, the
terrible slaughter. faithful are imbued with a fraction of their
god’s furious power.
Declare: Pick a friendly Daughters of
Khaine Infantry unit that is in combat Effect: A different effect applies to
to use this ability. friendly Daughters of Khaine units
each battle round, as shown below. The
Effect: That unit can use 2 Fight abilities effects of all previous battle rounds also
this phase. After the first is used, this unit apply to those units.
has Strike-last for the rest of the turn.
Battle Round 1:
Quickening Bloodlust: Add 1 to run rolls
for this unit.
Battle Round 2:
Headlong Fury: Add 1 to charge rolls for
this unit.
Battle Round 3:
Zealot’s Rage: Add 1 to hit rolls for this
unit’s combat attacks.
Battle Round 4:
Slaughterer’s Wound: Add 1 to wound
rolls for this unit’s combat attacks.
Battle Round 5:
Frenzied Worshippers: Add 1 to the
Attacks characteristic of this unit’s
melee weapons.

July 2024
BATTLE FORMATIONS
You can pick 1 of the following battle formations for a Daughters of Khaine army. Each
battle formation grants a different ability you can use in the battle.

SCÁTHCOVEN SHADOW PATROL

Passive Your Movement Phase


SPEED OF THE SCÁTHBORN: The SHADOWPATHS: Well versed in the
Melusai and Khinerai that make up the secrets of the shadowpaths, these warriors
Vyperic Guard strike at the heart of their strike where least expected.
enemies with lethal speed and accuracy.
Declare: Pick a friendly Daughters of
Effect: If the unmodified charge roll for Khaine Infantry unit that is not in
a friendly Melusai or Khinerai unit combat to use this ability.
is 8+, that unit has Strike-first for the
rest of the turn. Effect: Roll a dice. On a 3+, remove that
unit from the battlefield and set it up
again on the battlefield more than 9" from
all enemy units.
Keywords Core

CAULDRON GUARD SLAUGHTER TROUPE

Once Per Turn (Army), End of Any Turn Once Per Turn (Army), Reaction: You
FRENZIED DEVOTEES: The Cauldron declared a Charge ability for a friendly
Daughters of Khaine Aelf unit
Guard seek to carve a path for their
worshipped engines through enemy GLADIATORIAL ACROBATICS: The
defences at the earliest opportunity. aelves of a Slaughter Troupe perform
breathtaking displays of acrobatics as they
Declare: Pick up to 3 friendly close the distance to the foe.
Daughters of Khaine Infantry or
War Machine units that are in combat Effect: Change one of the dice in the
to be the targets. charge roll to a 4.

Effect: For each target:


• Make a pile-in move.
• Then, pick an enemy unit in combat
with the target and roll a D3. On a 2+,
inflict an amount of mortal damage on
that enemy unit equal to the roll.

July 2024
HEROIC TRAITS
PARAGONS OF MURDER (Hero only)

End of Any Turn End of Any Turn


MASTER OF POISONS: This hero has BATHED IN BLOOD: This hero bathes
intimate knowledge of all poisons and in gore during battle, granting her
coats her blades in an elixir that leaves the healing powers.
most hardened warriors weak, debilitated
and primed for the killing stroke. Effect: Heal (3) this unit if it is in combat.

Declare: Pick an enemy unit that had any Passive


damage points allocated to it this turn by ZEALOUS ORATOR: Your general is a
this unit’s combat attacks to be the target. wild demagogue who inspires her followers
Effect: For the rest of the battle: to fight on in the face of impossible odds.

• The target cannot be healed. Effect: If a friendly unit wholly within 12"
• Slain models cannot be returned to the of this unit uses the ‘Rally’ command, you
target unit. can make 3 additional rally rolls of D6.

ARTEFACTS OF POWER
GIFTS OF MORATHI (Hero only)

Once Per Battle, Your Hero Phase Once Per Battle, Your Movement Phase
KHAINITE PENDANT: The wearer SEVENFOLD SHADOW: This hero
can call for Khaine’s blessing as easily as possesses a living shadow that can, at a
drawing breath. command, envelop them and transport
them across the shadow realm.
Declare: Pick a friendly Daughters of
Khaine Priest wholly within 12" of Effect: If this unit is not in combat,
this unit. remove it from the battlefield and set it up
again on the battlefield more than 9" from
Effect: Give that unit D6 ritual points. all enemy units.
Keywords Core
Passive
CROWN OF WOE: Forged from the cult
of Khaine’s first sacrificial altar, an aura
of dread surrounds the wearer of this
baleful crown.
Effect: Subtract 2 from the control scores
of enemy units while they are within 9"
of this unit.

July 2024
SPELL LORE
LORE OF SHADOWS

Your Hero Phase 5


STEED OF SHADOWS: A coal-black creature with wings of night materialises
from the darkness and swoops across the battlefield, hastening the movement of the
Khainites below.
Declare: Pick a friendly Daughters of Khaine Wizard to cast this spell, pick a visible
friendly Daughters of Khaine unit wholly within 12" of them to be the target, then
make a casting roll of 2D6.
Effect: The target can use Charge abilities this turn even if it used a Run ability in the
same turn.
Keywords Spell, Unlimited

Your Hero Phase 7 Your Hero Phase 8


DOOMFIRE: The wizard hurls bolt MINDRAZOR: The wizard summons
of blazing black flame at their foes. spectral blades into their allies’ hands,
weapons whose edges are honed by the
Declare: Pick a friendly Daughters of wielder’s faith as much as the victim’s fear.
Khaine Wizard to cast this spell, pick
a visible enemy unit within 12" of them Declare: Pick a friendly Daughters of
to be the target, then make a casting roll Khaine Wizard to cast this spell, pick a
of 2D6. visible friendly Daughters of Khaine
unit wholly within 12" of them to be the
Effect: If the target unit has fewer than target, then make a casting roll of 2D6.
10 models, inflict D3 mortal damage on
the target. Effect: Add 1 to the Rend characteristic
If the target unit has 10-19 models, inflict of the target’s melee weapons until the
D6 mortal damage on the target. start of your next turn. In addition, if
If the target unit has 20 or more models, the target charged this turn, add 1 to
inflict 6 mortal damage on the target. the Damage characteristic of its melee
Keywords Spell weapons until the start of your next turn.
Keywords Spell

