Oath Campaign Mini Clockwork Rules
Oath Campaign Mini Clockwork Rules
Oath Campaign Mini Clockwork Rules
Introduction
In a solo or multiplayer, players can compete against an automated opponent called “The Servant”. The Servant
will have an Order deck that controls its actions on their turn, otherwise they will compete and cooperate with the
human players just like a regular player in a game of Oath.
IMPORTANT: This mini demo is very modular. It does NOT represent what the final solo game, co-operative
game, or indeed multiplayer game with clockwork opponents, will ultimately look like. The aim of this modular
demo is to give you a sense of how a clockwork opponent might run. The demo module, without its supporting
modules, may well feel imbalanced or deliver an uncompetitive opponent. That’s okay. This is a demonstration of
a mechanism, not a fully developed end-to-end solo/co-op/clockwork solution. The rules herein are in no way
final. All graphic design is provisional and uses placeholder artwork.
Components
4 Mood cards 1 Servant player board overlay
14 Order cards 4 Debt to the Townsfolk tokens
Setup changes:
1. Setup the game as per the Law of Oath, either for a single player or for 2-3 players playing competitively,
with the following exceptions (references refer to the main Law of Oath):
● You may choose the Servant to take on the role of the Chancellor, Citizen or Exile (setup points 7 to
9).
● The Servant does not use a Supply token. Instead, place the Servant player board overlay over the
left-hand section of their player board, covering the action player aid with the Servant’s Moon and Star
actions reference (setup point 10).
● If you are playing solo, place 2 cards in each discard pile, instead of 1 (setup point 19).
● Draw the Servant’s 3 cards first, irrespective of turn order. The Servant does not discard any cards, so
she places all three of her starting cards as a stack of face down advisors next to the Servant board
(setup point 20).
● The Servant will place her pawn on the first unoccupied [by a Player Pawn] faceup site in the topmost
row, starting with the Cradle, then the Provinces, then the Hinterland. If there is no unoccupied faceup
site in the top row, check the second row, starting again with the Cradle. If all sites are occupied, she
will place her Pawn in the top Cradle site (setup point 23).
2. Shuffle the 14 Order cards and place them in a face-down deck next to the Servant board.
3. Place the 4 Mood cards into a face-up stack, with the card matching the current Goal Reference on top.
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The Servant
● The Servant does not need to spend or gain any supply; i.e. treat the Servant as if she has an
infinite supply.
● If any Site, Relic, Denizen or Banner says that the Servant “may” choose to do something, she will
not.
● If any Site, Relic, Denizen or Banner says that the Servant must choose between two or more
options (e.g. the Wake instruction on the Banner of the People’s Favor), she will always choose the
first listed option she is able.
● The Servant will perform all ‘When Played’ effects as normal.
● The Servant has an unlimited stack of face-down advisors in her player area. This stack does not
contribute towards her 3 advisor limit; rather, the Servant’s faceup advisors will be limited to 3.
● If the Servant ever has a choice of suits, or a choice of Denizens of different suits, use the line
of suits along the bottom of the current Order card to break the tie, by always selecting the suit that
is leftmost in that line, of those that she has to choose between. Each time she must choose, once
again start with the leftmost valid choice.
Mood Cards
● Whenever an opponent [to the Servant] player reveals and plays (not discards) a new Vision card to their
player board (excluding the Conspiracy), change the topmost Mood card to match the revealed Vision.
5.5 CAMPAIGN
5.5.2 Step 2: Collect Dice Pools
The Servant always attacks with the maximum number of dice (i.e. the number of warbands on her board).
Remember: when Campaigning, the Servant must always include the current site as a target if the defender
rules the site.
5.5.3 Step 3: Use Battle Plans
The Servant uses all battle plans she rules that have no cost, unless they present a choice. Each battle plan
she rules that has a cost, or presents a choice (e.g. Warning Signals), instead gives her one extra defense die
if it is grey/blue, and one extra attack die if it is grey/red.
5.5.5 Step 5: Roll Attack
If the Servant must sacrifice warbands to win a battle, then she will do so. If she wins, she will deploy 1
warband in order to rule a site, if able.
5.5.7.III Banish Pawn and Burn Favor
If an action says she should target a player pawn and the Servant is victorious, move the pawn to the site with
fewest denizens matching the player's advisers, with the player who drew the Order card breaking ties
between such sites.
● Start by completing the top action, which is either the MOON or the STAR action.
● Then, complete the 3 sets of actions on the Order card, from top to bottom, and left to right. You may use
the Servant’s Supply Marker if you wish, to track which action you are completing.
After completing each action, and before stepping down to the next, check the additional “boosted” action
(to the right) with a triggering suit, as follows:
❖ if the Servant has access to a faceup Advisor or a Denizen card matching the triggering suit (i.e.
she rules the site, or her pawn is at the site) that has no Favor/Secret on it:
➢ place one of her Secrets on a Denizen the Servant has access to that has no token on it
(starting with faceup Advisors, then Denizens at her current site, and then from top to bottom
in each region, left to right starting at her current region and looping from Hinterland to
Cradle, looking for Denizens at other sites she has access to);
➢ if she has no Secrets available to spend, use one of the Servant’s Favors instead;
➢ act out the triggered boosted action before proceeding to the next action on the Order card;
❖ If the Servant does not have access to the triggering suit, but instead has a matching suit on her
topmost Mood card, and that suit does not already have a Favor/Secret on it on, then trigger the
boosted action as above, again covering the suit with a Secret, or with one of the Servant’s Favors if
she has no Secrets. The boosted action will not trigger if she has no Secrets/Favor.
