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Delve Sample  Shadowdark RPG

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0% found this document useful (0 votes)
274 views5 pages

Delve Sample  Shadowdark RPG

Uploaded by

arthimes
Copyright
© © All Rights Reserved
We take content rights seriously. If you suspect this is your content, claim it here.
Available Formats
Download as PDF, TXT or read online on Scribd
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Monsters Oozing Kobold

Below are two sample monsters A small, slime-oozing dog-lizard.


from DELVE for Shadowdark RPG.
AC 13 HP 6 LV 1
Oozing Kobold MV near AL L
Infested with a magical malady, S –2 D +3 C +1 I –1 W –2 Ch –1
oozing kobolds are as small, scaly,
ATK 1 blade +1 (1d6) or 1 sling
and wily as other kobolds – but
(near) +1 (1d4 + slime bullet) or 1
much more slimy and slippery.
shed slime
Slime oozes from beneath their
scales, which they collect to use Cold Aversion. DISADV on
in their slings or leave on the attacks and checks when in cold
battlefield for enemies to slip in. or for 1 round after damaged by
In battle, oozing kobolds like cold.
to stage ambushes before sliding Slime Bullet. On an attack roll of
backwards while they leave a trail 15 or higher, target is blinded for
of slippery slime and sling gobbets 1 round.
of goo at the eyes of their enemies.
Shed Slime. 1/day, slime coats
The kobolds only engage in melee
the ground around the kobold
combat when they have exhausted
for 1 round; enemies within close
all other options.
DC 9 DEX or fall down.

Oozing Kobold Lore


INT DC 9. Oozing kobolds can
shed slime. They stiffen and are
hampered by cold.
INT DC 12. Slime harvested from
a kobold’s remains can make 3
slime sling bullets by spending 1
hour and succeeding on a DC 9
DEX check.
INT DC 15. An oozing kobold’s
affliction can be cured by a
restoration spell cast at Tier 5.
Skullmonger Ooze Skullmonger OOze
Skullmonger oozes are terrifying Tar-black sludge filled with skulls.
creatures that haunt crypts, burial
AC 9 HP 36 LV 5
grounds, and battlefields. A near-
mindless collector of skeletal MV near (climb) AL N
remains, this oozing horror
appears as a tar-black sludge filled S +3 D –1 C +3 I –3 W –1 Ch –3
with skulls writhing in anguish. ATK 2 tentacles +4 (1d6 +
When dormant, the ooze might Engulf) or 2 skull bola (near)
appear as a heap of skulls or an +4 (1d4 + knocked down) or 1
ossuary wall. Once it springs to haunting echoes
life, however, it emits haunting Light Aversion. DISADV on
echoes and whispers to curse and attacks and checks when in
immobilize its prey while it grasps bright light or for 1 round after
with slimy pseudopods or flings its damaged by holy or light.
precious skulls to knock down foes
before engulfing them. Engulf. DC 12 STR or trapped
inside ooze and 1d6 damage/
round. DC 12 STR on turn to
escape.
Haunting Echoes. Enemies within
near DC 12 WIS or 1d6 damage
and DISADV on attacks and
checks 1d4 rounds.

Skullmonger Ooze Lore


INT DC 9. The ooze attacks with
tentacles and engulfs its foes,
and can throw skull bolas.
INT DC 12. The ooze is weakened
by light. Its haunting echoes
weaken those who hear it.
INT DC 15. An ooze’s remains can
create a skullmonger bola by
spending 1 hour and succeeding
on DC 9 INT and DEX checks.
Treasure Skullmonger BOla
Below are three sample items from A grimy rope fastened to a set of
DELVE for Shadowdark RPG. ancient skulls.
Benefit. The bola is a thrown
Oozing Staff weapon (near, 1d4 damage, DC 12
A glob of slime is held suspended in STR check or fall down). Once per
the metal center of this sleek staff. day, you can curse a creature you
hit with it. The creature subtracts
Bonus. +1 staff.
a d4 from attacks and checks for 1
Benefit. Functions as a wand of round.
web (appears as slime instead of
webbing) and polymorph (only on Slime Sling Bullet
yourself to transform into an ooze
of level 3 or lower). Unlike a wand, This sling bullet is made of slime and
the staff remains intact if you roll a only barely holds its shape.
1 on your spellcasting checks. Benefit. When you hit a creature
Three times per day, you can add with this sling bullet and roll 15 or
1d4 damage to a hit and the target higher on the d20 for the attack
must pass a DC 12 Strength check roll, the creature is blinded for 1
or be restrained in slime for 1 round. Hit or miss, the sling bullet
round. is destroyed.

Ooz ing
Sta f f

Skul l m ong e r
Bol a
Stoneborn
Stoneborn are beings that have
been partially turned to stone or
statues that have been animated
by magic. Whether originally
flesh-and-blood or created as a
gargoyle or guardian statue, the
stoneborn’s stony form is supple
and mobile unless it wills itself to
become fully petrified.
You know the Common language
and one additional common
language (pg. 32).

Stone Form
On your turn, you can choose to
become petrified, until you fall
unconscious or you choose to end
the effect at the start of your turn.

Petrified Stoneborn
While petrified as a stoneborn,
you gain these effects:
• You and all your gear turns to
inanimate stone.
• You can’t move or speak,
but remain aware of your
surroundings.
• You automatically fail STR
and DEX checks.
• Attacks against you have
advantage.
• All damage you take is halved.
• You are immune to poison and
disease.

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