July 2024
PRAYER LORE
PRAYERS OF THE KHAINITE CULT

Your Hero Phase 5


SACRAMENT OF BLOOD: The dreaded rune of Khaine spontaneously manifests on
the brows of the faithful as if carved there by some ghostly knife.
Declare: Pick a friendly Daughters of Khaine Priest to chant this prayer, pick a
visible friendly Daughters of Khaine unit wholly within 12" of them to be the target,
then make a chanting roll of D6.
Effect: Until the start of your next turn, add 1 to the current battle round number when
determining which effects of the ‘Blood Rites’ ability apply to the target. If the chanting
roll was 10+, until the start of your next turn, treat the current battle round number as 5
when determining which effects of the ‘Blood Rites’ ability apply to the target instead.
Keywords Prayer, Unlimited

Your Hero Phase 4 Your Hero Phase 4


MARTYR’S SACRIFICE: The COVENANT OF THE IRON HEART:
priestess beseeches Khaine to give those The hearts of the Murder God’s followers
faithful who have been slain the strength to become as cold and hard as iron,
deliver one final blow. crushing their fears and doubts with a
chilling contempt.
Declare: Pick a friendly Daughters of
Khaine Priest to chant this prayer, Declare: Pick a friendly Daughters of
pick a visible friendly Daughters of Khaine Priest to chant this prayer,
Khaine unit wholly within 12" of them pick a visible friendly Daughters of
to be the target, then make a chanting Khaine unit wholly within 12" of them
roll of D6. to be the target, then make a chanting
roll of D6.
Effect: Until the start of your next turn,
each time a model in the target unit is Effect: Ignore negative modifiers to
slain by a combat attack, before removing the target’s control score until the start
the model from play, pick an enemy unit of your next turn. In addition, if the
in combat with the target and roll a dice. chanting roll was 8+, add 5 to the target’s
If the chanting roll was 8+, roll 2 dice control score until the start of your
instead of 1. For each 5+, inflict 1 mortal next turn.
damage on that enemy unit after the Keywords Prayer
Fight ability has been resolved.
Keywords Prayer

July 2024
MANIFESTATION LORE
MANIFESTATIONS OF KHAINE

Your Hero Phase 6 Your Hero Phase 6


SUMMON BLADEWIND: The SUMMON BLOODWRACK VIPER:
caster calls upon their mastery of blood The caster weaves their outstretched hand
magic to conjure a twirling quartet of in an elaborate pattern that mimics the
giant, blood-slick blades. structure of a monstrous snake drenched
in blood.
Declare: If there is not a friendly
Bladewind on the battlefield, pick a Declare: If there is not a friendly
friendly Daughters of Khaine Bloodwrack Viper on the battlefield,
Wizard to cast this spell, then make a pick a friendly Daughters of Khaine
casting roll of 2D6. Wizard to cast this spell, then make a
casting roll of 2D6.
Effect: Set up a Bladewind wholly within
9" of the caster, visible to them and more Effect: Set up a Bloodwrack Viper wholly
than 9" from all enemy units. within 9" of the caster, visible to them and
Keywords Spell, Summon more than 9" from all enemy units.
Keywords Spell, Summon
Your Hero Phase 5
SUMMON HEART OF FURY: The
skies turn crimson as this bleeding icon
descends upon the battle.
Declare: If there is not a friendly Heart
of Fury on the battlefield, pick a friendly
Daughters of Khaine Priest to
chant this prayer, then make a chanting
roll of D6.
Effect: Set up a Heart of Fury wholly
within 9" of the chanter and visible
to them.
Keywords Prayer, Summon

July 2024
July 2024

MOV E

6" • DAUGHTERS OF KHAINE WARSCROLL •


A LT H

6 5+ MORATHI-KHAINE
S AV E
HE

CO
2
N T ROL

MELEE WEAPONS Atk Hit Wnd Rnd Dmg Ability


Heartrender and
Bladed Wings
5 3+ 4+ 2 2 -

Your Hero Phase 7 Passive


MIRROR DANCE: Morathi casts a ONE SOUL, TWO BODIES:
spell of shifting, revealing a shadowpath Morathi-Khaine and the Shadow Queen
between herself and the Shadow Queen. are two entities that share the same
life force.
Declare: If a friendly Shadow Queen
is on the battlefield, make a casting roll Effect: Each time a damage point would
of 2D6. be allocated to this unit, it is instead
allocated to a friendly The Shadow Queen
Effect: Place 2 tokens on the battlefield, (you cannot make any further ward rolls
one directly underneath the centre of this for that damage point).
unit’s base and one directly underneath
the centre of a friendly Shadow Queen’s If this unit would be automatically
base. Then, remove this unit and that destroyed by another ability, it is not
Shadow Queen from the battlefield. automatically destroyed. Instead, allocate
Set up each unit again with its base 3 damage points to a friendly The Shadow
overlapping the centre of the other Queen (ward rolls cannot be made for
token, then remove the tokens. If it is not those damage points).
possible to set up either of the units on
the battlefield, return both units to their If a friendly The Shadow
original positions. Each unit can only be Queen is destroyed, this unit is
set up in combat with units that the other automatically destroyed.
unit was already in combat with.
Keywords Spell
Passive
SORCERESS SUPREME: Few beings in
existence can claim a fraction of Morathi’s
skill in the magical art.
Effect: Add 1 to casting rolls for this unit.

Warmaster, Unique, Hero, Wizard (3), Infantry, Ward (6+)


KEYWORDS
Order, Daughters of Khaine, Aelf
July 2024

MOV E

12" • DAUGHTERS OF KHAINE WARSCROLL •


A LT H

12 4+ THE SHADOW QUEEN


S AV E
HE

CO
10
N T ROL

RANGED WEAPONS Rng Atk Hit Wnd Rnd Dmg Ability


Gaze of the Shadow Queen 12" 1 2+ 2+ 3 D6 Shoot in Combat
MELEE WEAPONS Atk Hit Wnd Rnd Dmg Ability
Heartrender 8 3+ 3+ 2 3 Crit (Mortal)
Crown of Serpents 2D6 4+ 4+ - 1 -
Envenomed Tail 1 3+ 3+ 2 6 -

Passive Once Per Turn (Army), Any Combat Phase


IRON HEART OF KHAINE: The Iron FURY OF THE SHADOW QUEEN:
Heart of Khaine is the last remnant of Bloodshed raises the Shadow Queen’s fury
the fallen god, and it pulses still with life- to new heights and fuels the murderlust of
sustaining divine energies. nearby Scáthborn.
Effect: You cannot allocate more than Declare: Pick an enemy unit in combat
3 damage points to this unit each turn. with this unit to be the target.
Once 3 points have been allocated to this
unit in a turn, any further damage points Effect: Roll a D3. On a 2+, inflict an
that would be allocated to it are ignored. amount of mortal damage on the target
equal to the roll. If any models are slain
Damage points allocated to this unit by this ability, for the rest of the turn, add
cannot be healed. 1 to the Attacks characteristic of melee
weapons used by friendly Khinerai and
If this unit would be automatically Melusai units while they are wholly
destroyed, it is not automatically within 12" of this unit.
destroyed. Instead, allocate 3 damage
Keywords Rampage
points to it (ward rolls cannot be made for
those damage points).