Note: if an Order card refers to a “player” and there is a choice of viable player, it is always the player who
was chosen to draw the Order card.
● Finally, the last step is to perform the REAP action to complete the Order card.
● Once all actions have been completed, discard the Order card to the top of a face-up discard pile, unless
the card also has the “RESET DECK” instruction, in which case continue to discard the card, but then also
shuffle the updated discard pile, face-down, back into the draw deck.
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If a Servant’s action ever has no effect, she will gain 1 Favor from the Favor Bank leftmost in the row of suits at
the bottom of the current Order card that she is able to. If a BOOSTED action is triggered by a matching suit, but
has no effect, she will gain 1 Favor plus 1 Favor for every faceup Advisor she has that matches the triggering suit,
from the matching Favor Bank if able. If a boosted action is not triggered, no Favor is gained.
MOON: The Moon is a custom action that is dependent on the Servant’s current Mood card. Refer to the
player board for the Servant to determine what it does, cross-referencing to the Servant’s topmost Mood
card.
STAR: The Star is a custom action that is dependent on the current Oathkeeper goal. Refer to the player
board for the Servant to determine what it does, cross-referencing to the current Oathkeeper goal,
irrespective of who is Oathkeeper.
ADVISOR:
❖ Step 1: If the Servant’s stack of Advisors is empty: draw the top 3 cards from the World deck,
discarding any Visions, and place the remaining cards face-down to create a new stack of
Advisors for the Servant.
❖ Step 2: Turn the top card of the Servant’s stack of Advisors face up. Play it to the Servant’s site
(and gain 1 Favor from the Favor Bank matching that card’s suit) if she must (ie. it is Site restricted
or she already has 3 face-up Advisors), or if she can and already has an Advisor of the same suit;
otherwise it is played next to the Servant board as a face-up Advisor. She will discard it if there is
no capacity, taking 1 Favor (from the suit’s favor bank) instead.
CAMPAIGN:
➢ Unless an action specifies a target, when the Servant Campaigns, she will target her current site
only.
➢ The Servant will only campaign if the number of her attack dice is larger or equal in size to the
defending force plus defending dice (ignore defender’s Battle plans).
➢ If targeting the current site and it is not ruled or is already ruled by the Servant, and if it
currently has less than 3 Warbands, move a Warband here from the Servant’s board if she is able.
The Servant will take control of a site in this manner if it is not ruled, without having to attack the
bandits.
➢ If a targeted site is ruled by an opponent player:
○ the Servant will first , if there is a Denizen free at the site to muster with and she has a
Favor to pay for it,
○ and then Campaign against the site, placing one Warband there if she succeeds.
➢ If targeting a relic or banner and it cannot be targeted for any reason, she will target the
controlling player’s pawn instead.
➢ If she could not Campaign for any reason, she will instead.
KILL: Kill an opponent player’s Warband at this site. If there is none, kill one on an opponent player’s
board.
MUSTER: The Servant will place a Favor on a Denizen at her site, choosing any available Denizen
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whose suit is leftmost in the row of suits at the bottom of the current Order card, and gain 2 warbands.
If the Recover action does not specify a target, then the Servant will recover in this priority, for the
first thing she can afford to recover:
➢ Darkest Secret if a revealed Vision/Oathkeeper Requires it and she does not already hold it
➢ People’s Favor if a revealed Vision/Oathkeeper requires it and she does not already hold it
➢ Darkest Secret if she does not already hold it
➢ People’s Favor if she does not already hold it
➢ A Relic (anywhere on the map)
If the Recover action specifies a target, then the Servant will recover this target if able.
SEARCH: the Search action will indicate whether she is drawing from the World Deck or from the current
region's Discard. If the Discard is empty, use the World Deck instead. Draw cards as normal, but keep
them face-down at all times.
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❖ If the Servant is a Chancellor/Citizen, it is instead played as a facedown Advisor next to their
player board, but without it counting towards their Advisor limit.
TRADE: If the Servant has a faceup advisor matching an empty Denizen at her site and has two or more
Favor, she will place 2 Favor on this Denizen and gain 1 Secret per matching advisor. Otherwise, the
Servant will place one Secret on a Denizen at her site, choosing any available Denizen whose suit
matches the most of her faceup advisors (which could be zero) , and gain 1 Favor plus one per matching advisor.
TRAVEL: move the Servant's pawn orthogonally to the adjacent site in the direction indicated. She will
loop from top to bottom, and bottom to top, and will loop from left to right and right to left; when moving
from the bottom-most site in the Provinces or Hinterland to the Cradle, she will always move to the
top-most site in the Cradle.
REAP:
❖ If the Servant has 6+ Favour, she will place 3 in the priority Favor Bank and take a Secret.
❖ Discard the top card of the World Deck without looking at it. If it is a Vision, treat it as if the Servant
had just Searched.
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