Unique, Hero, Monster, Fly, Ward (6+)


KEYWORDS
Order, Daughters of Khaine
July 2024

MOV E

12" • DAUGHTERS OF KHAINE WARSCROLL •

KRETHUSA THE
A LT H

6 5+
S AV E
HE

CO
2
N T ROL
CRONESEER
MELEE WEAPONS Atk Hit Wnd Rnd Dmg Ability
Staff of Morai-Heg 4 3+ 4+ 1 D3 -

Once Per Turn, Any Hero Phase Your Hero Phase 4


BURNT OFFERINGS: Casting blood MURDER OF CROWS: Several of
into her brazier, Krethusa manipulates Krethusa’s feathers transform into eldritch
the twisting coils of smoke to commune corvids that descend upon her enemies,
with Morai-Heg. pecking eyes from sockets and flesh
from bone.
Declare: If this unit is within the
combat range of a friendly Cauldron Declare: Pick a visible enemy unit within
of Blood, pick a visible friendly 18" of this unit to be the target, then make
Daughters of Khaine Aelf a chanting roll of D6.
non-Hero Infantry unit wholly within
18" of this unit to be the target. Effect: Roll a D3. If the chanting roll was
8+, roll a D6 instead. Inflict an amount
Effect: Roll a dice. On a 2+, pick 1 of the of mortal damage on the target equal to
following effects to apply to the target. the roll. In addition, if the roll exceeds the
target’s Health characteristic, subtract 1
Prophecy of Silence: Until the start of from hit rolls for the target’s attacks until
your next turn, enemy units cannot use the start of your next turn.
commands while they are in combat with
Keywords Prayer
the target.
Prophecy of Dark Wings: The target can
use the ‘Normal Move’ ability as if it were
your movement phase. That unit counts
as having used a Run ability this turn.
Prophecy of Reclamation: For the rest
of the turn, while the target is contesting
an objective, subtract 10 from the control
scores of enemy units contesting that
objective that do not have the Hero or
Monster keyword.

Unique, Hero, Priest (1), Infantry, Fly, Ward (6+)


KEYWORDS
Order, Daughters of Khaine, Aelf
July 2024

MOV E

6" • DAUGHTERS OF KHAINE WARSCROLL •


A LT H

12 4+ BLOODWRACK SHRINE
S AV E
HE

CO
5
N T ROL

RANGED WEAPONS Rng Atk Hit Wnd Rnd Dmg Ability


Bloodwrack Stare 12" 1 2+ See below Shoot in Combat
MELEE WEAPONS Atk Hit Wnd Rnd Dmg Ability
Bloodwrack Spear and
Whisperclaw
5 3+ 4+ 1 2 -
Shrinekeepers’ Goadstaves 6 3+ 4+ - 1 -

Your Hero Phase Passive


AURA OF AGONY: Bloodwrack Shrines BLOODWR ACK STARE: Should a
emit an aura that causes waves of agony to victim’s eyes lock with a Bloodwrack
course through the enemy. Medusa’s stare for even a second, their
lifeblood will violently rebel, flooding from
Declare: Pick up to 3 different enemy every pore until their body collapses into a
units within 9" of this unit to be pool of gore.
the targets.
Effect: Each time this unit attacks with
Effect: Roll a D3 for each target. On a 2+, its Bloodwrack Stare, if the attack scores
inflict an amount of mortal damage on a hit, roll a number of dice equal to the
the target equal to the roll. number of models in the target unit. For
each 5+, inflict 1 mortal damage on that
Any Charge Phase unit. You cannot pick the same enemy
BLADED IMPACT: The bladed carriage unit to be targeted by attacks made with
of a Bloodwrack Shrine can cleave its way a Bloodwrack Stare more than once
through enemy ranks with ease. per phase.
Declare: If this unit charged this phase,
pick an enemy unit within 1" of it to be
the target.
Effect: Roll a D3. On a 2+, inflict an
amount of mortal damage on the target
equal to the roll.

Hero, War Machine, Wizard (1), Ward (6+)


KEYWORDS
Order, Daughters of Khaine, Melusai
July 2024

MOV E

8" • DAUGHTERS OF KHAINE WARSCROLL •

MELUSAI
A LT H

6 5+
S AV E IRONSCALE
HE

CO
2
N T ROL

RANGED WEAPONS Rng Atk Hit Wnd Rnd Dmg Ability


Keldrisaíth 12" 2 3+ 3+ 1 D3 -
MELEE WEAPONS Atk Hit Wnd Rnd Dmg Ability
Keldrisaíth 6 3+ 4+ 1 2 Crit (Mortal)

Reaction: You declared a Fight ability Passive


for this unit WRATH OF THE SCÁTHBORN: An
GORY OFFERING: As a Melusai Ironscale leads her Melusai kin in the swift
Ironscale holds the crystallised heart slaughter of the foe.
of a slain foe aloft, the power of Khaine
pulses through it, empowering any fellow Effect: You can re-roll charge rolls for
Melusai nearby. friendly Melusai units while they are
wholly within 12" of this unit.
Effect: Pick a friendly non-Hero
Melusai unit that has not used a Fight
ability this turn and is within this unit’s
combat range to be the target. The target
can be picked to use a Fight ability
immediately after the Fight ability
used by this unit has been resolved. If it
is picked to do so, add 1 to the Attacks
characteristic of the target’s melee
weapons for the rest of the turn.

Hero, Infantry, Ward (6+)


KEYWORDS
Order, Daughters of Khaine, Melusai
July 2024

MOV E

6" • DAUGHTERS OF KHAINE WARSCROLL •


A LT H

12 4+ HAG QUEEN
S AV E
HE

CO
5 ON CAULDRON OF BLOOD
N T ROL

RANGED WEAPONS Rng Atk Hit Wnd Rnd Dmg Ability


Torrent of Burning Blood 10" 6 3+ 3+ 1 1 Shoot in Combat
MELEE WEAPONS Atk Hit Wnd Rnd Dmg Ability
Blade of Khaine 4 3+ 4+ 1 2 Crit (Mortal)
Avatar’s Sword 5 3+ 3+ 2 3 -
Witch Aelves’ Sciansá 6 3+ 4+ - 1 -

Passive Once Per Turn (Army), Any Hero Phase


ALTAR OF KHAINE: The powerful WITCHBREW: Witchbrew drives the
magic that fuels the Cauldron of Blood imbiber into such an ecstasy of destruction
grants empowerment and protection to that they will fight on in the face of
those nearby. impossible odds.
Effect: Add 1 to save rolls for friendly Declare: Pick a friendly Daughters of
Daughters of Khaine Infantry Khaine unit wholly within 12" of this
units while they are wholly within 9" of unit to be the target.
this unit.
In addition, add 1 to chanting rolls Effect: Roll a dice. On a 3+, the target has
for friendly Daughters of Khaine Ward (5+) for the rest of the turn.
Priests while they are wholly within 9"
of this unit.

Any Charge Phase


BLADED IMPACT: The bladed carriage
hauling a Cauldron of Blood can cleave its
way through enemy ranks with ease.
Declare: If this unit charged this phase,
pick an enemy unit within 1" of it to be
the target.
Effect: Roll a D3. On a 2+, inflict an
amount of mortal damage on the target
equal to the roll.

Hero, Priest (1), War Machine, Ward (6+)


KEYWORDS
Order, Daughters of Khaine, Aelf, Cauldron of Blood
July 2024

MOV E

8" • DAUGHTERS OF KHAINE WARSCROLL •


A LT H

6 5+ BLOODWRACK MEDUSA
S AV E
HE

CO
2
N T ROL

RANGED WEAPONS Rng Atk Hit Wnd Rnd Dmg Ability


Bloodwrack Stare 12" 1 2+ See below Shoot in Combat
MELEE WEAPONS Atk Hit Wnd Rnd Dmg Ability
Bloodwrack Spear and
Whisperclaw
5 3+ 4+ 1 2 -

Passive Reaction: You declared a Fight ability


BLOODWR ACK STARE: Should a for this unit
victim’s eyes lock with a Bloodwrack MELUSAI KIN: A Bloodwrack
Medusa’s stare for even a second, their Medusa leads her Melusai kin into
lifeblood will violently rebel, flooding from battle, encouraging them to follow her
every pore until their body collapses into a example and strike down the enemy with
pool of gore. brutal swiftness.

Effect: Each time this unit attacks with Effect: Pick a friendly non-Hero
its Bloodwrack Stare, if the attack scores Melusai unit that has not used a Fight
a hit, roll a number of dice equal to the ability this turn and is within this unit’s
number of models in the target unit. For combat range to be the target. The target
each 5+, inflict 1 mortal damage on that can be picked to use a Fight ability
unit. You cannot pick the same enemy immediately after the Fight ability used
unit to be targeted by attacks made with by this unit has been resolved.
a Bloodwrack Stare more than once
per phase.

Hero, Wizard (1), Infantry, Ward (6+)


KEYWORDS
Order, Daughters of Khaine, Melusai
July 2024

MOV E

6" • DAUGHTERS OF KHAINE WARSCROLL •


A LT H

5 5+ HAG QUEEN
S AV E
HE

CO
2
N T ROL

MELEE WEAPONS Atk Hit Wnd Rnd Dmg Ability


Blade of Khaine 4 3+ 4+ 1 2 Crit (Mortal)

Once Per Turn (Army), Any Hero Phase


WITCHBREW: Witchbrew drives the
imbiber into such an ecstasy of destruction
that they will fight on in the face of
impossible odds.
Declare: Pick a friendly Daughters of
Khaine unit wholly within 12" of this
unit to be the target.
Effect: Roll a dice. On a 3+, the target has
Ward (5+) for the rest of the turn.

Hero, Priest (1), Infantry, Ward (6+)


KEYWORDS
Order, Daughters of Khaine, Aelf
July 2024

MOV E

6" • DAUGHTERS OF KHAINE WARSCROLL •


A LT H

7 3+ AVATAR OF KHAINE
S AV E
HE

CO
2
N T ROL

RANGED WEAPONS Rng Atk Hit Wnd Rnd Dmg Ability


Torrent of Burning Blood 10" 6 3+ 3+ 1 1 Shoot in Combat
MELEE WEAPONS Atk Hit Wnd Rnd Dmg Ability
Avatar’s Sword 5 3+ 3+ 2 3 -

Once Per Turn (Army), Any Charge Phase


WRATH OF KHAINE: Khaine’s subjects
channel their faith through a bladed idol
of the Murder God, allowing it to carry out
acts of monstrous carnage.
Declare: If this unit charged this phase,
pick an enemy unit within 1" of it to be
the target.
Effect: Roll a D3. On a 2+, inflict an
amount of mortal damage on the
target equal to the roll. If the target is a
Monster, double the amount of mortal
damage inflicted.
Keywords Rampage

Monster, Ward (6+)


KEYWORDS
Order, Daughters of Khaine
July 2024

MOV E

6" • DAUGHTERS OF KHAINE WARSCROLL •


A LT H

12 4+ SLAUGHTER QUEEN
S AV E
HE

CO
5 ON CAULDRON OF BLOOD
N T ROL

RANGED WEAPONS Rng Atk Hit Wnd Rnd Dmg Ability


Torrent of Burning Blood 10" 6 3+ 3+ 1 1 Shoot in Combat
MELEE WEAPONS Atk Hit Wnd Rnd Dmg Ability
Deathsword and
Blade of Khaine
6 3+ 4+ 1 2 -
Avatar’s Sword 5 3+ 3+ 2 3 -
Witch Aelves’ Sciansá 6 3+ 4+ - 1 -

Passive Once Per Turn (Army), Any Combat Phase


ALTAR OF KHAINE: The powerful ORGY OF SLAUGHTER: The Slaughter
magic that fuels the Cauldron of Blood Queen orders her warriors to renew their
grants empowerment and protection to assault twice over.
those nearby.
Declare: Pick a friendly Daughters of
Effect: Add 1 to save rolls for friendly Khaine Aelf Infantry unit wholly
Daughters of Khaine Infantry within 12" of this unit to be the target.
units while they are wholly within 9" of
this unit. Effect: Roll a dice. On a 3+, add 1 to the
In addition, add 1 to chanting rolls Attacks characteristic of the target’s
for friendly Daughters of Khaine melee weapons for the rest of the turn.
Priests while they are wholly within 9"
of this unit. Any Charge Phase
BLADED IMPACT: The bladed carriage
hauling a Cauldron of Blood can cleave its
way through enemy ranks with ease.
Declare: If this unit charged this phase,
pick an enemy unit within 1" of it to be
the target.
Effect: Roll a D3. On a 2+, inflict an
amount of mortal damage on the target
equal to the roll.

Hero, Priest (1), War Machine, Ward (6+)


KEYWORDS
Order, Daughters of Khaine, Aelf, Cauldron of Blood
July 2024

MOV E

6" • DAUGHTERS OF KHAINE WARSCROLL •


A LT H

5 5+ SLAUGHTER QUEEN
S AV E
HE

CO
2
N T ROL

MELEE WEAPONS Atk Hit Wnd Rnd Dmg Ability


Deathsword and
Blade of Khaine
6 3+ 4+ 1 2 -

Once Per Turn (Army), Any Combat Phase


ORGY OF SLAUGHTER: The Slaughter
Queen orders her warriors to renew their
assault twice over.
Declare: Pick a friendly Daughters of
Khaine Aelf Infantry unit wholly
within 12" of this unit to be the target.
Effect: Roll a dice. On a 3+, add 1 to the
Attacks characteristic of the target’s
melee weapons for the rest of the turn.

Hero, Priest (1), Infantry, Ward (6+)


KEYWORDS
Order, Daughters of Khaine, Aelf
July 2024

MOV E

6" • DAUGHTERS OF KHAINE WARSCROLL •


A LT H

5 5+ HIGH GLADIATRIX
S AV E
HE

CO
2
N T ROL

MELEE WEAPONS Atk Hit Wnd Rnd Dmg Ability


Barbed Whip and
Gladiatrix’s Blade
6 3+ 4+ 1 2 -

Any Combat Phase


PARAGON OF SLAUGHTER: The
spectacular acts of death-dealing
performed by a High Gladiatrix inspire
nearby Daughters of Khaine, setting their
souls aflame with the power of the Bloody-
Handed God.
Declare: If this unit is in combat, pick a
visible friendly Daughters of Khaine
Aelf non-Hero Infantry unit wholly
within 12" of this unit to be the target.
Effect: Roll a dice. On a 2+, add 1 to the
Rend characteristic of melee weapons
used by the target for the rest of the turn.

Once Per Battle, Any Combat Phase


KILLING STROKE: A High Gladiatrix
prides herself on slaying enemies with
magnificently gory flourishes, killing them
with a brutal whip motion or single precise
stroke from her blade.
Declare: Pick an enemy Hero in combat
with this unit to be the target.
Effect: Roll 2D6. If the roll exceeds
the target’s Health characteristic, it is
automatically destroyed.

Hero, Infantry, Ward (6+)


KEYWORDS
Order, Daughters of Khaine, Aelf
July 2024

MOV E

14" • DAUGHTERS OF KHAINE WARSCROLL •

DOOMFIRE
A LT H

3 5+
S AV E
WARLOCKS
HE

CO
1
N T ROL

RANGED WEAPONS Rng Atk Hit Wnd Rnd Dmg Ability


Doomfire Crossbow 10" 2 3+ 4+ - 1 -
MELEE WEAPONS Atk Hit Wnd Rnd Dmg Ability
Cursed Scimitar 2 3+ 4+ 1 1 -
Dark Steed’s Vicious Bite 2 5+ 3+ - 1 Companion

Passive
OUTMANOEUVRE: Doomfire Warlocks
are the light cavalry of the war covens,
worrying the enemy’s flanks and engaging
unprotected targets.
Effect: When this unit uses the ‘Redeploy’
command, if you roll a 1-3 when
determining the distance this unit can
move, you can use a value of 4 instead.

Wizard (1), Cavalry, Champion, Ward (6+)


KEYWORDS
Order, Daughters of Khaine, Aelf
July 2024

MOV E

6" • DAUGHTERS OF KHAINE WARSCROLL •


A LT H

1 6+ SISTERS OF SLAUGHTER
S AV E
HE

CO
1 WITH SACRIFICIAL KNIVES
N T ROL

MELEE WEAPONS Atk Hit Wnd Rnd Dmg Ability


Kruiplash and
Sacrificial Knife
3 3+ 4+ - 1 Anti-Infantry (+1 Rend)

Enemy Combat Phase


DANCE OF DEATH: Sisters of Slaughter
manoeuvre in the heat of combat to close
the distance with their enemies.
Effect: This unit can move 3". It can pass
through the combat ranges of enemy
units and can end that move in combat.

Infantry, Champion, Musician (1/5), Standard Bearer (1/5), Ward (6+)


KEYWORDS
Order, Daughters of Khaine, Aelf
July 2024

MOV E

6" • DAUGHTERS OF KHAINE WARSCROLL •


A LT H

1 5+ SISTERS OF SLAUGHTER
S AV E
HE

CO
1 WITH BLADED BUCKLERS
N T ROL

MELEE WEAPONS Atk Hit Wnd Rnd Dmg Ability


Kruiplash 2 3+ 4+ - 1 Anti-Infantry (+1 Rend)

Passive Passive
DANCE OF DIVERSION: Sisters of BLADED BUCKLERS: The martial skill
Slaughter move around their enemies with of these warriors allows them to turn
ease, making them nearly impossible to defensive techniques into deadly strikes.
strike down.
Effect: Each time you make an
Effect: Subtract 1 from hit rolls for unmodified save roll of 6 for a combat
combat attacks that target this unit. attack that targets this unit, inflict 1
mortal damage on the attacking unit after
the Fight ability has been resolved.

Infantry, Champion, Musician (1/5), Standard Bearer (1/5), Ward (6+)


KEYWORDS
Order, Daughters of Khaine, Aelf
July 2024

MOV E

6" • DAUGHTERS OF KHAINE WARSCROLL •


A LT H

1 5+ WITCH AELVES
S AV E
HE

CO
1 WITH BLADED BUCKLERS
N T ROL

MELEE WEAPONS Atk Hit Wnd Rnd Dmg Ability


Sciansá 2 3+ 4+ - 1 Crit (Auto-wound)

Passive
BLADED BUCKLERS: The martial skill
of these warriors allows them to turn
defensive techniques into deadly strikes.
Effect: Each time you make an
unmodified save roll of 6 for a combat
attack that targets this unit, inflict 1
mortal damage on the attacking unit after
the Fight ability has been resolved.

Infantry, Champion, Musician (1/5), Standard Bearer (1/5), Ward (6+)


KEYWORDS
Order, Daughters of Khaine, Aelf
July 2024

MOV E

6" • DAUGHTERS OF KHAINE WARSCROLL •


A LT H

1 6+ WITCH AELVES
S AV E
HE

CO
1 WITH PAIRED SCIANSÁ
N T ROL

MELEE WEAPONS Atk Hit Wnd Rnd Dmg Ability


Paired Sciansá 3 3+ 4+ - 1 Crit (Auto-wound)

Passive
FRENZIED FERVOUR: Witch Aelves
hurl themselves at the enemy with no fear
of death, cutting down foes in a whirlwind
of blades.
Effect: Add 1 to the Rend characteristic
of this unit’s melee weapons for the rest
of the turn if this unit charged in the
same turn.

Infantry, Champion, Musician (1/5), Standard Bearer (1/5), Ward (6+)


KEYWORDS
Order, Daughters of Khaine, Aelf
July 2024

MOV E

8" • DAUGHTERS OF KHAINE WARSCROLL •


A LT H

2 5+ BLOOD STALKERS
S AV E
HE

CO
1
N T ROL

RANGED WEAPONS Rng Atk Hit Wnd Rnd Dmg Ability


Heartseeker Bow 18" 3 3+ 4+ 1 1 Crit (Auto-wound)
MELEE WEAPONS Atk Hit Wnd Rnd Dmg Ability
Scianlar 2 3+ 4+ - 1 -

Your Shooting Phase


HEARTSEEKERS: The blood-blessed
arrows loosed by these Melusai unerringly
seek out the enemy’s vital organs.
Effect: If this unit has not used a Move
ability this turn and was not set up this
turn, this unit’s shooting attacks score
critical hits on unmodified hit rolls of 5+
for the rest of the turn.

Infantry, Champion, Ward (6+)


KEYWORDS
Order, Daughters of Khaine, Melusai
July 2024

MOV E

12" • DAUGHTERS OF KHAINE WARSCROLL •

KHINERAI
A LT H

2 5+
S AV E
HEARTRENDERS
HE

CO
1
N T ROL

RANGED WEAPONS Rng Atk Hit Wnd Rnd Dmg Ability


Barbed Javelin 12" 2 3+ 4+ 1 1 Crit (Auto-wound)
MELEE WEAPONS Atk Hit Wnd Rnd Dmg Ability
Barbed Javelin 1 3+ 4+ - 1 -

Deployment Phase Your Movement Phase


CIRCLING IN THE SKIES ABOVE: The DEATH FROM ABOVE: The
Khinerai circle high above the battlefield, Khinerai delight in using their leathery
waiting for the perfect moment to strike. wings to descend upon the foe from
unexpected vectors.
Declare: Pick this unit if it has not
been deployed. Declare: Pick this unit if it is in the skies.
Effect: Set up this unit in reserve in the Effect: Set up this unit anywhere on
skies. It has now been deployed. the battlefield more than 9" from all
Keywords Deploy enemy units.

Any Shooting Phase


FIRE AND FLIGHT: Heartrenders are
masters of the hit-and-run strike, loosing
volleys of sharpened projectiles before
darting away.
Effect: If this unit used a Shoot ability
this phase, this unit can move D6". It
cannot move into combat during any part
of that move.

Infantry, Champion, Fly, Ward (6+)


KEYWORDS
Order, Daughters of Khaine, Khinerai
July 2024

MOV E

8" • DAUGHTERS OF KHAINE WARSCROLL •


A LT H

2 5+ BLOOD SISTERS
S AV E
HE

CO
1
N T ROL

MELEE WEAPONS Atk Hit Wnd Rnd Dmg Ability


Heartshard Glaive 2 3+ 4+ 1 2 Crit (Mortal)

Any Combat Phase


CRYSTAL TOUCH: The scáth touch of a
Blood Sister can permanently transmute
an enemy into an immobile – though still
fully conscious – crystal statue.
Declare: Pick an enemy unit in combat
with this unit to be the target.
Effect: Roll a dice. If the roll exceeds the
target’s Health characteristic, the target
has Strike-last for the rest of the turn.

Infantry, Champion, Ward (6+)


KEYWORDS
Order, Daughters of Khaine, Melusai
July 2024

MOV E

12" • DAUGHTERS OF KHAINE WARSCROLL •

KHINERAI
A LT H

2 5+
S AV E
LIFETAKERS
HE

CO
1
N T ROL

MELEE WEAPONS Atk Hit Wnd Rnd Dmg Ability


Barbed Sickle 2 3+ 4+ 1 1 Crit (Auto-wound)

Deployment Phase Your Movement Phase


CIRCLING IN THE SKIES ABOVE: The DEATH FROM ABOVE: The
Khinerai circle high above the battlefield, Khinerai delight in using their leathery
waiting for the perfect moment to strike. wings to descend upon the foe from
unexpected vectors.
Declare: Pick this unit if it has not
been deployed. Declare: Pick this unit if it is in the skies.
Effect: Set up this unit in reserve in the Effect: Set up this unit anywhere on
skies. It has now been deployed. the battlefield more than 9" from all
Keywords Deploy enemy units.

Reaction: You declared a Fight ability


for this unit
FIGHT AND FLIGHT: The cults of the
Khinerai are masters of the hit-and-
run strike.
Effect: After resolving the effect of that
Fight ability, this unit can immediately
move D6". It cannot end that move in
combat with any units that it was not
already in combat with at the start of
the move.

Infantry, Champion, Fly, Ward (6+)


KEYWORDS
Order, Daughters of Khaine, Khinerai
July 2024

MOV E

6" • DAUGHTERS OF KHAINE WARSCROLL •

KHAINITE
A LT H

1 5+
S AV E
SHADOWSTALKERS
HE

CO
1
N T ROL

RANGED WEAPONS Rng Atk Hit Wnd Rnd Dmg Ability


Cursed Missiles 10" 1 3+ 3+ 1 1 -
MELEE WEAPONS Atk Hit Wnd Rnd Dmg Ability
Shadowstalker Blades 2 3+ 4+ - 1 -

Your Movement Phase


SHADOW LEAP: Shadowstalkers can
vanish and reappear at will as they
navigate the Umbral Web.
Effect: Remove this unit from the
battlefield and set it up again on the
battlefield more than 9" from all
enemy units.
Keywords Core

Infantry, Champion (1/9), Ward (6+)


KEYWORDS
Order, Daughters of Khaine, Aelf
July 2024

MOV E

9" • DAUGHTERS OF KHAINE WARSCROLL •


A LT H

10 4+ BLOODWRACK VIPER
S AV E
HE

BA 7+ T
NIS
HM EN

MELEE WEAPONS Atk Hit Wnd Rnd Dmg Ability


Anti-Hero (+1 Rend),
Fanged Strikes 3 4+ 2+ 1 3 Crit (Mortal)

Once Per Turn (Army), Any Combat Phase


CRUSHING COILS: The coils of the
Bloodwrack Viper circle around an enemy
hero, pinning them in place.
Declare: Pick an enemy Infantry Hero
in combat with this Manifestation to
be the target.
Effect: Roll a dice. On a 3+, the target has
Strike-last for the rest of the turn.
Keywords Rampage

Monster, Manifestation, Endless Spell, Ward (6+)


KEYWORDS
Order, Daughters of Khaine
July 2024

MOV E

12" • DAUGHTERS OF KHAINE WARSCROLL •


A LT H

7 6+ BLADEWIND
S AV E
HE

BA 7+
NIS MENT
H

MELEE WEAPONS Atk Hit Wnd Rnd Dmg Ability


Bladed Vortex 9 3+ 3+ 1 1 Crit (2 Hits)

Any Combat Phase


UNNATURAL EDGE: The falchions
carve through an enemy’s defences, and
the swirling blades prevent them from
getting their guard back up.
Declare: If this Manifestation charged
this turn, pick an enemy unit in combat
with it to be the target.
Effect: Roll a dice. On a 3+, ignore
positive modifiers to save rolls for the
target for the rest of the turn.

Manifestation, Endless Spell, Fly, Ward (6+)


KEYWORDS
Order, Daughters of Khaine
July 2024

MOV E

- • DAUGHTERS OF KHAINE WARSCROLL •


A LT H

7 4+ HEART OF FURY
S AV E
HE

BA 7+
NIS MENT
H

Passive
LOCUS OF THE MURDER GOD: This
prayer takes the form of Khaine’s undying
power and bestows death-defying energies
upon his faithful.
Effect: Subtract 1 from wound rolls
for combat attacks that target friendly
Daughters of Khaine Infantry
units while they are wholly within 12" of
this Manifestation.

Manifestation, Invocation, Ward (6+)


KEYWORDS
Order, Daughters of Khaine
DAUGHTERS OF KHAINE
HEARTFLAYER TROUPE
Eager for worthy kills to offer to their goddess, the most zealous disciples
This Spearhead army consists of Morathi-Khaine set out in Heartflayer Troupes to massacre her enemies.
of the following units: These Khainites are darting, blood-slick killers upon the battlefield,
eschewing heavy armour in order to maximise their dexterity and speed.
GENERAL Each Troupe is led by a Melusai Ironscale, most loyal of Morathi-Khaine’s
 Melusai Ironscale Scáthborn guard. These serpentine champions are powerhouses in their own
right, viciously striking down foes with their keldrisaíth staves or blasting
UNITS them from afar with bolts of umbral magic. They are backed up by the
 5 Witch Aelves Melusai archers known as Blood Stalkers, who pick off opponents from a
 5 Witch Aelves distance with preternatural skill, piercing hearts with enchanted arrows.
 5 Doomfire Warlocks
 5 Blood Stalkers Surging forward to break through the front lines are the Doomfire Warlocks,
incinerating enemies with flames made of pure shadow before beheading
stragglers with their darkly gleaming scimitars. Throngs of Witch Aelves
scream in their wake, eager to commit murder in the name of their bloody-
handed goddess. These priestesses of battle place great religious import on
wanton slaughter, and they will relentlessly stab and slice until they are
stained as red as the corpses that surround them.

‘Let us gouge out the hearts of these fools and offer them to the
Bloody-Handed One!’
– Cariadra Hagg-Mawr
BATTLE TRAITS
BLOOD RITES
Before battle, the Daughters take ROUND ABILITY
part in holy rites of blood-letting. QUICKENING BLOODLUST: The Khainites’ hearts
With each sacrifice, the faithful 1 beat harder and their strides lengthen in anticipation of battle.
are imbued with a fraction of their
goddess’s furious power. Effect: Add 1 to run rolls for this unit.
HEADLONG FURY: Reciting the catechism of Crimson
At the start of each battle round, all Hate, the Khainites rush ahead in their eagerness to slaughter.
2
friendly units gain the Blood Rites
passive ability that corresponds to Effect: Add 1 to charge rolls for this unit.
the current battle round number, as ZEALOT’S RAGE: The faithful draw the god’s
shown in the table on the right (units murderous spirit to the battlefield.
keep all Blood Rites abilities gained 3
in previous battle rounds). Effect: Add 1 to hit rolls for combat attacks made by this unit.
SLAUGHTERER’S STRENGTH: Khaine’s flock are
imbued with shocking strength.
4
Effect: Add 1 to wound rolls for combat attacks made by
this unit.

REGIMENT ABILITIES: Pick 1 of the following regiment abilities.


Once Per Battle, Your Hero Phase Any Combat Phase
MURDEROUS EPIPHANY: The Khainites are BLESSING OF KHAINE: Sacred rites have been
struck by a terrible vision of the Bloody-Handed God performed on this Melusai Ironscale by the priestesses
that drives their zeal to ever greater heights. of the temple, and it is said that she can bestow the
REGIMENT ABILITIES: Pick 1 of the following regiment abilities.
Once Per Battle, Your Hero Phase Any Combat Phase
MURDEROUS EPIPHANY: The Khainites are BLESSING OF KHAINE: Sacred rites have been
struck by a terrible vision of the Bloody-Handed God performed on this Melusai Ironscale by the priestesses
that drives their zeal to ever greater heights. of the temple, and it is said that she can bestow the
blessing of Khaine upon her sisters in battle.
Effect: All friendly units gain the Blood Rites passive
ability they would have gained at the start of the next Declare: Pick a friendly unit wholly within 12" of
battle round (they keep this ability for the rest of the your general. You cannot pick your general.
battle, but they do not gain it for a second time at the
start of the next battle round). Effect: Add 1 to ward rolls for that unit this phase.

ENHANCEMENTS: Give your general 1 of the following enhancements.


Passive Passive
BATHED IN BLOOD: Your general draws vigour FUELLED BY REVENGE: This general inspires a
from the gore that splatters over her in battle. wrathful lust for vengeance in her Scáthborn kin.

Effect: Each time a model is slain by your general, Effect: Add 1 to the Rend characteristic of melee
Heal (1) your general. weapons used by friendly Blood Stalkers units while
they are wholly within 12" of your general.

Once Per Battle, Any Combat Phase Your Hero Phase


FLASK OF SHADEMIST: Filled with an obscuring ZEALOUS ORATOR: Your general is a wild
mist harvested from the Ulguan coast, when this flask demagogue who inspires her followers to fight on in
is shattered, the battlefield is plunged into darkness. the face of impossible odds.

Effect: Until the end of the phase, subtract 1 from hit Declare: Pick a friendly unit wholly within 9" of your
rolls for attacks that target friendly units while they general that is not in combat. Roll a dice for each
are wholly within 12" of your general. slain model from that unit.

Effect: For each 5+, you can return 1 slain model to


that unit.
MOVE
• SPEARHEAD WARSCROLL •
8"
MELUSAI IRONSCALE
HEALTH

6 5+
SAVE
2 RANGED WEAPONS Range Attacks Hit Wound Rend Damage Ability
CONTROL
Keldrisaíth 12" 2 3+ 3+ 1 D3 -
MELEE WEAPONS Attacks Hit Wound Rend Damage Ability
Crafted from the souls of aelves Keldrisaíth 6 3+ 4+ 1 2 -
that blazed brightest with the
need for revenge, the Melusai
Ironscales serve Morathi- Your Hero Phase
Khaine as elite war leaders ALL-OUT SLAUGHTER: The Melusai Ironscale exhorts
amongst the Scáthborn and are
terrifying martial champions
their warriors to commit acts of terrible bloodshed.
in their own right. Each of the Declare: Pick a friendly unit wholly within 12" of this unit
Scáthborn is bound in loyalty
to be the target. You cannot pick this unit.
to Morathi-Khaine, and they
are her eyes and ears outside Effect: Until the start of your next turn, add 1 to hit rolls
her temple within Hagg Nar.
for combat attacks made by the target.
Their baleful magic is capable
of transforming their enemies
into statues of living crystal,
in which they remain forever
End of Any Turn
imprisoned at the agonising TURNED TO CRYSTAL: The touch of an Ironscale can
point of death. permanently transmute an enemy into a crystal statue.
Declare: Pick an enemy unit within 1" of this unit to be the
target and roll a dice.
Effect: On a 2+, inflict 1 mortal damage on the target.

KEYWORDS Hero, Infantry, Ward (6+)


MOVE
• SPEARHEAD WARSCROLL •
8"
BLOOD STALKERS
HEALTH

2 5+
SAVE
1 RANGED WEAPONS Range Attacks Hit Wound Rend Damage Ability
CONTROL
Heartseeker Bow 18" 3 3+ 4+ 1 1 Crit (Auto-wound)
MELEE WEAPONS Attacks Hit Wound Rend Damage Ability
Drawing their ornate Scianlar 2 3+ 4+ - 1 -
heartseeker bows, the slithering
Melusai archers known as
Blood Stalkers loose terrifyingly Passive
accurate volleys. Their bows are HEARTSEEKERS: The blood-
carved from wood taken from
blessed arrows loosed by these
the sentient ashdusk tree, and
their arrows are blessed by the Melusai unerringly seek out the
Hag Queens of their coven. Each enemy’s vital organs.
missile fired by these serpentine
hunters is guided by these
Effect: Shooting attacks made
enchantments straight towards by this unit score critical hits on
an enemy’s heart. unmodified hit rolls of 5+ if this
unit did not use a Move ability in
the same turn.

KEYWORDS Infantry, Ward (6+)


MOVE
• SPEARHEAD WARSCROLL •
14"
DOOMFIRE WARLOCKS
HEALTH

3 5+
SAVE
1 RANGED WEAPONS Range Attacks Hit Wound Rend Damage Ability
CONTROL Doomfire Crossbow 10" 2 3+ 4+ - 1 -
MELEE WEAPONS Attacks Hit Wound Rend Damage Ability
Doomfire Warlocks are expert Cursed Scimitar 2 3+ 4+ 1 1 -
light cavalry, adept at harrying
flanks with crossbow fire or Dark Steed’s Vicious Bite 2 5+ 3+ - 1 Companion
cutting down targets with their
cursed scimitars. They can Your Hero Phase
harness the power of shadow,
hurling bolts of black flame to DOOMFIRE: The Doomfire
destroy their targets. Each is Warlocks hurl bolts of blazing black
branded with a painful rune flame at their foes.
upon their forehead, without
which they would gradually Declare: Pick a visible enemy unit
wither away, for the majority within 12" of this unit to be the
of males in the temple-cities target, then make a casting roll
are born weak of body and of 2D6.
spirit. These sigils greatly
amplify the Warlocks’ magical Effect: On a 6+, inflict D3 mortal
potential , allowing them to damage on the target.
cast searing bolts of magical
doomfire at those nearby,
but forever leash them to
Morathi-Khaine’s service.

KEYWORDS Cavalry, Reinforcements, Ward (6+)


MOVE
• SPEARHEAD WARSCROLL •
6"
WITCH AELVES
HEALTH

1 6+
SAVE
1 MELEE WEAPONS Attacks Hit Wound Rend Damage Ability
CONTROL
Paired Sciansá 3 3+ 4+ - 1 Crit (Auto-wound)

Witch Aelves are devotees Passive


of bloodshed and murder,
eschewing heavy armour in
FRENZIED FERVOUR: Witch
favour of nigh-supernatural Aelves hurl themselves at the enemy
agility. As they charge headlong with no fear of death, cutting down
into the foe, they enter an foes in a whirlwind of blades.
ecstatic killing frenzy. For the
Witch Aelves, battle is a sacred Effect: Add 1 to the Rend
ritual where they can truly characteristic of this unit’s melee
express their devotion to their weapons if it charged in the
Murder God. Each carries a same turn.
sciansá, a holy tool tempered
in blood – one twist of this
notched blade causes extreme
pain as it slices through foes’
guts and severs their arteries in
a crimson spray.

KEYWORDS Infantry, Reinforcements, Ward (6+)

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